Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Flying, flash
When Whirlwind Elemental enters the battlefield, tap all permanents target player controls.
6/6
 U 
Creature – Human Shaman
Whenever Thoughtleecher Adept becomes the target of an infuse ability, each opponent loses 3 life.
3/3
 U 
Creature – Goblin
Whenever Erg Saboteur deals combat damage to a player, that player sacrifices a land.
Morph {r}{r} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1
 U 
Enchantment – Aura
Enchant creature.
Enchanted creature gets +1/+1 for each creature you control.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Elephant Skeleton
Its flesh and muscle have long since rotted away, but just the skeleton can do what most necromancers need just fine.
2/8
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Counter target spell unless its controller pays {2}. If you strained to cast Silencing Cyclone, counter that spell instead.
Sandstorms in the Gray Waste bury voices, flesh, and spells.
 C 
Creature – Human Artificer
Nevillion is host to a large amount of reclusive artificers, who greedily pour over whatever trinkets arrive in the city through trade or scavenging.
1/3
 C 
Instant
Target creature that's one or more colors gets -5/-5 until end of turn.
"The wastes are impossibly harsh, outsider. Even we can barely survive among the sands."
-- Prada, Nomad Fer
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
 C 
Enchantment – Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
"In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player gains 6 life. If you strained to cast Healer's Hymn, that player gains 10 life instead.
 C 
Instant
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.)
 C 
Creature – Human Nomad Cleric
Nomad Healer has lifelink as long as you control a white creature.
2/3
 C 
Sorcery
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards two cards. If you strained to cast Yixlid Conditioning, that player discards three cards instead.
The Yixlid are the defacto rulers of Takamara. A secret society shrouded in mystery, many of their customs are unknown to the public – and the Yixlid make sure it stays that way.
Island
 
 B 
Basic Land – Island

Whirlwind Elemental (rare)
Thoughtleecher Adept (uncommon)
Erg Saboteur (uncommon)
Commander's Mantle (uncommon)
Boneyard Thrasher (common)
Silencing Cyclone (common)
Nevellion Tinkerer (common)
Wasteland Judgment (common)
Battleguard's Axe (common)
*Suppression Bonds (common)
Healer's Hymn (common)
Card51866 (common)
Nomad Healer (common)
Yixlid Conditioning (common)
Island (basic)