Battle for Farthen Dûr
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When Ajihad's Elite enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
Illus. J.P. Targete
1/1
0 comments
When Ajihad's Informant enters the battlefield, you may reveal a Soldier card from your hand. If you do, creatures you control get +0/+1 until end of turn.
Illus. Uwe Jarling
1/1
Vigilance
Other Soldier creatures you control have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature onto the battlefield.
Other Soldier creatures you control have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature onto the battlefield.
Illus. JP Targete
3/3
Lifelink
Whenever a nonwhite creature attacks, Arbiter of Justice deals 1 damage to that creature.
Whenever a nonwhite creature attacks, Arbiter of Justice deals 1 damage to that creature.
Illus. Terese Nielsen
2/4
Put two 1/1 white Soldier creature tokens onto the battlefield.
Tap target land.
Tap target land.
Choose a creature you control. Tap each creature you don't control that shares a color with that creature.
Put three 1/1 white Soldier creature tokens onto the battlefield blocking target creature that's attacking you.
Exile target black permanent.
Illus. Lin Yun
Indestructible, Lifelink
Illus. Donato Giancola
1/1
First Strike
3/2
First Strike, protection from black
Whenever an opponent casts a black spell, put a +1/+1 counter on Eragon Shadeslayer.
As long as you control Saphira, Eragon Shadeslayer gets +3/+2 and has flying, lifelink, and protection from black.
Whenever an opponent casts a black spell, put a +1/+1 counter on Eragon Shadeslayer.
As long as you control Saphira, Eragon Shadeslayer gets +3/+2 and has flying, lifelink, and protection from black.
Illus. David Hudnut
5/4
First Strike
When Feldûnost Charger enters the battlefield, put a 1/2 white Goat creature token onto the battlefield.
When Feldûnost Charger enters the battlefield, put a 1/2 white Goat creature token onto the battlefield.
2/1
Creatures can't attack you.
Whenever you cast a spell, sacrifice Fragile Peace.
Whenever you cast a spell, sacrifice Fragile Peace.
Flying, Lifelink
2/2
When Hadarac Traders enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
Illus. Alexis Auguste Delahogue
2/3
Heroic — Whenever you cast a spell that targets Jörmundur's Lieutenant, put a +1/+1 counter on Jörmundur's Lieutenant.
2/1
First Strike
Heroic — Whenever you cast a spell that targets Kullbane Veteran, tap target creature with power 4 or greater.
Heroic — Whenever you cast a spell that targets Kullbane Veteran, tap target creature with power 4 or greater.
Illus. Leonid Kozienko
4/3
Creatures you control get +1/+1 and have vigilance.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
, Sacrifice Legions of Tronjheim: Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures you control.
At the beginning of your upkeep, put a 1/1 white Soldier creature token onto the battlefield.
, Sacrifice Legions of Tronjheim: Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures you control.
Sacrifice Noble Guard: Prevent all damage that would be dealt to target creature this turn.
Illus. David Hudnut
1/1
Target creature gets +2/+2 and gains first strike until end of turn.
Tap target creature. You gain life equal to that creature's toughness.
Illus. Torstein Nordstrand
Put three 1/1 white Human creature tokens onto the battlefield. You gain 2 life.
Target creature gains lifelink until end of turn. You gain 2 life.
First Strike
Heroic — Whenever you cast a spell that targets Skilled Swordsman, Skilled Swordsman gets +1/+1 until end of turn.
Heroic — Whenever you cast a spell that targets Skilled Swordsman, Skilled Swordsman gets +1/+1 until end of turn.
2/1
Destroy target attacking creature.
Sacrifice Subservient Priest: Add to your mana pool.
1/1
First Strike
Whenever Training-Field Captain attacks, put a 1/1 white Soldier creature token onto the battlefield.
Whenever Training-Field Captain attacks, put a 1/1 white Soldier creature token onto the battlefield.
2/2
Heroic— Whenever you cast an instant or sorcery spell that targets Tronjheim Stalwart, put a +1/+1 counter on Tronjheim Stalwart and Tronjheim Stalwart gains indestructible until end of turn.
1/2
Whenever Urgal Hunter blocks or becomes blocked by a black or red creature, Urgal Hunter deals 2 damage to that creature.
2/1
First strike, lifelink
Heroic — Whenever you cast a spell that targets Valiant Hero, tap target creature with power 4 or greater and put a +1/+1 counter on Valiant Hero.
