Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent casts a spell or activates an ability that targets you, or your spells, permanents, hand, library or graveyard, untap Dennouncer Zealot
: Other creatures you control gain +1/+1 until end of turn.1/4
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Attacking creatures gain hexproof until end of turn.
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At the beginning of your upkeep, choose one that hasn't been chosen before —
• Scry 2 • Look at target player's hand. • Return Unsuspected Leak to its owner's hand, draw a card for each different ability Unsuspected Leak has activated 1/2
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Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and , Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")2/2
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When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1 Construct artifact creature token. 1/2
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Defender
![]() : Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.0/4
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
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Enchant reature
Enchanted creature gains +2/+2. Sacrifice Feat of Strength: Destroy target artifact. |
Soldiers, Citizens and Peasants can join Warbands.
![]() : Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.1/1
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Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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Dennouncer Zealot
(rare)
Traverse the Thicket
(uncommon)
Unsuspected Leak
(uncommon)
Prize Hunter
(uncommon)
Lonesome Inventor
(common)
Old Nan of the Forest
(common)
Unsurrendered Fort
(common)
Ancient Cures
(common)
Sea Wive
(common)
Traverse the Branchpath
(common)
Feat of Strength
(common)
Rallying Drummer
(common)
Misconstrue
(common)
Advice of the old guard
(common)
Plains
(basic)
: Other creatures you control gain +1/+1 until end of turn.
. This mana can't be spent to cast a nonartifact spell.")
