Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
![]() , : Put a 1/1 black Zombie creature token onto the battlefield tapped.
Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink. 3/4
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Equipped creature gets +3/+0 and has first strike.
Equip ![]() |
Defender
Other creatures you control with defender get +0/+2. 3/4
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Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kicker
![]()
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Kalastria Nullraiser
(rare)
Stoneforged Axe
(uncommon)
Affa Armorsmith
(uncommon)
Sea Gate Mystic
(uncommon)
Guardian of Fort Keff
(common)
Gyre Trap
(common)
Murasa Wall Guardian
(common)
Expedition Map
(common)
Return to Eternity
(common)
Vastwood Grove
(common)
Blade Rain Trap
(common)
Crocodile Umbra
(common)
Animist's Invocation
(common)
Grotag Battle Chant
(common)
Forest
(basic)



: Put a 1/1 black Zombie creature token onto the battlefield tapped.

