Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Creatures you control get +3/+2 and gain protection from all colors until end of turn.
 U 
Enchantment
{4}: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 U 
Sorcery
Each creature that's one or more colors gets -3/-3 until end of turn.
 U 
Creature – Zombie Berserker
Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
2/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 C 
Creature – Eldrazi Drone
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
2/2
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
 C 
Creature – Eldrazi
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
10/8
 C 
Creature – Merfolk Soldier
Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
Swamp
 
 B 
Basic Land – Swamp

Merciless Assault (rare)
Otherworldly Swarm (uncommon)
Shadow of the Titan (uncommon)
Ravaging Null (uncommon)
Unstable Faults (common)
Akoum Ridgetreader (common)
Nest Invader (common)
Sudden Gale (common)
Mindbreaker Monstrosity (common)
Halimar Squadron (common)
Makindi Trenches (common)
Hagra Tormentor (common)
Joraga Cloak (common)
Makindi Lieutenant (common)
Swamp (basic)