Battle for Farthen Dûr: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ajihad's Elite White Common 3{2}{w} Creature – Human Soldier 1 1 When Ajihad's Elite enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. 0
2 Ajihad's Informant White Uncommon 1{w} Creature – Human Scout 1 1 When Ajihad's Informant enters the battlefield, you may reveal a Soldier card from your hand. If you do, creatures you control get +0/+1 until end of turn. 0
3 Ajihad, King of the Varden White Rare 5{3}{w}{w} Legendary Creature – Human Soldier 3 3 Vigilance
Other Soldier creatures you control have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature onto the battlefield.
0
4 Arbiter of Justice White Rare 4{2}{w}{w} Creature – Human Advisor 2 4 Lifelink
Whenever a nonwhite creature attacks, Arbiter of Justice deals 1 damage to that creature.
0
5 Block the Tunnels White Common 2{w}{w} Instant Put two 1/1 white Soldier creature tokens onto the battlefield.
Tap target land.
0
6 Bonds of Fealty White Uncommon 2{w}{w} Sorcery Choose a creature you control. Tap each creature you don't control that shares a color with that creature. 1 1433498442 on 05 Jun 2015 by Alex
7 Defend the Pass White Common 3{1}{w}{w} Instant Put three 1/1 white Soldier creature tokens onto the battlefield blocking target creature that's attacking you. 2 1440473421 on 25 Aug 2015 by keflexxx
8 Dispel Darkness White Common 2{1}{w} Instant Exile target black permanent. 0
9 Dragon-Blessed Child White Uncommon 2{1}{w} Creature – Human 1 1 Indestructible, Lifelink 0
10 Dwarven Piker White Common 3{2}{w} Creature – Dwarf Soldier 3 2 First Strike 0
11 Eragon Shadeslayer White Mythic 4{1}{w}{w}{w} Legendary Creature – Rider (Eragon) 5 4 First Strike, protection from black
Whenever an opponent casts a black spell, put a +1/+1 counter on Eragon Shadeslayer.
As long as you control Saphira, Eragon Shadeslayer gets +3/+2 and has flying, lifelink, and protection from black.
0
12 Feldûnost Charger White Uncommon 3{2}{w} Creature – Dwarf Soldier 2 1 First Strike
When Feldûnost Charger enters the battlefield, put a 1/2 white Goat creature token onto the battlefield.
0
13 Fragile Peace White Uncommon 3{2}{w} Enchantment Creatures can't attack you.
Whenever you cast a spell, sacrifice Fragile Peace.
0
14 Guard's Familiar White Uncommon 2{1}{w} Creature – Bird 2 2 Flying, Lifelink 0
15 Hadarac Traders White Common 4{3}{w} Creature – Human Scout 2 3 When Hadarac Traders enters the battlefield, put a 1/1 white Human creature token onto the battlefield. 0
16 Jörmundur's Lieutenant White Common 2{1}{w} Creature – Human Soldier 2 1 Heroic — Whenever you cast a spell that targets Jörmundur's Lieutenant, put a +1/+1 counter on Jörmundur's Lieutenant. 0
17 Kullbane Veteran White Uncommon 4{2}{w}{w} Creature – Human Soldier 4 3 First Strike
Heroic — Whenever you cast a spell that targets Kullbane Veteran, tap target creature with power 4 or greater.
0
18 Legions of Tronjheim White Mythic 5{3}{w}{w} Enchantment Creatures you control get +1/+1 and have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
{4}{w}{w}, Sacrifice Legions of Tronjheim: Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures you control.
0
19 Noble Guard White Common 1{w} Creature – Human Soldier 1 1 Sacrifice Noble Guard: Prevent all damage that would be dealt to target creature this turn. 0
20 Outmatch White Common 2{1}{w} Instant Target creature gets +2/+2 and gains first strike until end of turn. 0
21 Peaceful Benediction White Common 2{1}{w} Sorcery Tap target creature. You gain life equal to that creature's toughness. 0
22 Refugees' Arrival White Common 4{3}{w} Sorcery Put three 1/1 white Human creature tokens onto the battlefield. You gain 2 life. 0
23 Rider's Blessing White Common 1{w} Instant Target creature gains lifelink until end of turn. You gain 2 life. 0
24 Skilled Swordsman White Common 2{1}{w} Creature – Human Soldier 2 1 First Strike
Heroic — Whenever you cast a spell that targets Skilled Swordsman, Skilled Swordsman gets +1/+1 until end of turn.
0
25 Strict Punishment White Uncommon 2{1}{w} Instant Destroy target attacking creature. 0
26 Subservient Priest White Common 1{w} Creature – Human Cleric 1 1 Sacrifice Subservient Priest: Add {b} to your mana pool. 0
27 Training-Field Captain White Rare 3{1}{w}{w} Creature – Human Soldier 2 2 First Strike
Whenever Training-Field Captain attacks, put a 1/1 white Soldier creature token onto the battlefield.
0
28 Tronjheim Stalwart White Common 2{1}{w} Creature – Human Soldier 1 2 Heroic— Whenever you cast an instant or sorcery spell that targets Tronjheim Stalwart, put a +1/+1 counter on Tronjheim Stalwart and Tronjheim Stalwart gains indestructible until end of turn. 0
29 Urgal Hunter White Common 2{1}{w} Creature – Human Soldier 2 1 Whenever Urgal Hunter blocks or becomes blocked by a black or red creature, Urgal Hunter deals 2 damage to that creature. 0
30 Valiant Hero White Rare 2{w}{w} Creature – Human Soldier 3 1 First strike, lifelink
Heroic — Whenever you cast a spell that targets Valiant Hero, tap target creature with power 4 or greater and put a +1/+1 counter on Valiant Hero.
0
31 Varden's Anthem White Rare 4{2}{w}{w} Enchantment Creatures you control get +1/+1.
{1}{w}{w}: Put a 1/1 white Soldier creature token onto the battlefield.
