Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Command the Flames deals 2 damage to target creature or player. • Draw two cards, then discard two cards. • Exile the top two cards of your library. Until end of turn, you may play those cards. • Put a 3/1 red Elemental creature token with haste onto the battlefield. |
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Trample
Faceless Obliterator attacks each turn if able. 8/8
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Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn. 2/2
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
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Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Command the Flames
(rare)
Coralhelm Warrior
(uncommon)
Faceless Obliterator
(uncommon)
Ravaging Null
(uncommon)
Quicksand Trap
(common)
Jwar Isle Wayfinder
(common)
Ulamog's Destroyer
(common)
Tideforce Elemental
(common)
Expedition Map
(common)
Law of the Wild
(common)
Murasa Wall Guardian
(common)
Skyfisher's Ropes
(common)
Thirst for Blood
(common)
Kazandu Falcon
(common)
Mountain
(basic)






, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

