Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Merfolk Warrior
Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card.
3/3
 U 
Creature – Eldrazi
Trample
Faceless Obliterator attacks each turn if able.
8/8
 U 
Instant
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
 U 
Enchantment
{4}: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 C 
Creature – Merfolk Soldier
Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
 C 
Creature – Eldrazi
Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player.
9/7
 C 
Creature – Kor Soldier
Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 C 
Artifact – Equipment
Equipped creature gets +0/+3.
Equip {3}
Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
 C 
Sorcery
Kicker {3}{r}
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
 C 
Land
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn.
{t}: Add {g} to your mana pool.
 C 
Creature – Elf Shaman
Kicker {1}{g}
When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.
2/2
Swamp
 
 B 
Basic Land – Swamp

Enclave Sovereign (rare)
Faceless Obliterator (uncommon)
Utter Denial (uncommon)
Otherworldly Swarm (uncommon)
Malakir Adventurer (common)
Halimar Squadron (common)
Ulamog's Destroyer (common)
Kor Cliffwalker (common)
Claws of Valakut (common)
Evangel's Shield (common)
Spire Avalanche (common)
Sudden Gale (common)
Vastwood Grove (common)
Joraga Elder (common)
Swamp (basic)