Heroic — Whenever you cast a spell that targets Valiant Hero, tap target creature with power 4 or greater and put a +1/+1 counter on Valiant Hero.
Illus. Alon Chou
3/1
Creatures you control get +1/+1.
: Put a 1/1 white Soldier creature token onto the battlefield.
: Put a 1/1 white Soldier creature token onto the battlefield.
Illus. Jason Engle
Exile each creature you control. At the beginning of your next end step, return those creatures to the battlefield tapped.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Illus. Andrew Knaupp
1/1
Enchant creature
Enchanted creature gets +1/+3 and has lifelink.
Enchanted creature gets +1/+3 and has lifelink.
Illus. Greg Staples
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Enchanted creature gets +1/+1 and has first strike.
Illus. David Hudnut
Hexproof
: Any number of target creatures each get -3/-0 until end of turn. Scry 1.
: Tap target creature. Draw a card.
: Any number of target creatures each get -3/-0 until end of turn. Scry 1.
: Tap target creature. Draw a card.
Illus. Marta Dahlig
2/4
: Draw a card.
Illus. Dave Kendall
4/3
Target creature can't be blocked until end of turn.
Up to one target creature gets -2/-0 until end of turn.
Up to one target creature gets -2/-0 until end of turn.
Enchant creature
Enchanted creature has hexproof and "Whenever this creature attacks, tap target creature."
Enchanted creature has hexproof and "Whenever this creature attacks, tap target creature."
Illus. Torstein Nordstrand
Hexproof
1/2
Innovate (, Exile Crafter of Marvels: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
0/1
: Scry 2.
0/2
Dras-Leona Enchantress has flying and hexproof as long as it's enchanted.
Illus. Ketka
1/2
Innovate (, Exile Filigree Swordsmith: Search your library for an artifact card and put it into your hand, then shuffle your library.)
When Filigree Swordsmith innovates, target creature gets +1/+0 until end of turn.
When Filigree Swordsmith innovates, target creature gets +1/+0 until end of turn.
2/2
Instant and sorcery spells you cast cost less to cast.
Flying
When Frostwing Familiar enters the battlefield, you may reveal a Wizard card from your hand. If you do, draw a card.
When Frostwing Familiar enters the battlefield, you may reveal a Wizard card from your hand. If you do, draw a card.
1/1
Look at the top four cards of target player's library, then put those cards back on top of that player's library in any order.
Draw a card.
Draw a card.
Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Enchant creature
Whenever enchanted creature attacks or blocks, the next spell you cast this turn costs less to cast and gains flash.
Whenever enchanted creature attacks or blocks, the next spell you cast this turn costs less to cast and gains flash.
Hexproof
: Target permanent becomes an enchantment until end of turn.
: Target permanent becomes an enchantment until end of turn.
Illus. Donato Giancola
3/4
Untap up to two target creatures. Each of those creatures gets +0/+3 until end of turn.
Look at target opponent's hand. That player puts the top two cards of his or her library into his or her graveyards.
Whenever you cast an enchantment spell, scry 1.
Illus. Andrew Knaupp
0/2
Enchant creature
Whenever enchanted creature becomes the target of a spell, look at the top card of target player's library.
Whenever enchanted creature becomes the target of a spell, look at the top card of target player's library.
Counter target noncreature spell. Its controller puts the top two cards of his or her library into his or her graveyard.
When Mental Shield enters the battlefield, draw a card.
If you would reveal your hand, choose a card from your hand and reveal that card instead.
If you would reveal your hand, choose a card from your hand and reveal that card instead.
Enchant creature
You control enchanted creature.
You control enchanted creature.
One's true name is always kept hidden, for if it fell into the wrong person's hands, that person could dominate you utterly.
, : Scry 2.
Illus. Stephanie Pui-Mun Law
0/3
Whenever a creature you control innovates, draw a card.
2/4
Draw cards equal to the number of noncreature spells you've cast this turn.
Draw cards equal to half the number of artifacts you control, rounded down.
Tap up to two target creatures.
Draw two cards.
Draw two cards.
Counter target spell. Tap all lands that spell's controller controls.
Enchant creature
Enchanted creature has prowess.
Enchanted creature has prowess.
Illus. Donato Giancola
Heroic— Whenever you cast a spell that targets Spellweave Duo, draw a card.
2/4
Untap target creature.
Draw a card.
Draw a card.
Enchantment spells you cast cost less to cast.
