Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Artifact
Siphon
{t}: Target player puts the top card of their library into their graveyard.
Remove three charge counters from Frigid Krelmar: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
 U 
Creature – Snake Cleric
{2}{b}: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
1/3
 U 
Creature – Vedalken Wizard
Flash
When Vedalken Leyfinder enters the battlefield, the next instant or sorcery spell you cast this turn costs {4} less to cast.
Plenyari mages risk being torn apart by the leylines to draw energy into the Krelmar relics.
2/3
 U 
Creature – Rhino Druid
Trample; Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Rhox Grovewarden is a survivor, other druids you control get +1/+1 and have trample.
5/5
 C 
Creature – Merfolk Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Infuse {1}{g} (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying {1}{g}.)
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
Infuse {2}{b} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Artifact Creature – Construct
As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types.
2/1
 C 
Creature – Beast
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
 C 
Creature – Spirit Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{b}, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Bird Wizard
Flying, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}: Move a charge counter from target permanent to another target permanent.
3/5
Forest
 
 B 
Basic Land – Forest

Frigid Krelmar (rare)
Kubran Mambo (uncommon)
Vedalken Leyfinder (uncommon)
Rhox Grovewarden (uncommon)
Coralfin Wayfinder (common)
Pulse of Growth (common)
Enfeeble (common)
Brass Construct (common)
Furious Craghoof (common)
Salaqua's Cover (common)
Overcharge (common)
Nomadic Favor (common)
Shadow Walker (common)
Krel Overseer (common)
Forest (basic)