Edwin's cards: Recent Activity
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Recent updates to Edwin's cards: (Generated at 2025-01-15 15:54:46)
Page 1 - Older activity
Page 1 - Older activity
Err, that would be right, except that that's not what this card is doing. This allows you to, for example, add a Gemstone for Red and a Gemstone for Blue and then allows you to tap for either Red or Blue.
Do a gatherer search for Chromatic Armor.
"The last chosen" is the wording, not "previously chosen."
See the discussion on Slumbering Giant, or the cardset comments. This is not any rarity, it was created as a oneoff to be included in a Bring-Your-Own-Cards draft. Treat all cards in this set as rares.
I'd say this is comparable to Wild Ricochet, but it'll often just be Redirect. It might want to be costed ar or , but doesn't seem horrendously off base to me.
All cards in this set are common -- I think that's a case of importing the cards without specifying rarity, rather than of deliberately specifying them to be common.
This is way, WAY to strong for common. Fork and Redirect were both rares, and this is even better-It lets you redirect MULTIPLE spells. This needs to be both a rare/mythic and have its mana cost increased by R at MINIMUM.
Little templating details like that aren't normally very helpful. The meaning is entirely clear, and not every designer tries to specifically emulate the precise terminology that WotC templating use. Those of us who do would appreciate such inaccuracies being pointed out, but I'm not sure Edwin's specifically aiming to do that.
*is equal to
That sounds like a lot of fun. Did you each have to design a certain number of each color, then?
I thought that might be happening. I'll have to keep an open mind with Edwin's rarities in the future.
I also admit that I like Darkheart's idea of a mana activation. I like the warning signal this gives new players: "Don't activate me until you are much further into the game!". I know that kind of nullifies the anti-Armageddoness, but, this card was also broken if you played Armageddon too... you could even respond with your spell on the stack.
@jmgariepy: This cardset isn't using rarities. View all of these cards as rare, if you like. See Edwin's comment on how the set was used.
The 'wake-up' ability shouldn't be a tap ability as it will leave you VERY vulnerable for a turn. Should be a cost - ? That way you would be able to attack with it the turn you wake it up as the card was under your control at the start of your turn, it just shifted forms.
Common? Does everyone at the draft table need to have one or two of these in their decks?
Hmm late game monster with the drawback of killing your mana base - though it would work well in a green ramp deck with lots of creature-based mana acceleration.
When this becomes a Giant does it stop being a land? (as it doesn't have the it is still a land reminder text. If so, this is reat defense against land sweepers Armageddon I'm talking to you!
Interesting Card. May work better with the flavour if it was "Remove all counters from and destroy all auras and/or equipment attached to creatures" as with current wording counters and auras go to graveyard but equipment sticks around. Prolly needs to cost more as well.
Some of this wordiness can be omitted by not having the players say 'land' or 'nonland' ahead of time, and removing the exiled forever clause. Players will know, often, by looking at the game state, whether or not their opponent would want to tutor for a land. An easier way to write the card would end up:
Search your library for a card, exile it face down, then shuffle your library. Target opponent says 'land' or 'nonland'. Reveal the exiled card, then put it in your hand. If the revealed card is a land and your opponent said 'land', or if the revealed card is a non-land card and your opponent said 'non-land', lose 5 life.
Hmm... now I think I understand the problem. You want to be able to tutor for any card, and put the onus on your opponent as to whether they should challenge your lying activities... much like playing 'Qwijibo' in Scrabble. How about this version instead?
Search your library for a card, exile it face down, then shuffle your library. You may put that card in your hand unless any opponent says 'non-land'. If they do, reveal the card. If the card is a land card, put the card in your hand, and the player that said 'non-land' loses 5 life.
I know the intention is to allow players to play this card in mono-black, but man, this would read better if your opponent was forced to name a color, and if they were wrong they lose life...
Maybe you could make it an artifact, and say "no land you control"?
I thought for a moment that was Bethany and Tango :)
Er... Bwahahaha. Not really. The Comp Rules are clever enough to take enough into account:
> 106.7. Some abilities produce mana based on the type of mana another permanent or permanents "could produce." The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order...
So if we say one of them could produce , then the other could produce , and that's consistent; but it's completely arbitrary.
On balance, no, I don't think the rules can cope. Sadly.
Can the rules cope with having two of them in play?
Where the heck did you find that art? It's fantastically silly.
move flavour text into the flavour text field
I didn't even spot the pun in the name until Rachael pointed it out. Nice.
Hahaha. Reflecting Pool in reverse. Cool.
I love it. A subset of Gemstone Array, but for quite a lot cheaper.
Reminiscent of Cromat or Tribal Golem. Nice art.
I love it. (Yes, I'd assume the middle ability should say "target opponent".)
I was trying to make the second ability triggered by the effect of the first, but I couldn't work out how to word it non-horribly and stuck with that.
In actual gameplay, someone used it against me and was forced to kill his own creature with the one damage. It somehow felt like the card wasn't living up to its full potential then.
The wording here is slightly fiddly, because you have to choose the second target even in cases where it's not needed. But Arc Trail was very strong, and my Gather Ritevictims turned out to be very strong as well, and this is basically better.
However, the name is a fantastic fit for the effect.