Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield, then put a +1/+1 counter on Oran-Rief Archdruid.
1/3
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Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
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You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card. |
Trample
4/4
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Return to Eternity
(common, foil)
Oran-Rief Archdruid
(rare)
Tajuru Branchrunner
(uncommon)
Journeyer's Salvation
(uncommon)
Bruiser Elemental
(uncommon)
Kor Shieldmate
(common)
Weathered Wanderers
(common)
Tideforce Elemental
(common)
Vastwood Grove
(common)
Graypelt Hunter
(common)
Dawnglare Ray
(common)
Halimar Charm
(common)
Affa Piker
(common)
Grotag Battle Chant
(common)
Plains
(basic)





: Target Ally creature you control gains protection from the color of your choice until end of turn.