Isocholite: Virtual Booster
| Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
|
+1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.) -8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts.
Illus. theDURRRRIAN
4
|
Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
|
Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying. "It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain 4/4
|
Flying
When Glider Wingmate is turned face up, put a 1/1 blue Bird creature token with flying onto the battlefield. Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
|
![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
|
Enchanted creature gets +1/+0 and has first strike.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
Enchanted creature gets -5/-0.
|
: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
|
![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. |
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
|
Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
|
Skirmisher Corps
(common, foil)
Nahiri Awakened
(mythic)
Nomad Taleteller
(uncommon)
Gale Elemental
(uncommon)
Glider Wingmate
(uncommon)
Nomad Hunter
(common)
Sandshaper's Gift
(common)
Tar Burst
(common)
Psychomancer's Dousing
(common)
Flametongue Pygmy
(common)
Shadowed Agent
(common)
Draw from the Depths
(common)
Battleguard Barracks
(common)
Nomad's Pike
(common)
Island
(basic)





,
: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.