Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Contaminator Drone deals damage to a creature, put a contamination counter on that creature.
Whenever Contaminator Drone deals combat damage to a player, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield for each creature that player controls with a contamination counter on it. Those creatures have, "Sacrifice this creature: Add to your mana pool."2/4
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Trample
4/4
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Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
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Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Contaminator Drone
(rare)
Halimar Stalwart
(uncommon)
Bruiser Elemental
(uncommon)
Scout the Wilds
(uncommon)
Halimar Charm
(common)
Makindi Lieutenant
(common)
Fort Keff Ironblade
(common)
Tideforce Elemental
(common)
Graypelt Hunter
(common)
Adventuring Gear
(common)
Goma Fada Wanderer
(common)
Malakir Adventurer
(common)
Kitesail
(common)
Molten Ravager
(common)
Island
(basic)

to your mana pool."


