Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
 U 
Artifact
When a basic Island enters the battlefield, roll a six-sided die. On a six create six treasure tokens, then sacrifice Lost Hoard. If you control a Pirate roll twice.
 U 
Creature – Insect Horror
Squad — {1}{b} or sacrifice a Food or Nonhorror creature
3/1
 U 
INSTANT
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
 C 
Creature – Human Soldier
When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 C 
Enchantment – Aura
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
 C 
Artifact – Equipment Treasure
Inscribed Ring enters tapped.
Equip {0}
Equipped creature has ward {1}
{t}, Sacrifice Inscribed Ring: Add one mana of any color.
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
Plains
 
 B 
Basic Land – Plains

Major Conjunction (rare)
Lost Hoard (uncommon)
Swarm of Gobblers (uncommon)
Ward of Will (uncommon)
Brutal Forager (common)
Ridge Jackal (common)
Imperial Guardsmen (common)
Deal with Discontent (common)
Hamlet Militia (common)
Dissolve into Essence (common)
Hide in the grass (common)
Inscribed Ring (common)
Experimental Concoction (common)
Stuck Invader (common)
Plains (basic)