Battle for Zendikar: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Carnage Wallower Colourless Rare 9{9} Creature – Eldrazi 8 7 Trample, haste, menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature.
Whenever a creature dies, put a +1/+1 counter on Carnage Wallower.
1 1458098261 on 16 Mar 2016 by KeresAcheron
2 Destroyer of Worlds Colourless Rare 12{12} Creature – Eldrazi 13 13 Trample
When Destroyer of Worlds enters the battlefield, exile up to two target permanents.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a land.
0
3 Eldrazi Slavedriver Colourless Uncommon 5{x}{5} Creature – Eldrazi 2 4 When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add {1} to your mana pool."
Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
0
4 Faceless Obliterator Colourless Uncommon 7{7} Creature – Eldrazi 8 8 Trample
Faceless Obliterator attacks each turn if able.
0
5 Merciless Assault Colourless Rare 5{5} Instant Creatures you control get +3/+2 and gain protection from all colors until end of turn. 0
6 Mindbreaker Monstrosity Colourless Common 10{10} Creature – Eldrazi 10 8 Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
0
7 Otherworldly Strength Colourless Common 2{2} Instant Target colorless creature gets +2/+2 and gains trample until end of turn. 0
8 Ugin, Ageless Dragon Colourless Mythic 8{8} Planeswalker – Ugin 7 +1: Draw a card. Ugin, Ageless Dragon deals 2 damage to target creature or player.
0: Until end of turn, spells you cast are colorless.
-10: Exile up to three target permanents, then reveal cards from the top of your library until you reveal 3 permanent cards. Put those cards onto the battlefield and the rest on the bottom of your library in any order.
0
9 Ulamog's Destroyer Colourless Common 9{9} Creature – Eldrazi 9 7 Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player.
0
10 Ulamog, Faceless Obliterator Colourless Mythic 12{12} Legendary Creature – Eldrazi 13 13 Indestructible, Trample
Ulamog, Faceless Obliterator can't be blocked except by four or more creatures.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors.
5 1458098693 on 16 Mar 2016 by KeresAcheron
11 Affa Armorsmith White Uncommon 3{2}{w} Creature – Kor Artificer 3 4 Defender
Other creatures you control with defender get +0/+2.
0
12 Ambush Trap White Rare 4{2}{w}{w} Instant If two or more creatures are attacking you, you may pay {2}{w} rather than pay Ambush Trap's mana cost.
Put four 1/1 white Soldier creature tokens onto the battlefield.
0
13 Armament Master White Rare 2{w}{w} Creature – Kor Soldier 2 2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 0
14 Blade Rain Trap White Common 5{4}{w} Instant – Trap If three or more creatures are attacking you, you may pay {3}{w} rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature.
0
15 Caravan Expedition White Common 2{1}{w} Enchantment Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
0
16 Command the Ranks White Rare 3{1}{w}{w} Instant Choose two—
• Destroy target attacking or blocking creature.
• Tap up to three target creatures.
• Put a 2/2 white Knight creature token onto the battlefield.
• Target creature gains first strike and lifelink until end of turn.
0
17 Courageous Leap White Uncommon 2{1}{w} Instant Target creature gets +2/+2 and gains flying and first strike until end of turn. 0
18 Dawnglare Ray White Common 3{2}{w} Sorcery Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
0
19 Evangel's Blessing White Rare 3{1}{w}{w} Instant Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Landfall— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn.
0
20 Felidar Ancient White Uncommon 4{2}{w}{w} Creature – Cat 3 3 Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn.
0
21 Fort Keff Shieldmate White Rare 3{1}{w}{w} Creature – Human Soldier Ally 2 4 Other Ally creatures you control get +1/+1.
Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn.
0
22 Fort Keff Survivors White Common 1{w} Creature – Human Soldier 1 3 Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1 1441177797 on 02 Sep 2015 by Alex
23 Gideon, Savior of Fort Keff White Mythic 4{2}{w}{w} Planeswalker – Gideon 5 +2: Tap target creature. You gain 2 life.
-2: Put two 2/2 white Knight creature tokens onto the battlefield.
-10: You get an emblem with, "Whenever a creature attacks you, put a 2/2 white Knight creature token onto the battlefield blocking that creature.
