Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each opponent’s upkeep, that player puts X cards from the top of their library into their graveyard, where X is the number of islands you control.
Whenever a creature blocks or becomes blocked by Inundating Serpent, put that creature on top of it’s owner’s library if its power is less than Inundating Serpent’s power. 6/6
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Survivor
At the beginning of your upkeep, if Sessari Empath is a survivor, put a 0/1 green Plant creature token onto the battlefield. Sacrifice a Plant: Sessari Empath gains your choice of deathtouch, reach or trample until end of turn. 2/1
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Enchant creature
Enchanted creature can’t attack or block. Siphon ( , Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature. |
: Add , or to your mana pool.
![]() , : Untap target creature.1/1
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Reveal the top 4 cards of your library. Choose a card that shares a colour with the mana used to cast Natural Impulse and put it into your hand. Put the rest into your graveyard.
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Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling ( , Discard this card: Draw a card.) |
Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card. 3/3
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Destroy target artifact or enchantment.
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Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature. 2/4
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Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn. A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
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Inundating Serpent
(rare, foil)
Sessari Empath
(rare)
Krelbind
(uncommon)
Ukmori Empath
(uncommon)
Natural Impulse
(uncommon)
Unearth
(common)
Barren Moor
(common)
Negate
(common)
Tegra Genealogist
(common)
Ren's Revelation
(common)
Vedalken Battlemage
(common)
Naturalize
(common)
Eternal Watcher
(common)
Radiant Krelbeast
(common)
Forest
(basic)




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