Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Cumulative upkeep {w}
Creatures become citizens instead of any other types and lose all abilities.
 U 
Creature – Elf Cleric
Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
2/2
 U 
Creature – Spirit
{3} Target noncreature, non equipment artifact is an equipment with equip X and "Equipped creature gets +X/+0 where X is that artifact's mana value. Until end of turn you may equip Fragment of Darkness with it without paying its equipment cost.
 U 
Instant
Target player mills cards according to your black tradition. (Every {b} in the mana value of cards in your graveyard counts towards your black tradition.)
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Creature – Human Soldier
Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2/1
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Artifact – Food
{2}, Sacrifice Potatoes, choose one —
Boiled — Poatoes deals 1 damage to any target.
Mash — Create two food tokens.
Stew — Gain 3 life . Draw a card.
 C 
Enchantment – Aura
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Instant
Destroy target creature with power 1 or less
 C 
Creature – Human Artificer
When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with "{t}: Add {c}. This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
1/2
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
Island
 
 B 
Basic Land – Island

Assembly of Equals (rare)
Healer of the Incurable (uncommon)
Fragment of Darkness (uncommon)
Plunder of Codices (uncommon)
Sea Wive (common)
Garrison Regular (common)
Ridge Jackal (common)
Potatoes (common)
Hide in the grass (common)
Crippling Accuracy (common)
Prey on the innocent (common)
Lonesome Inventor (common)
Persistent Assault (common)
Ancient Cures (common)
Island (basic)