Gate to Ukmor
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Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
Flying
Whenever a player infuses a spell, you may gain 2 life.
Whenever a player infuses a spell, you may gain 2 life.
2/1
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
As long as Elenian Stalwart is a survivor, it has protection from warriors.
Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling


The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
For each
in this spell’s total cost, you may tap an untapped Cleric or Druid you control rather than pay that mana.
Return each creature with converted mana cost X or less from your graveyard to the battlefield.

Return each creature with converted mana cost X or less from your graveyard to the battlefield.
Enchant creature
Enchanted creature can’t attack or block.
Siphon
(
, Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
Enchanted creature can’t attack or block.
Siphon


Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.


1/3
Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
"For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Loxophant Counsellor: Target creature gets +1/+1 until end of turn.

2/3
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4



1/1
Enchant creature
Enchanted creature gets +1/+3

: Attach Nomadic Favor to target creature.
Enchanted creature gets +1/+3





2/6
Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
Spells and abilities your opponents control must target Pelmethean Giant if able.
3/5
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life.
Remove two charge counters from amongst permanents you control: You gain 1 life.
Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
Exile target attacking creature or enchantment.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Plainscycling


Exile target creature, then return it to the battlefield under it's owner's control. You gain 1 life.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
Creatures you control get +1/+1.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost
less to cast.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost

Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
If your life total is 10 or less, Sessari Tuskguard is a white Elephant with base power and toughness 1/4.
4/1
When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
Sacrifice three lands: Soul of the Sands gains indestructible until end of turn.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
4/7
Double strike
Noncreature spells cost
more to cast.
Noncreature spells cost

2/2
Vigilance
Lineage — When Tegra Celebrant enters the battlefield or attacks, you may exile a Cat or Cleric card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
Lineage — When Tegra Celebrant enters the battlefield or attacks, you may exile a Cat or Cleric card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
2/3
Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
First strike
Cycling
(
, Discard this card: Draw a card.)
When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
Cycling




When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
2/1
Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage.
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage.
3/3
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: You gain 1 life.
Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.

Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.
Put a 1/1 white Druid creature token onto the battlefield.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


Lineage — When Venerant Elder enters the battlefield or a creature you control dies, you may exile a Centaur or Druid card from your graveyard. If you do, put a 1/1 white Druid creature token onto the battlefield.
3/4
Creature tokens you control get +1/+1.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
3/2
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
The best way to discover history is to trawl the memories of the dead.
1/5
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.

2/1
Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card.
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card.
"Like water off an Anati's back" – Albahri saying
2/1
Return target creature to its owners hand.
Infuse

(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse



Survivor
Whenever Chronostreamer deals combat damage to a player, if it's a survivor, you may exile it and return it to the battlefield tapped. If you do, take an extra turn after this one.
Chronostreamer can't attack during extra turns.
Whenever Chronostreamer deals combat damage to a player, if it's a survivor, you may exile it and return it to the battlefield tapped. If you do, take an extra turn after this one.
Chronostreamer can't attack during extra turns.
2/2
Wizards you control have "
, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.

Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.
2/3
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
1/4
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
Enchant creature
Enchanted creature gets -4/-0.
Cycling
(
, Discard this card: Draw a card.)
Enchanted creature gets -4/-0.
Cycling


Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
Draw a card.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


"Mere weeks and already this world is tearing itself apart. All our efforts must concentrate on locating the cause." – Ren, Plenyari Overseer
Siphon
: Target player puts the top card of their library into their graveyard.
Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
Islandcycling


At the beginning of each opponent’s upkeep, that player puts X cards from the top of their library into their graveyard, where X is the number of islands you control.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power.
6/6
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Counter target spell unless its controller pays
.
If Krel Dampen was discharged, draw a card then discard a card.
Counter target spell unless its controller pays

If Krel Dampen was discharged, draw a card then discard a card.
Enchant creature
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Move a charge counter from target permanent to another target permanent.

3/5
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Kubran Spy deals combat damage to a player, draw a card.
: Target creature must attack this turn if able. Activate this ability only if Kubran Spy is a survivor.
Whenever Kubran Spy deals combat damage to a player, draw a card.

