Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.) -8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts.
Illus. theDURRRRIAN
4
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![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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Desolate Tomb enters the battlefield tapped.
: Add to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player. If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead. |
Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip ![]() |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays . If you strained to cast Silencing Cyclone, counter that spell instead.Sandstorms in the Gray Waste bury voices, flesh, and spells.
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![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Nahiri Awakened
(mythic)
Rogue Battleguard
(uncommon)
Desolate Tomb
(uncommon)
Geyser Blast
(uncommon)
Sandstorm Swell
(common)
Dust Glider
(common)
Desert Cloak
(common)
Stormstrike Elemental
(common)
Boneyard Thrasher
(common)
Battleguard Recruit
(common)
Silencing Cyclone
(common)
Nomad Hunter
(common)
Wasteland Judgment
(common)
Card51866
(common)
Forest
(basic)



: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.
: Add
to your mana pool.


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