Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Up to two target Equipments gain "Equip
" until end of turn.
-2: Exile target creature with converted mana cost less than or equal to the number of artifacts you control. -6: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library. 4
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Flying, haste
4/4
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Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch. 3/3
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Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
: Add to your mana pool. |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life. 1/1
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Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Nahiri, Hedron Sculptor
(mythic)
Volcanic Dragon
(uncommon)
Nirkana Shadowstalker
(uncommon)
Master of the Nest
(uncommon)
Fort Keff Survivors
(common)
Cavern Surrakar
(common)
Endless Hedron Field
(common)
Thunder Gap Expedition
(common)
Guul Draz Scorpion
(common)
Roilthrasher Serpent
(common)
Guardian of Fort Keff
(common)
Bloodstained Cudgel
(common)
Fort Keff Ironblade
(common)
Ensnaring Vines
(common)
Swamp
(basic)


" until end of turn.





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