Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller.
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Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield. • Add to your mana pool.
• Put a +1/+1 counter on target creature. 1/3
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First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Pyromancer's Vengeance
(rare)
Sylvan Shaman
(uncommon)
Vanquisher of Ancients
(uncommon)
Vent Elemental
(uncommon)
Thunder Gap Expedition
(common)
Nest Invader
(common)
Thirst for Blood
(common)
Blade Rain Trap
(common)
Makindi Trenches
(common)
Skyfang Baloth
(common)
Hagra Tormentor
(common)
Lullmage's Decree
(common)
Cavern Surrakar
(common)
Kazandu Falcon
(common)
Mountain
(basic)





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