Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you discard a card, you may pay
![]() ![]() . If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.3/1
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As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it. |
Destroy target non-Warrior, non-Cleric creature.
"All who would object to our right to exist will perish." – Rhengar, Albahri Tyrant
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Counter target spell unless its controller pays .
If Krel Dampen was discharged, draw a card then discard a card. |
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
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Enchant creature
Enchanted creature gets +2/+2. Sacrifice Salaqua's Cover: Regenerate enchanted creature. |
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling ( , Discard this card: Draw a card.) |
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. |
Lineage – Whenever Tegra Genealogist enters the battlefield or attacks, if there is a Cat or Druid card in your graveyard, other creatures you control get +1/+1 until end of turn.
Tracing of lineages is an integral part of Albahri society. Family connections unify the otherwise discrete and often hostile factions.
3/2
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.3/1
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Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
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Compulsive Krelbeast
(rare)
Kushovi Fortress
(uncommon)
Quell Uprising
(uncommon)
Krel Dampen
(uncommon)
Maneeri Willdriver
(common)
Salaqua's Cover
(common)
Unearth
(common)
Terramorphic Expanse
(common)
Tegra Genealogist
(common)
Reconnaissance Patrol
(common)
Hostile Ancestor
(common)
Leadfoot Smasher
(common)
Alpha Mark
(common)
Lifeline Keeper
(common)
Swamp
(basic)


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