Edwin's cards: Virtual Booster
| Edwin's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
|
|
Enchant creature.
Enchanted creature gets +1/+2. When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield. |
Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield. 2/2
|
: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
|
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
|
Legendary creatures have protection from non-legendary creatures.
|
: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped. |
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls. 2/3
|
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
|
: Regenerate. If Determined Warrior regenerates this way, put a +1/+1 counter on it.1/1
|
Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
Spy
(common)
Leadership
(common)
Goblin Slaver
(common)
Chromatic Golem
(common)
Familiar Ground
(common)
Plot Immunity
(common)
Slumbering Giant
(common)
Tainted Soul
(common)
Pyrexian Bowl
(common)
Determined Warrior
(common)
Steal Power
(common)



: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.
: Add