Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Instant
Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it.
 C 
Instant
Reorder the stack. You may choose new targets for all spells and abilities.
 C 
Artifact
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
 C 
Creature – Elf Warrior
{2}: Regenerate. If Determined Warrior regenerates this way, put a +1/+1 counter on it.
1/1
Spy
{3}{u}
 
 C 
Creature – Human Rogue
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
 C 
Sorcery
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have)
 C 
Artifact
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life.
Cooked to perfection.
 C 
Instant
Kicker {r}{r} (You may pay an additional {r}{r} as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control.
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
 C 
Instant
Cycling {2} ({2}, Discard this card: Draw a card.)
Buyback {2}{u} (You may pay an additional {2}{u} as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Madness {1}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
 C 
Enchantment
Cumulative upkeep {2}
When Impending Doom enters the battlefield, target opponent gains control of it.
When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated.

Cleansing Flames (common)
Altered Courses (common)
Last Hope (common)
Determined Warrior (common)
Spy (common)
Liar's Tutor (common)
Pyrexian Bowl (common)
Set Aflame (common)
Slumbering Giant (common)
Frantic Activity (common)
Impending Doom (common)