Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin.
If a land would produce colored mana, it produces colorless mana instead. : Add to your mana pool.
Sacrifice Desolate Ruin: Add to your mana pool. |
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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Target creature gets +2/+2 and gains flying and first strike until end of turn.
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Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player. 2/4
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
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Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Desolate Ruin
(mythic)
Vent Elemental
(uncommon)
Courageous Leap
(uncommon)
Unwavering Veteran
(uncommon)
Weathered Wanderers
(common)
Fort Keff Survivors
(common)
Nest Invader
(common)
Kabira Mystic
(common)
Hedron Manipulator
(common)
Thirst for Blood
(common)
Lavastep Ambush
(common)
Akoum Spires
(common)
Tidal Tactics
(common)
Hagra Tormentor
(common)
Swamp
(basic)
: Add
to your mana pool.
to your mana pool.
