Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
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Entombed — When Dreams of Sanctity enters, put three random seals under it. At the beginning of your upkeep if there are no seals under Dreams of Sanctity transform it.
Flying, hexproof, exalted
5/5
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Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed. 2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed. |
Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls, Amass Humans 1.
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You may cast Tavern Regulars from exile.
2/2
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Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
Change the target of a spell with a single target to a creature under your control
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Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
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Whim of the Fae Queen
(common, foil)
Dreams of Sanctity
(rare)
Land Skiff
(uncommon)
Arisen Gargoyle
(uncommon)
Banner of Revolt
(uncommon)
Tavern Regulars
(common)
Frontier Ranger
(common)
Advice of the old guard
(common)
Hit in the magazine
(common)
Assault Golem
(common)
Crippling Accuracy
(common)
Mistaken Identity
(common)
Persistent Assault
(common)
Diseased Refugee
(common)
Swamp
(basic)