Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Volatile Hedron-Field enters the battlefield tapped.
{t} Add {r} or {w} to your mana pool.
{r}{w}: Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land.
 U 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
 U 
Creature – Elemental
Trample
Fury of the Wilds gets +1/+1 for each land you control.
1/1
 U 
Instant
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
 C 
Sorcery
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Creature – Eldrazi
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
10/8
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
 C 
Artifact
{3}, {t}: Tap target creature.
Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Sorcery
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
 C 
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
Mountain
 
 B 
Basic Land – Mountain

Volatile Hedron-Field (rare)
Sea Gate Elemental (uncommon)
Fury of the Wilds (uncommon)
Journeyer's Salvation (uncommon)
Stoneforge Charm (common)
Tideforce Elemental (common)
Joraga Cloak (common)
Hagra Tormentor (common)
Mindbreaker Monstrosity (common)
Turntimber Expedition (common)
Skyfisher's Ropes (common)
Claws of Valakut (common)
Halimar Charm (common)
Magma Rift (common)
Mountain (basic)