Isocholite: Virtual Booster

Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Sphinx
Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost {3} more to cast.
Other creatures you control have prowess.
Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card.
4/4
 U 
Creature – Ape Warrior
{2}{g}: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
3/3
 U 
Creature – Giant Soldier
Vigilance
Most giants inhabit Erg territory and roam the wastes in tribal bands, much like Nomads. Some eschew this path, and offer their service to one of the few remaining major civilizations.
4/4
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it.
Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead.
Draw a card.
 C 
Creature – Human Nomad Warrior
{1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
 C 
Creature – Vampire
Menace (This creature can't be blocked, except by two or more creatures.)
The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations.
1/2
 C 
Enchantment – Aura
Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card.
Enchanted creature gets +0/+1 and has "{t}: Untap target permanent."
 C 
Creature – Bat
Morph {3}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying
When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life.
2/1
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
 C 
Creature – Human Soldier
Morph {4}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control.
2/3
 C 
Instant
Counter target spell that's one or more colors unless its controller pays {4}.
"It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
Mountain
 
 B 
Basic Land – Mountain

Gihid, the Last Sphinx (rare)
Simian Smasher (uncommon)
Enlisted Giant (uncommon)
Commander's Mantle (uncommon)
Wasteland Salvager (common)
Part the Wastes (common)
Nomad Blademate (common)
Wasteland Prowler (common)
Psychomancer's Influence (common)
Nightwind Stalker (common)
Goldhollow's Favor (common)
Battleguard Armorer (common)
Howling Wind (common)
Battleguard's Axe (common)
Mountain (basic)