Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Grove of Mysteries enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() : Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land. |
As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player. |
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. 2/2
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Grove of Mysteries
(rare)
Geomancer's Strike
(uncommon)
Kalastria Noble
(uncommon)
Sea Gate Elemental
(uncommon)
Hedron-Threader Hawk
(common)
Fort Keff Survivors
(common)
Sturdy Blade
(common)
Benthidrix Expedition
(common)
Guum Wilds Expedition
(common)
Sudden Gale
(common)
Animist's Invocation
(common)
Weathered Wanderers
(common)
Fort Keff Ironblade
(common)
Grotag Torchbearer
(common)
Forest
(basic)
: Add
or
to your mana pool.



