Isocholite: Virtual Booster
| Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands. Lands with ruin counters on them have " : Add to your mana pool" and lose all other abilities.5/5
|
![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
|
Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
Enchanted creatures you control get +2/+2 and have first strike.
3/3
|
![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
|
|
Lifelink
"Not again."
-- Nahiri 3/2
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays . If you strained to cast Silencing Cyclone, counter that spell instead.Sandstorms in the Gray Waste bury voices, flesh, and spells.
|
![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
|
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
|
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead. |
Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
|
: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
|
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
|
Sandstorm Elemental
(rare)
Simian Smasher
(uncommon)
Cliffside Camp
(uncommon)
Sandshaper Mentor
(uncommon)
Grappling Soulsucker
(common)
Vampiric Ripper
(common)
Silencing Cyclone
(common)
Nomad Blademate
(common)
*Suppression Bonds
(common)
Card51866
(common)
Emergency Deployment
(common)
Nevellion Tinkerer
(common)
Flametongue Pygmy
(common)
Battleguard's Axe
(common)
Forest
(basic)

: Add
to your mana pool" and lose all other abilities.

: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
to your mana pool.
