Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Nahiri
+1 Search your library for an Equipment card, reveal it, then shuffle your library and put that card on top of it.
0 Until end of turn, Nahiri Awakened becomes a 4/4 white Kor Knight creature with indestructible. Attach all Equipment on the battlefield to her. (She doesn't lose loyalty while she's not a planeswalker. Control of the equipment doesn't change.)
-8 Destroy all enchantments, lands, creatures that aren't equipped, and non-Equipment artifacts.
Illus. theDURRRRIAN
4
 U 
Instant
Creatures target player controls get -2/-0 until end of turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 U 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Tap target creature that's one or more color. That creature doesn't untap during its controller's next untap step. If you strained to cast Dust Twister, destroy that creature instead.
 U 
Creature – Human Nomad
Other colorless creatures you control get +1/+1.
Many of Isocholite's leylines were destroyed when the Eldrazi claimed the world. The majority of the plane's population lacks any ties to a color of mana, but they survive.
Illus. Jason Engle
2/2
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
 C 
Creature – Wall
Whenever Bloodtithe Barrier blocks, each opponent loses 1 life.
0/4
 C 
Creature – Human Nomad Warrior
{1}{r}, {t}: Target creature gains first strike until end of turn. If that creature is colorless, it gets +1/+0 until end of turn.
2/2
 C 
Creature – Human Monk
{w}, {t}: Put a +1/+1 counter on Havenwood Ascetic.
1/1
 C 
Sorcery
Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
 C 
Creature – Human Wizard
Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
2/1
 C 
Creature – Wall
Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control.
"The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain
0/5
 C 
Creature – Human
Flying
"By the time I retire, I'll have mapped every inch of the Gray Waste."
2/1
 C 
Instant
Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer
Swamp
 
 B 
Basic Land – Swamp

Nahiri Awakened (mythic)
Sandlash (uncommon)
Dust Twister (uncommon)
Nomad Captain (uncommon)
Healer's Hymn (common)
Bloodtithe Barrier (common)
Nomad Blademate (common)
Havenwood Ascetic (common)
Ride the Winds (common)
Battleguard's Axe (common)
Nevillion Thoughtsnipe (common)
Battleguard Barracks (common)
Skysail Cadet (common)
Wasteland Judgment (common)
Swamp (basic)