Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw. , Remove a charge counter from Magpie's Claw: Draw a card.
Equip ![]() |
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Destroy target creature. If it was black, lose 3 life.
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Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control. You and that player then shuffle your libraries. |
Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield. 4/5
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Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Vigilance.
When Leonin Recruiter attacks, put a 1/1 Cat Soldier creature token onto the battlefield. 1/4
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Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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Legendary creatures have protection from non-legendary creatures.
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
: Regenerate. If Determined Warrior regenerates this way, put a +1/+1 counter on it.1/1
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Magpie's Claw
(common)
Consume Flesh
(common)
Quid Pro Quo
(common)
Mother Elephant
(common)
Pyrexian Bowl
(common)
Chromatic Golem
(common)
Leonin Recruiter
(common)
Zombie Necromancer
(common)
Plot Immunity
(common)
Penetrating Round
(common)
Determined Warrior
(common)



: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.