Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller.
 U 
Instant
You gain X life, where X is twice the number of lands you control.
Landfallβ€” If a land entered the battlefield under your control this turn, draw a card.
 U 
Sorcery
Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
 U 
Creature – Beast
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control.
*/*
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 C 
Creature – Vampire Noble
Lifelink
Bloodscentβ€” As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
1/1
 C 
Instant – Trap
If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
 C 
Instant
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
 C 
Creature – Antelope
Landfallβ€” Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
β€”Yon Basrel, Oran-Rief survivalist
2/2
 C 
Instant
Kicker {1}{g}
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.
Island
 
 B 
Basic Land – Island

Pyromancer's Vengeance (rare)
Journeyer's Salvation (uncommon)
Otherworldly Terror (uncommon)
Vastwood Baloth (uncommon)
Bloodstained Cudgel (common)
Guul Draz Aristocrat (common)
Grappling Hook Trap (common)
Disciple of Cosi (common)
Expedition Map (common)
Claws of Valakut (common)
Cavern Surrakar (common)
Nomad's Journey (common)
Grazing Gladehart (common)
Animist's Invocation (common)
Island (basic)