Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Colorless mana doesn't empty from your mana pool as steps and phases end.
All lands lose all types and abilities and have " : Add to your mana pool."The heart of a world, dead and withered.
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![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
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, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking.Most civilizations treasure ancient relics. Erg goblins just like the explosion they make when you blow people up with them.
3/3
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Withering Grove enters the battlefield tapped.
: Add to your mana pool.
When Withering Grove is put into a graveyard from the battlefield, put two +1/+1 counters on target creature you control. |
![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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Lifelink
"Not again."
-- Nahiri 3/2
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Enchanted creature gets +1/+0 and has first strike.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
, : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is colorless, prevent the next 2 damage that would be dealt to it instead.1/3
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Whenever Bloodtithe Barrier blocks, each opponent loses 1 life.
0/4
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, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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Ethereal Agent can't be blocked.
1/1
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The Dead Core
(mythic)
Simian Smasher
(uncommon)
Erg Blastraider
(uncommon)
Withering Grove
(uncommon)
Test Subject
(common)
Vampiric Ripper
(common)
Battleguard Barracks
(common)
Raider's Warhorn
(common)
Wasteland Rumbler
(common)
Sandshaper's Gift
(common)
Nomad Balmgiver
(common)
Bloodtithe Barrier
(common)
Havenwood Ascetic
(common)
Ethereal Agent
(common)
Island
(basic)
: Add
to your mana pool."

: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.

