Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost more to cast.
Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. 4/4
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Flying
At the beginning of combat on each player's turn, you may tap up to one target creature with flying. "It ain't lightning the Skysailers fear during storms."
-- Havric, Battleguard Captain 4/4
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Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Havengrove Bellower is turned face up, put a +1/+1 counter on each creature you control. 3/3
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Enchant creature.
Enchanted creature gets +1/+1 for each creature you control. Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Equipped creature gets +2/+2 and has trample.
Grovewatcher's Axe's equip ability costs if it targets a green creature.
Equip ![]() |
, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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![]() , : Put a +1/+1 counter on target creature. If that creature is colorless, it gains trample until end of turn.1/1
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Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. 2/3
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Enraged and corrupted by the destruction of Isocholite at the hands of the Eldrazi, the Gray Waste's elementals eagerly take revenge on anything they come across.
7/8
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Creatures you control gain flying until end of turn.
Salvage 4 (If you would draw a card, you may instead exile 4 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
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First strike
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)3/4
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"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Gihid, the Last Sphinx
(rare)
Gale Elemental
(uncommon)
Havengrove Bellower
(uncommon)
Commander's Mantle
(uncommon)
Grovewatcher's Axe
(common)
Havenwood Ascetic
(common)
Nomad Hunter
(common)
Wasteland Leech
(common)
Sandstorm Swell
(common)
Obsidian Crusher
(common)
Ride the Winds
(common)
Nevellion Tinkerer
(common)
Wasteland Rumbler
(common)
Weary Wanderer
(common)
Plains
(basic)


more to cast.


: Put a +1/+1 counter on Havenwood Ascetic.
