Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Legendary creatures have protection from non-legendary creatures.
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If Leonin Battlemaster is enchanted or equipped, it has first strike.
If Leonin Battlemaster is enchanted and equipped, it has double strike. 2/2
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: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
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If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have) |
Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Zombie Necromancer
(common)
Chromatic Golem
(common)
Plot Immunity
(common)
Leonin Battlemaster
(common)
Ice Castle
(common)
Penetrating Round
(common)
Last Hope
(common)
Steal Power
(common)
Liar's Tutor
(common)
Protogenic Ooze
(common)
Vengeful Mob
(common)

: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.

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