Ravages in Swilften

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Showing 34 of 34 Blue cards

Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)

Show rarities: C U R M

 C 
ENCHANTMENT – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice {cardname}: target creature you control gains flying until end of turn.
 U 
INSTANT
Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay {3}.
 U 
CREATURE – Human Pirate
{u}: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.
2/2
 U 
ENCHANTMENT CREATURE – Spirit
Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact." Flying
1/2
 C 
SORCERY
Put target tapped creature on top of its owner's librarly.
7/7
2 comments
last 2025-04-05 15:19:42 by SecretInfiltrator
 C 
INSTANT
Flashback {1}{u}
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
 C 
INSTANT
Multikicker {g}{i} (You may pay an additional any number of times as you cast this spell.){/i}
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 U 
CREATURE – Faerie Noble
Flying
When Fae Princess enters each player's hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Attend Court
{b} {b}
 
 U 
Colour indicator B Sorcery – Adventure
Target player discards a card.
1 comment
2025-03-19 21:38:34 by Pierce
 M 
SORCERY – SORCERY
Each player may put an artifact, creature or enchantment card from their hand onto the battlefield, they have "When this becomes the target of a spell or ability, sacrifice it."
0/1
 U 
CREATURE – Human Wizard
When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies.
1/2
 U 
CREATURE – Human Noble
Squad {u}
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
 C 
CREATURE – Human Artificer
When {cardname} enters the battlefield you may sacrifice an artifact, if you do create a 1/1 colorless construct artifact creature
5 comments
last 2024-12-18 11:23:07 by joq100
 R 
ENCHANTMENT
When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
 C 
INSTANT
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
2 comments
last 2025-03-20 15:29:39 by joq100
 U 
INSTANT
If you control an untapped wizard you may tap it and put a stun counter on it rather than pay this spell's mana cost. Counter target spell
 R 
CREATURE – Human Wizard
When Mirror-Captive Wizard enters, create a Hostage role attached to it. (It's an aura with "Enchanted creature becomes a battle with defense 2, an opponent of your choice becomes its protector; when any battle is defeated, destroy this role token.")
{t}: Mirror-Captive Wizard deals 2 damage to target creature or player
1/4
 C 
INSTANT
Change the target of a spell with a single target to a creature under your control
 C 
CREATURE – Faerie
Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
1/1
 U 
CREATURE – Human Wizard
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
2/2
1 comment
2025-03-11 00:36:57 by zzo38
 R 
INSTANT
Tap 3 target permanents controlled by an opponent. Create 3 2/2 blue Pirate tokens.
 C 
CREATURE – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
{2} {u}
 
 C 
CREATURE – Dog Pilot
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
 C 
CREATURE – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.) Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
CREATURE – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. When Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 M 
CREATURE – Sphinx
Level up — {u}, Give the correct answer to a riddle from the back of this card an opponent has failed to answer correctly, use this ability only once per turn and only as a sorcery.
(1-2) Flying 4/4
(3+) Flying. When Sphinx of Inquiries attacks draw a card. 6/6
2/2
1 comment
2025-03-29 11:04:00 by joq100
{u}
 
 C 
INSTANT
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 R 
Creature – Faerie
Flying
Channel UU Scry 3. Draw a card
Illus. Flux.D
1/2
3 comments
last 2025-01-23 21:58:17 by joq100
 R 
SORCERY
Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards.
 R 
ENCHANTMENT
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
 R 
SORCERY
Take an extra turn after this one. Foretell {2}{u}, as an additional foretell cost, return two lands you control to your hand
 U 
CREATURE – Human Rogue
At the beginning of your upkeep, choose one that hasn't been chosen before —
• Scry 2
• Look at target player's hand.
• Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated
1/2
 C 
CREATURE – Kraken
{cardname} costs {1} less to cast according to your blue tradition
2/2
5 comments
last 2024-12-18 11:23:08 by joq100
 U 
INSTANT
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
 U 
CREATURE – Human Peasant
Consorts with Wizards. Hexproof
5 comments
last 2024-12-18 11:23:08 by joq100

Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)

Show rarities: C U R M


Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document