Jyhelm Flourishing : Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blanched Leopard White Common 3{2}{w} Creature – Cat 2 2 Plainswalk 1 1303682056 on 24 Apr 2011 by Benjamin Draper
2 Bother Pollen White Uncommon 3{2}{w} Creature – Plant 1 3 Wither
All damage done to Bother Pollen occurs in the form of -1/-1 counters.
At the beginning of each upkeep remove two -1/-1 counters from Bother Pollen.
3 1301802302 on 03 Apr 2011 by Sorrow
3 Crushing the Spirit White Common 3{1}{w}{w} Enchantment – Aura Enchanted creature cannot attack or use activated abilities. 5 1303682619 on 24 Apr 2011 by Benjamin Draper
4 Eager Alcolyte White Common 2{1}{w} Creature – Human Cleric 1 1 {1}{w}{t}: Prevent two damage to target three creatures. 3 1300125988 on 14 Mar 2011 by Alex
5 Embark Knight White Uncommon 4{2}{w}{w} Creature – Human Knight 2 2 Whenever a white, non-token creature enters the battlefield, Embark Knight gets +1/+1 until end of turn." 1 1303683083 on 24 Apr 2011 by Benjamin Draper
6 Embark Legions White Uncommon 3{1}{w}{w} Tribal Enchantment – Human You may discard two cards from your hand whenever a white creature you control exits the battlefield. If you do, put a 2/2 white human soldier token onto the battlefield.
If you control a human discard one card instead of two.
2 1303683156 on 24 Apr 2011 by Benjamin Draper
7 Exclusion of Aid White Common 3{2}{w} Instant Destroy target artifact or enchantment. If the destroyed target had a converted mana cost higher than 3 shuffle Exclusion of Aid back into your deck. 0
8 Flagellation Priests White Uncommon 6{4}{w}{w} Creature – Human Cleric 3 7 {w}{w}, put a -1/-1 counter on Flagellation Priests: Prevent damage dealt to target creature or player equal to Flagellation Priests' toughness. 0
9 Immortal Wounds White Rare 5{2}{w}{w}{w} Instant Until the end of the turn you may prevent 1 damage to any source by placing a -1/-1 counter on target creature. You may do this as many times as you like. 0
10 Loxodon Journeyman White Uncommon 5{3}{w}{w} Creature – Elephant Nomad 2 3 If you control 2 untapped plains Loxodon Journeyman has vigilance.
If you control 2 untapped mountains Loxodon Journeyman has first strike.
As long as you control two untapped Islands, equip abilities that target Loxodon Journeyman cost you up to {2} less to activate.
3 1300700523 on 21 Mar 2011 by Chris
11 Minute Bliss White Common 3{2}{w} Enchantment Any life you gain is increased by 2. 0
12 Nameless, Space God White Mythic 16{8}{w}{w}{w}{w}{w}{w}{w}{w} Legendary Creature – Spirit Avatar 5 5 Nameless, Space God cannot enter the battlefield unless it was cast from your hand.
All creatures you control have vigilance and untap immediately after they become tapped.
3 1299378926 on 06 Mar 2011 by SadisticMystic
13 Runeswallower White Uncommon 6{4}{w}{w} Creature – Elephant Nomad 4 5 Runeswallower ignores the effects of sorcery spells your opponents cast. 0
14 Serene Life White Uncommon 7{4}{w}{w}{w} Enchantment At any time you may pay {x} to prevent X damage to target creature. 0
15 Soul Trials White Common 4{3}{w} Sorcery Destroy two artifacts or two enchantments that share a color. 2 1301846442 on 03 Apr 2011 by Alex
16 Suffering Savant White Common 5{4}{w} Creature – Human Cleric 3 3 Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
{w}{t}: Prevent the next 4 damage that would be dealt to you or target creature you control this turn.
0
17 Sundering Crimson Blade White Rare 6{4}{w}{w} Creature – Human Knight 4 5 When Sundering Crimson Blade deals combat damage to a player you may exile target non-land permanent and put a +1/+/1 counter on target human you control. 0
18 Thalsir, Harbinger of Dawn White Mythic 7{5}{w}{w} Legendary Creature – Bird Nomad 4 4 Flying
When Thalsir, Harbinger of Dawn enters the battlefield tap all non-white creatures.
When Thalsir exits the battlefield destroy all tapped creatures.
When Thalsir becomes the target of a non-white spell your opponent control return Thalsir to its controller's hand.

