Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn. 1/3
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Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn. |
Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Nirkana Mercenary
(rare)
Vampiric Instinct
(uncommon)
Ulamog's Tormentor
(uncommon)
Affa Armorsmith
(uncommon)
Kitesail
(common)
Griffin Umbra
(common)
Turtle Umbra
(common)
Nomad's Journey
(common)
Guum Wilds Expedition
(common)
Molten Ravager
(common)
Grotag Battle Chant
(common)
Tideforce Elemental
(common)
Joraga Cloak
(common)
Jwar Isle Wayfinder
(common)
Swamp
(basic)




