Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lineage — Whenever a creature you control dies, you may exile an Elf or Warrior card from your graveyard. If you do, Albahri Crusader deals damage equal to its power to target creature or player.
2/1
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
: Ember Apprentice gets +1/+0 until end of turn.
: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.1/1
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Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
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Double strike
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Goblin Instructor, target creature gains double strike until end of turn. 2/2
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As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types. 2/1
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Lineage — When Kashovi Brute enters the battlefield, target opponent loses 1 life for each Minotaur or Warrior card in your graveyard.
2/1
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When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand.
4/3
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.2/1
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![]() ![]() : Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn.2/6
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
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Albahri Crusader
(rare)
Ember Apprentice
(uncommon)
Astral Slide
(uncommon)
Goblin Instructor
(uncommon)
Brass Construct
(common)
Kashovi Brute
(common)
Reckless Reclaimer
(common)
Furious Craghoof
(common)
Reconnaissance Patrol
(common)
Krel Frenzy
(common)
Albahri Levimancer
(common)
Oldwood Featherkin
(common)
Gelweri Sifter
(common)
Lull
(common)
Plains
(basic)

: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.