1 1433452518 on 04 Jun 2015 by dude1818
32 Varden's Flight White Rare 5{3}{w}{w} Instant Exile each creature you control. At the beginning of your next end step, return those creatures to the battlefield tapped. 0
33 Varden's Standard-Bearer White Uncommon 2{1}{w} Creature – Human Flagbearer 1 1 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. 0
34 Warrior's Resolve White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+3 and has lifelink.
0
35 Warrior's Skill White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has first strike.
0
36 Angela, Devious Witch Blue Mythic 5{3}{u}{u} Legendary Creature – Human Wizard 2 4 Hexproof
{2}{u}{u}: Any number of target creatures each get -3/-0 until end of turn. Scry 1.
{1}{u}{u}: Tap target creature. Draw a card.
0
37 Archives of Tronjheim Blue Uncommon 4{3}{u} Enchantment 4 3 {3}{u}: Draw a card. 0
38 Clever Distraction Blue Common 1{u} Instant Target creature can't be blocked until end of turn.
Up to one target creature gets -2/-0 until end of turn.
0
39 Cloak in Mystery Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has hexproof and "Whenever this creature attacks, tap target creature."
0
40 Concealed Lurker Blue Common 2{1}{u} Creature – Human Rogue 1 2 Hexproof 0
41 Crafter of Marvels Blue Common 2{1}{u} Creature – Dwarf Artificer 0 1 Innovate {u}{u} ({u}{u}, Exile Crafter of Marvels: Search your library for an artifact card and put that card into your hand, then shuffle your library.) 0
42 Crystalgaze Charlatan Blue Uncommon 2{1}{u} Creature – Human Wizard 0 2 {1}{u}: Scry 2. 0
43 Dras-Leona Enchantress Blue Common 2{1}{u} Creature – Human Wizard 1 2 Dras-Leona Enchantress has flying and hexproof as long as it's enchanted. 0
44 Filigree Swordsmith Blue Common 3{2}{u} Creature – Human Artificer 2 2 Innovate {1}{r} ({1}{r}, Exile Filigree Swordsmith: Search your library for an artifact card and put it into your hand, then shuffle your library.)
When Filigree Swordsmith innovates, target creature gets +1/+0 until end of turn.
0
45 Flow of Energy Blue Rare 5{4}{u} Enchantment Instant and sorcery spells you cast cost {2} less to cast. 0
46 Frostwing Familiar Blue Uncommon 1{u} Creature – Bird Scout 1 1 Flying
When Frostwing Familiar enters the battlefield, you may reveal a Wizard card from your hand. If you do, draw a card.
0
47 Gather Intelligence Blue Common 2{u}{u} Instant Look at the top four cards of target player's library, then put those cards back on top of that player's library in any order.
Draw a card.
2 1433200321 on 01 Jun 2015 by Link
48 Gemshaper's Skill Blue Uncommon 1{u} Instant Add {3} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts. 0
49 Gift of Anticipation Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, the next spell you cast this turn costs {1} less to cast and gains flash.
0
50 Illusionist of the Wandering Path Blue Rare 4{2}{u}{u} Creature – Human Wizard 3 4 Hexproof
{u}: Target permanent becomes an enchantment until end of turn.
0
51 Ingenious Tactics Blue Common 1{u} Instant Untap up to two target creatures. Each of those creatures gets +0/+3 until end of turn. 0
52 Intercepted Message Blue Common 1{u} Instant Look at target opponent's hand. That player puts the top two cards of his or her library into his or her graveyards. 0
53 Mage of the Wandering Path Blue Common 2{1}{u} Creature – Human Wizard 0 2 Whenever you cast an enchantment spell, scry 1. 1 1433351520 on 03 Jun 2015 by Alex
54 Magesight Blue Common 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature becomes the target of a spell, look at the top card of target player's library.
0
55 Mental Resistance Blue Uncommon 2{1}{u} Instant Counter target noncreature spell. Its controller puts the top two cards of his or her library into his or her graveyard. 0
56 Mental Shield Blue Uncommon 1{u} Enchantment When Mental Shield enters the battlefield, draw a card.
If you would reveal your hand, choose a card from your hand and reveal that card instead.
1 1441486064 on 05 Sep 2015 by Samuel
57 Mind Control Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
0
58 Osilon Mystic Blue Rare 2{1}{u} Creature – Elf Mystic 0 3 {u}, {t}: Scry 2. 0
59 Quan Artisan Blue Common 4{3}{u} Creature – Dwarf Artificer 2 4 Whenever a creature you control innovates, draw a card. 0
60 Rely on Memory Blue Rare 4{2}{u}{u} Sorcery Draw cards equal to the number of noncreature spells you've cast this turn. 4 1433200336 on 01 Jun 2015 by Link
61 Sculptor's Skill Blue Common 3{1}{u}{u} Instant Draw cards equal to half the number of artifacts you control, rounded down. 0
62 Sorcerer's Gambit Blue Common 5{4}{u} Sorcery Tap up to two target creatures.
Draw two cards.
0
63 Spell Block Blue Rare 3{1}{u}{u} Instant Counter target spell. Tap all lands that spell's controller controls. 0
64 Spellshaper's Skill Blue Common 1{u} Enchantment – Aura Enchant creature
Enchanted creature has prowess.
0
65 Spellweave Duo Blue Uncommon 3{2}{u} Creature – Human Wizard 2 4 Heroic— Whenever you cast a spell that targets Spellweave Duo, draw a card. 0
66 Tactician's Insight Blue Common 2{1}{u} Instant Untap target creature.
Draw a card.
0
67 Trianna of the Wandering Path Blue Rare 4{2}{u}{u} Legendary Creature – Human Wizard 1 3 Enchantment spells you cast cost {1}{u} less to cast.
Sacrifice an enchantment: Counter target spell.
