Jyhelm Flourishing
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Wither
All damage done to Bother Pollen occurs in the form of -1/-1 counters.
At the beginning of each upkeep remove two -1/-1 counters from Bother Pollen.
All damage done to Bother Pollen occurs in the form of -1/-1 counters.
At the beginning of each upkeep remove two -1/-1 counters from Bother Pollen.
1/3
Enchanted creature cannot attack or use activated abilities.
: Prevent two damage to target three creatures.
1/1
Whenever a white, non-token creature enters the battlefield, Embark Knight gets +1/+1 until end of turn."
2/2
You may discard two cards from your hand whenever a white creature you control exits the battlefield. If you do, put a 2/2 white human soldier token onto the battlefield.
If you control a human discard one card instead of two.
If you control a human discard one card instead of two.
Destroy target artifact or enchantment. If the destroyed target had a converted mana cost higher than 3 shuffle Exclusion of Aid back into your deck.
, put a -1/-1 counter on Flagellation Priests: Prevent damage dealt to target creature or player equal to Flagellation Priests' toughness.
"Our marks are a sign of pride. We lash the Embark symbol into our flesh as a sign of loyalty, and how order will prevail."- Marksu, Embark cleric.
3/7
Until the end of the turn you may prevent 1 damage to any source by placing a -1/-1 counter on target creature. You may do this as many times as you like.
If you control 2 untapped plains Loxodon Journeyman has vigilance.
If you control 2 untapped mountains Loxodon Journeyman has first strike.
As long as you control two untapped Islands, equip abilities that target Loxodon Journeyman cost you up to less to activate.
If you control 2 untapped mountains Loxodon Journeyman has first strike.
As long as you control two untapped Islands, equip abilities that target Loxodon Journeyman cost you up to less to activate.
2/3
Any life you gain is increased by 2.
Nameless, Space God cannot enter the battlefield unless it was cast from your hand.
All creatures you control have vigilance and untap immediately after they become tapped.
All creatures you control have vigilance and untap immediately after they become tapped.
5/5
Runeswallower ignores the effects of sorcery spells your opponents cast.
"I shall defeat these devils at any cost. I will bear their marks if it serves to end their lives."
4/5
At any time you may pay to prevent X damage to target creature.
Destroy two artifacts or two enchantments that share a color.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
: Prevent the next 4 damage that would be dealt to you or target creature you control this turn.
: Prevent the next 4 damage that would be dealt to you or target creature you control this turn.
3/3
When Sundering Crimson Blade deals combat damage to a player you may exile target non-land permanent and put a +1/+/1 counter on target human you control.
4/5
Flying
When Thalsir, Harbinger of Dawn enters the battlefield tap all non-white creatures.
When Thalsir exits the battlefield destroy all tapped creatures.
When Thalsir becomes the target of a non-white spell your opponent control return Thalsir to its controller's hand.
When Thalsir, Harbinger of Dawn enters the battlefield tap all non-white creatures.
When Thalsir exits the battlefield destroy all tapped creatures.
When Thalsir becomes the target of a non-white spell your opponent control return Thalsir to its controller's hand.
4/4
When Travelling Duststorm enter the battlefield tap target creature.
When Travelling Duststorm dies you may tap target creature.
When Travelling Duststorm dies you may tap target creature.
I am but the loveless life of the wanderer.
1/1
Tap all creatures you control. Prevent all damage that would be dealt this turn.
Tap all non-white creatures.
"I will raise this world! I will save this world! I, Trachol Bausahn, the All-Father of Embark have the energy, the vitality, the dream that is needed for a new era!" -Trachol's address in the 495th year of the Alomi calender.
: Untap 1 white creature you control for each untapped creature you opponent controls.
2/2
Counter target spell.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Enchant target creature in an opponent's graveyard and return it to the battlefield under your control.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Enchant target creature in an opponent's graveyard and return it to the battlefield under your control.
If Alomi Slowpoke dies put a copy of it onto the battlefield. That copy has shroud and can't attack, block, or be sacrificed. At the end of the turn, exile that copy.
Alomi archivists revere the tortoises, for regardless of sentience they've watched life of Jyhelm longer than anything else.
