Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Devoid (This card has no color.)
As long as Sand Kraken is untapped, it has hexproof. Whenever Sand Kraken attacks, tap each creature defending player controls. Isocholite has very little in the way of oceans. Creatures that resemble sea life dwell deep within the Gray Waste, eagerly devouring any unfortunate explorer that crosses their path.
Illus. R
5/5
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Enchant creature
When Training Session enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. : Untap enchanted creature, then sacrifice Training Session. |
Desolate Tomb enters the battlefield tapped.
: Add to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life. |
![]() : Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.3/3
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Enchanted creature gets +1/+0 and has first strike.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays . If you strained to cast Silencing Cyclone, counter that spell instead.Sandstorms in the Gray Waste bury voices, flesh, and spells.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead. |
Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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Erg Raid deals 4 damage to target creature. Put a 1/1 red Goblin creature token onto the battlefield.
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Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
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![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs if it targets a white creature.
Equip ![]() |
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
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Sand Kraken
(rare)
Training Session
(uncommon)
Desolate Tomb
(uncommon)
Simian Smasher
(uncommon)
Sandshaper's Gift
(common)
Silencing Cyclone
(common)
Tar Burst
(common)
Obsidian Crusher
(common)
Erg Raid
(common)
Nevellion Tinkerer
(common)
*Suppression Bonds
(common)
Nomad Hunter
(common)
Battleguard's Axe
(common)
*Tricks of the Trade
(common)
Island
(basic)


: Untap enchanted creature, then sacrifice Training Session.
: Add
to your mana pool.

: Simian Smasher gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.