Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Abandoned Outpost enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() : Abandoned Outpost becomes a 3/4 white and black Elemental creature with lifelink until end of turn. It's still a land. |
Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn. 2/2
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As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you. |
Creatures you control gain flying until end of turn.
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Abandoned Outpost
(rare)
Ravaging Null
(uncommon)
Survivor's Ingenuity
(uncommon)
Aerial Tactics
(uncommon)
Benthidrix Expedition
(common)
Swiftcurrent Trap
(common)
Ensnaring Vines
(common)
Hound Umbra
(common)
Disciple of Cosi
(common)
Makindi Trenches
(common)
Turntimber Expedition
(common)
Guul Draz Aristocrat
(common)
Fort Keff Ironblade
(common)
Griffin Umbra
(common)
Mountain
(basic)
: Add
or
to your mana pool.