0
24 Goma Fada Wanderer White Common 1{w} Creature – Kor Nomad 1 1 Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn. 5 1461720551 on 27 Apr 2016 by KeresAcheron
25 Grappling Hook Trap White Common 3{2}{w} Instant – Trap If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.
0
26 Griffin Umbra White Common 4{3}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
0
27 Guardian of Fort Keff White Common 2{1}{w} Creature – Human Soldier 3 2 First strike, defender 1 1436366450 on 08 Jul 2015 by Alex
28 Hedron-Threader Hawk White Common 3{2}{w} Creature – Griffin 1 1 Flying
Protection from colorless
0
29 Irikal Swiftclaw White Uncommon 2{1}{w} Creature – Cat 2 2 Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn. 1 1440385795 on 24 Aug 2015 by Circeus
30 Journeyer's Salvation White Uncommon 4{2}{w}{w} Instant You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
0
31 Kabira Mystic White Common 3{1}{w}{w} Creature – Human Cleric 3 3 Defender
Whenever Kabira Mystic blocks, you gain 3 life.
0
32 Kazandu Falcon White Common 2{w}{w} Creature – Bird 2 2 Flying 0
33 Kazandu Lookout White Rare 2{1}{w} Creature – Human Soldier 1 3 Defender
Other creatures you control with defender get +0/+1.
{w}, {t}: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.
1 1440385963 on 24 Aug 2015 by Circeus
34 Kor Cliffwalker White Common 1{w} Creature – Kor Soldier 1 1 Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1 1436366470 on 08 Jul 2015 by Alex
35 Kor Shieldmate White Common 1{w} Creature – Kor Soldier Ally 0 1 {w}, {t}: Target Ally creature you control gains protection from the color of your choice until end of turn. 4 1436309347 on 07 Jul 2015 by Alex
36 Makindi Cliffleaper White Rare 2{1}{w} Creature – Kor Soldier 2 2 Flash, First Strike
{w}: Target creature gains flying and first strike until end of turn.
0
37 Makindi Lieutenant White Common 3{2}{w} Creature – Human Soldier Ally 1 2 Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn. 0
38 Nahiri, Hedron Sculptor White Mythic 5{3}{w}{w} Planeswalker – Nahiri 4 +1: Up to two target Equipments gain "Equip {0}" until end of turn.
-2: Exile target creature with converted mana cost less than or equal to the number of artifacts you control.
-6: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library.
2 1441177164 on 02 Sep 2015 by Alex
39 Nomad Captain White Rare 4{2}{w}{w} Creature – Kor Nomad 1 1 Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield. 0
40 Nomad's Journey White Common 1{w} Instant Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life. 7 1436309586 on 07 Jul 2015 by Alex
41 Ondu Sentinel White Uncommon 4{2}{w}{w} Creature – Griffin 3 2 Flying, Lifelink 0
42 Skyfisher's Trap White Uncommon 5{3}{w}{w} Instant – Trap If you control a Kor creature, you may pay {1}{w}{w} rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls.
Put a 1/1 white Kor creature token onto the battlefield.
0
43 Stoneforge Blademaster White Uncommon 2{w}{w} Creature – Kor Artificer 2 2 First Strike
Equip costs you pay that target Stoneforge Blademaster cost {1} less to cast.
0
44 Stoneforge Charm White Common 1{w} Sorcery Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
1 1436309231 on 07 Jul 2015 by Alex
45 Valiant Shield-Bearer White Common 3{2}{w} Creature – Human Soldier 1 3 Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
0
46 Vanquisher of Ancients White Uncommon 3{1}{w}{w} Creature – Human Soldier Ally 2 2 First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn.
0
47 Aerial Tactics Blue Uncommon 2{1}{u} Instant Creatures you control gain flying until end of turn. 0
48 Benthidrix Expedition Blue Common 3{2}{u} Enchantment Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
0
49 Command the Depths Blue Rare 7{5}{u}{u} Instant Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
0
50 Coralhelm Warrior Blue Uncommon 2{u}{u} Creature – Merfolk Warrior 2 1 Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
0
51 Desperate Denial Blue Rare 2{u}{u} Instant Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard. 0
52 Disciple of Cosi Blue Common 4{2}{u}{u} Creature – Merfolk Wizard 2 2 Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn. 0
53 Enclave Sovereign Blue Rare 4{2}{u}{u} Creature – Merfolk Warrior 3 3 Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card.
