Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Flying, trample
At the beginning of your upkeep, discard a creature card or Mindmuncher Demon deals 5 damage to you. 5/5
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control. You and that player then shuffle your libraries. |
Emergency Reset enters the battlefield tapped.
: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn. |
Legendary creatures have protection from non-legendary creatures.
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Enchant creature.
Enchanted creature gets +1/+2. When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield. |
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When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw. , Remove a charge counter from Magpie's Claw: Draw a card.
Equip ![]() |
Reorder the stack. You may choose new targets for all spells and abilities.
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Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield. 4/5
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
Mindmuncher Demon
(common)
Penetrating Round
(common)
Quid Pro Quo
(common)
Emergency Reset
(common)
Plot Immunity
(common)
Leadership
(common)
Magpie's Claw
(common)
Altered Courses
(common)
Mother Elephant
(common)
Vengeful Mob
(common)
Ice Castle
(common)



: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn.