Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Trample
When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures. 5/5
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Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
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As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player. |
Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player."Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter |
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Nomad's Journey
(common, foil)
Towering Baloth
(mythic)
Scout the Wilds
(uncommon)
Geomancer's Strike
(uncommon)
Malakir Backstabber
(uncommon)
Hedron Manipulator
(common)
Gyre Trap
(common)
Skyfang Baloth
(common)
Kabira Mystic
(common)
Grotag Torchbearer
(common)
Thirst for Blood
(common)
Pile of Embers
(common)
Unstable Faults
(common)
Otherworldly Strength
(common)
Forest
(basic)