3 1299223043 on 04 Mar 2011 by mtgcolorpie
19 Travelling Duststorm White Rare 1{w} Creature – Efreet Nomad 1 1 When Travelling Duststorm enter the battlefield tap target creature.
When Travelling Duststorm dies you may tap target creature.
6 1325258488 on 30 Dec 2011 by Sorrow
20 Wanderer's Life White Common 3{2}{w} Instant Tap all creatures you control. Prevent all damage that would be dealt this turn. 0
21 Wave of Lethargy White Common 4{3}{w} Instant Tap all non-white creatures. 0
22 Wise Philosopher White Common 3{1}{w}{w} Creature – Elephant Nomad 2 2 {2}{w}{w}{t}: Untap 1 white creature you control for each untapped creature you opponent controls. 0
23 Absolute Treachery Blue Uncommon 3{1}{u}{u} Instant Counter target spell.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.){2}{b}{b} Enchant target creature in an opponent's graveyard and return it to the battlefield under your control.
0
24 Alomi Slowpoke Blue Common 3{2}{u} Creature – Turtle Nomad 2 6 If Alomi Slowpoke dies put a copy of it onto the battlefield. That copy has shroud and can't attack, block, or be sacrificed. At the end of the turn, exile that copy. 0
25 Anchor Master Blue Common 4{2}{u}{u} Creature – Djinn Nomad 3 3 If a card revealed from the top of your library would be placed on the bottom of your library you may pay {u}{u} to place it on the top of your library instead. 0
26 Camouflage Cuttlefish Blue Common 2{1}{u} Creature – Cephalid Rogue 1 2 {t}: Change the color and creature type of target creature until the end of the turn. 0
27 Dasang, Flood Keeper Blue Rare 5{4}{u} Legendary Creature – Djinn Nomad 3 3 Flying

{2}{u}{u}{t}: Tap all creatures target player controls. They don't untap during his or her next untap step.
0
28 Distant Philosohper Blue Common 3{1}{u}{u} Creature – Cephalid Wizard 2 2 {1}{u}{t}: Target creatures is unblockable until the end of the turn. 0
29 Drop-Off Blue Common 2{1}{u} Instant Cast Drop-Off only if 2 or more creatures are on the battlefield. Return target permanent an opponent controls to owner's hand. That player then chooses a creature and returns it to its owner's hand. 9 1301887279 on 04 Apr 2011 by Sorrow
30 Everything Blue Uncommon 6{3}{u}{u}{u} Sorcery Reveal the top seven cards of your library and exile any number of them. Your opponent cannot play any card that shares a type with one of the exiled cards until the end of your next turn. Put each revealed card that wasn't exiled at the bottom of your library in any order. 0
31 Fleeting Time Blue Uncommon 4{2}{u}{u} Instant In addition to paying Fleeting Time's converted mana cost discard one card from your hand. Target player cannot cast any spells that share a type with the discarded card until end of turn. 2 1299833774 on 11 Mar 2011 by Alex
32 Ink Squirt Blue Common 2{1}{u} Creature – Cephalid 1 1 {1}{b/g}{b/g}: Ink Squirt has hexproof until the end of the turn.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) {1}{u}{g}{g} Ink Squirt returns to the field as a 5/5 blue/green cephalid beast with {g}{g}: regenrate
0
33 Mirage Mist Blue Uncommon 2{1}{u} Enchantment – Aura Enchant Land.
{1}: Enchanted land becomes a copy of target land until end of turn.
0
34 Mute Blue Rare 2{1}{u} Enchantment – Aura Enchanted creature loses all abilities.
{u}: Return Mute to its controller's hand.
0
35 Oceanbound Blue Common 3{2}{u} Creature – Viashino Bird 2 3 Flying
Oceanbound cannot block unless you control at least two tapped islands.
0
36 Ravaging Jaws Blue Common 2{1}{u} Creature – Crocodile 2 1 {1}:Discard a creature spell from your hand. Ravaging Jaws gains islandwalk until the end of the turn. 0
37 Seascratch Blue Common 4{2}{u}{u} Creature – Viashino Bird 3 3 Flying 0
38 Secrets in the Sand Blue Rare 4{1}{u}{u}{u} Sorcery Exile X cards from your hand. Reveal X cards from the top of your library. Add all cards with a converted mana cost of X or less to your hand, then shuffle the rest back into your library. 0
39 Strike of Opportunity Blue Mythic 3{u}{u}{u} Instant Counter target spell and reveal the top card of target player's library. If the revealed card is a spell you may cast it without paying its converted mana cost. If you choose not to cast it, or a land is revealed, put it on the bottom of its owner's library instead. 6 1328317479 on 04 Feb 2012 by Link
40 Tamed Sphinx Blue Uncommon 5{3}{u}{u} Creature – Sphinx 4 5 Flying
At the beginning of your endstep if you have no cards in your hand target opponent gains control of Tamed Sphinx.
If all players have no cards in their hands sacrifice Tamed Sphinx instead.
0
41 Undersea Current Blue Rare 5{3}{u}{u} World Enchantment Creatures do not untap during the untap step.
Each player puts a -1/-1 counter on every tapped creature he or she controls during his or her upkeep.
1 1309034216 on 25 Jun 2011 by jmgariepy
42 Bedevilment Black Common 3{1}{b}{b} Instant In addition to Bedevilment's mana cost, pay X life. Put X -1/-1 counters on target creature. 0
43 Black Exo Black Common 3{2}{b} Creature – Insect Warrior 2 2 Wither
Pay 3 life: Regenerate Black Exo.
0
44 Bloodbats Black Common 3{2}{b} Creature – Bat 1 2 Flying
Pay 4 life: Prevent all damage that would be dealt to Bloodbats until the end of the turn.
0
45 Bloodbound Necromancer Black Uncommon 4{3}{b} Creature – Human Wizard 2 2 {1}{b}- sacrifice a creature you control,{t}: Return target creature from a graveyard to play that shares a creature type with the sacrificed creature. 0
46 Broadleaf Specter Black Rare 5{3}{b}{b} Creature – Specter 4 4 Trample, Reach

