Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
 
 R 
Instant
Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies.
 U 
Sorcery
Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
 U 
Creature – Elf Scout
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
0/2
 C 
Artifact
{r}, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player.
"Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter
 C 
Creature – Scorpion
Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life.
1/1
 C 
Artifact – Equipment
Equipped creature gets +0/+3.
Equip {3}
Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
Swamp
 
 B 
Basic Land – Swamp

Spell Pierce (common, foil)
Command the Depths (rare)
Kazandu Fortress (uncommon)
Scout the Wilds (uncommon)
Tajuru Branchrunner (uncommon)
Bloodbriar Trap (common)
Fort Keff Ironblade (common)
Pile of Embers (common)
Guul Draz Scorpion (common)
Evangel's Shield (common)
Griffin Umbra (common)
Lullmage's Decree (common)
Disciple of Cosi (common)
Thunder Gap Expedition (common)
Swamp (basic)