Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn. 2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead. |
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
![]() : Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control."Goldhollow is content to ignore the evil that scourges the Gray Waste. I am not."
3/3
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
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Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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![]() : Test Subject gets +3/+2 and gains trample until end of turn. Activate this ability only once each turn."Continued exposure to the outskirts of the Pit results in strange mutations."
-- Archmage Gihid, research notes 2/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. |
Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Twinblade Skirmisher
(rare)
Dust Twister
(uncommon)
Commander's Mantle
(uncommon)
Rogue Battleguard
(uncommon)
Erg Ambush Party
(common)
Raider's Warhorn
(common)
*Lightwalker
(common)
Card51866
(common)
Goldhollow's Favor
(common)
Nomad Hunter
(common)
Test Subject
(common)
Draw from the Depths
(common)
Encroaching Madness
(common)
Thousandth Cut
(common)
Swamp
(basic)




: Target creature gets +X/+0 and gains haste until end of turn, where X is the number of creatures you control.
,
: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.