When Broadleaf Specter deals combat damage to a player that player discards 2 cards.
0
47 Deatheverlasting Black Uncommon 3{2}{b} Enchantment Creatures and artifacts your opponents control can't regenerate. 0
48 Deathmonger Black Uncommon 4{2}{b}{b} Creature – Insect Warrior 3 3 Wither, lifelink 0
49 Doomed Philosopher Black Common 3{1}{b}{b} Creature – Zombie Cleric 2 2 {b}{t}: Put a -1/-1 counter on Doomed Philosopher and target other creature. 0
50 Dreamless, Reality God Black Mythic 8{4}{b}{b}{b}{b} Legendary Creature – Spirit Avatar 2 2 Dreamless, Reality God cannot enter the battlefield unless it was cast from your hand (if this was on the stack, then put it into its owner's graveyard).
During each opponent's endstep he or she loses 8 life unless he or she sacrifices all creatures that he or she controls.
2 1301967765 on 05 Apr 2011 by Mage24365
51 Dripping Blood Black Uncommon 4{2}{b}{b} Enchantment During each player's upkeep he or she loses life equal to the number of creatures he or she controls. 0
52 Dying Grasp Black Common 2{b}{b} Instant Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control. 0
53 Fleshmass Black Common 3{2}{b} Creature – Zombie 1 3 Defender
{b}{b}: Loses defender until the end of the turn.
Whenever a creature enters your graveyard from the battlefield put a +1/+1 counter on Fleshmass.
1 1323927203 on 15 Dec 2011 by jmgariepy
54 Foulflesh Soldiers Black Uncommon 3{1}{b}{b} Creature – Zombie Soldier 1 1 When Foulflesh Soldiers attacks all non-zombie creatures gain -1/-1 until the end of the turn.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
0
55 Harmony of Horror Black Uncommon 3{2}{b} Instant Cast Harmony of Horror only if and after a creature your opponent controls was sent from the battlefield to the graveyard this turn. Destroy target creature with a converted mana cost less than that of the previously destroyed creature.
Underlie- {1}{b}{b}
If Harmony of Horror's underly cost was paid return Harmony of Horror to the battlefield as a swamp with {t}: add {1}{b} to your mana pool.
0
56 Malicious Scheme Black Rare 4{3}{b} Sorcery Sacrifice a permanent you control. All opponents must sacrifice a permanent with the same converted mana cost or lose life equal to the converted mana cost of the permanent you sacrificed.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.){2}{b}{b}- Return Malicious Scheme as a black artifact with the following ability {t}, sacrifice a creature you control: draw a card.
1 1304566328 on 05 May 2011 by jmgariepy
57 Meticulous Praetor Black Uncommon 5{3}{b}{b} Creature – Human Cleric 2 3 Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)

Whenever a permanent you don't control is destroyed you may gain 1 life.
0
58 Millennia Undead Black Uncommon 10{6}{b}{b}{b}{b} Creature – Zombie Minion 7 6 For every 2 damage dealt to Millennia Undead put 1 2/2 black zombie token into play. 0
59 Relentless Pursuit Black Mythic 6{5}{b} Instant Return each creature destroyed this turn to the battlefield as a zombie in addition to its other types under your control.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
0
60 Roottrapper Black Rare 5{3}{b}{b} Creature – Insect Druid 4 4 {t}-put a -1/-1 counter on Roottrapper: Target creature deals damage to itself equal to its power as if it had wither. 4 1299834384 on 11 Mar 2011 by Alex
61 Shambling Fodder Black Common 2{1}{b} Creature – Zombie 3 3 Shambling Fodder can't attack unless you discard a card from your hand. 0
62 All-gnawer Red Common 4{3}{r} Creature – Goat Nomad 2 2 Plainswalk
{2}{t}: destroy target untapped artifact.
0
63 Alomi Sunscarred Red Common 2{1}{r} Creature – Human Nomad 3 3 First strike, mountainwalk
Sacrifice Alomi Sunscarred if you are dealt damage by a non-red creature.
5 1299828126 on 11 Mar 2011 by Chris
64 Bridgar's Afternath Red Uncommon 3{2}{r} Instant Deal 1 damage to target creature for each tapped land. 4 1300285260 on 16 Mar 2011 by Chris
65 Destructive Philospher Red Common 3{1}{r}{r} Creature – Viashino Shaman 2 2 {r}{t}: Target creature you control gains +2/+1 for each land destroyed this turn until the end of the turn. 0
66 Dragon's Descendant Red Rare 7{5}{r}{r} Creature – Viashino Shaman 6 6 {r}{r}{r}-destroy one land you control: Gain control of target creature until the end of the turn. 0
67 Dry Heat Red Common 4{3}{r} Sorcery Deal 1 damage to all creatures for each untapped mountain in play. 0
68 Dust Bowl Red Rare 3{x}{r}{r}{r} Sorcery Shuffle X lands you control into their owner's libraries. For each land shuffled into your library this way reveal one card from the top of your library. If a permanent is revealed this way put it onto the battlefield, otherwise place it in your graveyard. 4 1329698938 on 20 Feb 2012 by Sorrow
69 Earthfist Red Common 1{r} Creature – Human Wizard Berserker 1 1 Combat damage dealt by Earthfist to creatures cannot be prevented.

