Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant noncreature permanent
Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and " : This creature gains indestructible until end of turn." |
Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
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Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
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![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form.
5/4
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
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Flying
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)4/3
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Stoneforged Armor
(rare)
Cliffside Camp
(uncommon)
Nomad Captain
(uncommon)
Nomad Taleteller
(uncommon)
Nomad Blademate
(common)
Wasteland Salvager
(common)
Ride the Winds
(common)
Grovewatcher's Axe
(common)
Nomad Scout
(common)
Wasteland Grappler
(common)
Skirmisher Corps
(common)
Part the Wastes
(common)
Grappling Soulsucker
(common)
Greyspire Gryphon
(common)
Swamp
(basic)


: This creature gains indestructible until end of turn."

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