Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
If you control a Vampire, you may pay
![]() rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life. |
Each creature that's one or more colors gets -3/-3 until end of turn.
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Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn. 2/1
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Dawnglare Ray
(common, foil)
Bloodchief's Trap
(rare)
Shadow of the Titan
(uncommon)
Coralhelm Warrior
(uncommon)
Grotag Chieftain
(uncommon)
Guardian of Fort Keff
(common)
Nest Invader
(common)
Evangel's Shield
(common)
Nomad's Journey
(common)
Guum Wilds Expedition
(common)
Thirst for Blood
(common)
Grazing Gladehart
(common)
Return to Eternity
(common)
Molten Ravager
(common)
Island
(basic)






