Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Grove of Mysteries enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{3}{g}{u}: Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land.
 U 
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
 U 
Creature – Cat
Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
 U 
Instant – Trap
If you control a Kor creature, you may pay {1}{w}{w} rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls.
Put a 1/1 white Kor creature token onto the battlefield.
 C 
Instant – Trap
If you control a colorless nonartifact creature, you may sacrifice a creature and pay {b} rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.
 C 
Sorcery
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
 C 
Instant
Kicker {1}{g}
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
 C 
Creature – Bat
Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
 C 
Creature – Human Nomad Ally
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Instant – Trap
If two or more creatures are attacking you, you may pay {4}{u} rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.
Plains
 
 B 
Basic Land – Plains

Grove of Mysteries (rare)
Vampiric Instinct (uncommon)
Irikal Swiftclaw (uncommon)
Skyfisher's Trap (uncommon)
Gyre Trap (common)
Stoneforge Charm (common)
Animist's Invocation (common)
Akoum Spires (common)
Fort Keff Survivors (common)
Thunder Gap Expedition (common)
Urnaav Screecher (common)
Weathered Wanderers (common)
Serpent Umbra (common)
Swiftcurrent Trap (common)
Plains (basic)