Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
2/3
 U 
Creature – Kor Artificer
Defender
Other creatures you control with defender get +0/+2.
3/4
 U 
Creature – Elemental
Trample
4/4
 U 
Creature – Drake
Flying
Steppe Drake can only block creatures with flying.
3/3
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Minotaur Berserker
Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
 C 
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
 C 
Creature – Elf Shaman
Kicker {1}{g}
When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.
2/2
 C 
Instant
Target colorless creature gets +2/+2 and gains trample until end of turn.
 C 
Creature – Merfolk Scout Ally
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 C 
Instant
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
Plains
 
 B 
Basic Land – Plains

Vorik, Refugee Commander (rare)
Affa Armorsmith (uncommon)
Bruiser Elemental (uncommon)
Steppe Drake (uncommon)
Expedition Map (common)
Bloodcrazed Minotaur (common)
Magma Rift (common)
Joraga Elder (common)
Otherworldly Strength (common)
Jwar Isle Wayfinder (common)
Makindi Trenches (common)
Malakir Adventurer (common)
Nomad's Journey (common)
Sudden Gale (common)
Plains (basic)