Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Volatile Hedron-Field enters the battlefield tapped.
Add or to your mana pool.
![]() : Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land. |
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1. |
Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield. • Add to your mana pool.
• Put a +1/+1 counter on target creature. 1/3
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Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kicker
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When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Volatile Hedron-Field
(rare)
Loremaster's Insight
(uncommon)
Sylvan Shaman
(uncommon)
Sea Gate Mystic
(uncommon)
Makindi Lieutenant
(common)
Gyre Trap
(common)
Blade Rain Trap
(common)
Halimar Charm
(common)
Fort Keff Ironblade
(common)
Adventuring Gear
(common)
Animist's Invocation
(common)
Sturdy Blade
(common)
Crocodile Umbra
(common)
Joraga Elder
(common)
Mountain
(basic)
Add
or
to your mana pool.





