Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other Ally creatures you control get +1/+1.
Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn. 2/4
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If one or more land cards are in your graveyard, you may pay
![]() rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated. |
First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
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Fort Keff Shieldmate
(rare)
Sinkhole Trap
(uncommon)
Stoneforge Blademaster
(uncommon)
Affa Armorsmith
(uncommon)
Hedron-Threader Hawk
(common)
Endless Hedron Field
(common)
Evangel's Shield
(common)
Bloodbriar Trap
(common)
Ensnaring Vines
(common)
Hound Umbra
(common)
Goma Fada Wanderer
(common)
Halimar Squadron
(common)
Sudden Gale
(common)
Otherworldly Feeding
(common)
Mountain
(basic)




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