Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
 U 
Instant
Target creature gets +2/+2 and gains flying and first strike until end of turn.
 U 
Instant – Trap
If one or more land cards are in your graveyard, you may pay {b}{b} rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated.
 U 
Instant
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
 C 
Creature – Human Cleric
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
 C 
Sorcery
Kicker {3}{r}
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
 C 
Instant – Trap
If you control a colorless nonartifact creature, you may sacrifice a creature and pay {b} rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.
 C 
Creature – Beast
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
Plains
 
 B 
Basic Land – Plains

Nomad Captain (rare)
Courageous Leap (uncommon)
Sinkhole Trap (uncommon)
Journeyer's Salvation (uncommon)
Disciple of Cosi (common)
Law of the Wild (common)
Sudden Gale (common)
Kabira Mystic (common)
Spire Avalanche (common)
Grotag Battle Chant (common)
Makindi Trenches (common)
Caravan Expedition (common)
Gyre Trap (common)
Skyfang Baloth (common)
Plains (basic)