Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
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Reorder the stack. You may choose new targets for all spells and abilities.
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Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control. |
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
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Cryptivore's power and toughness are each equal to the number of creature cards in all graveyards.
![]() , Exile two creature cards from any one graveyard: Return Cryptivore from your graveyard to your hand.*/*
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Cumulative upkeep
When Impending Doom enters the battlefield, target opponent gains control of it. When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated. |
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
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: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Steal Power
(common)
Altered Courses
(common)
Protogenic Ooze
(common)
Set Aflame
(common)
Oblivion Mage
(common)
Cryptivore
(common)
Impending Doom
(common)
Familiar Ground
(common)
Ice Castle
(common)
Pyrexian Bowl
(common)
Chromatic Golem
(common)








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