Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Spirit Warrior
Avatar of Strength's power is the highest power of all other creatures.
Avatar of Strength's toughness is the highest toughness of all other creatures.
*/*
 C 
Sorcery
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have)
 C 
Creature – Human Witch
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control.
2/2
 C 
Artifact
{1}{w}: Add {g} to your mana pool.
{1}{g}: Add {r} to your mana pool.
{1}{r}: Add {b} to your mana pool.
{1}{b}: Add {u} to your mana pool.
{1}{u}: Add {w} to your mana pool.
 C 
Artifact
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
 C 
Creature – Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls.
2/3
 C 
Sorcery
Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control.
You and that player then shuffle your libraries.
 C 
Creature – Elephant
Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield.
4/5
 C 
Echantment – Aura
Enchant creature.
Enchanted creature gets +1/+2.
When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield.
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
 C 
Creature – Elf Warrior
{2}: Regenerate. If Determined Warrior regenerates this way, put a +1/+1 counter on it.
1/1

Avatar of Strength (common)
Liar's Tutor (common)
Oblivion Mage (common)
Mana Spinner (common)
Last Hope (common)
Tainted Soul (common)
Quid Pro Quo (common)
Mother Elephant (common)
Leadership (common)
Slumbering Giant (common)
Determined Warrior (common)