Battle for Zendikar
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Limited Archetypes |
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Trample
When Destroyer of Worlds enters the battlefield, exile up to two target permanents.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a land.
When Destroyer of Worlds enters the battlefield, exile up to two target permanents.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a land.
13/13
When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add
to your mana pool."
Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."

Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add

2/4
Trample
Faceless Obliterator attacks each turn if able.
Faceless Obliterator attacks each turn if able.
8/8
Creatures you control get +3/+2 and gain protection from all colors until end of turn.
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
10/8
Target colorless creature gets +2/+2 and gains trample until end of turn.
+1: Draw a card. Ugin, Ageless Dragon deals 2 damage to target creature or player.
0: Until end of turn, spells you cast are colorless.
-10: Exile up to three target permanents, then reveal cards from the top of your library until you reveal 3 permanent cards. Put those cards onto the battlefield and the rest on the bottom of your library in any order.
0: Until end of turn, spells you cast are colorless.
-10: Exile up to three target permanents, then reveal cards from the top of your library until you reveal 3 permanent cards. Put those cards onto the battlefield and the rest on the bottom of your library in any order.
7
Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player.
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player.
9/7
Indestructible, Trample
Ulamog, Faceless Obliterator can't be blocked except by four or more creatures.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors.
Ulamog, Faceless Obliterator can't be blocked except by four or more creatures.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors.
13/13
Defender
Other creatures you control with defender get +0/+2.
Other creatures you control with defender get +0/+2.
3/4
If two or more creatures are attacking you, you may pay 
rather than pay Ambush Trap's mana cost.
Put four 1/1 white Soldier creature tokens onto the battlefield.


Put four 1/1 white Soldier creature tokens onto the battlefield.
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
If three or more creatures are attacking you, you may pay 
rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature.


Blade Rain Trap deals 2 damage to each attacking creature.
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
Choose two—
• Destroy target attacking or blocking creature.
• Tap up to three target creatures.
• Put a 2/2 white Knight creature token onto the battlefield.
• Target creature gains first strike and lifelink until end of turn.
• Destroy target attacking or blocking creature.
• Tap up to three target creatures.
• Put a 2/2 white Knight creature token onto the battlefield.
• Target creature gains first strike and lifelink until end of turn.
Target creature gets +2/+2 and gains flying and first strike until end of turn.
Kicker 
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.


Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Landfall— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn.
Landfall— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn.
Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn.
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn.
3/3
Other Ally creatures you control get +1/+1.
Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn.
Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn.
2/4
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
+2: Tap target creature. You gain 2 life.
-2: Put two 2/2 white Knight creature tokens onto the battlefield.
-10: You get an emblem with, "Whenever a creature attacks you, put a 2/2 white Knight creature token onto the battlefield blocking that creature.
-2: Put two 2/2 white Knight creature tokens onto the battlefield.
-10: You get an emblem with, "Whenever a creature attacks you, put a 2/2 white Knight creature token onto the battlefield blocking that creature.
5
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
If you control a Kor creature, you may pay
rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.

Remove up to two target creatures from combat.
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
Flying
Protection from colorless
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
Defender
Other creatures you control with defender get +0/+1.
,
: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.
Other creatures you control with defender get +0/+1.


1/3
Kicker
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.

Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1


0/1
Flash, First Strike
: Target creature gains flying and first strike until end of turn.

2/2
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
+1: Up to two target Equipments gain "Equip
" until end of turn.
-2: Exile target creature with converted mana cost less than or equal to the number of artifacts you control.
-6: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library.

-2: Exile target creature with converted mana cost less than or equal to the number of artifacts you control.
-6: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library.
4
Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
Flying, Lifelink
3/2
If you control a Kor creature, you may pay 

rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls.
Put a 1/1 white Kor creature token onto the battlefield.



