Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost more to cast.
Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. 4/4
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Enchanted creatures you control get +2/+2 and have first strike.
3/3
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![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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First strike
Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Knight of Squalor. 2/2
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
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Enchanted creature gets -5/-0.
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Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
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Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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Nomad Mystic has flying as long as you control a blue creature.
2/2
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Whenever Bloodtithe Barrier blocks, each opponent loses 1 life.
0/4
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First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Gihid, the Last Sphinx
(rare)
Sandshaper Mentor
(uncommon)
Rogue Battleguard
(uncommon)
Knight of Squalor
(uncommon)
Wasteland Judgment
(common)
Psychomancer's Dousing
(common)
Rogue Psychomancer
(common)
Wandering Scrapling
(common)
Havenwood Ascetic
(common)
Nomad Mystic
(common)
Battleguard Recruit
(common)
Bloodtithe Barrier
(common)
Wasteland Rumbler
(common)
Sandstorm Swell
(common)
Island
(basic)


more to cast.

: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.

: Put a +1/+1 counter on Havenwood Ascetic.