Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Other creatures you control with defender get +1/+0. Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player. 5/5
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Protection from colorless
3/3
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As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player. |
If one or more land cards are in your graveyard, you may pay
![]() rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated. |
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
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Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Iron Fortress
(rare)
Graypelt Bramble
(uncommon)
Geomancer's Strike
(uncommon)
Sinkhole Trap
(uncommon)
Surrakar Wanderer
(common)
Griffin Umbra
(common)
Mul Daya Animist
(common)
Murasa Wall Guardian
(common)
Malakir Adventurer
(common)
Kalastria Marshes
(common)
Valiant Shield-Bearer
(common)
Weathered Wanderers
(common)
Urnaav Screecher
(common)
Halimar Squadron
(common)
Forest
(basic)






: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.