0
68 Varden's Battlemage Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 Heroic — Whenever you cast a spell that targets Varden's Battlemage, target creature you gains hexproof until end of turn. 0
69 Varden's Taskmage Blue Common 2{1}{u} Creature – Human Wizard 0 2 Heroic— Whenever you cast a spell that targets Varden's Taskmage, draw a card. 0
70 Voice of the Mourning Sage Blue Mythic 3{2}{u} Enchantment Flash
Whenever a creature you control becomes tapped, you may pay {2}{u}. If you do, draw a card.
0
71 Agent of the Twins Black Uncommon 2{1}{b} Creature – Human Rogue 1 3 Deathtouch
When Agent of the Twins dies, exile it and target player loses 2 life.
0
72 At Any Cost Black Rare 5{3}{b}{b} Sorcery As an additional cost to cast At Any Cost, pay life equal to your starting life total and sacrifice six creatures.
You win the game.
6 1442165085 on 13 Sep 2015 by Alex
73 Blaspheming Necromancer Black Common 1{b} Creature – Human Wizard 1 1 Sacrifice Blaspheming Necromancer: Return target creature card from your graveyard to your hand. 0
74 Blood Debt Black Common 4{3}{b} Sorcery Target creature gets -3/-3 until end of turn. When that creature dies this turn, you gain 2 life. 0
75 Cavern Scout Black Uncommon 1{b} Creature – Urgal Scout 1 1 When Cavern Scout enters the battlefield, you may reveal an Urgal card from your hand. If you do, target opponent loses 2 life. 0
76 Cavern-Dweller's Greed Black Uncommon 3{1}{b}{b} Sorcery As an additional cost to cast Cavern-Dweller's Greed, sacrifice a land.
Draw three cards.
0
77 Certain Death Black Common 4{2}{b}{b} Instant Destroy target creature. It can't be regenerated. 0
78 Dagger Strike Black Common 1{b} Instant Target creature gets +1/+1 and gains deathtouch until end of turn. 0
79 Darkdagger Dwarf Black Common 3{2}{b} Creature – Dwarf Rogue 1 2 Sacrifice a land: Target player loses 3 life. 0
80 Deathblow Kull Black Rare 5{3}{b}{b} Instant 1 4 First Strike, Deathtouch
Whenever Deathblow Kull deals combat damage to a player, that player loses half his or her life, rounded down.
0
81 Deathcry Raider Black Uncommon 3{1}{b}{b} Creature – Urgal Berserker 3 3 Deathtouch
Bloodhunt {1}{b}{b} (Whenever a creature attacks you, if Deathcry Raider is in your hand, you may pay {1}{b}{b}. If you do, put Deathcry Raider onto the battlefield and put a +1/+1 counter on it.)
0
82 Deathmace Brute Black Common 5{4}{b} Creature – Urgal Berserker 3 3 Deathtouch, Menace 0
83 Distaste Black Common 1{b} Sorcery Target player discards a card and loses 1 life. 0
84 Durza Lightbane Black Mythic 5{2}{b}{b}{b} Legendary Creature – Shade 5 4 First strike, deathtouch
{b}{b}{b}, {t}: Destroy target white or green creature.
Whenever a creature blocks or becomes blocked by Durza Lightbane, that creature's controller loses 3 life.
0
85 Emperor's Servant Black Common 2{b}{b} Creature – Human Shaman 2 2 Protection from white 0
86 Fatal Ambush Black Common 3{1}{b}{b} Instant Destroy target blocked creature. 0
87 Galbatorix, Indomitable Emperor Black Rare 5{3}{b}{b} Legendary Creature – Forsworn (Galbatorix) 4 4 Indestructible
Whenever an opponent casts a spell, that player loses 2 life.
0
88 Hulking Urgal Black Common 2{1}{b} Creature – Urgal Warrior 2 2 Menace 0
89 Infernal Scarring Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
0
90 Kull Invader Black Common 3{2}{b} Creature – Urgal Soldier 2 2 Bloodhunt {1}{b} (Whenever an opponent casts a creature spell, if Kull Invader is in your hand, you may pay {1}{b} and reveal it. If you do, put Kull Invader onto the battlefield and put a +1/+1 counter on it.) 0
91 Kull Mauler Black Rare 3{1}{b}{b} Creature – Urgal Berserker 4 2 Whenever Kull Mauler attacks, defending player sacrifices a creature. 0
92 Mortal Weakness Black Uncommon 2{b}{b} Enchantment – Aura Enchant non-Rider creature
Enchanted creature gets -3/-3.
0
93 Muttering Deep-Dweller Black Uncommon 2{1}{b} Creature – Dwarf Rogue 3 2 When Muttering Deep-Dweller enters the battlefield, sacrifice it unless a land card is in your graveyard. 0
94 Reincarnation of Darkness Black Rare 2{1}{b} Instant Whenever a creature you control dies this turn, return it to the battlefield tapped with a +1/+1 counter on it and you lose 2 life. 0
95 Renounce the Surface Black Common 4{2}{b}{b} Instant Sacrifice any number of lands, then draw cards equal to the number of land cards in your graveyard. 0
96 Ritual of Mourning Black Uncommon 3{2}{b} Instant Target player loses life equal to the number of creature cards in all graveyards. 0
97 Shade's Servant Black Common 2{1}{b} Creature – Urgal Assassin 1 3 Deathtouch 0
98 Shade's Tactics Black Uncommon 4{2}{b}{b} Enchantment Whenever a creature enters the battlefield under your control, if it's not your turn, target player discards two cards. 0
99 Thief's Trickery Black Common 2{1}{b} Sorcery Target player discards a card and loses 1 life. 0
100 Threat of Murder Black Rare 3{1}{b}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 5 life and sacrifices each other creature he or she controls.
{b}{b}, Pay 3 life: Enchanted creature attacks this turn if able.
0
101 Throat Slash Black Common 2{b}{b} Instant Creatures you control that entered the battlefield this turn gain deathtouch until end of turn. 0
102 Urgal Harshblade Black Uncommon 2{1}{b} Creature – Urgal Warrior 2 1 Menace, Deathtouch 0
103 Urgal Swarm Black Mythic 4{2}{b}{b} Creature – Urgal Berserker * * Menace
Urgal Swarm's power and toughness are each equal to the number of Urgals you control.
