Ravages in Swilften: Virtual Booster

Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {c}. Use this mana only to cast a spell with the chosen name.
 U 
ARTIFACT
When Resurgent Node enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{2}{w}, {t}: You may put an Equipment card from your hand onto the battlefield.
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
 U 
Artifact – Food
{2}, sacrifice Warm egg : Flip a coin, if you win , return Warm egg to the battlefield transformed, if you lose gain 3 life.
Tamed Firebird
 
 U 
Creature – Phoenix
Flying
When Tamed Firebird dies, return it to its owner's hand
3/2
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Sorcery
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
 C 
INSTANT
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
Swamp
 
 B 
Basic Land – Swamp

Mana Breakthrough (rare)
Resurgent Node (uncommon)
Crossing Paths (uncommon)
Warm egg (uncommon)
Experimental Concoction (common)
Ancient Curse (common)
Boon from the divine (common)
The tune of the plague doctor (common)
Imperial Guardsmen (common)
Frontier Ranger (common)
Instigate Rivalries (common)
Regimental Flag (common)
Ancient Cures (common)
Diseased Refugee (common)
Swamp (basic)