Battle for Farthen Dûr
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Limited Archetypes |
Showing 35 of 35 Blue cards
Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (55) Artifact (13) Land (6)
Show rarities: C U R M
: Draw a card.
Illus. Dave Kendall
4/3
Target creature can't be blocked until end of turn.
Up to one target creature gets -2/-0 until end of turn.
Up to one target creature gets -2/-0 until end of turn.
Enchant creature
Enchanted creature has hexproof and "Whenever this creature attacks, tap target creature."
Enchanted creature has hexproof and "Whenever this creature attacks, tap target creature."
Illus. Torstein Nordstrand
Hexproof
1/2
Innovate (, Exile Crafter of Marvels: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
0/1
: Scry 2.
0/2
Dras-Leona Enchantress has flying and hexproof as long as it's enchanted.
Illus. Ketka
1/2
Innovate (, Exile Filigree Swordsmith: Search your library for an artifact card and put it into your hand, then shuffle your library.)
When Filigree Swordsmith innovates, target creature gets +1/+0 until end of turn.
When Filigree Swordsmith innovates, target creature gets +1/+0 until end of turn.
2/2
Instant and sorcery spells you cast cost less to cast.
Flying
When Frostwing Familiar enters the battlefield, you may reveal a Wizard card from your hand. If you do, draw a card.
When Frostwing Familiar enters the battlefield, you may reveal a Wizard card from your hand. If you do, draw a card.
1/1
Look at the top four cards of target player's library, then put those cards back on top of that player's library in any order.
Draw a card.
Draw a card.
Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Enchant creature
Whenever enchanted creature attacks or blocks, the next spell you cast this turn costs less to cast and gains flash.
Whenever enchanted creature attacks or blocks, the next spell you cast this turn costs less to cast and gains flash.
Hexproof
: Target permanent becomes an enchantment until end of turn.
: Target permanent becomes an enchantment until end of turn.
Illus. Donato Giancola
3/4
Untap up to two target creatures. Each of those creatures gets +0/+3 until end of turn.
Look at target opponent's hand. That player puts the top two cards of his or her library into his or her graveyards.
Whenever you cast an enchantment spell, scry 1.
Illus. Andrew Knaupp
0/2
Enchant creature
Whenever enchanted creature becomes the target of a spell, look at the top card of target player's library.
Whenever enchanted creature becomes the target of a spell, look at the top card of target player's library.
Counter target noncreature spell. Its controller puts the top two cards of his or her library into his or her graveyard.
When Mental Shield enters the battlefield, draw a card.
If you would reveal your hand, choose a card from your hand and reveal that card instead.
If you would reveal your hand, choose a card from your hand and reveal that card instead.
Enchant creature
You control enchanted creature.
You control enchanted creature.
One's true name is always kept hidden, for if it fell into the wrong person's hands, that person could dominate you utterly.
, : Scry 2.
Illus. Stephanie Pui-Mun Law
0/3
Whenever a creature you control innovates, draw a card.
2/4
Draw cards equal to the number of noncreature spells you've cast this turn.
Draw cards equal to half the number of artifacts you control, rounded down.
Tap up to two target creatures.
Draw two cards.
Draw two cards.
Counter target spell. Tap all lands that spell's controller controls.
Enchant creature
Enchanted creature has prowess.
Enchanted creature has prowess.
Illus. Donato Giancola
Heroic— Whenever you cast a spell that targets Spellweave Duo, draw a card.
2/4
Untap target creature.
Draw a card.
Draw a card.
Enchantment spells you cast cost less to cast.
Sacrifice an enchantment: Counter target spell.
Sacrifice an enchantment: Counter target spell.
Illus. Terese Nielsen
1/3
Heroic — Whenever you cast a spell that targets Varden's Battlemage, target creature you gains hexproof until end of turn.
Illus. Zoltan Boros and Gabor Szikszai
1/1
Heroic— Whenever you cast a spell that targets Varden's Taskmage, draw a card.
0/2
Flash
Whenever a creature you control becomes tapped, you may pay . If you do, draw a card.
Whenever a creature you control becomes tapped, you may pay . If you do, draw a card.
Go to section: White (35) Blue (35) Black (35) Red (35) Green (35) Multicolour (55) Artifact (13) Land (6)
Show rarities: C U R M
Battle for Farthen Dûr: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Limited Archetypes |
: Any number of target creatures each get -3/-0 until end of turn. Scry 1.
: Tap target creature. Draw a card.