Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible. 4/4
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Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
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Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
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![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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Equipped creature has "
: Draw a card."
Scholar's Scroll's equip ability costs if it targets a blue creature.
Equip ![]() |
Lifelink
"Not again."
-- Nahiri 3/2
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Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/1
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Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. |
Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
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Parada, Nomad Fer
(rare)
Commander's Mantle
(uncommon)
Thoughtleecher Adept
(uncommon)
Nomad Captain
(uncommon)
Erg Ambush Party
(common)
Nomad Scout
(common)
Scholar's Scroll
(common)
Vampiric Ripper
(common)
Obsidian Crusher
(common)
Wasteland Salvager
(common)
Nevillion Thoughtsnipe
(common)
Ride the Winds
(common)
Emergency Deployment
(common)
Nomad Brute
(common)
Swamp
(basic)



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: Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.