Battle for Farthen Dûr
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Limited Archetypes |
Showing 50 of 55 Multicolour cards
Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (55) Artifact (13) Land (6)
Show rarities: C U R M
First Strike
Whenever you cast a spell that targets one or more creatures you control, you may pay . If you do, draw a card.
Whenever you cast a spell that targets one or more creatures you control, you may pay . If you do, draw a card.
2/2
Up to three target creatures each get +1/+1 until end of turn.
Draw a card.
Draw a card.
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Jörmundur, Chief Strategist, put a 1/1 white Soldier creature token onto the battlefield.
Heroic — Whenever you cast a spell that targets Jörmundur, Chief Strategist, put a 1/1 white Soldier creature token onto the battlefield.
Illus. Carsten Holtmann
2/3
Switch the blocking creatures of up to two target creatures.
Draw a card.
Draw a card.
Up to three target creatures get +2/+2 and gain lifelink, vigilance, indestructible, and "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Flash, Menace
Whenever Coastal Pirates deals combat damage to a player, draw a card and that player discards a card.
Whenever Coastal Pirates deals combat damage to a player, draw a card and that player discards a card.
1/1
Target player loses 2 life and puts the top three cards of his or her library into his or her graveyard.
Flash
Whenever a creature enters the battlefield under your control, you may pay . If you do, target player discards a card.
Whenever a creature enters the battlefield under your control, you may pay . If you do, target player discards a card.
1/3
Target player discards 3 cards and loses 3 life.
, : Draw a card. Target player discards a card.
, , Sacrifice Mindsnap Twins: Draw a card. Target player discards his or her hand.
, , Sacrifice Mindsnap Twins: Draw a card. Target player discards his or her hand.
3/4
Flying
When Spirits of the Possessed enters the battlefield, gain control of target creature and put a possession counter on it. That creature gets +1/-1 and has menace as long as it has a possession counter on it. When Spirits of the Possessed dies, sacrifice that creature.
When Spirits of the Possessed enters the battlefield, gain control of target creature and put a possession counter on it. That creature gets +1/-1 and has menace as long as it has a possession counter on it. When Spirits of the Possessed dies, sacrifice that creature.
3/4
Enchant creature
Enchanted creature gets +2/-5.
Enchanted creature gets +2/-5.
Bloodhunt (Whenever a creature attacks you, if Bloodstalker is in your hand, you may pay Bloodstalker. If you do, put Bloodstalker onto the battlefield and put a +1/+1 counter on it.)
Whenever a creature enters the battlefield under your control, if it's not your turn, you may pay . If you do, Bloodstalker deals 2 damage to target player.
Whenever a creature enters the battlefield under your control, if it's not your turn, you may pay . If you do, Bloodstalker deals 2 damage to target player.
Illus. Igino Giordano
3/1
Haste, Menace
Other Urgal creatures you control get +1/+0 and have haste.
Bloodhunt (Whenever a creature attacks you, if Gashz, Kull General is in your hand, you may pay . If you do, put Gashz onto the battlefield and put a +1/+1 counter on it.)
Other Urgal creatures you control get +1/+0 and have haste.
Bloodhunt (Whenever a creature attacks you, if Gashz, Kull General is in your hand, you may pay . If you do, put Gashz onto the battlefield and put a +1/+1 counter on it.)
3/3
Destroy target creature. If you control an Urgal, that creature's controller loses 3 life.
Haste, Menace
Whenever a creature dies, put a +1/+1 counter on Spiteful Kull.
Remove a +1/+1 counter from Spiteful Kull: Spiteful Kull gets +1/+0 and gains deathtouch until end of turn.
Whenever a creature dies, put a +1/+1 counter on Spiteful Kull.
Remove a +1/+1 counter from Spiteful Kull: Spiteful Kull gets +1/+0 and gains deathtouch until end of turn.
2/1
Trample, Menace
Towering Kull can't be blocked except by creatures with power 4 or greater.
Towering Kull can't be blocked except by creatures with power 4 or greater.
6/5
Dwarf creatures you control get +2/+2 and gain trample until end of turn.
Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
Haste
Other Dwarf creatures you control get +1/+1 and have haste.
Sacrifice a Mountain: Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
Other Dwarf creatures you control get +1/+1 and have haste.
