Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Imaginary Kingdom enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool one mana of any type that no other land you control could produce. |
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Chameleonic Worm has all abilities of all other creatures.
1/2
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+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix -6: Gain control of all creatures. 2
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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![]() , : Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has ' , : Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay to end this effect.1/1
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: Destroy target creature that dealt damage this turn.1/1
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Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have) |
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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If Leonin Battlemaster is enchanted or equipped, it has first strike.
If Leonin Battlemaster is enchanted and equipped, it has double strike. 2/2
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When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
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Imaginary Kingdom
(common)
Chameleonic Worm
(common)
Sythix the Disloyal
(common)
Chromatic Golem
(common)
Breeding Licid
(common)
Assassin of Retribution
(common)
Liar's Tutor
(common)
Zombie Necromancer
(common)
Pyrexian Bowl
(common)
Leonin Battlemaster
(common)
Spy
(common)
: Add
to your mana pool.



: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.