Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Artifact
Siphon
{t}: The next time target creature or player would be dealt damage this turn, they are dealt that much damage plus 1 instead.
Remove three charge counters from Disordered Krelmar: Exile the top two cards of your library. You may play those cards this turn.
 U 
Artifact Creature – Construct
Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
{1}, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
3/3
 U 
Land
Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
 U 
Artifact
{3}, Sacrifice Smoke Bomb: Target creature is unblockable this turn.
When Smoke Bomb is put into your graveyard from the battlefield, you may pay {1}. If you do, draw a card.
 C 
Creature – Orc Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Lavafist Adept: Lavafist Adept gets +1/+0 and gains first strike until end of turn.
2/2
 C 
Instant
Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Goblin Wizard
Haste
{u}{r}, Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays {2}. If they do, Vexing Apprentice deals 2 damage to that player.
2/1
 C 
Creature – Elephant Druid
Vigilance
{1}{w}, {t}: Exile another target creature you control, then return it to the battlefield tapped.
4/3
 C 
Creature – Bird Cleric
Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn.
2/2
 C 
Creature – Giant Warrior
Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Vedalken Wizard
Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card.
3/3
 C 
Land
Lonely Sandbar enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {u} ({u}, Discard this card: Draw a card.)
Island
 
 B 
Basic Land – Island

Disordered Krelmar (rare)
Brass Hulk (uncommon)
Realm of Requirement (uncommon)
Smoke Bomb (uncommon)
Lavafist Adept (common)
Resistance Tactics (common)
Vexing Apprentice (common)
Herd Guardian (common)
Tithe Collector (common)
Leadfoot Smasher (common)
Nomadic Favor (common)
Depletion (common)
Vedalken Battlemage (common)
Lonely Sandbar (common)
Island (basic)