Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw cards equal to the number of Merfolk you control.
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Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards. |
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk. 2/1
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
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Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
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When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."1/2
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Lore of the Depths
(rare)
Master of the Nest
(uncommon)
Sea Gate Ambush
(uncommon)
Coralhelm Warrior
(uncommon)
Halimar Charm
(common)
Mindbreaker Monstrosity
(common)
Adventuring Gear
(common)
Affa Piker
(common)
Kitesail
(common)
Valiant Shield-Bearer
(common)
Graypelt Hunter
(common)
Broodservant Null
(common)
Quicksand Trap
(common)
Hound Umbra
(common)
Mountain
(basic)



to your mana pool.
