Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 
 R 
Legendary Creature – Elf Shaman
Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
2/4
 U 
Creature – Human Artificer
Defender
Each creature you control with defender has, "{t}: This creature deals 2 damage to target attacking creature."
2/5
 U 
Creature – Human Soldier
Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
2/4
 U 
Creature – Human Soldier
Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
2/3
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Creature – Zombie
When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
1/2
 C 
Instant – Trap
If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.
 C 
Creature – Elf Druid
{2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.
Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 C 
Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
 C 
Instant
Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
Mountain
 
 B 
Basic Land – Mountain

Serpent Umbra (common, foil)
Speaker Sutina of the Tajuru (rare)
Battle Engineer (uncommon)
Unwavering Veteran (uncommon)
Makindi Lieutenant (uncommon)
Tajuru Ranger (common)
Broodservant Null (common)
Grappling Hook Trap (common)
Mul Daya Animist (common)
Malakir Adventurer (common)
Hedron Manipulator (common)
Lavastep Ambush (common)
Akoum Spires (common)
Makindi Lieutenant (common)
Mountain (basic)