Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Volatile Hedron-Field enters the battlefield tapped.
Add or to your mana pool.
![]() : Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land. |
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
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Trample
Fury of the Wilds gets +1/+1 for each land you control. 1/1
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You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card. |
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn. • You gain 3 life. • Attach target Equipment you control to target creature you control. |
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Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
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Enchant creature
Enchanted creature gets +0/+1 and has hexproof. The Joraga value survival above all else, casting out those who are a threat to their nation.
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card. 10/8
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Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature. |
, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike. |
Choose one—
• Tap up to one target creature. • Put a 1/1 blue Merfolk creature token onto the battlefield. • Untap target land. |
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Volatile Hedron-Field
(rare)
Sea Gate Elemental
(uncommon)
Fury of the Wilds
(uncommon)
Journeyer's Salvation
(uncommon)
Stoneforge Charm
(common)
Tideforce Elemental
(common)
Joraga Cloak
(common)
Hagra Tormentor
(common)
Mindbreaker Monstrosity
(common)
Turntimber Expedition
(common)
Skyfisher's Ropes
(common)
Claws of Valakut
(common)
Halimar Charm
(common)
Magma Rift
(common)
Mountain
(basic)
Add
or
to your mana pool.




