Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Elemental
Omnath, the Corrupted gets +1/+1 for each colorless mana in your mana pool.
{2}: Put a 0/1 Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {c} to your mana pool." Spend only colorless mana to activate this ability.
2/2
 U 
Enchantment
{4}: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 U 
Creature – Human Soldier Ally
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn.
2/2
 U 
Creature – Goblin Soldier
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
 C 
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
 C 
Creature – Merfolk Scout Ally
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 C 
Creature – Human Cleric
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
 C 
Creature – Surrakar
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
Forest
 
 B 
Basic Land – Forest

Omnath, the Corrupted (rare)
Otherworldly Swarm (uncommon)
Vanquisher of Ancients (uncommon)
Tuktuk Chargers (uncommon)
Sturdy Blade (common)
Grotag Battle Chant (common)
Hideous End (common)
Growth Spasm (common)
Turtle Umbra (common)
Goma Fada Wanderer (common)
Jwar Isle Wayfinder (common)
Molten Ravager (common)
Kabira Mystic (common)
Surrakar Wanderer (common)
Forest (basic)