Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
Captivating Automaton
 
 R 
Artifact Creature – Construct
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
1/1
 U 
Creature – Human Peasant
Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof
2/2
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 U 
Artifact – Vehicle
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
3/3
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
ENCHANTMENT – Aura
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
{2} {u}
 
 C 
Creature – Dog Pilot
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
Forest
 
 B 
Basic Land – Forest

Hedonistic Puzzlebox (rare)
Wizard's Domestic (uncommon)
Celestial Calamity (uncommon)
Land Skiff (uncommon)
Rearguard Sacrifice (common)
Stuck Invader (common)
Palace Intruder (common)
Mana Spark (common)
Vagrancy (common)
Outer-Realm Explorer (common)
Sea Dog (common)
Regimental Flag (common)
Advice of the old guard (common)
Hinterlands Chieftain (common)
Forest (basic)