Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
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Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1. |
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool." |
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. 1/1
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Armament Master
(rare)
Master of the Nest
(uncommon)
Nirkana Shadowstalker
(uncommon)
Loremaster's Insight
(uncommon)
Growth Spasm
(common)
Makindi Trenches
(common)
Benthidrix Expedition
(common)
Spell Pierce
(common)
Hedron-Threader Hawk
(common)
Bloodbriar Trap
(common)
Nest Invader
(common)
Murasa Wall Guardian
(common)
Guul Draz Scorpion
(common)
Griffin Umbra
(common)
Forest
(basic)



to your mana pool.


: Add