Jyhelm Flourishing : Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Land
Trachol's Tomb does not untap during your upkeep.
{r}{w}{b}{t}: Destroy target land.
{r}{w}{w}{b}: Untap Trachol's Tomb.
As long as Trachol's Tomb is tapped each player sacrifices a land, creature, or enchantment during his or her upkeep.
 U 
Enchantment
Each player may tap an untapped creatyre he or she controls to reduce the cost of artifact's activated abilities and equip costs by {1}.
 U 
Creature – Cephalid Rogue
{b}{u}: Target creature blocking or being blocked by Courteous Cephalid doesn't untap during its controller's next untap step and gains a -1/-1 counter.
1/3
 U 
Enchantment
Creatures and artifacts your opponents control can't regenerate.
 C 
Creature – Cephalid Rogue
{x}: Creatures with a power of X can't block Drop Squid. Use this ability only once per turn.
2/3
 C 
Creature – Efreet Nomad
When Sandsummon Efreet enters the battlefield it deals two damage to target creature you control.
5/2
 C 
Artifact
{5}{t}- sacrifice a creature you control: Add {w}{u}{b}{r}{g} to your mana pool.
 C 
Creature – Cephalid Rogue
{t}: Change the color and creature type of target creature until the end of the turn.
1/2
 C 
Creature – Viashino Bird
Flying
"We have grown strong in these years. All that separates us from dragons is our size." -Ornin, Scalemaster Bey.
3/3
 C 
Creature – Human Cleric
{1}{w}{t}: Prevent two damage to target three creatures.
1/1
 C 
Creature – Viashino Shaman
{r}{t}: Target creature you control gains +2/+1 for each land destroyed this turn until the end of the turn.
2/2
 C 
Creature – Elephant Nomad
{w/u}: Target land you control has protection from black and red until the end of the turn.
3/5
 C 
Creature – Elemental
Trample
{g}{g}: Regenerate
4/5
 C 
Creature – Viashino Warrior
{3}{r}{g}: Invigorated Viashino gets +1/+1, first strike, and trample until end of turn. Use this ability only once per turn.
2/2
Plains
 
 B 
Basic Land – Plains

Trachol's Tomb (rare)
Multiple Sources (uncommon)
Courteous Cephalid (uncommon)
Deatheverlasting (uncommon)
Drop Squid (common)
Sandsummon Efreet (common)
Nutrient Spreader (common)
Camouflage Cuttlefish (common)
Seascratch (common)
Eager Alcolyte (common)
Destructive Philospher (common)
River Master (common)
Eternal Walker (common)
Invigorated Viashino (common)
Plains (basic)