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Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
Card23
 C 
Instant
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature.
 
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
Card17
 C 
Creature – Demon
Flying, trample
At the beginning of your upkeep, discard a creature card or Mindmuncher Demon deals 5 damage to you.
5/5
Card32
 C 
Creature – Human Assassin
{t}: Destroy target creature that dealt damage this turn.
1/1
Card19
 C 
Creature – Zombie Wizard
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield.
2/1
Card43
 C 
Land
{t}: Add {2} to your mana pool.
If you're dealt damage, sacrifice Ice Castle.
Card14
 C 
Sorcery
Destroy target creature. If it was black, lose 3 life.
Card2
 C 
Echantment – Aura
Enchant creature.
Enchanted creature gets +1/+2.
When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield.
Card38
 C 
Artifact – Equipment
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
Card9
 C 
Instant
Cycling {2} ({2}, Discard this card: Draw a card.)
Buyback {2}{u} (You may pay an additional {2}{u} as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Madness {1}{u} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Card26
 C 
Creature – Human Mob
Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob.
3/3
Card35
 C 
Artifact Creature – Golem
{r}: Chromatic Golem gains first strike until end of turn.
{w}: Chromatic Golem gains vigilance until end of turn.
{u}: Chromatic Golem gains flying until end of turn.
{g}: Chromatic Golem gains trample until end of turn.
{b}: Chromatic Golem gains +1/+1 until end of turn.
2/2

Penetrating Round (common, foil)
Mindmuncher Demon (common)
Assassin of Retribution (common)
Zombie Necromancer (common)
Ice Castle (common)
Consume Flesh (common)
Leadership (common)
Magpie's Claw (common)
Frantic Activity (common)
Vengeful Mob (common)
Chromatic Golem (common)