Strife (if this spell was cast the turn in which a creature entered the graveyard from the battlefield you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
0
70 Embark Recruitment Red Uncommon 5{3}{r}{r} Sorcery Choose two target creatures an opponent controls. You opponent chooses one. You gain control of that creature until the end of the turn. It gains haste and untaps. During your end step sacrifice that creature. 3 1301924276 on 04 Apr 2011 by Alex
71 Eor-Clan Massacremind Red Rare 5{3}{r}{r} Creature – Viashino Warrior Shaman 4 4 Trample

{r}{r}: All players sacrifice a creature when Eor-Clan Massacremind deals combat damage to a player.
1 1300482600 on 18 Mar 2011 by Sorrow
72 Goat Trekker Red Common 2{1}{r} Creature – Goat Nomad 1 1 {r}: Target creature cannot block Goat Nomad. If target creature is red, choose a second creature. Use this ability only once per turn. 0
73 Hunting Party Red Uncommon 4{3}{r} Tribal Sorcery – Viashino All creatures you control gain +2/+1 until the end of the turn.

If you control a viashino all creatures you control gain first strike until end of turn.
0
74 Jump Attack Red Common 4{2}{r}{r} Enchantment {r}: Target creature with flying gains double strike until end of turn. Any player may activate this ability. 3 1302226130 on 08 Apr 2011 by Sorrow
75 Loose Footing Red Common 4{2}{r}{r} Instant Destroy target land. If that land entered the battlefield this turn deal 3 damage to its controller. 0
76 Minotaur Slave Red Common 4{3}{r} Creature – Minotaur Minion 3 3 Minotaur Slave must block each turn if able. 0
77 Raging Conquestors Red Uncommon 8{6}{r}{r} Creature – Human Berserker 8 3 Trample, Haste
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
0
78 Sandsummon Efreet Red Common 3{r}{r}{r} Creature – Efreet Nomad 5 2 When Sandsummon Efreet enters the battlefield it deals two damage to target creature you control. 1 1304486057 on 04 May 2011 by jmgariepy
79 Seething Regret Red Rare 3{2}{r} Instant Target creature's power becomes 0. That creature's controller is dealt damage equal to that creature's original power. 0
80 Slaughterguide Red Uncommon 6{5}{r} Creature – Viashino Scout 4 3 Whenever another creature is destroyed during the attack step exile Slaughterguide until the end of the turn.
Put a +1/+1 counter on Slaughterguide if it enters the battlefield while you control no other creatures.
0
81 Solji, Keeper of the Twisted Secrets Red Rare 5{3}{r}{r} Legendary Creature – Elephant Nomad 3 3 {2}{r}{r}{r}{t}: Return an instant or sorcery from your graveyard to your hand. Deal damage equal to its converted mana cost to target creature or player. 1 1297017744 on 06 Feb 2011 by Alex
82 Traveled Soul Red Uncommon 4{2}{r}{r} Creature – Spirit 2 2 {3}: Traveled Soul gains either mountainwalk, forestwalk, plainswalk, islandwalk, or swampwalk until the end of the turn. Use this ability only once per turn. 0
83 Triggered Eruption Red Common 3{2}{r} Instant Deal 1 damage to target creature for every creature on the battlefield. 0
84 Eternal Walker Green Common 6{4}{g}{g} Creature – Elemental 4 5 Trample
{g}{g}: Regenerate
0
85 False-Life Asp Green Uncommon 0{0} Creature – Snake 1 1 When False-Life Asp enters the battlefield destroy all other creatures you control.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.){1}{b}{g} Return False-Life Asp to the battlefield as a 2/2 green/black snake and destroy target enchantment or creature.
1 1301485346 on 30 Mar 2011 by Alex
86 Forest Debtor Green Uncommon 3{1}{g}{g} Creature – Insect Druid 4 4 Trample, forestwalk
Sacrifice Forest Debtor if you control no untapped forests.
1 1300184811 on 15 Mar 2011 by Alex
87 Four Arms of Frailty Green Uncommon 6{4}{g}{g} Creature – Insect Druid 5 5 Wither, Four Arms of Frailty can only be blocked by two or more creatures. 0
88 Four-legged Hunter Green Common 5{4}{g} Creature – Beast 4 5 Untap Four-legged Hunter during your endstep if Four-legged Hunter dealt combat damage to an opponent. 2 1300125919 on 14 Mar 2011 by Alex
89 Growing Season Green Rare 4{3}{g} World Enchantment Whenever a land enters the battlefield under an opponent's control, each other player may put one land onto battlefield tapped from his or hand. 0
