Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. Return target land to its owner's hand.
"Personally, I'm offended you would waste such a valuable resource on such a useless endeavor."
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When ~ is turned face up, draw two cards.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/3
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Enchant creature
When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. : Untap enchanted creature, then sacrifice Training Session. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has " : Untap target permanent." |
First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form.
5/4
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Nomad Healer has lifelink as long as you control a white creature.
2/3
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Mana Break
(rare)
Card51907
(uncommon)
Training Session
(uncommon)
Dust Twister
(uncommon)
Wild Rush
(common)
Dust Glider
(common)
Battleguard Barracks
(common)
Psychomancer's Influence
(common)
Wasteland Rumbler
(common)
Wasteland Grappler
(common)
Nomad Healer
(common)
Sandstorm Swell
(common)
Erg Ambush Party
(common)
Boneyard Thrasher
(common)
Mountain
(basic)



. Turn it face up any time for its morph cost.)
: Untap target permanent."