Gate to Ukmor: Virtual Booster
| Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Add
![]() to your mana pool for each artifact you control.
As long as Plenyari Ritual is in your graveyard, your artifact spells cost less to cast. |
Menace (This creature can’t be blocked except by two or more creatures.)
Other Wizards and Warriors you control have first strike. 5/2
|
![]() ![]() , Discard a card: Put a token onto the battlefield that is a copy of target creature with converted mana cost X. |
Trample, Siphon
Unstable Krelfiend gets +1/+1 for each charge counter on it. : Move a charge counter from Unstable Krelfiend to target creature.
: Move a charge counter from target creature to Unstable Krelfiend.1/1
|
Prevent all combat damage that would be dealt this turn.
Cycling ( , Discard this card: Draw a card.) |
|
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life. 1/2
|
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
|
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated. If enchanted creature doesn't have siphon, it gains siphon. Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature. |
Prevent all combat damage that would be dealt this turn. You gain life equal to the number of creatures on the battlefield.
Desperately outnumbered and outmatched, the last resisting Ukmori stood fast in a battle the Albahri would remember for generations.
|
Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
|
![]() : Woodland Skinshifter becomes a 5/4 Beast with trample until end of turn.
![]() : Woodland Skinshifter becomes a 1/2 Spider with reach and deathtouch until end of turn.0/6
|
Whenever a player infuses a spell, put a +1/+1 counter on Sessari Spiritdancer.
The Sessari druids are loath to admit they rely on the Krelmar relics as much as the other pillars.
1/2
|
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.) 1/4
|
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
|
|
Plenyari Ritual
(rare)
Frontline Spellblade
(uncommon)
Immaculate Mimicry
(uncommon)
Unstable Krelfiend
(uncommon)
Lull
(common)
Albahri Priest
(common)
Slipstream Snaresetter
(common)
Krel Frenzy
(common)
Final Stand
(common)
Ren's Revelation
(common)
Woodland Skinshifter
(common)
Sessari Spiritdancer
(common)
Siege Tower
(common)
Goblin Sparring Team
(common)
Forest
(basic)

less to cast.


