Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors.
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
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Trample
Faceless Obliterator attacks each turn if able. 8/8
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Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Kicker
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Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature. |
, : Target Ally creature you control gains protection from the color of your choice until end of turn.0/1
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Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
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Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn. : Add to your mana pool. |
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
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Titan's Wrath
(rare)
Halimar Stalwart
(uncommon)
Vent Elemental
(uncommon)
Faceless Obliterator
(uncommon)
Adventuring Gear
(common)
Animist's Invocation
(common)
Kor Shieldmate
(common)
Bloodcrazed Minotaur
(common)
Return to Eternity
(common)
Guardian of Fort Keff
(common)
Kalastria Marshes
(common)
Malakir Adventurer
(common)
Magma Rift
(common)
Tidal Tactics
(common)
Swamp
(basic)



: Target Ally creature you control gains protection from the color of your choice until end of turn.