Isocholite: Virtual Booster
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| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
Whenever a creature you control attacks, put a +1/+1 counter on Havengrove Avenger. Infuse ![]() (![]() , : Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)2/2
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. |
Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land.
Morph ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)1/1
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: Tap target creature.The Grey Wastes are completely barren, and allow sentries to spot intruders from miles away. Harrier squadrons take care of the rest.
0/2
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"This world was lost long before our elder's elders were born. How can we possibly hope to restore it?"
2/1
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Morph
![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Sandsifter is turned face up, return target instant or sorcery card from your graveyard to your hand. "The Gray Wastes hold many things that have been lost to time. The trinkets you seek only make up a small fraction of them."
1/4
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Strain (As an additional cost to cast this, you may sacrifice a land.)
If you strained to cast Blightblade Warrior, it enters the battlefield with a +1/+1 counter on it. She draws her strength from the decaying corpse of a crumbling world.
1/2
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Nomad Brute has trample as long as you control a green creature.
Illus. Alan Lathwell
4/2
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, : Put a +1/+1 counter on Havenwood Ascetic.1/1
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Sandstorm Swell deals 4 damage to target attacking or blocking creature that's one or more colors.
When threatened, nomad camps retreat into oncoming sandstorms. Only they know how to survive its ripping winds, and any outsider that tries to follow never returns.
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Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets +2/+2 until end of turn. If you strained to cast Wild Rush, that creature gets +4/+4 until end of turn instead. |
Return target nonland permanent to its owner's hand.
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Counter target spell that's one or more colors unless its controller pays
."It's nearly impossible to cast a spell in the Grey on a good day, let alone in a sandstorm! I gotta know how those Wastewalkers do it."
-- Irlin, Nevillion Salvager |
Strain (As an additional cost to cast this, you may sacrifice a land.)
when Wasteland Leech enters the battlefield, if you strained to cast it, target player loses 2 life and you gain 2 life. 2/3
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Havengrove Avenger
(rare)
Rip Away
(uncommon)
Erg Saboteur
(uncommon)
Goldhollow Sentry
(uncommon)
Weary Wanderer
(common)
Sandsifter
(common)
Blightblade Warrior
(common)
Nomad Brute
(common)
Havenwood Ascetic
(common)
Sandstorm Swell
(common)
Wild Rush
(common)
*Disperse
(common)
Howling Wind
(common)
Wasteland Leech
(common)
Mountain
(basic)


: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)

