Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
When Parada, Nomad Fer enters the battlefield, put two 1/1 colorless Nomad creature tokens onto the battlefield.
Other colorless creatures you control get +1/+1 and have indestructible. 4/4
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Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
Whenever Nevellion Thoughtsnatcher deals combat damage to a player, draw a card.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Illus. Xar
1/3
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When Battleguard Blacksmith enters the battlefield, you may attach target Aura you control to target creature you control.
Enchanted creatures you control have first strike. 3/2
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"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Enchant creature
When Omael's Blessing enters the battlefield, draw a card. Enchanted creature gets +1/+2 and has flying. Omael is the angel-queen of Goldhollow, and bestows her blessing upon the bravest of its defenders.
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Erg Ambush Party is turned face up, target creature can't block this turn.
Illus. Chareed
4/3
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Sacrifice Wandering Scrapling: Add
to your mana pool.Either rusted constructs from eons past or the product of wasteland artificers and the meager supplies a valuable to them, scrapings can always be counted on to supply spare parts.
0/3
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Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
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Enchant creature
Enchanted creature gets -2/-2. |
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Born from the darkest dying thoughts of those who perished in the Gray Waste, grapplers are every wastelander's worst fear given form.
5/4
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Nomad Healer has lifelink as long as you control a white creature.
2/3
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Enlistment
(common, foil)
Parada, Nomad Fer
(rare)
Cliffside Camp
(uncommon)
Nevellion Thoughtsnatcher
(uncommon)
Battleguard Blacksmith
(uncommon)
Weary Wanderer
(common)
Omael's Blessing
(common)
Erg Ambush Party
(common)
Wandering Scrapling
(common)
*Tricks of the Trade
(common)
*Debilitating Injury
(common)
Ride the Winds
(common)
Wasteland Grappler
(common)
Nomad Healer
(common)
Forest
(basic)
: Add 

. Turn it face up any time for its morph cost.)
