Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant
Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact and put a +1/+1 counter on Oran-Rief Colossus.
6/5
 U 
Creature – Eldrazi
Trample
Faceless Obliterator attacks each turn if able.
8/8
 U 
Creature – Vampire Assassin
Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/3
 U 
Instant
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
 C 
Instant – Trap
If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.
 C 
Instant
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
 C 
Creature – Human Soldier
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
1/5
 C 
Creature – Antelope
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
0/2
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Creature – Beast
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
 C 
Instant – Trap
If two or more creatures are attacking you, you may pay {4}{u} rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.
Plains
 
 B 
Basic Land – Plains

Oran-Rief Colossus (rare)
Faceless Obliterator (uncommon)
Nirkana Shadowstalker (uncommon)
Utter Denial (uncommon)
Grappling Hook Trap (common)
Nomad's Journey (common)
Murasa Wall Guardian (common)
Grazing Gladehart (common)
Fort Keff Ironblade (common)
Disciple of Cosi (common)
Sturdy Blade (common)
Hagra Tormentor (common)
Skyfang Baloth (common)
Swiftcurrent Trap (common)
Plains (basic)