Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Destroy target attacking or blocking creature. • Tap up to three target creatures. • Put a 2/2 white Knight creature token onto the battlefield. • Target creature gains first strike and lifelink until end of turn. |
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
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, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature. |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Command the Ranks
(rare)
Vastwood Baloth
(uncommon)
Scout the Wilds
(uncommon)
Epicenter Hedron
(uncommon)
Weathered Wanderers
(common)
Grotag Battle Chant
(common)
Gyre Trap
(common)
Ensnaring Vines
(common)
Halimar Charm
(common)
Serpent Umbra
(common)
Expedition Map
(common)
Kazandu Falcon
(common)
Fort Keff Survivors
(common)
Molten Ravager
(common)
Forest
(basic)






, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.