Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Scout Ally
Hexproof
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
3/4
 U 
Instant – Trap
If you control a Kor creature, you may pay {1}{w}{w} rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls.
Put a 1/1 white Kor creature token onto the battlefield.
 U 
Creature – Cat
Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
 U 
Creature – Demon
Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life.
5/4
 C 
Land
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
{t}: Add {b} to your mana pool.
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
 C 
Creature – Surrakar
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
 C 
Instant – Trap
If two or more creatures without flying are attacking you, you may pay {4}{b} rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.
 C 
Creature – Griffin
Flying
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
 C 
Instant
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
 C 
Artifact – Equipment
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Island
 
 B 
Basic Land – Island

Tajuru Guide (rare)
Skyfisher's Trap (uncommon)
Irikal Swiftclaw (uncommon)
Ulamog's Tormentor (uncommon)
Kalastria Marshes (common)
Bloodbriar Trap (common)
Surrakar Wanderer (common)
Quicksand Trap (common)
Hedron-Threader Hawk (common)
Naturalize (common)
Adventuring Gear (common)
Lullmage's Decree (common)
Unstable Faults (common)
Griffin Umbra (common)
Island (basic)