Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
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When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control. |
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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At the beginning of your upkeep, put a +1/-1 counter on Ratcheting Reaver.
0/6
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Look at the top five cards of each player's library.
Draw a card. |
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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Legendary creatures have protection from non-legendary creatures.
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Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Steal Power
(common)
Oblivion Mage
(common)
Set Aflame
(common)
Last Hope
(common)
Zombie Necromancer
(common)
Ratcheting Reaver
(common)
Spoilers
(common)
Pyrexian Bowl
(common)
Plot Immunity
(common)
Protogenic Ooze
(common)
Vengeful Mob
(common)






