Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw cards equal to the number of Merfolk you control.
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Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
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When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add
to your mana pool."
Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."2/4
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Lore of the Depths
(rare)
Tajuru Branchrunner
(uncommon)
Eldrazi Slavedriver
(uncommon)
Fury of the Wilds
(uncommon)
Makindi Trenches
(common)
Crocodile Umbra
(common)
Griffin Umbra
(common)
Magma Rift
(common)
Fort Keff Ironblade
(common)
Animist's Invocation
(common)
Kazandu Falcon
(common)
Otherworldly Feeding
(common)
Return to Eternity
(common)
Turtle Umbra
(common)
Forest
(basic)




to your mana pool."

: Add
to your mana pool.