Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may play an additional land on each of your turns.
Play with the top card of your library revealed. You may play the top card of your library if it's a land card. 2/2
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Each creature that's one or more colors gets -3/-3 until end of turn.
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Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead. |
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add to your mana pool.1/3
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Kicker
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Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. |
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
Kicker
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When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield. 2/2
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Enchant creature
Enchanted creature gets +2/+3 and has deathtouch. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Target colorless creature gets +2/+2 and gains trample until end of turn.
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Oracle of Mul Daya
(rare)
Shadow of the Titan
(uncommon)
Utter Denial
(uncommon)
Master of the Nest
(uncommon)
Joraga Cloak
(common)
Vampire's Bite
(common)
Turntimber Expedition
(common)
Kalastria Marshes
(common)
Gyre Trap
(common)
Halimar Squadron
(common)
Crocodile Umbra
(common)
Hound Umbra
(common)
Guardian of Fort Keff
(common)
Otherworldly Strength
(common)
Forest
(basic)





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