1/3
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard.
If Lapse of Concentration was discharged, draw a card.
Target player puts the top three cards of their library into their graveyard.
If Lapse of Concentration was discharged, draw a card.
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
Whenever you cast a noncreature spell, put an X/X blue Illusion creature token with "Whenever this creature becomes the target of a spell or ability, sacrifice it." onto the battlefield, where X is that spell’s converted mana cost.
Worlds past and future, living and dead, called forward by the remnants of the Agaldir.
Flying
Cycling
(
, Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn.
Cycling




When you cycle Plenyari Cloudmage, target creature gains flying until end of turn.
2/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1.
Remove two charge counters from Plenyari Diviner: Scry 1.
After years of study, a breakthrough. The Krelmar lens revealed an unspoiled world, aligned with Albahris in such a way that a gate between worlds was possible.
1/3
Counter target spell.
As long as RU01 is in your graveyard, your instant spells cost
less to cast.
As long as RU01 is in your graveyard, your instant spells cost

Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
Counter target spell with converted mana cost 3 or less.
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
For each
in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.
Target player puts the top X cards of their library into their graveyard. Draw X cards.

Target player puts the top X cards of their library into their graveyard. Draw X cards.
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
Siphon
Remove three charge counters from amongst permanents you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Remove three charge counters from amongst permanents you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"Wrong! Do it again!"
2/1
Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
3/3
Siphon
You may choose not to untap Vedalken Binder in your untap step.
, Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.
You may choose not to untap Vedalken Binder in your untap step.

1/3
Flash
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs
less to cast.
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs

Plenyari mages risk being torn apart by the leylines to draw energy into the Krelmar relics.
2/3


1/2
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life.
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life.
1/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric.
, Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.
Bokor Thrull attacks each turn if able unless you control a Cleric.

3/2
Other Skeletons, Zombies and Spirits you control get +1/+0.
Creature tokens you control are Spirits in addition to their other types.
Creature tokens you control are Spirits in addition to their other types.
Greatness never dies.
3/2
Whenever a card is put into a graveyard from anywhere, Cryptfeeder Giant gets +1/+1 until end of turn.
3/2
When Deathrattler dies, put a 1/1 black Snake Zombie creature token with deathtouch onto the battlefield.
The head continues to lunge at passers-by long after the body has crumbled to dust.
4/1
Target creature gets -2/-2 until end of turn.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


At the beginning of combat on your turn, you may sacrifice a creature. If you do, target creature you control gets +2/+2 and gains deathtouch, lifelink and vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Trample
Whenever you lose life, draw a card.
Whenever you lose life, draw a card.
8/8
Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.

3/1
Lineage — When Kashovi Brute enters the battlefield, target opponent loses 1 life for each Minotaur or Warrior card in your graveyard.
2/1
+1 Until end of turn, Kaurinan the Defiler becomes a legendary 3/3 Demon with vanguard, indestructible and haste.
-2 Put a 2/1 Warrior creature token onto the battlefield.
-8 Destroy each creature you don't control, then draw cards equal to the number of creatures destroyed this way.
-2 Put a 2/1 Warrior creature token onto the battlefield.
-8 Destroy each creature you don't control, then draw cards equal to the number of creatures destroyed this way.
3
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
Lineage — When Kubran Houngan enters the battlefield, target creature gets -1/-1 until end of turn for each Snake or Cleric card in your graveyard.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn.
Whenever a creature becomes blocked by Kubran Houngan, it gets -1/-1 until end of turn.
1/3
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Kushovi Myrmidon: Each player puts the top card of their library into their graveyard.
Remove a charge counter from Kushovi Myrmidon: Each player puts the top card of their library into their graveyard.
2/1
At the beginning of your upkeep, draw a card, then you lose life equal to the number of cards in your hand.
2/1
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove two charge counters from amongst creatures you control: Target creature gets -1/-1 until end of turn.

1/2
Lineage — When Maneeri Proselytiser enters the battlefield or a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, put two 1/1 black Cleric creature tokens onto the battlefield.
2/3
Put target creature card from your graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
As long as Maneeri Rebirth is in your graveyard, your sorcery spells cost
less to cast.
As long as Maneeri Rebirth is in your graveyard, your sorcery spells cost

When Nightwhisperer enters the battlefield, choose target nonland card in a graveyard. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
2/1
You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling
(
, Discard this card: Draw a card.)
Cycling


2/6
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
Destroy target non-Warrior, non-Cleric creature.
"All who would object to our right to exist will perish." – Rhengar, Albahri Tyrant
For each
in this spell’s total cost, you may tap an untapped Cleric or Warrior you control rather than pay that mana.
Each player sacrifices X permanents. You gain X life, and each opponent loses X life.

