Isocholite: Virtual Booster
| Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)2/2
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
Crumbling Crag enters the battlefield tapped.
: Add to your mana pool.
When Crumbling Crag is put into a graveyard from the battlefield, it deals 2 damage to target creature or player. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. |
, : Put a +1/+1 counter on Havenwood Ascetic.1/1
|
|
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. |
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
|
Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
|
Nomad Healer has lifelink as long as you control a white creature.
2/3
|
|
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
|
Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
|
Prowess
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)2/1
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. 2/3
|
|
Havengrove Avenger
(rare)
Sandstorm Ambush
(uncommon)
Crumbling Crag
(uncommon)
Dust Twister
(uncommon)
Havenwood Ascetic
(common)
Goldhollow's Favor
(common)
Draw from the Depths
(common)
Obsidian Crusher
(common)
Dust Glider
(common)
Nomad Healer
(common)
*Suppression Bonds
(common)
Wandering Scrapling
(common)
Rogue Psychomancer
(common)
Wasteland Leech
(common)
Plains
(basic)


: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
to your mana pool.
, 

