Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells each player casts cost
less for each other spell cast that turn. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
![]() , : Havengrove Hunter fights target creature.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)3/1
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![]() : Untap Battleguard Sentry."Of course I'm getting enough rest. I just sleep with my eyes open."
3/2
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Enchant creature
Enchanted creature gets -2/-2. |
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life. 2/1
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: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
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"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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Psychomancer's Summit
(rare)
Sandstorm Ambush
(uncommon)
Havengrove Hunter
(uncommon)
Battleguard Sentry
(uncommon)
*Debilitating Injury
(common)
Wasteland Judgment
(common)
Nightwind Stalker
(common)
Flametongue Pygmy
(common)
Healer's Hymn
(common)
Dust Glider
(common)
Nomad Brute
(common)
Weary Wanderer
(common)
Grovewatcher's Axe
(common)
Wasteland Salvager
(common)
Swamp
(basic)

less for each other spell cast that turn.
: Havengrove Hunter fights target creature.
