Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn. 2/3
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Flying, haste
4/4
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Return up to two target creatures to their owners' hands.
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies. |
Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
![]() , : Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
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Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
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Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Equipped creature gets +1/+0 and has flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Vorik, Refugee Commander
(rare)
Volcanic Dragon
(uncommon)
Into the Void
(uncommon)
Kazandu Fortress
(uncommon)
Bloodstained Cudgel
(common)
Mul Daya Animist
(common)
Hedron Manipulator
(common)
Fort Keff Survivors
(common)
Grotag Battle Chant
(common)
Stoneforge Charm
(common)
Hideous End
(common)
Hound Umbra
(common)
Spell Pierce
(common)
Kitesail
(common)
Mountain
(basic)





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