Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
If two or more creatures are attacking you, you may pay
![]() rather than pay Ambush Trap's mana cost.
Put four 1/1 white Soldier creature tokens onto the battlefield. |
Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard.
|
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn. |
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. 2/2
|
Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
|
|
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
|
Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
|
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
|
Target colorless creature gets +2/+2 and gains trample until end of turn.
|
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
|
If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
|
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
|
|
Ambush Trap
(rare, foil)
Desperate Denial
(rare)
Vampiric Instinct
(uncommon)
Kalastria Noble
(uncommon)
Fury of the Wilds
(uncommon)
Sudden Gale
(common)
Joraga Cloak
(common)
Vastwood Grove
(common)
Weathered Wanderers
(common)
Otherworldly Strength
(common)
Kor Shieldmate
(common)
Bloodbriar Trap
(common)
Kazuul's Berserker
(common)
Ghet Assassin
(common)
Plains
(basic)






: Add