Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn. 3/2
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Target creature gets +2/+2 and gains flying and first strike until end of turn.
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card. 2/3
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."1/2
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Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Ensnaring Vines
(common, foil)
Grotag Lizard-Rider
(rare)
Courageous Leap
(uncommon)
Vastwood Baloth
(uncommon)
Makindi Lieutenant
(uncommon)
Ensnaring Vines
(common)
Surrakar Wanderer
(common)
Guardian of Fort Keff
(common)
Bloodcrazed Minotaur
(common)
Vastwood Grove
(common)
Broodservant Null
(common)
Tajuru Ranger
(common)
Affa Piker
(common)
Disciple of Cosi
(common)
Forest
(basic)



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