Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Destroy target creature. That creature's controller loses 2 life and you gain 2 life.
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Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
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Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
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As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you. |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
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Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Nomad's Journey
(common, foil)
Sorin's Verdict
(rare)
Irikal Swiftclaw
(uncommon)
Ulamog's Tormentor
(uncommon)
Survivor's Ingenuity
(uncommon)
Kor Shieldmate
(common)
Blade Rain Trap
(common)
Animist's Invocation
(common)
Akoum Ridgetreader
(common)
Lavastep Ambush
(common)
Akoum Spires
(common)
Sudden Gale
(common)
Guul Draz Aristocrat
(common)
Adventuring Gear
(common)
Island
(basic)



: Target Ally creature you control gains protection from the color of your choice until end of turn.