Battle for Zendikar

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 R 
Creature – Eldrazi
Trample, haste, menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a creature.
Whenever a creature dies, put a +1/+1 counter on Carnage Wallower.
8/7
 R 
Creature – Eldrazi
Trample
When Destroyer of Worlds enters the battlefield, exile up to two target permanents.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices a land.
13/13
 U 
Creature – Eldrazi
When Eldrazi Slavedriver enters the battlefield, put X 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. Those creatures have "Sacrifice this creature" Add {1} to your mana pool."
Otherworldly— Whenever a player casts a spell that's one or more colors, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
2/4
 U 
Creature – Eldrazi
Trample
Faceless Obliterator attacks each turn if able.
8/8
 R 
Instant
Creatures you control get +3/+2 and gain protection from all colors until end of turn.
 C 
Creature – Eldrazi
Menace
Otherworldly— Whenever a player casts a spell that's one or more colors, that player discards a card.
10/8
 C 
Instant
Target colorless creature gets +2/+2 and gains trample until end of turn.
 M 
Planeswalker – Ugin
+1: Draw a card. Ugin, Ageless Dragon deals 2 damage to target creature or player.
0: Until end of turn, spells you cast are colorless.
-10: Exile up to three target permanents, then reveal cards from the top of your library until you reveal 3 permanent cards. Put those cards onto the battlefield and the rest on the bottom of your library in any order.
7
 C 
Creature – Eldrazi
Trample
Otherworldly— Whenever a player casts a spell that's one or more colors, Ulamog's Destroyer deals 1 damage to that player.
9/7
 M 
Legendary Creature – Eldrazi
Indestructible, Trample
Ulamog, Faceless Obliterator can't be blocked except by four or more creatures.
Otherworldly— Whenever a player casts a spell that's one or more colors, that player sacrifices each nonland permanent that player controls that's one or more colors.
13/13
 U 
Creature – Kor Artificer
Defender
Other creatures you control with defender get +0/+2.
3/4
 R 
Instant
If two or more creatures are attacking you, you may pay {2}{w} rather than pay Ambush Trap's mana cost.
Put four 1/1 white Soldier creature tokens onto the battlefield.
 R 
Creature – Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
 C 
Instant – Trap
If three or more creatures are attacking you, you may pay {3}{w} rather than pay Blade Rain Trap's mana cost.
Blade Rain Trap deals 2 damage to each attacking creature.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Caravan Expedition.
Remove three quest counters from Caravan Expedition and sacrifice it: Put three 1/1 white Kor creature tokens onto the battlefield.
 R 
Instant
Choose two—
• Destroy target attacking or blocking creature.
• Tap up to three target creatures.
• Put a 2/2 white Knight creature token onto the battlefield.
• Target creature gains first strike and lifelink until end of turn.
 U 
Instant
Target creature gets +2/+2 and gains flying and first strike until end of turn.
 C 
Sorcery
Kicker {w}{w}
Exile target artifact or creature. Its controller gains 5 life unless Dawnglare Ray was kicked.
 R 
Instant
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Landfall— If a land entered the battlefield under your control this turn, creatures you control gain indestructible until end of turn.
 U 
Creature – Cat
Lifelink
Landfall— Whenever a land enters the battlefield under your control, Felidar Ancient gets +1/+2 until end of turn.
3/3
 R 
Creature – Human Soldier Ally
Other Ally creatures you control get +1/+1.
Whenever Fort Keff Shieldmate or another Ally enters the battlefield under your control, Ally creatures you control gain first strike and lifelink until end of turn.
2/4
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Survivors blocks, put a +1/+1 counter on it.
1/3
 M 
Planeswalker – Gideon
+2: Tap target creature. You gain 2 life.
-2: Put two 2/2 white Knight creature tokens onto the battlefield.
-10: You get an emblem with, "Whenever a creature attacks you, put a 2/2 white Knight creature token onto the battlefield blocking that creature.
5
 C 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, Gomo Fada Wanderer gets +1/+1 until end of turn.
1/1
 C 
Instant – Trap
If you control a Kor creature, you may pay {w} rather than pay Grappling Hook Trap's mana cost.
Remove up to two target creatures from combat.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has flying and vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 C 
Creature – Human Soldier
First strike, defender
Fort Keff, a camp with its back to the wall of a great canyon, was the safest haven in all of Akoum until it was destroyed by the brood of Emrakul.
3/2
 C 
Creature – Griffin
Flying
Protection from colorless
Swift birds of prey are often seen flying through the hedron-filled trenches of Makindi, snatching up the unsuspecting rabbit, lizard, or goblin.
1/1
 U 
Creature – Cat
Landfall— Whenever a land enters the battlefield under your control, Irikal Swiftclaw gets +1/+1 and gains lifelink until end of turn.
2/2
 U 
Instant
You gain X life, where X is twice the number of lands you control.