Sacrifice a Mountain: Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
Illus. Andrey Maximov
3/3
Trample, Haste
Whenever Ingeitum Squadron attacks, put a +1/+1 counter each Dwarf creature you control.
Whenever Ingeitum Squadron attacks, put a +1/+1 counter each Dwarf creature you control.
Illus. William Li
2/1
At the beginning of your upkeep, put a 1/1 red and green Dwarf creature token with haste onto the battlefield, then put a +1/+1 counter on target Dwarf creature.
Trample
Whenever another Dwarf creature you control attacks, you may pay . If you do, put a +1/+1 counter on that creature.
Whenever another Dwarf creature you control attacks, you may pay . If you do, put a +1/+1 counter on that creature.
Illus. Uwe Jarling
3/1
Put two 1/1 green Elf creature tokens onto the battlefield. You gain 3 life.
At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield.
Creatures you control have hexproof.
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature enters the battlefield under your control, you gain 1 life.
2/4
Lifelink
Whenever a creature enters the battlefield under your control, you may pay . If you do, you gain 3 life.
Whenever a creature enters the battlefield under your control, you may pay . If you do, you gain 3 life.
1/3
Whenever a land enters the battlefield under your control, creatures you control gain lifelink until end of turn.
2/4
When Village Farmer enters the battlefield, you gain life equal to the number of lands you control.
2/3
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Creatures your opponents control enter the battlefield tapped.
: Target player loses life equal to the number of tapped permanents he or she controls.
Creatures your opponents control enter the battlefield tapped.
: Target player loses life equal to the number of tapped permanents he or she controls.
Illus. Cole Eastburn
3/4
Exile target nonwhite creature. Put three 1/1 black Spirit creature tokens with flying onto the battlefield.
Destroy target creature. You gain 3 life.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
: Tap target creature.
: Tap target creature.
"All must sacrifice blood to the great lords of Helgrind."
Illus. Daarken
2/2
Lifelink
Whenever an opponent gains life, you gain 1 life.
Whenever an opponent gains life, you gain 1 life.
2/2
Mountainwalk
, Sacrifice a land: Target player discards two cards.
, Sacrifice a land: Target player discards two cards.
2/2
Sacrifice any number of untapped lands, then draw cards equal to the number of lands sacrificed this way.
As an additional cost to cast Miners' Progress, sacrifice a land.
Choose one—
• Destroy target land.
• Search your library for a land card and put that card onto the battlefield tapped, then shuffle your library.
Choose one—
• Destroy target land.
• Search your library for a land card and put that card onto the battlefield tapped, then shuffle your library.
Whenever you sacrifice a land, put a 1/1 red and green Dwarf creature token onto the battlefield.
, Sacrifice an untapped land: Draw a card.
, Sacrifice an untapped land: Draw a card.
3/3
Sacrifice an untapped land: Target player loses 2 life.
2/2
Enchantments you control have hexproof.
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/4
Creatures you control have hexproof as long as you control five or more creatures.
Enchant creature
Enchanted creature has hexproof.
Whenever an enchantment enters the battlefield under your control, untap enchanted creature and draw a card.
Enchanted creature has hexproof.
Whenever an enchantment enters the battlefield under your control, untap enchanted creature and draw a card.
Illus. Matt Dixon
Enchantment spells you cast cost less to cast.
1/2
Hexproof
, : Draw cards equal to the number of Auras attached to Trianna's Enchantress.
, : Draw cards equal to the number of Auras attached to Trianna's Enchantress.
2/2
Innovate (, Exile Eccentric Tinkerer: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
, , Discard a card: Search your library for an artifact card, then shuffle your library and put that card on top of it.
, , Discard a card: Search your library for an artifact card, then shuffle your library and put that card on top of it.
1/3
When Galfni Stoneworker enters the battlefield, it deals damage to target creature equal to the number of artifacts you control.
2/3
Whenever you cast an artifact spell, draw a card.
Innovate (, Exile Gedthrall Stonemason: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
Innovate (, Exile Gedthrall Stonemason: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
1/3
As an additional cost to cast Shape Stone, sacrifice an artifact.
Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library.
Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library.
: Target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost until end of turn.
2/3
Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (55) Artifact (13) Land (6)
Show rarities: C U R M
Battle for Farthen Dûr: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Limited Archetypes |
Draw a card.