2/6
If a card revealed from the top of your library would be placed on the bottom of your library you may pay to place it on the top of your library instead.
3/3
: Change the color and creature type of target creature until the end of the turn.
1/2
Flying
: Tap all creatures target player controls. They don't untap during his or her next untap step.
: Tap all creatures target player controls. They don't untap during his or her next untap step.
3/3
: Target creatures is unblockable until the end of the turn.
2/2
Cast Drop-Off only if 2 or more creatures are on the battlefield. Return target permanent an opponent controls to owner's hand. That player then chooses a creature and returns it to its owner's hand.
Reveal the top seven cards of your library and exile any number of them. Your opponent cannot play any card that shares a type with one of the exiled cards until the end of your next turn. Put each revealed card that wasn't exiled at the bottom of your library in any order.
In addition to paying Fleeting Time's converted mana cost discard one card from your hand. Target player cannot cast any spells that share a type with the discarded card until end of turn.
Though the life of a nomad may seem like one drawn out journey, the Alomi find themselves moving through a million different stories that make up life.
: Ink Squirt has hexproof until the end of the turn.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Ink Squirt returns to the field as a 5/5 blue/green cephalid beast with : regenrate
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Ink Squirt returns to the field as a 5/5 blue/green cephalid beast with : regenrate
1/1
Enchant Land.
: Enchanted land becomes a copy of target land until end of turn.
: Enchanted land becomes a copy of target land until end of turn.
"I was glad to see the mountains I so hoped to perch on, but the thick fog had made me delusional." -Tharang
Enchanted creature loses all abilities.
: Return Mute to its controller's hand.
: Return Mute to its controller's hand.
Silence is golden, like this card's rarity.
Flying
Oceanbound cannot block unless you control at least two tapped islands.
Oceanbound cannot block unless you control at least two tapped islands.
2/3
:Discard a creature spell from your hand. Ravaging Jaws gains islandwalk until the end of the turn.
2/1
Flying
"We have grown strong in these years. All that separates us from dragons is our size." -Ornin, Scalemaster Bey.
3/3
Exile X cards from your hand. Reveal X cards from the top of your library. Add all cards with a converted mana cost of X or less to your hand, then shuffle the rest back into your library.
Counter target spell and reveal the top card of target player's library. If the revealed card is a spell you may cast it without paying its converted mana cost. If you choose not to cast it, or a land is revealed, put it on the bottom of its owner's library instead.
Flying
At the beginning of your endstep if you have no cards in your hand target opponent gains control of Tamed Sphinx.
If all players have no cards in their hands sacrifice Tamed Sphinx instead.
At the beginning of your endstep if you have no cards in your hand target opponent gains control of Tamed Sphinx.
If all players have no cards in their hands sacrifice Tamed Sphinx instead.
4/5
Creatures do not untap during the untap step.
Each player puts a -1/-1 counter on every tapped creature he or she controls during his or her upkeep.
Each player puts a -1/-1 counter on every tapped creature he or she controls during his or her upkeep.
In addition to Bedevilment's mana cost, pay X life. Put X -1/-1 counters on target creature.
Wither
Pay 3 life: Regenerate Black Exo.
Pay 3 life: Regenerate Black Exo.
2/2
Flying
Pay 4 life: Prevent all damage that would be dealt to Bloodbats until the end of the turn.
Pay 4 life: Prevent all damage that would be dealt to Bloodbats until the end of the turn.
1/2
- sacrifice a creature you control,: Return target creature from a graveyard to play that shares a creature type with the sacrificed creature.
2/2
Trample, Reach
When Broadleaf Specter deals combat damage to a player that player discards 2 cards.
When Broadleaf Specter deals combat damage to a player that player discards 2 cards.
4/4
Creatures and artifacts your opponents control can't regenerate.
Wither, lifelink
The war has filled his heart with hatred. He now seeks to live in his opponent's blood.
3/3
: Put a -1/-1 counter on Doomed Philosopher and target other creature.
2/2
Dreamless, Reality God cannot enter the battlefield unless it was cast from your hand (if this was on the stack, then put it into its owner's graveyard).
