Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Artifact
Siphon
{t}: Target player puts the top card of their library into their graveyard.
Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
 U 
Land
As Gelweri Hideout enters the battlefield, you may put a depletion counter on it. If you don’t, Gelweri Hideout enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Activate this ability only if Gelweri Hideout has no depletion counters on it.
 U 
Creature – Vedalken Wizard
Flash
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs {4} less to cast.
Plenyari mages risk being torn apart by the leylines to draw energy into the Krelmar relics.
2/3
 U 
Creature – Vedalken Wizard
Siphon
You may choose not to untap Vedalken Binder in your untap step.
{t}, Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.
1/3
 C 
Creature – Merfolk Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
 C 
Sorcery
Destroy target artifact or land.
Mountaincycling {u/b} ({u/b}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Beast
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
 C 
Creature – Zombie Warrior
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric.
{b}, Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.
3/2
 C 
Instant
Destroy target artifact or enchantment.
 C 
Instant
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Sorcery
Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Giant Skeleton
You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling {3} ({3}, Discard this card: Draw a card.)
2/6
Swamp
 
 B 
Basic Land – Swamp

Frigid Krelmar (rare)
Gelweri Hideout (uncommon)
Vedalken Leyfinder (uncommon)
Vedalken Binder (uncommon)
Coralfin Wayfinder (common)
Ukmori Sabotage (common)
Furious Craghoof (common)
Bokor Thrull (common)
Naturalize (common)
Guiding Visions (common)
Secluded Steppe (common)
Vital Struggle (common)
Depletion (common)
Ossuary Colossus (common)
Swamp (basic)