Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
Destroy target creature. If it was black, lose 3 life.
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Cumulative upkeep
When Impending Doom enters the battlefield, target opponent gains control of it. When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated. |
: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
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Flying.
When Aven Summoner attacks, put a 1/1 Bird creature token with flying onto the battlefield. 2/2
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Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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Look at the top five cards of each player's library.
Draw a card. |
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
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Reorder the stack. You may choose new targets for all spells and abilities.
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Vengeful Mob
(common)
Penetrating Round
(common)
Consume Flesh
(common)
Chromatic Golem
(common)
Impending Doom
(common)
Ice Castle
(common)
Aven Summoner
(common)
Pyrexian Bowl
(common)
Spoilers
(common)
Familiar Ground
(common)
Altered Courses
(common)


: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Add 