Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creauture – Human Rogue Noble
When Gentleman Thief deals damage to a player, you create a number of Treasure tokens equal to the difference between the lands they control and the lands you control, and they discard a number of cards equal to the difference between the cards in their hand and yours.
2/2
 U 
Creature – Elf Cleric
Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
2/2
 U 
Creature – Faerie Noble
Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Attend Court
{b} {b}
 
 U 
Colour indicator B Sorcery – Adventure
Target player discards a card.
 U 
Instant
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
 C 
Battle – Siege
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column
 
 C 
Creature – Human Soldier
Reinforced Column's power and toughness are equal to the number of Soldiers you control
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Instant
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Creature – Human Artificer
When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with "{t}: Add {c}. This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
1/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
Mountain
 
 B 
Basic Land – Mountain

Gentleman Thief (mythic)
Healer of the Incurable (uncommon)
Fae Princess (uncommon)
Leave Nothing (uncommon)
Break the Enclirclement (common)
Aerobatics (common)
Hit in the magazine (common)
Tavern Regulars (common)
Lonesome Inventor (common)
Crippling Accuracy (common)
Ancient Cures (common)
Traverse the Branchpath (common)
Sea Wive (common)
Palace Intruder (common)
Mountain (basic)