Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card.
2/4
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Flying, haste
4/4
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Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn. 2/1
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies. |
Kicker
Mountainwalk When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield. 1/1
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
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Jori En, Hedron Researcher
(rare)
Volcanic Dragon
(uncommon)
Grotag Chieftain
(uncommon)
Kazandu Fortress
(uncommon)
Kor Cliffwalker
(common)
Ensnaring Vines
(common)
Thunder Gap Expedition
(common)
Fort Keff Survivors
(common)
Adventuring Gear
(common)
Malakir Adventurer
(common)
Akoum Spires
(common)
Hedron Manipulator
(common)
Thirst for Blood
(common)
Swiftcurrent Trap
(common)
Swamp
(basic)




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