Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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, : Choose a color and put a Gemstone counter on Prism Stone.
: Add one mana of any previously chosen color to your mana pool. |
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Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield. 2/2
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Reorder the stack. You may choose new targets for all spells and abilities.
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Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped. |
Cumulative upkeep
When Impending Doom enters the battlefield, target opponent gains control of it. When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated. |
: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it.
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Look at the top five cards of each player's library.
Draw a card. |
Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Legendary creatures have protection from non-legendary creatures.
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Prism Stone
(common)
Goblin Slaver
(common)
Altered Courses
(common)
Steal Power
(common)
Slumbering Giant
(common)
Impending Doom
(common)
Chromatic Golem
(common)
Cleansing Flames
(common)
Spoilers
(common)
Vengeful Mob
(common)
Plot Immunity
(common)
: Choose a color and put a Gemstone counter on Prism Stone.



: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.