Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prowess
Other Merfolk creatures you control get +1/+1 and have prowess. 2/3
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Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield. • Add to your mana pool.
• Put a +1/+1 counter on target creature. 1/3
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch. 2/2
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Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add to your mana pool."2/4
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn. 1/3
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying. 1/1
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Lord of Halimar
(rare)
Sylvan Shaman
(uncommon)
Kalastria Noble
(uncommon)
Deathwake Drone
(uncommon)
Sudden Gale
(common)
Skyfisher's Ropes
(common)
Bloodstained Cudgel
(common)
Spire Avalanche
(common)
Valiant Shield-Bearer
(common)
Return to Eternity
(common)
Claws of Valakut
(common)
Dawnglare Ray
(common)
Ensnaring Vines
(common)
Guul Draz Aristocrat
(common)
Mountain
(basic)





: Tap target creature.