Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Each player reveals the top card of their library, then you choose one —
• Each player draws a card. • Each player puts the top card of their library into their graveyard. |
Enchant noncreature permanent
Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and " : This creature gains indestructible until end of turn." |
![]() : Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.3/4
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Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Morph
(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dunerider is turned face up, target colorless creature gets +2/+2 until end of turn. 3/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Whenever Bloodtithe Barrier blocks, each opponent loses 1 life.
0/4
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand. "The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them."
1/4
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Nomad Healer has lifelink as long as you control a white creature.
2/3
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Sentinel's Scope
(uncommon, foil)
Stoneforged Armor
(rare)
Rot Elemental
(uncommon)
Commander's Mantle
(uncommon)
Dunerider
(uncommon)
Stormstrike Elemental
(common)
Part the Wastes
(common)
Healer's Hymn
(common)
Wasteland Salvager
(common)
Battleguard Barracks
(common)
Bloodtithe Barrier
(common)
Sandsifter
(common)
Wasteland Judgment
(common)
Nomad Healer
(common)
Forest
(basic)
: Each player reveals the top card of their library, then you choose one —



: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
(You may cast this card face down as a 2/2 creature for
: Stormstrike Elemental can't be blocked this turn.