During each opponent's endstep he or she loses 8 life unless he or she sacrifices all creatures that he or she controls.
During each opponent's endstep he or she loses 8 life unless he or she sacrifices all creatures that he or she controls.
2/2
During each player's upkeep he or she loses life equal to the number of creatures he or she controls.
Put X -1/-1 counters on target creature where X is the number of -1/-1 counters on all creatures you control.
Defender
: Loses defender until the end of the turn.
Whenever a creature enters your graveyard from the battlefield put a +1/+1 counter on Fleshmass.
: Loses defender until the end of the turn.
Whenever a creature enters your graveyard from the battlefield put a +1/+1 counter on Fleshmass.
1/3
When Foulflesh Soldiers attacks all non-zombie creatures gain -1/-1 until the end of the turn.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
1/1
Cast Harmony of Horror only if and after a creature your opponent controls was sent from the battlefield to the graveyard this turn. Destroy target creature with a converted mana cost less than that of the previously destroyed creature.
Underlie-
If Harmony of Horror's underly cost was paid return Harmony of Horror to the battlefield as a swamp with : add to your mana pool.
Underlie-
If Harmony of Horror's underly cost was paid return Harmony of Horror to the battlefield as a swamp with : add to your mana pool.
Sacrifice a permanent you control. All opponents must sacrifice a permanent with the same converted mana cost or lose life equal to the converted mana cost of the permanent you sacrificed.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.)- Return Malicious Scheme as a black artifact with the following ability , sacrifice a creature you control: draw a card.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.)- Return Malicious Scheme as a black artifact with the following ability , sacrifice a creature you control: draw a card.
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Whenever a permanent you don't control is destroyed you may gain 1 life.
Whenever a permanent you don't control is destroyed you may gain 1 life.
2/3
For every 2 damage dealt to Millennia Undead put 1 2/2 black zombie token into play.
7/6
Return each creature destroyed this turn to the battlefield as a zombie in addition to its other types under your control.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
-put a -1/-1 counter on Roottrapper: Target creature deals damage to itself equal to its power as if it had wither.
4/4
Shambling Fodder can't attack unless you discard a card from your hand.
The Embark priests that failed in the forests before were resurrected to fight on the front lines of Onal, a second death as punishment for their failure.
3/3
Plainswalk
: destroy target untapped artifact.
: destroy target untapped artifact.
They like to eat grass, roots, leaves, tin, my sword, my trousers...
2/2
First strike, mountainwalk
Sacrifice Alomi Sunscarred if you are dealt damage by a non-red creature.
Sacrifice Alomi Sunscarred if you are dealt damage by a non-red creature.
3/3
Deal 1 damage to target creature for each tapped land.
: Target creature you control gains +2/+1 for each land destroyed this turn until the end of the turn.
2/2
-destroy one land you control: Gain control of target creature until the end of the turn.
Slaughter is not the greatest joy of battle. The sweetest of war's fruits is the subjugation and enslavement of the losers.
6/6
Deal 1 damage to all creatures for each untapped mountain in play.
Shuffle X lands you control into their owner's libraries. For each land shuffled into your library this way reveal one card from the top of your library. If a permanent is revealed this way put it onto the battlefield, otherwise place it in your graveyard.
Combat damage dealt by Earthfist to creatures cannot be prevented.
Strife (if this spell was cast the turn in which a creature entered the graveyard from the battlefield you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Strife (if this spell was cast the turn in which a creature entered the graveyard from the battlefield you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
1/1
Choose two target creatures an opponent controls. You opponent chooses one. You gain control of that creature until the end of the turn. It gains haste and untaps. During your end step sacrifice that creature.
Trample
: All players sacrifice a creature when Eor-Clan Massacremind deals combat damage to a player.
: All players sacrifice a creature when Eor-Clan Massacremind deals combat damage to a player.
4/4
: Target creature cannot block Goat Nomad. If target creature is red, choose a second creature. Use this ability only once per turn.
1/1
All creatures you control gain +2/+1 until the end of the turn.
If you control a viashino all creatures you control gain first strike until end of turn.
If you control a viashino all creatures you control gain first strike until end of turn.
