Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature. If Krelblast was discharged, destroy that creature instead. |
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Then if Rol'gur's Punishment was discharged, that player loses life equal to the discarded card's converted mana cost. |
Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse ![]() ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling ( , Discard this card: Draw a card.)2/6
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Target creature gets +4/+4 until end of turn.
Infuse ![]() (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying ![]() .) |
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types. 2/1
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
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Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard. If Lapse of Concentration was discharged, draw a card. |
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.) |
Enchant creature
Enchanted creature gets +1/+3 ![]() : Attach Nomadic Favor to target creature. |
First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life. 4/1
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Albahri Zealot
(mythic)
Krelblast
(uncommon)
Rol'gur's Punishment
(uncommon)
Salaqua's Touch
(uncommon)
Ossuary Colossus
(common)
Pulse of Growth
(common)
Brass Construct
(common)
Alpha Mark
(common)
Reassignment
(common)
Overcharge
(common)
Lapse of Concentration
(common)
Æther Slip
(common)
Nomadic Favor
(common)
Taurean Striker
(common)
Plains
(basic)





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