Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.) -8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts.
Illus. theDURRRRIAN
4
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![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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First strike
Whenever a land is put into a graveyard from the battlefield, put a +1/+1 counter on Knight of Squalor. 2/2
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![]() , : Havengrove Hunter fights target creature.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)3/1
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Ethereal Agent can't be blocked.
1/1
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Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
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Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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Nomad Healer has lifelink as long as you control a white creature.
2/3
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
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Nahiri Awakened
(mythic)
Rogue Battleguard
(uncommon)
Knight of Squalor
(uncommon)
Havengrove Hunter
(uncommon)
Ethereal Agent
(common)
Thousandth Cut
(common)
Skirmisher Corps
(common)
*Lightwalker
(common)
Obsidian Crusher
(common)
Shadowed Agent
(common)
Flametongue Pygmy
(common)
Nomad Healer
(common)
Goldhollow Sanctifier
(common)
Nomad's Pike
(common)
Forest
(basic)



: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.

: Havengrove Hunter fights target creature.
