Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead. Equip ![]() |
Trample
4/4
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn. |
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Kicker
![]()
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
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Sural of the Righteous
(rare)
Bruiser Elemental
(uncommon)
Fury of the Wilds
(uncommon)
Vampiric Instinct
(uncommon)
Hedron Manipulator
(common)
Claws of Valakut
(common)
Sudden Gale
(common)
Blade Rain Trap
(common)
Expedition Map
(common)
Mul Daya Animist
(common)
Hedron-Threader Hawk
(common)
Animist's Invocation
(common)
Turtle Umbra
(common)
Gyre Trap
(common)
Island
(basic)





, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.