Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Sacrifice Goldhollow Martyr: Creatures you control gain indestructible until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/2
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When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control.
Enchanted creatures you control have first strike. 3/2
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Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control. 3/3
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Battleguard Judicator is turned face up, destroy target attacking or blocking creature. "On the Walls, you learn how to defend yourself, or you die. You find out which very quickly."
4/3
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Return target nonland permanent to its owner's hand.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
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Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Goldhollow Martyr
(rare)
Battleguard Blacksmith
(uncommon)
Havengrove Bellower
(uncommon)
Battleguard Judicator
(uncommon)
Nevellion Tinkerer
(common)
*Disperse
(common)
Blightblade Warrior
(common)
Thousandth Cut
(common)
Rogue Psychomancer
(common)
*Suppression Bonds
(common)
Sandstorm Swell
(common)
Wild Rush
(common)
Flametongue Pygmy
(common)
Nomad Blademate
(common)
Forest
(basic)







: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)