Battle for Zendikar

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Limited Archetypes

Showing 36 of 36 Blue cards

Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)

Show rarities: C U R M

 U 
Instant
Creatures you control gain flying until end of turn.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
 R 
Instant
Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
 U 
Creature – Merfolk Warrior
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
2/1
 R 
Instant
Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard.
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 R 
Creature – Merfolk Warrior
Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card.
3/3
 C 
Sorcery
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
2 comments
last 2015-07-09 00:26:02 by jmgariepy
 C 
Creature – Merfolk Soldier
Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card.
2/1
 C 
Creature – Merfolk Soldier
Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
 U 
Creature – Jellyfish
Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
 C 
Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
2 comments
last 2016-03-16 11:34:00 by Alex
 U 
Sorcery
Return up to two target creatures to their owners' hands.
 M 
Planeswalker – Jace
+1: Draw a card.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
3
 C 
Creature – Merfolk Scout Ally
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
 M 
Planeswalker – Kiora
+1: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead.
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
5
2 comments
last 2015-09-02 12:34:38 by Samuel
 R 
Creature – Merfolk Warrior
Prowess
Other Merfolk creatures you control get +1/+1 and have prowess.
2/3
 R 
Sorcery
Draw cards equal to the number of Merfolk you control.
 U 
Sorcery
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
 C 
Instant
Kicker {u}
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
 C 
Creature – Serpent
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent.
6/6
 U 
Instant
Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
 U 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
 R 
Creature – Merfolk Wizard Ally
Other Ally creatures you control have "{u}, {t}: Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.
1/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 R 
Creature – Merfolk Shaman
Whenever Servant of Lorthos attacks, tap up to two target creatures you don't control. Those creatures don't untap during their controllers' next untap steps.
2/2
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
 U 
Creature – Drake
Flying
Steppe Drake can only block creatures with flying.
3/3
1 comment
2015-08-24 03:37:23 by Circeus
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
1 comment
2015-07-08 23:14:38 by Alex
 C 
Creature – Surrakar
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
 C 
Instant – Trap
If two or more creatures are attacking you, you may pay {4}{u} rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 R 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents.
3/4
 U 
Instant
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.

Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)

Show rarities: C U R M


Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes