Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each
in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.
Target player puts the top X cards of their library into their graveyard. Draw X cards. |
Lineage — When Venerant Elder enters the battlefield or a creature you control dies, you may exile a Centaur or Druid card from your graveyard. If you do, put a 1/1 white Druid creature token onto the battlefield.
3/4
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Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn. 3/2
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature. If Krelblast was discharged, destroy that creature instead. |
Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card. 3/3
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Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Enchant creature
Enchanted creature gets +1/+3 ![]() : Attach Nomadic Favor to target creature. |
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand. The best way to discover history is to trawl the memories of the dead.
1/5
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Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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Barren Moor enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
: Untap target land.0/1
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Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard. 1/2
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Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
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Strategic Intelligence
(rare)
Venerant Elder
(uncommon)
Kin Defender
(uncommon)
Krelblast
(uncommon)
Vedalken Battlemage
(common)
Negate
(common)
Nomadic Favor
(common)
Aether Projection
(common)
Skinstealer
(common)
Barren Moor
(common)
Roaming Elf
(common)
Krel Frenzy
(common)
Loamrite Spiritwarden
(common)
Krel Strength
(common)
Forest
(basic)


in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.



: Add
to your mana pool.