Each player sacrifices X permanents. You gain X life, and each opponent loses X life.
Destroy target creature. Put a charge counter on each creature you control.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Sacrifice a creature: Rhox Battlepriest gets +1/+1 until end of turn. If the sacrificed creature was a Cleric or Warrior, creatures you control get +1/+1 instead.
Sacrifice a creature: Rhox Battlepriest gets +1/+1 until end of turn. If the sacrificed creature was a Cleric or Warrior, creatures you control get +1/+1 instead.
2/3
Siphon, flying


, Remove X charge counters from amongst permanents you control: Target creature gets -0/-X and Rol'gur's Butcher gets +X/+0 until end of turn.



4/4
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Then if Rol'gur's Punishment was discharged, that player loses life equal to the discarded card's converted mana cost.
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Then if Rol'gur's Punishment was discharged, that player loses life equal to the discarded card's converted mana cost.
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.

2/3
Siphon
: Each player loses 1 life.
Remove three charge counters from Shunned Krelmar: Draw two cards unless an opponent sacrifices a creature.

Remove three charge counters from Shunned Krelmar: Draw two cards unless an opponent sacrifices a creature.
Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Swampcycling


First strike
Whenever a creature an opponent controls dies, creatures that player controls get -2/-0 until end of turn.
Whenever a creature an opponent controls dies, creatures that player controls get -2/-0 until end of turn.
3/3
Deathtouch
Cycling

(

, Discard this card: Draw a card.)
When you cycle Tegra Mortician, target creature gains deathtouch until end of turn.
Cycling






When you cycle Tegra Mortician, target creature gains deathtouch until end of turn.
1/3
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
Ukmori Lunger can’t block.
Whenever a player infuses a spell, return Ukmori Lunger from your graveyard to the battlefield.
Whenever a player infuses a spell, return Ukmori Lunger from your graveyard to the battlefield.
2/1
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Draw two cards. You lose 2 life. Scry 1.
"I don't care what the Plenyari or Sessari think, our people need somewhere to live!" – Rhengar, Albahri Tyrant
Whenever a player casts an instant or sorcery from their hand, exile it if it would leave the stack.
,
: You may cast an instant or sorcery with converted mana cost X exiled by Adaptive Sorcerer without paying its mana cost.


3/3
Lineage — Whenever a creature you control dies, you may exile an Elf or Warrior card from your graveyard. If you do, Albahri Crusader deals damage equal to its power to target creature or player.
2/1
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling
(
, Discard this card: Draw a card.)
Cycling


Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
2/1
Reveal a card from your hand. Chaff Blast deals damage to target creature equal to the revealed card's converted mana cost.
You may discard the revealed card. If you do, draw a card.
You may discard the revealed card. If you do, draw a card.
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Chaining Bolt deals 4 damage to target creature. If Chaining Bolt was discharged, it deals 2 damage to another target creature.
Chaining Bolt deals 4 damage to target creature. If Chaining Bolt was discharged, it deals 2 damage to another target creature.
Whenever you discard a card, you may pay 

. If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.



3/1
For each
in this spell’s total cost, you may tap an untapped Warrior or Wizard you control rather than pay that mana.
Creatures you control get +X/+0 until end of turn.

Creatures you control get +X/+0 until end of turn.
Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
Siphon
: The next time target creature or player would be dealt damage this turn, they are dealt that much damage plus 1 instead.
Remove three charge counters from Disordered Krelmar: Exile the top two cards of your library. You may play those cards this turn.

Remove three charge counters from Disordered Krelmar: Exile the top two cards of your library. You may play those cards this turn.
Flying
Exile another Wizard you control: Draconic Tutor gets +X/+X until end of turn, where X is the exiled creatures power. Draconic Tutor gains all abilities of that creature. (This effect lasts indefinitely.)
Exile another Wizard you control: Draconic Tutor gets +X/+X until end of turn, where X is the exiled creatures power. Draconic Tutor gains all abilities of that creature. (This effect lasts indefinitely.)
Many seek his wisdom. Few return.
4/4
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
: Ember Apprentice gets +1/+0 until end of turn.
: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.


1/1
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Fray Seeker: Fray Seeker gets +1/+0 until end of turn.
Remove a charge counter from Fray Seeker: Fray Seeker gets +1/+0 until end of turn.
2/2
Menace (This creature can’t be blocked except by two or more creatures.)
Other Wizards and Warriors you control have first strike.
Other Wizards and Warriors you control have first strike.
5/2
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
Sacrifice an artifact: Put a charge counter on each creature you control.
, Sacrifice an artifact: Add to your mana pool an amount of
equal to the sacrificed artifact’s converted mana cost.


