Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Beast
Trample
When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures.
5/5
 U 
Creature – Vampire Wizard
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
 U 
Sorcery
Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Creature – Human Soldier
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
1/5
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 C 
Creature – Griffin
Flying
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 C 
Instant – Trap
If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.
 C 
Creature – Serpent
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent.
6/6
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
Island
 
 B 
Basic Land – Island

Towering Baloth (mythic)
Anowon's Trapweaver (uncommon)
Vampiric Instinct (uncommon)
Otherworldly Terror (uncommon)
Akoum Ridgetreader (common)
Guum Wilds Expedition (common)
Tajuru Ranger (common)
Murasa Wall Guardian (common)
Law of the Wild (common)
Hedron-Threader Hawk (common)
Tideforce Elemental (common)
Grappling Hook Trap (common)
Roilthrasher Serpent (common)
Akoum Spires (common)
Island (basic)