Edwin's cards: Virtual Booster

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Printable
This booster was generated with pre-Magic 2010 collation since the cardset contains no mythics: 1 rare, 3 uncommons, 11 commons.
You could alternatively have 15 random cards regardless of rarity.
 
 
No more rares or mythics
 
 
No more uncommons
 
 
No more uncommons
 
 
No more uncommons
 C 
Instant
Reorder the stack. You may choose new targets for all spells and abilities.
 C 
Creature – Cat Soldier
Vigilance.
When Leonin Recruiter attacks, put a 1/1 Cat Soldier creature token onto the battlefield.
1/4
 C 
Creature – Licid
{1}{g}, {t}: Breeding Licid loses this ability and becomes an Aura enchantment with enchant creature and "Enchanted creature has '{g}, {t}: Put a creature token into play that's a copy of Breeding Licid'" instead of a creature. Move Breeding Licid onto target creature. You pay pay {g} to end this effect.
1/1
 C 
Creature – Shapeshifter
Chameleonic Worm has all abilities of all other creatures.
1/2
 C 
Instant
Penetrating Round deals 2 damage to target creature.
If the creature then has lethal damage, Penetrating Round deals 1 damage to another target creature.
 C 
Artifact – Equipment
When equipped creature deals damage to a player, put a charge counter on Magpie's Claw.
Equipped creature gets +1/+1 for each charge counter on Magpie's Claw.
{2}, Remove a charge counter from Magpie's Claw: Draw a card.
Equip {2}
 C 
Artifact Creature – Construct
At the beginning of your upkeep, put a +1/-1 counter on Ratcheting Reaver.
0/6
 C 
Sorcery
Search target opponent's library for a permanent card and put it onto the battlefield under your control.
That player searches your library for a permanent card and puts it onto the battlefield under their control.
You and that player then shuffle your libraries.
 C 
Sorcery
Destroy target creature. If it was black, lose 3 life.
 C 
Creature – Human Assassin
{t}: Destroy target creature that dealt damage this turn.
1/1
 C 
Artifact Creature – Golem
{r}: Chromatic Golem gains first strike until end of turn.
{w}: Chromatic Golem gains vigilance until end of turn.
{u}: Chromatic Golem gains flying until end of turn.
{g}: Chromatic Golem gains trample until end of turn.
{b}: Chromatic Golem gains +1/+1 until end of turn.
2/2

Altered Courses (common)
Leonin Recruiter (common)
Breeding Licid (common)
Chameleonic Worm (common)
Penetrating Round (common)
Magpie's Claw (common)
Ratcheting Reaver (common)
Quid Pro Quo (common)
Consume Flesh (common)
Assassin of Retribution (common)
Chromatic Golem (common)