Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Spells each player casts cost {1} less for each other spell cast that turn.
 U 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield.
If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn.
 U 
Creature – Human Wizard
When ~ is turned face up, draw two cards.
Morph {5}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3
 U 
Enchantment – Aura
Enchant creature
When Training Session enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{3}: Untap enchanted creature, then sacrifice Training Session.
 C 
Creature – Human Soldier
When ~ enters the battlefield or is turned face up, put a 1/1 white Soldier creature token onto the battlefield.
Morph {2}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead.
 C 
Creature – Human Wizard Rogue
Ethereal Agent can't be blocked.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Creature – Human Nomad Warrior
{1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
 C 
Instant
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Spirit
When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
1/1
 C 
Creature – Elemental
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{u}: Stormstrike Elemental can't be blocked this turn.
2/2
 C 
Creature – Human Mutant
{2}{g}: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn.
"Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes
2/1
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead.
Mountain
 
 B 
Basic Land – Mountain

Psychomancer's Summit (rare)
Sandstorm Ambush (uncommon)
Card51907 (uncommon)
Training Session (uncommon)
Card51686 (common)
Tar Burst (common)
Ethereal Agent (common)
*Debilitating Injury (common)
Nomad Blademate (common)
Card51866 (common)
Goldhollow Sanctifier (common)
Stormstrike Elemental (common)
Test Subject (common)
Wild Rush (common)
Mountain (basic)