Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Kicker
![]() (You may pay an additional ![]() as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control. |
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Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control. You and that player then shuffle your libraries. |
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw. , Remove a charge counter from Magpie's Claw: Draw a card.
Equip ![]() |
+1: Exchange control of Sythix and target creature. That creature gains haste until end of turn.
-1: Put two 3/1 Elemental creature tokens onto the battlefield. Target player gains control of Sythix -6: Gain control of all creatures. 2
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Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it.
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When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
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Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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At the beginning of your upkeep, put a +1/-1 counter on Ratcheting Reaver.
0/6
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Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have) |
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
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Emergency Reset enters the battlefield tapped.
: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn. |
Set Aflame
(common)
Quid Pro Quo
(common)
Magpie's Claw
(common)
Sythix the Disloyal
(common)
Cleansing Flames
(common)
Oblivion Mage
(common)
Zombie Necromancer
(common)
Ratcheting Reaver
(common)
Liar's Tutor
(common)
Spy
(common)
Emergency Reset
(common)



: Reset the game state to the start of the current turn, each player shuffles their library, then exile Emergency Reset and restart the current turn.