Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Rogue
Deathtouch
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink.
1/2
 U 
Sorcery
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
 U 
Creature – Kor Artificer
First Strike
Equip costs you pay that target Stoneforge Blademaster cost {1} less to cast.
2/2
 U 
Creature – Human Soldier Ally
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn.
2/2
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Creature – Beast
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
 C 
Creature – Kor Soldier
Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
 C 
Creature – Eldrazi
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
10/8
 C 
Sorcery
Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
 C 
Instant
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
 C 
Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
Swamp
 
 B 
Basic Land – Swamp

Guul Draz Nightstalker (rare)
Loremaster's Insight (uncommon)
Stoneforge Blademaster (uncommon)
Vanquisher of Ancients (uncommon)
Makindi Trenches (common)
Unstable Faults (common)
Skyfang Baloth (common)
Kor Cliffwalker (common)
Tidal Tactics (common)
Mindbreaker Monstrosity (common)
Otherworldly Feeding (common)
Bloodbriar Trap (common)
Naturalize (common)
Hedron Manipulator (common)
Swamp (basic)