Gate to Ukmor: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Merfolk Scout
Whenever Salaqua, the Swiftstream attacks, choose two —
• Salaqua can't be blocked this turn.
• Whenever Salaqua deals combat damage to a player this turn, draw a card.
• Whenever Salaqua deals combat damage to a player this turn, untap up to two target lands.
2/2
 U 
Land
As Plenyari Tower enters the battlefield, you may put a depletion counter on it. If you don’t, Plenyari Tower enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Activate this ability only if Plenyari Tower has no depletion counters on it.
 U 
Creature – Satyr Wizard
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
{r}: Ember Apprentice gets +1/+0 until end of turn.
{t}: Ember Apprentice deals 1 damage to target creature. Activate this ability only if Ember Apprentice is a survivor.
1/1
 U 
Creature – Vedalken Wizard
{u}, {t}: Return target permanent you control to its owner’s hand.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3
{w}{w}: Attach Nomadic Favor to target creature.
 C 
Instant
Swarm of Leeches deals 3 damage to target creature. You gain 3 life.
Swampcycling {r/w} ({r/w}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
 C 
Creature – Elf Druid
{t}: Untap target land.
0/1
 C 
Creature – Merfolk Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Coralfin Wayfinder is a survivor, it can't be blocked.
2/2
 C 
Land
Lonely Sandbar enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Cycling {u} ({u}, Discard this card: Draw a card.)
 C 
Creature – Human Scout
Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)
As long as Reconnaissance Patrol is a survivor, other creatures you control get +0/+1.
Know the land, know your foe, know you'll survive.
1/4
 C 
Creature – Serpent
Defender
Whenever an island enters the battlefield under your control, Turbine Driver loses defender until end of turn.
Whenever Turbine Driver becomes tapped, put a charge counter on each permanent you control with a charge counter on it.
5/5
 C 
Creature – Beast
Whenever a player discards a card, Furious Craghoof gets +2/+0 and gains trample until end of turn.
3/3
 C 
Creature – Rhino Scout
Siphon (Whenever this creature becomes tapped or a land enters the battlefield under your control, put a charge counter on it.)
{1}, Remove a charge counter from Rhox Reseeder: Return target land card from your graveyard to your hand.
3/4
 C 
Creature – Treefolk
Reach
Whenever a land card is put into a graveyard from anywhere, Ancient Spriggan gets +1/+1 until end of turn.
Sensing the disturbance of the intruders, the spriggans rose to action.
2/5
Swamp
 
 B 
Basic Land – Swamp

Salaqua, the Swiftstream (mythic)
Plenyari Tower (uncommon)
Ember Apprentice (uncommon)
Vedalken Mastermind (uncommon)
Nomadic Favor (common)
Swarm of Leeches (common)
Roaming Elf (common)
Coralfin Wayfinder (common)
Lonely Sandbar (common)
Reconnaissance Patrol (common)
Turbine Driver (common)
Furious Craghoof (common)
Rhox Reseeder (common)
Ancient Spriggan (common)
Swamp (basic)