Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 
 R 
Creature – Merfolk Wizard Ally
Other Ally creatures you control have "{u}, {t}: Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.
1/4
 U 
Creature – Dragon
Flying, haste
4/4
 U 
Enchantment
Green creatures you control have protection from colorless.
{2}{g}: Put a +1/+1 counter on target green creature.
 U 
Creature – Elf Warrior
Hexproof
{g}: Regenerate Joraga Survivalist.
2/2
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
 C 
Creature – Serpent
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent.
6/6
 C 
Creature – Bird
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
 C 
Creature – Ogre Berserker
Haste
Kazuul's Berserker attacks each turn if able.
Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
 C 
Land
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn.
{t}: Add {g} to your mana pool.
 C 
Artifact – Equipment
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
 C 
Creature – Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
Forest
 
 B 
Basic Land – Forest

Law of the Wild (common, foil)
Sea Gate Scholar (rare)
Volcanic Dragon (uncommon)
Survivors' Shelter (uncommon)
Joraga Survivalist (uncommon)
Hagra Tormentor (common)
Caravan Expedition (common)
Roilthrasher Serpent (common)
Kazandu Falcon (common)
Kazuul's Berserker (common)
Vastwood Grove (common)
Adventuring Gear (common)
Bloodbriar Trap (common)
Graypelt Hunter (common)
Forest (basic)