Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin.
If a land would produce colored mana, it produces colorless mana instead. : Add to your mana pool.
Sacrifice Desolate Ruin: Add to your mana pool. |
Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn. 3/3
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Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature. 1/3
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Return up to two target creatures to their owners' hands.
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Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
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If three or more creatures are attacking you, you may pay
![]() rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature. |
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn. 1/1
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Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
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Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.2/1
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
Kicker
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Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead. |
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Desolate Ruin
(mythic)
Felidar Ancient
(uncommon)
Halimar Stalwart
(uncommon)
Into the Void
(uncommon)
Law of the Wild
(common)
Blade Rain Trap
(common)
Cavern Surrakar
(common)
Kabira Mystic
(common)
Affa Piker
(common)
Hideous End
(common)
Halimar Lieutenant
(common)
Bloodstained Cudgel
(common)
Akoum Spires
(common)
Spire Avalanche
(common)
Island
(basic)
: Add
to your mana pool.
to your mana pool.


