Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Creature – Human Witch
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control.
2/2
 C 
Sorcery
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have)
 C 
Creature – Demon
Flying, trample
At the beginning of your upkeep, discard a creature card or Mindmuncher Demon deals 5 damage to you.
5/5
 C 
Instant
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature.
 C 
Artifact
{1},{t}: Choose a color and put a Gemstone counter on Prism Stone.
{t}: Add one mana of any previously chosen color to your mana pool.
 C 
Echantment – Aura
Enchant creature.
Enchanted creature gets +1/+2.
When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield.
 C 
Creature – Elephant
Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield.
4/5
 C 
Planeswalker – Sythix
+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix
-6: Gain control of all creatures.
2
Spy
{3}{u}
 
 C 
Creature – Human Rogue
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
 C 
Artifact
Emergency Reset enters the battlefield tapped.
{t}: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn.
 C 
Land
{t}: Add {2} to your mana pool.
If you're dealt damage, sacrifice Ice Castle.

Oblivion Mage (common)
Liar's Tutor (common)
Mindmuncher Demon (common)
Penetrating Round (common)
Prism Stone (common)
Leadership (common)
Mother Elephant (common)
Sythix the Disloyal (common)
Spy (common)
Emergency Reset (common)
Ice Castle (common)