Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
 
 R 
Legendary Creature – Human Soldier
First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
2/3
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies.
 U 
Creature – Griffin
Flying, Lifelink
3/2
 U 
Creature – Elemental
Trample
4/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
 C 
Sorcery
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
 C 
Creature – Kor Soldier Ally
{w}, {t}: Target Ally creature you control gains protection from the color of your choice until end of turn.
0/1
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Instant – Trap
If three or more creatures are attacking you, you may pay {3}{w} rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature.
 C 
Creature – Serpent
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent.
6/6
 C 
Creature – Antelope
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
Forest
 
 B 
Basic Land – Forest

Thirst for Blood (common, foil)
Vorik, Refugee Commander (rare)
Kazandu Fortress (uncommon)
Ondu Sentinel (uncommon)
Bruiser Elemental (uncommon)
Claws of Valakut (common)
Akoum Spires (common)
Thirst for Blood (common)
Kor Shieldmate (common)
Tajuru Ranger (common)
Blade Rain Trap (common)
Roilthrasher Serpent (common)
Grazing Gladehart (common)
Cavern Surrakar (common)
Forest (basic)