Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Put a 1/1 Spirit creature token with flying onto the battlefield for each creature you control.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
"For centuries we worked together to ensure our survival. Now you must die to ensure our future." – Varsi, to Rhengar
 U 
Creature – Goblin Warrior
Haste, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Fray Seeker: Fray Seeker gets +1/+0 until end of turn.
2/2
 U 
Enchantment
{x}{g}{u}, Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X.
 U 
Creature – Minotaur Warrior
Lineage — When Taurean Warchanter enters the battlefield or a creature you control dies, you may exile a Minotaur or Warrior card from your graveyard. If you do, put a 2/1 red Warrior creature token onto the battlefield.
4/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Crab
Discharge 1 (You may remove 1 counters from amongst permanents you control as you cast this spell.)
When Ukmori Scrabbler enters the battlefield, if it was discharged, look at the top 2 cards of your library. Put one into your hand and the other into your graveyard.
The crabs of Ukmor took an immediate liking to the Krelmar artifacts, driving en masse into camps and leaving with trinkets in their claws.
2/4
 C 
Instant
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
 C 
Creature – Merfolk Scout
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
 C 
Artifact
{t}, Tap an untapped creature you control: Add one mana of any colour to your mana pool.
 C 
Sorcery
Target creature gets +4/+4 until end of turn.
Infuse {1}{g} (Whenever a nontoken creature enters the battlefield under your control, you may cast a copy of this card by revealing it from your hand and paying {1}{g}.)
 C 
Creature – Giant Skeleton
You may cast Ossuary Colossus from your graveyard by discarding a nonland card in addition to its other costs.
Cycling {3} ({3}, Discard this card: Draw a card.)
2/6
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Creature – Treefolk
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
Forest
 
 B 
Basic Land – Forest

Line Unbroken (mythic)
Fray Seeker (uncommon)
Immaculate Mimicry (uncommon)
Taurean Warchanter (uncommon)
Krel Strength (common)
Depletion (common)
Ukmori Scrabbler (common)
Final Stand (common)
Gelweri Sifter (common)
Mana Conduit (common)
Pulse of Growth (common)
Ossuary Colossus (common)
Reconnaissance Patrol (common)
Ancient Spriggan (common)
Forest (basic)