Whenever Urgal Swarm attacks, put a 2/1 black Urgal creature token onto the battlefield tapped and attacking.
0
104 Urgals' Surge Black Uncommon 4{2}{b}{b} Instant Creatures you control get +1/+1 and gain menace until end of turn. 0
105 Urû'baen Noble Black Common 2{1}{b} Creature – Human Noble 2 2 Whenever Urû'baen Noble blocks or becomes blocked by a Townsfolk creature, destroy that creature. 0
106 Act of Treason Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
107 Anvilworker Red Common 3{1}{r}{r} Creature – Dwarf Artificer 2 1 Innovate {1}{r} ({1}{r}, Exile Anvilworker: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
When Anvilworker innovates, you may have it deal 1 damage to target creature or player.
0
108 Artisan of Rubies Red Common 3{1}{r}{r} Creature – Dwarf Artificer 2 2 Sacrifice an artifact: Reveal the top card of your library and put it into your hand. If the revealed card was an artifact card, draw a card. 0
109 Band of Rebels Red Uncommon 3{2}{r} Creature – Human Rebel 4 2 Haste
Band of Rebels attacks each turn if able.
0
110 Brutality of the Kull Red Rare 4{2}{r}{r} Instant Each Urgal creature you control with power 4 or greater gets +4/+4 and gains first strike until end of turn. 0
111 Cave Chiseler Red Common 2{1}{r} Creature – Dwarf Artificer 1 1 Innovate {1}{u} ({1}{u}, Exile Cave Chiseler: Search your library for an artifact card and put that card into your hand, then shuffle your library.) 0
112 Clamor of Battle Red Uncommon 3{2}{r} Instant Attacking creatures get +2/+1 and gain trample until end of turn. 0
113 Dwarven Tunnel-Runner Red Uncommon 1{r} Creature – Dwarf Scout 1 1 When Dwarven Tunnel-Runner enters the battlefield, you may reveal a Dwarf card from your hand. If you do, put a 1/1 red and green Dwarf creature token onto the battlefield and Dwarven Tunnel-Runner deals 1 damage to you. 0
114 Gorepike Battlemaster Red Uncommon 4{2}{r}{r} Creature – Urgal Soldier 2 2 Double Strike
Bloodhunt {2}{r}{r} (Whenever a creature attacks you, if Gorepike Battlemaster is in your hand, you may pay {2}{r}{r}. If you do, put Gorepike Battlemaster onto the battlefield and put a +1/+1 counter on it.)
0
115 Grimstborith's Verdict Red Uncommon 2{1}{r} Sorcery Grimstborith's Verdict deals 4 damage to target creature. That creature can't block this turn. 0
116 Hardened Blacksmith Red Common 3{2}{r} Creature – Dwarf Artificer 2 2 {t}: Add {1} to your mana pool. Spend this mana only to cast artifact spells. 0
117 Herald of Hrothgar Red Uncommon 2{1}{r} Creature – Dwarf Soldier 1 1 Dwarf spells you cast cost {1} less to cast. 0
118 Hrothgar's Elite Red Common 2{1}{r} Creature – Dwarf Soldier 2 1 First Strike 0
119 Ironaxe Rebel Red Common 2{1}{r} Creature – Dwarf Warrior 2 1 Haste 0
120 Irritate Red Common 2{1}{r} Instant Irritate deals 3 damage to target creature. That creature attacks this turn if able. 0
121 Light the Inferno Red Uncommon 4{2}{r}{r} Instant Light the Inferno deals 3 damage to each creature and each player. 0
122 Load the Trebuchets Red Mythic 3{1}{r}{r} Enchantment Whenever a creature attacks, put a war counter on Load the Trebuchets.
{2}{r}{r}: Load the Trebuchets deals damage to target creature or player equal to the number of war counters on Load the Trebuchets.
0
123 Longbeard Guardian Red Common 3{1}{r}{r} Creature – Dwarf Warrior 3 2 First Strike 0
124 Longbeard Warrior Red Rare 4{2}{r}{r} Creature – Dwarf Warrior 4 3 First Strike
Other Dwarf creatures you control get +1/+0.
0
125 Murtagh Morzansson Red Rare 3{1}{r}{r} Legendary Creature – Human Warrior 4 2 Haste
Whenever Murtagh Morzansson attacks, it deals 1 damage to target creature and 1 damage to you.
{r}: Murtagh gets +1/+0 until end of turn.
0
126 Pyroclasm Red Uncommon 2{1}{r} Sorcery Pyroclasm deals 2 damage to each creature. 0
127 Saphira, Flamerush Dragon Red Mythic 5{3}{r}{r} Legendary Creature – Dragon (Saphira) 4 4 Flying, Haste
{2}{r}: Saphira, Flamerush Dragon deals 1 damage to target creature. If you control Eragon, Saphira deals 3 damage to that creature instead.
As long as you control Eragon, Saphira gets +2/+1 and has first strike.
0
128 Shattering of the Star Sapphire Red Rare 5{3}{r}{r} Instant Destroy target artifact. Shattering of the Star Sapphire deals 4 damage to each attacking creature and each blocking creature. 0
129 Shock Red Common 1{r} Instant Shock deals 2 damage to target creature or player. 0
130 Stigma of Brutality Red Common 1{r} Instant Target creature gets +2/+2 and gains haste and trample until end of turn. Stigma of Brutality deals 2 damage to you. 0
131 Swift Warbrute Red Common 1{r} Creature – Urgal Soldier 3 1 Trample, haste
Whenever Swift Warbrute deals combat damage to a player, sacrifice it and it deals 2 damage to you.
