Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library. 3/6
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card. 1/3
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Erg War Sled deals combat damage to a player, you may sacrifice it. If you do, put three 1/1 Goblin creature tokens onto the battlefield. 4/3
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Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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Enchant creature
Enchanted creature gets -2/-2. |
Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form.
5/4
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. |
Return target nonland permanent to its owner's hand.
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"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Nomad Seekers
(rare)
Sandstorm Ambush
(uncommon)
Seer of Havengrove
(uncommon)
Erg War Sled
(uncommon)
Grovewatcher's Axe
(common)
Havenwood Ascetic
(common)
Tar Burst
(common)
Nomad Balmgiver
(common)
*Debilitating Injury
(common)
Wasteland Grappler
(common)
Dust Glider
(common)
Emergency Deployment
(common)
*Disperse
(common)
Weary Wanderer
(common)
Forest
(basic)



if it targets a green creature.
,
: Put a +1/+1 counter on Havenwood Ascetic.