Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
 
 R 
Legendary Creature – Human Nomad
When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible.
4/4
 U 
Creature – Goblin Warrior
{2}, discard an artifact: Erg Blastraider deals 3 damage to target creature. Activate this ability only if Erg Blastraider is attacking.
Most civilizations treasure ancient relics. Erg goblins just like the explosion they make when you blow people up with them.
3/3
 U 
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Creature – Goblin
Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land.
Morph {r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead.
The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
 C 
Creature – Human Nomad
Nomad Mystic has flying as long as you control a blue creature.
2/2
 C 
Creature – Human Assassin
Deathtouch
Morph {2}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Takamara Deathblade is turned face up, target player loses 2 life.
Illus. Tiziano Baracchi
2/1
 C 
Creature – Horror
{1}{w}, {t}: Tap target creature. Its controller loses 1 life and you gain 1 life.
"We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid
2/2
 C 
Creature – Griffin
Flying
Morph {4}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3
 C 
Creature – Wall
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control.
"The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain
0/5
 C 
Creature – Human Soldier
Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
3/3
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. If you strained to cast Part the Wastes, put that card onto the battlefield instead.
Draw a card.
 C 
Instant
Counter target spell that's one or more colors unless its controller pays {4}.
"It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager
Swamp
 
 B 
Basic Land – Swamp

Radiant Wings (uncommon, foil)
Parada, Nomad Fer (rare)
Erg Blastraider (uncommon)
Psychic Pulse (uncommon)
Erg Saboteur (uncommon)
Yixlid Conditioning (common)
Nomad Mystic (common)
Takamara Deathblade (common)
Grappling Soulsucker (common)
Greyspire Gryphon (common)
Battleguard Barracks (common)
Skysail Veteran (common)
Part the Wastes (common)
Howling Wind (common)
Swamp (basic)