Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get +X/-X until end of turn.
 U 
Creature – Zombie
Ukmori Lunger can’t block.
Whenever a player infuses a spell, return Ukmori Lunger from your graveyard to the battlefield.
2/1
 U 
Creature – Snake Scout
Reach
Cycling {g} ({g}, Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn.
4/3
 U 
Enchantment
{x}{g}{u}, Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X.
 C 
Creature – Rhino Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.
3/4
 C 
Creature – Human Warrior
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
2/1
 C 
Instant
Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling {r/g} ({r/g}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
 C 
Land
Forgotten Cave enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Cycling {r} ({r}, Discard this card: Draw a card.)
 C 
Creature – Elephant Druid
Vigilance
{1}{w}, {t}: Exile another target creature you control, then return it to the battlefield tapped.
4/3
 C 
Creature – Goblin Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{2}, Remove three charge counters from Plenyari Animator: Put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield.
1/2
 C 
Creature – Spirit Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{b}, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Cat Soldier
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors.
Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
 C 
Creature – Elf Druid
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
Plains
 
 B 
Basic Land – Plains

Blood Tide (rare)
Ukmori Lunger (uncommon)
Lashing Kubran (uncommon)
Immaculate Mimicry (uncommon)
Rhox Reseeder (common)
Breach Piker (common)
Interject (common)
Ukmori Scrabbler (common)
Forgotten Cave (common)
Herd Guardian (common)
Plenyari Animator (common)
Shadow Walker (common)
Elenian Stalwart (common)
Sessari Spiritdancer (common)
Plains (basic)