Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Discard a land card: Put a +1/+1 counter on Mangrove Lurker.
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mangrove Lurker.
3/3
 U 
Creature – Merfolk Warrior
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Kushovi Myrmidon: Each player puts the top card of their library into their graveyard.
2/1
 U 
Creature – Cat Cleric
Sacrifice three Clerics: Return target creature from a graveyard to the battlefield under your control.
The most important of the Maneeri are too valuable to die.
3/3
 U 
Creature – Goblin Warrior
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Fray Seeker: Fray Seeker gets +1/+0 until end of turn.
2/2
 C 
Creature – Spirit Scout
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
The best way to discover history is to trawl the memories of the dead.
1/5
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Goblin Warrior
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
 C 
Artifact Creature – Construct
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
1/4
 C 
Creature – Human Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
 C 
Creature – Human Wizard
When Reckless Reclaimer enters the battlefield or dies, return target artifact card from your graveyard to your hand.
4/3
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
 C 
Creature – Elf Druid
{t}: Untap target land.
0/1
 C 
Creature – Elemental
Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn.
A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
Mountain
 
 B 
Basic Land – Mountain

Mangrove Lurker (rare)
Kushovi Myrmidon (uncommon)
Term Extender (uncommon)
Fray Seeker (uncommon)
Aether Projection (common)
Naturalize (common)
Goblin Sparring Team (common)
Siege Tower (common)
Albahri Priest (common)
Krel Frenzy (common)
Reckless Reclaimer (common)
Slipstream Snaresetter (common)
Roaming Elf (common)
Radiant Krelbeast (common)
Mountain (basic)