Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Spells each player casts cost {1} less for each other spell cast that turn.
 U 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield.
If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn.
 U 
Creature – Human Warrior
{1}{g}, {t}: Havengrove Hunter fights target creature.
Infuse {2}{g} ({2}{g}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
3/1
 U 
Creature – Human Soldier
{1}{u}: Untap Battleguard Sentry.
"Of course I'm getting enough rest. I just sleep with my eyes open."
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
 C 
Instant
Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer
 C 
Creature – Bat
Morph {3}{b} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying
When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life.
2/1
 C 
Creature – Lizard
{r}: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse {1}{r} ({1}{r}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
1/1
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
 C 
Creature – Bird
Dust Glider can block only creatures with flying.
They make their nests in the carcass of the world.
3/1
 C 
Creature – Human Nomad
Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
 C 
Creature – Human Nomad
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs {1} if it targets a green creature.
Equip {3}
 C 
Creature – Human
Wasteland Salvager enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Wasteland Salvager, instead prevent that damage and remove a +1/+1 counter from it.
Salvaging is a dangerous job, and only the hardiest of souls dare risk it.
0/0
Swamp
 
 B 
Basic Land – Swamp

Psychomancer's Summit (rare)
Sandstorm Ambush (uncommon)
Havengrove Hunter (uncommon)
Battleguard Sentry (uncommon)
*Debilitating Injury (common)
Wasteland Judgment (common)
Nightwind Stalker (common)
Flametongue Pygmy (common)
Healer's Hymn (common)
Dust Glider (common)
Nomad Brute (common)
Weary Wanderer (common)
Grovewatcher's Axe (common)
Wasteland Salvager (common)
Swamp (basic)