Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink. 1/2
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You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card. |
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 2/2
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Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
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Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist 2/2
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
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Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip ![]() |
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Guul Draz Nightstalker
(rare)
Journeyer's Salvation
(uncommon)
Tuktuk Chargers
(uncommon)
Irikal Swiftclaw
(uncommon)
Expedition Map
(common)
Vampire's Bite
(common)
Grazing Gladehart
(common)
Makindi Lieutenant
(common)
Cavern Surrakar
(common)
Hagra Tormentor
(common)
Mindbreaker Monstrosity
(common)
Kazuul's Berserker
(common)
Jwar Isle Wayfinder
(common)
Sturdy Blade
(common)
Forest
(basic)




, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

