Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card. 3/3
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Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards. |
Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn. 2/1
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Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield. • Add to your mana pool.
• Put a +1/+1 counter on target creature. 1/3
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island. Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield. |
Flying
When Hedron-Field Abomination enters the battlefield, choose one— • Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add to your mana pool."
• Target player discards a card. 2/3
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Enclave Sovereign
(rare)
Sea Gate Ambush
(uncommon)
Grotag Chieftain
(uncommon)
Sylvan Shaman
(uncommon)
Affa Piker
(common)
Kor Shieldmate
(common)
Serpent Umbra
(common)
Animist's Invocation
(common)
Disciple of Cosi
(common)
Turntimber Expedition
(common)
Hound Umbra
(common)
Kitesail
(common)
Caravan Expedition
(common)
Hedron-Field Abomination
(common)
Island
(basic)






: Target Ally creature you control gains protection from the color of your choice until end of turn.