2/3
Double strike
Cycling

(

, Discard this card: Draw a card.)
When you cycle Goblin Instructor, target creature gains double strike until end of turn.
Cycling






When you cycle Goblin Instructor, target creature gains double strike until end of turn.
2/2
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
Trample, Siphon
, Remove two charge counters from amongst creatures you control: Krel Channeler deals 1 damage to target creature or player.

4/3
Enchant creature
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
First strike
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn.
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn.
1/1
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Lavafist Adept: Lavafist Adept gets +1/+0 and gains first strike until end of turn.
Remove a charge counter from Lavafist Adept: Lavafist Adept gets +1/+0 and gains first strike until end of turn.
2/2
Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
Whenever a player cycles a card, you may pay
. If you do, Lightning Rift deals 2 damage to target creature or player.

Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead.
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead.
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove three charge counters from Plenyari Animator: Put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield.

1/2
Add 
to your mana pool for each artifact you control.
As long as Plenyari Ritual is in your graveyard, your artifact spells cost
less to cast.


As long as Plenyari Ritual is in your graveyard, your artifact spells cost

When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand.
4/3
Choose a creature type. Ren's Fire deals 2 damage to each creature of the chosen type.
Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card.
Discard a card. If you do, draw a card.
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn.
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn.
2/2
Lineage — When Taurean Warchanter enters the battlefield or a creature you control dies, you may exile a Minotaur or Warrior card from your graveyard. If you do, put a 2/1 red Warrior creature token onto the battlefield.
4/1
Flash, Haste
When Thundercrack Mage enters the battlefield, creatures you control gain "
: This creature deals 1 damage to target creature or player." until end of turn.
When Thundercrack Mage enters the battlefield, creatures you control gain "

2/2
Whenever Two-Headed Terror blocks or becomes blocked by a creature, Two-Headed Terror deals 6 damage to that creature’s controller.
6/6
Destroy target artifact or land.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Mountaincycling


Trample, Siphon
Unstable Krelfiend gets +1/+1 for each charge counter on it.
: Move a charge counter from Unstable Krelfiend to target creature.
: Move a charge counter from target creature to Unstable Krelfiend.
Unstable Krelfiend gets +1/+1 for each charge counter on it.


1/1
Trample
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Forestcycling


5/5
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
Siphon
Remove a charge counter from Burly Loxophant: Burly Loxophant gets +1/+1 until end of turn.
Remove two charge counters from Burly Loxophant: Regenerate Burly Loxophant.
Remove a charge counter from Burly Loxophant: Burly Loxophant gets +1/+1 until end of turn.
Remove two charge counters from Burly Loxophant: Regenerate Burly Loxophant.
4/4
Exile target creature card from a graveyard. You gain life equal to its toughness.
Draw a card.
Draw a card.
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.

2/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove three charge counters from amongst creatures you control: Add
to your mana pool.
Remove three charge counters from amongst creatures you control: Add

2/3
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
Gelweri Strider can't be blocked by creatures with flying.
2/1
Lineage – When Gelweri Trailblazer enters the battlefield, if there is a Merfolk or Scout card in your graveyard, you may search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library.
3/2
Trample
When Grumbletroll enters the battlefield, you may return target card from your graveyard to your hand.
When Grumbletroll enters the battlefield, you may return target card from your graveyard to your hand.
6/4
Vigilance

,
: Exile another target creature you control, then return it to the battlefield tapped.



4/3
Reach
Cycling
(
, Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn.
Cycling


When you cycle Lashing Kubran, target creature gains reach until end of turn.
4/3
For each
in this spell’s total cost, you may tap an untapped Druid or Scout you control rather than pay that mana.
Search your library X lands and put them onto the battlefield tapped. Then shuffle your library.

Search your library X lands and put them onto the battlefield tapped. Then shuffle your library.
These lands came to us unspoiled. What foul curse have we laid upon them – Varsi Spiritclaw
Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard.
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard.
1/2
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling


Discard a land card: Put a +1/+1 counter on Mangrove Lurker.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mangrove Lurker.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mangrove Lurker.
3/3
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub.
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub.
1/1
Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
Destroy target artifact or enchantment.
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
3/2
Destroy all noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
Target creature gets +4/+4 until end of turn.
Infuse
(Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying 
.)
Infuse




Trample; Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Rhox Grovewarden is a survivor, other druids you control get +1/+1 and have trample.
As long as Rhox Grovewarden is a survivor, other druids you control get +1/+1 and have trample.
5/5
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor.
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor.
You get a better view if there aren't trees in the way.
3/2
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.