Sacrifice an enchantment: Counter target spell.
Sacrifice an enchantment: Counter target spell.
Illus. Terese Nielsen
1/3
Heroic — Whenever you cast a spell that targets Varden's Battlemage, target creature you gains hexproof until end of turn.
Illus. Zoltan Boros and Gabor Szikszai
1/1
Heroic— Whenever you cast a spell that targets Varden's Taskmage, draw a card.
0/2
Flash
Whenever a creature you control becomes tapped, you may pay . If you do, draw a card.
Whenever a creature you control becomes tapped, you may pay . If you do, draw a card.
Deathtouch
When Agent of the Twins dies, exile it and target player loses 2 life.
When Agent of the Twins dies, exile it and target player loses 2 life.
Illus. David Hudnut
1/3
As an additional cost to cast At Any Cost, pay life equal to your starting life total and sacrifice six creatures.
You win the game.
You win the game.
Sacrifice Blaspheming Necromancer: Return target creature card from your graveyard to your hand.
Illus. Uwe Jarling
1/1
Target creature gets -3/-3 until end of turn. When that creature dies this turn, you gain 2 life.
When Cavern Scout enters the battlefield, you may reveal an Urgal card from your hand. If you do, target opponent loses 2 life.
1/1
As an additional cost to cast Cavern-Dweller's Greed, sacrifice a land.
Draw three cards.
Draw three cards.
Destroy target creature. It can't be regenerated.
Target creature gets +1/+1 and gains deathtouch until end of turn.
Sacrifice a land: Target player loses 3 life.
1/2
First Strike, Deathtouch
Whenever Deathblow Kull deals combat damage to a player, that player loses half his or her life, rounded down.
Whenever Deathblow Kull deals combat damage to a player, that player loses half his or her life, rounded down.
1/4
Deathtouch
Bloodhunt (Whenever a creature attacks you, if Deathcry Raider is in your hand, you may pay . If you do, put Deathcry Raider onto the battlefield and put a +1/+1 counter on it.)
Bloodhunt (Whenever a creature attacks you, if Deathcry Raider is in your hand, you may pay . If you do, put Deathcry Raider onto the battlefield and put a +1/+1 counter on it.)
3/3
Deathtouch, Menace
3/3
Target player discards a card and loses 1 life.
First strike, deathtouch
, : Destroy target white or green creature.
Whenever a creature blocks or becomes blocked by Durza Lightbane, that creature's controller loses 3 life.
, : Destroy target white or green creature.
Whenever a creature blocks or becomes blocked by Durza Lightbane, that creature's controller loses 3 life.
Illus. Leonid Kozienko
5/4
Protection from white
2/2
Destroy target blocked creature.
Indestructible
Whenever an opponent casts a spell, that player loses 2 life.
Whenever an opponent casts a spell, that player loses 2 life.
4/4
Menace
Illus. kunkka
2/2
Enchant creature
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Bloodhunt (Whenever an opponent casts a creature spell, if Kull Invader is in your hand, you may pay and reveal it. If you do, put Kull Invader onto the battlefield and put a +1/+1 counter on it.)
2/2
Whenever Kull Mauler attacks, defending player sacrifices a creature.
4/2
Enchant non-Rider creature
Enchanted creature gets -3/-3.
Enchanted creature gets -3/-3.
When Muttering Deep-Dweller enters the battlefield, sacrifice it unless a land card is in your graveyard.
3/2
Whenever a creature you control dies this turn, return it to the battlefield tapped with a +1/+1 counter on it and you lose 2 life.
Sacrifice any number of lands, then draw cards equal to the number of land cards in your graveyard.
Some dwarves, the Deep Dwellers, have chosen to renounce the surface of Alagaësia entirely, living in dark caverns under the Beor mountains.
Target player loses life equal to the number of creature cards in all graveyards.
Illus. Anneth Lagamo
Deathtouch
1/3
Whenever a creature enters the battlefield under your control, if it's not your turn, target player discards two cards.
Target player discards a card and loses 1 life.
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 5 life and sacrifices each other creature he or she controls.
, Pay 3 life: Enchanted creature attacks this turn if able.
Whenever enchanted creature attacks or blocks, its controller loses 5 life and sacrifices each other creature he or she controls.
, Pay 3 life: Enchanted creature attacks this turn if able.
Creatures you control that entered the battlefield this turn gain deathtouch until end of turn.
