Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Frostfire Adept deals 1 damage to target creature or player.
Whenever a creature is dealt damage by Frostfire Adept, that creature doesn’t untap during its controller’s next untap step. Whenever a player is dealt damage by Frostfire Adept, the next spell cast by that player this turn costs more to cast.1/1
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Wizards you control have "
, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield. 2/3
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead. Draw a card. |
Ukmori Lunger can’t block.
Whenever a player infuses a spell, return Ukmori Lunger from your graveyard to the battlefield. 2/1
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Trample
Forestcycling ( , Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)5/5
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life. Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
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Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard. The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
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Target creature you control gains protection from the colour of your choice until end of turn.
Cycling ( , Discard this card: Draw a card.)The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
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Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Vigilance
![]() , : Exile another target creature you control, then return it to the battlefield tapped.4/3
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Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
Target player puts the top three cards of their library into their graveyard. If Lapse of Concentration was discharged, draw a card. |
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
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Frostfire Adept
(rare)
Coralfin Archaeologist
(uncommon)
Polarity Inversion
(uncommon)
Ukmori Lunger
(uncommon)
Age-Scarred Craghoof
(common)
Relic Hauler
(common)
Ukmori Scrabbler
(common)
Guiding Visions
(common)
Swarm of Leeches
(common)
Gelweri Sifter
(common)
Herd Guardian
(common)
Siege Tower
(common)
Lapse of Concentration
(common)
Goblin Sparring Team
(common)
Island
(basic)


: Frostfire Adept deals 1 damage to target creature or player.

, Sacrifice this creature: Draw a card, then discard a card.


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