Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
 U 
Creature – Drake
Flying
Steppe Drake can only block creatures with flying.
3/3
 U 
Artifact
{3}, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature.
 U 
Sorcery
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
 C 
Creature – Kor Soldier
Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1
 C 
Creature – Merfolk Soldier
Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 C 
Creature – Vampire Noble
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
1/1
 C 
Instant – Trap
If three or more creatures are attacking you, you may pay {3}{w} rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature.
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Forest
 
 B 
Basic Land – Forest

Nomad Captain (rare)
Steppe Drake (uncommon)
Epicenter Hedron (uncommon)
Loremaster's Insight (uncommon)
Kor Cliffwalker (common)
Halimar Lieutenant (common)
Claws of Valakut (common)
Joraga Cloak (common)
Crocodile Umbra (common)
Bloodstained Cudgel (common)
Guul Draz Aristocrat (common)
Blade Rain Trap (common)
Makindi Trenches (common)
Hound Umbra (common)
Forest (basic)