Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose two—
• Destroy target attacking or blocking creature.
• Tap up to three target creatures.
• Put a 2/2 white Knight creature token onto the battlefield.
• Target creature gains first strike and lifelink until end of turn.
 U 
Creature – Merfolk Warrior
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
2/1
 U 
Creature – Merfolk Mystic
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
 U 
Sorcery
As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 C 
Creature – Griffin
Flying
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Creature – Goblin Soldier Ally
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
Swamp
 
 B 
Basic Land – Swamp

Command the Ranks (rare)
Coralhelm Warrior (uncommon)
Sea Gate Mystic (uncommon)
Survivor's Ingenuity (uncommon)
Tidal Tactics (common)
Molten Ravager (common)
Hedron-Threader Hawk (common)
Serpent Umbra (common)
Hagra Tormentor (common)
Grotag Torchbearer (common)
Sturdy Blade (common)
Fort Keff Survivors (common)
Joraga Cloak (common)
Turntimber Expedition (common)
Swamp (basic)