3/4

0/1
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse

Survivor
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield.
Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn.
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield.
Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn.
2/1
Slithering Surveyor can’t be blocked by more than one creature.
Lineage — When Slithering Surveyor enters the battlefield, for each Snake or Scout card in your graveyard, put a +1/+1 counter on each creature you control.
Lineage — When Slithering Surveyor enters the battlefield, for each Snake or Scout card in your graveyard, put a +1/+1 counter on each creature you control.
3/3
Siphon
: Put target card in a graveyard on the bottom of its owner’s library.
Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand.

Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand.
Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5







1/1
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Ukmori Swine has deathtouch as long as it is a survivor.

: Target creature must block this turn if able.
Ukmori Swine has deathtouch as long as it is a survivor.


1/4
Target creature gets +5/+5 and trample until end of turn.
As long as Varsi's Might is in your graveyard, your creature spells cost
less to cast.
As long as Varsi's Might is in your graveyard, your creature spells cost

Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)




0/6
Blightning deals 3 damage to target player. That player discards two cards.
All creatures get +X/-X until end of turn.
Whenever you cycle a card, target opponent discards a card at random.
Cycling
(
, Discard this card: Draw a card.)
Cycling


5/4
If Murderous Executioner attacks and isn’t blocked, you may have it deal damage equal to its power to target creature the defending player controls. If you do, Murderous Executioner assigns no combat damage this turn.
6/6
Damage is not removed from creatures at the end of each turn.
At the beginning of your upkeep or whenever another creature dies, Rol'gur of the Cursed Blade deals 1 damage to each other creature and each player.
At the beginning of your upkeep or whenever another creature dies, Rol'gur of the Cursed Blade deals 1 damage to each other creature and each player.
3/4
First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life.
When Taurean Striker enters the battlefield, you lose 4 life.
4/1
Trample
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield.
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield.
6/4
Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn.
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn.
3/2
Players can't discard cards.
3/2
Reach
Tap two untapped Druids you control: Target creature gets +X/+X until end of turn, where X is the number of Druids you control.
Tap two untapped Druids you control: Target creature gets +X/+X until end of turn, where X is the number of Druids you control.
2/5
When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
Lifelink
Whenever you gain life, add that much
to your mana pool. Until end of turn, this mana doesn’t empty from your mana pool as steps and phases end.
Whenever you gain life, add that much

2/2
Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse

(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse



If an opponent would gain life, you gain that much life instead.

,
: Target creature gains lifelink until end of turn.



4/5
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
Destroy all creatures. You gain life equal to the number of creatures destroyed this way.
You may tap up to 6 untapped lands you don’t control as you cast this spell. It costs
less for each land tapped this way.
Creatures your opponents control gain “At the beginning of your upkeep, tap an untapped permanent you control.”

Creatures your opponents control gain “At the beginning of your upkeep, tap an untapped permanent you control.”
2/5
When Seeker of Flesh enters the battlefield, target opponent may sacrifice a creature. If they don’t, put a +1/+1 counter on Seeker of Flesh.
As long as Seeker of Flesh has a +1/+1 counter on it, it has flying and lifelink.
As long as Seeker of Flesh has a +1/+1 counter on it, it has flying and lifelink.
2/1
Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells.
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells.
2/2







1/1
Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse

(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse



Whenever Salaqua, the Swiftstream attacks, choose two —
• Salaqua can't be blocked this turn.
• Whenever Salaqua deals combat damage to a player this turn, draw a card.
• Whenever Salaqua deals combat damage to a player this turn, untap up to two target lands.
• Salaqua can't be blocked this turn.
• Whenever Salaqua deals combat damage to a player this turn, draw a card.
• Whenever Salaqua deals combat damage to a player this turn, untap up to two target lands.
2/2
For each player, look at that player’s hand and put any number of permanent cards from it onto the battlefield under your control.
A simple gesture brought forth their closest allies and wildest dreams.
Flying, prowess
Whenever Cunning Anati becomes the target of a spell or ability, counter that spell or ability unless its controller pays
.
Whenever Cunning Anati becomes the target of a spell or ability, counter that spell or ability unless its controller pays

3/2
+1 Gain control of up to one target artifact or enchantment.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with "Cards in your hand have Cycling
"
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-6 You get an emblem with "Cards in your hand have Cycling

