Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for up to two lands and put those cards onto the battlefield tapped. Those lands are 4/4 Elemental creatures with trample. They're still lands.
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature. |
Return up to two target creatures to their owners' hands.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
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Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
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Defender
: Molten Ravager gets +1/+0 until end of turn.Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
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Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
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When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."1/2
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control. |
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn. : Add to your mana pool. |
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
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Ashaya's Call
(rare)
Fury of the Wilds
(uncommon)
Epicenter Hedron
(uncommon)
Into the Void
(uncommon)
Blade Rain Trap
(common)
Ensnaring Vines
(common)
Molten Ravager
(common)
Vastwood Guardian
(common)
Broodservant Null
(common)
Return to Eternity
(common)
Kor Shieldmate
(common)
Bloodbriar Trap
(common)
Tazeem Enclave
(common)
Gyre Trap
(common)
Plains
(basic)






: Target Ally creature you control gains protection from the color of your choice until end of turn.