90 Horizon Vision Green Uncommon 2{1}{g} Enchantment – Aura When enchanted creature deals combat damage to an opponent reveal the top card of your library. If it's a land put it into play. 1 1300125938 on 14 Mar 2011 by Alex
91 Humbled Fortitude Green Common 3{2}{g} Instant Prevent all combat damage that would be dealt to creatures you control. 0
92 Morning Chorus Green Common 3{2}{g} Creature – Insect Shaman 2 2 {1}{w}: Untap target creature you control. You may use this ability only during your opponent's turn. 0
93 Nantuko Elder Green Common 2{g}{g} Creature – Insect Druid 5 5 Wither
Nantuko Elder comes into play with 4 -1/-1 counters on it.
{b/w}{b/w}: Remove a -1/-1 counter from Nantuko Elder.
0
94 Nutrients Green Common 3{2}{g} Sorcery Search your library for a land card and put it into play tapped. If that land was a basic land it comes into play untapped. 0
95 Pennant Philosopher Green Common 3{1}{g}{g} Creature – Insect Advisor 2 2 {g}{t}: Target creature you control becomes a 1/1 green insect until the end of the turn. Draw a card. 0
96 Primal Intellect Green Common 3{2}{g} Enchantment – Aura Whenever enchanted creature is tapped discard two cards from the top of its controller's library. Enchanted creature gains a +1/+1 counter. 0
97 Seed Incubator Green Uncommon 4{2}{g}{g} Enchantment Whenever a creature you control with a toughness of 4 or greater is dealt damage you may put a 1/1 green saproling token into play.
Underlie{2}{g}{g}
Return this card to battlefield as an enchantment with all 1/1 creatures you control are 5/5 green/blue cephalid beasts.
0
98 Shepherd Centaur Green Rare 4{3}{g} Creature – Centaur 2 3 When Shepherd Centaur enters the battlefield choose a creature type. During your endstep, all creatures of the chosen type untap. 0
99 Sprawling Life Green Rare 3{1}{g}{g} Sorcery Until end of turn all lands you control become 1/1 green saprolings. They are still lands.
Underlie {2}{g}{g} (as you play this spell you may pay its underly cost. When this card is sent to the graveyard you may return it the battlefield as the following card if you paid the underly cost)
Return this card to the field as an enchantment with "all saprolings you control gain +1/+1 for each basic land you control."
2 1297827521 on 16 Feb 2011 by Camruth
100 Summoning the Swarm Green Uncommon 5{3}{g}{g} Tribal Sorcery – Insect Reveal any number of insect cards from your hand. Put 1 1/1 green insect token onto the battlefield for each insect card you revealed.
If you control a non-token insect instead put 1 1/1 green insect token with flying onto the battlefield for each insect revealed.
1 1300469441 on 18 Mar 2011 by Chris
101 Tireless Tangle Green Uncommon 4{3}{g} Creature – Plant Wall 3 8 Defender, reach
Underlie{b}{b}{u}{u}- Attach this card to target creature as an aura. During its controllers upkeep that creature taps. Whenever enchanted creature is tapped its controllers discards one card from his or her hand.
0
102 Wild Rush Green Common 2{1}{g} Sorcery Add {g} to your mana pool for each creature that dealt damage this turn. 0
103 River Master Multicolour Common 5{3}{w}{u} Creature – Elephant Nomad 3 5 {w/u}: Target land you control has protection from black and red until the end of the turn. 0
104 Courteous Cephalid Multicolour Uncommon 3{1}{u}{b} Creature – Cephalid Rogue 1 3 {b}{u}: Target creature blocking or being blocked by Courteous Cephalid doesn't untap during its controller's next untap step and gains a -1/-1 counter. 1 1302396788 on 10 Apr 2011 by Alex
105 Onal Dead Multicolour Common 4{2}{r}{b} Creature – Zombie Berserker 4 2 Flash

Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
0
106 Smoulder Multicolour Uncommon 3{1}{r}{b} Sorcery Destroy target creature. Deal 1 damage to its controller.

Strife (If a creature has been put into a graveyard from the battlefield this turn, you may you destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
1 1299055067 on 02 Mar 2011 by Alex
107 Blast Howl Multicolour Common 4{2}{r}{g} Sorcery Destroy target basic land. All creatures sharing a color with the color that land would produce gain +1/+1 and trample until the end of the turn. 0
108 Chaos Zeal Multicolour Common 2{r}{g} Instant All creatures with trample gain +1/+1 and all creatures with defender gain -1/-1 until end of turn. 0
109 Dawnglitter Fly Multicolour Common 3{1}{g}{w} Creature – Insect 2 2 Flying

