Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards. |
Choose two—
• Destroy target creature. • Return target creature card from your graveyard to your hand. • Creatures you control gain deathtouch until end of turn. • Target player's life total becomes 10. |
Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
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Trample
4/4
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First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield. |
Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Sea Gate Ambush
(uncommon, foil)
Command the Shadows
(rare)
Irikal Swiftclaw
(uncommon)
Bruiser Elemental
(uncommon)
Vanquisher of Ancients
(uncommon)
Kalastria Marshes
(common)
Halimar Lieutenant
(common)
Grazing Gladehart
(common)
Caravan Expedition
(common)
Kazuul's Berserker
(common)
Quicksand Trap
(common)
Tideforce Elemental
(common)
Kazandu Falcon
(common)
Turtle Umbra
(common)
Island
(basic)





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