Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon Warrior
Siphon, flying
{x}{b}{b}, Remove X charge counters from amongst permanents you control: Target creature gets -0/-X and Rol'gur's Butcher gets +X/+0 until end of turn.
4/4
 U 
Instant
Exile target creature, then return it to the battlefield under it's owner's control. You gain 1 life.
Infuse {3}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 U 
Sorcery
Draw a card.
Infuse {1}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
"Mere weeks and already this world is tearing itself apart. All our efforts must concentrate on locating the cause." – Ren, Plenyari Overseer
 U 
Artifact Creature – Construct
Artificer's Toy can’t block unless you pay {2}.
{2}: Return Artificer's Toy to its owner’s hand.
0/1
 C 
Land
Tranquil Thicket enters the battlefield tapped.
{t}: Add {g} to your mana pool. Cycling {g} ({g}, Discard this card: Draw a card)
 C 
Creature – Shapeshifter Warrior
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn.
2/2
 C 
Creature – Merfolk Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
 C 
Creature – Zombie Warrior
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric.
{b}, Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.
3/2
 C 
Sorcery
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
 C 
Creature – Minotaur Warrior
First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life.
4/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Infuse {1}{g} (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying {1}{g}.)
Plains
 
 B 
Basic Land – Plains

Rol'gur's Butcher (rare)
Saving Grace (uncommon)
Focus Efforts (uncommon)
Artificer's Toy (uncommon)
Tranquil Thicket (common)
Skinstealer (common)
Coralfin Wayfinder (common)
Krel Frenzy (common)
Bokor Thrull (common)
Alpha Mark (common)
Krel Attendant (common)
Taurean Striker (common)
Reassignment (common)
Pulse of Growth (common)
Plains (basic)