Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Destroyer of Worlds enters the battlefield, exile up to two target permanents. Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a land. 13/13
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Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
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Target creature gets +2/+2 and gains flying and first strike until end of turn.
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Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Destroyer of Worlds
(rare)
Scout the Wilds
(uncommon)
Courageous Leap
(uncommon)
Tajuru Branchrunner
(uncommon)
Murasa Wall Guardian
(common)
Nest Invader
(common)
Halimar Lieutenant
(common)
Quicksand Trap
(common)
Kabira Mystic
(common)
Griffin Umbra
(common)
Sturdy Blade
(common)
Thirst for Blood
(common)
Law of the Wild
(common)
Sudden Gale
(common)
Swamp
(basic)





