Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Spirit
Menace (This creature can’t be blocked except by two or more creatures.)
{r}, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.
3/1
 
 R 
Instant
For each {1} in this spell’s total cost, you may tap an untapped Warrior or Wizard you control rather than pay that mana.
Creatures you control get +X/+0 until end of turn.
 U 
Land
Realm of Requirement enters the battlefield with the basic land type of your choice.
Whenever Realm of Requirement becomes tapped, you lose 1 life.
 U 
Creature – Elf Wizard Warrior
Menace (This creature can’t be blocked except by two or more creatures.)
Other Wizards and Warriors you control have first strike.
5/2
 U 
Land
As Maneeri Temple enters the battlefield, you may put a depletion counter on it. If you don’t, Maneeri Temple enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if Maneeri Temple has no depletion counters on it.
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
 C 
Artifact Creature – Construct
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
1/4
 C 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead.
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Creature – Elf Druid
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
 C 
Instant
Destroy target artifact or enchantment.
Forest
 
 B 
Basic Land – Forest

Hostile Ancestor (common, foil)
Conquering Cry (rare)
Realm of Requirement (uncommon)
Frontline Spellblade (uncommon)
Maneeri Temple (uncommon)
Pestilence Beetle (common)
Siege Tower (common)
Overcharge (common)
Slipstream Snaresetter (common)
Æther Slip (common)
Reassignment (common)
Sessari Bond (common)
Sessari Spiritdancer (common)
Naturalize (common)
Forest (basic)