Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike. : Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.4/3
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Return up to two target creatures to their owners' hands.
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Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
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Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
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Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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Target creature gains flying until end of turn.
Draw a card. Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
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Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
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Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.1/3
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First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player."Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter |
Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
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Tafol, Captain of the Guard
(rare)
Into the Void
(uncommon)
Scout the Wilds
(uncommon)
Sea Gate Mystic
(uncommon)
Malakir Adventurer
(common)
Sudden Gale
(common)
Nomad's Journey
(common)
Tajuru Ranger
(common)
Guardian of Fort Keff
(common)
Vampire's Bite
(common)
Pile of Embers
(common)
Animist's Invocation
(common)
Disciple of Cosi
(common)
Spire Avalanche
(common)
Forest
(basic)


: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.


