Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays
for each of those creatures. Defense 6Indestructible
Crew 2 10/9
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Sorceries and Instant in your graveyard with mana value lesser than your Red tradition have flashback.
As Excavated Mountain enters, you may pay 1 life. If you don't, it enters tapped.
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Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and , Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")2/2
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Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact."
Flying 1/2
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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You may cast Tavern Regulars from exile.
2/2
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When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
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Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
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R T: Wandering Goliath explores.
5/4
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
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Equip
.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
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Resistance at the Mole-Hill Barn
(rare)
Unearthed Magilime
(uncommon)
Prize Hunter
(uncommon)
Confiscatory Geist
(uncommon)
Advice of the old guard
(common)
Tavern Regulars
(common)
Brutal Forager
(common)
The tune of the plague doctor
(common)
Wandering Goliath
(common)
Hinterlands Chieftain
(common)
Porcelain Denizen
(common)
Imperial Guardsmen
(common)
Generous Pilgrim
(common)
Regimental Flag
(common)
Swamp
(basic)

for each of those creatures. Defense 6
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