Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Other creatures you control with defender get +0/+1. , : Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.1/3
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Return up to two target creatures to their owners' hands.
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Target creature gets +2/+2 and gains flying and first strike until end of turn.
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Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Kicker
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When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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Kazandu Lookout
(rare)
Into the Void
(uncommon)
Courageous Leap
(uncommon)
Sea Gate Mystic
(uncommon)
Nomad's Journey
(common)
Bloodstained Cudgel
(common)
Murasa Wall Guardian
(common)
Tidal Tactics
(common)
Hagra Tormentor
(common)
Halimar Charm
(common)
Fort Keff Survivors
(common)
Akoum Spires
(common)
Joraga Elder
(common)
Claws of Valakut
(common)
Plains
(basic)

: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.


