Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn. 2/3
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Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Kitesail
(common, foil)
Vorik, Refugee Commander
(rare)
Monstrosity's Wake
(uncommon)
Halimar Stalwart
(uncommon)
Nirkana Shadowstalker
(uncommon)
Halimar Squadron
(common)
Kabira Mystic
(common)
Adventuring Gear
(common)
Affa Piker
(common)
Thunder Gap Expedition
(common)
Bloodcrazed Minotaur
(common)
Otherworldly Strength
(common)
Akoum Spires
(common)
Ghet Assassin
(common)
Mountain
(basic)





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