Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
You control enchanted creature. If enchanted creature doesn’t have siphon, it gains siphon. Remove five charge counters from enchanted creature: Attach Krel Domination to target creature. |
Reach
Cycling ( , Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn. 4/3
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Choose a creature type. Ren's Fire deals 2 damage to each creature of the chosen type.
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Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn. Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
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Exile target attacking creature or enchantment.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) |
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
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Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card) |
Destroy target creature. Put a charge counter on each creature you control.
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
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Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Krel Domination
(rare)
Lashing Kubran
(uncommon)
Ren's Fire
(uncommon)
Astral Slide
(uncommon)
Gelweri Sifter
(common)
Ancient Spriggan
(common)
Resistance Tactics
(common)
Slipstream Snaresetter
(common)
Secluded Steppe
(common)
Rhengar's Decree
(common)
Furious Craghoof
(common)
Lull
(common)
Maneeri Wound-Tender
(common)
Negate
(common)
Island
(basic)






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