Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2: Tap target creature. You gain 2 life.
-2: Put two 2/2 white Knight creature tokens onto the battlefield. -10: You get an emblem with, "Whenever a creature attacks you, put a 2/2 white Knight creature token onto the battlefield blocking that creature. 5
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Defender
Each creature you control with defender has, " : This creature deals 2 damage to target attacking creature."2/5
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Protection from colorless
3/3
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Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 2/2
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
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Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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Kicker
Flying When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card. 1/2
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
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Gideon, Savior of Fort Keff
(mythic)
Battle Engineer
(uncommon)
Graypelt Bramble
(uncommon)
Tuktuk Chargers
(uncommon)
Vastwood Grove
(common)
Kabira Mystic
(common)
Hound Umbra
(common)
Turtle Umbra
(common)
Halimar Charm
(common)
Grappling Hook Trap
(common)
Law of the Wild
(common)
Urnaav Screecher
(common)
Guul Draz Aristocrat
(common)
Spell Pierce
(common)
Plains
(basic)




: This creature deals 2 damage to target attacking creature."
