Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library. • Put four +1/+1 counters on target creature. • Put two 1/1 green Elf creature tokens onto the battlefield. • Creatures you control get +2/+2 and gain trample until end of turn. |
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies. |
Defender
Each creature you control with defender has, " : This creature deals 2 damage to target attacking creature."2/5
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Hexproof
: Regenerate Joraga Survivalist.2/2
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
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Command the Wilds
(rare)
Kazandu Fortress
(uncommon)
Battle Engineer
(uncommon)
Joraga Survivalist
(uncommon)
Grotag Battle Chant
(common)
Expedition Map
(common)
Ensnaring Vines
(common)
Kazandu Falcon
(common)
Tideforce Elemental
(common)
Halimar Charm
(common)
Dawnglare Ray
(common)
Kalastria Marshes
(common)
Malakir Adventurer
(common)
Thunder Gap Expedition
(common)
Mountain
(basic)


: Add
to your mana pool.




to your mana pool.