{g}{w}: Regnerate Dawnglitter Fly.
0
110 Hope for All Multicolour Common 2{g}{w} Sorcery Put one +1/+1 counter on all multicolor creatures. 0
111 Animated Husk Multicolour Uncommon 3{b}{g}{g} Creature – Insect Zombie 1 3 Wither.
{g}: Regenerate Animated Husk if another insect entered the graveyard from the battlefield this turn.
5 1303633235 on 24 Apr 2011 by Chris
112 Branch Stalker Multicolour Uncommon 4{2}{g}{b} Creature – Insect Assassin 1 1 Whenever Branch Stalker deals combat damage to a player you may destroy target tapped creature. 0
113 Gravekeeper Nantuko Multicolour Common 4{2}{g}{b} Creature – Insect Druid 1 3 {1}{b}{t}: Each player returns a creature from his or her graveyard to the top of his or her deck.
{1}{g}: Regenerate Gravekeeper Nantuko.
0
114 Liliana, Lifestealer Multicolour Mythic 5{3}{b}{g} Planeswalker – Liliana 4 +2: Put a -1/-1 counter on target creature.
-4: All creatures you control gain two +1/+1 counters
-12: destroy all creatures with -1/-1 counters on them. Put X +1/+1 counters on all creatures you control, where X is the number of creatures destroyed this way.
3 1322974968 on 04 Dec 2011 by Sorrow
115 Drop Squid Multicolour Common 4{2}{g}{u} Creature – Cephalid Rogue 2 3 {x}: Creatures with a power of X can't block Drop Squid. Use this ability only once per turn. 0
116 Leacheves Multicolour Common 4{2}{u}{g} Enchantment – Aura When enchanted creature enters a graveyard draw a number of cards equal to its toughness. 0
117 Soil, Sea, and Sky Multicolour Uncommon 2{g}{u} Instant Regenerate target creature and tap target other creature.

Underlie {2}{g}{g}
Return this card to the battlefield as a 4/4 green cephalid beast with trample.
1 1301309239 on 28 Mar 2011 by Chris
118 Cheap Shot Multicolour Uncommon 3{u}{u}{r} Instant Counter activated ability of target creature unless its controller takes 6 damage. 0
119 Hardy Herd Multicolour Common 4{2}{r}{u} Creature – Camel Nomad 2 2 Horsemanship
If Hardy Herd is untapped during your upkeep target creature you control with a power of 1 or less becomes unblockable until end of turn.
0
120 Multiple Sources Multicolour Uncommon 4{2}{r}{u} Enchantment Each player may tap an untapped creatyre he or she controls to reduce the cost of artifact's activated abilities and equip costs by {1}. 1 1303623781 on 24 Apr 2011 by SadisticMystic
121 Scalding Wave Multicolour Uncommon 3{r}{r}{u} Instant Deal 6 damage to target creature or player unless its controller return two non-creature permanents he or she controls back to their owner's hands. 0
122 Tearing Sands Multicolour Rare 4{2}{r}{w} Instant Destroy one non-basic land and tap all other non-basic lands. 0
123 World Cleanser Multicolour Rare 6{4}{r}{w} Creature – Human Wizard 3 3 {r}{r}: Deal 3 damage to target creature.

{w}{w}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 1298091584 on 19 Feb 2011 by Camruth
124 Doom Hordes Multicolour Uncommon 3{w}{b}{r} Creature – Human Soldier 5 4 2 1303710520 on 25 Apr 2011 by Benjamin Draper
125 Trachol's Mount Multicolour Mythic 8{5}{b}{w}{r} Creature – Dragon Zombie 5 5 Flying
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Whenever a player is dealt combat damage by Trachol's Mount he or she sacrifices a land that he or she controls.
0
126 Devil of the Coral Chasm Multicolour Mythic 6{g}{g}{u}{u}{r}{r} Creature – Djinn 4 4 Whenever you cast a spell deal you may deal 1 damage to target player.
If a player was dealt damage this turn Devil of the Coral Chasm becomes unblockable.
When Devil of the Coral Chasm deals combat damage to a player you may search your library for one creature with a converted mana cost equal to the damage Devil of the Coral Chasm dealt, reveal it, and add it to your hand. Shuffle your library afterward.
0
127 Galestorm Tyrant Multicolour Rare 4{1}{r}{u}{g} Creature – Viashino Bird Warrior 3 3 Flying

When Galestorm Tyrant deals combat damage to a player its controller may deal 1 damage to all creatures without flying.
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128 Path of Doom Multicolour Uncommon 4{b}{b}{g/w}{g/w} Instant Destroy target unblocked creature. Its controller sacrifices one non-creature permanent. 0
129 Silent Hunter Multicolour Common 7{4}{b}{w}{g} Creature – Insect Warrior 6 6 Affinity for token creatures. 1 1304439104 on 03 May 2011 by SadisticMystic
130 Soul Fracture Multicolour Uncommon 4{b}{b}{w/g}{w/g} Sorcery Target opponent sacrifices a non-token creature. You gain life equal to its toughness. 0
131 Stormscald Camel Multicolour Common 4{1}{u}{r}{w} Creature – Camel Nomad 1 5 Horsemanship

