Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eldrazi Drone
Hexproof, Indestructible
You can't cast spells that are one or more colors.
8/8
 U 
Creature – Eldrazi Drone
{b}, Sacrifice a creature: Target player loses 2 life.
1/2
 U 
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
 U 
Sorcery
Each creature that's one or more colors gets -3/-3 until end of turn.
 C 
Sorcery
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Instant
Target colorless creature gets +2/+2 and gains trample until end of turn.
 C 
Creature – Bat
Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
 C 
Artifact
{3}, {t}: Tap target creature.
Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Plains
 
 B 
Basic Land – Plains

Otherworldly Ancient (rare)
Suicide Drone (uncommon)
Vampiric Instinct (uncommon)
Shadow of the Titan (uncommon)
Stoneforge Charm (common)
Hagra Tormentor (common)
Disciple of Cosi (common)
Law of the Wild (common)
Unstable Faults (common)
Otherworldly Strength (common)
Urnaav Screecher (common)
Skyfisher's Ropes (common)
Bloodstained Cudgel (common)
Crocodile Umbra (common)
Plains (basic)