Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead.
The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
 
 R 
Creature – Elemental
Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger.
Infuse {1}{g} ({1}{g}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
2/2
 U 
Creature – Human Shaman
Morph {3}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card.
1/3
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead.
 C 
Creature – Griffin
Flying
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3
 C 
Creature – Wall
Whenever Bloodtithe Barrier blocks, each opponent loses 1 life.
0/4
 C 
Creature – Human Nomad
{1}{b}, {t}, sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.
Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
 C 
Sorcery
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead.
 C 
Creature – Leech
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life.
2/3
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
 C 
Creature – Elemental
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
Plains
 
 B 
Basic Land – Plains

Yixlid Conditioning (common, foil)
Havengrove Avenger (rare)
Seer of Havengrove (uncommon)
Commander's Mantle (uncommon)
Dust Twister (uncommon)
Greyspire Gryphon (common)
Bloodtithe Barrier (common)
Nomad Augur (common)
Ride the Winds (common)
Healer's Hymn (common)
Wild Rush (common)
Wasteland Leech (common)
*Suppression Bonds (common)
Obsidian Crusher (common)
Plains (basic)