Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
Card30
 C 
Creature – Elephant
Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield.
4/5
Card45
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
Card22
 C 
Creature – Goblin Warrior
Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield.
2/2
Card1
 C 
Enchantment
Cumulative upkeep {2}
When Impending Doom enters the battlefield, target opponent gains control of it.
When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated.
Card36
 C 
Artifact
Emergency Reset enters the battlefield tapped.
{t}: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn.
Card7
 C 
Creature – Bird Wizard
Flying.
When Aven Summoner attacks, put a 1/1 Bird creature token with flying onto the battlefield.
2/2
Card27
 C 
Creature – Licid
{1}{g}, {t}: Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has '{g}, {t}: Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay {g} to end this effect.
1/1
Card14
 C 
Sorcery
Destroy target creature. If it was black, lose 3 life.
Card38
 C 
Artifact – Equipment
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
Spy
{3}{u}
 
Card12
 C 
Creature – Human Rogue
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
Card19
 C 
Creature – Zombie Wizard
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield.
2/1

Mother Elephant (common)
Slumbering Giant (common)
Goblin Slaver (common)
Impending Doom (common)
Emergency Reset (common)
Aven Summoner (common)
Breeding Licid (common)
Consume Flesh (common)
Magpie's Claw (common)
Spy (common)
Zombie Necromancer (common)