Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
Other Ally creatures you control get +1/+0 and have first strike. Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact. 4/3
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As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you. |
Defender
Other creatures you control with defender get +0/+2. 3/4
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Akoum Forgemaster
(rare)
Survivor's Ingenuity
(uncommon)
Affa Armorsmith
(uncommon)
Sea Gate Elemental
(uncommon)
Guul Draz Aristocrat
(common)
Dawnglare Ray
(common)
Kabira Mystic
(common)
Jwar Isle Wayfinder
(common)
Swiftcurrent Trap
(common)
Ensnaring Vines
(common)
Weathered Wanderers
(common)
Skyfisher's Ropes
(common)
Spire Avalanche
(common)
Grotag Battle Chant
(common)
Island
(basic)






,
: Tap target creature.