0
132 Swordsmith's Skill Red Common 1{r} Instant Target equipped creature gets +3/+1 and gains first strike until end of turn. 0
133 Thatcher Revolt Red Common 3{2}{r} Instant Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. 0
134 Thunderous Rage Red Rare 4{2}{r}{r} Instant Thunderous Rage deals 4 damage to each creature and each player. If a creature you control dealt combat damage to a player this turn, instead, Thunderous Rage deals 4 damage to each opponent and each creature an opponent controls. 1 1440372427 on 23 Aug 2015 by keflexxx
135 Tunnel Collapse Red Common 4{3}{r} Sorcery Destroy target land. Tunnel Collapse deals 2 damage to that land's controller. 0
136 Urgal Battle Cry Red Uncommon 3{2}{r} Enchantment Whenever a nontoken creature enters the battlefield under your control, if it's not your turn, put a 2/1 black Urgal creature token onto the battlefield. 0
137 Urgal Legionnaire Red Rare 4{2}{r}{r} Creature – Urgal Soldier 5 3 First strike, haste, trample 0
138 Urgal Linebreaker Red Uncommon 1{r} Creature – Urgal Berserker 2 1 0
139 Violent Ambush Red Common 2{1}{r} Instant Violent Ambush deals 4 damage to target blocked creature. 0
140 Youthful Recruit Red Common 1{r} Creature – Human Soldier 1 1 Haste 0
141 Archers of Osilon Green Rare 4{2}{g}{g} Creature – Elf Archer 3 4 Vigilance, Reach
Whenever a creature attacks you, put a 1/1 green Elf creature token onto the battlefield.
0
142 Arrow's Flight Green Common 1{g} Instant Arrow's Flight deals 3 damage to target creature with flying. 0
143 Arya, the Whirling Leaf Green Mythic 3{1}{g}{g} Legendary Creature – Elf Warrior 3 3 Flash
Whenever Arya, the Whirling Leaf attacks or blocks, add {g}{g} to your mana pool.
{g}: Regenerate Arya.
0
144 Beauty of Riches Green Uncommon 4{2}{g}{g} Enchantment Whenever you sacrifice a land, draw a card and you gain 3 life. 0
145 Beor Sentinels Green Uncommon 3{2}{g} Creature – Human Soldier 2 4 Vigilance, Reach 0
146 Bestial Strength Green Common 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +4/+3 and has trample.
0
147 Branchtread Ranger Green Uncommon 1{g} Creature – Elf Scout 1 1 When Branchtread Ranger enters the battlefield, you may reveal an Elf card from your hand. If you do, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library. 0
148 Carver of Emeralds Green Common 2{1}{g} Creature – Dwarf Artificer 1 2 Sacrifice a land: You gain 3 life. 0
149 Combined Might Green Common 5{3}{g}{g} Instant Target creature gets +X/+X until end of turn, where X is the number of creatures you control. 0
150 Dwarven Doorwarden Green Common 1{g} Creature – Dwarf 1 2 3 1442200652 on 14 Sep 2015 by dude1818
151 Ellesméran Noble Green Mythic 5{3}{g}{g} Creature – Elf Noble 2 5 Hexproof
Other Elf creatures you control get +1/+1.
Whenever a Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
0
152 Elven Bowmaker Green Uncommon 3{2}{g} Creature – Elf Artificer 2 3 As long as Elven Bowmaker is equipped, it gets +1/+2 and has reach. 0
153 Elven Incantation Green Common 2{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has forestwalk and protection from black.
6 1434212156 on 13 Jun 2015 by Link
154 Elven Tracker Green Rare 1{g} Creature – Elf Warrior 1 1 {1}{g}: Put a +1/+1 counter on Elven Tracker, then Elven Tracker fights target creature you don't control. 4 1433200587 on 01 Jun 2015 by Link
155 Gatewarden of Ellesméra Green Uncommon 4{2}{g}{g} Creature – Elf Shaman 3 4 Whenever a creature enters the battlefield, scry 1. 0
156 Grotto Dwarf Green Common 3{2}{g} Creature – Dwarf Rogue 3 2 Grotto Dwarf gets +1/+1 as long as a land card is in your graveyard. 0
157 Guerilla Advantage Green Common 4{2}{g}{g} Instant Creatures you control get +1/+1 and gain nonbasic landwalk until end of turn. 0
158 Herd of the Spine Green Uncommon 3{2}{g} Creature – Elk 3 4 0
159 Hostility of the Wilds Green Rare 4{2}{g}{g} Enchantment Whenever an opponent casts a noncreature spell, put a 3/3 green Beast creature token onto the battlefield. 2 1433200523 on 01 Jun 2015 by Link
160 Korgan's Followers Green Rare 4{2}{g}{g} Creature – Dwarf 3 4 Sacrifice a land: You gain 4 life. 0
161 Lure Green Uncommon 3{1}{g}{g} Enchanment – Aura Enchant creature
All creatures able to block enchanted creature do so.
0
162 Mystical Salve Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
{g}: Regenerate enchanted creature.
0
163 Nagra Hunt Green Rare 1{g} Sorcery Put two +1/+1 counters on target Dwarf creature, then that creature fights another target creature. 0
164 Nagra Hunter Green Common 2{g}{g} Creature – Dwarf Warrior 3 2 Forestwalk 0
165 Primal Strike Green Uncommon 2{1}{g} Instant Target creature you control gets +5/+5 until end of turn. Destroy all Equipments attached to that creature. 0
166 Spellcloak Healer Green Uncommon 2{g}{g} Creature – Human Shaman 0 2 Whenever you cast an enchantment spell, you gain 2 life. 0
167 Squirrels of Du Weldenvarden Green Common 2{1}{g} Creature – Squirrel 1 1 When Squirrels of Du Weldenvarden enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield. 0
168 Stone-Tree Excavator Green Common 2{1}{g} Creature – Dwarf Artificer 0 2 Sacrifice a Mountain: Search your library for a basic Forest card and put that card onto the battlefield tapped, then shuffle your library. 0
169 Sylvan Camouflage Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature has hexproof.
0
170 Sylvan Gathering Green Common 2{1}{g} Instant Put two 1/1 green Elf creature tokens onto the battlefield. 0
171 Sylvan Guide Green Common 1{g} Creature – Elf Shaman 1 1 {t}: Add {g} to your mana pool. 0
172 Togira Ikonoka, the Mourning Sage Green Rare 5{3}{g}{g} Legendary Creature – Elf Spirit 1 4 Hexproof
Whenever another creature you control dies, you may pay {1}{g}{g}. If you do, return that creature to the battlefield tapped.
