Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Multikicker
(You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked |
Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays
for each of those creatures. Defense 6Indestructible
Crew 2 10/9
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Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
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Target player mills cards according to your black tradition. (Every
in the mana value of cards in your graveyard counts towards your black tradition.) |
When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead. 1/3
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Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Channel — 1
, Discard Hamlet Militia: Untap two target creatures you control.2/1
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Inscribed Ring enters tapped.
Equip
Equipped creature has ward
, Sacrifice Inscribed Ring: Add one mana of any color. |
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
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Two target creatures that share a creature type fight each other.
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Experimental Concoction
(common, foil)
Resistance at the Mole-Hill Barn
(rare)
Crossing Paths
(uncommon)
Plunder of Codices
(uncommon)
Rebirth Ritualist
(uncommon)
Persistent Assault
(common)
Diseased Refugee
(common)
Unsurrendered Fort
(common)
Hamlet Militia
(common)
Inscribed Ring
(common)
Palace Intruder
(common)
Pernicious Witch
(common)
Instigate Rivalries
(common)
Sea Dog
(common)
Forest
(basic)
(You may pay an additional any number of times as you cast this spell.)

for each of those creatures. Defense 6
, Sacrifice Inscribed Ring: Add one mana of any color.