Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, First Strike, Lifelink, Haste, Trample
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost. Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game. 6/6
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First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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, Sacrifice a creature: Target player loses 2 life.1/2
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Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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Champion of Zendikar
(mythic)
Vanquisher of Ancients
(uncommon)
Coralhelm Warrior
(uncommon)
Suicide Drone
(uncommon)
Ghet Assassin
(common)
Ensnaring Vines
(common)
Fort Keff Survivors
(common)
Nomad's Journey
(common)
Halimar Lieutenant
(common)
Turtle Umbra
(common)
Thunder Gap Expedition
(common)
Claws of Valakut
(common)
Hagra Tormentor
(common)
Vastwood Grove
(common)
Island
(basic)







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