Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Command the Flames deals 2 damage to target creature or player. • Draw two cards, then discard two cards. • Exile the top two cards of your library. Until end of turn, you may play those cards. • Put a 3/1 red Elemental creature token with haste onto the battlefield. |
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life. 1/3
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Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn. 2/1
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
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Command the Flames
(rare)
Anowon's Trapweaver
(uncommon)
Malakir Backstabber
(uncommon)
Grotag Chieftain
(uncommon)
Animist's Invocation
(common)
Turtle Umbra
(common)
Malakir Adventurer
(common)
Dawnglare Ray
(common)
Sturdy Blade
(common)
Crocodile Umbra
(common)
Halimar Lieutenant
(common)
Guum Wilds Expedition
(common)
Claws of Valakut
(common)
Stoneforge Charm
(common)
Mountain
(basic)





