Edwin's cards: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Impending Doom White Common 3{1}{w}{w} Enchantment Cumulative upkeep {2}
When Impending Doom enters the battlefield, target opponent gains control of it.
When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated.
0
2 Leadership White Common 2{1}{w} Echantment – Aura Enchant creature.
Enchanted creature gets +1/+2.
When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield.
1 1298192879 on 20 Feb 2011 by Alex
3 Leonin Battlemaster White Common 3{1}{w}{w} Creature – Cat Soldier 2 2 If Leonin Battlemaster is enchanted or equipped, it has first strike.
If Leonin Battlemaster is enchanted and equipped, it has double strike.
1 1298192917 on 20 Feb 2011 by Alex
4 Leonin Recruiter White Common 3{2}{w} Creature – Cat Soldier 1 4 Vigilance.
When Leonin Recruiter attacks, put a 1/1 Cat Soldier creature token onto the battlefield.
0
5 Oblivion Mage White Common 3{1}{w}{w} Creature – Human Witch 2 2 When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control.
0
6 Plot Immunity White Common 3{1}{w}{w} Enchantment Legendary creatures have protection from non-legendary creatures. 1 1298192947 on 20 Feb 2011 by Alex
7 Aven Summoner Blue Common 4{3}{u} Creature – Bird Wizard 2 2 Flying.
When Aven Summoner attacks, put a 1/1 Bird creature token with flying onto the battlefield.
0
8 Chameleonic Worm Blue Common 5{3}{u}{u} Creature – Shapeshifter 1 2 Chameleonic Worm has all abilities of all other creatures. 2 1298169013 on 20 Feb 2011 by SadisticMystic
9 Frantic Activity Blue Common 3{2}{u} Instant Cycling {2} ({2}, Discard this card: Draw a card.)
Buyback {2}{u} (You may pay an additional {2}{u} as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Madness {1}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
1 1298193092 on 20 Feb 2011 by Alex
10 Quid Pro Quo Blue Common 3{2}{u} Sorcery Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control.
You and that player then shuffle your libraries.
0
11 Spoilers Blue Common 1{u} Instant Look at the top five cards of each player's library.
Draw a card.
0
12 Spy Blue Common 4{3}{u} Creature – Human Rogue 2 2 When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice. 1 1298189278 on 20 Feb 2011 by Chris
13 Steal Power Blue Common 4{2}{u}{u} Instant Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life.
0
14 Consume Flesh Black Common 3{1}{b}{b} Sorcery Destroy target creature. If it was black, lose 3 life. 1 1298371600 on 22 Feb 2011 by Rachael
15 Cryptivore Black Common 4{2}{b}{b} Creature – Lhurgoyf Zombie * * Cryptivore's power and toughness are each equal to the number of creature cards in all graveyards.
{1}{b}, Exile two creature cards from any one graveyard: Return Cryptivore from your graveyard to your hand.
0
16 Liar's Tutor Black Common 3{2}{b} Sorcery Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have)
1 1305085076 on 11 May 2011 by jmgariepy
17 Mindmuncher Demon Black Common 4{2}{b}{b} Creature – Demon 5 5 Flying, trample
At the beginning of your upkeep, discard a creature card or Mindmuncher Demon deals 5 damage to you.
0
18 Tainted Soul Black Common 4{2}{b}{b} Creature – Spirit 2 3 Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls.
0
19 Zombie Necromancer Black Common 3{2}{b} Creature – Zombie Wizard 2 1 Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield.
0
20 Altered Courses Red Common 3{2}{r} Instant Reorder the stack. You may choose new targets for all spells and abilities. 3 1314708339 on 30 Aug 2011 by Visitor
21 Avatar of Strength Red Common 4{3}{r} Creature – Spirit Warrior * * Avatar of Strength's power is the highest power of all other creatures.
Avatar of Strength's toughness is the highest toughness of all other creatures.
2 1312315391 on 02 Aug 2011 by dude1818
22 Goblin Slaver Red Common 3{2}{r} Creature – Goblin Warrior 2 2 Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield.