0
173 Urzhad Strongbow Green Common 2{g}{g} Creature – Dwarf Archer 2 3 Reach 0
174 Villagers of the Spine Green Common 3{2}{g} Creature – Human Townsfolk 1 1 When Villagers of the Spine enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield. 0
175 Wall of Branches Green Common 2{1}{g} Creature – Wall 1 5 Defender 0
176 Clever Maneuver Multicolour Rare 4{2}{w}{u} Instant Up to three target creatures each get +1/+1 and gain first strike until end of turn.
Draw a card.
0
177 Infantry Tactician Multicolour Uncommon 3{1}{w}{u} Creature – Human Soldier 2 2 First Strike
Whenever you cast a spell that targets one or more creatures you control, you may pay {u}. If you do, draw a card.
0
178 Jörmundur's Tactics Multicolour Uncommon 2{w}{u} Instant Up to three target creatures each get +1/+1 until end of turn.
Draw a card.
0
179 Jörmundur, Chief Strategist Multicolour Rare 3{1}{w}{u} Legendary Creature – Human Soldier 2 3 Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Jörmundur, Chief Strategist, put a 1/1 white Soldier creature token onto the battlefield.
0
180 Unexpected Maneuver Multicolour Common 2{w}{u} Instant Switch the blocking creatures of up to two target creatures.
Draw a card.
0
181 Valiant Charge Multicolour Mythic 5{3}{w}{u} Instant Up to three target creatures get +2/+2 and gain lifelink, vigilance, indestructible, and "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. 1 1491809006 on 10 Apr 2017 by Vitenka
182 Coastal Pirates Multicolour Rare 3{1}{u}{b} Creature – Human Pirate 1 1 Flash, Menace
Whenever Coastal Pirates deals combat damage to a player, draw a card and that player discards a card.
0
183 Durza's Cry Multicolour Common 2{u}{b} Instant Target player loses 2 life and puts the top three cards of his or her library into his or her graveyard. 0
184 Market Bandit Multicolour Uncommon 3{1}{u}{b} Creature – Human Rogue 1 3 Flash
Whenever a creature enters the battlefield under your control, you may pay {1}{b}. If you do, target player discards a card.
0
185 Mind Pierce Multicolour Uncommon 6{4}{u}{b} Sorcery Target player discards 3 cards and loses 3 life. 0
186 Mindsnap Twins Multicolour Rare 4{2}{u}{b} Legendary Creature – Human Wizard 3 4 {1}{u}{b}, {t}: Draw a card. Target player discards a card.
{4}{u}{u}{b}{b}, {t}, Sacrifice Mindsnap Twins: Draw a card. Target player discards his or her hand.
0
187 Spirits of the Possessed Multicolour Mythic 6{4}{u}{b} Creature – Spirit 3 4 Flying
When Spirits of the Possessed enters the battlefield, gain control of target creature and put a possession counter on it. That creature gets +1/-1 and has menace as long as it has a possession counter on it. When Spirits of the Possessed dies, sacrifice that creature.
0
188 Agony's Scars Multicolour Uncommon 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/-5.
0
189 Bloodstalker Multicolour Uncommon 3{1}{b}{r} Creature – Urgal Shaman 3 1 Bloodhunt {2}{r} (Whenever a creature attacks you, if Bloodstalker is in your hand, you may pay Bloodstalker. If you do, put Bloodstalker onto the battlefield and put a +1/+1 counter on it.)
Whenever a creature enters the battlefield under your control, if it's not your turn, you may pay {r}. If you do, Bloodstalker deals 2 damage to target player.
0
190 Gashz, Kull General Multicolour Rare 4{2}{b}{r} Legendary Creature – Urgal Soldier 3 3 Haste, Menace
Other Urgal creatures you control get +1/+0 and have haste.
Bloodhunt {2}{b}{r} (Whenever a creature attacks you, if Gashz, Kull General is in your hand, you may pay {2}{b}{r}. If you do, put Gashz onto the battlefield and put a +1/+1 counter on it.)
0
191 Skullcleave Multicolour Common 5{3}{b}{r} Instant Destroy target creature. If you control an Urgal, that creature's controller loses 3 life. 0
192 Spiteful Kull Multicolour Mythic 3{1}{b}{r} Creature – Urgal Berserker 2 1 Haste, Menace
Whenever a creature dies, put a +1/+1 counter on Spiteful Kull.
Remove a +1/+1 counter from Spiteful Kull: Spiteful Kull gets +1/+0 and gains deathtouch until end of turn.
0
193 Towering Kull Multicolour Rare 6{4}{b}{r} Creature – Urgal Warrior 6 5 Trample, Menace
Towering Kull can't be blocked except by creatures with power 4 or greater.
0
194 Hrothgar's Charge Multicolour Common 3{1}{r}{g} Instant Dwarf creatures you control get +2/+2 and gain trample until end of turn. 0
195 Hrothgar's Order Multicolour Uncommon 2{r}{g} Sorcery Put two 1/1 red and green Dwarf creature tokens onto the battlefield. 0
196 Hrothgar, Lord of Tronjheim Multicolour Rare 4{2}{r}{g} Legendary Creature – Dwarf Warrior 3 3 Haste
Other Dwarf creatures you control get +1/+1 and have haste.
Sacrifice a Mountain: Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
0
197 Ingeitum Squadron Multicolour Rare 4{2}{r}{g} Creature – Dwarf Warrior 2 1 Trample, Haste
Whenever Ingeitum Squadron attacks, put a +1/+1 counter each Dwarf creature you control.
