Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Soldier
Defender
Other creatures you control with defender get +0/+1.
{w}, {t}: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.
1/3
 U 
Instant
Target creature gets +2/+2 and gains flying and first strike until end of turn.
 U 
Creature – Eldrazi Drone
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add {1} to your mana pool.
1/3
 U 
Creature – Vampire Assassin
Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/3
 C 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
 C 
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
 C 
Creature – Merfolk Soldier
Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 C 
Creature – Kor Soldier
Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 C 
Creature – Goblin Soldier Ally
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
 C 
Artifact
{r}, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player.
"Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter
 C 
Creature – Plant
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
Plains
 
 B 
Basic Land – Plains

Kazandu Lookout (rare)
Courageous Leap (uncommon)
Master of the Nest (uncommon)
Nirkana Shadowstalker (uncommon)
Goma Fada Wanderer (common)
Hideous End (common)
Halimar Squadron (common)
Bloodstained Cudgel (common)
Kor Cliffwalker (common)
Akoum Ridgetreader (common)
Grotag Torchbearer (common)
Cavern Surrakar (common)
Pile of Embers (common)
Ensnaring Vines (common)
Plains (basic)