Battle for Zendikar: Virtual Booster

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Limited Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
 
 R 
Legendary Creature – Vampire Rogue
Flying, Deathtouch
{3}{b}{b}, {t}: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.
{3}{u}{u}, {t}: Draw a card. If a creature died this turn, draw two cards instead.
3/5
 U 
Creature – Merfolk Warrior
Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
1/3
 U 
Enchantment
Green creatures you control have protection from colorless.
{2}{g}: Put a +1/+1 counter on target green creature.
 U 
Instant
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
 C 
Creature – Merfolk Scout Ally
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Vampire Assassin
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
 C 
Artifact – Equipment
Equipped creature gets +0/+3.
Equip {3}
Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
 C 
Sorcery
Kicker {3}{r}
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
 C 
Creature – Eldrazi Drone
Flying
When Hedron-Field Abomination enters the battlefield, choose one—
• Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
• Target player discards a card.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
 C 
Creature – Human Cleric
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
 C 
Sorcery
Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
Forest
 
 B 
Basic Land – Forest

Hedron Manipulator (common, foil)
Kalitas, Treacherous Bloodchief (rare)
Halimar Stalwart (uncommon)
Survivors' Shelter (uncommon)
Journeyer's Salvation (uncommon)
Jwar Isle Wayfinder (common)
Hound Umbra (common)
Ghet Assassin (common)
Evangel's Shield (common)
Spire Avalanche (common)
Hedron-Field Abomination (common)
Sturdy Blade (common)
Kabira Mystic (common)
Dawnglare Ray (common)
Forest (basic)