Isocholite: Virtual Booster

Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands.
Lands with ruin counters on them have "{t}: Add {1} to your mana pool" and lose all other abilities.
5/5
 U 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player.
If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead.
 U 
Creature – Human Soldier
Morph {6}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Battleguard Judicator is turned face up, destroy target attacking or blocking creature.
"On the Walls, you learn how to defend yourself, or you die. You find out which very quickly."
4/3
 U 
Creature – Elemental
Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying.
"It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain
4/4
 C 
Instant
Counter target spell that's one or more colors unless its controller pays {4}.
"It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs {1} if targets a red creature.
Equip {2}
 C 
Creature – Vampire
Lifelink
"Not again."
-- Nahiri
3/2
 C 
Creature – Wall
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control.
"The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain
0/5
 C 
Creature – Human Nomad
Nomad Mystic has flying as long as you control a blue creature.
2/2
 C 
Sorcery
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human
Flying
"By the time I retire, I'll have mapped every inch of the Gray Waste."
2/1
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead.
The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Elemental
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
Mountain
 
 B 
Basic Land – Mountain

Sandstorm Elemental (rare)
Geyser Blast (uncommon)
Battleguard Judicator (uncommon)
Gale Elemental (uncommon)
Howling Wind (common)
Raider's Warhorn (common)
Vampiric Ripper (common)
Battleguard Barracks (common)
Nomad Mystic (common)
Ride the Winds (common)
Skysail Cadet (common)
Yixlid Conditioning (common)
Enlistment (common)
Obsidian Crusher (common)
Mountain (basic)