Gate to Ukmor
Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
Showing 38 of 38 White cards
Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)
Show rarities: C U R M
Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
Flying
Whenever a player infuses a spell, you may gain 2 life.
Whenever a player infuses a spell, you may gain 2 life.
2/1
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
As long as Elenian Stalwart is a survivor, it has protection from warriors.
Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Cycling


The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
For each
in this spell’s total cost, you may tap an untapped Cleric or Druid you control rather than pay that mana.
Return each creature with converted mana cost X or less from your graveyard to the battlefield.

Return each creature with converted mana cost X or less from your graveyard to the battlefield.
Enchant creature
Enchanted creature can’t attack or block.
Siphon
(
, Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
Enchanted creature can’t attack or block.
Siphon


Remove two charge counters from enchanted creature: Attach Krelbind to target creature.
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.


1/3
Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
"For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Loxophant Counsellor: Target creature gets +1/+1 until end of turn.

2/3
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4



1/1
Enchant creature
Enchanted creature gets +1/+3

: Attach Nomadic Favor to target creature.
Enchanted creature gets +1/+3





2/6
Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
Spells and abilities your opponents control must target Pelmethean Giant if able.
3/5
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life.
Remove two charge counters from amongst permanents you control: You gain 1 life.
Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
Exile target attacking creature or enchantment.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Plainscycling


Exile target creature, then return it to the battlefield under it's owner's control. You gain 1 life.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
Creatures you control get +1/+1.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost
less to cast.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost

Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
If your life total is 10 or less, Sessari Tuskguard is a white Elephant with base power and toughness 1/4.
4/1
When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
Sacrifice three lands: Soul of the Sands gains indestructible until end of turn.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
Whenever Soul of the Sands enters the battlefield or attacks, tap all lands.
4/7
Double strike
Noncreature spells cost
more to cast.
Noncreature spells cost

2/2
Vigilance
Lineage — When Tegra Celebrant enters the battlefield or attacks, you may exile a Cat or Cleric card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
Lineage — When Tegra Celebrant enters the battlefield or attacks, you may exile a Cat or Cleric card from your graveyard. If you do, put a +1/+1 counter on each creature you control.
2/3
Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
First strike
Cycling
(
, Discard this card: Draw a card.)
When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
Cycling




When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
2/1
Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage.
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage.
3/3
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
: You gain 1 life.
Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.

Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.
Put a 1/1 white Druid creature token onto the battlefield.
Infuse
(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
Infuse


Lineage — When Venerant Elder enters the battlefield or a creature you control dies, you may exile a Centaur or Druid card from your graveyard. If you do, put a 1/1 white Druid creature token onto the battlefield.
3/4
Creature tokens you control get +1/+1.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
Whenever Voice of the World deals combat damage to a player, you may choose a creature token you control and put a token onto the battlefield that's a copy of that creature token.
3/2
Go to section: White (38) Blue (38) Black (37) Red (37) Green (37) Multicolour (34) Artifact (11) Land (13)
Show rarities: C U R M
Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
Cycling
last 2015-06-27 02:35:42 by keflexxx