Battle for Zendikar: Virtual Booster
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| Limited Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
When Destroyer of Worlds enters the battlefield, exile up to two target permanents. Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a land. 13/13
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Trample
4/4
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Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn. 3/3
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Creatures you control gain flying until end of turn.
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Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
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As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature. The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
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Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able. : Add to your mana pool. |
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors. |
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
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Counter target noncreature spell unless its controller pays
."There's a hole in your plan."
—Noyan Dar, Tazeem lullmage |
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Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it. 1/3
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Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card. |
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
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Equipped creature gets +3/+1 and attacks each turn if able.
Equip ![]() |
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Destroyer of Worlds
(rare)
Bruiser Elemental
(uncommon)
Felidar Ancient
(uncommon)
Aerial Tactics
(uncommon)
Naturalize
(common)
Magma Rift
(common)
Akoum Spires
(common)
Gyre Trap
(common)
Grotag Battle Chant
(common)
Spell Pierce
(common)
Fort Keff Survivors
(common)
Return to Eternity
(common)
Kazandu Falcon
(common)
Bloodstained Cudgel
(common)
Plains
(basic)





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