Landfall— If a land entered the battlefield under your control this turn, draw a card.
 C 
Creature – Human Cleric
Defender
Whenever Kabira Mystic blocks, you gain 3 life.
3/3
 C 
Creature – Bird
Flying
Noble falcons patrol the steppes and plateaus of Kazandu, keeping a watchful eye on the monstrosities that grow restless below.
2/2
 R 
Creature – Human Soldier
Defender
Other creatures you control with defender get +0/+1.
{w}, {t}: Target creature with defender can attack this turn as though it didn't have defender. That creature gets +1/+1 and gains first strike and vigilance until end of turn.
1/3
 C 
Creature – Kor Soldier
Kicker {w}
Mountainwalk
When Kor Cliffwalker enters the battlefield, if it was kicked, put a 1/1 white Kor creature token with mountainwalk onto the battlefield.
1/1
 C 
Creature – Kor Soldier Ally
{w}, {t}: Target Ally creature you control gains protection from the color of your choice until end of turn.
0/1
 R 
Creature – Kor Soldier
Flash, First Strike
{w}: Target creature gains flying and first strike until end of turn.
2/2
 C 
Creature – Human Soldier Ally
Whenever Makindi Lieutenant or another Ally enters the battlefield under your control, target Ally creature gets +1/+1 and gains first strike until end of turn.
1/2
 M 
Planeswalker – Nahiri
+1: Up to two target Equipments gain "Equip {0}" until end of turn.
-2: Exile target creature with converted mana cost less than or equal to the number of artifacts you control.
-6: Search your library for up to two Equipment cards and put them onto the battlefield, then shuffle your library.
4
 R 
Creature – Kor Nomad
Landfall— Whenever a land enters the battlefield under your control, put two 1/1 white Kor creature tokens onto the battlefield.
1/1
 C 
Instant
Search your library for a basic Plains card and put it into your hand. If you control an untapped land, you gain 2 life.
 U 
Creature – Griffin
Flying, Lifelink
3/2
 U 
Instant – Trap
If you control a Kor creature, you may pay {1}{w}{w} rather than pay Skyfisher's Trap's mana cost.
Tap each creature target player controls.
Put a 1/1 white Kor creature token onto the battlefield.
 U 
Creature – Kor Artificer
First Strike
Equip costs you pay that target Stoneforge Blademaster cost {1} less to cast.
2/2
 C 
Sorcery
Choose one—
• Target equipped creature gets +1/+1 and gains first strike until end of turn.
• You gain 3 life.
• Attach target Equipment you control to target creature you control.
 C 
Creature – Human Soldier
Flash, defender
When Valiant Shield-Bearer enters the battlefield, target creature with defender gets +1/+1 until end of turn.
1/3
 U 
Creature – Human Soldier Ally
First Strike
Whenever Vanquisher of Ancients or another Ally enters the battlefield under your control, Ally creature you control gain first strike until end of turn.
2/2
 U 
Instant
Creatures you control gain flying until end of turn.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Benthidrix Expedition.
Remove three quest counters from Benthidrix Expedition and sacrifice it: Tap up to three target creatures. Those creatures don't untap during their controllers' next untap step.
 R 
Instant
Choose two—
• Put a 6/6 blue Leviathan creature token onto the battlefield.
• Creatures you control gain flying and islandwalk until end of turn.
• Until end of turn, all nonbasic lands are Islands.
• Draw two cards card.
 U 
Creature – Merfolk Warrior
Prowess
When Coralhelm Warrior enters the battlefield, draw a card if you control another Merfolk.
2/1
 R 
Instant
Counter target spell. If you have less life than that spell's controller, that player puts the top ten cards of his or her library into his or her graveyard.
 C 
Creature – Merfolk Wizard
Whenever you cast an instant or sorcery spell, Disciple of Cosi gets +1/+1 until end of turn.
2/2
 R 
Creature – Merfolk Warrior
Islandwalk
Whenever another nontoken creature enters the battlefield under your control, draw a card.
3/3
 C 
Sorcery
Choose one—
• Tap up to one target creature.
• Put a 1/1 blue Merfolk creature token onto the battlefield.
• Untap target land.
 C 
Creature – Merfolk Soldier
Whenever Halimar Lieutenant deals combat damage to a player, you may pay {1}. If you do, draw a card.
2/1
 C 
Creature – Merfolk Soldier
Kicker {1}{u}
When Halimar Squadron enters the battlefield, if it was kicked, put two 1/1 blue Merfolk creature tokens onto the battlefield.
2/2
 U 
Creature – Jellyfish
Flying, Defender
Deadly fungi are not the only peril to those who explore the hilltops of the Tangled Vale.
2/3
 C 
Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, you may tap or untap target basic land.
1/2
 U 
Sorcery
Return up to two target creatures to their owners' hands.
 M 
Planeswalker – Jace
+1: Draw a card.
-3: Scry 4, then draw two cards.