0
198 Legions of Tronjheim Multicolour Mythic 5{3}{r}{g} Enchantment At the beginning of your upkeep, put a 1/1 red and green Dwarf creature token with haste onto the battlefield, then put a +1/+1 counter on target Dwarf creature. 0
199 Lieutenant of Tronjheim Multicolour Uncommon 3{1}{r}{g} Creature – Dwarf Soldier 3 1 Trample
Whenever another Dwarf creature you control attacks, you may pay {g}. If you do, put a +1/+1 counter on that creature.
2 1433365799 on 03 Jun 2015 by dude1818
200 Elven Procession Multicolour Common 3{1}{g}{w} Instant Put two 1/1 green Elf creature tokens onto the battlefield. You gain 3 life. 0
201 Growing Village Multicolour Rare 4{2}{w}{g} Enchantment At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield. 0
202 Orrin, King of Surda Multicolour Rare 5{3}{g}{w} Legendary Creature – Human Noble 2 4 Creatures you control have hexproof.
Whenever another creature enters the battlefield under your control, you gain 1 life.
0
203 Preacher of Ellesméra Multicolour Uncommon 3{1}{g}{w} Creature – Elf Shaman 1 3 Lifelink
Whenever a creature enters the battlefield under your control, you may pay {w}. If you do, you gain 3 life.
0
204 Sylvan Treesinger Multicolour Mythic 3{1}{g}{w} Creature – Elf Shaman 2 4 Whenever a land enters the battlefield under your control, creatures you control gain lifelink until end of turn. 0
205 Village Farmer Multicolour Uncommon 4{2}{g}{w} Creature – Human Townsfolk 2 3 When Village Farmer enters the battlefield, you gain life equal to the number of lands you control. 0
206 Cruel Baron Multicolour Rare 4{2}{w}{b} Creature – Human Noble 3 4 Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Creatures your opponents control enter the battlefield tapped.
{4}{w}{b}: Target player loses life equal to the number of tapped permanents he or she controls.
0
207 Durza's Fall Multicolour Rare 5{3}{w}{b} Sorcery Exile target nonwhite creature. Put three 1/1 black Spirit creature tokens with flying onto the battlefield. 1 1442263665 on 14 Sep 2015 by dude1818
208 Galbatorix's Verdict Multicolour Uncommon 5{3}{w}{b} Instant Destroy target creature. You gain 3 life. 0
209 Pontiff of Helgrind Multicolour Uncommon 3{1}{w}{b} Creature – Human Cleric 2 2 Extort (Whenever you cast a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
{1}{w}{b}: Tap target creature.
1 1433199749 on 01 Jun 2015 by Link
210 Urû'baen Debtor Multicolour Common 3{1}{w}{b} Creature – Human Noble 2 2 Lifelink
Whenever an opponent gains life, you gain 1 life.
0
211 Deepcavern Miner Multicolour Uncommon 3{1}{b}{g} Creature – Dwarf Rogue 2 2 Mountainwalk
{b}{g}, Sacrifice a land: Target player discards two cards.
2 1433200662 on 01 Jun 2015 by Link
212 Excavate Multicolour Rare 3{1}{b}{g} Instant Sacrifice any number of untapped lands, then draw cards equal to the number of lands sacrificed this way. 0
213 Miners' Progress Multicolour Uncommon 2{b}{g} Instant As an additional cost to cast Miners' Progress, sacrifice a land.
Choose one—
• Destroy target land.
• Search your library for a land card and put that card onto the battlefield tapped, then shuffle your library.
0
214 Mining Captain Multicolour Rare 3{1}{b}{g} Creature – Dwarf 3 3 Whenever you sacrifice a land, put a 1/1 red and green Dwarf creature token onto the battlefield.
{2}{b}{b}, Sacrifice an untapped land: Draw a card.
0
215 Tarnag Deep-Dweller Multicolour Common 4{2}{b}{g} Creature – Dwarf Rogue 2 2 Sacrifice an untapped land: Target player loses 2 life. 0
216 Disciple of the Wandering Path Multicolour Rare 3{1}{g}{u} Creature – Human Wizard 1 4 Enchantments you control have hexproof.
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
0
217 Mental Harmony Multicolour Uncommon 3{1}{g}{u} Enchantment Creatures you control have hexproof as long as you control five or more creatures. 0
218 Prophetic Gift Multicolour Rare 4{2}{g}{u} Enchantment – Aura Enchant creature
Enchanted creature has hexproof.
Whenever an enchantment enters the battlefield under your control, untap enchanted creature and draw a card.
0
219 Trianna's Adept Multicolour Common 3{1}{g}{u} Creature – Human Wizard 1 2 Enchantment spells you cast cost {1} less to cast. 0
220 Trianna's Enchantress Multicolour Uncommon 3{1}{g}{u} Creature – Human Wizard 2 2 Hexproof
{3}{g}{u}, {t}: Draw cards equal to the number of Auras attached to Trianna's Enchantress.
4 1433200230 on 01 Jun 2015 by Link
221 Eccentric Tinkerer Multicolour Uncommon 3{1}{u}{r} Creature – Human Artificer 1 3 Innovate {2}{u}{r} ({2}{u}{r}, Exile Eccentric Tinkerer: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
{3}{u}{r}, {t}, Discard a card: Search your library for an artifact card, then shuffle your library and put that card on top of it.
10 1433200138 on 01 Jun 2015 by Link
222 Galfni Stoneworker Multicolour Common 4{2}{u}{r} Creature – Dwarf Artificer 2 3 When Galfni Stoneworker enters the battlefield, it deals damage to target creature equal to the number of artifacts you control. 0
223 Gedthrall Stonemason Multicolour Rare 4{2}{u}{r} Creature – Dwarf Artificer 1 3 Whenever you cast an artifact spell, draw a card.
