Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Zombie Warrior
Other Skeletons, Zombies and Spirits you control get +1/+0.
Creature tokens you control are Spirits in addition to their other types.
Greatness never dies.
3/2
 U 
Instant
Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse {1}{g}{w} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 U 
Sorcery
Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. Then if Rol'gur's Punishment was discharged, that player loses life equal to the discarded card's converted mana cost.
 U 
Creature – Elf Wizard
Trample, Siphon
{r}, Remove two charge counters from amongst creatures you control: Krel Channeler deals 1 damage to target creature or player.
4/3
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
 C 
Creature – Elf Druid
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Instant
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
 C 
Artifact Creature – Construct
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
1/4
 C 
Creature – Treefolk Druid
{1}{g}: Woodland Skinshifter becomes a 5/4 Beast with trample until end of turn.
{1}{g}: Woodland Skinshifter becomes a 1/2 Spider with reach and deathtouch until end of turn.
0/6
 C 
Creature – Human Warrior
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able.
As long as Breach Piker is a survivor, it has first strike.
2/1
 C 
Creature – Rhino Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Sacrifice a land: Rhox Pathclearer gets +2/+2 until end of turn. Untap it. Activate this ability only once per turn, and only is Rhox Pathclearer is a survivor.
You get a better view if there aren't trees in the way.
3/2
 C 
Creature – Beast
Trample
Forestcycling {w/u} ({w/u}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
5/5
 C 
Creature – Bird Cleric
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
Plains
 
 B 
Basic Land – Plains

Chieftain of the Damned (rare)
Varsi's Touch (uncommon)
Rol'gur's Punishment (uncommon)
Krel Channeler (uncommon)
Æther Slip (common)
Sessari Spiritdancer (common)
Reconnaissance Patrol (common)
Final Stand (common)
Siege Tower (common)
Woodland Skinshifter (common)
Breach Piker (common)
Rhox Pathclearer (common)
Age-Scarred Craghoof (common)
Tithe Collector (common)
Plains (basic)