Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you control a Kor creature, you may pay
![]() ![]() rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls. Put a 1/1 white Kor creature token onto the battlefield. |
Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card. 3/3
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Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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, Sacrifice a creature: Target player loses 2 life.1/2
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Skyfisher's Trap
(uncommon, foil)
Enclave Sovereign
(rare)
Sea Gate Mystic
(uncommon)
Suicide Drone
(uncommon)
Affa Armorsmith
(uncommon)
Fort Keff Ironblade
(common)
Kalastria Marshes
(common)
Ulamog's Destroyer
(common)
Urnaav Screecher
(common)
Adventuring Gear
(common)
Spell Pierce
(common)
Disciple of Cosi
(common)
Law of the Wild
(common)
Tidal Tactics
(common)
Forest
(basic)







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