1 1298207493 on 20 Feb 2011 by Alex
23 Penetrating Round Red Common 2{1}{r} Instant Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature.
2 1298205136 on 20 Feb 2011 by Alex
24 Set Aflame Red Common 4{3}{r} Instant Kicker {r}{r} (You may pay an additional {r}{r} as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control.
0
25 Sythix the Disloyal Red Common 3{1}{r}{r} Planeswalker – Sythix 2 +1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix
-6: Gain control of all creatures.
2 1298159913 on 19 Feb 2011 by SadisticMystic
26 Vengeful Mob Red Common 1{r} Creature – Human Mob 3 3 Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob.
0
27 Breeding Licid Green Common 3{2}{g} Creature – Licid 1 1 {1}{g}, {t}: Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has '{g}, {t}: Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay {g} to end this effect. 0
28 Determined Warrior Green Common 1{g} Creature – Elf Warrior 1 1 {2}: Regenerate. If Determined Warrior regenerates this way, put a +1/+1 counter on it. 0
29 Familiar Ground Green Common 2{1}{g} Sorcery Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield. 0
30 Mother Elephant Green Common 5{4}{g} Creature – Elephant 4 5 Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield.
0
31 Protogenic Ooze Green Common 2{x}{g}{g} Sorcery Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness. 1 1298168953 on 20 Feb 2011 by SadisticMystic
32 Assassin of Retribution Multicolour Common 3{1}{w}{b} Creature – Human Assassin 1 1 {t}: Destroy target creature that dealt damage this turn. 0
33 Cleansing Flames Multicolour Common 4{2}{r}{w} Instant Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it. 1 1309852853 on 05 Jul 2011 by Camruth
34 Mirrormancer Hybrid Common 9{u/r}{u/r}{u/r} Creature – Human Wizard 2 2 {1}{u/r}{u/r}: Copy target spell or ability with a single target that targets a creature you control. Choose a new target for the copy. 0
35 Chromatic Golem Artifact Common 4{4} Artifact Creature – Golem 2 2 {r}: Chromatic Golem gains first strike until end of turn.
{w}: Chromatic Golem gains vigilance until end of turn.
{u}: Chromatic Golem gains flying until end of turn.
{g}: Chromatic Golem gains trample until end of turn.
{b}: Chromatic Golem gains +1/+1 until end of turn.
1 1298207189 on 20 Feb 2011 by Alex
36 Emergency Reset Artifact Common 4{4} Artifact Emergency Reset enters the battlefield tapped.
{t}: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn.
0
37 Last Hope Artifact Common 3{3} Artifact If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield. 0
38 Magpie's Claw Artifact Common 2{2} Artifact – Equipment When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
0
39 Mana Spinner Artifact Common 1{1} Artifact {1}{w}: Add {g} to your mana pool.
{1}{g}: Add {r} to your mana pool.
{1}{r}: Add {b} to your mana pool.
{1}{b}: Add {u} to your mana pool.
{1}{u}: Add {w} to your mana pool.
1 1298207237 on 20 Feb 2011 by Alex
40 Prism Stone Artifact Common 1{1} Artifact {1},{t}: Choose a color and put a Gemstone counter on Prism Stone.
{t}: Add one mana of any previously chosen color to your mana pool.
2 1314720209 on 30 Aug 2011 by Rudyard
41 Pyrexian Bowl Artifact Common 1{1} Artifact Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life.
1 1298207380 on 20 Feb 2011 by Alex
42 Ratcheting Reaver Artifact Common 4{4} Artifact Creature – Construct 0 6 At the beginning of your upkeep, put a +1/-1 counter on Ratcheting Reaver. 0
43 Ice Castle Land Common 0 Land {t}: Add {2} to your mana pool.
If you're dealt damage, sacrifice Ice Castle.
0
44 Imaginary Kingdom Land Common 0 Land Imaginary Kingdom enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add to your mana pool one mana of any type that no other land you control could produce.
4 1298207339 on 20 Feb 2011 by Alex
45 Slumbering Giant Land Common 0 Land {t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
5 1309853128 on 05 Jul 2011 by Camruth
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