: Target creature with flying gains double strike until end of turn. Any player may activate this ability.
Destroy target land. If that land entered the battlefield this turn deal 3 damage to its controller.
Minotaur Slave must block each turn if able.
3/3
Trample, Haste
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
They used blood to sign Embark's symbol onto their bare chests. They were the first to enter the battle at Onal.
8/3
When Sandsummon Efreet enters the battlefield it deals two damage to target creature you control.
5/2
Target creature's power becomes 0. That creature's controller is dealt damage equal to that creature's original power.
Whenever another creature is destroyed during the attack step exile Slaughterguide until the end of the turn.
Put a +1/+1 counter on Slaughterguide if it enters the battlefield while you control no other creatures.
Put a +1/+1 counter on Slaughterguide if it enters the battlefield while you control no other creatures.
4/3
: Return an instant or sorcery from your graveyard to your hand. Deal damage equal to its converted mana cost to target creature or player.
3/3
: Traveled Soul gains either mountainwalk, forestwalk, plainswalk, islandwalk, or swampwalk until the end of the turn. Use this ability only once per turn.
2/2
Deal 1 damage to target creature for every creature on the battlefield.
Jyhelm's landscape is as fickle as its inhabitants.
Trample
: Regenerate
: Regenerate
4/5
When False-Life Asp enters the battlefield destroy all other creatures you control.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Return False-Life Asp to the battlefield as a 2/2 green/black snake and destroy target enchantment or creature.
Underlie (Cards with underlie return to the battlefield with entirely different abilities once they enter the graveyard if their underlie cost was paid.) Return False-Life Asp to the battlefield as a 2/2 green/black snake and destroy target enchantment or creature.
1/1
Trample, forestwalk
Sacrifice Forest Debtor if you control no untapped forests.
Sacrifice Forest Debtor if you control no untapped forests.
4/4
Wither, Four Arms of Frailty can only be blocked by two or more creatures.
5/5
Untap Four-legged Hunter during your endstep if Four-legged Hunter dealt combat damage to an opponent.
4/5
Whenever a land enters the battlefield under an opponent's control, each other player may put one land onto battlefield tapped from his or hand.
When enchanted creature deals combat damage to an opponent reveal the top card of your library. If it's a land put it into play.
Prevent all combat damage that would be dealt to creatures you control.
: Untap target creature you control. You may use this ability only during your opponent's turn.
2/2
Wither
Nantuko Elder comes into play with 4 -1/-1 counters on it.
: Remove a -1/-1 counter from Nantuko Elder.
Nantuko Elder comes into play with 4 -1/-1 counters on it.
: Remove a -1/-1 counter from Nantuko Elder.
He has allowed the years to wear him down. Should the time arise, he will become a hero once more.
5/5
Search your library for a land card and put it into play tapped. If that land was a basic land it comes into play untapped.
: Target creature you control becomes a 1/1 green insect until the end of the turn. Draw a card.
2/2
Whenever enchanted creature is tapped discard two cards from the top of its controller's library. Enchanted creature gains a +1/+1 counter.
There's no point in two mages of equal standing fighting with spells, only brawn can answer such a dispute.
Whenever a creature you control with a toughness of 4 or greater is dealt damage you may put a 1/1 green saproling token into play.
Underlie
Return this card to battlefield as an enchantment with all 1/1 creatures you control are 5/5 green/blue cephalid beasts.
Underlie
Return this card to battlefield as an enchantment with all 1/1 creatures you control are 5/5 green/blue cephalid beasts.
When Shepherd Centaur enters the battlefield choose a creature type. During your endstep, all creatures of the chosen type untap.
Cephalids stole rule of the forest away from all other creatures. Those who ran menial duties found glimmers of prosperity.
2/3
Until end of turn all lands you control become 1/1 green saprolings. They are still lands.
Underlie (as you play this spell you may pay its underly cost. When this card is sent to the graveyard you may return it the battlefield as the following card if you paid the underly cost)
Return this card to the field as an enchantment with "all saprolings you control gain +1/+1 for each basic land you control."
