Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
Other Ally creatures you control get +1/+0 and have first strike. Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact. 4/3
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Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Each creature that's one or more colors gets -3/-3 until end of turn.
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If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat. |
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay . If you do, untap Roilthrasher Serpent.6/6
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Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
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Enchant creature
Enchanted creature gets +2/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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Akoum Forgemaster
(rare)
Sea Gate Elemental
(uncommon)
Utter Denial
(uncommon)
Shadow of the Titan
(uncommon)
Grappling Hook Trap
(common)
Affa Piker
(common)
Ensnaring Vines
(common)
Cavern Surrakar
(common)
Molten Ravager
(common)
Roilthrasher Serpent
(common)
Makindi Lieutenant
(common)
Akoum Spires
(common)
Hedron-Field Abomination
(common)
Turtle Umbra
(common)
Swamp
(basic)






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