Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. "Danger! Danger! Come out of the safety of your holes!"
1/1
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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If you control a Kor creature, you may pay
![]() ![]() rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls. Put a 1/1 white Kor creature token onto the battlefield. |
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Warren Instigator
(mythic)
Sea Gate Elemental
(uncommon)
Vent Elemental
(uncommon)
Skyfisher's Trap
(uncommon)
Goma Fada Wanderer
(common)
Naturalize
(common)
Bloodstained Cudgel
(common)
Endless Hedron Field
(common)
Halimar Charm
(common)
Molten Ravager
(common)
Guul Draz Aristocrat
(common)
Kor Shieldmate
(common)
Claws of Valakut
(common)
Sudden Gale
(common)
Swamp
(basic)






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