-7: Scry X, where X is the number of cards in your library.
3
 C 
Creature – Merfolk Scout Ally
Whenever Jwar Isle Wayfinder or another Ally enters the battlefield under your control, look at the top card of your library. If it's an Island, you may reveal it and put it into your hand.
1/2
 M 
Planeswalker – Kiora
+1: Until your next turn, creatures your opponents control get -2/-0. If you control a blue creature with power 6 or greater, those creatures get -3/-0 instead.
-3: Search your library for a blue creature card and put it onto the battlefield tapped, then shuffle your library.
-7: You get an emblem with, "Creatures you control have flying and islandwalk" and "Nonbasic lands are Islands."
5
 R 
Creature – Merfolk Warrior
Prowess
Other Merfolk creatures you control get +1/+1 and have prowess.
2/3
 R 
Sorcery
Draw cards equal to the number of Merfolk you control.
 U 
Sorcery
Draw two cards.
Landfall— If a land entered the battlefield under your control this turn, scry 1.
 C 
Instant
Counter target spell. Put a 1/1 blue Merfolk creature token onto the battlefield.
The lullmages of Tazeem never waste an opportunity to train a younger merfolk in the art of denial.
 C 
Instant
Kicker {u}
Return target creature to its owner's hand. If Return to Eternity was kicked, draw a card.
 C 
Creature – Serpent
Roilthrasher Serpent enters the battlefield tapped and doesn't untap during your untap step.
Landfall— Whenever a land enters the battlefield under your control, you may pay {1}. If you do, untap Roilthrasher Serpent.
6/6
 U 
Instant
Put two 1/1 blue Merfolk creature tokens onto the battlefield.
Draw two cards.
 U 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap target creature.
2/5
 R 
Creature – Merfolk Wizard Ally
Other Ally creatures you control have "{u}, {t}: Scry 1."
Whenever Sea Gate Scholar or another Ally enters the battlefield under your control, draw a card.
1/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5 and can't attack unless defending player controls an Island.
Totem Armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 R 
Creature – Merfolk Shaman
Whenever Servant of Lorthos attacks, tap up to two target creatures you don't control. Those creatures don't untap during their controllers' next untap steps.
2/2
 C 
Instant
Counter target noncreature spell unless its controller pays {2}.
"There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
 U 
Creature – Drake
Flying
Steppe Drake can only block creatures with flying.
3/3
 C 
Instant
Target creature gains flying until end of turn.
Draw a card.
Often, violent gales and storms are attributed to the Roil, but the merfolk of Tazeem believe them to be the meddling of Cosi, the god of trickery.
 C 
Creature – Surrakar
When Surrakar Wanderer enters the battlefield, scry 1.
Even brave adventuring groups know to steer cleer of the limestone hills of Bala Ged.
1/2
 C 
Instant – Trap
If two or more creatures are attacking you, you may pay {4}{u} rather than pay Swiftcurrent Trap's mana cost.
Put up to two target creatures on top of their owners' libraries.
 C 
Instant
Up to two target creatures each get -3/-0 until end of turn.
Merfolk of the Sea Gate, the largest city in the Halimar Sea, constantly find new ways of defending their home against frequent attacks from drakes and other monstrosities.
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to one target non-Island land.
3/2
 R 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, tap up to two target permanents, then untap up to two target permanents.
3/4
 U 
Instant
Counter target spell.
Landfall— If a land entered the battlefield under your control this turn, exile that spell instead.
 R 
Instant
If you control a Vampire, you may pay {1}{b} rather than pay Bloodchief's Trap's mana cost.
Target opponent loses 1 life for each attacking creature that player controls and you gain that much life.
 C 
Creature – Zombie
When Broodservant Null enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
1/2
 C 
Creature – Zombie Surrakar
Whenever Cavern Surrakar blocks, it gets +2/+2 until end of turn.
Kor adventurers say that a vast tunnel system lies under the wilds of Bala Ged, but if such tunnels do exist, they remain unexplored due to the surrakar who dwell in the caverns of the Guum Wilds
2/1
 R 
Instant
Choose two—
• Destroy target creature.
• Return target creature card from your graveyard to your hand.
• Creatures you control gain deathtouch until end of turn.
• Target player's life total becomes 10.
 R 
Creature – Eldrazi Drone
Whenever Contaminator Drone deals damage to a creature, put a contamination counter on that creature.
Whenever Contaminator Drone deals combat damage to a player, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield for each creature that player controls with a contamination counter on it. Those creatures have, "Sacrifice this creature: Add {1} to your mana pool."
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+3 and has deathtouch.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 U 
Creature – Eldrazi Drone
Deathtouch
Whenever another nontoken creature dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield unless any player sacrifices a permanent. That creature has "Sacrifice this creature: Add {1} to your mana pool."
