Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
 U 
Creature – Human Noble
Squad {u}
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
 U 
Creature – Human Pirate
{u}: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.
2/2
 U 
Creature – Human Wizard
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
2/2
 C 
Sorcery
Target creature deals damage to its controller equal to its power.
Overload {5}{w}{r} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Instant
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
Plains
 
 B 
Basic Land – Plains

Traumatic Amnesia (rare)
Lady-in-Waiting (uncommon)
Brazen Privateer (uncommon)
Professor of Anti-Magic (uncommon)
Mutiny of Discontents (common)
Hinterlands Chieftain (common)
Ancient Cures (common)
Confounding Mists (common)
Ancient Curse (common)
Hit in the magazine (common)
Protector of the Portals (common)
Rearguard Sacrifice (common)
Advice of the old guard (common)
Stone-Engine Golem (common)
Plains (basic)