Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Creatures you control get +1/+1.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield. As long as Sessari Blessing is in your graveyard, your enchantment spells cost less to cast. |
Flash
When Kin Defender enters the battlefield, target creature gets +2/+2 until end of turn. 3/2
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When Deathrattler dies, put a 1/1 black Snake Zombie creature token with deathtouch onto the battlefield.
The head continues to lunge at passers-by long after the body has crumbled to dust.
4/1
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As Sessari Grove enters the battlefield, you may put a depletion counter on it. If you don’t, Sessari Grove enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Sessari Grove has no depletion counters on it. |
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Albahri Levimancer: Target creature gains flying until end of turn.2/1
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Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life. 1/2
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Secluded Steppe enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card) |
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Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Skinstealer: Target creature loses all creature types and Skinstealer gains all creature types lost this way until end of turn. 2/2
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Flying; Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Radiant Krelbeast: Radiant Krelbeast gains lifelink until end of turn. A projection of the krelmar, the vast shadow it casts as it soars over the plains leaves the earth forever dulled in its wake.
3/4
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Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able. As long as Breach Piker is a survivor, it has first strike. 2/1
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Ren's Revelation
(common, foil)
Sessari Blessing
(rare)
Kin Defender
(uncommon)
Deathrattler
(uncommon)
Sessari Grove
(uncommon)
Gelweri Sifter
(common)
Negate
(common)
Albahri Levimancer
(common)
Albahri Priest
(common)
Secluded Steppe
(common)
Skinstealer
(common)
Radiant Krelbeast
(common)
Ren's Revelation
(common)
Breach Piker
(common)
Forest
(basic)



less to cast.

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