Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target spell. Return target land to its owner's hand.
"Personally, I'm offended you would waste such a valuable resource on such a useless endeavor."
 U 
Creature – Beast
Morph {5}{g}{g} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control.
3/3
 U 
Creature – Ape Warrior
{2}{g}: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
3/3
 U 
Creature – Human Wizard
As long as Etheral Wingshaper is enchanted, it gets +2/+2 and has flying.
3/3
 C 
Creature – Leech
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life.
2/3
 C 
Creature – Human Nomad Warrior
{1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards.
If you strained to cast Draw from the Depths, draw three cards instead.
 C 
Creature – Human Wizard
Prowess
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1
 C 
Enchantment – Aura
Enchanted creature gets -5/-0.
 C 
Creature – Elephant Skeleton
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
 C 
Creature – Elemental
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{u}: Stormstrike Elemental can't be blocked this turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs {1} if targets a red creature.
Equip {2}
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
Mountain
 
 B 
Basic Land – Mountain

Mana Break (rare)
Havengrove Bellower (uncommon)
Simian Smasher (uncommon)
Etheral Wingshaper (uncommon)
Wasteland Leech (common)
Nomad Blademate (common)
Draw from the Depths (common)
Rogue Psychomancer (common)
Psychomancer's Dousing (common)
Boneyard Thrasher (common)
Stormstrike Elemental (common)
Raider's Warhorn (common)
Enlistment (common)
*Suppression Bonds (common)
Mountain (basic)