Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Soldier
Squad {1}
At the beginning of your upkeep pay {1} or sacrifice Mounted Mercenary Company.
3/2
 
 R 
Battle – Siege
Ransom — 2{u}: Defeat this battle. {t}: Add {1}. Only the protector of this battle may use this ability, and only as a sorcery.
Captive at Ostcarn
 
 R 
Creature – Faerie
When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
 U 
INSTANT
Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
 U 
Creature – Human Pirate
{u}: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.
2/2
 U 
Creature – Elf Cleric
Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
2/2
 C 
ENCHANTMENT – Aura
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Creature – Human Warlock
Defender
{2/b}{g}: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0/4
 C 
Creature – Human Soldier
Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2/1
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
Island
 
 B 
Basic Land – Island

Mounted Mercenary Company (uncommon, foil)
Raid at Ostcarn (rare)
Point of Honor (uncommon)
Brazen Privateer (uncommon)
Healer of the Incurable (uncommon)
Vagrancy (common)
Diseased Refugee (common)
Voracious Fishmoth (common)
Outer-Realm Explorer (common)
Hinterlands Chieftain (common)
Old Nan of the Forest (common)
Garrison Regular (common)
Sea Wive (common)
Aerobatics (common)
Island (basic)