Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Deathtouch
![]() ![]() , : Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.
![]() ![]() , : Draw a card. If a creature died this turn, draw two cards instead.3/5
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Flying, Lifelink
3/2
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Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Trample
Faceless Obliterator attacks each turn if able. 8/8
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Kicker
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When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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Kalitas, Treacherous Bloodchief
(rare)
Ondu Sentinel
(uncommon)
Master of the Nest
(uncommon)
Faceless Obliterator
(uncommon)
Guardian of Fort Keff
(common)
Ghet Assassin
(common)
Guul Draz Aristocrat
(common)
Ulamog's Destroyer
(common)
Vastwood Grove
(common)
Joraga Elder
(common)
Thunder Gap Expedition
(common)
Weathered Wanderers
(common)
Serpent Umbra
(common)
Claws of Valakut
(common)
Plains
(basic)


: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.


to your mana pool.
