Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)2/2
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Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Illus. Xar
1/3
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Enchanted creatures you control get +2/+2 and have first strike.
3/3
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Enchant creature
Enchanted creature gets +2/+2 and has flying. Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead. Draw a card. |
![]() , : Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.2/2
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Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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Ethereal Agent can't be blocked.
1/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Enchant creature
Enchanted creature gets -2/-2. |
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) 3/3
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Havengrove Avenger
(rare)
Nevellion Thoughtsnatcher
(uncommon)
Sandshaper Mentor
(uncommon)
Radiant Wings
(uncommon)
Part the Wastes
(common)
Nomad Blademate
(common)
Wandering Scrapling
(common)
Ethereal Agent
(common)
Tar Burst
(common)
Weary Wanderer
(common)
*Debilitating Injury
(common)
Goldhollow's Favor
(common)
Encroaching Madness
(common)
Skysail Veteran
(common)
Plains
(basic)


: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
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