Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn. 3/2
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Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Green creatures you control have protection from colorless.
![]() : Put a +1/+1 counter on target green creature. |
Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Kicker
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When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment. 2/2
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand. |
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Grotag Lizard-Rider
(rare)
Otherworldly Terror
(uncommon)
Halimar Stalwart
(uncommon)
Survivors' Shelter
(uncommon)
Halimar Lieutenant
(common)
Expedition Map
(common)
Joraga Elder
(common)
Sudden Gale
(common)
Ulamog's Destroyer
(common)
Spire Avalanche
(common)
Bloodbriar Trap
(common)
Makindi Trenches
(common)
Guardian of Fort Keff
(common)
Guum Wilds Expedition
(common)
Swamp
(basic)






, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
to your mana pool.