Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Bloodbriar Thicket enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() : Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land. |
If one or more land cards are in your graveyard, you may pay
![]() rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated. |
Target creature gets +2/+2 and gains flying and first strike until end of turn.
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First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Kicker
![]()
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Bloodbriar Thicket
(rare)
Sinkhole Trap
(uncommon)
Courageous Leap
(uncommon)
Vanquisher of Ancients
(uncommon)
Mul Daya Animist
(common)
Cavern Surrakar
(common)
Adventuring Gear
(common)
Jwar Isle Wayfinder
(common)
Akoum Ridgetreader
(common)
Skyfisher's Ropes
(common)
Otherworldly Feeding
(common)
Fort Keff Survivors
(common)
Spire Avalanche
(common)
Makindi Lieutenant
(common)
Island
(basic)
: Add
or
to your mana pool.




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