Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +0/+1 and can't be the target of spells that are one or more colors or abilties that have a source that is one or more colors.
Equip ![]() |
Return all creatures that are one or more colors to their owner's hands.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
Vigilance
Most giants inhabit Erg territory and roam the wastes in tribal bands, much like Nomads. Some eschew this path, and offer their service to one of the few remaining major civilizations.
4/4
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![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
Lifelink
"Not again."
-- Nahiri 3/2
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
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Whenever Bloodtithe Barrier blocks, each opponent loses 1 life.
0/4
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Nomad Outrider has haste as long as you control a red creature.
3/2
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Desert Cloak
(common, foil)
Wasteland Windstorm
(rare)
Sandstorm Ambush
(uncommon)
Enlisted Giant
(uncommon)
Rogue Battleguard
(uncommon)
Nevellion Tinkerer
(common)
*Tricks of the Trade
(common)
Vampiric Ripper
(common)
Stormstrike Elemental
(common)
Sandstorm Swell
(common)
Wandering Scrapling
(common)
*Lightwalker
(common)
Bloodtithe Barrier
(common)
Nomad Outrider
(common)
Plains
(basic)



: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.