Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant – Trap
If two or more creatures without flying are attacking you, you may pay {4}{b} rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.
 
 R 
Instant
If two or more creatures are attacking you, you may pay {2}{w} rather than pay Ambush Trap's mana cost.
Put four 1/1 white Soldier creature tokens onto the battlefield.
 U 
Instant
Target creature gets +2/+2 and gains flying and first strike until end of turn.
 U 
Instant
Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
 U 
Instant
Creatures you control gain flying until end of turn.
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 C 
Sorcery
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
 C 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Soldier
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
1/3
 C 
Creature – Plant
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
Island
 
 B 
Basic Land – Island

Quicksand Trap (common, foil)
Ambush Trap (rare)
Courageous Leap (uncommon)
Sea Gate Ambush (uncommon)
Aerial Tactics (uncommon)
Tideforce Elemental (common)
Thirst for Blood (common)
Goma Fada Wanderer (common)
Tajuru Ranger (common)
Kitesail (common)
Valiant Shield-Bearer (common)
Ensnaring Vines (common)
Spell Pierce (common)
Bloodbriar Trap (common)
Island (basic)