Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all creatures that are one or more colors to their owner's hands.
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Enchant nonland permanent
When Revert Form enters the battlefield, turn enchanted permanent face down. (It's a 2/2 creature.) Enchanted permanent can't be turned face up. When Revert Form leaves the battlefield, turn enchanted permanent face up. |
: Each player reveals the top card of their library, then you choose one —
• Each player draws a card. • Each player puts the top card of their library into their graveyard. |
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
Enchant creature
Enchanted creature gets -2/-2. |
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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Nomad Mystic has flying as long as you control a blue creature.
2/2
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
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Wasteland Windstorm
(rare)
Revert Form
(uncommon)
Sentinel's Scope
(uncommon)
Psychic Pulse
(uncommon)
Wasteland Salvager
(common)
Stormstrike Elemental
(common)
Battleguard's Axe
(common)
*Debilitating Injury
(common)
Takamara Scavenger
(common)
Nomad Scout
(common)
Nomad Mystic
(common)
Nevellion Tinkerer
(common)
Skirmisher Corps
(common)
Wild Rush
(common)
Island
(basic)


: Each player reveals the top card of their library, then you choose one —

