Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
 
 R 
Legendary Creature – Vampire Wizard
Flash, Lifelink
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
5/5
 U 
Instant
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
 U 
Creature – Vampire Shaman
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
2/2
 U 
Instant
Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
 C 
Creature – Human Nomad Ally
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
 C 
Instant
Target colorless creature gets +2/+2 and gains trample until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Instant
Kicker {1}{g}
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
 C 
Creature – Surrakar
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 C 
Land
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
{t}: Add {u} to your mana pool.
 C 
Instant
Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
Plains
 
 B 
Basic Land – Plains

Makindi Lieutenant (common, foil)
Anowon, Renowned Trapmage (rare)
Journeyer's Salvation (uncommon)
Kalastria Noble (uncommon)
Sea Gate Ambush (uncommon)
Weathered Wanderers (common)
Otherworldly Strength (common)
Crocodile Umbra (common)
Animist's Invocation (common)
Benthidrix Expedition (common)
Surrakar Wanderer (common)
Malakir Adventurer (common)
Tazeem Enclave (common)
Lavastep Ambush (common)
Plains (basic)