Battle for Farthen Dûr
Battle for Farthen Dûr by Samuel
260 cards in Multiverse
101 commons, 75 uncommons,
57 rares, 16 mythics, 11 tokens
2 token black, 3 token green, 1 token hybrid whitegreen, 3 token white, 1 token red, 1 token hybrid redgreen, 35 white,
35 blue, 35 black, 35 red, 35 green, 55 multicolour, 13 artifact, 6 land
66 comments total
The final set in the Eragon block!
Battle for Farthen Dûr: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Limited Archetypes |
Cardset comments (4) | Add a comment on this cardset
The set creator would like to draw your attention to these comments:
On Battle for Farthen Dûr (reply):
on 05 Oct 2015
by
Samuel:
If any art is miscredited or you would like your art removed, please comment. |
On Battle for Farthen Dûr (reply): |
Recently active cards: (all recent activity)
Up to three target creatures get +2/+2 and gain lifelink, vigilance, indestructible, and "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Haste
Whenever Murtagh Morzansson attacks, it deals 1 damage to target creature and 1 damage to you.
: Murtagh gets +1/+0 until end of turn.
Whenever Murtagh Morzansson attacks, it deals 1 damage to target creature and 1 damage to you.

Illus. Daarken
4/2


Illus. Dave Kendall
4/3
Put two 1/1 white Soldier creature tokens onto the battlefield.
Tap target land.
Tap target land.
Enchant creature
Enchanted creature gets +1/+3 and has lifelink.
Enchanted creature gets +1/+3 and has lifelink.
Illus. Greg Staples
Recent comments: (all recent activity)
See other cardsets
Mmm.. I think there's some feel bad in vigilance needing to happen before you tap to attack; and the other stuff wanting to happen after blockers are declared.
Still, t'would seem to have legs.
If any art is miscredited or you would like your art removed, please comment.
These seems better than white and blue normally get. Maybe if the controller got the spirits. White spot removal is always conditional, and blue's should leave the opponent with at least a different creature.
Dwarves seem red/green to me too, although some will appear in all colors.
Tronjheim has a weird dual-ruler situation in that it is the capital of the dwarven kingdom and thus ruled by the dwarf king Hrothgar, but it is also the central base for the Varden (rebels against Galbatorix) and thus some of its subjects owe their loyalty to Ajihad, including some dwarves who have pledged themselves to the rebellion.
Snow White and the Seven Dwarves, Dwarves? Hmm... even they seem Red/Green. Odd that Magic doesn't really do Gnomes, eh?
Green dwarf seems weird. Dwarves make sense in red (mountains) or white (community, smithing).
I have no idea whether this card is broken or shit or somewhere in between. An effect like this needs serious playtesting.
Now is it alright?
Never mind. I missed that the life is equal to your starting total. That's a harder condition than I thought it was. I agree that it shouldn't be an instant; who would wait for their opponent's turn anyway?
Do you think it's overpowered? Underpowered?