Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
 
 R 
Creature – Elf Scout Ally
Hexproof
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
3/4
 U 
Creature – Drake
Flying
Steppe Drake can only block creatures with flying.
3/3
 U 
Creature – Elf Scout
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
 U 
Creature – Eldrazi
When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add {1} to your mana pool."
Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
2/4
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
 C 
Sorcery
Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Antelope
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Island
 
 B 
Basic Land – Island

Turntimber Expedition (common, foil)
Tajuru Guide (rare)
Steppe Drake (uncommon)
Tajuru Branchrunner (uncommon)
Eldrazi Slavedriver (uncommon)
Makindi Lieutenant (common)
Guum Wilds Expedition (common)
Vastwood Guardian (common)
Otherworldly Feeding (common)
Molten Ravager (common)
Fort Keff Survivors (common)
Akoum Spires (common)
Serpent Umbra (common)
Grazing Gladehart (common)
Island (basic)