Prevent all non-combat damage that would be dealt to Stormscald Camel.
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132 Swap Multicolour Uncommon 3{r}{w}{u} Instant If damage would be dealt to a creature from a single source its controller may choose either to deduct the damage from his or her life total or discard X cards where X would be the damage being dealt. 0
133 Empowered Wood Multicolour Rare 8{4}{g}{g}{b}{u} Creature – Treefolk 2 12 {0},Discard the top ten cards of your library: Empowered Wood gains +2/+1 until end of turn for each creature discarded this way. Target player taps one permanent for each land discarded this way.
Underlie{1}{u}{g}- Empowered Wood returns to the battlefield as an island-forest with the following abilities: {t} add {u} or {g} to your mana pool. {2}{u}{g}{t}: Draw one card for each saproling you control.
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134 Pursuit Multicolour Uncommon 5{2}{u}{g}{b} Sorcery Reveal the top card of your library and discard it if it's a non-land card. Then draw a number of cards equal to its converted mana cost. 0
135 Timeless Insight Hybrid Common 1{u/w} Sorcery Exile a creature from your graveyard in addition to paying Timeless Insight's converted mana cost. Target creature has protection creatures that share a color with the exiled creature until end of turn. 2 1301802710 on 03 Apr 2011 by Sorrow
136 Absurdity Hybrid Uncommon 3{1}{b/u}{b/u} Sorcery As an additional cost to cast Absurdity, reveal your hand and discard all creature cards from it. Each opponent discards and then draws that many cards. 2 1301802838 on 03 Apr 2011 by Sorrow
137 Flounder Hybrid Common 2{1}{b/u} Instant Target blocking creature gets -2/-1 until the end of the turn. 0
138 Mysterious Bruises Hybrid Uncommon 2{r/b}{r/b} Sorcery Deal one damage to all creature tokens. This damage can't be prevented. 1 1303068547 on 17 Apr 2011 by Sorrow
139 Nieroln, Wrath Embodied Hybrid Mythic 7{4}{r/b}{r/b}{r/b} Legendary Creature – Zombie Berserker 5 4 {r/b}{r/b}: Exile Nieroln, Wrath Embodied.
If Nieroln is exiled you may return Nieroln to the battlefield under your control during your endstep.
When Nieroln enters the battlefield destroy target tapped creature. It can't be regenerated.
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140 Invigorated Viashino Hybrid Common 2{r/g}{r/g} Creature – Viashino Warrior 2 2 {3}{r}{g}: Invigorated Viashino gets +1/+1, first strike, and trample until end of turn. Use this ability only once per turn. 1 1332505634 on 23 Mar 2012 by Alex
141 Enduring Nantuko Hybrid Common 3{w/g}{w/g}{w/g} Creature – Insect Warrior 2 2 Whenever an enchantment is destroyed, Enduring Nantuko gets +1/+2 until end of turn 0
142 Noble Death Hybrid Common 3{1}{g/w}{g/w} Enchantment – Aura At the beginning your upkeep remove 1 counter from enchanted creature. 2 1328317627 on 04 Feb 2012 by Link
143 Blessed Dead Hybrid Common 3{1}{w/b}{w/b} Creature – Zombie Cleric 2 2 {0}: Regenerate Blessed Dead. All opponents gain 2 life.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
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144 Praeth, To Not Be Forgotten Hybrid Mythic 5{2}{w/b}{w/b}{w/b} Legendary Creature – Human Cleric 4 3 {w/b}{w/b}: Exile Praeth, To Not Be Forgotten.
During your endstep if Praeth is exiled you may return Praeth to the battlefield under your control.
When Praeth enters the battlefield target player discards two cards from his or her hand. Any cards discarded this way are exiled.
0
145 Starborn Judgement Hybrid Mythic 3{x}{b/w}{b/w}{b/w} Sorcery Destroy all monocolored creatures with a converted mana cost less than or equal to X, and exile all multicolored creatures with a converted mana cost less than or equal to X. 4 1298734638 on 26 Feb 2011 by Alex
146 Fecal Bath Hybrid Uncommon 5{2}{g/b}{g/b}{b/g} Instant Unless a player puts a -1/-1 counter on all creatures he or she controls attacking creatures you control gain +3/+1 until end of turn. 1 1304115250 on 29 Apr 2011 by SadisticMystic
147 Stolen Legacy Hybrid Rare 3{1}{u/g}{u/g} Sorcery Exile a creature from your graveyard. Target creature on the battlefield becomes a copy of that creature. 1 1300369288 on 17 Mar 2011 by Alex
148 Tentacle Spire Hybrid Common 1{u/g} Instant Target creature with flying is blocked. 0
149 Howl of the Waves Hybrid Common 3{r/u}{r/u}{r/u} Sorcery For every card drawn this turn you may untap one blue or red creature you control. All creatures untapped this way gain first strike. 0
150 Ovilar, Exemplar of Justice Hybrid Mythic 6{3}{r/w}{r/w}{r/w} Legendary Creature – Human Soldier 5 4 {r/w}{r/w}: Exile Ovilar, Exemplar of Justice.
During your endstep if Ovilar is exiled you may return it to the battlefield under your control.
When Ovilar enters the battlefield you may deal 1 damage to target creature for every other creature on the battlefield that shares a color with Ovilar.
2 1301304171 on 28 Mar 2011 by SadisticMystic
151 Sandstone Warmaster Hybrid Rare 5{4}{w/r} Creature – Elephant Nomad 4 4 Whenever Sandstone Warmaster is the target of a spell all creatures that share a creature type with Sandstone Warmaster gain first strike, haste, and vigilance until the end of the turn. 0
152 Solitary Journeyman Hybrid Uncommon 4{2}{r/w}{r/w} Creature – Elephant Nomad 3 4 If Solitary Journeyman is the only creature you control it gains +2/+2 0
153 Baliman, the Walking Library Artifact Rare 5{5} Legendary Artifact Creature – Construct Nomad 3 5 Defender
Whenever Baliman, the Walking Library blocks a creature remove all counters from that creature and unattach all Auras and Equipment attached to it.
2 1330080680 on 24 Feb 2012 by Alex
154 Black Iron Artifact Common 2{2} Artifact {t}: Deal 1 damage to target player who drew a card this turn outside of his or her draw step. 9 1299834183 on 11 Mar 2011 by Alex
155 Buried Monolith Artifact Uncommon 0{0} Artifact {t}, sacrifice a land you control: Add 2 mana of any color to your mana pool. 4 1298949825 on 01 Mar 2011 by dude1818
156 Embark Belltower Artifact Common 7{7} Artifact During your upkeep you may pay {x}, where X is any increment of 3. During your endstep you may untap one creature you control for every three mana spent during your upkeep. 0
157 Irrigation Plow Artifact Uncommon 3{3} Artifact – Equipment When equipped creature deals combat damage you many untap one island.

