Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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: Destroy target creature that dealt damage this turn.1/1
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If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped. |
Legendary creatures have protection from non-legendary creatures.
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Cryptivore's power and toughness are each equal to the number of creature cards in all graveyards.
![]() , Exile two creature cards from any one graveyard: Return Cryptivore from your graveyard to your hand.*/*
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Vigilance.
When Leonin Recruiter attacks, put a 1/1 Cat Soldier creature token onto the battlefield. 1/4
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, : Choose a color and put a Gemstone counter on Prism Stone.
: Add one mana of any previously chosen color to your mana pool. |
Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control. You and that player then shuffle your libraries. |
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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Assassin of Retribution
(common)
Last Hope
(common)
Slumbering Giant
(common)
Plot Immunity
(common)
Penetrating Round
(common)
Vengeful Mob
(common)
Cryptivore
(common)
Leonin Recruiter
(common)
Prism Stone
(common)
Quid Pro Quo
(common)
Zombie Necromancer
(common)


: Destroy target creature that dealt damage this turn.
