Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn. 2/3
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Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 2/2
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Each creature that's one or more colors gets -3/-3 until end of turn.
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Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player. 2/4
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Vorik, Refugee Commander
(rare)
Tuktuk Chargers
(uncommon)
Shadow of the Titan
(uncommon)
Unwavering Veteran
(uncommon)
Sturdy Blade
(common)
Turtle Umbra
(common)
Spell Pierce
(common)
Graypelt Hunter
(common)
Return to Eternity
(common)
Hedron-Threader Hawk
(common)
Spire Avalanche
(common)
Fort Keff Ironblade
(common)
Guum Wilds Expedition
(common)
Goma Fada Wanderer
(common)
Plains
(basic)




