Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
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+1: Up to two target Equipments gain "Equip
" until end of turn.
-2: Exile target creature with converted mana cost less than or equal to the number of artifacts you control. -6: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library. 4
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Equipped creature gets +3/+0 and has first strike.
Equip ![]() |
Trample
4/4
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Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. 1/1
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Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. : Add to your mana pool. |
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Surrakar Wanderer
(common, foil)
Nahiri, Hedron Sculptor
(mythic)
Stoneforged Axe
(uncommon)
Bruiser Elemental
(uncommon)
Coralhelm Warrior
(uncommon)
Guul Draz Scorpion
(common)
Tazeem Enclave
(common)
Jwar Isle Wayfinder
(common)
Weathered Wanderers
(common)
Claws of Valakut
(common)
Quicksand Trap
(common)
Ensnaring Vines
(common)
Grappling Hook Trap
(common)
Nomad's Journey
(common)
Mountain
(basic)



" until end of turn.

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