4



Whenever a creature is dealt damage by Frostfire Adept, that creature doesn’t untap during its controller’s next untap step.
Whenever a player is dealt damage by Frostfire Adept, the next spell cast by that player this turn costs

1/1
Flying
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and "
,
, Sacrifice this artifact: Scry 1" onto the battlefield.
At the beginning of your upkeep, target player puts a Relic artifact token with “At the beginning of your upkeep, tap two untapped permanents you control” and "


3/3
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead.
Draw a card.
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead.
Draw a card.
Whenever Ren, Plenyari Overseer enters the battlefield or attacks, each player reveals cards from the top of their library until a noncreature nonland card is revealed. Exile that card and put the rest of the revealed cards on the bottom of their owners’ libraries in a random order.

,
: Cast a card exiled by Ren at random without paying its mana cost.



3/1
Haste

, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays
. If they do, Vexing Apprentice deals 2 damage to that player.



2/1
+1 Up to one target creature you control gains double strike until the beginning of your next upkeep.
-3 Mayna Ashe deals 3 damage divided as you choose among any number of target creatures or players.
-7 You get an emblem with “Creatures you control have vigilance and haste.” and “After each opponent’s declare attackers step, you get a declare attackers step.”
-3 Mayna Ashe deals 3 damage divided as you choose among any number of target creatures or players.
-7 You get an emblem with “Creatures you control have vigilance and haste.” and “After each opponent’s declare attackers step, you get a declare attackers step.”
4
Artificer's Toy can’t block unless you pay
.
: Return Artificer's Toy to its owner’s hand.


0/1
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types.
Brass Construct is the chosen type in addition to its other types.
2/1
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
<reprint>
Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.

3/3
Siphon
As Brass Lieutenant enters the battlefield, choose a creature type.
Remove X charge counters from Brass Lieutenant: Put a creature card with the chosen creature type and converted mana cost X from your hand onto the battlefield.
As Brass Lieutenant enters the battlefield, choose a creature type.
Remove X charge counters from Brass Lieutenant: Put a creature card with the chosen creature type and converted mana cost X from your hand onto the battlefield.
1/1
Equip
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with.

Equipped creature gets +1/+0 for each other creature you control it shares a creature type with.
Keystone of Agaldir enters the battlefield tapped.
: Add one mana of any colour to your mana pool for each land you control.
At the beginning of your end step, sacrifice a land.

At the beginning of your end step, sacrifice a land.
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: Add
to your mana pool.
, Remove two charge counters from Krel Shard: Add one mana of any colour to your mana pool.




Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
1/4

When Smoke Bomb is put into your graveyard from the battlefield, you may pay

Barren Moor enters the battlefield tapped.
: Add
to your mana pool.
Cycling
(
, Discard this card: Draw a card.)


Cycling


Forgotten Cave enters the battlefield tapped.
: Add
to your mana pool.
Cycling
(
, Discard this card: Draw a card.)


Cycling


As Gelweri Hideout enters the battlefield, you may put a depletion counter on it. If you don’t, Gelweri Hideout enters the battlefield tapped.
: Add
to your mana pool.
: Add
or
to your mana pool. Activate this ability only if Gelweri Hideout has no depletion counters on it.





As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
: Add
to your mana pool.
: Add
or
to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it.





Lonely Sandbar enters the battlefield tapped.
: Add
to your mana pool.
Cycling
(
, Discard this card: Draw a card.)


Cycling


As Maneeri Temple enters the battlefield, you may put a depletion counter on it. If you don’t, Maneeri Temple enters the battlefield tapped.
: Add
to your mana pool.
: Add
or
to your mana pool. Activate this ability only if Maneeri Temple has no depletion counters on it.









As Plenyari Tower enters the battlefield, you may put a depletion counter on it. If you don’t, Plenyari Tower enters the battlefield tapped.
: Add
to your mana pool.
: Add
or
to your mana pool. Activate this ability only if Plenyari Tower has no depletion counters on it.





Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
Secluded Steppe enters the battlefield tapped.
: Add
to your mana pool.
Cycling
(
, Discard this card: Draw a card)


Cycling


As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
: Add
to your mana pool.
: Add
or
to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it.






Tranquil Thicket enters the battlefield tapped.
: Add
to your mana pool. Cycling
(
, Discard this card: Draw a card)




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Cycling
last 2015-06-27 02:35:42 by keflexxx