Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Corrupted Expanse enters the battlefield tapped.
: Add to your mana pool. Spend this mana only to cast colorless spells and activate abilities of nonland colorless permanents.
: Corrupted Expanse becomes an 8/8 colorless Eldrazi creature with trample and indestructible until end of turn. It's still a land. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies. |
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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Equipped creature gets +3/+0 and has first strike.
Equip ![]() |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Corrupted Expanse
(rare)
Kazandu Fortress
(uncommon)
Sea Gate Mystic
(uncommon)
Stoneforged Axe
(uncommon)
Hound Umbra
(common)
Spell Pierce
(common)
Naturalize
(common)
Sturdy Blade
(common)
Griffin Umbra
(common)
Claws of Valakut
(common)
Turtle Umbra
(common)
Stoneforge Charm
(common)
Jwar Isle Wayfinder
(common)
Hagra Tormentor
(common)
Forest
(basic)
: Add
to your mana pool. Spend this mana only to cast colorless spells and activate abilities of nonland colorless permanents.
: Corrupted Expanse becomes an 8/8 colorless Eldrazi creature with trample and indestructible until end of turn. It's still a land.
to your mana pool.

