Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls. 6/6
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Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
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Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)1/1
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Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays . If you strained to cast Silencing Cyclone, counter that spell instead.Sandstorms in the Gray Waste bury voices, flesh, and spells.
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Nomad Healer has lifelink as long as you control a white creature.
2/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead. The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
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Whirlwind Elemental
(rare)
Thoughtleecher Adept
(uncommon)
Erg Saboteur
(uncommon)
Commander's Mantle
(uncommon)
Boneyard Thrasher
(common)
Silencing Cyclone
(common)
Nevellion Tinkerer
(common)
Wasteland Judgment
(common)
Battleguard's Axe
(common)
*Suppression Bonds
(common)
Healer's Hymn
(common)
Card51866
(common)
Nomad Healer
(common)
Yixlid Conditioning
(common)
Island
(basic)





