Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)4/3
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Spells each player casts cost
less for each other spell cast that turn. |
Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control.
Enchanted creatures you control have first strike. 3/2
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Morph
(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn. 3/1
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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Enchanted creature gets +1/+0 and has first strike.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has " : Untap target permanent." |
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control. 2/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
Return target nonland permanent to its owner's hand.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. 2/3
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Greyspire Gryphon
(common, foil)
Psychomancer's Summit
(rare)
Cliffside Camp
(uncommon)
Battleguard Blacksmith
(uncommon)
Dunerider
(uncommon)
Wasteland Judgment
(common)
Nomad Balmgiver
(common)
Test Subject
(common)
Sandshaper's Gift
(common)
Psychomancer's Influence
(common)
Battleguard Armorer
(common)
Wild Rush
(common)
*Disperse
(common)
Wasteland Leech
(common)
Island
(basic)


. Turn it face up any time for its morph cost.)
less for each other spell cast that turn.
: Add
to your mana pool.

: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn.