Isocholite: Virtual Booster
| Isocholite: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Tap target creature.The Grey Wastes are completely barren, and allow sentries to spot intruders from miles away. Harrier squadrons take care of the rest.
0/2
|
Morph
![]() ![]() (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Archmage of Sands is turned face up, take an extra turn after this one. 1/1
|
Strain (As an additional cost to cast this, you may sacrifice a land.)
Target player discards a card at random. Then, if you strained to cast Rip Away, each player discards a card at random. |
Enchanted creatures you control get +2/+2 and have first strike.
3/3
|
![]() : Untap Battleguard Sentry."Of course I'm getting enough rest. I just sleep with my eyes open."
3/2
|
|
Equipped creature has "
: Draw a card."
Scholar's Scroll's equip ability costs if it targets a blue creature.
Equip ![]() |
Enchant creature
Enchanted creature gets -2/-2. |
When Takamara Scavenger enters the battlefield, put the top four cards of your library into your graveyard.
Takamara's main source of profit is salvaging — nearly all the scavenger crews on Iscoholite make their home there.
2/4
|
, : Put a +1/+1 counter on Havenwood Ascetic.1/1
|
Target creature gets +2/+2 until end of turn. If that creature is white, it gains lifelink until end of turn.
|
|
Whenever Nevillion Thoughtsnipe attacks, target player puts the top card of their library into their graveyard.
Salvage 2 (If you would draw a card, you may instead exile 2 other cards from your graveyard, then return this card from your graveyard to your hand.) 2/1
|
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked. |
Nomad Outrider has haste as long as you control a red creature.
3/2
|
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated. "In a different world, we may have lived together in peace. But times are harsh, and they demand that we must be, too."
|
|
Goldhollow Sentry
(uncommon, foil)
Archmage of Sands
(mythic)
Rip Away
(uncommon)
Sandshaper Mentor
(uncommon)
Battleguard Sentry
(uncommon)
Scholar's Scroll
(common)
*Debilitating Injury
(common)
Takamara Scavenger
(common)
Havenwood Ascetic
(common)
Goldhollow's Favor
(common)
Nevillion Thoughtsnipe
(common)
*Tricks of the Trade
(common)
Nomad Outrider
(common)
*Suppression Bonds
(common)
Mountain
(basic)

: Tap target creature.

