Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Choose two—
• Destroy target creature. • Return target creature card from your graveyard to your hand. • Creatures you control gain deathtouch until end of turn. • Target player's life total becomes 10. |
Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn. 2/1
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If one or more land cards are in your graveyard, you may pay
![]() rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated. |
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 2/2
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Crocodile Umbra
(common, foil)
Command the Shadows
(rare)
Grotag Chieftain
(uncommon)
Sinkhole Trap
(uncommon)
Tuktuk Chargers
(uncommon)
Bloodstained Cudgel
(common)
Nomad's Journey
(common)
Halimar Squadron
(common)
Grotag Torchbearer
(common)
Quicksand Trap
(common)
Sturdy Blade
(common)
Animist's Invocation
(common)
Swiftcurrent Trap
(common)
Griffin Umbra
(common)
Mountain
(basic)






