Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
Card30
 C 
Creature – Elephant
Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield.
4/5
Card6
 C 
Enchantment
Legendary creatures have protection from non-legendary creatures.
Card45
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
Card23
 C 
Instant
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature.
Card34
 C 
Creature – Human Wizard
{1}{u/r}{u/r}: Copy target spell or ability with a single target that targets a creature you control. Choose a new target for the copy.
2/2
Card29
 C 
Sorcery
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
Card41
 C 
Artifact
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life.
Cooked to perfection.
Card18
 C 
Creature – Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls.
2/3
Card10
 C 
Sorcery
Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control.
You and that player then shuffle your libraries.
Card16
 C 
Sorcery
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have)
Card1
 C 
Enchantment
Cumulative upkeep {2}
When Impending Doom enters the battlefield, target opponent gains control of it.
When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated.

Mother Elephant (common)
Plot Immunity (common)
Slumbering Giant (common)
Penetrating Round (common)
Mirrormancer (common)
Familiar Ground (common)
Pyrexian Bowl (common)
Tainted Soul (common)
Quid Pro Quo (common)
Liar's Tutor (common)
Impending Doom (common)