Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards.
 U 
Creature – Human Rebel
Dash — {1}{r}.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
 U 
Enchantment
Forests you control have "{g}, {t}: Target creature you control phases out."
 U 
Creature – Human Soldier
Battle cry.
Other Soldiers you control get +0/+1
2/2
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
INSTANT
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
Sorcery
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
 C 
Artifact – Equipment Treasure
Inscribed Ring enters tapped.
Equip {0}
Equipped creature has ward {1}
{t}, Sacrifice Inscribed Ring: Add one mana of any color.
 C 
Creature – Faerie
Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
1/1
{2} {u}
 
 C 
Creature – Dog Pilot
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
Plains
 
 B 
Basic Land – Plains

Time Bomb (rare)
High Sierra Bandit (uncommon)
Forest Refuge (uncommon)
Garrison Captain (uncommon)
Frontier Ranger (common)
Persistent Assault (common)
Instigate Rivalries (common)
Rearguard Sabotage (common)
Choice of Weapon (common)
Whim of the Fae Queen (common)
Inscribed Ring (common)
Porcelain Denizen (common)
Sea Dog (common)
Deal with Discontent (common)
Plains (basic)