Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands. Lands with ruin counters on them have " : Add to your mana pool" and lose all other abilities.5/5
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
Desolate Tomb enters the battlefield tapped.
: Add to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
Withering Grove enters the battlefield tapped.
: Add to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control. |
: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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Return target nonland permanent to its owner's hand.
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Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/1
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When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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![]() , , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life. 2/1
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Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Sandstorm Elemental
(rare)
Sandstorm Ambush
(uncommon)
Desolate Tomb
(uncommon)
Withering Grove
(uncommon)
Flametongue Pygmy
(common)
*Disperse
(common)
Nevillion Thoughtsnipe
(common)
Takamara Scavenger
(common)
Raider's Warhorn
(common)
Nomad Scout
(common)
Shadowed Agent
(common)
Nomad Augur
(common)
Nightwind Stalker
(common)
Enlistment
(common)
Mountain
(basic)

: Add
to your mana pool" and lose all other abilities.
to your mana pool.
to your mana pool.
