Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Defender
Other creatures you control with defender get +0/+1.
{w}, {t}: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.
1/3
 U 
Instant
Creatures you control gain flying until end of turn.
 U 
Enchantment
Green creatures you control have protection from colorless.
{2}{g}: Put a +1/+1 counter on target green creature.
 U 
Creature – Elemental
Trample
Fury of the Wilds gets +1/+1 for each land you control.
1/1
 C 
Creature – Human Cleric
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 C 
Sorcery
Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
 C 
Creature – Elf Druid
{2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.
Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
 C 
Creature – Beast
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Sorcery
Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
Plains
 
 B 
Basic Land – Plains

Kazandu Lookout (rare)
Aerial Tactics (uncommon)
Survivors' Shelter (uncommon)
Fury of the Wilds (uncommon)
Kabira Mystic (common)
Serpent Umbra (common)
Tidal Tactics (common)
Thunder Gap Expedition (common)
Akoum Ridgetreader (common)
Dawnglare Ray (common)
Mul Daya Animist (common)
Skyfang Baloth (common)
Expedition Map (common)
Otherworldly Feeding (common)
Plains (basic)