Ravages in Swilften

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Showing 36 of 36 Green cards

Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)

Show rarities: C U R M

 C 
CREATURE – Ape
When {cardname} enters choose one — • Search your library for a forest card, put it inyour hand then shuffle. • Destroy target artifact.
 C 
SORCERY
Gain X life where X is your green tradition.{i}(Every {g} of the cards in your graveyard counts towards your green tradtion.){/i}
 R 
INSTANT
Reveal six cards from the top of your library, you may put any combination of creature cards into play with aggregated mana value less or equal than your green tradition.
 U 
SORCERY//CREATURE – //Faerie
Bargain Choose one, if you bargained, choose all — • Search your library for a land card and put it into your hand, then shuffle • Put two +1/+1 counters on target creature you control • Exile this card, then cast it transformed without paying its mana cost.
Flying Other Faerie creatures you control get +1/+1
 R 
CREATURE – Wurm
{cardname} has hexproof if it hasn’t attacked.
9/7
 U 
CREATURE – Human Peasant
Whenever a food token enters the battlefield under your control, put a +1/+1 counter on {cardname}
1/1
 U 
INSTANT
Choose target creature you contol and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creature fight each other.
 C 
SORCERY
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 R 
ENCHANTMENT – Aura
Enchant creature. When {cardname} enters exile a card from your hand at random. If the exiled card is — • Green: enchanted creature has hexproof. • White: enchanted creature has first strike. • Blue: enchanted creature has flying • Red: enchanted creature has trample. • Black: enchanted creature has lifelink • Colorless: enchanted creature has annihilator 1
 U 
CREATURE – Dinosaur
{i}Quake{/i} — When {cardname} enters, put a stun counter on a tapped land you control.
6/5
 C 
INSTANT
You may put a land card from your hand onto the battlefield.
Basic landcycling {2} {i}({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
 U 
ENCHANTMENT
Forests you control have "{g}, {t}: Target creature you control phases out
 C 
CREATURE – Human Rebel
} explores, if it's the second land yhat entered the battlefield under your control this turn, {cardname{ deals damage equal to its power to target creature you don't control
2/2
 C 
CREATURE – Elf
Basic landfall Gain 2 life
2/2
 U 
ENCHANTMENT
Suspend 1 — {g}
Vanishing 3
At the beginning of your upkeep create a Food token.
 U 
CREATURE – Elf Cleric
Persist
{t}, Sacrifice {cardname}: Remove all counters from target permanent.
2/2
 C 
ENCHANTMENT – Aura
Enchant creature you control. Enhanted creatue has hexproof and can't attack. Sacrifice {cardame}: trget creatue gets +2/+2 until end of turn
 R 
SORCERY
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {c}. Use this mana only to cast a spell with the chosen name.
 C 
CREATURE – Elf Cleric
When {cardname} enters choose one —· Destroy target artifact. ·Create a Powerstone token
2/3
 C 
CREATURE – Human Warlock
Defender
{2/b}{g}: Until end of turn, {cardname} can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0/4
 C 
CREATURE – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 R 
INSTANT
As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library.
 C 
CREATURE – Human Bard
{t}, Sacrifice {cardname}: Destroy target artifact. Basic landcycling {2}
1/1
 R 
CREATURE – Elf Druid Rogue
Whenever an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
 M 
ENCHANTMENT // CREATURE
{i}Entombed{/i} — When {cardname enters, put three random seals under it. When there are no seals under {cardname} transform it
Trample
//8///8
 U 
CREATURE – Elf Archer
Multikicker {2}. {cardname} gets +1/+1 until end of turn for each time it was kicked. When {cardname} enters it fights target creature. If a creature damaged by {cardname} dies, create a Relic token.
 C 
ENCHANTMENT CREATURE – Dryad
{i} Instill land{/i} — When {cardname} is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for manaits controller adss an additional {g}."
 R 
ENCHANTMENT
{i}Hideaway landfall{/i} — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below {cardname}, store it under {cardname}.
Sacrifice {cardname}: put the stored cards in your hand.
 U 
CREATURE – Elf Cleric
When {cardname} enters shuffle target creature card from your graveyard into your library. {i}Adamant{/i} — If at least three green mana was spent to cast this spell, put that card third from the top of your library instead.
1/3
 M 
CREATURE – Giant
When {cardname} enters, it explores.
When {cardname} attacks, search your library for a basic land and put it into play, then shuffle.
6/6
 C 
SORCERY
Target creature you control explores. Fuel {i}(Discard this card whencasting a spell that shares a type with it, tis reduces the castng cost by {1} or {g}. That spell gains all effects bove Fuel. No new targets can be chosen for that effect.)
 U 
INSTANT
Attacking creatures gain hexproof until end of turn
 U 
ARTIFACT
When {cardname} enters, choose a color.
{t}: Add one mana of the color of your choice.
 C 
CREATURE – Alicorn
Flying. If you control a Mountain. {cardname} has hast% if you control a Plains {cardname} gets +1/+2
2/3
 U 
CREATURE – Human Peasant
As long as you control a basic Plains, {cardname} has “{t}: Create a Food token.”
As long as you control a basic Mountain, {cardname} has{lns} “{t}: Create a tapped Treasure token.”
1/1
 R 
CREATURE
Squad {1}{g}
If you control more than three creatures named {cardname}, they gain first strike.
2/1

Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)

Show rarities: C U R M


Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document