Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures you control get +1/+1.
Sacrifice Sessari Blessing: Put two 1/1 white Druid creature tokens onto the battlefield.
As long as Sessari Blessing is in your graveyard, your enchantment spells cost {1} less to cast.
 U 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Switch the power and toughness of target creature until end of turn. If this spell was discharged, switch the power and toughness of all creatures until end of turn instead.
Draw a card.
 U 
Creature – Minotaur Warrior
Whenever you cycle a card, target opponent discards a card at random.
Cycling {2} ({2}, Discard this card: Draw a card.)
5/4
 U 
Instant
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Krelblast deals 3 damage to target attacking or blocking creature.
If Krelblast was discharged, destroy that creature instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
Infuse {2}{b} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Infuse {2/g} (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.)
 C 
Instant
Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Discard a card. If you do, draw a card.
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Human Druid
Lineage — When Sessari Barrowkeeper enters the battlefield or a creature you control dies, if there is a Human or Druid card in your graveyard, put a +1/+1 counter on target creature.
The barrowkeepers ensure the Albahri dead meet the encroaching void with everything necessary for the space beyond worlds.
2/1
 C 
Creature – Human Wizard
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
When Krel Attendant dies, target player puts the top X cards of their library into their graveyard, where X is the number of charge counters on Krel Attendant.
1/2
 C 
Artifact Creature – Construct
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
1/4
{b}
 
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Swamp
 
 B 
Basic Land – Swamp

Sessari Blessing (rare)
Polarity Inversion (uncommon)
Cruel Enforcer (uncommon)
Krelblast (uncommon)
Krel Frenzy (common)
Enfeeble (common)
Nomadic Favor (common)
Sessari Bond (common)
Rol'gur's Fury (common)
Naturalize (common)
Sessari Barrowkeeper (common)
Krel Attendant (common)
Siege Tower (common)
Unearth (common)
Swamp (basic)