Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 
 R 
Legendary Creature – Vampire Noble
Menace
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/2
 U 
Creature – Goblin Soldier
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
 U 
Creature – Griffin
Flying, Lifelink
3/2
 U 
Instant
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
 C 
Instant
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
 C 
Instant – Trap
If three or more creatures are attacking you, you may pay {3}{w} rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature.
 C 
Creature – Plant
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 C 
Sorcery
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
 C 
Artifact – Equipment
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
Plains
 
 B 
Basic Land – Plains

Bloodstained Cudgel (common, foil)
Velian, Urnaav Bloodchief (rare)
Tuktuk Chargers (uncommon)
Ondu Sentinel (uncommon)
Awoken Might (uncommon)
Nomad's Journey (common)
Blade Rain Trap (common)
Ensnaring Vines (common)
Tideforce Elemental (common)
Thirst for Blood (common)
Adventuring Gear (common)
Serpent Umbra (common)
Molten Ravager (common)
Akoum Spires (common)
Plains (basic)