Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost more to cast.
Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. 4/4
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Enchant creature
When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. : Untap enchanted creature, then sacrifice Training Session. |
When ~ is turned face up, draw two cards.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/3
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card. 1/3
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Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)"The denizens of the Pit come to us of their own will. It's a different story for the sacrifices used to incentivize them."
-- Rador, Xixlid Prelate 4/4
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Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) 3/3
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![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand. "The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them."
1/4
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Gihid, the Last Sphinx
(rare)
Training Session
(uncommon)
Card51907
(uncommon)
Seer of Havengrove
(uncommon)
Yixlid Spawn
(common)
Skysail Veteran
(common)
Nomad Blademate
(common)
Battleguard Recruit
(common)
Grovewatcher's Axe
(common)
Takamara Scavenger
(common)
Sandsifter
(common)
Boneyard Thrasher
(common)
Healer's Hymn
(common)
Dust Glider
(common)
Plains
(basic)


more to cast.




,
: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.