0
54 Halimar Charm Blue Common 1{u} Sorcery Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
2 1436398911 on 08 Jul 2015 by Alex
55 Halimar Lieutenant Blue Common 2{1}{u} Creature – Merfolk Soldier 2 1 Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card. 0
56 Halimar Squadron Blue Common 2{u}{u} Creature – Merfolk Soldier 2 2 Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
0
57 Hedron Gomazoa Blue Uncommon 2{1}{u} Creature – Jellyfish 2 3 Flying, Defender 0
58 Hedron Manipulator Blue Common 4{3}{u} Creature – Merfolk Wizard 1 2 Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
2 1458097913 on 16 Mar 2016 by KeresAcheron
59 Into the Void Blue Uncommon 4{3}{u} Sorcery Return up to two target creatures to their owners' hands. 0
60 Jace, Decipherer of Leylines Blue Mythic 3{1}{u}{u} Planeswalker – Jace 3 +1: Draw a card.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
0
61 Jwar Isle Wayfinder Blue Common 3{2}{u} Creature – Merfolk Scout Ally 1 2 Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand. 0
62 Kiora, Summoner of the Depths Blue Mythic 6{4}{u}{u} Planeswalker – Kiora 5 +1: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead.
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
2 1441176793 on 02 Sep 2015 by Alex
63 Lord of Halimar Blue Rare 3{1}{u}{u} Creature – Merfolk Warrior 2 3 Prowess
Other Merfolk creatures you control get +1/+1 and have prowess.
0
64 Lore of the Depths Blue Rare 5{3}{u}{u} Sorcery Draw cards equal to the number of Merfolk you control. 0
65 Loremaster's Insight Blue Uncommon 3{1}{u}{u} Sorcery Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
0
66 Lullmage's Decree Blue Common 4{2}{u}{u} Instant Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield. 0
67 Return to Eternity Blue Common 1{u} Instant Kicker {u}
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
0
68 Roilthrasher Serpent Blue Common 5{3}{u}{u} Creature – Serpent 6 6 Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent.
0
69 Sea Gate Ambush Blue Uncommon 5{3}{u}{u} Instant Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
0
70 Sea Gate Elemental Blue Uncommon 4{2}{u}{u} Creature – Elemental 2 5 Landfall— Whenever a land enters the battlefield under your control, tap target creature. 0
71 Sea Gate Scholar Blue Rare 4{3}{u} Creature – Merfolk Wizard Ally 1 4 Other Ally creatures you control have "{u}, {t}: Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.
0
72 Serpent Umbra Blue Common 6{4}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
0
73 Servant of Lorthos Blue Rare 2{u}{u} Creature – Merfolk Shaman 2 2 Whenever Servant of Lorthos attacks, tap up to two target creatures you don't control. Those creatures don't untap during their controllers' next untap steps. 0
74 Spell Pierce Blue Common 1{u} Instant Counter target noncreature spell unless its controller pays {2}. 0
75 Steppe Drake Blue Uncommon 3{1}{u}{u} Creature – Drake 3 3 Flying
Steppe Drake can only block creatures with flying.
1 1440387443 on 24 Aug 2015 by Circeus
76 Sudden Gale Blue Common 1{u} Instant Target creature gains flying until end of turn.
Draw a card.
1 1436397278 on 08 Jul 2015 by Alex
77 Surrakar Wanderer Blue Common 2{1}{u} Creature – Surrakar 1 2 When Surrakar Wanderer enters the battlefield, scry 1. 0
78 Swiftcurrent Trap Blue Common 7{6}{u} Instant – Trap If two or more creatures are attacking you, you may pay {4}{u} rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.
0
79 Tidal Tactics Blue Common 2{1}{u} Instant Up to two target creatures each get -3/-0 until end of turn. 0
80 Tideforce Elemental Blue Common 3{1}{u}{u} Creature – Elemental 3 2 Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land. 0
81 Tideforce Sovereign Blue Rare 4{2}{u}{u} Creature – Elemental 3 4 Landfall— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents. 0
82 Utter Denial Blue Uncommon 3{1}{u}{u} Instant Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
0
83 Bloodchief's Trap Black Rare 3{1}{b}{b} Instant If you control a Vampire, you may pay {1}{b} rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life.
0
84 Broodservant Null Black Common 2{1}{b} Creature – Zombie 1 2 When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." 0
85 Cavern Surrakar Black Common 3{2}{b} Creature – Zombie Surrakar 2 1 Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn. 2 1458095163 on 16 Mar 2016 by KeresAcheron
86 Command the Shadows Black Rare 5{3}{b}{b} Instant Choose two—
• Destroy target creature.
• Return target creature card from your graveyard to your hand.
• Creatures you control gain deathtouch until end of turn.
