Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace
Other Vampire creatures you control have menace. Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/2
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Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
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Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 2/2
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. : Add to your mana pool. |
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Velian, Urnaav Bloodchief
(rare)
Otherworldly Terror
(uncommon)
Tuktuk Chargers
(uncommon)
Sea Gate Elemental
(uncommon)
Tajuru Ranger
(common)
Affa Piker
(common)
Otherworldly Strength
(common)
Gyre Trap
(common)
Mul Daya Animist
(common)
Crocodile Umbra
(common)
Magma Rift
(common)
Return to Eternity
(common)
Benthidrix Expedition
(common)
Tazeem Enclave
(common)
Mountain
(basic)




: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.