Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Warrior
Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn.
2/2
 U 
Creature – Human Soldier
When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control.
Enchanted creatures you control have first strike.
3/2
 U 
Creature – Angel
Flying
Omael rules Goldhollow from her palace-fortress Celnaer. The palace's innermost guard are comprised entirely of the few remaining angels on Iscoholite.
4/5
 U 
Creature – Giant Soldier
Vigilance
Most giants inhabit Erg territory and roam the wastes in tribal bands, much like Nomads. Some eschew this path, and offer their service to one of the few remaining major civilizations.
4/4
 C 
Creature – Human Wizard
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand.
"The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them."
1/4
 C 
Creature – Griffin
Flying
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3
 C 
Creature – Spirit
When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
1/1
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
 C 
Creature – Bat
Morph {3}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying
When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life.
2/1
 C 
Creature – Human Nomad Cleric
{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.
1/3
 C 
Creature – Human
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it.
Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
 C 
Creature – Human Soldier
"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain
2/2
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead.
Draw a card.
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead.
Swamp
 
 B 
Basic Land – Swamp

Twinblade Skirmisher (rare)
Battleguard Blacksmith (uncommon)
Citadel Champion (uncommon)
Enlisted Giant (uncommon)
Sandsifter (common)
Greyspire Gryphon (common)
Goldhollow Sanctifier (common)
Battleguard's Axe (common)
Nightwind Stalker (common)
Nomad Balmgiver (common)
Wasteland Salvager (common)
Battleguard Recruit (common)
Part the Wastes (common)
Tar Burst (common)
Swamp (basic)