Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield, then put a +1/+1 counter on Oran-Rief Archdruid.
1/3
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Green creatures you control have protection from colorless.
![]() : Put a +1/+1 counter on target green creature. |
Creatures you control gain flying until end of turn.
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. : Add to your mana pool. |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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Otherworldly Feeding
(common, foil)
Oran-Rief Archdruid
(rare)
Survivors' Shelter
(uncommon)
Aerial Tactics
(uncommon)
Nirkana Shadowstalker
(uncommon)
Nomad's Journey
(common)
Guul Draz Aristocrat
(common)
Grazing Gladehart
(common)
Turtle Umbra
(common)
Jwar Isle Wayfinder
(common)
Tazeem Enclave
(common)
Hound Umbra
(common)
Fort Keff Survivors
(common)
Urnaav Screecher
(common)
Forest
(basic)

to your mana pool."

: Add