Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost more to cast.
Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. 4/4
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Judicator is turned face up, destroy target attacking or blocking creature. "On the Walls, you learn how to defend yourself, or you die. You find out which very quickly."
4/3
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Vigilance
Most giants inhabit Erg territory and roam the wastes in tribal bands, much like Nomads. Some eschew this path, and offer their service to one of the few remaining major civilizations.
4/4
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Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
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Menace (This creature can't be blocked, except by two or more creatures.)
The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations.
1/2
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Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
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Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
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Gihid, the Last Sphinx
(rare)
Battleguard Judicator
(uncommon)
Enlisted Giant
(uncommon)
Commander's Mantle
(uncommon)
Goldhollow Sanctifier
(common)
Grappling Soulsucker
(common)
Erg Ambush Party
(common)
Wasteland Prowler
(common)
Ride the Winds
(common)
Skirmisher Corps
(common)
Nevellion Tinkerer
(common)
Nomad Brute
(common)
*Suppression Bonds
(common)
Raider's Warhorn
(common)
Island
(basic)


more to cast.



: Tap target creature. Its controller loses 1 life and you gain 1 life.