Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
Squad {r/w}
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.
0/1
 U 
Creature – Dinosaur
Quake — When Earthshaker Tyrranax enters, put a stun counter on a tapped land you control.
6/5
 U 
Land
{t}: Add {w} or {u} then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
{t}: Add {1} and remove a depletion counter from Low Course.
 U 
Instant
Attacking creatures gain hexproof until end of turn.
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
Instant
Destroy target creature with power 1 or less
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Swamp
 
 B 
Basic Land – Swamp

The orphans from Cobbler's St. (rare)
Earthshaker Tyrranax (uncommon)
Low Course (uncommon)
Traverse the Thicket (uncommon)
Palace Intruder (common)
Persistent Assault (common)
Confounding Mists (common)
Deal with Discontent (common)
Protector of the Portals (common)
Choice of Weapon (common)
Prey on the innocent (common)
Instigate Rivalries (common)
Ancient Cures (common)
Self-Invited Guest (common)
Swamp (basic)