Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Scout Ally
Hexproof
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
3/4
 U 
Creature – Jellyfish
Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
 U 
Creature – Dragon
Flying, haste
4/4
 U 
Creature – Elf Shaman
Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield.
• Add {w} to your mana pool.
• Put a +1/+1 counter on target creature.
1/3
 C 
Creature – Human Soldier
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
1/5
 C 
Sorcery
Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
 C 
Creature – Vampire Assassin
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
 C 
Land
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
{t}: Add {b} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Creature – Human Nomad Ally
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
 C 
Sorcery
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
Plains
 
 B 
Basic Land – Plains

Tajuru Guide (rare)
Hedron Gomazoa (uncommon)
Volcanic Dragon (uncommon)
Sylvan Shaman (uncommon)
Murasa Wall Guardian (common)
Dawnglare Ray (common)
Ghet Assassin (common)
Akoum Ridgetreader (common)
Makindi Lieutenant (common)
Guum Wilds Expedition (common)
Kalastria Marshes (common)
Joraga Cloak (common)
Weathered Wanderers (common)
Halimar Charm (common)
Plains (basic)