Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Cumulative upkeep
When Impending Doom enters the battlefield, target opponent gains control of it. When Impending Doom is put into a graveyard from the battlefield, destroy all creatures. They can't be regenerated. |
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When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
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Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
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Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield. 2/2
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At the beginning of your upkeep, put a +1/-1 counter on Ratcheting Reaver.
0/6
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If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
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Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls. 2/3
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Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
Chameleonic Worm has all abilities of all other creatures.
1/2
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Impending Doom
(common)
Spy
(common)
Pyrexian Bowl
(common)
Goblin Slaver
(common)
Ratcheting Reaver
(common)
Last Hope
(common)
Protogenic Ooze
(common)
Vengeful Mob
(common)
Tainted Soul
(common)
Steal Power
(common)
Chameleonic Worm
(common)





