Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +3/+2 and gain protection from all colors until end of turn.
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Flying
Steppe Drake can only block creatures with flying. 3/3
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Merciless Assault
(rare)
Steppe Drake
(uncommon)
Vastwood Baloth
(uncommon)
Coralhelm Warrior
(uncommon)
Sturdy Blade
(common)
Joraga Cloak
(common)
Kazuul's Berserker
(common)
Kor Shieldmate
(common)
Benthidrix Expedition
(common)
Grotag Battle Chant
(common)
Sudden Gale
(common)
Bloodstained Cudgel
(common)
Hagra Tormentor
(common)
Mindbreaker Monstrosity
(common)
Forest
(basic)





: Target Ally creature you control gains protection from the color of your choice until end of turn.