Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. Return target land to its owner's hand.
"Personally, I'm offended you would waste such a valuable resource on such a useless endeavor."
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![]() : Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.3/4
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When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. 3/3
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Desolate Tomb enters the battlefield tapped.
: Add to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has " : Untap target permanent." |
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. 2/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
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Mana Break
(rare)
Rot Elemental
(uncommon)
Greenweft Strengthener
(uncommon)
Desolate Tomb
(uncommon)
Stormstrike Elemental
(common)
Battleguard's Axe
(common)
Wasteland Rumbler
(common)
Psychomancer's Influence
(common)
Wasteland Leech
(common)
Blightblade Warrior
(common)
Battleguard Barracks
(common)
Dust Glider
(common)
Goldhollow Sanctifier
(common)
Nomad Brute
(common)
Plains
(basic)



: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
: Add

