Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw cards equal to the number of Merfolk you control.
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Protection from colorless
3/3
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature. |
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
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Lore of the Depths
(rare)
Graypelt Bramble
(uncommon)
Fury of the Wilds
(uncommon)
Epicenter Hedron
(uncommon)
Tidal Tactics
(common)
Otherworldly Feeding
(common)
Affa Piker
(common)
Kitesail
(common)
Kor Shieldmate
(common)
Naturalize
(common)
Turtle Umbra
(common)
Blade Rain Trap
(common)
Hedron Manipulator
(common)
Spire Avalanche
(common)
Island
(basic)





: Target Ally creature you control gains protection from the color of your choice until end of turn.