Gate to Ukmor: Virtual Booster
| Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Put target creature card from your graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
As long as Maneeri Rebirth is in your graveyard, your sorcery spells cost less to cast. |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove two charge counters from amongst creatures you control: Target creature gets -1/-1 until end of turn.1/2
|
Trample, Siphon
Unstable Krelfiend gets +1/+1 for each charge counter on it. : Move a charge counter from Unstable Krelfiend to target creature.
: Move a charge counter from target creature to Unstable Krelfiend.1/1
|
Equip
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with. |
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
|
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard. The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
|
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
|
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards. If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card. |
Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
|
Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
|
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked. 2/2
|
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.3/4
|
Trample
Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)5/5
|
|
Maneeri Rebirth
(rare)
Maneeri Channeler
(uncommon)
Unstable Krelfiend
(uncommon)
Emblazoned Armour
(uncommon)
Krel Frenzy
(common)
Ukmori Scrabbler
(common)
Goblin Sparring Team
(common)
Innovation
(common)
Vital Struggle
(common)
Barren Moor
(common)
Maneeri Wound-Tender
(common)
Coralfin Wayfinder
(common)
Rhox Reseeder
(common)
Age-Scarred Craghoof
(common)
Swamp
(basic)

less to cast.

: Add

(