Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for up to two lands and put those cards onto the battlefield tapped. Those lands are 4/4 Elemental creatures with trample. They're still lands.
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Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player. 2/4
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Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card. 2/3
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Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool." |
, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player."Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter |
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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Ashaya's Call
(rare)
Unwavering Veteran
(uncommon)
Makindi Lieutenant
(uncommon)
Tajuru Branchrunner
(uncommon)
Growth Spasm
(common)
Pile of Embers
(common)
Fort Keff Survivors
(common)
Guum Wilds Expedition
(common)
Hound Umbra
(common)
Adventuring Gear
(common)
Swiftcurrent Trap
(common)
Disciple of Cosi
(common)
Kabira Mystic
(common)
Bloodcrazed Minotaur
(common)
Plains
(basic)