• Target player's life total becomes 10.
0
87 Contaminator Drone Black Rare 3{2}{b} Creature – Eldrazi Drone 2 4 Whenever Contaminator Drone deals damage to a creature, put a contamination counter on that creature.
Whenever Contaminator Drone deals combat damage to a player, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield for each creature that player controls with a contamination counter on it. Those creatures have, "Sacrifice this creature: Add {1} to your mana pool."
0
88 Crocodile Umbra Black Common 4{3}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
0
89 Deathwake Drone Black Uncommon 4{3}{b} Creature – Eldrazi Drone 2 4 Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add {1} to your mana pool."
5 1440372242 on 23 Aug 2015 by keflexxx
90 Ghet Assassin Black Common 3{2}{b} Creature – Vampire Assassin 2 1 Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch. 2 1436451495 on 09 Jul 2015 by Samuel
91 Guul Draz Aristocrat Black Common 1{b} Creature – Vampire Noble 1 1 Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
0
92 Guul Draz Nightstalker Black Rare 1{b} Creature – Vampire Rogue 1 2 Deathtouch
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink.
0
93 Guul Draz Scorpion Black Common 1{b} Creature – Scorpion 1 1 Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life.
0
94 Guum Wilds Expedition Black Common 1{b} Enchantment Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
0
95 Gyre Trap Black Common 3{2}{b} Instant – Trap If you control a colorless nonartifact creature, you may sacrifice a creature and pay {b} rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.
1 1440387666 on 24 Aug 2015 by Circeus
96 Hagra Tormentor Black Common 5{4}{b} Creature – Horror 2 3 Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
1 1458095913 on 16 Mar 2016 by KeresAcheron
97 Hedron-Field Abomination Black Common 5{3}{b}{b} Creature – Eldrazi Drone 2 3 Flying
When Hedron-Field Abomination enters the battlefield, choose one—
• Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
• Target player discards a card.
7 1440387727 on 24 Aug 2015 by Circeus
98 Hideous End Black Common 3{1}{b}{b} Instant Destroy target nonblack creature. Its controller loses 2 life. 0
99 Kalastria Noble Black Uncommon 2{b}{b} Creature – Vampire Shaman 2 2 Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
0
100 Kalastria Nullraiser Black Rare 4{2}{b}{b} Creature – Vampire Wizard 3 4 Lifelink
{1}{b}, {t}: Put a 1/1 black Zombie creature token onto the battlefield tapped.
Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink.
0
101 Malakir Adventurer Black Common 4{3}{b} Creature – Vampire Warrior Ally 3 2 Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn. 0
102 Nirkana Mercenary Black Rare 2{1}{b} Creature – Vampire Rogue Ally 1 3 Deathtouch
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn.
0
103 Ob Nixilis, Vengeant Demon Black Mythic 5{3}{b}{b} Planeswalker – Nixilis 4 +1: Target player loses 1 life.
-3: Destroy target creature. Its controller loses 1 life.
-6: Each player sacrifices all creatures he or she controls.
13 1441177593 on 02 Sep 2015 by Alex
104 Otherworldly Feeding Black Common 4{3}{b} Sorcery Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." 0
105 Otherworldly Terror Black Uncommon 2{b}{b} Sorcery Target player discards two cards unless that player discards a nonland, nonartifact colorless card. 0
106 Quicksand Trap Black Common 6{4}{b}{b} Instant – Trap If two or more creatures without flying are attacking you, you may pay {4}{b} rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.
0
107 Ravaging Null Black Uncommon 2{b}{b} Creature – Zombie Berserker 2 2 Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
0
108 Shadow of the Titan Black Uncommon 5{3}{b}{b} Sorcery Each creature that's one or more colors gets -3/-3 until end of turn. 1 1458098503 on 16 Mar 2016 by KeresAcheron
109 Sinkhole Trap Black Uncommon 4{2}{b}{b} Instant – Trap If one or more land cards are in your graveyard, you may pay {b}{b} rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated.
0
110 Sorin's Verdict Black Rare 3{1}{b}{b} Instant Destroy target creature. That creature's controller loses 2 life and you gain 2 life. 0
111 Sorin, Sangromancer Black Mythic 4{2}{b}{b} Planeswalker – Sorin 4 +1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: Target opponent loses 3 life and you gain 3 life.
-6: Each opponent loses 10 life and you gain life equal to the total life gained this way.