Tap each creature target player controls.
Put a 1/1 white Kor creature token onto the battlefield.
First Strike
Equip costs you pay that target Stoneforge Blademaster cost
less to cast.
Equip costs you pay that target Stoneforge Blademaster cost

2/2
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
1/3
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn.
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn.
2/2
Creatures you control gain flying until end of turn.
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
2/1
Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard.
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card.
Whenever another nontoken creature enters the battlefield under your control, draw a card.
3/3
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
Whenever Halimar Lieutenant deals combat damage to a player, you may pay
. If you do, draw a card.

2/1
Kicker 
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.


When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
Return up to two target creatures to their owners' hands.
+1: Draw a card.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
3
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
+1: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead.
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
5
Prowess
Other Merfolk creatures you control get +1/+1 and have prowess.
Other Merfolk creatures you control get +1/+1 and have prowess.
2/3
Draw cards equal to the number of Merfolk you control.
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
Kicker
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.

Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay
. If you do, untap Roilthrasher Serpent.
Landfall— Whenever a land enters the battlefield under your control, you may pay

6/6
Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
Draw two cards.
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
Other Ally creatures you control have "
,
: Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.


Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.
1/4
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Whenever Servant of Lorthos attacks, tap up to two target creatures you don't control. Those creatures don't untap during their controllers' next untap steps.
2/2
Counter target noncreature spell unless its controller pays
.

"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
—Noyan Dar, Tazeem lullmage
Flying
Steppe Drake can only block creatures with flying.
Steppe Drake can only block creatures with flying.
3/3
Target creature gains flying until end of turn.
Draw a card.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
If two or more creatures are attacking you, you may pay 
rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.


Put up to two target creatures on top of their owners' libraries.
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
Landfall— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents.
3/4
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
If you control a Vampire, you may pay 
rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life.


Target opponent loses 1 life for each attacking creature that player controls and you gain that much life.
When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."

1/2
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
Choose two—
• Destroy target creature.
• Return target creature card from your graveyard to your hand.
• Creatures you control gain deathtouch until end of turn.
• Target player's life total becomes 10.
• Destroy target creature.
• Return target creature card from your graveyard to your hand.
• Creatures you control gain deathtouch until end of turn.
• Target player's life total becomes 10.
Whenever Contaminator Drone deals damage to a creature, put a contamination counter on that creature.
Whenever Contaminator Drone deals combat damage to a player, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield for each creature that player controls with a contamination counter on it. Those creatures have, "Sacrifice this creature: Add
to your mana pool."
Whenever Contaminator Drone deals combat damage to a player, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield for each creature that player controls with a contamination counter on it. Those creatures have, "Sacrifice this creature: Add

2/4
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add
to your mana pool."
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add

2/4
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
1/1
Deathtouch
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink.
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink.
1/2
Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life.
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life.
1/1
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
If you control a colorless nonartifact creature, you may sacrifice a creature and pay
rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.

Target player sacrifices an attacking creature that's one or more colors.
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
Flying
When Hedron-Field Abomination enters the battlefield, choose one—
• Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."
• Target player discards a card.
When Hedron-Field Abomination enters the battlefield, choose one—
• Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add

• Target player discards a card.
2/3
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
2/2
Lifelink

,
: Put a 1/1 black Zombie creature token onto the battlefield tapped.
Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink.



Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink.
3/4
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
Deathtouch
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn.
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn.
1/3
+1: Target player loses 1 life.
-3: Destroy target creature. Its controller loses 1 life.
-6: Each player sacrifices all creatures he or she controls.
-3: Destroy target creature. Its controller loses 1 life.
-6: Each player sacrifices all creatures he or she controls.
4
Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."

Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
If two or more creatures without flying are attacking you, you may pay 
rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.


Each attacking creature without flying gets -1/-2 until end of turn.
Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
2/2
Each creature that's one or more colors gets -3/-3 until end of turn.
If one or more land cards are in your graveyard, you may pay 
rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated.


