Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control get +3/+2 and gain protection from all colors until end of turn.
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Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card. 1/4
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Trample
Faceless Obliterator attacks each turn if able. 8/8
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Each creature that's one or more colors gets -3/-3 until end of turn.
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
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Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature. 1/5
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. |
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Merciless Assault
(rare)
Malakir Backstabber
(uncommon)
Faceless Obliterator
(uncommon)
Shadow of the Titan
(uncommon)
Gyre Trap
(common)
Murasa Wall Guardian
(common)
Kalastria Marshes
(common)
Guardian of Fort Keff
(common)
Fort Keff Survivors
(common)
Hedron Manipulator
(common)
Mul Daya Animist
(common)
Expedition Map
(common)
Grotag Battle Chant
(common)
Tidal Tactics
(common)
Swamp
(basic)




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