Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Sacrifice Goldhollow Martyr: Creatures you control gain indestructible until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
2/2
 U 
Creature – Human Scout
{t}: Tap target creature.
The Grey Wastes are completely barren, and allow sentries to spot intruders from miles away. Harrier squadrons take care of the rest.
0/2
 U 
Creature – Human Shaman
Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
 U 
Creature – Human Warrior
When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample.
3/3
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put two 1/1 white Soldier creature tokens onto the battlefield. If you strained to cast Emergency Deployment, put three of those tokens onto the battlefield instead.
 C 
Creature – Elemental
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{u}: Stormstrike Elemental can't be blocked this turn.
2/2
 C 
Creature – Beast
First strike
Morph {5}{w} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4
 C 
Artifact – Equipment
Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
{3}: Equipped creature gains first strike until end of turn.
Equip {2}
 C 
Creature – Human Mutant
{2}{g}: Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn.
"Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes
2/1
 C 
Creature – Human Nomad
{1}{b}, {t}, sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.
Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
 C 
Creature – Vampire
Lifelink
"Not again."
-- Nahiri
3/2
 C 
Creature – Human Nomad
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
 C 
Creature – Human Wizard Rogue
Ethereal Agent can't be blocked.
1/1
 C 
Creature – Elemental
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
Swamp
 
 B 
Basic Land – Swamp

Goldhollow Martyr (rare)
Goldhollow Sentry (uncommon)
Thoughtleecher Adept (uncommon)
Greenweft Strengthener (uncommon)
Emergency Deployment (common)
Stormstrike Elemental (common)
Wasteland Rumbler (common)
Nomad's Pike (common)
Test Subject (common)
Nomad Augur (common)
Vampiric Ripper (common)
Weary Wanderer (common)
Ethereal Agent (common)
Obsidian Crusher (common)
Swamp (basic)