Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn. 2/2
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+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: Target opponent loses 3 life and you gain 3 life. -6: Each opponent loses 10 life and you gain life equal to the total life gained this way. 4
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Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card. 2/3
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Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. 2/2
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Ravaging Null
(uncommon, foil)
Sorin, Sangromancer
(mythic)
Makindi Lieutenant
(uncommon)
Monstrosity's Wake
(uncommon)
Kalastria Noble
(uncommon)
Halimar Charm
(common)
Grappling Hook Trap
(common)
Vampire's Bite
(common)
Kalastria Marshes
(common)
Murasa Wall Guardian
(common)
Spell Pierce
(common)
Weathered Wanderers
(common)
Grazing Gladehart
(common)
Tideforce Elemental
(common)
Island
(basic)




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