Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Avatar of Strength's power is the highest power of all other creatures.
Avatar of Strength's toughness is the highest toughness of all other creatures. */*
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Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control. You and that player then shuffle your libraries. |
Chameleonic Worm has all abilities of all other creatures.
1/2
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Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
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Cryptivore's power and toughness are each equal to the number of creature cards in all graveyards.
![]() , Exile two creature cards from any one graveyard: Return Cryptivore from your graveyard to your hand.*/*
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Enchant creature.
Enchanted creature gets +1/+2. When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield. |
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Avatar of Strength
(common)
Quid Pro Quo
(common)
Chameleonic Worm
(common)
Zombie Necromancer
(common)
Ice Castle
(common)
Last Hope
(common)
Familiar Ground
(common)
Cryptivore
(common)
Leadership
(common)
Pyrexian Bowl
(common)
Chromatic Golem
(common)


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