Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Artifact
Siphon (Whenever this permanent becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{t}: You gain 1 life.
Remove 2 charge counters from Unbending Krelmar: Search your library for a Plains card and put it into your hand.
 U 
Creature – Bird Wizard
Flying
Cycling {u}{u} ({u}{u}, Discard this card: Draw a card.)
When you cycle Plenyari Cloudmage, target creature gains flying until end of turn.
2/2
 U 
Creature – Giant
Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
3/5
 U 
Instant
Exile target creature card from a graveyard. You gain life equal to its toughness.
Draw a card.
 C 
Artifact
{t}, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
 C 
Sorcery
Destroy target artifact or land.
Mountaincycling {u/b} ({u/b}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Goblin Warrior
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
 C 
Creature – Spirit Cleric
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
 C 
Creature – Human Druid
Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Creature – Elf Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
2/2
 C 
Instant
Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling {r/w} ({r/w}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Instant
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
Plains
 
 B 
Basic Land – Plains

Unbending Krelmar (rare)
Plenyari Cloudmage (uncommon)
Pelmethean Giant (uncommon)
Cycle of Nature (uncommon)
Mana Conduit (common)
Ukmori Sabotage (common)
Goblin Sparring Team (common)
Eternal Watcher (common)
Sessari Barrowkeeper (common)
Slipstream Snaresetter (common)
Reconnaissance Patrol (common)
Elvish Kreltender (common)
Swarm of Leeches (common)
Guiding Visions (common)
Plains (basic)