Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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First Strike
Other Ally creatures you control get +1/+0 and have first strike. Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact. 4/3
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Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield. 2/2
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As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you. |
Hexproof
: Regenerate Joraga Survivalist.2/2
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Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn. 0/2
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Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool." |
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
Kicker
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Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked. |
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Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
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Defender
Whenever Kabira Mystic blocks, you gain 3 life. 3/3
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, : Tap target creature.Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
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Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn. 2/3
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Akoum Forgemaster
(rare)
Tuktuk Chargers
(uncommon)
Survivor's Ingenuity
(uncommon)
Joraga Survivalist
(uncommon)
Fort Keff Ironblade
(common)
Grotag Torchbearer
(common)
Growth Spasm
(common)
Weathered Wanderers
(common)
Spell Pierce
(common)
Dawnglare Ray
(common)
Hedron Manipulator
(common)
Kabira Mystic
(common)
Skyfisher's Ropes
(common)
Hagra Tormentor
(common)
Plains
(basic)





: Tap target creature.