Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls. 6/6
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Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Morph
(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn. 3/1
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![]() , : Havengrove Hunter fights target creature.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)3/1
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
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Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Armorer is turned face up, put a +1/+1 counter on target creature you control. 2/3
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip ![]() |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Stormstrike Elemental
(common, foil)
Whirlwind Elemental
(rare)
Commander's Mantle
(uncommon)
Dunerider
(uncommon)
Havengrove Hunter
(uncommon)
Nevellion Tinkerer
(common)
Takamara Scavenger
(common)
Grappling Soulsucker
(common)
Card51866
(common)
Battleguard Armorer
(common)
Sandstorm Swell
(common)
Nomad Blademate
(common)
Desert Cloak
(common)
Stormstrike Elemental
(common)
Plains
(basic)


: Stormstrike Elemental can't be blocked this turn.

(You may cast this card face down as a 2/2 creature for
: Havengrove Hunter fights target creature.
