Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn. 1/3
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Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
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Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Nirkana Mercenary
(rare)
Ulamog's Tormentor
(uncommon)
Halimar Stalwart
(uncommon)
Stoneforge Blademaster
(uncommon)
Kalastria Marshes
(common)
Spire Avalanche
(common)
Ghet Assassin
(common)
Cavern Surrakar
(common)
Kabira Mystic
(common)
Claws of Valakut
(common)
Graypelt Hunter
(common)
Evangel's Shield
(common)
Griffin Umbra
(common)
Jwar Isle Wayfinder
(common)
Plains
(basic)




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