Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, haste, menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature. Whenever a creature dies, put a +1/+1 counter on Carnage Wallower. 8/7
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Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature. |
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
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Carnage Wallower
(rare)
Monstrosity's Wake
(uncommon)
Affa Armorsmith
(uncommon)
Hunter's Longbow
(uncommon)
Hedron Manipulator
(common)
Tidal Tactics
(common)
Bloodbriar Trap
(common)
Kor Shieldmate
(common)
Unstable Faults
(common)
Ensnaring Vines
(common)
Malakir Adventurer
(common)
Expedition Map
(common)
Skyfisher's Ropes
(common)
Blade Rain Trap
(common)
Island
(basic)




: Target Ally creature you control gains protection from the color of your choice until end of turn.
