Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead.
Equip {2}
 U 
Instant – Trap
If one or more land cards are in your graveyard, you may pay {b}{b} rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated.
 U 
Instant
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
 U 
Creature – Vampire Wizard
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
1/3
 C 
Land
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
{t}: Add {b} to your mana pool.
 C 
Instant – Trap
If you control a colorless nonartifact creature, you may sacrifice a creature and pay {b} rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.
 C 
Creature – Merfolk Scout Ally
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
 C 
Instant
Target colorless creature gets +2/+2 and gains trample until end of turn.
 C 
Sorcery
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 C 
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
Mountain
 
 B 
Basic Land – Mountain

Sural of the Righteous (rare)
Sinkhole Trap (uncommon)
Awoken Might (uncommon)
Anowon's Trapweaver (uncommon)
Kalastria Marshes (common)
Gyre Trap (common)
Jwar Isle Wayfinder (common)
Otherworldly Strength (common)
Stoneforge Charm (common)
Cavern Surrakar (common)
Grotag Battle Chant (common)
Law of the Wild (common)
Magma Rift (common)
Turntimber Expedition (common)
Mountain (basic)