7 1441085208 on 01 Sep 2015 by dude1818
112 Suicide Drone Black Uncommon 4{2}{b}{b} Creature – Eldrazi Drone 1 2 {b}, Sacrifice a creature: Target player loses 2 life. 0
113 Thirst for Blood Black Common 5{4}{b} Sorcery Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life. 2 1455083275 on 10 Feb 2016 by KeresAcheron
114 Titan's Wrath Black Rare 5{3}{b}{b} Sorcery Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors. 0
115 Ulamog's Tormentor Black Uncommon 6{4}{b}{b} Creature – Demon 5 4 Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life.
0
116 Urnaav Screecher Black Common 2{1}{b} Creature – Bat 1 2 Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
0
117 Vampire's Bite Black Common 1{b} Instant Kicker {2}{b}
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
0
118 Vampiric Instinct Black Uncommon 2{1}{b} Instant Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
0
119 Affa Piker Red Common 2{1}{r} Creature – Human Soldier Ally 1 1 Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.
0
120 Akoum Forgemaster Red Rare 4{2}{r}{r} Creature – Human Artificer Ally 4 3 First Strike
Other Ally creatures you control get +1/+0 and have first strike.
Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact.
0
121 Akoum Ridgetreader Red Common 6{4}{r}{r} Creature – Elemental 6 4 Trample 0
122 Battle Engineer Red Uncommon 5{3}{r}{r} Creature – Human Artificer 2 5 Defender
Each creature you control with defender has, "{t}: This creature deals 2 damage to target attacking creature."
0
123 Bloodbriar Trap Red Common 2{r}{r} Instant – Trap If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
1 1440600727 on 26 Aug 2015 by Link
124 Bloodcrazed Minotaur Red Common 3{1}{r}{r} Creature – Minotaur Berserker 2 2 Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike. 0
125 Claws of Valakut Red Common 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
0
126 Command the Flames Red Rare 3{1}{r}{r} Instant Choose two—
• Command the Flames deals 2 damage to target creature or player.
• Draw two cards, then discard two cards.
• Exile the top two cards of your library. Until end of turn, you may play those cards.
• Put a 3/1 red Elemental creature token with haste onto the battlefield.
0
127 Fort Keff Ironblade Red Common 1{r} Creature – Human Soldier 0 2 Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
1 1458096242 on 16 Mar 2016 by KeresAcheron
128 Geomancer's Strike Red Uncommon 1{r} Instant As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player.
0
129 Grotag Battle Chant Red Common 3{2}{r} Sorcery Creatures you control get +3/+0 until end of turn and attack this turn if able. 0
130 Grotag Chieftain Red Uncommon 2{r}{r} Creature – Goblin Soldier 2 1 Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn.
0
131 Grotag Lieutenant Red Rare 3{1}{r}{r} Creature – Goblin Soldier 2 2 Other Goblin creatures you control get +1/+1.
Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player.
0
132 Grotag Lizard-Rider Red Rare 3{2}{r} Creature – Goblin Soldier 3 2 Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
0
133 Grotag Torchbearer Red Common 2{1}{r} Creature – Goblin Soldier Ally 2 1 Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn. 0
134 Hound Umbra Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
0
135 Iron Fortress Red Rare 4{2}{r}{r} Creature – Wall 5 5 Defender
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
0
136 Kazuul's Berserker Red Common 4{2}{r}{r} Creature – Ogre Berserker 4 3 Haste
Kazuul's Berserker attacks each turn if able.
0
137 Lavastep Ambush Red Common 2{r}{r} Instant Put two 1/1 red Goblin creature tokens onto the battlefield. 0
138 Magma Rift Red Common 3{2}{r} Sorcery As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
0
139 Magmatic Awakening Red Mythic 4{2}{r}{r} Instant Magmatic Awakening deals 5 damage to target creature or player. Until end of turn, lands you control become 3/1 red Elemental creatures with haste. 0
140 Molten Ravager Red Common 3{2}{r} Creature – Elemental 0 4 Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
0
141 Monstrosity's Wake Red Uncommon 4{2}{r}{r} Sorcery Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller. 0
142 Murasa Wall Guardian Red Common 4{3}{r} Creature – Human Soldier 1 5 Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
0
143 Pyromancer's Vengeance Red Rare 2{r}{r} Instant Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller. 0
144 Shatterskull Manticore Red Rare 5{3}{r}{r} Creature – Manticore 4 4 Haste
{t}: Shatterskull Manticore deals 1 damage to target creature or player.
Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead.
