Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." |
Other Ally creatures you control get +1/+1.
Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn. 2/4
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Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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Otherworldly Feeding
(common, foil)
Fort Keff Shieldmate
(rare)
Master of the Nest
(uncommon)
Ulamog's Tormentor
(uncommon)
Sea Gate Elemental
(uncommon)
Claws of Valakut
(common)
Animist's Invocation
(common)
Endless Hedron Field
(common)
Jwar Isle Wayfinder
(common)
Guardian of Fort Keff
(common)
Tidal Tactics
(common)
Quicksand Trap
(common)
Kabira Mystic
(common)
Vastwood Guardian
(common)
Mountain
(basic)

to your mana pool."




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