Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library. • Put four +1/+1 counters on target creature. • Put two 1/1 green Elf creature tokens onto the battlefield. • Creatures you control get +2/+2 and gain trample until end of turn. |
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Creatures you control gain flying until end of turn.
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
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Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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Command the Wilds
(rare)
Sea Gate Elemental
(uncommon)
Malakir Backstabber
(uncommon)
Aerial Tactics
(uncommon)
Makindi Trenches
(common)
Fort Keff Ironblade
(common)
Turtle Umbra
(common)
Law of the Wild
(common)
Stoneforge Charm
(common)
Blade Rain Trap
(common)
Crocodile Umbra
(common)
Gyre Trap
(common)
Unstable Faults
(common)
Roilthrasher Serpent
(common)
Plains
(basic)





: Add
to your mana pool.
