Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Plant
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
 
 R 
Creature – Wall
Defender
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
5/5
 U 
Sorcery
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
 U 
Sorcery
Each creature that's one or more colors gets -3/-3 until end of turn.
 U 
Creature – Elemental
Trample
Fury of the Wilds gets +1/+1 for each land you control.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Creature – Bat
Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
 C 
Creature – Zombie
When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
1/2
 C 
Creature – Merfolk Soldier
Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Creature – Kor Soldier Ally
{w}, {t}: Target Ally creature you control gains protection from the color of your choice until end of turn.
0/1
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Sorcery
Kicker {3}{r}
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
Island
 
 B 
Basic Land – Island

Ensnaring Vines (common, foil)
Iron Fortress (rare)
Monstrosity's Wake (uncommon)
Shadow of the Titan (uncommon)
Fury of the Wilds (uncommon)
Claws of Valakut (common)
Urnaav Screecher (common)
Broodservant Null (common)
Halimar Squadron (common)
Makindi Trenches (common)
Kor Shieldmate (common)
Tajuru Ranger (common)
Griffin Umbra (common)
Spire Avalanche (common)
Island (basic)