Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kraken Horror
Devoid (This card has no color.)
As long as Sand Kraken is untapped, it has hexproof.
Whenever Sand Kraken attacks, tap each creature defending player controls.
Isocholite has very little in the way of oceans. Creatures that resemble sea life dwell deep within the Gray Waste, eagerly devouring any unfortunate explorer that crosses their path.
Illus. R
5/5
 U 
Creature – Human Nomad
Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
 U 
Land
Cliffside Camp enters the battlefield tapped.
{t}: Add {w} to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
 U 
Creature – Human Cleric
When Goldhollow Revoker is turned face up, you may exile target enchantment.
Morph {1}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 C 
Creature – Human Nomad
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
 C 
Instant
Counter target spell that's one or more colors unless its controller pays {4}.
"It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs {1} if it targets a green creature.
Equip {3}
 C 
Creature – Human Nomad Cleric
{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.
1/3
 C 
Creature – Human Mutant
{2}{g}: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn.
"Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes
2/1
 C 
Instant
Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
 C 
Creature – Demon
Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The denizens of the Pit come to us of their own will. It's a different story for the sacrifices used to incentivize them."
-- Rador, Xixlid Prelate
4/4
 C 
Creature – Horror
{1}{w}, {t}: Tap target creature. Its controller loses 1 life and you gain 1 life.
"We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid
2/2
 C 
Instant
Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Instant
Return target nonland permanent to its owner's hand.
Forest
 
 B 
Basic Land – Forest

Sand Kraken (rare)
Nomad Taleteller (uncommon)
Cliffside Camp (uncommon)
Goldhollow Revoker (uncommon)
Weary Wanderer (common)
Howling Wind (common)
Grovewatcher's Axe (common)
Nomad Balmgiver (common)
Test Subject (common)
Sandstorm Swell (common)
Yixlid Spawn (common)
Grappling Soulsucker (common)
Thousandth Cut (common)
*Disperse (common)
Forest (basic)