Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
: Shatterskull Manticore deals 1 damage to target creature or player.
Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead. 4/4
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature. |
Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller. |
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
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Shatterskull Manticore
(rare)
Vastwood Baloth
(uncommon)
Hunter's Longbow
(uncommon)
Vent Explosion
(uncommon)
Grotag Torchbearer
(common)
Graypelt Hunter
(common)
Guardian of Fort Keff
(common)
Quicksand Trap
(common)
Vampire's Bite
(common)
Sudden Gale
(common)
Skyfang Baloth
(common)
Otherworldly Strength
(common)
Halimar Squadron
(common)
Akoum Spires
(common)
Forest
(basic)


: Shatterskull Manticore deals 1 damage to target creature or player.




