Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return all creatures that are one or more colors to their owner's hands.
 U 
Creature – Human Warrior
When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample.
3/3
 U 
Creature – Human Shaman
Morph {3}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card.
1/3
 U 
Creature – Goblin Construct
Morph {4}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Erg War Sled deals combat damage to a player, you may sacrifice it. If you do, put three 1/1 Goblin creature tokens onto the battlefield.
4/3
 C 
Creature – Human Nomad
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
 C 
Instant
Return target nonland permanent to its owner's hand.
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays {2}. If you strained to cast Silencing Cyclone, counter that spell instead.
Sandstorms in the Gray Waste bury voices, flesh, and spells.
 C 
Creature – Human Rogue
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
 C 
Creature – Lizard
{r}: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse {1}{r} ({1}{r}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
1/1
 C 
Creature – Human Wizard
Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
2/1
 C 
Creature – Elephant Skeleton
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
 C 
Creature – Human Nomad Warrior
{1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
 C 
Artifact Creature – Construct
Sacrifice Wandering Scrapling: Add {2} to your mana pool.
Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
Mountain
 
 B 
Basic Land – Mountain

Wasteland Windstorm (rare)
Greenweft Strengthener (uncommon)
Seer of Havengrove (uncommon)
Erg War Sled (uncommon)
Weary Wanderer (common)
*Disperse (common)
Silencing Cyclone (common)
Takamara Scavenger (common)
Flametongue Pygmy (common)
Nevillion Thoughtsnipe (common)
Boneyard Thrasher (common)
Nomad Blademate (common)
Wandering Scrapling (common)
Healer's Hymn (common)
Mountain (basic)