Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.) "For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove two charge counters from amongst creatures you control: Target creature gets -1/-1 until end of turn.1/2
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Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able. 3/5
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Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Chaining Bolt deals 4 damage to target creature. If Chaining Bolt was discharged, it deals 2 damage to another target creature. |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1. After years of study, a breakthrough. The Krelmar lens revealed an unspoiled world, aligned with Albahris in such a way that a gate between worlds was possible.
1/3
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Destroy target artifact or land.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) |
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
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Lineage — When Lifeline Keeper enters the battlefield, for each Centaur or Druid card in your graveyard, put a +1/+1 counter on target creature you control.
2/2
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Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
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Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
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Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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When Sessari Attendants enters the battlefield, put two 1/1 white Druid creature tokens onto the battlefield.
2/2
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.3/1
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Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
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Line Unbroken
(mythic)
Maneeri Channeler
(uncommon)
Pelmethean Giant
(uncommon)
Chaining Bolt
(uncommon)
Plenyari Diviner
(common)
Ukmori Sabotage
(common)
Final Stand
(common)
Lifeline Keeper
(common)
Kushovi Blackguard
(common)
Forgotten Cave
(common)
Reassignment
(common)
Sessari Attendants
(common)
Hostile Ancestor
(common)
Furious Craghoof
(common)
Mountain
(basic)





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