Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life. 2/4
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Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn. 3/3
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
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Speaker Sutina of the Tajuru
(rare)
Felidar Ancient
(uncommon)
Nirkana Shadowstalker
(uncommon)
Halimar Stalwart
(uncommon)
Endless Hedron Field
(common)
Fort Keff Ironblade
(common)
Ensnaring Vines
(common)
Tidal Tactics
(common)
Kor Shieldmate
(common)
Hedron-Field Abomination
(common)
Serpent Umbra
(common)
Skyfang Baloth
(common)
Magma Rift
(common)
Grappling Hook Trap
(common)
Swamp
(basic)





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