Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Satyr Wizard
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
{r}: Ember Apprentice gets +1/+0 until end of turn.
{t}: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.
1/1
 
 R 
Artifact Creature – Construct
Siphon
As Brass Lieutenant enters the battlefield, choose a creature type.
Remove X charge counters from Brass Lieutenant: Put a creature card with the chosen creature type and converted mana cost X from your hand onto the battlefield.
1/1
 U 
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+0 for each other creature you control it shares a creature type with.
 U 
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
 C 
Creature – Minotaur Warrior
First strike, haste, vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
When Taurean Striker enters the battlefield, you lose 4 life.
4/1
 C 
Land
{t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Elf Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{g}, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.
2/2
 C 
Creature – Giant Warrior
Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{u}, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.
2/1
 C 
Creature – Human Cleric
{1}{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
 C 
Creature – Rhino Warrior
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
Island
 
 B 
Basic Land – Island

Ember Apprentice (uncommon, foil)
Brass Lieutenant (rare)
Blightning (uncommon)
Emblazoned Armour (uncommon)
Lightning Rift (uncommon)
Pestilence Beetle (common)
Taurean Striker (common)
Terramorphic Expanse (common)
Elvish Kreltender (common)
Leadfoot Smasher (common)
Reconnaissance Patrol (common)
Albahri Levimancer (common)
Maneeri Wound-Tender (common)
Kushovi Blackguard (common)
Island (basic)