Battle for Zendikar
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Limited Archetypes |
Showing 36 of 36 Blue cards
Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)
Show rarities: C U R M
Creatures you control gain flying until end of turn.
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
2/1
Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard.
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card.
Whenever another nontoken creature enters the battlefield under your control, draw a card.
3/3
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.

2/1
Kicker 
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.


When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
Return up to two target creatures to their owners' hands.
+1: Draw a card.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
3
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
+1: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead.
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
5
Prowess
Other Merfolk creatures you control get +1/+1 and have prowess.
Other Merfolk creatures you control get +1/+1 and have prowess.
2/3
Draw cards equal to the number of Merfolk you control.
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.

Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay
. If you do, untap Roilthrasher Serpent.
Landfall— Whenever a land enters the battlefield under your control, you may pay

6/6
Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
Draw two cards.
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
Other Ally creatures you control have "
,
: Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.


Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.
1/4
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever Servant of Lorthos attacks, tap up to two target creatures you don't control. Those creatures don't untap during their controllers' next untap steps.
2/2
Counter target noncreature spell unless its controller pays
.

"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
—Noyan Dar, Tazeem lullmage
Flying
Steppe Drake can only block creatures with flying.
Steppe Drake can only block creatures with flying.
3/3
Target creature gains flying until end of turn.
Draw a card.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
If two or more creatures are attacking you, you may pay 
rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.


Put up to two target creatures on top of their owners' libraries.
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
Landfall— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents.
3/4
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)
Show rarities: C U R M
Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Limited Archetypes |