Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Destroy target attacking or blocking creature. • Tap up to three target creatures. • Put a 2/2 white Knight creature token onto the battlefield. • Target creature gains first strike and lifelink until end of turn. |
Trample
Faceless Obliterator attacks each turn if able. 8/8
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. 2/2
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Flying
Steppe Drake can only block creatures with flying. 3/3
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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Command the Ranks
(rare)
Faceless Obliterator
(uncommon)
Kalastria Noble
(uncommon)
Steppe Drake
(uncommon)
Guul Draz Aristocrat
(common)
Ulamog's Destroyer
(common)
Thirst for Blood
(common)
Skyfang Baloth
(common)
Kor Shieldmate
(common)
Kazuul's Berserker
(common)
Sturdy Blade
(common)
Sudden Gale
(common)
Ensnaring Vines
(common)
Lullmage's Decree
(common)
Forest
(basic)





: Target Ally creature you control gains protection from the color of your choice until end of turn.

