Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Siphon
: Put target card in a graveyard on the bottom of its owner’s library.
Remove three charge counters from Static Krelmar: Return a card at random from your graveyard to your hand. |
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Sacrifice a creature: Rhox Battlepriest gets +1/+1 until end of turn. If the sacrificed creature was a Cleric or Warrior, creatures you control get +1/+1 instead. 2/3
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Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
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Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
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Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able. As long as Breach Piker is a survivor, it has first strike. 2/1
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Flying, lifelink
Sacrifice a creature: Tithe Collector gets +1/+0 until end of turn. 2/2
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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, Tap an untapped creature you control: Add one mana of any colour to your mana pool. |
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Prowess
Lineage — When Vedalken Battlemage enters the battlefield, if there is a Vedalken or Wizard card in your graveyard, draw a card. 3/3
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling ( , Discard this card: Draw a card.)The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
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Static Krelmar
(rare)
Rhox Battlepriest
(uncommon)
Dack's Persuasion
(uncommon)
Term Extender
(uncommon)
Reassignment
(common)
Breach Piker
(common)
Reconnaissance Patrol
(common)
Tithe Collector
(common)
Gelweri Sifter
(common)
Mana Conduit
(common)
Vedalken Battlemage
(common)
Lull
(common)
Guiding Visions
(common)
Overcharge
(common)
Plains
(basic)
: Put target card in a graveyard on the bottom of its owner’s library.





