Ravages in Swilften
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Showing 37 of 37 Black cards
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order.
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Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every
un he mana cost of cards in your graveyard counts towards yur blck traditon)
Target creature gets -x/-x where X is your black tradition (Every

At the beginning of your end step, draw a card, then you may choose to sacrifice {cardname}, if you don’t, tap all permanents you control.
Strive This spell costs 1B more fto cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn For each creature that died this turn create a 2/2 black zombie creature token with decayed.
When {cardname} deals combat damage to an opponent create a Food token then that player discards a card
3/2
Players can’t gain life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
1/1

Enchant creature
Enchanted creature has +2/+0.
Exile {cardname}: Return {cardname} to the game transformed. Use this ability only if enchanted creature attacked or blocked during this turn, and only as a sorcery.// Enchant creature
Whenever enchanted creature attacks, activates an ability or has an ability triggered, {cardname} deals 1 damage to the enchanted creature's controller.
Enchanted creature has +2/+0.
Exile {cardname}: Return {cardname} to the game transformed. Use this ability only if enchanted creature attacked or blocked during this turn, and only as a sorcery.// Enchant creature
Whenever enchanted creature attacks, activates an ability or has an ability triggered, {cardname} deals 1 damage to the enchanted creature's controller.
Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice {cardname}.

2/2
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
When {cardname} enters, name a card. Whenever a spell with that name is played, you may sacrifice {cardname} to counter it.
When {cardname} enters, it deals damage to target opponent equal to the number of non-basic lands they control.
At the beginning of your upkeep pay{lns}
for each Hostage you are protector of, or sacrifice {cardname}.
: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls% you become its protector.


You may cast Hand of the Untainted Court as though it had flash, if an opponent controls three or more artifacts and enchantments.
Deathtouch, protection from Humans.
Deathtouch, protection from Humans.
2/1
When {cardname} enters, untap up to four basic lands.
If it’s not your turn {cardname} has first strike.
If it’s not your turn {cardname} has first strike.
Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
You may cast all those cards until end of turn without paying their mana cost.
When {cardname} enters, you may attach it to a soldier you control.
Equip
Equipped creature has menace.
Equip

Equipped creature has menace.
8/3
Cast this after attackers have been declared and before blockers have.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers.
2/1
Enchant Player
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, {cardname} deals 1 damage to them.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, {cardname} deals 1 damage to them.
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
2/2
{i}Instill Creature{/i} — When you cast {cardname} you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discar a card at randdom." Undying
Illus. Flux.D
2/2
Target player mills cards according to your black tradition. {i}(Every
in the mana value of cards in your graveyard counts towards your black tradition.)

Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
When {cardname} enters create a 0/1 black goat token creature. As long as you control a goat, {cardname} has indestructible.
Destroy target creature with power 1 or less
When Public Executioner enters destroy target creature with a sentenc counter on it.
: Destroy target creature


2/2
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
If an opponent controls a Food token, {cardname} costs
less to cast

Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
Search your library for a card and put it into your hand, then shuffle. Each other player may put a permanent card from their hand onto the battlefield. If they do, these permanents have vanishing [2].



1/1
When {cardname} enters, you may exile a creature card from a graveyard. If you do create a Relic token. Protection from white
2/2
When {cardname} enters, choose a random seal and place it under it.
As long as there is a seal under {cardname} it is not a creature.
As long as there is a seal under {cardname} it is not a creature.
0/2
Squad — 1 B or sacrifice a food or nonhorror creature
3/1
Crew 3 Menace When {cardname dies, if it was a creature, return it to the battlefield transformed.
8/3
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Prirate or a Pilot
When The Clogging of the Veil enters, and at the beginning of your upkeep, The Clogging of the Veil's protector and you may search for a creature card and put it into play, then shuffle. Those creatures have haste until end of turn
You can't lose the game and your opponents can't win the game.
You can't lose the game and your opponents can't win the game.
9
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
Consorts with Horrors {i}(You may cast {cardname} from outside the game once, if you control a Horror.){/i}
Flying
When {cardname} deals damage to an opponent, they discard a card at random.
Flying
When {cardname} deals damage to an opponent, they discard a card at random.
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design document |