2/4
 C 
Creature – Vampire Assassin
Bloodscent— As long as an opponent has 10 or less life, Ghet Assassin gets +1/+1 and has lifelink and deathtouch.
2/1
 C 
Creature – Vampire Noble
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Aristocrat gets +1/+0 and has flying.
1/1
 R 
Creature – Vampire Rogue
Deathtouch
Bloodscent— As long as an opponent has 10 or less life, Guul Draz Nightstalker gets +3/+2 and has lifelink.
1/2
 C 
Creature – Scorpion
Deathtouch
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Bala Ged Scorpion. If you do, target player loses 2 life.
1/1
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Guum Wilds Expedition.
Remove two quest counters from Guum Wilds Expedition and sacrifice it: Return up to one target creature or land card from your graveyard to your hand.
 C 
Instant – Trap
If you control a colorless nonartifact creature, you may sacrifice a creature and pay {b} rather than pay Gyre Trap's mana cost.
Target player sacrifices an attacking creature that's one or more colors.
 C 
Creature – Horror
Flying
Landfall— Whenever a land enters the battlefield under your control, if that land is a Swamp, Hagra Shade gets +1/+1 until end of turn.
2/3
 C 
Creature – Eldrazi Drone
Flying
When Hedron-Field Abomination enters the battlefield, choose one—
• Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
• Target player discards a card.
2/3
 C 
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Legends still tell of the day explorers found murdered kor strewn about Thunder Gap, many hanging from their own hooked ropes.
 U 
Creature – Vampire Shaman
Lifelink
Bloodscent— As long as an opponent has 10 or less life, Kalastria Noble gets +1/+1 and has deathtouch.
2/2
 R 
Creature – Vampire Wizard
Lifelink
{1}{b}, {t}: Put a 1/1 black Zombie creature token onto the battlefield tapped.
Bloodscent— As long as an opponent has 10 or less life, Zombie creatures you control get +1/+1 and have lifelink.
3/4
 C 
Creature – Vampire Warrior Ally
Bloodscent— Whenever Malakir Adventurer or another Ally enters the battlefield under your control, if an opponent has 10 or less life, up to one target Ally creature you control gets +1/+1 and gains menace until end of turn.
3/2
 R 
Creature – Vampire Rogue Ally
Deathtouch
Whenever Nirkana Mercenary or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 and gain deathtouch until end of turn.
1/3
 M 
Planeswalker – Nixilis
+1: Target player loses 1 life.
-3: Destroy target creature. Its controller loses 1 life.
-6: Each player sacrifices all creatures he or she controls.
4
 C 
Sorcery
Target creature that's one or more colors gets -3/-3 until end of turn. When that creature dies this turn, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 U 
Sorcery
Target player discards two cards unless that player discards a nonland, nonartifact colorless card.
 C 
Instant – Trap
If two or more creatures without flying are attacking you, you may pay {4}{b} rather than pay Quicksand Trap's mana cost.
Each attacking creature without flying gets -1/-2 until end of turn.
 U 
Creature – Zombie Berserker
Menace
Whenever Ravaging Null becomes blocked by a creature, that creature gets -1/-1 until end of turn.
2/2
 U 
Sorcery
Each creature that's one or more colors gets -3/-3 until end of turn.
 U 
Instant – Trap
If one or more land cards are in your graveyard, you may pay {b}{b} rather than pay Sinkhole Trap's mana cost.
Destroy target creature. It can't be regenerated.
 R 
Instant
Destroy target creature. That creature's controller loses 2 life and you gain 2 life.
 M 
Planeswalker – Sorin
+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: Target opponent loses 3 life and you gain 3 life.
-6: Each opponent loses 10 life and you gain life equal to the total life gained this way.
4
 U 
Creature – Eldrazi Drone
{b}, Sacrifice a creature: Target player loses 2 life.
1/2
 C 
Sorcery
Target player loses 3 life and you gain 3 life. If you control a Vampire, instead that player loses 4 life and you gain 4 life.
 R 
Sorcery
Each player who controls a creature that's one or more colors loses 4 life, then destroy each creature that's one or more colors.
 U 
Creature – Demon
Flying
Whenever Ulamog's Tormentor attacks, each player loses 2 life.
5/4
 C 
Creature – Bat
Kicker {b}
Flying
When Urnaav Screecher enters the battlefield, if it was kicked, target opponent discards a card.
1/2
 C 
Instant
Kicker {2}{b}
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
 U 
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Bloodscent— If an opponent has 10 or less life, that creature also gains flying and deathtouch until end of turn.
 C 
Creature – Human Soldier Ally
Haste
Whenever Affa Piker or another Ally enters the battlefield under your control, target Ally creature gets +1/+0 until end of turn.
1/1
 R 
Creature – Human Artificer Ally
First Strike
Other Ally creatures you control get +1/+0 and have first strike.
Whenever Akoum Forgemaster or another Ally enters the battlefield under your control, that creature gains haste until end of turn if you control an artifact.
