Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact Creature – Construct
Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
{1}, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
3/3
 
 R 
Creature – Giant Druid
Trample
Whenever Fist of the Wild deals combat damage to a player, put that many 1/1 white Druid creature tokens onto the battlefield.
6/4
 U 
Creature – Snake Scout
Reach
Cycling {g} ({g}, Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn.
4/3
 U 
Creature – Vedalken Wizard
Siphon
You may choose not to untap Vedalken Binder in your untap step.
{t}, Remove X charge counters from Vedalken Binder: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Vedalken Binder remains tapped.
1/3
 U 
Creature – Cat Druid
First strike
Cycling {w}{w} ({w}{w}, Discard this card: Draw a card.)
When you cycle Tegra Pouncer, target creature gets +1/+1 and gains first strike until end of turn.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t block, and its activated abilities can't be activated.
If enchanted creature doesn't have siphon, it gains siphon.
Remove four charge counters from enchanted creature: Attach Krel Frenzy to target creature.
 C 
Sorcery
Target creature gains vanguard until end of turn. (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Sorcery
Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
 C 
Instant
Destroy target artifact or enchantment.
 C 
Creature – Rhino Cleric
Lineage — When Maneeri Willdriver enters the battlefield or attacks, if there is a Rhino or Cleric card in your graveyard, you may tap target creature.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -4/-0.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Land
{t}: Add {1} to your mana pool.
{2}, {t}: Target creature gains a creature type of your choice until end of turn.
 C 
Creature – Rhino Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.
3/4
Island
 
 B 
Basic Land – Island

Brass Hulk (uncommon, foil)
Fist of the Wild (rare)
Lashing Kubran (uncommon)
Vedalken Binder (uncommon)
Tegra Pouncer (uncommon)
Krel Frenzy (common)
Alpha Mark (common)
Ren's Revelation (common)
Naturalize (common)
Maneeri Willdriver (common)
Depletion (common)
Reconnaissance Patrol (common)
Outfitter's Stores (common)
Rhox Reseeder (common)
Island (basic)