Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card. 3/3
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Flying, Lifelink
3/2
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies. |
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
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![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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Enclave Sovereign
(rare)
Ondu Sentinel
(uncommon)
Kazandu Fortress
(uncommon)
Utter Denial
(uncommon)
Molten Ravager
(common)
Halimar Lieutenant
(common)
Skyfisher's Ropes
(common)
Cavern Surrakar
(common)
Valiant Shield-Bearer
(common)
Hideous End
(common)
Mul Daya Animist
(common)
Claws of Valakut
(common)
Fort Keff Survivors
(common)
Vastwood Guardian
(common)
Swamp
(basic)



: Add
to your mana pool.
,