Menace, Deathtouch
2/1
Menace
Urgal Swarm's power and toughness are each equal to the number of Urgals you control.
Whenever Urgal Swarm attacks, put a 2/1 black Urgal creature token onto the battlefield tapped and attacking.
Urgal Swarm's power and toughness are each equal to the number of Urgals you control.
Whenever Urgal Swarm attacks, put a 2/1 black Urgal creature token onto the battlefield tapped and attacking.
*/*
Creatures you control get +1/+1 and gain menace until end of turn.
Whenever Urû'baen Noble blocks or becomes blocked by a Townsfolk creature, destroy that creature.
2/2
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Innovate (, Exile Anvilworker: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
When Anvilworker innovates, you may have it deal 1 damage to target creature or player.
When Anvilworker innovates, you may have it deal 1 damage to target creature or player.
Illus. Viktor Titov
2/1
Sacrifice an artifact: Reveal the top card of your library and put it into your hand. If the revealed card was an artifact card, draw a card.
2/2
Haste
Band of Rebels attacks each turn if able.
Band of Rebels attacks each turn if able.
Illus. Genzoman
4/2
Each Urgal creature you control with power 4 or greater gets +4/+4 and gains first strike until end of turn.
Innovate (, Exile Cave Chiseler: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
1/1
Attacking creatures get +2/+1 and gain trample until end of turn.
When Dwarven Tunnel-Runner enters the battlefield, you may reveal a Dwarf card from your hand. If you do, put a 1/1 red and green Dwarf creature token onto the battlefield and Dwarven Tunnel-Runner deals 1 damage to you.
1/1
Double Strike
Bloodhunt (Whenever a creature attacks you, if Gorepike Battlemaster is in your hand, you may pay . If you do, put Gorepike Battlemaster onto the battlefield and put a +1/+1 counter on it.)
Bloodhunt (Whenever a creature attacks you, if Gorepike Battlemaster is in your hand, you may pay . If you do, put Gorepike Battlemaster onto the battlefield and put a +1/+1 counter on it.)
Illus. Alan Lathwell
2/2
Grimstborith's Verdict deals 4 damage to target creature. That creature can't block this turn.
Illus. Daarken
: Add to your mana pool. Spend this mana only to cast artifact spells.
Illus. Rafal Hrynkiewicz
2/2
Dwarf spells you cast cost less to cast.
1/1
First Strike
Illus. E.M. Gist
2/1
Haste
Illus. E.M. Gist
2/1
Irritate deals 3 damage to target creature. That creature attacks this turn if able.
Light the Inferno deals 3 damage to each creature and each player.
Illus. Aleksi Briclot
Whenever a creature attacks, put a war counter on Load the Trebuchets.
: Load the Trebuchets deals damage to target creature or player equal to the number of war counters on Load the Trebuchets.
: Load the Trebuchets deals damage to target creature or player equal to the number of war counters on Load the Trebuchets.
First Strike
Illus. Howard Lyon
3/2
First Strike
Other Dwarf creatures you control get +1/+0.
Other Dwarf creatures you control get +1/+0.
Illus. Kari Christensen
4/3
Haste
Whenever Murtagh Morzansson attacks, it deals 1 damage to target creature and 1 damage to you.
: Murtagh gets +1/+0 until end of turn.
Whenever Murtagh Morzansson attacks, it deals 1 damage to target creature and 1 damage to you.
: Murtagh gets +1/+0 until end of turn.
Illus. Daarken
4/2
Pyroclasm deals 2 damage to each creature.
Illus. Voytek Nowakowski
Flying, Haste
: Saphira, Flamerush Dragon deals 1 damage to target creature. If you control Eragon, Saphira deals 3 damage to that creature instead.
As long as you control Eragon, Saphira gets +2/+1 and has first strike.
: Saphira, Flamerush Dragon deals 1 damage to target creature. If you control Eragon, Saphira deals 3 damage to that creature instead.
As long as you control Eragon, Saphira gets +2/+1 and has first strike.
Illus. Alvarez
4/4
Destroy target artifact. Shattering of the Star Sapphire deals 4 damage to each attacking creature and each blocking creature.
Shock deals 2 damage to target creature or player.
Target creature gets +2/+2 and gains haste and trample until end of turn. Stigma of Brutality deals 2 damage to you.
Trample, haste
Whenever Swift Warbrute deals combat damage to a player, sacrifice it and it deals 2 damage to you.
