Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls.
6/6
 U 
Creature – Elemental
{1}{r}, sacrifice a land: Envoy of Blight gets +2/+0 and gains menace until end of turn. (It can't be blocked, except by two or more creatures.)
3/3
 U 
Creature – Spirit
When Rador's Librarian dies, draw a card.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
1/1
 U 
Enchantment – Aura
Enchant creature
When Training Session enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{3}: Untap enchanted creature, then sacrifice Training Session.
 C 
Creature – Elephant Skeleton
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
 C 
Artifact – Equipment
Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
{3}: Equipped creature gains first strike until end of turn.
Equip {2}
 C 
Creature – Human Warrior
Morph {4}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
 C 
Creature – Human Wizard
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand.
"The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them."
1/4
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human Nomad
{2}{g}, {t}: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.
1/1
 C 
Creature – Griffin
Flying
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3
 C 
Creature – Human Rogue
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
 C 
Creature – Beast
First strike
Morph {5}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4
Forest
 
 B 
Basic Land – Forest

Whirlwind Elemental (rare)
Envoy of Blight (uncommon)
Rador's Librarian (uncommon)
Training Session (uncommon)
Boneyard Thrasher (common)
Nomad's Pike (common)
Erg Ambush Party (common)
Sandsifter (common)
*Suppression Bonds (common)
Enlistment (common)
Nomad Hunter (common)
Greyspire Gryphon (common)
Takamara Scavenger (common)
Wasteland Rumbler (common)
Forest (basic)