Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two—
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library. • Put four +1/+1 counters on target creature. • Put two 1/1 green Elf creature tokens onto the battlefield. • Creatures you control get +2/+2 and gain trample until end of turn. |
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn. 2/2
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Green creatures you control have protection from colorless.
![]() : Put a +1/+1 counter on target green creature. |
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield. |
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Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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If two or more creatures are attacking you, you may pay
![]() rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries. |
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Command the Wilds
(rare)
Vanquisher of Ancients
(uncommon)
Survivors' Shelter
(uncommon)
Sea Gate Elemental
(uncommon)
Caravan Expedition
(common)
Kazuul's Berserker
(common)
Naturalize
(common)
Swiftcurrent Trap
(common)
Kazandu Falcon
(common)
Fort Keff Ironblade
(common)
Quicksand Trap
(common)
Akoum Spires
(common)
Halimar Charm
(common)
Turtle Umbra
(common)
Island
(basic)










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