Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible. 4/4
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Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying. "It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain 4/4
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Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
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Desolate Tomb enters the battlefield tapped.
: Add to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has " : Untap target permanent." |
Nomad Mystic has flying as long as you control a blue creature.
2/2
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Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) 3/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead. The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. |
Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip ![]() |
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Parada, Nomad Fer
(rare)
Gale Elemental
(uncommon)
Thoughtleecher Adept
(uncommon)
Desolate Tomb
(uncommon)
Dust Glider
(common)
Sandstorm Swell
(common)
Psychomancer's Influence
(common)
Nomad Mystic
(common)
Skysail Veteran
(common)
Yixlid Conditioning
(common)
Tar Burst
(common)
Grappling Soulsucker
(common)
Emergency Deployment
(common)
Desert Cloak
(common)
Plains
(basic)



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