Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Cycling
( , Discard this card: Draw a card.)
Buyback ![]() (You may pay an additional ![]() as you cast this spell. If you do, put this card into your hand as it resolves.)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.) Madness ![]() (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
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: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
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Destroy target creature. If it was black, lose 3 life.
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Vigilance.
When Leonin Recruiter attacks, put a 1/1 Cat Soldier creature token onto the battlefield. 1/4
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If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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Put any number of Ooze creature tokens with total power X and total toughness X onto the battlefield. Each token must have at least 1 toughness.
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Chameleonic Worm has all abilities of all other creatures.
1/2
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Haste.
When Goblin Slaver attacks, put a 1/1 Goblin creature token onto the battlefield. 2/2
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Tainted Soul deals damage to a player, put a -1/-1 counter on target creature that player controls. 2/3
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: Add to your mana pool.
If you're dealt damage, sacrifice Ice Castle. |
Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
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Frantic Activity
(common)
Chromatic Golem
(common)
Consume Flesh
(common)
Leonin Recruiter
(common)
Last Hope
(common)
Protogenic Ooze
(common)
Chameleonic Worm
(common)
Goblin Slaver
(common)
Tainted Soul
(common)
Ice Castle
(common)
Vengeful Mob
(common)


: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.

: Add