Battle for Zendikar
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Limited Archetypes |
Showing 21 of 21 Multicolour cards
Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)
Show rarities: U R M
First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
2/3
Flying, Deathtouch


,
: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.


,
: Draw a card. If a creature died this turn, draw two cards instead.








3/5
Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card.
When Malakir Backstabber enters the battlefield, each opponent discards a card.
1/4
Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/3
Menace
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/2
Trample, Haste


: Destroy target colorless nonland permanent.
Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.



Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.
5/5
Trample
Fury of the Wilds gets +1/+1 for each land you control.
Fury of the Wilds gets +1/+1 for each land you control.
1/1
Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
2/4
Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield.
• Add
to your mana pool.
• Put a +1/+1 counter on target creature.
• Put a 1/1 green Elf creature token onto the battlefield.
• Add

• Put a +1/+1 counter on target creature.
1/3
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
1/3
Flash, Lifelink
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
5/5
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add
to your mana pool.
Whenever you sacrifice a creature, add

1/3
Omnath, the Corrupted gets +1/+1 for each colorless mana in your mana pool.
: Put a 0/1 Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." Spend only colorless mana to activate this ability.


2/2
Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card.
2/4
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5




Whenever a player casts a spell, untap Guloth.
4/3
Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
1/3
Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike.
: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.
Other creatures you control with defender get +1/+1 and have first strike.

4/3
Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
2/4
Flash, First Strike, Lifelink, Haste, Trample
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost.
Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game.
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost.
Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game.
6/6
Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)
Show rarities: U R M
Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Limited Archetypes |
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.