Edwin's cards
Edwin's cards by Edwin
45 cards in Multiverse
45 commons
6 white, 7 blue, 6 black, 7 red, 5 green,
2 multicolour, 1 hybrid, 8 artifact, 3 land
38 comments total
Not a coherent set
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.
2/2
Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield.
2/2
Cycling (, Discard this card: Draw a card.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
, : Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has ', : Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay to end this effect.
1/1
+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix
-6: Gain control of all creatures.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix
-6: Gain control of all creatures.
2
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Err, that would be right, except that that's not what this card is doing. This allows you to, for example, add a Gemstone for Red and a Gemstone for Blue and then allows you to tap for either Red or Blue.
Do a gatherer search for Chromatic Armor.
"The last chosen" is the wording, not "previously chosen."
See the discussion on Slumbering Giant, or the cardset comments. This is not any rarity, it was created as a oneoff to be included in a Bring-Your-Own-Cards draft. Treat all cards in this set as rares.
I'd say this is comparable to Wild Ricochet, but it'll often just be Redirect. It might want to be costed ar or , but doesn't seem horrendously off base to me.
All cards in this set are common -- I think that's a case of importing the cards without specifying rarity, rather than of deliberately specifying them to be common.
This is way, WAY to strong for common. Fork and Redirect were both rares, and this is even better-It lets you redirect MULTIPLE spells. This needs to be both a rare/mythic and have its mana cost increased by R at MINIMUM.
Little templating details like that aren't normally very helpful. The meaning is entirely clear, and not every designer tries to specifically emulate the precise terminology that WotC templating use. Those of us who do would appreciate such inaccuracies being pointed out, but I'm not sure Edwin's specifically aiming to do that.
*is equal to
That sounds like a lot of fun. Did you each have to design a certain number of each color, then?
I thought that might be happening. I'll have to keep an open mind with Edwin's rarities in the future.
I also admit that I like Darkheart's idea of a mana activation. I like the warning signal this gives new players: "Don't activate me until you are much further into the game!". I know that kind of nullifies the anti-Armageddoness, but, this card was also broken if you played Armageddon too... you could even respond with your spell on the stack.
@jmgariepy: This cardset isn't using rarities. View all of these cards as rare, if you like. See Edwin's comment on how the set was used.