Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)2/2
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When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. 3/3
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Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control. 3/3
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, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking.Most civilizations treasure ancient relics. Erg goblins just like the explosion they make when you blow people up with them.
3/3
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control. 2/3
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Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield.
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has " : Untap target permanent." |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. |
Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Havengrove Avenger
(rare)
Greenweft Strengthener
(uncommon)
Havengrove Bellower
(uncommon)
Erg Blastraider
(uncommon)
Battleguard Armorer
(common)
Battleguard's Axe
(common)
Nomad Hunter
(common)
Erg Raid
(common)
Dust Glider
(common)
Wasteland Rumbler
(common)
Wasteland Judgment
(common)
Psychomancer's Influence
(common)
Emergency Deployment
(common)
Encroaching Madness
(common)
Swamp
(basic)


: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)

, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking.
