Edwin's cards: Virtual Booster
| Edwin's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control. You and that player then shuffle your libraries. |
|
Cumulative upkeep
When Impending Doom enters the battlefield, target opponent gains control of it. When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated. |
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw. , Remove a charge counter from Magpie's Claw: Draw a card.
Equip ![]() |
: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped. |
Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
|
|
Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control. |
Emergency Reset enters the battlefield tapped.
: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn. |
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
|
: Destroy target creature that dealt damage this turn.1/1
|
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
|
Quid Pro Quo
(common)
Impending Doom
(common)
Magpie's Claw
(common)
Slumbering Giant
(common)
Steal Power
(common)
Familiar Ground
(common)
Set Aflame
(common)
Emergency Reset
(common)
Oblivion Mage
(common)
Assassin of Retribution
(common)
Zombie Necromancer
(common)



: Add
