Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Shapeshifter
Chameleonic Worm has all abilities of all other creatures.
1/2
 C 
Instant
Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life.
 C 
Creature – Cat Soldier
If Leonin Battlemaster is enchanted or equipped, it has first strike.
If Leonin Battlemaster is enchanted and equipped, it has double strike.
2/2
 C 
Sorcery
Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
 C 
Land
{t}: Add {2} to your mana pool.
If you're dealt damage, sacrifice Ice Castle.
 C 
Creature – Lhurgoyf Zombie
Cryptivore's power and toughness are each equal to the number of creature cards in all graveyards.
{1}{b}, Exile two creature cards from any one graveyard: Return Cryptivore from your graveyard to your hand.
*/*
 C 
Creature – Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls.
2/3
 C 
Sorcery
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
 C 
Artifact – Equipment
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
 C 
Artifact Creature – Golem
{r}: Chromatic Golem gains first strike until end of turn.
{w}: Chromatic Golem gains vigilance until end of turn.
{u}: Chromatic Golem gains flying until end of turn.
{g}: Chromatic Golem gains trample until end of turn.
{b}: Chromatic Golem gains +1/+1 until end of turn.
2/2
 C 
Instant
Kicker {r}{r} (You may pay an additional {r}{r} as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control.

Chameleonic Worm (common)
Steal Power (common)
Leonin Battlemaster (common)
Protogenic Ooze (common)
Ice Castle (common)
Cryptivore (common)
Tainted Soul (common)
Familiar Ground (common)
Magpie's Claw (common)
Chromatic Golem (common)
Set Aflame (common)