Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each
in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.
Target player puts the top X cards of their library into their graveyard. Draw X cards. |
As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it. |
Draw a card.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)"Mere weeks and already this world is tearing itself apart. All our efforts must concentrate on locating the cause." – Ren, Plenyari Overseer
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Until end of turn, target creature gets +3/+3 and gains lifelink.
Infuse ![]() ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Flying
Whenever a player infuses a spell, you may gain 2 life. 2/1
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
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Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand. The best way to discover history is to trawl the memories of the dead.
1/5
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Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
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Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
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Target creature gets +4/+4 until end of turn.
Infuse ![]() (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying ![]() .) |
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards. If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card. |
Target creature gets -2/-2 until end of turn.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
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Strategic Intelligence
(rare)
Sessari Grove
(uncommon)
Focus Efforts
(uncommon)
Varsi's Touch
(uncommon)
Brightsky Nomad
(common)
Ren's Revelation
(common)
Siege Tower
(common)
Aether Projection
(common)
Kushovi Blackguard
(common)
Sessari Bond
(common)
Pulse of Growth
(common)
Innovation
(common)
Enfeeble
(common)
Alpha Mark
(common)
Island
(basic)


in this spell’s total cost, you may tap an untapped Scout or Wizard you control rather than pay that mana.
: Add
or
to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it.



(You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)