Battle for Zendikar: Virtual Booster

Battle for Zendikar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Vampire Noble
Menace
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/2
 U 
Creature – Human Soldier
Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
2/3
 U 
Creature – Dragon
Flying, haste
4/4
 U 
Creature – Elemental
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
 C 
Creature – Bat
Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
 C 
Artifact
{3}, {t}: Tap target creature.
Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Kor Soldier
Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1
 C 
Creature – Elf Druid
{2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.
Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
 C 
Creature – Merfolk Soldier
Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Forest
 
 B 
Basic Land – Forest

Velian, Urnaav Bloodchief (rare)
Makindi Lieutenant (uncommon)
Volcanic Dragon (uncommon)
Vent Elemental (uncommon)
Bloodstained Cudgel (common)
Malakir Adventurer (common)
Spell Pierce (common)
Urnaav Screecher (common)
Skyfisher's Ropes (common)
Hound Umbra (common)
Kor Cliffwalker (common)
Mul Daya Animist (common)
Halimar Lieutenant (common)
Griffin Umbra (common)
Forest (basic)