Ravages in Swilften
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Showing 36 of 36 Green cards
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
When {cardname} enters choose one — • Search your library for a forest card, put it inyour hand then shuffle. • Destroy target artifact.
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Gain X life where X is your green tradition.{i}(Every
of the cards in your graveyard counts towards your green tradtion.){/i}

Reveal six cards from the top of your library, you may put any combination of creature cards into play with aggregated mana value less or equal than your green tradition.
Bargain Choose one, if you bargained, choose all — • Search your library for a land card and put it into your hand, then shuffle • Put two +1/+1 counters on target creature you control • Exile this card, then cast it transformed without paying its mana cost.
Flying Other Faerie creatures you control get +1/+1
Flying Other Faerie creatures you control get +1/+1
{cardname} has hexproof if it hasn’t attacked.
9/7
Whenever a food token enters the battlefield under your control, put a +1/+1 counter on {cardname}
1/1
Choose target creature you contol and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creature fight each other.
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
Enchant creature. When {cardname} enters exile a card from your hand at random. If the exiled card is — • Green: enchanted creature has hexproof. • White: enchanted creature has first strike. • Blue: enchanted creature has flying • Red: enchanted creature has trample. • Black: enchanted creature has lifelink • Colorless: enchanted creature has annihilator 1
{i}Quake{/i} — When {cardname} enters, put a stun counter on a tapped land you control.
6/5
You may put a land card from your hand onto the battlefield.
Basic landcycling
{i}(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Basic landcycling


Forests you control have "
,
: Target creature you control phases out


} explores, if it's the second land yhat entered the battlefield under your control this turn, {cardname{ deals damage equal to its power to target creature you don't control
2/2
Basic landfall Gain 2 life
2/2
Suspend 1 —
Vanishing 3
At the beginning of your upkeep create a Food token.

Vanishing 3
At the beginning of your upkeep create a Food token.
Persist
, Sacrifice {cardname}: Remove all counters from target permanent.

2/2
Enchant creature you control. Enhanted creatue has hexproof and can't attack. Sacrifice {cardame}: trget creatue gets +2/+2 until end of turn
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
. Use this mana only to cast a spell with the chosen name.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add

When {cardname} enters choose one —· Destroy target artifact. ·Create a Powerstone token
2/3
Defender

: Until end of turn, {cardname} can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.


0/4
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library.


1/1
Whenever an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
{i}Entombed{/i} — When {cardname enters, put three random seals under it. When there are no seals under {cardname} transform it
Trample
Trample
//8///8
Multikicker
. {cardname} gets +1/+1 until end of turn for each time it was kicked. When {cardname} enters it fights target creature. If a creature damaged by {cardname} dies, create a Relic token.

{i} Instill land{/i} — When {cardname} is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for manaits controller adss an additional
."

{i}Hideaway landfall{/i} — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below {cardname}, store it under {cardname}.
Sacrifice {cardname}: put the stored cards in your hand.
Sacrifice {cardname}: put the stored cards in your hand.
When {cardname} enters shuffle target creature card from your graveyard into your library. {i}Adamant{/i} — If at least three green mana was spent to cast this spell, put that card third from the top of your library instead.
1/3
When {cardname} enters, it explores.
When {cardname} attacks, search your library for a basic land and put it into play, then shuffle.
When {cardname} attacks, search your library for a basic land and put it into play, then shuffle.
6/6
Target creature you control explores. Fuel {i}(Discard this card whencasting a spell that shares a type with it, tis reduces the castng cost by
or
. That spell gains all effects bove Fuel. No new targets can be chosen for that effect.)


Attacking creatures gain hexproof until end of turn
When {cardname} enters, choose a color.
: Add one mana of the color of your choice.

Flying. If you control a Mountain. {cardname} has hast% if you control a Plains {cardname} gets +1/+2
2/3
As long as you control a basic Plains, {cardname} has “
: Create a Food token.”
As long as you control a basic Mountain, {cardname} has{lns} “
: Create a tapped Treasure token.”

As long as you control a basic Mountain, {cardname} has{lns} “

1/1
Squad 

If you control more than three creatures named {cardname}, they gain first strike.


If you control more than three creatures named {cardname}, they gain first strike.
2/1
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design document |