Destroy target creature. It can't be regenerated.
Destroy target creature. That creature's controller loses 2 life and you gain 2 life.
+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: Target opponent loses 3 life and you gain 3 life.
-6: Each opponent loses 10 life and you gain life equal to the total life gained this way.
-2: Target opponent loses 3 life and you gain 3 life.
-6: Each opponent loses 10 life and you gain life equal to the total life gained this way.
4

1/2
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors.
Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life.
Whenever Ulamog's Tormentor attacks, each player loses 2 life.
5/4
Kicker
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.

Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
Kicker 
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.


Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.
1/1
First Strike
Other Ally creatures you control get +1/+0 and have first strike.
Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact.
Other Ally creatures you control get +1/+0 and have first strike.
Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact.
4/3
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
Defender
Each creature you control with defender has, "
: This creature deals 2 damage to target attacking creature."
Each creature you control with defender has, "

2/5
If three or more creatures with power 2 or less are attacking you, you may pay
rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.

Bloodbriar Trap deals 1 damage to each creature you don't control.
Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Choose two—
• Command the Flames deals 2 damage to target creature or player.
• Draw two cards, then discard two cards.
• Exile the top two cards of your library. Until end of turn, you may play those cards.
• Put a 3/1 red Elemental creature token with haste onto the battlefield.
• Command the Flames deals 2 damage to target creature or player.
• Draw two cards, then discard two cards.
• Exile the top two cards of your library. Until end of turn, you may play those cards.
• Put a 3/1 red Elemental creature token with haste onto the battlefield.
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
0/2
As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player.
Geomancer's Strike deals 4 damage to target creature or player.
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn.
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn.
2/1
Other Goblin creatures you control get +1/+1.
Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player.
Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player.
2/2
Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
3/2
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Defender
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
5/5
Haste
Kazuul's Berserker attacks each turn if able.
Kazuul's Berserker attacks each turn if able.
Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Magma Rift deals 5 damage to target creature.
The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
Magmatic Awakening deals 5 damage to target creature or player. Until end of turn, lands you control become 3/1 red Elemental creatures with haste.
Defender
: Molten Ravager gets +1/+0 until end of turn.

Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
1/5
Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller.
Haste
: Shatterskull Manticore deals 1 damage to target creature or player.
Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead.

Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead.
4/4
Kicker 
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.


Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
Haste
Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step.
Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step.
4/3
As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller.
Flying, haste
4/4
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
1/1
Kicker 
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.


Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.
Search your library for up to two lands and put those cards onto the battlefield tapped. Those lands are 4/4 Elemental creatures with trample. They're still lands.
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact or enchantment, then put a +1/+1 counter on Bramblecrush Elemental.
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact or enchantment, then put a +1/+1 counter on Bramblecrush Elemental.
4/4
Trample
4/4
Choose two—
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library.
• Put four +1/+1 counters on target creature.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Creatures you control get +2/+2 and gain trample until end of turn.
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library.
• Put four +1/+1 counters on target creature.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Creatures you control get +2/+2 and gain trample until end of turn.
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
Protection from colorless
3/3
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
—Yon Basrel, Oran-Rief survivalist
2/2
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."

Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
Kicker 
When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.


When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.
2/2
Hexproof
: Regenerate Joraga Survivalist.

2/2
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.



Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add
to your mana pool."

2/2
+1: Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
-2: Search your library for a card called Ashaya, Zendikar's Protector and put it onto the battlefield, then shuffle your library.
-7: Lands you control become 6/6 green Elemental creatures with trample. They're still lands.
-2: Search your library for a card called Ashaya, Zendikar's Protector and put it onto the battlefield, then shuffle your library.
-7: Lands you control become 6/6 green Elemental creatures with trample. They're still lands.
4
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield, then put a +1/+1 counter on Oran-Rief Archdruid.
1/3
Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact and put a +1/+1 counter on Oran-Rief Colossus.
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact and put a +1/+1 counter on Oran-Rief Colossus.
6/5
Hexproof, Indestructible
You can't cast spells that are one or more colors.
You can't cast spells that are one or more colors.
8/8


Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
Green creatures you control have protection from colorless.

