Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Other Vampire creatures you control have menace. Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/2
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Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card. 2/3
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Flying, haste
4/4
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When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Kicker
Mountainwalk When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield. 1/1
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![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Velian, Urnaav Bloodchief
(rare)
Makindi Lieutenant
(uncommon)
Volcanic Dragon
(uncommon)
Vent Elemental
(uncommon)
Bloodstained Cudgel
(common)
Malakir Adventurer
(common)
Spell Pierce
(common)
Urnaav Screecher
(common)
Skyfisher's Ropes
(common)
Hound Umbra
(common)
Kor Cliffwalker
(common)
Mul Daya Animist
(common)
Halimar Lieutenant
(common)
Griffin Umbra
(common)
Forest
(basic)






: Tap target creature.