Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Devoid (This card has no color.)
Whenever Sandstorm Elemental enters the battlefield of attacks, put a ruin counter on each of up to two target lands.
Lands with ruin counters on them have "{t}: Add {1} to your mana pool" and lose all other abilities.
5/5
 U 
Instant
Creatures target player controls get -2/-0 until end of turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Creature – Human Wizard
When ~ is turned face up, draw two cards.
Morph {5}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3
 U 
Land
Desolate Tomb enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life.
 C 
Creature – Human Wizard
Prowess
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1
 C 
Creature – Elemental
Morph {3}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form.
5/4
 C 
Creature – Wall
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control.
"The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain
0/5
 C 
Creature – Human
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it.
Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
 C 
Creature – Demon
Morph — Sacrifice a creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"The denizens of the Pit come to us of their own will. It's a different story for the sacrifices used to incentivize them."
-- Rador, Xixlid Prelate
4/4
 C 
Creature – Elephant Skeleton
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
 C 
Instant
Counter target spell that's one or more colors unless its controller pays {4}.
"It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager
 C 
Instant
Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs {1} if targets a red creature.
Equip {2}
 C 
Creature – Human Nomad
Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
Island
 
 B 
Basic Land – Island

Sandstorm Elemental (rare)
Sandlash (uncommon)
Card51907 (uncommon)
Desolate Tomb (uncommon)
Rogue Psychomancer (common)
Wasteland Grappler (common)
Battleguard Barracks (common)
Wasteland Salvager (common)
Yixlid Spawn (common)
Boneyard Thrasher (common)
Howling Wind (common)
Enlistment (common)
Raider's Warhorn (common)
Nomad Brute (common)
Island (basic)