Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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For each player, look at that player’s hand and put any number of permanent cards from it onto the battlefield under your control.
A simple gesture brought forth their closest allies and wildest dreams.
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When Sojourning Spirit dies, put a 1/1 white Druid creature token onto the battlefield.
3/1
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Whenever you cycle a card, target opponent discards a card at random.
Cycling ( , Discard this card: Draw a card.)5/4
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead. Draw a card. |
Exile target attacking creature or enchantment.
Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) |
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Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn. Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it. 5/5
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
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Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
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When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying. 2/1
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Breach Piker attacks each turn if able. As long as Breach Piker is a survivor, it has first strike. 2/1
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Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
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Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling ( , Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
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Splendid Genesis
(rare)
Sojourning Spirit
(uncommon)
Cruel Enforcer
(uncommon)
Polarity Inversion
(uncommon)
Resistance Tactics
(common)
Turbine Driver
(common)
Gelweri Sifter
(common)
Negate
(common)
Forgotten Cave
(common)
Final Stand
(common)
Gelweri Strider
(common)
Breach Piker
(common)
Leadfoot Smasher
(common)
Swarm of Leeches
(common)
Forest
(basic)







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