Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may play an additional land on each of your turns.
Play with the top card of your library revealed. You may play the top card of your library if it's a land card. 2/2
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Each creature that's one or more colors gets -3/-3 until end of turn.
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, Sacrifice a creature: Target player loses 2 life.1/2
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Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller. |
Haste
Kazuul's Berserker attacks each turn if able. Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
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If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player. 9/7
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
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Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
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Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Oracle of Mul Daya
(rare)
Shadow of the Titan
(uncommon)
Suicide Drone
(uncommon)
Vent Explosion
(uncommon)
Kazuul's Berserker
(common)
Gyre Trap
(common)
Mul Daya Animist
(common)
Ulamog's Destroyer
(common)
Kabira Mystic
(common)
Claws of Valakut
(common)
Skyfisher's Ropes
(common)
Ghet Assassin
(common)
Lullmage's Decree
(common)
Weathered Wanderers
(common)
Plains
(basic)





: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.

