Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Wizard
Lifelink
{1}{b}, {t}: Put a 1/1 black Zombie creature token onto the battlefield tapped.
Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink.
3/4
 U 
Creature – Eldrazi Drone
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add {1} to your mana pool.
1/3
 U 
Creature – Vampire Wizard
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
1/3
 U 
Sorcery
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
 C 
Creature – Eldrazi Drone
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
2/2
 C 
Creature – Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
 C 
Land
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
{t}: Add {b} to your mana pool.
 C 
Creature – Minotaur Berserker
Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
 C 
Instant – Trap
If two or more creatures without flying are attacking you, you may pay {4}{b} rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.
Forest
 
 B 
Basic Land – Forest

Kalastria Nullraiser (rare)
Master of the Nest (uncommon)
Anowon's Trapweaver (uncommon)
Loremaster's Insight (uncommon)
Nest Invader (common)
Graypelt Hunter (common)
Kalastria Marshes (common)
Bloodcrazed Minotaur (common)
Makindi Lieutenant (common)
Cavern Surrakar (common)
Serpent Umbra (common)
Unstable Faults (common)
Goma Fada Wanderer (common)
Quicksand Trap (common)
Forest (basic)