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CardName: Imaginary Kingdom Cost: Type: Land Pow/Tgh: / Rules Text: Imaginary Kingdom enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add to your mana pool one mana of any type that no other land you control could produce. Flavour Text: Set/Rarity: Edwin's cards Common

Imaginary Kingdom
 
 C 
Land
Imaginary Kingdom enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add to your mana pool one mana of any type that no other land you control could produce.
Updated on 18 Feb 2016 by Edwin

History: [-]

Hahaha. Reflecting Pool in reverse. Cool.

Can the rules cope with having two of them in play?

Er... Bwahahaha. Not really. The Comp Rules are clever enough to take enough into account:

> 106.7. Some abilities produce mana based on the type of mana another permanent or permanents "could produce." The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order...

So if we say one of them could produce {w}, then the other could produce {u}{b}{r}{g}, and that's consistent; but it's completely arbitrary.

On balance, no, I don't think the rules can cope. Sadly.

Maybe you could make it an artifact, and say "no land you control"?

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