Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield. • Creatures you control gain flying and islandwalk until end of turn. • Until end of turn, all nonbasic lands are Islands. • Draw two cards card. |
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card. |
As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player. |
Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Hagra Tormentor
(common, foil)
Command the Depths
(rare)
Journeyer's Salvation
(uncommon)
Geomancer's Strike
(uncommon)
Fury of the Wilds
(uncommon)
Benthidrix Expedition
(common)
Fort Keff Ironblade
(common)
Skyfang Baloth
(common)
Blade Rain Trap
(common)
Urnaav Screecher
(common)
Lullmage's Decree
(common)
Tidal Tactics
(common)
Evangel's Shield
(common)
Joraga Cloak
(common)
Forest
(basic)






