Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Destroy target creature. • Return target creature card from your graveyard to your hand. • Creatures you control gain deathtouch until end of turn. • Target player's life total becomes 10. |
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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Flying, Lifelink
3/2
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Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Command the Shadows
(rare)
Vanquisher of Ancients
(uncommon)
Ondu Sentinel
(uncommon)
Monstrosity's Wake
(uncommon)
Otherworldly Strength
(common)
Hagra Tormentor
(common)
Return to Eternity
(common)
Vastwood Guardian
(common)
Kitesail
(common)
Serpent Umbra
(common)
Bloodcrazed Minotaur
(common)
Mul Daya Animist
(common)
Kazuul's Berserker
(common)
Nomad's Journey
(common)
Plains
(basic)








: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.