Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If two or more creatures are attacking you, you may pay
![]() rather than pay Ambush Trap's mana cost.
Put four 1/1 white Soldier creature tokens onto the battlefield. |
Flying, Lifelink
3/2
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Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield. • Add to your mana pool.
• Put a +1/+1 counter on target creature. 1/3
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Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1. |
Equipped creature gets +0/+3.
Equip ![]() Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
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Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Ambush Trap
(rare)
Ondu Sentinel
(uncommon)
Sylvan Shaman
(uncommon)
Loremaster's Insight
(uncommon)
Evangel's Shield
(common)
Hound Umbra
(common)
Halimar Lieutenant
(common)
Kor Shieldmate
(common)
Animist's Invocation
(common)
Swiftcurrent Trap
(common)
Skyfisher's Ropes
(common)
Fort Keff Ironblade
(common)
Hedron-Field Abomination
(common)
Mindbreaker Monstrosity
(common)
Mountain
(basic)






: Target Ally creature you control gains protection from the color of your choice until end of turn.