Underlie (as you play this spell you may pay its underly cost. When this card is sent to the graveyard you may return it the battlefield as the following card if you paid the underly cost)
Return this card to the field as an enchantment with "all saprolings you control gain +1/+1 for each basic land you control."
Reveal any number of insect cards from your hand. Put 1 1/1 green insect token onto the battlefield for each insect card you revealed.
If you control a non-token insect instead put 1 1/1 green insect token with flying onto the battlefield for each insect revealed.
If you control a non-token insect instead put 1 1/1 green insect token with flying onto the battlefield for each insect revealed.
Defender, reach
Underlie- Attach this card to target creature as an aura. During its controllers upkeep that creature taps. Whenever enchanted creature is tapped its controllers discards one card from his or her hand.
Underlie- Attach this card to target creature as an aura. During its controllers upkeep that creature taps. Whenever enchanted creature is tapped its controllers discards one card from his or her hand.
3/8
Add to your mana pool for each creature that dealt damage this turn.
: Target land you control has protection from black and red until the end of the turn.
3/5
: Target creature blocking or being blocked by Courteous Cephalid doesn't untap during its controller's next untap step and gains a -1/-1 counter.
1/3
Flash
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
4/2
Destroy target creature. Deal 1 damage to its controller.
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may you destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Strife (If a creature has been put into a graveyard from the battlefield this turn, you may you destroy target permanent with a converted mana cost equal to the converted mana cost of this spell.)
Destroy target basic land. All creatures sharing a color with the color that land would produce gain +1/+1 and trample until the end of the turn.
All creatures with trample gain +1/+1 and all creatures with defender gain -1/-1 until end of turn.
Flying
: Regnerate Dawnglitter Fly.
: Regnerate Dawnglitter Fly.
2/2
Put one +1/+1 counter on all multicolor creatures.
Wither.
: Regenerate Animated Husk if another insect entered the graveyard from the battlefield this turn.
: Regenerate Animated Husk if another insect entered the graveyard from the battlefield this turn.
1/3
Whenever Branch Stalker deals combat damage to a player you may destroy target tapped creature.
1/1
: Each player returns a creature from his or her graveyard to the top of his or her deck.
: Regenerate Gravekeeper Nantuko.
: Regenerate Gravekeeper Nantuko.
1/3
+2: Put a -1/-1 counter on target creature.
-4: All creatures you control gain two +1/+1 counters
-12: destroy all creatures with -1/-1 counters on them. Put X +1/+1 counters on all creatures you control, where X is the number of creatures destroyed this way.
-4: All creatures you control gain two +1/+1 counters
-12: destroy all creatures with -1/-1 counters on them. Put X +1/+1 counters on all creatures you control, where X is the number of creatures destroyed this way.
4
: Creatures with a power of X can't block Drop Squid. Use this ability only once per turn.
2/3
When enchanted creature enters a graveyard draw a number of cards equal to its toughness.
Regenerate target creature and tap target other creature.
Underlie
Return this card to the battlefield as a 4/4 green cephalid beast with trample.
Underlie
Return this card to the battlefield as a 4/4 green cephalid beast with trample.
Counter activated ability of target creature unless its controller takes 6 damage.
Horsemanship
If Hardy Herd is untapped during your upkeep target creature you control with a power of 1 or less becomes unblockable until end of turn.
If Hardy Herd is untapped during your upkeep target creature you control with a power of 1 or less becomes unblockable until end of turn.
2/2
Each player may tap an untapped creatyre he or she controls to reduce the cost of artifact's activated abilities and equip costs by .
Deal 6 damage to target creature or player unless its controller return two non-creature permanents he or she controls back to their owner's hands.
Destroy one non-basic land and tap all other non-basic lands.
The battle at Onal was a tragedy for both the Alomi and Embark. The geomancers found sand too foreign an earth and were drowned it along with the nomads.
: Deal 3 damage to target creature.
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3
They came to smash, crash, and thrash.
5/4
Flying
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Whenever a player is dealt combat damage by Trachol's Mount he or she sacrifices a land that he or she controls.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Whenever a player is dealt combat damage by Trachol's Mount he or she sacrifices a land that he or she controls.
5/5
Whenever you cast a spell deal you may deal 1 damage to target player.