4/3
 C 
Creature – Elemental
Trample
The Lavastep goblins are industrious, and their knowledge of the volcanic activity of Akoum was not easily obtained.
6/4
 U 
Creature – Human Artificer
Defender
Each creature you control with defender has, "{t}: This creature deals 2 damage to target attacking creature."
2/5
 C 
Instant – Trap
If three or more creatures with power 2 or less are attacking you, you may pay {r} rather than pay Bloodbriar Trap's mana cost.
Bloodbriar Trap deals 1 damage to each creature you don't control.
 C 
Creature – Minotaur Berserker
Bloodscent— As long as an opponent has 10 or less life, Bloodcrazed Minotaur gets +1/+1 and has first strike.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
 R 
Instant
Choose two—
• Command the Flames deals 2 damage to target creature or player.
• Draw two cards, then discard two cards.
• Exile the top two cards of your library. Until end of turn, you may play those cards.
• Put a 3/1 red Elemental creature token with haste onto the battlefield.
 C 
Creature – Human Soldier
Defender
Whenever Fort Keff Ironblade or another creature you control with defender blocks, Fort Keff Ironblade gets +1/+0 and gains first strike until end of turn.
0/2
 U 
Instant
As an additional cost to cast Geomancer's Strike, sacrifice a land.
Geomancer's Strike deals 4 damage to target creature or player.
 C 
Sorcery
Creatures you control get +3/+0 until end of turn and attack this turn if able.
Grotag warriors charging into battle chant legends of Gribble, the first Grotag Skrill Tamer.
 U 
Creature – Goblin Soldier
Haste
Whenever Grotag Chieftain attacks, if you control another attacking Goblin, Grotag Chieftain gets +1/+1 until end of turn.
2/1
 R 
Creature – Goblin Soldier
Other Goblin creatures you control get +1/+1.
Whenever Grotag Lieutenant or another Goblin creature enters the battlefield under your control, Grotag Lieutenant deals 1 damage to target player.
2/2
 R 
Creature – Goblin Soldier
Haste
Whenever Grotag Lizard-Rider attacks, it gets +1/+1 until end of turn.
3/2
 C 
Creature – Goblin Soldier Ally
Whenever Grotag Torchbearer or another Ally enters the battlefield under your control, Ally creatures you control get +1/+0 until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has, "At the beginning of your upkeep, this creature deals 1 damage to you."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 R 
Creature – Wall
Defender
Other creatures you control with defender get +1/+0.
Whenever a creature with defender enters the battlefield under your control, Iron Fortress deals 2 damage to target player.
5/5
 C 
Creature – Ogre Berserker
Haste
Kazuul's Berserker attacks each turn if able.
Kazuul demands a tribute from all who come to Murasa, and those who do not pay do not pass.
4/3
 C 
Instant
Put two 1/1 red Goblin creature tokens onto the battlefield.
A Lavastep goblin's skin is often so gnarled and gray that he can hide among the rocks unseen, waiting for unsuspecting travelers to pass by.
 C 
Sorcery
As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
The magma rifts of Akoum can roast an unsuspecting explorer in the day as quickly as the rocky ground can freeze one at night.
 M 
Instant
Magmatic Awakening deals 5 damage to target creature or player. Until end of turn, lands you control become 3/1 red Elemental creatures with haste.
 C 
Creature – Elemental
Defender
{r}: Molten Ravager gets +1/+0 until end of turn.
Although inhospitable to most life forms, Akoum's mountain ranges are home to dangerous fire elementals.
0/4
 U 
Sorcery
Destroy target land. Monstrosity's Wake deals 3 damage to that land's controller.
 C 
Creature – Human Soldier
Defender
Whenever another creature with defender enters the battlefield under your control, Murasa Wall Guardian deals 1 damage to target creature.
1/5
 R 
Instant
Pyromancer's Vengeance deals 4 damage to target creature. When that creature dies this turn, Pyromancer's Vengeance deals 2 damage to that creature's controller.
 R 
Creature – Manticore
Haste
{t}: Shatterskull Manticore deals 1 damage to target creature or player.
Bloodscent— As long as an opponent has 10 or less life, if Shatterskull Manticore would deal damage, it deals twice that much damage instead.
4/4
 C 
Sorcery
Kicker {3}{r}
Spire Avalanche deals 3 damage to target player. If Spire Avalanche was kicked, Spire Avalanche deals 5 damage to that player instead.
 R 
Creature – Elemental
Haste
Sacrifice a Mountain: Put a 3/1 red Elemental creature token with haste onto the battlefield and Spire Elemental deals 3 damage to you. Sacrifice that token at the beginning of the next end step.
4/3
 U 
Sorcery
As an additional cost to cast Survivor's Ingenuity, discard two cards.
Draw three cards. Survivor's Ingenuity deals 1 damage to you.
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Thunder Gap Expedition.
