Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin.
If a land would produce colored mana, it produces colorless mana instead. : Add to your mana pool.
Sacrifice Desolate Ruin: Add to your mana pool. |
If one or more land cards are in your graveyard, you may pay
![]() rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated. |
Creatures you control gain flying until end of turn.
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Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
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Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn. : Add to your mana pool. |
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Desolate Ruin
(mythic)
Sinkhole Trap
(uncommon)
Aerial Tactics
(uncommon)
Malakir Backstabber
(uncommon)
Roilthrasher Serpent
(common)
Molten Ravager
(common)
Turntimber Expedition
(common)
Nomad's Journey
(common)
Hideous End
(common)
Vampire's Bite
(common)
Blade Rain Trap
(common)
Serpent Umbra
(common)
Animist's Invocation
(common)
Vastwood Grove
(common)
Mountain
(basic)
: Add
to your mana pool.
to your mana pool.

