Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying, Deathtouch
![]() ![]() , : Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.
![]() ![]() , : Draw a card. If a creature died this turn, draw two cards instead.3/5
|
Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life. 5/4
|
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
|
First Strike
Equip costs you pay that target Stoneforge Blademaster cost less to cast.2/2
|
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
|
Kicker
![]()
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kicker
![]()
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
|
If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
|
|
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
|
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
|
Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
|
|
Kalitas, Treacherous Bloodchief
(rare)
Ulamog's Tormentor
(uncommon)
Vastwood Baloth
(uncommon)
Stoneforge Blademaster
(uncommon)
Gyre Trap
(common)
Animist's Invocation
(common)
Hound Umbra
(common)
Halimar Squadron
(common)
Bloodbriar Trap
(common)
Mindbreaker Monstrosity
(common)
Vastwood Guardian
(common)
Akoum Spires
(common)
Tideforce Elemental
(common)
Kabira Mystic
(common)
Plains
(basic)


: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.



less to cast.