Silly String
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Showing 9 of 9 Multicolour cards
Go to section: Colourless (2) White (7) Blue (7) Black (5) Red (5) Green (6) Multicolour (9) Hybrid (2) Artifact (3) Land (13)
Show rarities: N C U R M
During your upkeep put an age counter on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
Old Fart cannot be blocked by creatures with a converted mana cost less than the number of age counters on Old Fart.
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Monocolored spells have their costs switched. (If a spell costs it would cost instead.)
Starting with the player whose turn it is and going clockwise, each player may declare attackers during the declare attackers step.
Starting with the player immediately counterclockwise of the player whose turn it is, each player may declare blockers during the declare blockers step.
Starting with the player immediately counterclockwise of the player whose turn it is, each player may declare blockers during the declare blockers step.
Players don't take their combat phases during their own turns.
During a player's turn, each of that player's opponents take their combat phase.
During a player's turn, each of that player's opponents take their combat phase.
Cast Two Close Two Call only if two or more player control exactly two nonland permanents, have exactly two cards in hand, and have exactly 2 life.
Each player with exactly 2 cards in hand, that controls exactly 2 nonland permanents, and has exactly 2 life wins the game.
Each player with exactly 2 cards in hand, that controls exactly 2 nonland permanents, and has exactly 2 life wins the game.
The game stops for 30 minutes and each player goes to make a costume of his or her favorite creature from Magic: The Gathering. Then find a trio of judges to judge best costume. The winner or winners double their life while the losers lose half of their life.
You win the game if every permanent from your deck is on the battlefield, and all instants and sorceries your deck contains are on the stack.
Deathtouch, trample, flying, lifelink, first strike, haste, horsemanship, mountainwalk, islandwalk, plainswalk, forestwalk, swampwalk, vigilance
Protection from everything.
If a spell would destroy, tap, exile, have shuffled into your library, when Super Progenitus returned to your hand, or Super Progenitus's power and/or toughness would be altered without targeting Super Progenitus, Super Progenitus remains on the battlefield as if that spell or ability had not happened.
When Super Progenitus enters the graveyard shuffle it back into your deck. If Super Progenitus is exiled return Super Progenitus to the battlefield tapped.
Protection from everything.
If a spell would destroy, tap, exile, have shuffled into your library, when Super Progenitus returned to your hand, or Super Progenitus's power and/or toughness would be altered without targeting Super Progenitus, Super Progenitus remains on the battlefield as if that spell or ability had not happened.
When Super Progenitus enters the graveyard shuffle it back into your deck. If Super Progenitus is exiled return Super Progenitus to the battlefield tapped.
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Go to section: Colourless (2) White (7) Blue (7) Black (5) Red (5) Green (6) Multicolour (9) Hybrid (2) Artifact (3) Land (13)
Show rarities: N C U R M
Silly String: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
2011-11-30 05:23:03 by Sorrow