Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
![]() , : Put a 1/1 black Zombie creature token onto the battlefield tapped.
Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink. 3/4
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Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature. |
Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add to your mana pool."2/4
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Defender
Other creatures you control with defender get +0/+2. 3/4
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool. |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. |
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
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Kalastria Nullraiser
(rare)
Hunter's Longbow
(uncommon)
Deathwake Drone
(uncommon)
Affa Armorsmith
(uncommon)
Hedron Manipulator
(common)
Makindi Trenches
(common)
Weathered Wanderers
(common)
Cavern Surrakar
(common)
Affa Piker
(common)
Law of the Wild
(common)
Thunder Gap Expedition
(common)
Mindbreaker Monstrosity
(common)
Guardian of Fort Keff
(common)
Hideous End
(common)
Mountain
(basic)



: Put a 1/1 black Zombie creature token onto the battlefield tapped.

