Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, First Strike
: Target creature gains flying and first strike until end of turn.2/2
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, Sacrifice a creature: Target player loses 2 life.1/2
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Return up to two target creatures to their owners' hands.
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Each creature that's one or more colors gets -3/-3 until end of turn.
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
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Makindi Cliffleaper
(rare)
Suicide Drone
(uncommon)
Into the Void
(uncommon)
Shadow of the Titan
(uncommon)
Sturdy Blade
(common)
Halimar Squadron
(common)
Kabira Mystic
(common)
Animist's Invocation
(common)
Tajuru Ranger
(common)
Swiftcurrent Trap
(common)
Malakir Adventurer
(common)
Fort Keff Ironblade
(common)
Naturalize
(common)
Blade Rain Trap
(common)
Swamp
(basic)





