Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact or enchantment, then put a +1/+1 counter on Bramblecrush Elemental.
4/4
 U 
Creature – Goblin Soldier
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
 U 
Sorcery
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
 U 
Sorcery
Each creature that's one or more colors gets -3/-3 until end of turn.
 C 
Instant
Kicker {2}{b}
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
 C 
Sorcery
Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Land
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
{t}: Add {u} to your mana pool.
 C 
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
 C 
Instant
Kicker {u}
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Bird
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
Island
 
 B 
Basic Land – Island

Bramblecrush Elemental (rare)
Tuktuk Chargers (uncommon)
Monstrosity's Wake (uncommon)
Shadow of the Titan (uncommon)
Vampire's Bite (common)
Dawnglare Ray (common)
Turtle Umbra (common)
Tazeem Enclave (common)
Hideous End (common)
Law of the Wild (common)
Cavern Surrakar (common)
Return to Eternity (common)
Hound Umbra (common)
Kazandu Falcon (common)
Island (basic)