Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature that's one or more colors gets -3/-3 until end of turn.
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Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card. 3/3
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Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
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Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Shadow of the Titan
(uncommon, foil)
Enclave Sovereign
(rare)
Hedron Gomazoa
(uncommon)
Utter Denial
(uncommon)
Stoneforge Blademaster
(uncommon)
Return to Eternity
(common)
Hound Umbra
(common)
Tajuru Ranger
(common)
Vastwood Grove
(common)
Crocodile Umbra
(common)
Valiant Shield-Bearer
(common)
Urnaav Screecher
(common)
Guardian of Fort Keff
(common)
Ensnaring Vines
(common)
Mountain
(basic)






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