Battle for Zendikar: Virtual Booster
| Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card.
2/4
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Flying
Protection from colorless Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
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Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
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Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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Jori En, Hedron Researcher
(rare)
Fury of the Wilds
(uncommon)
Monstrosity's Wake
(uncommon)
Vastwood Baloth
(uncommon)
Hedron-Threader Hawk
(common)
Dawnglare Ray
(common)
Unstable Faults
(common)
Tajuru Ranger
(common)
Hedron-Field Abomination
(common)
Swiftcurrent Trap
(common)
Lullmage's Decree
(common)
Bloodbriar Trap
(common)
Expedition Map
(common)
Naturalize
(common)
Mountain
(basic)








, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.