Whenever Swift Warbrute deals combat damage to a player, sacrifice it and it deals 2 damage to you.
Illus. J.P. Targete
3/1
Target equipped creature gets +3/+1 and gains first strike until end of turn.
Illus. Michael Ivan
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Thunderous Rage deals 4 damage to each creature and each player. If a creature you control dealt combat damage to a player this turn, instead, Thunderous Rage deals 4 damage to each opponent and each creature an opponent controls.
Illus. Aleksi Briclot
Destroy target land. Tunnel Collapse deals 2 damage to that land's controller.
Whenever a nontoken creature enters the battlefield under your control, if it's not your turn, put a 2/1 black Urgal creature token onto the battlefield.
Illus. Alan Lathwell
First strike, haste, trample
Illus. Zan Zhang
5/3
2/1
Violent Ambush deals 4 damage to target blocked creature.
Haste
1/1
Vigilance, Reach
Whenever a creature attacks you, put a 1/1 green Elf creature token onto the battlefield.
Whenever a creature attacks you, put a 1/1 green Elf creature token onto the battlefield.
Illus. Uwe Jarling
3/4
Arrow's Flight deals 3 damage to target creature with flying.
Flash
Whenever Arya, the Whirling Leaf attacks or blocks, add to your mana pool.
: Regenerate Arya.
Whenever Arya, the Whirling Leaf attacks or blocks, add to your mana pool.
: Regenerate Arya.
3/3
Whenever you sacrifice a land, draw a card and you gain 3 life.
Vigilance, Reach
2/4
Enchant creature
Enchanted creature gets +4/+3 and has trample.
Enchanted creature gets +4/+3 and has trample.
When Branchtread Ranger enters the battlefield, you may reveal an Elf card from your hand. If you do, search your library for a basic Forest card and put it onto the battlefield tapped, then shuffle your library.
Illus. Kerem Beyit
1/1
Sacrifice a land: You gain 3 life.
1/2
Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
1/2
Hexproof
Other Elf creatures you control get +1/+1.
Whenever a Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
Other Elf creatures you control get +1/+1.
Whenever a Forest enters the battlefield under your control, put a 1/1 green Elf creature token onto the battlefield.
2/5
As long as Elven Bowmaker is equipped, it gets +1/+2 and has reach.
2/3
Enchant creature
Enchanted creature has forestwalk and protection from black.
Enchanted creature has forestwalk and protection from black.
: Put a +1/+1 counter on Elven Tracker, then Elven Tracker fights target creature you don't control.
Illus. Kari Christensen
1/1
Whenever a creature enters the battlefield, scry 1.
3/4
Grotto Dwarf gets +1/+1 as long as a land card is in your graveyard.
3/2
Creatures you control get +1/+1 and gain nonbasic landwalk until end of turn.
3/4
Whenever an opponent casts a noncreature spell, put a 3/3 green Beast creature token onto the battlefield.
Illus. Den Beauvais
Sacrifice a land: You gain 4 life.
3/4
Enchant creature
All creatures able to block enchanted creature do so.
All creatures able to block enchanted creature do so.
Enchant creature
: Regenerate enchanted creature.
: Regenerate enchanted creature.
Put two +1/+1 counters on target Dwarf creature, then that creature fights another target creature.
Forestwalk
Illus. Christopher Peters
3/2
Target creature you control gets +5/+5 until end of turn. Destroy all Equipments attached to that creature.
"What other weapons do you fight with," Fredric asked?
Eragon thought for a moment. "Only my fists."
Eragon thought for a moment. "Only my fists."
Whenever you cast an enchantment spell, you gain 2 life.
0/2
When Squirrels of Du Weldenvarden enters the battlefield, put a 1/1 green Squirrel creature token onto the battlefield.
1/1
Sacrifice a Mountain: Search your library for a basic Forest card and put that card onto the battlefield tapped, then shuffle your library.
0/2
Enchant creature
Enchanted creature has hexproof.
Enchanted creature has hexproof.
Put two 1/1 green Elf creature tokens onto the battlefield.
: Add to your mana pool.
Illus. PeterPrime
1/1
Hexproof
Whenever another creature you control dies, you may pay . If you do, return that creature to the battlefield tapped.
Whenever another creature you control dies, you may pay . If you do, return that creature to the battlefield tapped.
1/4
Reach
2/3
When Villagers of the Spine enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
1/1
Defender
1/5
Up to three target creatures each get +1/+1 and gain first strike until end of turn.
