Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step. |
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
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Nomad Captain
(rare)
Nirkana Shadowstalker
(uncommon)
Utter Denial
(uncommon)
Awoken Might
(uncommon)
Expedition Map
(common)
Benthidrix Expedition
(common)
Lullmage's Decree
(common)
Dawnglare Ray
(common)
Joraga Cloak
(common)
Vastwood Grove
(common)
Hagra Tormentor
(common)
Cavern Surrakar
(common)
Murasa Wall Guardian
(common)
Claws of Valakut
(common)
Island
(basic)





, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
