Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Hideaway landfall — When a land enters under your control, reveal the top card of your library, if it doesn't share a type with the cards stored below Quest for Ancient Lore, store it under Quest for Ancient Lore.
Sacrifice Quest for Ancient Lore: put the stored cards in your hand.
 U 
Creature – Human Citizen
When Public Executioner enters destroy target creature with a sentence counter on it.
{7} {t}: Destroy target creature.
2/2
Arbitrary Court
{w}
 
 U 
Sorcery – Adventure
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
 U 
Artifact – Vehicle
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
3/3
 U 
Enchantment
At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Instant
You may put a land card from your hand onto the battlefield.
Basic landcycling {2}. ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
Plains
 
 B 
Basic Land – Plains

Quest for Ancient Lore (rare)
Public Executioner (uncommon)
Land Skiff (uncommon)
Eve of Revolt (uncommon)
Rooftops Urchin (common)
Frontier Ranger (common)
Exuberant Blooming (common)
Deal with Discontent (common)
Battery of Wizards (common)
Outer-Realm Explorer (common)
Wrongful Conviction (common)
Alertness (common)
Tempt (common)
Regimental Flag (common)
Plains (basic)