Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead.
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library. -7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands." 5
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Trample
4/4
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Protection from colorless
3/3
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
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Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Kiora, Summoner of the Depths
(mythic)
Bruiser Elemental
(uncommon)
Fury of the Wilds
(uncommon)
Graypelt Bramble
(uncommon)
Molten Ravager
(common)
Spell Pierce
(common)
Quicksand Trap
(common)
Nomad's Journey
(common)
Sturdy Blade
(common)
Benthidrix Expedition
(common)
Law of the Wild
(common)
Blade Rain Trap
(common)
Fort Keff Ironblade
(common)
Turtle Umbra
(common)
Mountain
(basic)







