Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors.
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First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Protection from colorless
3/3
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Kicker
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When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Titan's Wrath
(rare)
Stoneforge Blademaster
(uncommon)
Sea Gate Elemental
(uncommon)
Graypelt Bramble
(uncommon)
Joraga Elder
(common)
Adventuring Gear
(common)
Kazuul's Berserker
(common)
Surrakar Wanderer
(common)
Kitesail
(common)
Benthidrix Expedition
(common)
Blade Rain Trap
(common)
Vampire's Bite
(common)
Makindi Lieutenant
(common)
Malakir Adventurer
(common)
Forest
(basic)



less to cast.



