Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Sphinx
Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost {3} more to cast.
Other creatures you control have prowess.
Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card.
4/4
 U 
Creature – Elemental
Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying.
"It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain
4/4
 U 
Creature – Beast
Morph {5}{g}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control.
3/3
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs {1} if it targets a green creature.
Equip {3}
 C 
Creature – Human Monk
{w}, {t}: Put a +1/+1 counter on Havenwood Ascetic.
1/1
 C 
Creature – Human Nomad
{2}{g}, {t}: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.
1/1
 C 
Creature – Leech
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life.
2/3
 C 
Instant
Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
 C 
Creature – Elemental
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
 C 
Sorcery
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human Artificer
Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
 C 
Creature – Beast
First strike
Morph {5}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4
 C 
Creature – Human Nomad
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
Plains
 
 B 
Basic Land – Plains

Gihid, the Last Sphinx (rare)
Gale Elemental (uncommon)
Havengrove Bellower (uncommon)
Commander's Mantle (uncommon)
Grovewatcher's Axe (common)
Havenwood Ascetic (common)
Nomad Hunter (common)
Wasteland Leech (common)
Sandstorm Swell (common)
Obsidian Crusher (common)
Ride the Winds (common)
Nevellion Tinkerer (common)
Wasteland Rumbler (common)
Weary Wanderer (common)
Plains (basic)