Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess, flying
Spells that target Gihid, the Last Sphinx while it is on the battlefield or on the stack cost more to cast.
Other creatures you control have prowess. Whenever a creature you control deals combat damage to a player, if its power is higher than its original power, draw a card. 4/4
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Draw two cards, then shuffle two cards from your hand into your library.
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. |
When Greenweft Strengthener enters the battlefield, put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have trample. 3/3
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Flying
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)4/3
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Defender
When Battleguard Barracks enters the battlefield, you gain 1 life for each creature you control. "The barracks double as ramparts. And lookouts. And mess halls. We don't exactly have the most resources to throw around."
-- Havric, Battleguard Captain 0/5
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Enchant creature
When Psychomancer's Influence enters the battlefield, draw a card. Enchanted creature gets +0/+1 and has " : Untap target permanent." |
![]() , : Tap target creature. Its controller loses 1 life and you gain 1 life."We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid 2/2
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Put a 1/1 white Soldier creature token onto the battlefield.
Salvage 1 (If you would draw a card, you may instead exile 1 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
![]() : Stormstrike Elemental can't be blocked this turn.2/2
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Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer |
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) |
Equipped creature has "
: Draw a card."
Scholar's Scroll's equip ability costs if it targets a blue creature.
Equip ![]() |
Nomad Mystic has flying as long as you control a blue creature.
2/2
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Gihid, the Last Sphinx
(rare)
Oracle's Whisper
(uncommon)
Rip Away
(uncommon)
Greenweft Strengthener
(uncommon)
Greyspire Gryphon
(common)
Battleguard Barracks
(common)
Psychomancer's Influence
(common)
Grappling Soulsucker
(common)
Enlistment
(common)
Stormstrike Elemental
(common)
Wasteland Judgment
(common)
Card51866
(common)
Scholar's Scroll
(common)
Nomad Mystic
(common)
Plains
(basic)


more to cast.


: Untap target permanent."