Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may play an additional land on each of your turns.
Play with the top card of your library revealed. You may play the top card of your library if it's a land card. 2/2
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Protection from colorless
3/3
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Defender
Each creature you control with defender has, " : This creature deals 2 damage to target attacking creature."2/5
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Oracle of Mul Daya
(rare)
Graypelt Bramble
(uncommon)
Affa Armorsmith
(uncommon)
Battle Engineer
(uncommon)
Grotag Battle Chant
(common)
Vastwood Grove
(common)
Roilthrasher Serpent
(common)
Crocodile Umbra
(common)
Nomad's Journey
(common)
Vastwood Guardian
(common)
Grappling Hook Trap
(common)
Nest Invader
(common)
Animist's Invocation
(common)
Hagra Tormentor
(common)
Plains
(basic)




: This creature deals 2 damage to target attacking creature."
