Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, haste, menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature. Whenever a creature dies, put a +1/+1 counter on Carnage Wallower. 8/7
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Equipped creature gets +3/+0 and has first strike.
Equip ![]() |
Each creature that's one or more colors gets -3/-3 until end of turn.
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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Carnage Wallower
(rare)
Stoneforged Axe
(uncommon)
Shadow of the Titan
(uncommon)
Nirkana Shadowstalker
(uncommon)
Kor Shieldmate
(common)
Halimar Squadron
(common)
Crocodile Umbra
(common)
Guum Wilds Expedition
(common)
Ensnaring Vines
(common)
Claws of Valakut
(common)
Murasa Wall Guardian
(common)
Otherworldly Strength
(common)
Vastwood Grove
(common)
Vastwood Guardian
(common)
Island
(basic)


: Target Ally creature you control gains protection from the color of your choice until end of turn.
