Jyhelm Flourishing : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
Counter target spell and reveal the top card of target player's library. If the revealed card is a spell you may cast it without paying its converted mana cost. If you choose not to cast it, or a land is revealed, put it on the bottom of its owner's library instead.
 U 
Instant
Cast Harmony of Horror only if and after a creature your opponent controls was sent from the battlefield to the graveyard this turn. Destroy target creature with a converted mana cost less than that of the previously destroyed creature.
Underlie- {1}{b}{b}
If Harmony of Horror's underly cost was paid return Harmony of Horror to the battlefield as a swamp with {t}: add {1}{b} to your mana pool.
 U 
Creature – Insect Assassin
Whenever Branch Stalker deals combat damage to a player you may destroy target tapped creature.
1/1
 U 
Instant
In addition to paying Fleeting Time's converted mana cost discard one card from your hand. Target player cannot cast any spells that share a type with the discarded card until end of turn.
Though the life of a nomad may seem like one drawn out journey, the Alomi find themselves moving through a million different stories that make up life.
 C 
Instant
Tap all creatures you control. Prevent all damage that would be dealt this turn.
 C 
Instant
Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control.
 C 
Creature – Elemental
Trample
{g}{g}: Regenerate
4/5
 C 
Creature – Human Cleric
{1}{w}{t}: Prevent two damage to target three creatures.
1/1
 C 
Enchantment – Aura
When enchanted creature enters a graveyard draw a number of cards equal to its toughness.
 C 
Land
{t}, sacrifice Mirage Dream:add {w}, {r}, or {u} to your mana pool.
During your endstep you may sacrifice a creature to return Mirage Dream to the battlefield.
 C 
Creature – Elephant Nomad
{w/u}: Target land you control has protection from black and red until the end of the turn.
3/5
 C 
Creature – Zombie Cleric
{0}: Regenerate Blessed Dead. All opponents gain 2 life.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
2/2
 C 
Creature – Minotaur Minion
Minotaur Slave must block each turn if able.
3/3
 C 
Creature – Cephalid
{1}{b/g}{b/g}: Ink Squirt has hexproof until the end of the turn.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) {1}{u}{g}{g} Ink Squirt returns to the field as a 5/5 blue/green cephalid beast with {g}{g}: regenrate
1/1
Forest
 
 B 
Basic Land – Forest

Strike of Opportunity (mythic)
Harmony of Horror (uncommon)
Branch Stalker (uncommon)
Fleeting Time (uncommon)
Wanderer's Life (common)
Dying Grasp (common)
Eternal Walker (common)
Eager Alcolyte (common)
Leacheves (common)
Mirage Dream (common)
River Master (common)
Blessed Dead (common)
Minotaur Slave (common)
Ink Squirt (common)
Forest (basic)