Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player discards a card.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Enchant noncreature permanent
Enchanted permanent is a 4/4 white Knight artifact creature in addition to its other types and has vigilance and " : This creature gains indestructible until end of turn." |
: Tap target creature.The Grey Wastes are completely barren, and allow sentries to spot intruders from miles away. Harrier squadrons take care of the rest.
0/2
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Enchanted creatures you control get +2/+2 and have first strike.
3/3
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![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
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Ethereal Agent can't be blocked.
1/1
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying When Nightwind Stalker is turned face up, each opponent loses 2 life and you gain 2 life. 2/1
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![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
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Nomad Healer has lifelink as long as you control a white creature.
2/3
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Equipped creature gets +2/+0. If equipped creature is colorless, it gets +3/+0 instead.
: Equipped creature gains first strike until end of turn.
Equip ![]() |
Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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"The new ones start off real bold and hotblooded, eager for a field assignment – with the Skysailers, or something. The ones that make it back are too terrified to take a step outside the walls."
-- Havric, Battleguard Captain 2/2
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: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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Encroaching Madness
(common, foil)
Stoneforged Armor
(rare)
Goldhollow Sentry
(uncommon)
Sandshaper Mentor
(uncommon)
Simian Smasher
(uncommon)
Ethereal Agent
(common)
Nightwind Stalker
(common)
Shadowed Agent
(common)
Goldhollow's Favor
(common)
Nomad Healer
(common)
Nomad's Pike
(common)
Nevellion Tinkerer
(common)
Battleguard Recruit
(common)
Flametongue Pygmy
(common)
Plains
(basic)


: This creature gains indestructible until end of turn."

: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.