Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature — Golem
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
<reprint>
 U 
Creature – Centaur Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove three charge counters from amongst creatures you control: Add {g} to your mana pool.
2/3
 U 
Creature – Elf Scout
Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells.
2/2
 U 
Creature – Merfolk Wizard
Wizards you control have "{2}, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.
2/3
 C 
Creature – Elf Scout
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
2/1
 C 
Instant
Put a 1/1 white Druid creature token onto the battlefield.
Infuse {1}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Instant
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
 C 
Creature – Giant Skeleton
You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling {3} ({3}, Discard this card: Draw a card.)
2/6
 C 
Creature – Shapeshifter Warrior
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn.
2/2
 C 
Creature – Human Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life.
1/2
 C 
Creature – Goblin Wizard
Sacrifice an artifact: Put a charge counter on each creature you control.
{t}, Sacrifice an artifact: Add to your mana pool an amount of {r} equal to the sacrificed artifact’s converted mana cost.
2/3
 C 
Land
Barren Moor enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {b} ({b}, Discard this card: Draw a card.)
 C 
Creature – Goblin Wizard
Haste
{u}{r}, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays {2}. If they do, Vexing Apprentice deals 2 damage to that player.
2/1
 C 
Creature – Bird Wizard
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}: Move a charge counter from target permanent to another target permanent.
3/5
Island
 
 B 
Basic Land – Island

Brass Herald (rare)
Gelweri Naturalist (uncommon)
Gelweri Spellthief (uncommon)
Coralfin Archaeologist (uncommon)
Gelweri Strider (common)
Varsi's Call (common)
Guiding Visions (common)
Ossuary Colossus (common)
Skinstealer (common)
Albahri Priest (common)
Goblin Blastmage (common)
Barren Moor (common)
Vexing Apprentice (common)
Krel Overseer (common)
Island (basic)