Isocholite: Virtual Booster

Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose one —
• Destroy all creatures.
• Destroy all enchantments.
• Destroy all lands.
"The apocalypse happened eons ago, worldwalker. There is nothing left to save."
 U 
Creature – Human Warrior
When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample.
3/3
 U 
Creature – Human Cleric
When Goldhollow Revoker is turned face up, you may exile target enchantment.
Morph {1}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
 U 
Creature – Elemental
Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying.
"It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain
4/4
 C 
Creature – Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
 C 
Creature – Human Rogue
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human Nomad Cleric
{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.
1/3
 C 
Instant
Return target nonland permanent to its owner's hand.
 C 
Creature – Lizard
{r}: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse {1}{r} ({1}{r}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs {1} if targets a red creature.
Equip {2}
 C 
Creature – Horror
{1}{w}, {t}: Tap target creature. Its controller loses 1 life and you gain 1 life.
"We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid
2/2
 C 
Creature – Bird
Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
Island
 
 B 
Basic Land – Island

Annihilation (rare)
Greenweft Strengthener (uncommon)
Goldhollow Revoker (uncommon)
Gale Elemental (uncommon)
*Lightwalker (common)
Takamara Scavenger (common)
Enlistment (common)
Nomad Balmgiver (common)
*Disperse (common)
Flametongue Pygmy (common)
*Debilitating Injury (common)
Raider's Warhorn (common)
Grappling Soulsucker (common)
Dust Glider (common)
Island (basic)