Gate to Ukmor
Gate to Ukmor by morlor
245 cards in Multiverse
1 with no rarity, 101 commons, 76 uncommons,
52 rares, 15 mythics
38 white, 38 blue, 37 black, 37 red,
37 green, 34 multicolour, 11 artifact, 13 land
264 comments total
A nomadic people steeped in tradition utilise ancient relics to flee their dying plane, as they have countless times before.
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Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
Cardset comments (17) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Gate to Ukmor (reply):
on 27 Mar 2016
by
morlor:
First Playtest Conclusions: -Infuse needs to change. It's very all-or-nothing at the moment, and leads to repetitive gameplay and uninteresting decisions, with minimal chance for counterplay. -Lineage needs to be cleaned up, both in terms of a consistent trigger condition (at least at common, but ideally for all) and consistency within the colours for the creature types which trigger it. Players felt taxed keeping track of all the creature types in the graveyard and what the triggers were on each of their cards. (art may help, but it will still probably be an issue) - Siphon! Trigger on tap tends to snowball (if youre attacking youre winning, and then your creatures get better). Landfall only may be the way to go. Also, creatures with more situational abilities tend to pile on charge counters. -Toughness too high and power too low across the board. Many standoffs with no way to punch through. also, more fliers! Potential solutions: -To address lineage issues and make drafting have more archetypes, leave class-matters as is, and have race-matters across the other 5 colour pairs. This will tidy up all the lineage creature types, and reduce to 5 major races, and allow emphasis on race subthemes for drafting. -Infuse: maybe change to a cost reducing mechanic if a creature ETB'd your turn? POtenially with extra triggers (or copy for some condition?) -Siphon: lower the power or raise activation cost of some of the siphon commons (elvish kreltender and bokor thrull in particular). change to a landfall only trigger or potentially an outlast-type thing where you tap it for charge counters. |
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Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
When Placeholder enters the battlefield, if it was discharged, untap up to three target lands.
needs more wow factor
have you considered making infuse an ability word that triggers if a creature etbed under your control that turn?
you need to trigger infuse once to get a Frost Breath, and this card is a lot harder to cast alongside a creature at 3 than it is at 2
good call, i've ended up cutting the couple of horizontal cycles i had. hard enough making a set that works let alone getting cute with things like that
Cutting uncommon multicolour infuse cycle. Might end up keeping GW and GU ones, but definitely scrapping the idea of a full 5-card cycle.
flag for infuse changes
flag for infuse changes
what's the flavour of infuse exactly?
also if you need a tiebreak for your siphon options, the tap version is pretty similar to my tap mechanic and might make PRB standard a little dull. especially if you make the tap version only work as a sorcery, which is what they needed to do for outlast
this should probably have discharge
Trying out next iteration of Siphon.
Land ETB or become tap granting charge counter -> Siphon an activated ability that puts a charge counter on the permanent (template as outlast? instant speed? we will see)