Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped. |
No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Imaginary Kingdom enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool one mana of any type that no other land you control could produce. |
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
Emergency Reset enters the battlefield tapped.
: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn. |
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have) |
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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Chameleonic Worm has all abilities of all other creatures.
1/2
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When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
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Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
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Slumbering Giant
(common, foil)
Imaginary Kingdom
(common)
Penetrating Round
(common)
Emergency Reset
(common)
Oblivion Mage
(common)
Vengeful Mob
(common)
Liar's Tutor
(common)
Last Hope
(common)
Chameleonic Worm
(common)
Spy
(common)
Protogenic Ooze
(common)
: Add
to your mana pool.




