Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfallβ Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
βYon Basrel, Oran-Rief survivalist 2/2
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Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn. 3/2
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Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscentβ If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn. |
Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card. 2/3
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When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. : Add to your mana pool. |
Landfallβ Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."1/2
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Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Grazing Gladehart
(common, foil)
Grotag Lizard-Rider
(rare)
Vampiric Instinct
(uncommon)
Makindi Lieutenant
(uncommon)
Vent Elemental
(uncommon)
Tazeem Enclave
(common)
Unstable Faults
(common)
Broodservant Null
(common)
Lullmage's Decree
(common)
Valiant Shield-Bearer
(common)
Thirst for Blood
(common)
Grotag Battle Chant
(common)
Tajuru Ranger
(common)
Fort Keff Survivors
(common)
Island
(basic)




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