Innovate {u}{r} ({u}{r}, Exile Gedthrall Stonemason: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
0
224 Shape Stone Multicolour Uncommon 2{u}{r} Instant As an additional cost to cast Shape Stone, sacrifice an artifact.
Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library.
0
225 Statuary Carver Multicolour Rare 3{1}{u}{r} Creature – Dwarf Artificer 2 3 {u}{r}: Target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost until end of turn. 1 1434056799 on 11 Jun 2015 by Alex
226 Ajihad's Guards Multicolour Common 3{1}{r}{w} Creature – Human Soldier 3 4 Defender 0
227 Defenders of Tronjheim Multicolour Rare 3{1}{r}{w} Creature – Human Soldier 1 3 Defender, First Strike
Whenever a creature attacks you, Soldier creatures you control get +1/+0 until end of turn.
0
228 Master Strategist Multicolour Rare 4{2}{r}{w} Creature – Human Soldier 4 4 First Strike
Whenever Master Strategist attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
0
229 Righteous Strike Multicolour Uncommon 2{r}{w} Instant Target creature gets +3/+0 and gains first strike and lifelink until end of turn. 0
230 Sunsword General Multicolour Uncommon 3{1}{r}{w} Creature – Human Soldier 3 1 Haste
{1}{r}{w}: Soldier creatures you control get +1/+1 and gain first strike and lifelink until end of turn. Activate this ability only once each turn.
2 1433200732 on 01 Jun 2015 by Link
231 Deepcave Gem Artifact Common 2{2} Artifact At the beginning of your upkeep, you gain life equal to the number of land cards in your graveyard. 0
232 Dwarf-Forged Armor Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+4.
Equip {2}
0
233 Dwarven Battleaxe Artifact Common 2{2} Artifact – Equipment Equipped creature gets +2/+0.
As long as equipped creature is a Dwarf, it has first strike.
Equip {3}
0
234 Enchanted Lantern Artifact Uncommon 2{2} Artifact Whenever you cast an enchantment spell, you gain 1 life. 0
235 Illusionist's Wand Artifact Common 1{1} Artifact {t}: Add {1} to your mana pool. Spend this mana only to cast noncreature spells or activate abilities of noncreature permanents. 0
236 Ironwrought Pillar Artifact Uncommon 3{3} Artifact Creatures you control get +0/+1. 0
237 Isidar Mithrim, the Star Sapphire Artifact Mythic 5{5} Legendary Artifact Dwarf creatures you control get +2/+2.
Sacrifice Isidar Mithrim, the Star Sapphire: Regenerate each creature you control.
Sacrifice an artifact or enchantment: Return Isidar Mithrim from your graveyard to your hand.
0
238 Miner's Helmet Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1 as long as a land card is in your graveyard.
Equip {1}
0
239 Scepter of Greed Artifact Rare 1{1} Artifact Extort (Whenever an opponent casts a spell, you may pay {w/b}. If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Whenever an opponent loses life, that player puts the top card of his or her library into his or her graveyard.
0
240 Staff of the High Priest Artifact Uncommon 2{2} Artifact {b}{b}, {t}, Sacrifice a creature: Target player loses 2 life and discards a card.
{w}, {t}: You gain 2 life.
0
241 Volund, Hammer of Kings Artifact Rare 4{4} Legendary Artifact – Equipment Equipped creature gets +3/+2 and has first strike and trample.
Whenever equipped creature attacks, put a 1/1 red and green Dwarf creature token onto the battlefield.
Equip {3}
0
242 Well-Forged Longsword Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+2.
Equip {2}
0
243 Worn Pickaxe Artifact Common 3{3} Artifact {b}, Sacrifice Worn Pickaxe: Destroy target land.
{g}, Sacrifice Worn Pickaxe: You gain life equal to the number of land cards in all graveyards.
0
244 Chamber of the Council Land Rare 0 Land Chamber of the Council enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{1}{w}{u}, {t}: Until end of turn, whenever you cast a spell that targets one or more creatures you control, put a +1/+1 counter on each of those creatures.
0
245 Hall of the Clans Land Rare 0 Land Hall of the Clans enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{2}{r}{g}, {t}: Put a +1/+1 counter on each Dwarf creature you control.
0
246 Smoldering Battlefield Land Uncommon 0 Land {t}: Add {1} to your mana pool.
Whenever a creature attacks, that creature gets +1/+1 until end of turn.
0
247 Springbrush Pasture Land Rare 0 Land Springbrush Pasture enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{3}{g}{w}, {t}: Put two 1/1 green and white Elemental creature tokens onto the battlefield.
1 1433496056 on 05 Jun 2015 by Alex
248 Tower of Machinations Land Rare 0 Land Tower of Machinations enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{4}{u}{b}, {t}: Draw a card. Target player discards a card. Activate this ability only any time you could cast a sorcery.
3 1433498747 on 05 Jun 2015 by Alex
249 Urgal War Camp Land Rare 0 Land Urgal War Camp enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{1}{b}{r}, {t}: Urgal creatures you control get +2/+0 and gain intimidate until end of turn.
0
250 Spirit token Black Token 0 Token Creature – Spirit 1 1 Flying 0
251 Beast token Green Token 0 Token Creature – Beast 3 3 0
252 Squirrel token Green Token 0 Token Creature – Squirrel 1 1 0
253 Elemental token Hybrid whitegreen Token 0 Token Creature – Elemental 1 1 0
254 Goat token White Token 0 Token Creature – Goat 1 2 0
255 Human token White Token 0 Token Creature – Human 1 1 0
256 Soldier token White Token 0 Token Creature – Soldier 1 1 0
257 Urgal token Black Token 3{2}{b} Token Creature – Urgal 2 1 0
258 Human token Red Token 0 Token Creature – Human 1 1 0
259 Elf token Green Token 0 Token Creature – Elf 1 1 0
260 Dwarf token Hybrid redgreen Token 0 Token Creature – Dwarf 1 1 0
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