Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Archmage of Sands is turned face up, take an extra turn after this one. 1/1
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Desolate Tomb enters the battlefield tapped.
: Add to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control. 3/3
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First strike
Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Knight of Squalor. 2/2
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Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/1
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
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![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip ![]() |
Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Goldhollow Sanctifier
(common, foil)
Archmage of Sands
(mythic)
Desolate Tomb
(uncommon)
Havengrove Bellower
(uncommon)
Knight of Squalor
(uncommon)
Nevillion Thoughtsnipe
(common)
*Tricks of the Trade
(common)
*Lightwalker
(common)
Nomad Scout
(common)
Havenwood Ascetic
(common)
Desert Cloak
(common)
Wasteland Judgment
(common)
Blightblade Warrior
(common)
Sandstorm Swell
(common)
Plains
(basic)

: Add
to your mana pool.


