Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Destroy target attacking or blocking creature. • Tap up to three target creatures. • Put a 2/2 white Knight creature token onto the battlefield. • Target creature gains first strike and lifelink until end of turn. |
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you. |
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
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Command the Ranks
(rare)
Coralhelm Warrior
(uncommon)
Sea Gate Mystic
(uncommon)
Survivor's Ingenuity
(uncommon)
Tidal Tactics
(common)
Molten Ravager
(common)
Hedron-Threader Hawk
(common)
Serpent Umbra
(common)
Hagra Tormentor
(common)
Grotag Torchbearer
(common)
Sturdy Blade
(common)
Fort Keff Survivors
(common)
Joraga Cloak
(common)
Turntimber Expedition
(common)
Swamp
(basic)






