Edwin's cards: Virtual Booster
| Edwin's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
Look at the top five cards of each player's library.
Draw a card. |
|
Enchant creature.
Enchanted creature gets +1/+2. When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield. |
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw. , Remove a charge counter from Magpie's Claw: Draw a card.
Equip ![]() |
Reorder the stack. You may choose new targets for all spells and abilities.
|
Flying.
When Aven Summoner attacks, put a 1/1 Bird creature token with flying onto the battlefield. 2/2
|
: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
|
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have) |
: Destroy target creature that dealt damage this turn.1/1
|
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
|
+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix -6: Gain control of all creatures. 2
|
Spoilers
(common)
Leadership
(common)
Magpie's Claw
(common)
Altered Courses
(common)
Aven Summoner
(common)
Ice Castle
(common)
Liar's Tutor
(common)
Assassin of Retribution
(common)
Penetrating Round
(common)
Chromatic Golem
(common)
Sythix the Disloyal
(common)


: Add
: Chromatic Golem gains trample until end of turn.