Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
Card29
 C 
Sorcery
Search your library for a land with the same name as a land on the battlefield and put it onto the battlefield.
Card39
 C 
Artifact
{1}{w}: Add {g} to your mana pool.
{1}{g}: Add {r} to your mana pool.
{1}{r}: Add {b} to your mana pool.
{1}{b}: Add {u} to your mana pool.
{1}{u}: Add {w} to your mana pool.
Card30
 C 
Creature – Elephant
Trample.
When Mother Elephant attacks, put a 2/2 Elephant creature token onto the battlefield.
4/5
Card8
 C 
Creature – Shapeshifter
Chameleonic Worm has all abilities of all other creatures.
1/2
Card45
 C 
Land
{t}: Add {1} to your mana pool.
{t}, Exile all other lands you control: Slumbering Giant becomes an X/X Giant creature with trample, where X is the number of exiled lands. When Slumbering Giant leaves play, return all the exiled lands to the battlefield tapped.
Card24
 C 
Instant
Kicker {r}{r} (You may pay an additional {r}{r} as you cast this spell.)
Set Aflame deals 3 damage to each creature. If the kicker cost was paid, instead Set Aflame deals 3 damage to each creature you don't control.
Card16
 C 
Sorcery
Target opponent chooses 'land' or 'nonland'. Search your library for a card, exile it face down then shuffle your library. Any opponent may say 'challenge'. If they don't, put the card in your hand. If an opponent does, reveal the card. If it's of the initially specified type, the challenging player loses 5 life and you put the card in your hand. Otherwise, the card remains exiled.
DWIM (Play this card as if it had the wording it's obviously supposed to have)
Card3
 C 
Creature – Cat Soldier
If Leonin Battlemaster is enchanted or equipped, it has first strike.
If Leonin Battlemaster is enchanted and equipped, it has double strike.
2/2
Card19
 C 
Creature – Zombie Wizard
Intimidate.
When Zombie Necromancer attacks, put a 1/1 Zombie creature token onto the battlefield.
2/1
Card35
 C 
Artifact Creature – Golem
{r}: Chromatic Golem gains first strike until end of turn.
{w}: Chromatic Golem gains vigilance until end of turn.
{u}: Chromatic Golem gains flying until end of turn.
{g}: Chromatic Golem gains trample until end of turn.
{b}: Chromatic Golem gains +1/+1 until end of turn.
2/2
Card11
 C 
Instant
Look at the top five cards of each player's library.
Draw a card.

Familiar Ground (common)
Mana Spinner (common)
Mother Elephant (common)
Chameleonic Worm (common)
Slumbering Giant (common)
Set Aflame (common)
Liar's Tutor (common)
Leonin Battlemaster (common)
Zombie Necromancer (common)
Chromatic Golem (common)
Spoilers (common)