Gate to Ukmor: Virtual Booster
| Gate to Ukmor: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Mechanics by Colour | Archetypes | To-do list | Ideas/Graveyard |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
If an opponent would gain life, you gain that much life instead.
![]() , : Target creature gains lifelink until end of turn.4/5
|
Enchant creature
Enchanted creature can’t attack or block. Siphon ( , Tap enchanted creature: Put a charge counter on this permanent.)
Remove two charge counters from enchanted creature: Attach Krelbind to target creature. |
, : Return target permanent you control to its owner’s hand.1/2
|
Return target creature to its owners hand.
Infuse ![]() ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
Put a 1/1 white Druid creature token onto the battlefield.
Infuse ![]() (You may cast this spell for its infuse cost. If you do, copy it for each creature that entered the battlefield under your control this turn.) |
|
Discharge 2 (You may remove 2 counters from amongst permanents you control as you cast this spell.)
Overcharge deals 2 damage to target creature or player. If it was discharged, it deals 4 damage to that creature or player instead. |
Lonely Sandbar enters the battlefield tapped.
: Add to your mana pool.
Cycling ( , Discard this card: Draw a card.) |
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying. 2/1
|
Lineage – When Goblin Sparring Team enters the battlefield, put a 2/1 red Warrior creature token onto the battlefield for each Goblin or Warrior card in your graveyard.
2/1
|
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.2/3
|
|
Haste
![]() , Sacrifice Vexing Apprentice: Counter target noncreature spell unless its controller pays . If they do, Vexing Apprentice deals 2 damage to that player.2/1
|
Target creature you control gains protection from the colour of your choice until end of turn.
Cycling ( , Discard this card: Draw a card.)The Maneeri clerics meditate in the presence of the Krelmar relics. With their guidance, safe passage to new lands is secured.
|
Tap target creature. It doesn’t untap during its controller’s next untap step.
Infuse (When you cast this spell, copy it for each creature that entered the battlefield this turn.) |
Counter target spell. Then that spell's controller reveals their hand and discards all spells with the same name as that spell.
Islandcycling ( , Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) |
|
Absolver Cardinal
(rare)
Krelbind
(uncommon)
Vedalken Mastermind
(uncommon)
Baleful Teleport
(uncommon)
Varsi's Call
(common)
Overcharge
(common)
Lonely Sandbar
(common)
Gelweri Strider
(common)
Goblin Sparring Team
(common)
Shadow Walker
(common)
Vexing Apprentice
(common)
Guiding Visions
(common)
Æther Slip
(common)
Interject
(common)
Plains
(basic)


: Target creature gains lifelink until end of turn.



(