Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Other Ally creatures you control have "
, : Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card. 1/4
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Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn. |
Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player. 2/4
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Flying, haste
4/4
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
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Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. : Add to your mana pool. |
Target colorless creature gets +2/+2 and gains trample until end of turn.
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Nomad's Journey
(common, foil)
Sea Gate Scholar
(rare)
Vampiric Instinct
(uncommon)
Unwavering Veteran
(uncommon)
Volcanic Dragon
(uncommon)
Ensnaring Vines
(common)
Akoum Ridgetreader
(common)
Ghet Assassin
(common)
Spell Pierce
(common)
Adventuring Gear
(common)
Magma Rift
(common)
Nomad's Journey
(common)
Tazeem Enclave
(common)
Otherworldly Strength
(common)
Mountain
(basic)

: Scry 1."



