Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents.
3/4
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Put X +1/+1 counters on target creature, where X is the number of Forests you control.
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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Tideforce Sovereign
(rare)
Awoken Might
(uncommon)
Halimar Stalwart
(uncommon)
Fury of the Wilds
(uncommon)
Otherworldly Feeding
(common)
Halimar Lieutenant
(common)
Spire Avalanche
(common)
Cavern Surrakar
(common)
Vampire's Bite
(common)
Mindbreaker Monstrosity
(common)
Weathered Wanderers
(common)
Nomad's Journey
(common)
Ensnaring Vines
(common)
Vastwood Grove
(common)
Plains
(basic)



to your mana pool."
: Add