Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
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Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life. 1/3
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Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
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Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
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Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
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Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Nomad Captain
(rare)
Master of the Nest
(uncommon)
Anowon's Trapweaver
(uncommon)
Ulamog's Tormentor
(uncommon)
Goma Fada Wanderer
(common)
Makindi Trenches
(common)
Halimar Lieutenant
(common)
Akoum Ridgetreader
(common)
Valiant Shield-Bearer
(common)
Gyre Trap
(common)
Grazing Gladehart
(common)
Hound Umbra
(common)
Turntimber Expedition
(common)
Serpent Umbra
(common)
Island
(basic)




to your mana pool.
: Add
