Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors.
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Creatures you control gain flying until end of turn.
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player."Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter |
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
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Titan's Wrath
(rare)
Aerial Tactics
(uncommon)
Nirkana Shadowstalker
(uncommon)
Coralhelm Warrior
(uncommon)
Animist's Invocation
(common)
Pile of Embers
(common)
Vastwood Guardian
(common)
Serpent Umbra
(common)
Spire Avalanche
(common)
Goma Fada Wanderer
(common)
Halimar Charm
(common)
Kor Shieldmate
(common)
Bloodbriar Trap
(common)
Hedron-Field Abomination
(common)
Mountain
(basic)





: Target Ally creature you control gains protection from the color of your choice until end of turn.