Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
 U 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
 U 
Creature – Vampire Shaman
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
2/2
 U 
Creature – Elf Warrior
Hexproof
{g}: Regenerate Joraga Survivalist.
2/2
 C 
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Sorcery
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
 C 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Creature – Surrakar
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Human Soldier
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
1/3
Plains
 
 B 
Basic Land – Plains

Oracle of Mul Daya (rare)
Sea Gate Elemental (uncommon)
Kalastria Noble (uncommon)
Joraga Survivalist (uncommon)
Hideous End (common)
Turtle Umbra (common)
Halimar Charm (common)
Goma Fada Wanderer (common)
Kitesail (common)
Claws of Valakut (common)
Joraga Cloak (common)
Surrakar Wanderer (common)
Hound Umbra (common)
Valiant Shield-Bearer (common)
Plains (basic)