0
145 Spire Avalanche Red Common 1{r} Sorcery Kicker {3}{r}
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
0
146 Spire Elemental Red Rare 4{2}{r}{r} Creature – Elemental 4 3 Haste
Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step.
4 1455083418 on 10 Feb 2016 by KeresAcheron
147 Survivor's Ingenuity Red Uncommon 1{r} Sorcery As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
0
148 Thunder Gap Expedition Red Common 5{4}{r} Enchantment Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
0
149 Tuktuk Chargers Red Uncommon 3{1}{r}{r} Creature – Goblin Soldier 2 2 Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
0
150 Unstable Faults Red Common 3{2}{r} Enchantment Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying. 0
151 Vent Elemental Red Uncommon 4{3}{r} Creature – Elemental 4 2 When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying. 0
152 Vent Explosion Red Uncommon 2{r}{r} Instant Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller.
0
153 Volcanic Dragon Red Uncommon 6{4}{r}{r} Creature – Dragon 4 4 Flying, haste 0
154 Warren Instigator Red Mythic 2{r}{r} Creature – Goblin Berserker 1 1 Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
0
155 Animist's Invocation Green Common 1{g} Instant Kicker {1}{g}
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.
0
156 Ashaya's Call Green Rare 5{3}{g}{g} Sorcery Search your library for up to two lands and put those cards onto the battlefield tapped. Those lands are 4/4 Elemental creatures with trample. They're still lands. 0
157 Awoken Might Green Uncommon 3{2}{g} Instant Put X +1/+1 counters on target creature, where X is the number of Forests you control. 0
158 Bramblecrush Elemental Green Rare 4{3}{g} Creature – Elemental 4 4 Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact or enchantment, then put a +1/+1 counter on Bramblecrush Elemental.
0
159 Bruiser Elemental Green Uncommon 5{3}{g}{g} Creature – Elemental 4 4 Trample 0
160 Command the Wilds Green Rare 5{3}{g}{g} Instant Choose two—
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library.
• Put four +1/+1 counters on target creature.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Creatures you control get +2/+2 and gain trample until end of turn.
0
161 Ensnaring Vines Green Common 3{2}{g} Creature – Plant 1 3 Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying. 0
162 Graypelt Bramble Green Uncommon 3{1}{g}{g} Creature – Plant 3 3 Protection from colorless 0
163 Graypelt Hunter Green Common 4{3}{g} Creature – Human Warrior Ally 2 2 Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
0
164 Grazing Gladehart Green Common 3{2}{g} Creature – Antelope 2 2 Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life. 2 1436650117 on 11 Jul 2015 by Alex
165 Growth Spasm Green Common 3{2}{g} Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." 0
166 Joraga Cloak Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
0
167 Joraga Elder Green Common 2{1}{g} Creature – Elf Shaman 2 2 Kicker {1}{g}
When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.
0
168 Joraga Survivalist Green Uncommon 2{g}{g} Creature – Elf Warrior 2 2 Hexproof
{g}: Regenerate Joraga Survivalist.
0
169 Law of the Wild Green Common 1{g} Sorcery Target creature you control fights target creature you don't control. 0
170 Mul Daya Animist Green Common 2{1}{g} Creature – Elf Druid 0 1 {2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land. 0
171 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
172 Nest Invader Green Common 2{1}{g} Creature – Eldrazi Drone 2 2 When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." 0
173 Nissa, Chosen of Zendikar Green Mythic 5{3}{g}{g} Planeswalker – Nissa 4 +1: Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
-2: Search your library for a card called Ashaya, Zendikar's Protector and put it onto the battlefield, then shuffle your library.
-7: Lands you control become 6/6 green Elemental creatures with trample. They're still lands.
0
174 Oracle of Mul Daya Green Rare 4{3}{g} Creature – Elf Shaman 2 2 You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
0
175 Oran-Rief Archdruid Green Rare 3{1}{g}{g} Creature – Elf Shaman 1 3 Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield, then put a +1/+1 counter on Oran-Rief Archdruid. 0
176 Oran-Rief Colossus Green Rare 5{3}{g}{g} Creature – Giant 6 5 Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact and put a +1/+1 counter on Oran-Rief Colossus.
0
177 Otherworldly Ancient Green Rare 5{3}{g}{g} Creature – Eldrazi Drone 8 8 Hexproof, Indestructible
You can't cast spells that are one or more colors.
