Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
: Destroy target creature that dealt damage this turn.1/1
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![]() : Add to your mana pool.
![]() : Add to your mana pool.
![]() : Add to your mana pool.
![]() : Add to your mana pool.
![]() : Add to your mana pool. |
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Reorder the stack. You may choose new targets for all spells and abilities.
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Enchant creature.
Enchanted creature gets +1/+2. When enchanted creature is put into a graveyard, you may return Leadership from your graveyard to the battlefield. |
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have) |
Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
Chameleonic Worm has all abilities of all other creatures.
1/2
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Ice Castle
(common)
Assassin of Retribution
(common)
Mana Spinner
(common)
Spy
(common)
Chromatic Golem
(common)
Altered Courses
(common)
Leadership
(common)
Liar's Tutor
(common)
Vengeful Mob
(common)
Penetrating Round
(common)
Chameleonic Worm
(common)
: Add
to your mana pool.


to your mana pool.
to your mana pool.
to your mana pool.
