Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors.
 U 
Creature – Elemental
Trample
4/4
 U 
Creature – Demon
Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life.
5/4
 U 
Creature – Merfolk Warrior
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
2/1
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 C 
Creature – Elf Druid
{2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.
Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
 C 
Creature – Griffin
Flying
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Eldrazi
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
10/8
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Land
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
{t}: Add {u} to your mana pool.
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
Swamp
 
 B 
Basic Land – Swamp

Titan's Wrath (rare)
Bruiser Elemental (uncommon)
Ulamog's Tormentor (uncommon)
Coralhelm Warrior (uncommon)
Molten Ravager (common)
Mul Daya Animist (common)
Hedron-Threader Hawk (common)
Akoum Ridgetreader (common)
Disciple of Cosi (common)
Crocodile Umbra (common)
Mindbreaker Monstrosity (common)
Tajuru Ranger (common)
Tazeem Enclave (common)
Hagra Tormentor (common)
Swamp (basic)