Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Nomad
Nomad Mystic has flying as long as you control a blue creature.
2/2
 
 R 
Creature – Human Warrior
Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn.
2/2
 U 
Creature – Human Nomad
Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn.
3/1
 U 
Creature – Human Shaman
Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
 U 
Land
Withering Grove enters the battlefield tapped.
{t}: Add {g} to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control.
 C 
Creature – Beast
First strike
Morph {5}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4
 C 
Sorcery
Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield.
 C 
Sorcery
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Artifact Creature – Construct
Sacrifice Wandering Scrapling: Add {2} to your mana pool.
Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
 C 
Creature – Spirit
When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
1/1
 C 
Creature – Human Nomad
Nomad Mystic has flying as long as you control a blue creature.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Creature – Human Nomad
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
 C 
Instant
Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
Plains
 
 B 
Basic Land – Plains

Nomad Mystic (common, foil)
Twinblade Skirmisher (rare)
Dunerider (uncommon)
Thoughtleecher Adept (uncommon)
Withering Grove (uncommon)
Wasteland Rumbler (common)
Erg Raid (common)
Ride the Winds (common)
Wandering Scrapling (common)
Goldhollow Sanctifier (common)
Nomad Mystic (common)
*Debilitating Injury (common)
Weary Wanderer (common)
Thousandth Cut (common)
Plains (basic)