Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.) -8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts.
Illus. theDURRRRIAN
4
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Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player. If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead. |
![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
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Lifelink
"Not again."
-- Nahiri 3/2
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Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)"The denizens of the Pit come to us of their own will. It's a different story for the sacrifices used to incentivize them."
-- Rador, Xixlid Prelate 4/4
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Nomad Healer has lifelink as long as you control a white creature.
2/3
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Nahiri Awakened
(mythic)
Nomad Captain
(uncommon)
Geyser Blast
(uncommon)
Simian Smasher
(uncommon)
Vampiric Ripper
(common)
Encroaching Madness
(common)
Shadowed Agent
(common)
Yixlid Spawn
(common)
Skirmisher Corps
(common)
Nomad Healer
(common)
Goldhollow's Favor
(common)
Wild Rush
(common)
*Suppression Bonds
(common)
Nevellion Tinkerer
(common)
Island
(basic)



: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.

: Untap target face-down creature. That creature gets +2/+1 until end of turn.