Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get +X/-X until end of turn.
 U 
Creature – Giant
Vigilance
Spells and abilities your opponents control must target Pelmethean Giant if able.
3/5
 U 
Creature – Elk Spirit
When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
 U 
Sorcery
Return target creature to its owners hand.
Infuse {1}{u}{u} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Creature – Beast
Trample
Forestcycling {w/u} ({w/u}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
5/5
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Instant
Destroy target creature. Put a charge counter on each creature you control.
 C 
Creature – Giant Warrior
Whenever a card is put into a graveyard from anywhere, Cryptfeeder Giant gets +1/+1 until end of turn.
3/2
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Elemental
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
 C 
Land
Lonely Sandbar enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {u} ({u}, Discard this card: Draw a card.)
 C 
Instant
Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
Mountain
 
 B 
Basic Land – Mountain

Blood Tide (rare)
Pelmethean Giant (uncommon)
Sojourning Spirit (uncommon)
Baleful Teleport (uncommon)
Age-Scarred Craghoof (common)
Sessari Bond (common)
Rhengar's Decree (common)
Cryptfeeder Giant (common)
Naturalize (common)
Radiant Krelbeast (common)
Lonely Sandbar (common)
Resistance Tactics (common)
Krel Strength (common)
Slipstream Snaresetter (common)
Mountain (basic)