Battle for Zendikar
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Limited Archetypes |
Showing 36 of 36 Red cards
Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)
Show rarities: C U R M
First Strike
Other Ally creatures you control get +1/+0 and have first strike.
Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact.
Other Ally creatures you control get +1/+0 and have first strike.
Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact.
4/3
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
Defender
Each creature you control with defender has, "
: This creature deals 2 damage to target attacking creature."
Each creature you control with defender has, "

2/5
If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.

Bloodbriar Trap deals 1 damage to each creature you don't control.
Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Choose two—
• Command the Flames deals 2 damage to target creature or player.
• Draw two cards, then discard two cards.
• Exile the top two cards of your library. Until end of turn, you may play those cards.
• Put a 3/1 red Elemental creature token with haste onto the battlefield.
• Command the Flames deals 2 damage to target creature or player.
• Draw two cards, then discard two cards.
• Exile the top two cards of your library. Until end of turn, you may play those cards.
• Put a 3/1 red Elemental creature token with haste onto the battlefield.
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
0/2
As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player.
Geomancer's Strike deals 4 damage to target creature or player.
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn.
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn.
2/1
Other Goblin creatures you control get +1/+1.
Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player.
Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player.
2/2
Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
3/2
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Defender
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
5/5
Haste
Kazuul's Berserker attacks each turn if able.
Kazuul's Berserker attacks each turn if able.
Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Magma Rift deals 5 damage to target creature.
The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
Magmatic Awakening deals 5 damage to target creature or player. Until end of turn, lands you control become 3/1 red Elemental creatures with haste.
Defender
: Molten Ravager gets +1/+0 until end of turn.

Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
1/5
Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller.
Haste
: Shatterskull Manticore deals 1 damage to target creature or player.
Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead.

Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead.
4/4
Kicker 
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.


Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
Haste
Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step.
Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step.
4/3
As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller.
Flying, haste
4/4
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
1/1
Go to section: Colourless (10) White (36) Blue (36) Black (36) Red (36) Green (36) Multicolour (21) Artifact (13) Land (15)
Show rarities: C U R M
Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Limited Archetypes |
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.