Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card. 3/3
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
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Enclave Sovereign
(rare)
Affa Armorsmith
(uncommon)
Scout the Wilds
(uncommon)
Sea Gate Elemental
(uncommon)
Hedron Manipulator
(common)
Magma Rift
(common)
Sudden Gale
(common)
Bloodcrazed Minotaur
(common)
Hagra Tormentor
(common)
Ulamog's Destroyer
(common)
Naturalize
(common)
Vastwood Guardian
(common)
Kabira Mystic
(common)
Akoum Spires
(common)
Swamp
(basic)






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