Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess
Other Merfolk creatures you control get +1/+1 and have prowess. 2/3
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Defender
Each creature you control with defender has, " : This creature deals 2 damage to target attacking creature."2/5
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If you control a Kor creature, you may pay
![]() ![]() rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls. Put a 1/1 white Kor creature token onto the battlefield. |
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. 1/1
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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Lord of Halimar
(rare)
Battle Engineer
(uncommon)
Skyfisher's Trap
(uncommon)
Utter Denial
(uncommon)
Turtle Umbra
(common)
Kalastria Marshes
(common)
Guul Draz Scorpion
(common)
Grappling Hook Trap
(common)
Thirst for Blood
(common)
Joraga Cloak
(common)
Jwar Isle Wayfinder
(common)
Kazandu Falcon
(common)
Ghet Assassin
(common)
Unstable Faults
(common)
Island
(basic)




: This creature deals 2 damage to target attacking creature."

to your mana pool.