Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws X cards, then discards X minus one cards.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. |
Draw two cards, then shuffle two cards from your hand into your library.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. 3/3
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Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield.
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
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Flying
"By the time I retire, I'll have mapped every inch of the Gray Waste."
2/1
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Nomad Mystic has flying as long as you control a blue creature.
2/2
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Card51916
(rare)
Dust Twister
(uncommon)
Oracle's Whisper
(uncommon)
Greenweft Strengthener
(uncommon)
Encroaching Madness
(common)
Part the Wastes
(common)
Erg Raid
(common)
Goldhollow's Favor
(common)
Shadowed Agent
(common)
Wasteland Judgment
(common)
Skysail Cadet
(common)
Nomad Mystic
(common)
Battleguard Recruit
(common)
Nevellion Tinkerer
(common)
Mountain
(basic)


: Untap target face-down creature. That creature gets +2/+1 until end of turn. 