If a player was dealt damage this turn Devil of the Coral Chasm becomes unblockable.
When Devil of the Coral Chasm deals combat damage to a player you may search your library for one creature with a converted mana cost equal to the damage Devil of the Coral Chasm dealt, reveal it, and add it to your hand. Shuffle your library afterward.
If a player was dealt damage this turn Devil of the Coral Chasm becomes unblockable.
When Devil of the Coral Chasm deals combat damage to a player you may search your library for one creature with a converted mana cost equal to the damage Devil of the Coral Chasm dealt, reveal it, and add it to your hand. Shuffle your library afterward.
4/4
Flying
When Galestorm Tyrant deals combat damage to a player its controller may deal 1 damage to all creatures without flying.
When Galestorm Tyrant deals combat damage to a player its controller may deal 1 damage to all creatures without flying.
3/3
Destroy target unblocked creature. Its controller sacrifices one non-creature permanent.
Affinity for token creatures.
6/6
Target opponent sacrifices a non-token creature. You gain life equal to its toughness.
Horsemanship
Prevent all non-combat damage that would be dealt to Stormscald Camel.
Prevent all non-combat damage that would be dealt to Stormscald Camel.
1/5
If damage would be dealt to a creature from a single source its controller may choose either to deduct the damage from his or her life total or discard X cards where X would be the damage being dealt.
,Discard the top ten cards of your library: Empowered Wood gains +2/+1 until end of turn for each creature discarded this way. Target player taps one permanent for each land discarded this way.
Underlie- Empowered Wood returns to the battlefield as an island-forest with the following abilities: add or to your mana pool. : Draw one card for each saproling you control.
Underlie- Empowered Wood returns to the battlefield as an island-forest with the following abilities: add or to your mana pool. : Draw one card for each saproling you control.
2/12
Reveal the top card of your library and discard it if it's a non-land card. Then draw a number of cards equal to its converted mana cost.
Exile a creature from your graveyard in addition to paying Timeless Insight's converted mana cost. Target creature has protection creatures that share a color with the exiled creature until end of turn.
As an additional cost to cast Absurdity, reveal your hand and discard all creature cards from it. Each opponent discards and then draws that many cards.
Target blocking creature gets -2/-1 until the end of the turn.
Deal one damage to all creature tokens. This damage can't be prevented.
: Exile Nieroln, Wrath Embodied.
If Nieroln is exiled you may return Nieroln to the battlefield under your control during your endstep.
When Nieroln enters the battlefield destroy target tapped creature. It can't be regenerated.
If Nieroln is exiled you may return Nieroln to the battlefield under your control during your endstep.
When Nieroln enters the battlefield destroy target tapped creature. It can't be regenerated.
5/4
: Invigorated Viashino gets +1/+1, first strike, and trample until end of turn. Use this ability only once per turn.
2/2
Whenever an enchantment is destroyed, Enduring Nantuko gets +1/+2 until end of turn
2/2
At the beginning your upkeep remove 1 counter from enchanted creature.
"I will not die of my own disease, let that fate be yours." Jek-Kath, Second Advisor
: Regenerate Blessed Dead. All opponents gain 2 life.
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
Strife (When a spell with strife is played you may destroy a permanent with the same converted mana cost as the spell with strife if a creature was sent from the battlefield to the graveyard the turn it was cast.)
2/2
: Exile Praeth, To Not Be Forgotten.
During your endstep if Praeth is exiled you may return Praeth to the battlefield under your control.
When Praeth enters the battlefield target player discards two cards from his or her hand. Any cards discarded this way are exiled.
During your endstep if Praeth is exiled you may return Praeth to the battlefield under your control.
When Praeth enters the battlefield target player discards two cards from his or her hand. Any cards discarded this way are exiled.
4/3
Destroy all monocolored creatures with a converted mana cost less than or equal to X, and exile all multicolored creatures with a converted mana cost less than or equal to X.
Unless a player puts a -1/-1 counter on all creatures he or she controls attacking creatures you control gain +3/+1 until end of turn.
Exile a creature from your graveyard. Target creature on the battlefield becomes a copy of that creature.
