Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all creatures that are one or more colors to their owner's hands.
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![]() : Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.3/4
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. |
Cliffside Camp enters the battlefield tapped.
: Add to your mana pool.
When Cliffside Camp is put into a graveyard from the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. |
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
![]() , : Untap target face-down creature. That creature gets +2/+1 until end of turn. 2/1
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Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
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Ethereal Agent can't be blocked.
1/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead. |
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
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![]() , : Target creature can't be blocked this turn. If that creature is colorless, it gets +1/+0 until end of turn.1/2
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: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)1/1
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![]() , , sacrifice another creature: Draw a card. Then, if the sacrificed creature was colorless, target opponent discards a card.Some denizens of the waste practice darker arts of magic, inspired by the terrors that destroyed the world millennia ago.
1/3
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Wasteland Windstorm
(rare)
Rot Elemental
(uncommon)
Rip Away
(uncommon)
Cliffside Camp
(uncommon)
Grovewatcher's Axe
(common)
Shadowed Agent
(common)
Boneyard Thrasher
(common)
Ethereal Agent
(common)
Healer's Hymn
(common)
Card51866
(common)
Takamara Scavenger
(common)
Nomad Scout
(common)
Flametongue Pygmy
(common)
Nomad Augur
(common)
Mountain
(basic)



: Rot Elemental gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn.
: Add
to your mana pool.