Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
All creatures get +X/-X until end of turn.
 U 
Enchantment
{x}{g}{u}, Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X.
 U 
Artifact Creature – Construct
Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
{1}, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
3/3
 U 
Sorcery
Gain control of up to two target creatures until end of turn. Those creatures gain haste until end of turn.
 C 
Creature – Giant Warrior
Lineage — When Leadfoot Smasher enters the battlefield, you may exile a Giant or Warrior card from your graveyard. If you do, destroy target land.
Far more effective than salting the earth.
5/4
 C 
Creature – Elf Scout
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
2/1
 C 
Creature – Beetle
Deathtouch
It was not just the Albahri who came through the gate. With them they brought the plagues and diseases of all their home worlds past.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0.
If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Target creature gains trample until end of turn.
 C 
Creature – Spirit Scout
Defender
When Aether Projection enters the battlefield, return target noncreature nonland card from your graveyard to your hand.
The best way to discover history is to trawl the memories of the dead.
1/5
 C 
Creature – Zombie Warrior
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Bokor Thrull attacks each turn if able unless you control a Cleric.
{b}, Remove a charge counter from Bokor Thrull: Bokor Thrull gets +1/+3 until end of turn.
3/2
 C 
Creature – Rhino Cleric
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
 C 
Land
{t}: Add {1} to your mana pool.
{2}, {t}: Target creature gains a creature type of your choice until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Salaqua's Cover: Regenerate enchanted creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
Cycling {2} ({2}, Discard this card: Draw a card.)
Swamp
 
 B 
Basic Land – Swamp

Blood Tide (rare)
Immaculate Mimicry (uncommon)
Brass Hulk (uncommon)
Dack's Persuasion (uncommon)
Leadfoot Smasher (common)
Gelweri Strider (common)
Pestilence Beetle (common)
Krel Strength (common)
Aether Projection (common)
Bokor Thrull (common)
Maneeri Willdriver (common)
Outfitter's Stores (common)
Salaqua's Cover (common)
Depletion (common)
Swamp (basic)