Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)2/2
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Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
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When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. 3/3
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Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
Enchant creature
When Omael's Blessing enters the battlefield, draw a card. Enchanted creature gets +1/+2 and has flying. Omael is the angel-queen of Goldhollow, and bestows her blessing upon the bravest of its defenders.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead. The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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Havengrove Avenger
(rare)
Nomad Taleteller
(uncommon)
Greenweft Strengthener
(uncommon)
Thoughtleecher Adept
(uncommon)
Nevellion Tinkerer
(common)
Nomad's Pike
(common)
Omael's Blessing
(common)
Blightblade Warrior
(common)
Thousandth Cut
(common)
Shadowed Agent
(common)
Battleguard Recruit
(common)
Yixlid Conditioning
(common)
*Tricks of the Trade
(common)
Nomad Hunter
(common)
Mountain
(basic)


: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