Remove three quest counters from Thunder Gap Expedition and sacrifice it: Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
 U 
Creature – Goblin Soldier
Haste
When Tuktuk Chargers enters the battlefield, put a 1/1 red Goblin creature token onto the battlefield.
2/2
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may sacrifice Unstable Faults. If you do, it deals 4 damage to target creature without flying.
 U 
Creature – Elemental
When Vent Elemental enters the battlefield, it deals 1 damage to each creature without flying.
4/2
 U 
Instant
Vent Explosion deals 4 damage to target creature without flying.
Landfall— If a land entered the battlefield under your control this turn, Vent Explosion deals 2 damage to that creature's controller.
 U 
Creature – Dragon
Flying, haste
4/4
 M 
Creature – Goblin Berserker
Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!"
1/1
 C 
Instant
Kicker {1}{g}
Target creature gets +2/+2 until end of turn. If Animist's Invocation was kicked, put two +1/+1 counters on that creature.
 R 
Sorcery
Search your library for up to two lands and put those cards onto the battlefield tapped. Those lands are 4/4 Elemental creatures with trample. They're still lands.
 U 
Instant
Put X +1/+1 counters on target creature, where X is the number of Forests you control.
 R 
Creature – Elemental
Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact or enchantment, then put a +1/+1 counter on Bramblecrush Elemental.
4/4
 U 
Creature – Elemental
Trample
4/4
 R 
Instant
Choose two—
• Search your library for up to two basic land cards and put those cards onto the battlefield tapped, then shuffle your library.
• Put four +1/+1 counters on target creature.
• Put two 1/1 green Elf creature tokens onto the battlefield.
• Creatures you control get +2/+2 and gain trample until end of turn.
 C 
Creature – Plant
Landfall— Whenever a land enters the battlefield under your control, you may tap target creature with flying.
1/3
 U 
Creature – Plant
Protection from colorless
3/3
 C 
Creature – Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
2/2
 C 
Creature – Antelope
Landfall— Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
 C 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and has hexproof.
The Joraga value survival above all else, casting out those who are a threat to their nation.
 C 
Creature – Elf Shaman
Kicker {1}{g}
When Joraga Elder enters the battlefield, you may destroy target artifact or enchantment.
2/2
 U 
Creature – Elf Warrior
Hexproof
{g}: Regenerate Joraga Survivalist.
2/2
 C 
Sorcery
Target creature you control fights target creature you don't control.
The top of Ondu's food chain, baloths of the Turntimber forest leap from tree to tree searching for prey.
 C 
Creature – Elf Druid
{2}{g}, {t}: Target Forest becomes a 1/1 green Elemental creature until end of turn. It's still a land.
Mul Daya shamans practice ancient rituals to allow them to commune with Obuun, the Everliving One.
0/1
 C 
Instant
Destroy target artifact or enchantment.
When Nissa shattered the hedron holding the broods captive, she thought they would flee Zendikar, but instead they wreaked havoc across her homeplane.
 C 
Creature – Eldrazi Drone
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
2/2
 M 
Planeswalker – Nissa
+1: Search your library for a basic land card and put it onto the battlefield, then shuffle your library.
-2: Search your library for a card called Ashaya, Zendikar's Protector and put it onto the battlefield, then shuffle your library.
-7: Lands you control become 6/6 green Elemental creatures with trample. They're still lands.
4
 R 
Creature – Elf Shaman
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
 R 
Creature – Elf Shaman
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield, then put a +1/+1 counter on Oran-Rief Archdruid.
1/3
 R 
Creature – Giant
Trample
Landfall— Whenever a land enters the battlefield under your control, destroy up to one target artifact and put a +1/+1 counter on Oran-Rief Colossus.
6/5
 R 
Creature – Eldrazi Drone
Hexproof, Indestructible
You can't cast spells that are one or more colors.
8/8
 U 
Enchantment
{4}: Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
 U 
Sorcery
Search your library for up to three land cards and reveal them. Put all basic land cards revealed this way onto the battlefield tapped and put the rest into your hand, then shuffle your library.
 C 
Creature – Beast
Trample
The needlelike Skyfang Mountains are inhabited by all manner of ravenous beasts, making them perilous for explorers and Eldrazi alike.
5/5
 U 
Enchantment
Green creatures you control have protection from colorless.
{2}{g}: Put a +1/+1 counter on target green creature.
 U 
Creature – Elf Scout
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
1/3
 R 
Creature – Elf Scout Ally
Hexproof
Other Ally creatures you control have hexproof.
Whenever Tajuru Guide or another Ally enters the battlefield under your control, search your library for up to one basic land card and put that card into your hand, then shuffle your library.
3/4
 C 
Creature – Elf Scout Ally
Whenever Tajuru Ranger or another Ally enters the battlefield under your control, add {g} to your mana pool.
