Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw cards equal to the number of Merfolk you control.
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When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1. |
Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Lore of the Depths
(rare)
Vent Elemental
(uncommon)
Loremaster's Insight
(uncommon)
Halimar Stalwart
(uncommon)
Disciple of Cosi
(common)
Ulamog's Destroyer
(common)
Ensnaring Vines
(common)
Adventuring Gear
(common)
Makindi Lieutenant
(common)
Tideforce Elemental
(common)
Bloodcrazed Minotaur
(common)
Magma Rift
(common)
Sturdy Blade
(common)
Malakir Adventurer
(common)
Island
(basic)