Target creature with flying is blocked.
For every card drawn this turn you may untap one blue or red creature you control. All creatures untapped this way gain first strike.
: Exile Ovilar, Exemplar of Justice.
During your endstep if Ovilar is exiled you may return it to the battlefield under your control.
When Ovilar enters the battlefield you may deal 1 damage to target creature for every other creature on the battlefield that shares a color with Ovilar.
During your endstep if Ovilar is exiled you may return it to the battlefield under your control.
When Ovilar enters the battlefield you may deal 1 damage to target creature for every other creature on the battlefield that shares a color with Ovilar.
5/4
Whenever Sandstone Warmaster is the target of a spell all creatures that share a creature type with Sandstone Warmaster gain first strike, haste, and vigilance until the end of the turn.
4/4
If Solitary Journeyman is the only creature you control it gains +2/+2
3/4
Defender
Whenever Baliman, the Walking Library blocks a creature remove all counters from that creature and unattach all Auras and Equipment attached to it.
Whenever Baliman, the Walking Library blocks a creature remove all counters from that creature and unattach all Auras and Equipment attached to it.
3/5
: Deal 1 damage to target player who drew a card this turn outside of his or her draw step.
, sacrifice a land you control: Add 2 mana of any color to your mana pool.
During your upkeep you may pay , where X is any increment of 3. During your endstep you may untap one creature you control for every three mana spent during your upkeep.
When equipped creature deals combat damage you many untap one island.
Equip
Equip
Equipped creatures gets +1/+1 and gains first strike.
Equip
Equip
Creatures with activated abilities don't untap during a player's untap step unless their controllers pay for each creature.
- sacrifice a creature you control: Add to your mana pool.
: Put a charge counter on Puncture Beam.
Remove X charge counters from Puncture Beam. X creatures gain +1/+0 until end of turn.
Remove X charge counters from Puncture Beam. X creatures gain +1/+0 until end of turn.
Defender
Relic Pit's toughness is equal to the number of artifacts in all graveyards.
Relic Pit's toughness is equal to the number of artifacts in all graveyards.
0/*
During your upkeep sacrifice a land you control.
5/5
: Produce one , , or mana for each tapped non-basic land you control other than Cloudcover. Cloudcover doesn't untap during your next upkeep.
: Add to your mana pool.
, pay 1 life, reveal a non-land card from your hand: Add one mana of any of the revealed card's colors to your mana pool.
, pay 1 life, reveal a non-land card from your hand: Add one mana of any of the revealed card's colors to your mana pool.
, Search you library for two basic land cards and send them to your graveyard: Add , , or to your mana pool
: Add to your mana pool.
, sacrifice a creature: Add or to your mana pool.
, sacrifice a creature: Add or to your mana pool.
- put a -1/-1 counter on all creatures you control: Add to your mana pool. Activate Gesh-Odt's Leaf only if you control at least one creature.
Even after his passing Nantuko, still visit Gesh-Odt's leaf despite it many traps, seeking to be enlightened in his trickery to enhance their own.
-tap two insects you control: Add to your mana pool.
Living Mulch can only be played from a graveyard.
: play Living Mulch from your graveyard.
: Add , , or to your mana pool.
: play Living Mulch from your graveyard.
: Add , , or to your mana pool.
, sacrifice Mirage Dream:add , , or to your mana pool.
During your endstep you may sacrifice a creature to return Mirage Dream to the battlefield.
During your endstep you may sacrifice a creature to return Mirage Dream to the battlefield.
-target opponent puts 2 1/1 white spirit tokens with flying into play: Add to your mana pool.
Rok-Byn welcomes foes to his leaf for eternal safety leads to the problem of eternity.
Trachol's Tomb does not untap during your upkeep.
: Destroy target land.
: Untap Trachol's Tomb.
As long as Trachol's Tomb is tapped each player sacrifices a land, creature, or enchantment during his or her upkeep.
: Destroy target land.
: Untap Trachol's Tomb.
As long as Trachol's Tomb is tapped each player sacrifices a land, creature, or enchantment during his or her upkeep.
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2011-04-24 21:54:16 by Benjamin Draper