Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible. 4/4
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Withering Grove enters the battlefield tapped.
: Add to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control. |
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Enchant creature
Enchanted creature gets +2/+2 and has flying. Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Lifelink
"Not again."
-- Nahiri 3/2
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Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Ethereal Agent can't be blocked.
1/1
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Parada, Nomad Fer
(rare)
Withering Grove
(uncommon)
Commander's Mantle
(uncommon)
Radiant Wings
(uncommon)
Wandering Scrapling
(common)
Obsidian Crusher
(common)
Skirmisher Corps
(common)
Nomad Balmgiver
(common)
Havenwood Ascetic
(common)
Battleguard Barracks
(common)
Vampiric Ripper
(common)
Ride the Winds
(common)
Ethereal Agent
(common)
Goldhollow's Favor
(common)
Island
(basic)
: Add
to your mana pool.


