Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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"The Battleguard consider us an untrained rabble, but the people of Goldhollow know better. We know better."
3/1
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Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls. 6/6
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Put three 1/1 colorless Nomad creature tokens onto the battlefield. If you strained to cast Sandstorm Ambush, colorless creatures you control gain indestructible until end of turn. |
![]() : Untap Battleguard Sentry."Of course I'm getting enough rest. I just sleep with my eyes open."
3/2
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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Enchanted creature gets -5/-0.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Draw two cards. If you strained to cast Draw from the Depths, draw three cards instead. |
Target player loses 1 life and you gain 1 life.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Equipped creature gets +1/+0 and has menace.
Raider's Warhorn's equip ability costs if targets a red creature.
Equip ![]() |
"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Skirmisher Corps
(common, foil)
Whirlwind Elemental
(rare)
Rip Away
(uncommon)
Sandstorm Ambush
(uncommon)
Battleguard Sentry
(uncommon)
Boneyard Thrasher
(common)
Nomad Hunter
(common)
Psychomancer's Dousing
(common)
Draw from the Depths
(common)
Thousandth Cut
(common)
Goldhollow's Favor
(common)
Stormstrike Elemental
(common)
Raider's Warhorn
(common)
Weary Wanderer
(common)
Island
(basic)





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: Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.