Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Grove of Mysteries enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() : Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land. |
Protection from colorless
3/3
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Grove of Mysteries
(rare)
Graypelt Bramble
(uncommon)
Sea Gate Elemental
(uncommon)
Irikal Swiftclaw
(uncommon)
Ulamog's Destroyer
(common)
Swiftcurrent Trap
(common)
Tajuru Ranger
(common)
Kor Shieldmate
(common)
Urnaav Screecher
(common)
Roilthrasher Serpent
(common)
Kitesail
(common)
Guul Draz Aristocrat
(common)
Mul Daya Animist
(common)
Hound Umbra
(common)
Mountain
(basic)
: Add
or
to your mana pool.




