Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Destroy all creatures. • Destroy all enchantments. • Destroy all lands. "The apocalypse happened eons ago, worldwalker. There is nothing left to save."
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When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. 3/3
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When Goldhollow Revoker is turned face up, you may exile target enchantment.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/2
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Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying. "It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain 4/4
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Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
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When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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Return target nonland permanent to its owner's hand.
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: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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Enchant creature
Enchanted creature gets -2/-2. |
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Annihilation
(rare)
Greenweft Strengthener
(uncommon)
Goldhollow Revoker
(uncommon)
Gale Elemental
(uncommon)
*Lightwalker
(common)
Takamara Scavenger
(common)
Enlistment
(common)
Nomad Balmgiver
(common)
*Disperse
(common)
Flametongue Pygmy
(common)
*Debilitating Injury
(common)
Raider's Warhorn
(common)
Grappling Soulsucker
(common)
Dust Glider
(common)
Island
(basic)






: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.