Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands. Lands with ruin counters on them have " : Add to your mana pool" and lose all other abilities.5/5
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Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
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Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
![]() : Untap Battleguard Sentry."Of course I'm getting enough rest. I just sleep with my eyes open."
3/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Nomad Outrider has haste as long as you control a red creature.
3/2
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Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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Ethereal Agent can't be blocked.
1/1
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Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
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Sandstorm Elemental
(rare)
Nomad Taleteller
(uncommon)
Cliffside Camp
(uncommon)
Battleguard Sentry
(uncommon)
Blightblade Warrior
(common)
Goldhollow Sanctifier
(common)
Erg Ambush Party
(common)
Raider's Warhorn
(common)
Battleguard Barracks
(common)
Nomad Outrider
(common)
Thousandth Cut
(common)
Wasteland Salvager
(common)
Ethereal Agent
(common)
Rogue Psychomancer
(common)
Swamp
(basic)

: Add
to your mana pool" and lose all other abilities.
to your mana pool.

: Untap Battleguard Sentry.

