Ravages in Swilften
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Mechanics | Design document |
Showing 34 of 34 Blue cards
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay
.
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay


2/2
Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact." Flying
1/2
Put target tapped creature on top of its owner's librarly.
7/7
Flashback 
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate


Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
Multikicker
{i} (You may pay an additional any number of times as you cast this spell.){/i}
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
Flying
When Fae Princess enters each player's hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
When Fae Princess enters each player's hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Target player discards a card.
Each player may put an artifact, creature or enchantment card from their hand onto the battlefield, they have "When this becomes the target of a spell or ability, sacrifice it."
0/1
When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies.
1/2
Squad
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.

Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
When {cardname} enters the battlefield you may sacrifice an artifact, if you do create a 1/1 colorless construct artifact creature
When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by 
.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.


Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
If you control an untapped wizard you may tap it and put a stun counter on it rather than pay this spell's mana cost. Counter target spell
When Mirror-Captive Wizard enters, create a Hostage role attached to it. (It's an aura with "Enchanted creature becomes a battle with defense 2, an opponent of your choice becomes its protector; when any battle is defeated, destroy this role token.")
: Mirror-Captive Wizard deals 2 damage to target creature or player

1/4
Change the target of a spell with a single target to a creature under your control
Flying
,
: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.


1/1
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
: Counter target spell targeting this creature.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)

2/2
Tap 3 target permanents controlled by an opponent. Create 3 2/2 blue Pirate tokens.
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
· Create tapped treasure token
· Create a tapped Clue token
1/1
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.) Squad 1
Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.

1/1
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. When Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Level up —
, Give the correct answer to a riddle from the back of this card an opponent has failed to answer correctly, use this ability only once per turn and only as a sorcery.
(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6

(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6
2/2
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
Flying
Channel UU Scry 3. Draw a card
Channel UU Scry 3. Draw a card
Illus. Flux.D
1/2
Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards.
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Take an extra turn after this one. Foretell 
, as an additional foretell cost, return two lands you control to your hand


At the beginning of your upkeep, choose one that hasn't been chosen before —
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
1/2
{cardname} costs
less to cast according to your blue tradition

2/2
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
Consorts with Wizards. Hexproof
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design document |
Enchanted creature has flying.
Sacrifice {cardname}: target creature you control gains flying until end of turn.