Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant noncreature permanent
Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and " : This creature gains indestructible until end of turn." |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying. "It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain 4/4
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Flying
Omael rules Goldhollow from her palace-fortress Celnaer. The palace's innermost guard are comprised entirely of the few remaining angels on Iscoholite.
4/5
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
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Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Counter target spell that's one or more colors unless its controller pays
."It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager |
Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
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Nomad Outrider has haste as long as you control a red creature.
3/2
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
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Stoneforged Armor
(rare)
Sandstorm Ambush
(uncommon)
Gale Elemental
(uncommon)
Citadel Champion
(uncommon)
Part the Wastes
(common)
Enlistment
(common)
Tar Burst
(common)
Boneyard Thrasher
(common)
Howling Wind
(common)
*Lightwalker
(common)
Nomad Outrider
(common)
Skirmisher Corps
(common)
Test Subject
(common)
Nomad's Pike
(common)
Forest
(basic)


: This creature gains indestructible until end of turn."



