Gate to Ukmor: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1. Know the land, know your foe, know you'll survive.
1/4
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Lineage — Whenever a creature you control dies, you may exile a Human or Cleric card from your graveyard. If you do, destroy target creature an opponent controls.
"Those who choose to stand in the way of our survival... They know the risks."
4/3
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Deathtouch
Cycling ![]() ![]() (![]() ![]() , Discard this card: Draw a card.)
When you cycle Tegra Mortician, target creature gains deathtouch until end of turn. 1/3
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As Gelweri Hideout enters the battlefield, you may put a depletion counter on it. If you don’t, Gelweri Hideout enters the battlefield tapped.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if Gelweri Hideout has no depletion counters on it. |
Flying
Whenever you cast a noncreature spell, Wizards you control get +1/+1. Whenever a Scout you control attacks, scry 1. 1/4
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Choose a creature you control. When that creature dies this turn, draw a card. That creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)
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Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling ( , Discard this card: Draw a card.) |
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Plenyari Diviner: Scry 1. After years of study, a breakthrough. The Krelmar lens revealed an unspoiled world, aligned with Albahris in such a way that a gate between worlds was possible.
1/3
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As Brass Construct enters the battlefield, choose a creature type.
Brass Construct is the chosen type in addition to its other types. 2/1
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Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Draw two cards. If the discharge cost was paid, you may put a card from your hand on the bottom of your library. If you do, draw a card. |
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Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
First strike
Whenever a player infuses a spell, Kushovi Pikeman gets +2/+0 until end of turn. 1/1
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Lineage — When Kashovi Brute enters the battlefield, target opponent loses 1 life for each Minotaur or Warrior card in your graveyard.
2/1
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Flying
Whenever a player infuses a spell, you may gain 2 life. 2/1
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Reconnaissance Patrol
(common, foil)
Albahri Zealot
(mythic)
Tegra Mortician
(uncommon)
Gelweri Hideout
(uncommon)
Coralfin Handler
(uncommon)
Vital Struggle
(common)
Alpha Mark
(common)
Plenyari Diviner
(common)
Brass Construct
(common)
Innovation
(common)
Lull
(common)
Kushovi Pikeman
(common)
Kashovi Brute
(common)
Brightsky Nomad
(common)
Plains
(basic)




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