Edwin's cards: Virtual Booster
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This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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No more rares or mythics
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No more uncommons
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No more uncommons
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No more uncommons
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Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
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If Leonin Battlemaster is enchanted or equipped, it has first strike.
If Leonin Battlemaster is enchanted and equipped, it has double strike. 2/2
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: Destroy target creature that dealt damage this turn.1/1
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Imaginary Kingdom enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool one mana of any type that no other land you control could produce. |
Look at the top five cards of each player's library.
Draw a card. |
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield. 2/1
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When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw. , Remove a charge counter from Magpie's Claw: Draw a card.
Equip ![]() |
If you would lose the game, instead exile Last Hope and all permanents you control but don't own, then shuffle your graveyard, hand and all permanents you control other than basic lands into your library, then set your life total to 1 and your poison counters to 9 and exile all but the bottom card of your library, then put a 20/20 Avatar token onto the battlefield.
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: Regenerate. If Determined Warrior regenerates this way, put a +1/+1 counter on it.1/1
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Counter target spell.
When a spell is countered this way, if it was blue, draw a card. If it was black, target player loses 2 life. If it was red, Steal Power deals 1 damage to target creature. If it was green, put a 1/1 Saproling creature token onto the battlefield. If it was white, gain 3 life. |
Chameleonic Worm has all abilities of all other creatures.
1/2
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Penetrating Round
(common)
Leonin Battlemaster
(common)
Assassin of Retribution
(common)
Imaginary Kingdom
(common)
Spoilers
(common)
Zombie Necromancer
(common)
Magpie's Claw
(common)
Last Hope
(common)
Determined Warrior
(common)
Steal Power
(common)
Chameleonic Worm
(common)


: Destroy target creature that dealt damage this turn.