Equip {2}
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158 Killblood Claws Artifact Common 3{3} Artifact – Equipment Equipped creatures gets +1/+1 and gains first strike.

Equip {2}
1 1302396778 on 10 Apr 2011 by Alex
159 Nemesis Wager Artifact Uncommon 4{4} Artifact Creatures with activated abilities don't untap during a player's untap step unless their controllers pay {1} for each creature. 0
160 Nutrient Spreader Artifact Common 1{1} Artifact {5}{t}- sacrifice a creature you control: Add {w}{u}{b}{r}{g} to your mana pool. 0
161 Puncture Beam Artifact Common 3{3} Artifact {t}: Put a charge counter on Puncture Beam.
Remove X charge counters from Puncture Beam. X creatures gain +1/+0 until end of turn.
0
162 Relic Pit Artifact Common 0{0} Artifact Creature – Wall 0 * Defender

Relic Pit's toughness is equal to the number of artifacts in all graveyards.
0
163 War Relic Artifact Common 5{5} Artifact Creature – Construct 5 5 During your upkeep sacrifice a land you control. 0
164 Cloudcover Land Uncommon 0 Land {t}: Produce one {r}, {u}, or {w} mana for each tapped non-basic land you control other than Cloudcover. Cloudcover doesn't untap during your next upkeep. 0
165 Dreamland Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
{t}, pay 1 life, reveal a non-land card from your hand: Add one mana of any of the revealed card's colors to your mana pool.
2 1300548882 on 19 Mar 2011 by Sorrow
166 Foliage Biome Land Uncommon 0 Land {t}, Search you library for two basic land cards and send them to your graveyard: Add {b}, {g}, or {u} to your mana pool 3 1300373507 on 17 Mar 2011 by Alex
167 Garden Graveyard Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}, sacrifice a creature: Add {w}{b} or {b}{g} to your mana pool.
1 1300363796 on 17 Mar 2011 by Alex
168 Gesh-Odt's Leaf Land Uncommon 0 Land {t}- put a -1/-1 counter on all creatures you control: Add {b}{g} to your mana pool. Activate Gesh-Odt's Leaf only if you control at least one creature. 5 1300373922 on 17 Mar 2011 by Alex
169 Irn-Sont's Leaf Land Uncommon 0 Land {t}-tap two insects you control: Add {w}{g} to your mana pool. 0
170 Living Mulch Land Rare 0 Land Living Mulch can only be played from a graveyard.

{u/g}{b/u}{b/g}: play Living Mulch from your graveyard.
{t}: Add {b}{b}, {g}{g}, or {u}{u} to your mana pool.
1 1300373833 on 17 Mar 2011 by Alex
171 Mirage Dream Land Common 0 Land {t}, sacrifice Mirage Dream:add {w}, {r}, or {u} to your mana pool.
During your endstep you may sacrifice a creature to return Mirage Dream to the battlefield.
1 1300373756 on 17 Mar 2011 by Alex
172 Rok Byn's Leaf Land Uncommon 0 Land {t}-target opponent puts 2 1/1 white spirit tokens with flying into play: Add {b}{w} to your mana pool. 2 1300373730 on 17 Mar 2011 by Alex
173 Trachol's Tomb Land Rare 0 Legendary Land Trachol's Tomb does not untap during your upkeep.
{r}{w}{b}{t}: Destroy target land.
{r}{w}{w}{b}: Untap Trachol's Tomb.
As long as Trachol's Tomb is tapped each player sacrifices a land, creature, or enchantment during his or her upkeep.
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