Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return all creatures that are one or more colors to their owner's hands.
 U 
Enchantment – Aura
Enchant nonland permanent
When Revert Form enters the battlefield, turn enchanted permanent face down. (It's a 2/2 creature.)
Enchanted permanent can't be turned face up.
When Revert Form leaves the battlefield, turn enchanted permanent face up.
 U 
Artifact
{t}: Each player reveals the top card of their library, then you choose one —
• Each player draws a card.
• Each player puts the top card of their library into their graveyard.
 U 
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it.
Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
 C 
Creature – Elemental
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{u}: Stormstrike Elemental can't be blocked this turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Creature – Human Rogue
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
 C 
Creature – Human Nomad Scout
{2}{u}, {t}: Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.
1/2
 C 
Creature – Human Nomad
Nomad Mystic has flying as long as you control a blue creature.
2/2
 C 
Creature – Human Artificer
Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
 C 
Creature – Human Warrior
"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead.
Island
 
 B 
Basic Land – Island

Wasteland Windstorm (rare)
Revert Form (uncommon)
Sentinel's Scope (uncommon)
Psychic Pulse (uncommon)
Wasteland Salvager (common)
Stormstrike Elemental (common)
Battleguard's Axe (common)
*Debilitating Injury (common)
Takamara Scavenger (common)
Nomad Scout (common)
Nomad Mystic (common)
Nevellion Tinkerer (common)
Skirmisher Corps (common)
Wild Rush (common)
Island (basic)