Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Target player loses 1 life.
-3: Destroy target creature. Its controller loses 1 life. -6: Each player sacrifices all creatures he or she controls. 4
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Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Defender
Each creature you control with defender has, " : This creature deals 2 damage to target attacking creature."2/5
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. 1/1
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield. |
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Ob Nixilis, Vengeant Demon
(mythic)
Utter Denial
(uncommon)
Fury of the Wilds
(uncommon)
Battle Engineer
(uncommon)
Expedition Map
(common)
Swiftcurrent Trap
(common)
Bloodbriar Trap
(common)
Guul Draz Scorpion
(common)
Makindi Trenches
(common)
Nomad's Journey
(common)
Naturalize
(common)
Serpent Umbra
(common)
Grotag Torchbearer
(common)
Caravan Expedition
(common)
Island
(basic)





: This creature deals 2 damage to target attacking creature."
, 

to your mana pool.