Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Grove of Mysteries enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() : Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land. |
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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Equipped creature gets +3/+0 and has first strike.
Equip ![]() |
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Kicker
Mountainwalk When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield. 1/1
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Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Grove of Mysteries
(rare)
Vanquisher of Ancients
(uncommon)
Stoneforged Axe
(uncommon)
Vastwood Baloth
(uncommon)
Guul Draz Aristocrat
(common)
Kor Cliffwalker
(common)
Disciple of Cosi
(common)
Vastwood Grove
(common)
Tideforce Elemental
(common)
Mindbreaker Monstrosity
(common)
Thirst for Blood
(common)
Nest Invader
(common)
Unstable Faults
(common)
Weathered Wanderers
(common)
Swamp
(basic)
: Add
or
to your mana pool.




