Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Discard a card. Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Shuffle your library, then discard another card at random.
-2 Return target permanent card from your graveyard to the battlefield. It gains haste. You lose life equal to its converted mana cost. Exile it at the beginning of the next end step. -7 You get an emblem with "Whenever a player casts a spell, this emblem deals 3 damage to target opponent." 2
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Vigilance
Most giants inhabit Erg territory and roam the wastes in tribal bands, much like Nomads. Some eschew this path, and offer their service to one of the few remaining major civilizations.
4/4
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card. 1/3
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, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking.Most civilizations treasure ancient relics. Erg goblins just like the explosion they make when you blow people up with them.
3/3
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/1
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Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield.
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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Gist, Pawn Unseen
(mythic)
Enlisted Giant
(uncommon)
Seer of Havengrove
(uncommon)
Erg Blastraider
(uncommon)
Shadowed Agent
(common)
Card51866
(common)
Nevillion Thoughtsnipe
(common)
Wandering Scrapling
(common)
Battleguard Recruit
(common)
Tar Burst
(common)
Nomad Blademate
(common)
Erg Raid
(common)
Goldhollow's Favor
(common)
Obsidian Crusher
(common)
Plains
(basic)





: Untap target face-down creature. That creature gets +2/+1 until end of turn. 