Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws X cards, then discards X minus one cards.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. |
Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Whenever Seer of Havengrove or another creature you control with morph is turned face up, draw a card. 1/3
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Whenever Wasteland Harrier attacks, you may tap target creature.
Harriers are the first to respond in the event of an enemy assault on Goldhollow, wearing down the enemy's forces before they reach the city gates.
1/2
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Nomad Outrider has haste as long as you control a red creature.
3/2
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Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it. Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
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: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. |
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
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Card51916
(rare)
Dust Twister
(uncommon)
Seer of Havengrove
(uncommon)
Wasteland Harrier
(uncommon)
Nomad Outrider
(common)
Wasteland Salvager
(common)
Flametongue Pygmy
(common)
Goldhollow's Favor
(common)
Battleguard's Axe
(common)
Takamara Scavenger
(common)
Nomad Scout
(common)
Draw from the Depths
(common)
Boneyard Thrasher
(common)
Rogue Psychomancer
(common)
Island
(basic)




: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)