Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Discard a card. Search your library for a card with the same converted mana cost as the discarded card, reveal it, and put it into your hand. Shuffle your library, then discard another card at random.
-2 Return target permanent card from your graveyard to the battlefield. It gains haste. You lose life equal to its converted mana cost. Exile it at the beginning of the next end step. -7 You get an emblem with "Whenever a player casts a spell, this emblem deals 3 damage to target opponent." 2
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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
As long as Etheral Wingshaper is enchanted, it gets +2/+2 and has flying.
3/3
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![]() : Untap Battleguard Sentry."Of course I'm getting enough rest. I just sleep with my eyes open."
3/2
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Menace (This creature can't be blocked, except by two or more creatures.)
The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations.
1/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead. The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
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Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Counter target spell that's one or more colors unless its controller pays
."It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager |
Nomad Mystic has flying as long as you control a blue creature.
2/2
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Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Gist, Pawn Unseen
(mythic)
Psychic Pulse
(uncommon)
Etheral Wingshaper
(uncommon)
Battleguard Sentry
(uncommon)
Wasteland Prowler
(common)
Yixlid Conditioning
(common)
Nomad's Pike
(common)
Sandstorm Swell
(common)
Howling Wind
(common)
Nomad Mystic
(common)
*Suppression Bonds
(common)
Shadowed Agent
(common)
Encroaching Madness
(common)
Wasteland Rumbler
(common)
Plains
(basic)





: Untap target face-down creature. That creature gets +2/+1 until end of turn. 