Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike. : Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.4/3
|
Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller. |
Flying, Lifelink
3/2
|
Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn. 3/3
|
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
|
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
|
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
|
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
|
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
|
|
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
|
Kicker
![]()
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
|
|
Tafol, Captain of the Guard
(rare)
Vent Explosion
(uncommon)
Ondu Sentinel
(uncommon)
Felidar Ancient
(uncommon)
Vastwood Grove
(common)
Kor Shieldmate
(common)
Ghet Assassin
(common)
Akoum Ridgetreader
(common)
Ensnaring Vines
(common)
Roilthrasher Serpent
(common)
Griffin Umbra
(common)
Tajuru Ranger
(common)
Spire Avalanche
(common)
Guul Draz Aristocrat
(common)
Island
(basic)


: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.
to your mana pool.


