Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Target player takes an extra turn after this one.
Salvage 8 (If you would draw a card, you may instead exile 8 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Creature – Bird
Flying
When Glider Wingmate is turned face up, put a 1/1 blue Bird creature token with flying onto the battlefield.
Morph {2}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1
 U 
Creature – Elemental
{2}{b}: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
3/4
 U 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield.
If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn.
 C 
Creature – Human Monk
{w}, {t}: Put a +1/+1 counter on Havenwood Ascetic.
1/1
 C 
Creature – Human
Flying
"By the time I retire, I'll have mapped every inch of the Gray Waste."
2/1
 C 
Creature – Human Wizard
Prowess
Morph {u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/1
 C 
Creature – Human Nomad
Nomad Outrider has haste as long as you control a red creature.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
 C 
Instant
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
 C 
Enchantment – Aura
Enchanted creature gets -5/-0.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs {1} if it targets a green creature.
Equip {3}
 C 
Creature – Elemental
Morph {3}{b}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form.
5/4
Forest
 
 B 
Basic Land – Forest

Part the Aeons (mythic)
Glider Wingmate (uncommon)
Rot Elemental (uncommon)
Sandstorm Ambush (uncommon)
Havenwood Ascetic (common)
Skysail Cadet (common)
Rogue Psychomancer (common)
Nomad Outrider (common)
*Debilitating Injury (common)
*Suppression Bonds (common)
Goldhollow's Favor (common)
Psychomancer's Dousing (common)
Grovewatcher's Axe (common)
Wasteland Grappler (common)
Forest (basic)