Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature. That creature's controller loses 2 life and you gain 2 life.
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Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
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Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Flying
Steppe Drake can only block creatures with flying. 3/3
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Kicker
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When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
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Sorin's Verdict
(rare)
Otherworldly Terror
(uncommon)
Malakir Backstabber
(uncommon)
Steppe Drake
(uncommon)
Swiftcurrent Trap
(common)
Turtle Umbra
(common)
Bloodcrazed Minotaur
(common)
Kazandu Falcon
(common)
Grotag Torchbearer
(common)
Makindi Trenches
(common)
Guul Draz Aristocrat
(common)
Joraga Elder
(common)
Dawnglare Ray
(common)
Halimar Charm
(common)
Island
(basic)








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