Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
|
If you control a Vampire, you may pay
![]() rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life. |
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Creatures you control gain flying until end of turn.
|
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
|
|
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
|
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
|
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
|
Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
|
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
|
|
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
|
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Kicker
![]()
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
|
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
|
|
Vent Elemental
(uncommon, foil)
Bloodchief's Trap
(rare)
Utter Denial
(uncommon)
Aerial Tactics
(uncommon)
Master of the Nest
(uncommon)
Ensnaring Vines
(common)
Nest Invader
(common)
Fort Keff Ironblade
(common)
Hedron-Threader Hawk
(common)
Akoum Ridgetreader
(common)
Tidal Tactics
(common)
Expedition Map
(common)
Halimar Squadron
(common)
Fort Keff Survivors
(common)
Swamp
(basic)






, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.