Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible. 4/4
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As long as Etheral Wingshaper is enchanted, it gets +2/+2 and has flying.
3/3
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![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Geyser Blast deals 2 damage to target creature or player. If you strained to cast Geyser Blast, it deals 3 damage to that creature or player instead. |
Menace (This creature can't be blocked, except by two or more creatures.)
The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations.
1/2
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Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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When Goldhollow Sanctifier dies, you gain 3 life.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 1/1
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Deathtouch
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Takamara Deathblade is turned face up, target player loses 2 life.
Illus. Tiziano Baracchi
2/1
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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![]() , , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
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Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Parada, Nomad Fer
(rare)
Etheral Wingshaper
(uncommon)
Simian Smasher
(uncommon)
Geyser Blast
(uncommon)
Wasteland Prowler
(common)
Ride the Winds
(common)
Obsidian Crusher
(common)
Goldhollow Sanctifier
(common)
Takamara Deathblade
(common)
Battleguard Barracks
(common)
Nomad Augur
(common)
Dust Glider
(common)
Raider's Warhorn
(common)
Wasteland Rumbler
(common)
Plains
(basic)


: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.

, sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.
