Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Destroy target attacking or blocking creature. • Tap up to three target creatures. • Put a 2/2 white Knight creature token onto the battlefield. • Target creature gains first strike and lifelink until end of turn. |
Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Hexproof
: Regenerate Joraga Survivalist.2/2
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Command the Ranks
(rare)
Halimar Stalwart
(uncommon)
Vastwood Baloth
(uncommon)
Joraga Survivalist
(uncommon)
Guul Draz Aristocrat
(common)
Nomad's Journey
(common)
Kalastria Marshes
(common)
Tidal Tactics
(common)
Tajuru Ranger
(common)
Kazuul's Berserker
(common)
Thirst for Blood
(common)
Jwar Isle Wayfinder
(common)
Ensnaring Vines
(common)
Griffin Umbra
(common)
Swamp
(basic)





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