Draw a card.
Draw a card.
First Strike
Whenever you cast a spell that targets one or more creatures you control, you may pay . If you do, draw a card.
Whenever you cast a spell that targets one or more creatures you control, you may pay . If you do, draw a card.
2/2
Up to three target creatures each get +1/+1 until end of turn.
Draw a card.
Draw a card.
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Jörmundur, Chief Strategist, put a 1/1 white Soldier creature token onto the battlefield.
Heroic — Whenever you cast a spell that targets Jörmundur, Chief Strategist, put a 1/1 white Soldier creature token onto the battlefield.
Illus. Carsten Holtmann
2/3
Switch the blocking creatures of up to two target creatures.
Draw a card.
Draw a card.
Up to three target creatures get +2/+2 and gain lifelink, vigilance, indestructible, and "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.
Flash, Menace
Whenever Coastal Pirates deals combat damage to a player, draw a card and that player discards a card.
Whenever Coastal Pirates deals combat damage to a player, draw a card and that player discards a card.
1/1
Target player loses 2 life and puts the top three cards of his or her library into his or her graveyard.
Flash
Whenever a creature enters the battlefield under your control, you may pay . If you do, target player discards a card.
Whenever a creature enters the battlefield under your control, you may pay . If you do, target player discards a card.
1/3
Target player discards 3 cards and loses 3 life.
, : Draw a card. Target player discards a card.
, , Sacrifice Mindsnap Twins: Draw a card. Target player discards his or her hand.
, , Sacrifice Mindsnap Twins: Draw a card. Target player discards his or her hand.
3/4
Flying
When Spirits of the Possessed enters the battlefield, gain control of target creature and put a possession counter on it. That creature gets +1/-1 and has menace as long as it has a possession counter on it. When Spirits of the Possessed dies, sacrifice that creature.
When Spirits of the Possessed enters the battlefield, gain control of target creature and put a possession counter on it. That creature gets +1/-1 and has menace as long as it has a possession counter on it. When Spirits of the Possessed dies, sacrifice that creature.
3/4
Enchant creature
Enchanted creature gets +2/-5.
Enchanted creature gets +2/-5.
Bloodhunt (Whenever a creature attacks you, if Bloodstalker is in your hand, you may pay Bloodstalker. If you do, put Bloodstalker onto the battlefield and put a +1/+1 counter on it.)
Whenever a creature enters the battlefield under your control, if it's not your turn, you may pay . If you do, Bloodstalker deals 2 damage to target player.
Whenever a creature enters the battlefield under your control, if it's not your turn, you may pay . If you do, Bloodstalker deals 2 damage to target player.
Illus. Igino Giordano
3/1
Haste, Menace
Other Urgal creatures you control get +1/+0 and have haste.
Bloodhunt (Whenever a creature attacks you, if Gashz, Kull General is in your hand, you may pay . If you do, put Gashz onto the battlefield and put a +1/+1 counter on it.)
Other Urgal creatures you control get +1/+0 and have haste.
Bloodhunt (Whenever a creature attacks you, if Gashz, Kull General is in your hand, you may pay . If you do, put Gashz onto the battlefield and put a +1/+1 counter on it.)
3/3
Destroy target creature. If you control an Urgal, that creature's controller loses 3 life.
Haste, Menace
Whenever a creature dies, put a +1/+1 counter on Spiteful Kull.
Remove a +1/+1 counter from Spiteful Kull: Spiteful Kull gets +1/+0 and gains deathtouch until end of turn.
Whenever a creature dies, put a +1/+1 counter on Spiteful Kull.
Remove a +1/+1 counter from Spiteful Kull: Spiteful Kull gets +1/+0 and gains deathtouch until end of turn.
2/1
Trample, Menace
Towering Kull can't be blocked except by creatures with power 4 or greater.
Towering Kull can't be blocked except by creatures with power 4 or greater.
6/5
Dwarf creatures you control get +2/+2 and gain trample until end of turn.
Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
Haste
Other Dwarf creatures you control get +1/+1 and have haste.
Sacrifice a Mountain: Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
Other Dwarf creatures you control get +1/+1 and have haste.
Sacrifice a Mountain: Put two 1/1 red and green Dwarf creature tokens onto the battlefield.
Illus. Andrey Maximov
3/3
Trample, Haste
Whenever Ingeitum Squadron attacks, put a +1/+1 counter each Dwarf creature you control.
