Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Sorcery
Destroy target creature. If it was black, lose 3 life.
 C 
Artifact – Equipment
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
 C 
Creature – Zombie Wizard
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield.
2/1
 C 
Land
Imaginary Kingdom enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{t}: Add to your mana pool one mana of any type that no other land you control could produce.
 C 
Creature – Spirit Warrior
Avatar of Strength's power is the highest power of all other creatures.
Avatar of Strength's toughness is the highest toughness of all other creatures.
*/*
 C 
Instant
Cycling {2} ({2}, Discard this card: Draw a card.)
Buyback {2}{u} (You may pay an additional {2}{u} as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Madness {1}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
 C 
Creature – Licid
{1}{g}, {t}: Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has '{g}, {t}: Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay {g} to end this effect.
1/1
 C 
Creature – Human Witch
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control.
2/2
 C 
Creature – Human Assassin
{t}: Destroy target creature that dealt damage this turn.
1/1
 C 
Instant
Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it.
 C 
Enchantment
Cumulative upkeep {2}
When Impending Doom enters the battlefield, target opponent gains control of it.
When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated.

Consume Flesh (common)
Magpie's Claw (common)
Zombie Necromancer (common)
Imaginary Kingdom (common)
Avatar of Strength (common)
Frantic Activity (common)
Breeding Licid (common)
Oblivion Mage (common)
Assassin of Retribution (common)
Cleansing Flames (common)
Impending Doom (common)