Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Rogue
Deathtouch
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink.
1/2
 U 
Creature – Zombie Berserker
Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
2/2
 U 
Creature – Elemental
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
 U 
Creature – Vampire Rogue
Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card.
1/4
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Creature – Bat
Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 C 
Creature – Merfolk Soldier
Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card.
2/1
 C 
Creature – Elf Shaman
Kicker {1}{g}
When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.
2/2
 C 
Artifact – Equipment
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Vampire Noble
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
1/1
Forest
 
 B 
Basic Land – Forest

Guul Draz Nightstalker (rare)
Ravaging Null (uncommon)
Vent Elemental (uncommon)
Malakir Backstabber (uncommon)
Makindi Trenches (common)
Urnaav Screecher (common)
Caravan Expedition (common)
Sudden Gale (common)
Benthidrix Expedition (common)
Molten Ravager (common)
Halimar Lieutenant (common)
Joraga Elder (common)
Adventuring Gear (common)
Guul Draz Aristocrat (common)
Forest (basic)