Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Prevent the next 1 damage that would be dealt to target creature or player.1/1
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Trample
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield. 6/4
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Lineage — When Toughhide Mentor enters the battlefield or a creature you control dies, you may exile a Rhino or Scout card from your graveyard. If you do, put a 2/2 green Scout creature token with hexproof onto the battlefield.
1/5
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Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able. 3/5
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Flash
When Gelweri Spellthief enters the battlefield, gain control of all copied spells. You may choose new targets for those spells. 2/2
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard. 1/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card. |
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life. 1/2
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Enchant creature
Enchanted creature gets +1/+3 ![]() : Attach Nomadic Favor to target creature. |
Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
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Maneeri Wound-Tender
(common, foil)
Fist of the Wild
(rare)
Toughhide Mentor
(uncommon)
Pelmethean Giant
(uncommon)
Gelweri Spellthief
(uncommon)
Loamrite Spiritwarden
(common)
Shadow Walker
(common)
Secluded Steppe
(common)
Reconnaissance Patrol
(common)
Rol'gur's Fury
(common)
Albahri Priest
(common)
Nomadic Favor
(common)
Vital Struggle
(common)
Sessari Spiritdancer
(common)
Forest
(basic)

: Prevent the next 1 damage that would be dealt to target creature or player.


