Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Antelope
Landfallβ€” Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
β€”Yon Basrel, Oran-Rief survivalist
2/2
 
 R 
Creature – Goblin Soldier
Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
3/2
 U 
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscentβ€” If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
 U 
Creature – Human Soldier
Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
2/3
 U 
Creature – Elemental
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
 C 
Land
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
{t}: Add {u} to your mana pool.
 C 
Enchantment
Landfallβ€” Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Creature – Zombie
When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
1/2
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
 C 
Creature – Human Soldier
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
1/3
 C 
Sorcery
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
Island
 
 B 
Basic Land – Island

Grazing Gladehart (common, foil)
Grotag Lizard-Rider (rare)
Vampiric Instinct (uncommon)
Makindi Lieutenant (uncommon)
Vent Elemental (uncommon)
Tazeem Enclave (common)
Unstable Faults (common)
Broodservant Null (common)
Lullmage's Decree (common)
Valiant Shield-Bearer (common)
Thirst for Blood (common)
Grotag Battle Chant (common)
Tajuru Ranger (common)
Fort Keff Survivors (common)
Island (basic)