Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Snake Cleric
If an opponent would gain life, you gain that much life instead.
{w}{b}, {t}: Target creature gains lifelink until end of turn.
4/5
 U 
Creature – Merfolk Wizard
Wizards you control have "{2}, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.
2/3
 U 
Creature – Human Cleric
Lineage — When Maneeri Proselytiser enters the battlefield or a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, put two 1/1 black Cleric creature tokens onto the battlefield.
2/3
 U 
Land
As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g} or {w} to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it.
 C 
Creature – Spirit Scout
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
The best way to discover history is to trawl the memories of the dead.
1/5
 C 
Instant
Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card.
 C 
Creature – Centaur Druid
Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
 C 
Creature – Human Druid
{1}{w}{w}: Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn.
2/6
 C 
Creature – Spirit Cleric
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
{2}{u}
 
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Return target nonland permanent to its owner’s hand.
If Drown was discharged, instead put that permanent on top of its owner's library.
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Creature – Goblin Warrior
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
 C 
Creature – Minotaur Warrior
Lineage — When Kashovi Brute enters the battlefield, target opponent loses 1 life for each Minotaur or Warrior card in your graveyard.
2/1
Island
 
 B 
Basic Land – Island

Absolver Cardinal (rare)
Coralfin Archaeologist (uncommon)
Maneeri Proselytiser (uncommon)
Sessari Grove (uncommon)
Aether Projection (common)
Rol'gur's Fury (common)
Lifeline Keeper (common)
Oldwood Featherkin (common)
Eternal Watcher (common)
Drown (common)
Secluded Steppe (common)
Goblin Sparring Team (common)
Æther Slip (common)
Kashovi Brute (common)
Island (basic)