Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you control a Vampire, you may pay
![]() rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life. |
Lifelink
Landfallβ Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn. 3/3
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Flying
Steppe Drake can only block creatures with flying. 3/3
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Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Landfallβ Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Landfallβ Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
βYon Basrel, Oran-Rief survivalist 2/2
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Bloodchief's Trap
(rare)
Felidar Ancient
(uncommon)
Steppe Drake
(uncommon)
Hedron Gomazoa
(uncommon)
Serpent Umbra
(common)
Grotag Torchbearer
(common)
Makindi Lieutenant
(common)
Thirst for Blood
(common)
Otherworldly Feeding
(common)
Endless Hedron Field
(common)
Sudden Gale
(common)
Adventuring Gear
(common)
Blade Rain Trap
(common)
Grazing Gladehart
(common)
Forest
(basic)







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