Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Landfall— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn. |
First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
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Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool." |
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Evangel's Blessing
(rare)
Stoneforge Blademaster
(uncommon)
Malakir Backstabber
(uncommon)
Otherworldly Terror
(uncommon)
Akoum Spires
(common)
Growth Spasm
(common)
Thirst for Blood
(common)
Bloodstained Cudgel
(common)
Hagra Tormentor
(common)
Roilthrasher Serpent
(common)
Fort Keff Survivors
(common)
Molten Ravager
(common)
Cavern Surrakar
(common)
Makindi Lieutenant
(common)
Swamp
(basic)



: Add
to your mana pool.

