Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1 Gain control of up to one target artifact or enchantment.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. -6 You get an emblem with "Cards in your hand have Cycling "4
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+1 Gain control of up to one target artifact or enchantment.
-2 Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. -6 You get an emblem with "Cards in your hand have Cycling "4
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Until end of turn, target creature gains hexproof, "Whenever this creature deals damage to a player, draw a card." and can't be blocked.
Infuse ![]() ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn. 3/2
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Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life. |
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Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) |
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand. The best way to discover history is to trawl the memories of the dead.
1/5
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Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card) |
: Untap target land.0/1
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Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
3/4
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Elenian Stalwart is a survivor, it has protection from warriors. Pockets of resistance in the grass seas of Elenia proved troublesome to stamp out.
2/2
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Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Elvish Kreltender: Target creature gets +1/+1 until end of turn.2/2
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Dack, Thief Renowned
(mythic, foil)
Dack, Thief Renowned
(mythic)
Salaqua's Touch
(uncommon)
Kin Defender
(uncommon)
Realm of Requirement
(uncommon)
Interject
(common)
Overcharge
(common)
Aether Projection
(common)
Secluded Steppe
(common)
Roaming Elf
(common)
Kushovi Blackguard
(common)
Elenian Stalwart
(common)
Swarm of Leeches
(common)
Elvish Kreltender
(common)
Swamp
(basic)


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