Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield. 2/2
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Reorder the stack. You may choose new targets for all spells and abilities.
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Look at the top five cards of each player's library.
Draw a card. |
: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
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Destroy target creature. If it was black, lose 3 life.
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Vigilance.
When Leonin Recruiter attacks, put a 1/1 Cat Soldier creature token onto the battlefield. 1/4
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![]() : Add to your mana pool.
![]() : Add to your mana pool.
![]() : Add to your mana pool.
![]() : Add to your mana pool.
![]() : Add to your mana pool. |
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
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+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix -6: Gain control of all creatures. 2
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Chromatic Golem
(common)
Goblin Slaver
(common)
Altered Courses
(common)
Spoilers
(common)
Ice Castle
(common)
Oblivion Mage
(common)
Consume Flesh
(common)
Leonin Recruiter
(common)
Mana Spinner
(common)
Familiar Ground
(common)
Sythix the Disloyal
(common)
: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.
: Add 