Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)2/2
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![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Enchant creature
When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. : Untap enchanted creature, then sacrifice Training Session. |
![]() , , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
Menace (This creature can't be blocked, except by two or more creatures.)
The vampires that remain on Ischolite's surface roam the wastes, spurned by human civilizations.
1/2
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Counter target spell that's one or more colors unless its controller pays
."It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager |
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First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
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Havengrove Avenger
(rare)
Rogue Battleguard
(uncommon)
Psychic Pulse
(uncommon)
Training Session
(uncommon)
Nomad Augur
(common)
Healer's Hymn
(common)
Tar Burst
(common)
Wasteland Prowler
(common)
Shadowed Agent
(common)
Howling Wind
(common)
Wasteland Rumbler
(common)
Battleguard Barracks
(common)
Blightblade Warrior
(common)
Grovewatcher's Axe
(common)
Mountain
(basic)


: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.
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