Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Entombed — When Dreams of Sanctity enters, put three random seals under it. At the beginning of your upkeep if there are no seals under Dreams of Sanctity transform it.
Flying, hexproof, exalted
5/5
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When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip
Equipped creature has menace. |
When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead. 1/3
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Multikicker — Sacrifice a basic land.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token. |
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
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Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
Enchant creature.
Enchanted creature has flying. Sacrifice Aerobatics: target creature you control gains flying until end of turn. |
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
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Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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Dreams of Sanctity
(rare)
Insignia of Dread
(uncommon)
Rebirth Ritualist
(uncommon)
Arm the peasantry
(uncommon)
Palace Intruder
(common)
Tempt
(common)
Ancient Cures
(common)
Aerobatics
(common)
Misconstrue
(common)
Porcelain Denizen
(common)
Rearguard Sabotage
(common)
Prophet of the Holy Fire
(common)
Assault Golem
(common)
Advice of the old guard
(common)
Forest
(basic)
: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.