Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard.
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller. |
Trample
4/4
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool." |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
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Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
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Desperate Denial
(rare)
Halimar Stalwart
(uncommon)
Vent Explosion
(uncommon)
Bruiser Elemental
(uncommon)
Bloodbriar Trap
(common)
Return to Eternity
(common)
Growth Spasm
(common)
Weathered Wanderers
(common)
Malakir Adventurer
(common)
Benthidrix Expedition
(common)
Goma Fada Wanderer
(common)
Crocodile Umbra
(common)
Kazuul's Berserker
(common)
Sturdy Blade
(common)
Mountain
(basic)




to your mana pool."