Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller.
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Return up to two target creatures to their owners' hands.
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Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card. 2/3
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First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
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Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Pyromancer's Vengeance
(rare)
Into the Void
(uncommon)
Makindi Lieutenant
(uncommon)
Stoneforge Blademaster
(uncommon)
Dawnglare Ray
(common)
Swiftcurrent Trap
(common)
Claws of Valakut
(common)
Hagra Tormentor
(common)
Spire Avalanche
(common)
Stoneforge Charm
(common)
Evangel's Shield
(common)
Halimar Charm
(common)
Makindi Trenches
(common)
Mul Daya Animist
(common)
Forest
(basic)




less to cast.

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