1/3
 M 
Creature – Beast
Trample
When Towering Baloth enters the battlefield, put two +1/+1 counters on each of up to four target creatures.
5/5
 C 
Enchantment
Landfall— Whenever a land enters the battlefield under your control, you may put a quest counter on Turntimber Expedition.
Remove three quest counters from Turntimber Expedition and sacrifice it: Put four +1/+1 counters on target creature. If a land entered the battlefield under your control this turn, put an additional +1/+1 counter on that creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
 U 
Creature – Beast
Trample
Vastwood Baloth's power and toughness are each equal to the number of lands you control.
*/*
 C 
Creature – Elemental
Landfall— Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on Vastwood Guardian.
2/2
 C 
Creature – Human Nomad Ally
Whenever Weathered Wanderers or another Ally enters the battlefield under your control, if you control an untapped land, put a +1/+1 counter on Weathered Wanderers.
0/1
 U 
Creature – Human Soldier
Whenever Makindi Lieutenant deals combat damage to a creature, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Makindi Lieutenant deals combat damage to a player, draw a card.
2/3
 R 
Legendary Creature – Human Soldier
First Strike
Whenever a creature you control blocks or becomes blocked, that creature gets +1/+1 until end of turn.
2/3
 R 
Legendary Creature – Vampire Rogue
Flying, Deathtouch
{3}{b}{b}, {t}: Destroy target creature with toughness 4 or less. That creature's controller loses 4 life.
{3}{u}{u}, {t}: Draw a card. If a creature died this turn, draw two cards instead.
3/5
 U 
Creature – Vampire Rogue
Deathtouch
When Malakir Backstabber enters the battlefield, each opponent discards a card.
1/4
 U 
Creature – Vampire Assassin
Menace
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/3
 R 
Legendary Creature – Vampire Noble
Menace
Other Vampire creatures you control have menace.
Bloodscent— As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1 and have deathtouch.
3/2
 R 
Creature – Elemental
Trample, Haste
{2}{r}{g}: Destroy target colorless nonland permanent.
Landfall— Whenever a land enters the battlefield under your control, Ashaya, Zendikar's Protector gets +2/+2 until end of turn.
5/5
 U 
Creature – Elemental
Trample
Fury of the Wilds gets +1/+1 for each land you control.
1/1
 R 
Legendary Creature – Elf Shaman
Speaker Sutina of the Tajuru can't be countered as long as you control an untapped land.
Landfall— Whenever a land enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield and you gain 1 life.
2/4
 U 
Creature – Elf Shaman
Landfall— Whenever a land enters the battlefield under your control, choose one—
• Put a 1/1 green Elf creature token onto the battlefield.
• Add {w} to your mana pool.
• Put a +1/+1 counter on target creature.
1/3
 U 
Creature – Vampire Wizard
Whenever you cast a Trap spell, each opponent loses 1 life and you gain 1 life.
Whenever you cast a spell for an alternate cost, each opponent loses 1 life and you gain 1 life.
1/3
 R 
Legendary Creature – Vampire Wizard
Flash, Lifelink
Whenever you cast a spell, if one or more creatures are attacking you, target player sacrifices a creature.
5/5
 U 
Creature – Eldrazi Drone
Eldrazi Spawn creatures you control get +1/+1 and have deathtouch.
Whenever you sacrifice a creature, add {1} to your mana pool.
1/3
 R 
Legendary Creature – Elemental
Omnath, the Corrupted gets +1/+1 for each colorless mana in your mana pool.
{2}: Put a 0/1 Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {c} to your mana pool." Spend only colorless mana to activate this ability.
2/2
 R 
Legendary Creature – Merfolk Wizard
Landfall— Whenever a land enters the battlefield under your control, scry 1, then draw a card.
2/4
 U 
Creature – Merfolk Mystic
Landfall— Whenever a land enters the battlefield under your control, draw a card.
2/5
 R 
Legendary Creature – Kraken
{u}, {t}: Tap up to two target creatures.
{r}, {t}: Guloth, Guardian of Magosi deals 2 damage to target creature.
Whenever a player casts a spell, untap Guloth.
4/3
 U 
Creature – Merfolk Warrior
Flash
Whenever Halimar Stalwart blocks or becomes blocked by a creature, put a 1/1 blue Merfolk creature token onto the battlefield and Halimar Stalwart deals 1 damage to that creature.
1/3
 R 
Legendary Creature – Human Soldier
Defender, First Strike
Other creatures you control with defender get +1/+1 and have first strike.
{t}: Creatures you control with defender can attack this turn as though they didn't have defender. Those creatures gain vigilance until end of turn.
4/3
 U 
Creature – Human Soldier
Defender, Lifelink
Whenever another creature with defender enters the battlefield under your control, Unwavering Veteran deals 1 damage to target creature or player.
2/4
 M 
Legendary Creature – Human Warrior Ally
Flash, First Strike, Lifelink, Haste, Trample
You may tap eight untapped Ally creatures you control rather than pay Champion of Zendikar's mana cost.