0
178 Otherworldly Swarm Green Uncommon 4{2}{g}{g} Enchantment {4}: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool." 0
179 Scout the Wilds Green Uncommon 6{4}{g}{g} Sorcery Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library. 1 1458098555 on 16 Mar 2016 by KeresAcheron
180 Skyfang Baloth Green Common 5{4}{g} Creature – Beast 5 5 Trample 0
181 Survivors' Shelter Green Uncommon 5{3}{g}{g} Enchantment Green creatures you control have protection from colorless.
{2}{g}: Put a +1/+1 counter on target green creature.
0
182 Tajuru Branchrunner Green Uncommon 3{2}{g} Creature – Elf Scout 1 3 Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield. 0
183 Tajuru Guide Green Rare 4{2}{g}{g} Creature – Elf Scout Ally 3 4 Hexproof
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
0
184 Tajuru Ranger Green Common 3{2}{g} Creature – Elf Scout Ally 1 3 Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool. 0
185 Towering Baloth Green Mythic 6{4}{g}{g} Creature – Beast 5 5 Trample
When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures.
0
186 Turntimber Expedition Green Common 2{1}{g} Enchantment Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
0
187 Turtle Umbra Green Common 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
0
188 Vastwood Baloth Green Uncommon 5{3}{g}{g} Creature – Beast * * Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control.
0
189 Vastwood Guardian Green Common 4{2}{g}{g} Creature – Elemental 2 2 Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian. 0
190 Weathered Wanderers Green Common 3{2}{g} Creature – Human Nomad Ally 0 1 Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0
191 Makindi Lieutenant Multicolour Uncommon 4{2}{w}{u} Creature – Human Soldier 2 3 Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
0
192 Vorik, Refugee Commander Multicolour Rare 3{1}{w}{u} Legendary Creature – Human Soldier 2 3 First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
0
193 Kalitas, Treacherous Bloodchief Multicolour Rare 5{3}{u}{b} Legendary Creature – Vampire Rogue 3 5 Flying, Deathtouch
{3}{b}{b}, {t}: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.
{3}{u}{u}, {t}: Draw a card. If a creature died this turn, draw two cards instead.
0
194 Malakir Backstabber Multicolour Uncommon 3{1}{u}{b} Creature – Vampire Rogue 1 4 Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card.
0
195 Nirkana Shadowstalker Multicolour Uncommon 3{1}{b}{r} Creature – Vampire Assassin 3 3 Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
0
196 Velian, Urnaav Bloodchief Multicolour Rare 3{1}{b}{r} Legendary Creature – Vampire Noble 3 2 Menace
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
0
197 Ashaya, Zendikar's Protector Multicolour Rare 6{4}{r}{g} Creature – Elemental 5 5 Trample, Haste
{2}{r}{g}: Destroy target colorless nonland permanent.
Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.
0
198 Fury of the Wilds Multicolour Uncommon 5{3}{r}{g} Creature – Elemental 1 1 Trample
Fury of the Wilds gets +1/+1 for each land you control.
0
199 Speaker Sutina of the Tajuru Multicolour Rare 4{2}{g}{w} Legendary Creature – Elf Shaman 2 4 Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
4 1440802728 on 28 Aug 2015 by Samuel
200 Sylvan Shaman Multicolour Uncommon 3{1}{g}{w} Creature – Elf Shaman 1 3 Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield.
• Add {w} to your mana pool.
• Put a +1/+1 counter on target creature.
0
201 Anowon's Trapweaver Multicolour Uncommon 2{w}{b} Creature – Vampire Wizard 1 3 Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
0
202 Anowon, Renowned Trapmage Multicolour Rare 7{5}{w}{b} Legendary Creature – Vampire Wizard 5 5 Flash, Lifelink
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
0
203 Master of the Nest Multicolour Uncommon 5{3}{b}{g} Creature – Eldrazi Drone 1 3 Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add {1} to your mana pool.
0
204 Omnath, the Corrupted Multicolour Rare 3{1}{b}{g} Legendary Creature – Elemental 2 2 Omnath, the Corrupted gets +1/+1 for each colorless mana in your mana pool.
{2}: Put a 0/1 Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {c} to your mana pool." Spend only colorless mana to activate this ability.
2 1458096776 on 16 Mar 2016 by KeresAcheron
205 Jori En, Hedron Researcher Multicolour Rare 3{1}{g}{u} Legendary Creature – Merfolk Wizard 2 4 Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card. 0
206 Sea Gate Mystic Multicolour Uncommon 4{2}{g}{u} Creature – Merfolk Mystic 2 5 Landfall— Whenever a land enters the battlefield under your control, draw a card. 0
207 Guloth, Guardian of Magosi Multicolour Rare 5{3}{u}{r} Legendary Creature – Kraken 4 3 {u}, {t}: Tap up to two target creatures.
