Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card.
Enchanted creature gets +0/+1 and has "{t}: Untap target permanent."
 
 R 
Instant
Target player draws X cards, then discards X minus one cards.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player.
If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead.
 U 
Creature – Human Scout
Whenever Wasteland Harrier attacks, you may tap target creature.
Harriers are the first to respond in the event of an enemy assault on Goldhollow, wearing down the enemy's forces before they reach the city gates.
1/2
 U 
Creature – Human Shaman
Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
 C 
Artifact – Equipment
Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
{3}: Equipped creature gains first strike until end of turn.
Equip {2}
 C 
Enchantment – Aura
Enchant creature
When Omael's Blessing enters the battlefield, draw a card.
Enchanted creature gets +1/+2 and has flying.
Omael is the angel-queen of Goldhollow, and bestows her blessing upon the bravest of its defenders.
 C 
Creature – Human Soldier
"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain
2/2
 C 
Instant
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Sorcery
Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Vampire
Menace (This creature can't be blocked, except by two or more creatures.)
The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations.
1/2
 C 
Creature – Human Nomad Warrior
{1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
 C 
Creature – Human Wizard
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand.
"The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them."
1/4
 C 
Creature – Human Rogue
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
Swamp
 
 B 
Basic Land – Swamp

Psychomancer's Influence (common, foil)
Card51916 (rare)
Geyser Blast (uncommon)
Wasteland Harrier (uncommon)
Thoughtleecher Adept (uncommon)
Nomad's Pike (common)
Omael's Blessing (common)
Battleguard Recruit (common)
Card51866 (common)
Encroaching Madness (common)
Wasteland Prowler (common)
Nomad Blademate (common)
Sandsifter (common)
Takamara Scavenger (common)
Swamp (basic)