Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Cycling ![]() (![]() , Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn. 2/2
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Flying
Whenever Anati Sky-eyes becomes the target of a spell or ability, draw a card. "Like water off an Anati's back" – Albahri saying
2/1
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Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Chaining Bolt deals 4 damage to target creature. If Chaining Bolt was discharged, it deals 2 damage to another target creature. |
Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
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Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life. |
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Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Destroy target creature. Put a charge counter on each creature you control.
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Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked. 2/2
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Flying
Whenever a player infuses a spell, you may gain 2 life. 2/1
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Trample
Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)5/5
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
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Plenyari Cloudmage
(uncommon, foil)
Anati Sky-eyes
(rare)
Chaining Bolt
(uncommon)
Term Extender
(uncommon)
Realm of Requirement
(uncommon)
Siege Tower
(common)
Rhengar's Decree
(common)
Krel Frenzy
(common)
Coralfin Wayfinder
(common)
Ren's Revelation
(common)
Brightsky Nomad
(common)
Age-Scarred Craghoof
(common)
Vital Struggle
(common)
Slipstream Snaresetter
(common)
Swamp
(basic)








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