{r}, {t}: Guloth, Guardian of Magosi deals 2 damage to target creature.
Whenever a player casts a spell, untap Guloth.
0
208 Halimar Stalwart Multicolour Uncommon 2{u}{r} Creature – Merfolk Warrior 1 3 Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
0
209 Tafol, Captain of the Guard Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Soldier 4 3 Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike.
{t}: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.
0
210 Unwavering Veteran Multicolour Uncommon 3{1}{r}{w} Creature – Human Soldier 2 4 Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
2 1457951060 on 14 Mar 2016 by KeresAcheron
211 Champion of Zendikar Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Human Warrior Ally 6 6 Flash, First Strike, Lifelink, Haste, Trample
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost.
Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game.
3 1458096849 on 16 Mar 2016 by KeresAcheron
212 Adventuring Gear Artifact Common 1{1} Artifact – Equipment Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
213 Bloodstained Cudgel Artifact Common 2{2} Artifact – Equipment Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
0
214 Epicenter Hedron Artifact Uncommon 5{5} Artifact {3}, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature. 0
215 Evangel's Shield Artifact Common 0{0} Artifact – Equipment Equipped creature gets +0/+3.
Equip {3}
0
216 Expedition Map Artifact Common 1{1} Artifact {2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. 0
217 Hunter's Longbow Artifact Uncommon 5{5} Artifact Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature.
0
218 Kitesail Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
219 Pile of Embers Artifact Common 1{1} Artifact {r}, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player. 0
220 Skyfisher's Ropes Artifact Common 1{1} Artifact {3}, {t}: Tap target creature. 0
221 Stoneforged Axe Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+0 and has first strike.
Equip {3}
0
222 Sturdy Blade Artifact Common 2{2} Artifact – Equipment Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
0
223 Sural of the Righteous Artifact Rare 3{3} Legendary Artifact – Equipment Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead.
Equip {2}
0
224 Sword of the Animist Artifact Rare 2{2} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip {2}
0
225 Abandoned Outpost Land Rare 0 Land Abandoned Outpost enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
{2}{w}{b}: Abandoned Outpost becomes a 3/4 white and black Elemental creature with lifelink until end of turn. It's still a land.
0
226 Akoum Spires Land Common 0 Land Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
0
227 Bastion of Hope Land Mythic 0 Land Landfall — Whenever a land enters the battlefield under your control, add one mana of any color to your mana pool and you gain 1 life. 4 1461718871 on 27 Apr 2016 by KeresAcheron
228 Bloodbriar Thicket Land Rare 0 Land Bloodbriar Thicket enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{2}{b}{g}: Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land.
0
229 Corrupted Expanse Land Rare 0 Land Corrupted Expanse enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast colorless spells and activate abilities of nonland colorless permanents.
{8}: Corrupted Expanse becomes an 8/8 colorless Eldrazi creature with trample and indestructible until end of turn. It's still a land.
0
230 Desolate Ruin Land Mythic 0 Land When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin.
If a land would produce colored mana, it produces colorless mana instead.
{t}: Add {1} to your mana pool.
Sacrifice Desolate Ruin: Add {2} to your mana pool.
0
231 Endless Hedron Field Land Common 0 Land Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
{t}: Add {1} to your mana pool.
0
232 Grove of Mysteries Land Rare 0 Land Grove of Mysteries enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{3}{g}{u}: Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land.
0
233 Kalastria Marshes Land Common 0 Land Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
{t}: Add {b} to your mana pool.
0
234 Kazandu Fortress Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies.
0
235 Makindi Trenches Land Common 0 Land Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
0
236 Sea Gate Fortress Land Rare 0 Land Sea Gate Fortress enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
{1}{u}{r}: Sea Gate Fortress becomes a 2/2 blue and red Elemental creature with flying and haste until end of turn. It's still a land.
0
237 Tazeem Enclave Land Common 0 Land Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
{t}: Add {u} to your mana pool.
0
238 Vastwood Grove Land Common 0 Land Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn.
{t}: Add {g} to your mana pool.
0
239 Volatile Hedron-Field Land Rare 0 Land Volatile Hedron-Field enters the battlefield tapped.
{t} Add {r} or {w} to your mana pool.
{r}{w}: Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land.
0
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