Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Landfall— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn. |
Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
|
Defender
Other creatures you control with defender get +0/+2. 3/4
|
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life. 1/3
|
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
|
|
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
|
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
|
Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
|
|
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
|
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
|
Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
|
|
Evangel's Blessing
(rare)
Scout the Wilds
(uncommon)
Affa Armorsmith
(uncommon)
Anowon's Trapweaver
(uncommon)
Goma Fada Wanderer
(common)
Sturdy Blade
(common)
Spell Pierce
(common)
Unstable Faults
(common)
Law of the Wild
(common)
Evangel's Shield
(common)
Claws of Valakut
(common)
Hedron-Threader Hawk
(common)
Lullmage's Decree
(common)
Hedron-Field Abomination
(common)
Island
(basic)





