Jyhelm Flourishing : Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
-destroy one land you control: Gain control of target creature until the end of the turn.
Slaughter is not the greatest joy of battle. The sweetest of war's fruits is the subjugation and enslavement of the losers.
6/6
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Destroy target creature. Deal 1 damage to its controller.
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may you destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.) |
If Solitary Journeyman is the only creature you control it gains +2/+2
3/4
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As an additional cost to cast Absurdity, reveal your hand and discard all creature cards from it. Each opponent discards and then draws that many cards.
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: Each player returns a creature from his or her graveyard to the top of his or her deck.
: Regenerate Gravekeeper Nantuko. 1/3
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Flying
Oceanbound cannot block unless you control at least two tapped islands. 2/3
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Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control.
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Tap all creatures you control. Prevent all damage that would be dealt this turn.
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Untap Four-legged Hunter during your endstep if Four-legged Hunter dealt combat damage to an opponent.
4/5
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Target blocking creature gets -2/-1 until the end of the turn.
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Destroy target land. If that land entered the battlefield this turn deal 3 damage to its controller.
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If a card revealed from the top of your library would be placed on the bottom of your library you may pay to place it on the top of your library instead.
3/3
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All creatures with trample gain +1/+1 and all creatures with defender gain -1/-1 until end of turn.
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: Put a charge counter on Puncture Beam.
Remove X charge counters from Puncture Beam. X creatures gain +1/+0 until end of turn. |
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Dragon's Descendant
(rare)
Smoulder
(uncommon)
Solitary Journeyman
(uncommon)
Absurdity
(uncommon)
Gravekeeper Nantuko
(common)
Oceanbound
(common)
Dying Grasp
(common)
Wanderer's Life
(common)
Four-legged Hunter
(common)
Flounder
(common)
Loose Footing
(common)
Anchor Master
(common)
Chaos Zeal
(common)
Puncture Beam
(common)
Swamp
(basic)