Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Cleric
When Nightwhisperer enters the battlefield, choose target nonland card in a graveyard. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
2/1
 U 
Land
As Kushovi Fortress enters the battlefield, you may put a depletion counter on it. If you don’t, Kushovi Fortress enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {b} or {r} to your mana pool. Activate this ability only if Kushovi Fortress has no depletion counters on it.
 U 
Artifact Creature – Construct
Siphon
As Brass Hulk enters the battlefield, choose a creature type.
Brass Hulk is the chosen type in addition to its other types.
{1}, Remove a charge counter from Brass Hulk: Put a charge counter on target permanent.
3/3
 U 
Creature – Snake Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
Whenever Kubran Spy deals combat damage to a player, draw a card.
{t}: Target creature must attack this turn if able. Activate this ability only if Kubran Spy is a survivor.
1/3
 C 
Artifact Creature – Construct
Siege Tower can’t block.
Vanguard (Creatures without vanguard may only be blocked if all creatures with vanguard are blocked.)
1/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has base power and toughness 2/2, loses all abilities, and is a Warrior (it loses all other creature types).
"You! Drop everything and get in there!"
 C 
Creature – Goblin Wizard
Sacrifice an artifact: Put a charge counter on each creature you control.
{t}, Sacrifice an artifact: Add to your mana pool an amount of {r} equal to the sacrificed artifact’s converted mana cost.
2/3
 C 
Sorcery
Any number of target players discard their hand and draw three cards.
"This whole time in plain sight, the Krelmar, once our salvation but always our curse. They tear the very fabric of reality asunder everywhere we tread!"
 C 
Creature – Elf Scout
When Gelweri Strider enters the battlefield, scry 1.
Gelweri Strider can't be blocked by creatures with flying.
2/1
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
The Krelmar relics easily stifled the magic of the Ukmori natives.
 C 
Creature – Human Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
Remove two charge counters from Albahri Priest: Each opponent loses 1 life and you gain 1 life.
1/2
 C 
Creature – Treefolk Druid
{1}{g}: Woodland Skinshifter becomes a 5/4 Beast with trample until end of turn.
{1}{g}: Woodland Skinshifter becomes a 1/2 Spider with reach and deathtouch until end of turn.
0/6
 C 
Creature – Spirit Cleric
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{b}, Remove a charge counter from Shadow Walker: Target creature gets +1/+1 until end of turn.
2/3
 C 
Creature – Human Druid
{1}{w}{w}: Oldwood Featherkin becomes a 3/2 Bird with flying until end of turn.
2/6
Swamp
 
 B 
Basic Land – Swamp

Nightwhisperer (rare)
Kushovi Fortress (uncommon)
Brass Hulk (uncommon)
Kubran Spy (uncommon)
Siege Tower (common)
Reassignment (common)
Goblin Blastmage (common)
Ren's Revelation (common)
Gelweri Strider (common)
Negate (common)
Albahri Priest (common)
Woodland Skinshifter (common)
Shadow Walker (common)
Oldwood Featherkin (common)
Swamp (basic)