Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Defender
Other creatures you control with defender get +0/+1. , : Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.1/3
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. 2/2
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Trample
Faceless Obliterator attacks each turn if able. 8/8
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Trample
4/4
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."1/2
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Hedron-Threader Hawk
(common, foil)
Kazandu Lookout
(rare)
Kalastria Noble
(uncommon)
Faceless Obliterator
(uncommon)
Bruiser Elemental
(uncommon)
Naturalize
(common)
Broodservant Null
(common)
Grappling Hook Trap
(common)
Ensnaring Vines
(common)
Makindi Lieutenant
(common)
Quicksand Trap
(common)
Skyfisher's Ropes
(common)
Fort Keff Ironblade
(common)
Hedron Manipulator
(common)
Plains
(basic)


: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.


