Gate to Ukmor: Virtual Booster

Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Snake Scout
Slithering Surveyor can’t be blocked by more than one creature.
Lineage — When Slithering Surveyor enters the battlefield, for each Snake or Scout card in your graveyard, put a +1/+1 counter on each creature you control.
3/3
 U 
Creature – Merfolk Wizard
Wizards you control have "{2}, Sacrifice this creature: Draw a card, then discard a card.
Lineage — When Coralfin Archaeologist enters the battlefield or a creature you control dies, you may exile a Merfolk or Wizard card from your graveyard. If you do, put a 1/1 blue Wizard creature token onto the battlefield.
2/3
 U 
Sorcery
Choose a creature type. Ren's Fire deals 2 damage to each creature of the chosen type.
 U 
Creature – Merfolk Scout Wizard
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1.
Whenever a Scout you control attacks, scry 1.
1/4
 C 
Land
Barren Moor enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Cycling {b} ({b}, Discard this card: Draw a card.)
 C 
Creature – Serpent
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards.
If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card.
 C 
Creature – Ox
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from amongst permanents you control: You gain 1 life.
Under the influence of the krelmar, even a beast of burden can channel the energy of the plane.
0/4
 C 
Creature – Beast
Trample
Forestcycling {w/u} ({w/u}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
5/5
 C 
Instant
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
 C 
Creature – Spirit Cleric
Lifelink, Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove a charge counter from Eternal Watcher: Untap target creature.
2/4
 C 
Sorcery
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Elf Scout
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
2/1
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
Plains
 
 B 
Basic Land – Plains

Slithering Surveyor (rare)
Coralfin Archaeologist (uncommon)
Ren's Fire (uncommon)
Coralfin Handler (uncommon)
Barren Moor (common)
Turbine Driver (common)
Innovation (common)
Relic Hauler (common)
Age-Scarred Craghoof (common)
Final Stand (common)
Eternal Watcher (common)
Alpha Mark (common)
Gelweri Strider (common)
Pestilence Beetle (common)
Plains (basic)