Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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, : Choose a color and put a Gemstone counter on Prism Stone.
: Add one mana of any previously chosen color to your mana pool. |
Enchant creature.
Enchanted creature gets +1/+2. When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield. |
Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
: Add to your mana pool.
, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped. |
Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it.
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Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
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When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
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Vengeful Mob
(common)
Prism Stone
(common)
Leadership
(common)
Steal Power
(common)
Slumbering Giant
(common)
Cleansing Flames
(common)
Zombie Necromancer
(common)
Penetrating Round
(common)
Last Hope
(common)
Spy
(common)
Oblivion Mage
(common)
: Choose a color and put a Gemstone counter on Prism Stone.

