Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If you control a Vampire, you may pay
![]() rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life. |
Deathtouch
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn. 1/3
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Equipped creature gets +3/+0 and has first strike.
Equip ![]() |
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control. */*
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."2/2
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
If two or more creatures without flying are attacking you, you may pay
![]() rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn. |
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
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Bloodchief's Trap
(rare, foil)
Nirkana Mercenary
(rare)
Stoneforged Axe
(uncommon)
Sea Gate Elemental
(uncommon)
Vastwood Baloth
(uncommon)
Animist's Invocation
(common)
Hedron Manipulator
(common)
Griffin Umbra
(common)
Cavern Surrakar
(common)
Nest Invader
(common)
Grotag Torchbearer
(common)
Stoneforge Charm
(common)
Quicksand Trap
(common)
Akoum Spires
(common)
Swamp
(basic)






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