Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
When Nomad Seekers enters the battlefield, if you strained to cast it, you may search your library for a land card and put it onto the battlefield. Then, shuffle your library. 3/6
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Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Erg War Sled deals combat damage to a player, you may sacrifice it. If you do, put three 1/1 Goblin creature tokens onto the battlefield. 4/3
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![]() : Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.3/4
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
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Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
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Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Lifelink
"Not again."
-- Nahiri 3/2
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control. 2/3
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Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/1
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield.
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Nomad Seekers
(rare)
Nomad Captain
(uncommon)
Erg War Sled
(uncommon)
Rot Elemental
(uncommon)
Raider's Warhorn
(common)
Rogue Psychomancer
(common)
Card51866
(common)
Vampiric Ripper
(common)
Battleguard Armorer
(common)
Nevillion Thoughtsnipe
(common)
Goldhollow's Favor
(common)
Boneyard Thrasher
(common)
Nomad Balmgiver
(common)
Erg Raid
(common)
Plains
(basic)


: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
if targets a red creature.
: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.