Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Soldier
Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike.
{t}: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.
4/3
 U 
Creature – Elf Warrior
Hexproof
{g}: Regenerate Joraga Survivalist.
2/2
 U 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
 U 
Creature – Vampire Shaman
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
2/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Human Cleric
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 C 
Creature – Elf Druid
{2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.
Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 C 
Creature – Goblin Soldier Ally
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant – Trap
If you control a colorless nonartifact creature, you may sacrifice a creature and pay {b} rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
Mountain
 
 B 
Basic Land – Mountain

Tafol, Captain of the Guard (rare)
Joraga Survivalist (uncommon)
Sea Gate Elemental (uncommon)
Kalastria Noble (uncommon)
Caravan Expedition (common)
Hound Umbra (common)
Kabira Mystic (common)
Expedition Map (common)
Mul Daya Animist (common)
Tideforce Elemental (common)
Grotag Torchbearer (common)
Kitesail (common)
Gyre Trap (common)
Lullmage's Decree (common)
Mountain (basic)