Edwin's cards: Virtual Booster
| Edwin's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
No more rares or mythics
|
No more uncommons
|
No more uncommons
|
No more uncommons
|
Remove all counters and unattach all auras and equipment from all creatures. Cleansing Flames deals 1 damage to each creature for each thing removed from it.
|
|
Destroy target creature. If it was black, lose 3 life.
|
Vengeful Mob can't block.
When Vengeful Mob attacks, defending player puts a token onto the battlefield that's a copy of Vengeful Mob. 3/3
|
Imaginary Kingdom enters the battlefield tapped.
: Add to your mana pool.
: Add to your mana pool one mana of any type that no other land you control could produce. |
![]() ![]() : Copy target spell or ability with a single target that targets a creature you control. Choose a new target for the copy.2/2
|
Protection from red.
Whenever a creature dealt damage by a red source this turn is put into a graveyard, you may gain 2 life. Cooked to perfection.
|
|
Avatar of Strength's power is the highest power of all other creatures.
Avatar of Strength's toughness is the highest toughness of all other creatures. */*
|
: Chromatic Golem gains first strike until end of turn.
: Chromatic Golem gains vigilance until end of turn.
: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.
: Chromatic Golem gains +1/+1 until end of turn.2/2
|
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature. |
When Oblivion Mage enters the battlefield, exile another target nonland permanent.
When Oblivion Mage leaves the battlefield, returned the exiled card to the battlefield under its owner's control. 2/2
|
When Spy enters the battlefield, draw a card, then each player (including you) reveals the top card of their library and either puts it in their graveyard or puts it back, your choice.
2/2
|
Cleansing Flames
(common)
Consume Flesh
(common)
Vengeful Mob
(common)
Imaginary Kingdom
(common)
Mirrormancer
(common)
Pyrexian Bowl
(common)
Avatar of Strength
(common)
Chromatic Golem
(common)
Penetrating Round
(common)
Oblivion Mage
(common)
Spy
(common)




: Add 

: Chromatic Golem gains flying until end of turn.
: Chromatic Golem gains trample until end of turn.