Whenever Ingeitum Squadron attacks, put a +1/+1 counter each Dwarf creature you control.
Illus. William Li
2/1
At the beginning of your upkeep, put a 1/1 red and green Dwarf creature token with haste onto the battlefield, then put a +1/+1 counter on target Dwarf creature.
Trample
Whenever another Dwarf creature you control attacks, you may pay . If you do, put a +1/+1 counter on that creature.
Whenever another Dwarf creature you control attacks, you may pay . If you do, put a +1/+1 counter on that creature.
Illus. Uwe Jarling
3/1
Put two 1/1 green Elf creature tokens onto the battlefield. You gain 3 life.
At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield.
Creatures you control have hexproof.
Whenever another creature enters the battlefield under your control, you gain 1 life.
Whenever another creature enters the battlefield under your control, you gain 1 life.
2/4
Lifelink
Whenever a creature enters the battlefield under your control, you may pay . If you do, you gain 3 life.
Whenever a creature enters the battlefield under your control, you may pay . If you do, you gain 3 life.
1/3
Whenever a land enters the battlefield under your control, creatures you control gain lifelink until end of turn.
2/4
When Village Farmer enters the battlefield, you gain life equal to the number of lands you control.
2/3
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Creatures your opponents control enter the battlefield tapped.
: Target player loses life equal to the number of tapped permanents he or she controls.
Creatures your opponents control enter the battlefield tapped.
: Target player loses life equal to the number of tapped permanents he or she controls.
Illus. Cole Eastburn
3/4
Exile target nonwhite creature. Put three 1/1 black Spirit creature tokens with flying onto the battlefield.
Destroy target creature. You gain 3 life.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
: Tap target creature.
: Tap target creature.
"All must sacrifice blood to the great lords of Helgrind."
Illus. Daarken
2/2
Lifelink
Whenever an opponent gains life, you gain 1 life.
Whenever an opponent gains life, you gain 1 life.
2/2
Mountainwalk
, Sacrifice a land: Target player discards two cards.
, Sacrifice a land: Target player discards two cards.
2/2
Sacrifice any number of untapped lands, then draw cards equal to the number of lands sacrificed this way.
As an additional cost to cast Miners' Progress, sacrifice a land.
Choose one—
• Destroy target land.
• Search your library for a land card and put that card onto the battlefield tapped, then shuffle your library.
Choose one—
• Destroy target land.
• Search your library for a land card and put that card onto the battlefield tapped, then shuffle your library.
Whenever you sacrifice a land, put a 1/1 red and green Dwarf creature token onto the battlefield.
, Sacrifice an untapped land: Draw a card.
, Sacrifice an untapped land: Draw a card.
3/3
Sacrifice an untapped land: Target player loses 2 life.
2/2
Enchantments you control have hexproof.
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
At the beginning of your upkeep, scry X, where X is the number of enchantments you control.
1/4
Creatures you control have hexproof as long as you control five or more creatures.
Enchant creature
Enchanted creature has hexproof.
Whenever an enchantment enters the battlefield under your control, untap enchanted creature and draw a card.
Enchanted creature has hexproof.
Whenever an enchantment enters the battlefield under your control, untap enchanted creature and draw a card.
Illus. Matt Dixon
Enchantment spells you cast cost less to cast.
1/2
Hexproof
, : Draw cards equal to the number of Auras attached to Trianna's Enchantress.
, : Draw cards equal to the number of Auras attached to Trianna's Enchantress.
2/2
Innovate (, Exile Eccentric Tinkerer: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
, , Discard a card: Search your library for an artifact card, then shuffle your library and put that card on top of it.
, , Discard a card: Search your library for an artifact card, then shuffle your library and put that card on top of it.
1/3
When Galfni Stoneworker enters the battlefield, it deals damage to target creature equal to the number of artifacts you control.
2/3
Whenever you cast an artifact spell, draw a card.
Innovate (, Exile Gedthrall Stonemason: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
Innovate (, Exile Gedthrall Stonemason: Search your library for an artifact card and put that card into your hand, then shuffle your library.)
1/3
As an additional cost to cast Shape Stone, sacrifice an artifact.
Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library.
Search your library for an artifact card, reveal that card, and put it into your hand. Then shuffle your library.
: Target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost until end of turn.
2/3
Defender
3/4
Defender, First Strike
Whenever a creature attacks you, Soldier creatures you control get +1/+0 until end of turn.
