Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Grove of Mysteries enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() : Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land. |
Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player. 2/4
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Each creature that's one or more colors gets -3/-3 until end of turn.
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Grove of Mysteries
(rare)
Unwavering Veteran
(uncommon)
Nirkana Shadowstalker
(uncommon)
Shadow of the Titan
(uncommon)
Bloodbriar Trap
(common)
Vastwood Grove
(common)
Grappling Hook Trap
(common)
Tajuru Ranger
(common)
Return to Eternity
(common)
Ensnaring Vines
(common)
Hedron-Threader Hawk
(common)
Thunder Gap Expedition
(common)
Spell Pierce
(common)
Hagra Tormentor
(common)
Forest
(basic)
: Add
or
to your mana pool.





