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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn.
2/2
 U 
Instant
Creatures target player controls get -2/-0 until end of turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Land
Crumbling Crag enters the battlefield tapped.
{t}: Add {r} to your mana pool.
When Crumbling Crag is put into a graveyard from the battlefield, it deals 2 damage to target creature or player.
 U 
Enchantment – Aura
Enchant creature
When Training Session enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{3}: Untap enchanted creature, then sacrifice Training Session.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs {1} if targets a red creature.
Equip {2}
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead.
 C 
Creature – Wall
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control.
"The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain
0/5
 C 
Creature – Human Wizard Rogue
Ethereal Agent can't be blocked.
1/1
 C 
Creature – Human
Flying
"By the time I retire, I'll have mapped every inch of the Gray Waste."
2/1
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead.
Draw a card.
 C 
Enchantment – Aura
Enchanted creature gets -5/-0.
 C 
Creature – Human Warrior
Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it.
She draws her strength from the decaying corpse of a crumbling world.
1/2
 C 
Creature – Human Nomad
Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
Island
 
 B 
Basic Land – Island

Twinblade Skirmisher (rare)
Sandlash (uncommon)
Crumbling Crag (uncommon)
Training Session (uncommon)
Raider's Warhorn (common)
Tar Burst (common)
Battleguard Barracks (common)
Ethereal Agent (common)
Skysail Cadet (common)
Part the Wastes (common)
Psychomancer's Dousing (common)
Blightblade Warrior (common)
Nomad Brute (common)
Goldhollow's Favor (common)
Island (basic)