Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact or enchantment.
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![]() , : Frostfire Adept deals 1 damage to target creature or player.
Whenever a creature is dealt damage by Frostfire Adept, that creature doesn’t untap during its controller’s next untap step. Whenever a player is dealt damage by Frostfire Adept, the next spell cast by that player this turn costs more to cast.1/1
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As Gelweri Hideout enters the battlefield, you may put a depletion counter on it. If you don’t, Gelweri Hideout enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Gelweri Hideout has no depletion counters on it. |
Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse ![]() ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub. 1/1
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Target creature gets -2/-2 until end of turn.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove three charge counters from Plenyari Animator: Put a 1/1 colourless Thopter artifact creature token with flying onto the battlefield.1/2
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.2/2
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Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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Naturalize
(common, foil)
Frostfire Adept
(rare)
Gelweri Hideout
(uncommon)
Salaqua's Touch
(uncommon)
Moon Cub
(uncommon)
Enfeeble
(common)
Siege Tower
(common)
Plenyari Animator
(common)
Shadow Walker
(common)
Vital Struggle
(common)
Varsi's Call
(common)
Reconnaissance Patrol
(common)
Elvish Kreltender
(common)
Maneeri Willdriver
(common)
Island
(basic)


: Frostfire Adept deals 1 damage to target creature or player.

