Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
Sacrifice Goldhollow Martyr: Creatures you control gain indestructible until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/2
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: Each player reveals the top card of their library, then you choose one —
• Each player draws a card. • Each player puts the top card of their library into their graveyard. |
![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
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Defender
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Spires of dust and decay tower over the Grey Waste. Strange creatures resembling what might have once been sea life make their home among them.
6/5
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
Return target nonland permanent to its owner's hand.
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Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. 2/3
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![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Grovewatcher's Axe
(common, foil)
Goldhollow Martyr
(rare)
Sentinel's Scope
(uncommon)
Rogue Battleguard
(uncommon)
Sandstorm Ambush
(uncommon)
Greyspire Serpent
(common)
Part the Wastes
(common)
*Disperse
(common)
Obsidian Crusher
(common)
Wasteland Leech
(common)
Nomad Blademate
(common)
Sandstorm Swell
(common)
Test Subject
(common)
Battleguard Recruit
(common)
Forest
(basic)
if it targets a green creature.


: Each player reveals the top card of their library, then you choose one —

: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.

