Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. Return target land to its owner's hand.
"Personally, I'm offended you would waste such a valuable resource on such a useless endeavor."
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Creatures target player controls get -2/-0 until end of turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Whenever Wasteland Harrier attacks, you may tap target creature.
Harriers are the first to respond in the event of an enemy assault on Goldhollow, wearing down the enemy's forces before they reach the city gates.
1/2
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Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Illus. Xar
1/3
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![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)"The denizens of the Pit come to us of their own will. It's a different story for the sacrifices used to incentivize them."
-- Rador, Xixlid Prelate 4/4
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Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) 3/3
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Ethereal Agent can't be blocked.
1/1
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
Lifelink
"Not again."
-- Nahiri 3/2
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Mana Break
(rare)
Sandlash
(uncommon)
Wasteland Harrier
(uncommon)
Nevellion Thoughtsnatcher
(uncommon)
Test Subject
(common)
Nomad Balmgiver
(common)
Boneyard Thrasher
(common)
Yixlid Spawn
(common)
Skysail Veteran
(common)
Ethereal Agent
(common)
Skirmisher Corps
(common)
Battleguard Barracks
(common)
Raider's Warhorn
(common)
Vampiric Ripper
(common)
Island
(basic)



. Turn it face up any time for its morph cost.)
: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn.
: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.