Whenever a creature attacks you, Soldier creatures you control get +1/+0 until end of turn.
1/3
First Strike
Whenever Master Strategist attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Whenever Master Strategist attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Illus. Ketka
4/4
Target creature gets +3/+0 and gains first strike and lifelink until end of turn.
Haste
: Soldier creatures you control get +1/+1 and gain first strike and lifelink until end of turn. Activate this ability only once each turn.
: Soldier creatures you control get +1/+1 and gain first strike and lifelink until end of turn. Activate this ability only once each turn.
3/1
At the beginning of your upkeep, you gain life equal to the number of land cards in your graveyard.
Illus. Donato Giancola
Equipped creature gets +1/+4.
Equip
Equip
Equipped creature gets +2/+0.
As long as equipped creature is a Dwarf, it has first strike.
Equip
As long as equipped creature is a Dwarf, it has first strike.
Equip
Whenever you cast an enchantment spell, you gain 1 life.
Illus. Uwe Jarling
: Add to your mana pool. Spend this mana only to cast noncreature spells or activate abilities of noncreature permanents.
Creatures you control get +0/+1.
Dwarf creatures you control get +2/+2.
Sacrifice Isidar Mithrim, the Star Sapphire: Regenerate each creature you control.
Sacrifice an artifact or enchantment: Return Isidar Mithrim from your graveyard to your hand.
Sacrifice Isidar Mithrim, the Star Sapphire: Regenerate each creature you control.
Sacrifice an artifact or enchantment: Return Isidar Mithrim from your graveyard to your hand.
Equipped creature gets +1/+1 as long as a land card is in your graveyard.
Equip
Equip
Extort (Whenever an opponent casts a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way.)
Whenever an opponent loses life, that player puts the top card of his or her library into his or her graveyard.
Whenever an opponent loses life, that player puts the top card of his or her library into his or her graveyard.
, , Sacrifice a creature: Target player loses 2 life and discards a card.
, : You gain 2 life.
, : You gain 2 life.
Equipped creature gets +3/+2 and has first strike and trample.
Whenever equipped creature attacks, put a 1/1 red and green Dwarf creature token onto the battlefield.
Equip
Whenever equipped creature attacks, put a 1/1 red and green Dwarf creature token onto the battlefield.
Equip
Illus. Richard Sardinha
Equipped creature gets +2/+2.
Equip
Equip
, Sacrifice Worn Pickaxe: Destroy target land.
, Sacrifice Worn Pickaxe: You gain life equal to the number of land cards in all graveyards.
, Sacrifice Worn Pickaxe: You gain life equal to the number of land cards in all graveyards.
Chamber of the Council enters the battlefield tapped.
: Add or to your mana pool.
, : Until end of turn, whenever you cast a spell that targets one or more creatures you control, put a +1/+1 counter on each of those creatures.
: Add or to your mana pool.
, : Until end of turn, whenever you cast a spell that targets one or more creatures you control, put a +1/+1 counter on each of those creatures.
Hall of the Clans enters the battlefield tapped.
: Add or to your mana pool.
, : Put a +1/+1 counter on each Dwarf creature you control.
: Add or to your mana pool.
, : Put a +1/+1 counter on each Dwarf creature you control.
: Add to your mana pool.
Whenever a creature attacks, that creature gets +1/+1 until end of turn.
Whenever a creature attacks, that creature gets +1/+1 until end of turn.
Illus. Ted Nasmith
Springbrush Pasture enters the battlefield tapped.
: Add or to your mana pool.
, : Put two 1/1 green and white Elemental creature tokens onto the battlefield.
: Add or to your mana pool.
, : Put two 1/1 green and white Elemental creature tokens onto the battlefield.
Tower of Machinations enters the battlefield tapped.
: Add or to your mana pool.
, : Draw a card. Target player discards a card. Activate this ability only any time you could cast a sorcery.
: Add or to your mana pool.
, : Draw a card. Target player discards a card. Activate this ability only any time you could cast a sorcery.
Illus. Bruno Gentile
Urgal War Camp enters the battlefield tapped.
: Add or to your mana pool.
, : Urgal creatures you control get +2/+0 and gain intimidate until end of turn.
: Add or to your mana pool.
, : Urgal creatures you control get +2/+0 and gain intimidate until end of turn.
Flying
1/1
3/3
1/1
1/1
1/2
1/1
1/1
2/1
1/1
1/1
1/1
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