Isocholite: Virtual Booster

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Mechanics | Skeleton | Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elemental
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{u}: Stormstrike Elemental can't be blocked this turn.
2/2
 
 R 
Creature – Human Warrior
Double strike
Whenever Twinblade Skirmisher becomes blocked, it gets +1/+1 until end of turn.
2/2
 U 
Creature – Human Wizard
When ~ is turned face up, draw two cards.
Morph {5}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/3
 U 
Land
Desolate Tomb enters the battlefield tapped.
{t}: Add {b} to your mana pool.
When Desolate Tomb is put into a graveyard from the battlefield, each opponent loses 3 life and you gain 3 life.
 U 
Creature – Human Nomad
Whenever Nomad Taleteller or another colorless creature enters the battlefield under your control, draw a card.
2/4
 C 
Enchantment – Aura
Enchanted creature gets -5/-0.
 C 
Instant
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target creature gets -2/-2 until end of turn. If you strained to cast Tar Burst, that creature gets -4/-4 until end of turn instead.
 C 
Creature – Human Warrior
Lightwalker has flying as long as it has a +1/+1 counter on it.
2/1
 C 
Creature – Human Nomad Cleric
Nomad Healer has lifelink as long as you control a white creature.
2/3
 C 
Creature – Horror
{1}{w}, {t}: Tap target creature. Its controller loses 1 life and you gain 1 life.
"We sealed the Pit, long ago. But in the darkest hour of the night, its horrors may slip out into the wastes."
-- Yoth, Havengrove Druid
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked.
 C 
Creature – Lizard
{r}: Flametongue Pygmy gets +1/+0 until end of turn.
Infuse {1}{r} ({1}{r}, {t}: Until end of turn, target creature gains all of this permanent's colors and abilities, and this permanent loses all of its colors and abilities.)
1/1
 C 
Artifact – Equipment
Equipped creature gets +3/+1.
Battleguard's Axe's equip ability costs {2} if it targets a white creature.
Equip {3}
 C 
Creature – Human Soldier
Flying
Salvage 3 (If you would draw a card, you may instead exile 3 other cards from your graveyard, then return this card from your graveyard to your hand.)
3/3
Island
 
 B 
Basic Land – Island

Stormstrike Elemental (common, foil)
Twinblade Skirmisher (rare)
Card51907 (uncommon)
Desolate Tomb (uncommon)
Nomad Taleteller (uncommon)
Psychomancer's Dousing (common)
Tar Burst (common)
*Lightwalker (common)
Nomad Healer (common)
Grappling Soulsucker (common)
*Tricks of the Trade (common)
Flametongue Pygmy (common)
Battleguard's Axe (common)
Skysail Veteran (common)
Island (basic)