Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender
Other creatures you control with defender get +1/+0. Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player. 5/5
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Protection from colorless
3/3
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When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add
to your mana pool."
Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."2/4
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Trample
4/4
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player."Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Kicker
Mountainwalk When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield. 1/1
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Iron Fortress
(rare)
Graypelt Bramble
(uncommon)
Eldrazi Slavedriver
(uncommon)
Bruiser Elemental
(uncommon)
Weathered Wanderers
(common)
Thunder Gap Expedition
(common)
Guul Draz Aristocrat
(common)
Animist's Invocation
(common)
Pile of Embers
(common)
Halimar Charm
(common)
Claws of Valakut
(common)
Kor Cliffwalker
(common)
Blade Rain Trap
(common)
Tidal Tactics
(common)
Mountain
(basic)






