Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eldrazi
Trample, haste, menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature.
Whenever a creature dies, put a +1/+1 counter on Carnage Wallower.
8/7
 U 
Sorcery
Each creature that's one or more colors gets -3/-3 until end of turn.
 U 
Creature – Vampire Shaman
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
2/2
 U 
Instant
As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player.
 C 
Sorcery
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
 C 
Instant
Kicker {u}
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
 C 
Artifact – Equipment
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
 C 
Creature – Vampire Noble
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
1/1
 C 
Creature – Human Soldier Ally
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.
1/1
 C 
Creature – Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Plains
 
 B 
Basic Land – Plains

Carnage Wallower (rare)
Shadow of the Titan (uncommon)
Kalastria Noble (uncommon)
Geomancer's Strike (uncommon)
Stoneforge Charm (common)
Return to Eternity (common)
Sturdy Blade (common)
Fort Keff Survivors (common)
Guul Draz Aristocrat (common)
Affa Piker (common)
Graypelt Hunter (common)
Unstable Faults (common)
Sudden Gale (common)
Turtle Umbra (common)
Plains (basic)