: Put a +1/+1 counter on target green creature.


Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
Hexproof
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
3/4
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add
to your mana pool.

1/3
Trample
When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures.
When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures.
5/5
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control.
Vastwood Baloth's power and toughness are each equal to the number of lands you control.
*/*
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
2/3
First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
2/3
Flying, Deathtouch


,
: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.


,
: Draw a card. If a creature died this turn, draw two cards instead.








3/5
Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card.
When Malakir Backstabber enters the battlefield, each opponent discards a card.
1/4
Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/3
Menace
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/2
Trample, Haste


: Destroy target colorless nonland permanent.
Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.



Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.
5/5
Trample
Fury of the Wilds gets +1/+1 for each land you control.
Fury of the Wilds gets +1/+1 for each land you control.
1/1
Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
2/4
Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield.
• Add
to your mana pool.
• Put a +1/+1 counter on target creature.
• Put a 1/1 green Elf creature token onto the battlefield.
• Add

• Put a +1/+1 counter on target creature.
1/3
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
1/3
Flash, Lifelink
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
5/5
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add
to your mana pool.
Whenever you sacrifice a creature, add

1/3
Omnath, the Corrupted gets +1/+1 for each colorless mana in your mana pool.
: Put a 0/1 Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool." Spend only colorless mana to activate this ability.


2/2
Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card.
2/4
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5




Whenever a player casts a spell, untap Guloth.
4/3
Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
1/3
Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike.
: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.
Other creatures you control with defender get +1/+1 and have first strike.

4/3
Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
2/4
Flash, First Strike, Lifelink, Haste, Trample
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost.
Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game.
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost.
Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game.
6/6
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Equipped creature gets +3/+1 and attacks each turn if able.
Equip
Equip


Equipped creature gets +0/+3.
Equip
Equip

Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.


Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature.
Equipped creature gets +1/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip



"Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter
—Zurdi, goblin shortcutter


Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
Equipped creature gets +3/+0 and has first strike.
Equip
Equip

Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip
Equip

Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead.
Equip
Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead.
Equip

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip

Abandoned Outpost enters the battlefield tapped.
: Add
or
to your mana pool.


: Abandoned Outpost becomes a 3/4 white and black Elemental creature with lifelink until end of turn. It's still a land.






Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
: Add
to your mana pool.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.


Landfall — Whenever a land enters the battlefield under your control, add one mana of any color to your mana pool and you gain 1 life.
Bloodbriar Thicket enters the battlefield tapped.
: Add
or
to your mana pool.


: Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land.






Corrupted Expanse enters the battlefield tapped.
: Add
to your mana pool. Spend this mana only to cast colorless spells and activate abilities of nonland colorless permanents.
: Corrupted Expanse becomes an 8/8 colorless Eldrazi creature with trample and indestructible until end of turn. It's still a land.



When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin.
If a land would produce colored mana, it produces colorless mana instead.
: Add
to your mana pool.
Sacrifice Desolate Ruin: Add
to your mana pool.
If a land would produce colored mana, it produces colorless mana instead.


Sacrifice Desolate Ruin: Add

Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add
to your mana pool."
: Add
to your mana pool.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add



Grove of Mysteries enters the battlefield tapped.
: Add
or
to your mana pool.


: Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land.






Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
: Add
to your mana pool.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.





Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
: Add
to your mana pool.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.


Sea Gate Fortress enters the battlefield tapped.
: Add
or
to your mana pool.


: Sea Gate Fortress becomes a 2/2 blue and red Elemental creature with flying and haste until end of turn. It's still a land.






Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
: Add
to your mana pool.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.


Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn.
: Add
to your mana pool.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn.


Volatile Hedron-Field enters the battlefield tapped.
Add
or
to your mana pool.

: Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land.





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Limited Archetypes |
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature.
Whenever a creature dies, put a +1/+1 counter on Carnage Wallower.
2016-03-16 03:17:41 by KeresAcheron