Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells each player casts cost
less for each other spell cast that turn. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
When ~ is turned face up, draw two cards.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/3
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Enchant creature
When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. : Untap enchanted creature, then sacrifice Training Session. |
When ~ enters the battlefield or is turned face up, put a 1/1 white Soldier creature token onto the battlefield.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
Ethereal Agent can't be blocked.
1/1
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Enchant creature
Enchanted creature gets -2/-2. |
![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
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Psychomancer's Summit
(rare)
Sandstorm Ambush
(uncommon)
Card51907
(uncommon)
Training Session
(uncommon)
Card51686
(common)
Tar Burst
(common)
Ethereal Agent
(common)
*Debilitating Injury
(common)
Nomad Blademate
(common)
Card51866
(common)
Goldhollow Sanctifier
(common)
Stormstrike Elemental
(common)
Test Subject
(common)
Wild Rush
(common)
Mountain
(basic)

less for each other spell cast that turn.
. Turn it face up any time for its morph cost.)
,
: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn.