Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
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Protection from colorless
3/3
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Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life. 1/3
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Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."1/2
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Nomad Captain
(rare)
Graypelt Bramble
(uncommon)
Anowon's Trapweaver
(uncommon)
Ulamog's Tormentor
(uncommon)
Skyfisher's Ropes
(common)
Broodservant Null
(common)
Thirst for Blood
(common)
Kor Shieldmate
(common)
Thunder Gap Expedition
(common)
Weathered Wanderers
(common)
Animist's Invocation
(common)
Return to Eternity
(common)
Hagra Tormentor
(common)
Otherworldly Strength
(common)
Plains
(basic)





,
: Tap target creature.