Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Command the Flames deals 2 damage to target creature or player. • Draw two cards, then discard two cards. • Exile the top two cards of your library. Until end of turn, you may play those cards. • Put a 3/1 red Elemental creature token with haste onto the battlefield. |
If one or more land cards are in your graveyard, you may pay
![]() rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated. |
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. 1/1
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
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Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
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Command the Flames
(rare)
Sinkhole Trap
(uncommon)
Awoken Might
(uncommon)
Vastwood Baloth
(uncommon)
Turtle Umbra
(common)
Ensnaring Vines
(common)
Vampire's Bite
(common)
Murasa Wall Guardian
(common)
Guul Draz Scorpion
(common)
Akoum Spires
(common)
Ghet Assassin
(common)
Grappling Hook Trap
(common)
Kazandu Falcon
(common)
Return to Eternity
(common)
Swamp
(basic)





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