Whenever Champion of Zendikar or another Ally enters the battlefield under your control, if you control fifteen or more Ally creatures, you win the game.
6/6
 C 
Artifact – Equipment
Landfall— Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact – Equipment
Equipped creature gets +3/+1 and attacks each turn if able.
Equip {3}
 U 
Artifact
{3}, Sacrifice Epicenter Hedron: Epicenter Hedron deals 3 damage to each creature.
 C 
Artifact – Equipment
Equipped creature gets +0/+3.
Equip {3}
Some mystics of the Kabira Conservatory craft their shields from shards of the very hedrons they once worshipped.
 C 
Artifact
{2}, {t}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
 U 
Artifact
Hunter's Longbow enters the battlefield with four arrow counters on it.
Tap an untapped creature you control and remove an arrow counter from Hunter's Longbow: Hunter's Longbow deals 1 damage to target creature.
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Artifact
{r}, Sacrifice Pile of Embers: Pile of Embers deals 2 damage to target creature or player.
"Survival rule 502: Every hunk of rock is trying to kill you."
—Zurdi, goblin shortcutter
 C 
Artifact
{3}, {t}: Tap target creature.
Many a skyfisher can be seen catching flying game with hooked ropes in the Makindi Trenches.
 U 
Artifact – Equipment
Equipped creature gets +3/+0 and has first strike.
Equip {3}
 C 
Artifact – Equipment
Equipped creature gets +1/+2. As long as equipped creature is an Ally, it has first strike and vigilance.
Equip {3}
 R 
Legendary Artifact – Equipment
Equipped creature gets +2/+2 and has first strike and vigilance.
Whenever equipped creature attacks, tap target creature. If that creature is colorless, exile it instead.
Equip {2}
 R 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Equip {2}
 R 
Land
Abandoned Outpost enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
{2}{w}{b}: Abandoned Outpost becomes a 3/4 white and black Elemental creature with lifelink until end of turn. It's still a land.
 C 
Land
Akoum Spires enters the battlefield tapped.
When Akoum Spires enters the battlefield, target creature gets +2/+0 until end of turn and attacks this turn if able.
{t}: Add {r} to your mana pool.
 M 
Land
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color to your mana pool and you gain 1 life.
 R 
Land
Bloodbriar Thicket enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
{2}{b}{g}: Bloodbriar Thicket becomes a 2/5 black and green Plant creature with deathtouch until end of turn. It's still a land.
 R 
Land
Corrupted Expanse enters the battlefield tapped.
{t}: Add {2} to your mana pool. Spend this mana only to cast colorless spells and activate abilities of nonland colorless permanents.
{8}: Corrupted Expanse becomes an 8/8 colorless Eldrazi creature with trample and indestructible until end of turn. It's still a land.
 M 
Land
When Desolate Ruin enters the battlefield, sacrifice three other lands or sacrifice Desolate Ruin.
If a land would produce colored mana, it produces colorless mana instead.
{t}: Add {1} to your mana pool.
Sacrifice Desolate Ruin: Add {2} to your mana pool.
 C 
Land
Endless Hedron Field enters the battlefield tapped.
When Endless Hedron Field enters the battlefield, put an 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has, "Sacrifice this creature: Add {1} to your mana pool."
{t}: Add {1} to your mana pool.
 R 
Land
Grove of Mysteries enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{3}{g}{u}: Grove of Mysteries becomes a 4/4 green and blue Elemental creature with flying and hexproof until end of turn. It's still a land.
 C 
Land
Kalastria Marshes enters the battlefield tapped.
When Kalastria Marshes enters the battlefield, target creature gains lifelink until end of turn.
{t}: Add {b} to your mana pool.
 U 
Land
{t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast Ally spells or activate abilities of Allies.
 C 
Land
Makindi Trenches enters the battlefield tapped.
When Makindi Trenches enters the battlefield, target creature gains flying until end of turn.
{t}: Add {w} to your mana pool.
 R 
Land
Sea Gate Fortress enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
{1}{u}{r}: Sea Gate Fortress becomes a 2/2 blue and red Elemental creature with flying and haste until end of turn. It's still a land.
 C 
Land
Tazeem Enclave enters the battlefield tapped.
When Tazeem Enclave enters the battlefield, up to two target creatures gain hexproof until end of turn.
{t}: Add {u} to your mana pool.
 C 
Land
Vastwood Grove enters the battlefield tapped.
When Vastwood Grove enters the battlefield, target creature gains trample until end of turn.
{t}: Add {g} to your mana pool.
 R 
Land
Volatile Hedron-Field enters the battlefield tapped.
{t} Add {r} or {w} to your mana pool.
{r}{w}: Volatile Hedron-Field becomes a 4/1 red and white Elemental creature with defender and first strike until end of turn. It's still a land.

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