Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card.
2/4
 U 
Creature – Elemental
Trample
Fury of the Wilds gets +1/+1 for each land you control.
1/1
 U 
Sorcery
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
 U 
Creature – Beast
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control.
*/*
 C 
Creature – Griffin
Flying
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
 C 
Sorcery
Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Creature – Eldrazi Drone
Flying
When Hedron-Field Abomination enters the battlefield, choose one—
• Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
• Target player discards a card.
2/3
 C 
Instant – Trap
If two or more creatures are attacking you, you may pay {4}{u} rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Instant
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
Mountain
 
 B 
Basic Land – Mountain

Jori En, Hedron Researcher (rare)
Fury of the Wilds (uncommon)
Monstrosity's Wake (uncommon)
Vastwood Baloth (uncommon)
Hedron-Threader Hawk (common)
Dawnglare Ray (common)
Unstable Faults (common)
Tajuru Ranger (common)
Hedron-Field Abomination (common)
Swiftcurrent Trap (common)
Lullmage's Decree (common)
Bloodbriar Trap (common)
Expedition Map (common)
Naturalize (common)
Mountain (basic)