Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn. 2/2
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![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
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![]() : Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.3/4
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Withering Grove enters the battlefield tapped.
: Add to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control. |
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Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Flying
"By the time I retire, I'll have mapped every inch of the Gray Waste."
2/1
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Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Enchant creature
Enchanted creature gets -2/-2. |
![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life. 2/1
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Enchanted creature gets -5/-0.
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Wasteland Rumbler
(common, foil)
Twinblade Skirmisher
(rare)
Simian Smasher
(uncommon)
Rot Elemental
(uncommon)
Withering Grove
(uncommon)
Enlistment
(common)
Card51866
(common)
Skysail Cadet
(common)
Wandering Scrapling
(common)
Stormstrike Elemental
(common)
*Debilitating Injury
(common)
Nomad Scout
(common)
Nightwind Stalker
(common)
Psychomancer's Dousing
(common)
Island
(basic)


. Turn it face up any time for its morph cost.)

: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
: Add