Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Draw cards equal to the number of Merfolk you control.
|
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
|
Return up to two target creatures to their owners' hands.
|
Trample
4/4
|
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
|
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
|
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
|
|
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
|
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
|
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
|
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
|
|
Lore of the Depths
(rare)
Vanquisher of Ancients
(uncommon)
Into the Void
(uncommon)
Bruiser Elemental
(uncommon)
Crocodile Umbra
(common)
Graypelt Hunter
(common)
Thunder Gap Expedition
(common)
Endless Hedron Field
(common)
Return to Eternity
(common)
Affa Piker
(common)
Hideous End
(common)
Guardian of Fort Keff
(common)
Tajuru Ranger
(common)
Goma Fada Wanderer
(common)
Forest
(basic)






: Add 