Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells each player casts cost
less for each other spell cast that turn. |
: Each player reveals the top card of their library, then you choose one —
• Each player draws a card. • Each player puts the top card of their library into their graveyard. |
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
Nomad Healer has lifelink as long as you control a white creature.
2/3
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Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Defender
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Spires of dust and decay tower over the Grey Waste. Strange creatures resembling what might have once been sea life make their home among them.
6/5
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Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Psychomancer's Summit
(rare)
Sentinel's Scope
(uncommon)
Commander's Mantle
(uncommon)
Cliffside Camp
(uncommon)
Nomad Healer
(common)
Nomad's Pike
(common)
Skirmisher Corps
(common)
Wasteland Judgment
(common)
Encroaching Madness
(common)
Greyspire Serpent
(common)
*Suppression Bonds
(common)
Part the Wastes
(common)
Shadowed Agent
(common)
Goldhollow Sanctifier
(common)
Mountain
(basic)

less for each other spell cast that turn.
: Each player reveals the top card of their library, then you choose one —


