Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
If enchanted creature doesn’t have siphon, it gains siphon.
Remove five charge counters from enchanted creature: Attach Krel Domination to target creature.
 U 
Creature – Snake Scout
Reach
Cycling {g} ({g}, Discard this card: Draw a card.)
When you cycle Lashing Kubran, target creature gains reach until end of turn.
4/3
 U 
Sorcery
Choose a creature type. Ren's Fire deals 2 damage to each creature of the chosen type.
 U 
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
The connection between Ukmor and Albahris grew unstable, and the more cunning used this to their advantage.
 C 
Creature – Merfolk Scout
When Gelweri Sifter enters the battlefield, look at the top three cards of your library. You may put a card from among them into your hand. Put the rest into your graveyard.
2/2
 C 
Creature – Treefolk
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
 C 
Instant
Exile target attacking creature or enchantment.
Plainscycling {b/g} ({b/g}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Merfolk Scout
Lineage — When Slipstream Snaresetter enters the battlefield, if there is a Merfolk or Scout card in your graveyard, tap target creature an opponent controls. It doesn’t untap during its controllers next untap step.
2/3
 C 
Land
Secluded Steppe enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Cycling {w} ({w}, Discard this card: Draw a card)
 C 
Instant
Destroy target creature. Put a charge counter on each creature you control.
 C 
Creature – Beast
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
{1}{g}
 
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
 C 
Creature – Human Cleric
{1}{w}, {t}: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
Island
 
 B 
Basic Land – Island

Krel Domination (rare)
Lashing Kubran (uncommon)
Ren's Fire (uncommon)
Astral Slide (uncommon)
Gelweri Sifter (common)
Ancient Spriggan (common)
Resistance Tactics (common)
Slipstream Snaresetter (common)
Secluded Steppe (common)
Rhengar's Decree (common)
Furious Craghoof (common)
Lull (common)
Maneeri Wound-Tender (common)
Negate (common)
Island (basic)