Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
If a source would deal 2 or more damage to a creature you control, prevent 1 of that damage. 3/3
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Discharge 3 (You may remove 3 counters from amongst permanents you control as you cast this spell.)
Chaining Bolt deals 4 damage to target creature. If Chaining Bolt was discharged, it deals 2 damage to another target creature. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Moon Cub deals combat damage to a player, if it's a survivor, put a +1/+1 counter on Moon Cub. 1/1
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As Maneeri Temple enters the battlefield, you may put a depletion counter on it. If you don’t, Maneeri Temple enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Maneeri Temple has no depletion counters on it. |
Destroy target artifact or land.
Mountaincycling ( , Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) |
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When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
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Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types). "You! Drop everything and get in there!"
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Enchant creature
Enchanted creature gets +3/+0. If enchanted creature doesn't have siphon, it gains siphon. (Whenever a land enters the battlefield under your control or this permanent becomes tapped, put a charge counter on this permanent.) Remove two charge counters from enchanted creature: Target creature gains trample until end of turn. |
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
At the beginning of your upkeep, if Loamrite Spiritwarden is a survivor, you may exile target card from a graveyard. 1/2
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Menace (This creature can’t be blocked except by two or more creatures.)
, Sacrifice Hostile Ancestor: Until end of turn, damage can’t be prevented and players can’t gain life.3/1
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Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
Forgotten Cave enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
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Thickhide Shepherd
(rare)
Chaining Bolt
(uncommon)
Moon Cub
(uncommon)
Maneeri Temple
(uncommon)
Ukmori Sabotage
(common)
Gelweri Sifter
(common)
Reassignment
(common)
Krel Strength
(common)
Loamrite Spiritwarden
(common)
Reconnaissance Patrol
(common)
Hostile Ancestor
(common)
Krel Frenzy
(common)
Forgotten Cave
(common)
Final Stand
(common)
Swamp
(basic)


: Add
to your mana pool.
to your mana pool. Activate this ability only if Maneeri Temple has no depletion counters on it.
(