Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Sorin
+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: Target opponent loses 3 life and you gain 3 life.
-6: Each opponent loses 10 life and you gain life equal to the total life gained this way.
4
 U 
Sorcery
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
 U 
Creature – Jellyfish
Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
 U 
Creature – Zombie Berserker
Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
2/2
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Creature – Merfolk Soldier
Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card.
2/1
 C 
Instant – Trap
If two or more creatures without flying are attacking you, you may pay {4}{b} rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.
 C 
Creature – Elemental
Landfallβ€” Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 C 
Creature – Bird
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
 C 
Enchantment
Landfallβ€” Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
 C 
Creature – Antelope
Landfallβ€” Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
β€”Yon Basrel, Oran-Rief survivalist
2/2
 C 
Instant
Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Mountain
 
 B 
Basic Land – Mountain

Sorin, Sangromancer (mythic)
Monstrosity's Wake (uncommon)
Hedron Gomazoa (uncommon)
Ravaging Null (uncommon)
Tajuru Ranger (common)
Makindi Trenches (common)
Halimar Lieutenant (common)
Quicksand Trap (common)
Tideforce Elemental (common)
Kazandu Falcon (common)
Caravan Expedition (common)
Grazing Gladehart (common)
Lavastep Ambush (common)
Claws of Valakut (common)
Mountain (basic)