Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Noble
Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
0/2
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Creature – Ape
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
 C 
INSTANT
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
 C 
Creature – Human Warlock
Defender
{2/b}{g}: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0/4
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
 C 
Creature – Faerie
Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
1/1
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Creature – Human Performer
Soldiers, Citizens and Peasants can join Warbands.
{w}{w}: Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.
1/1
Forest
 
 B 
Basic Land – Forest

Inexperienced Ruler (rare)
Crossing Paths (uncommon)
Arisen Gargoyle (uncommon)
Celestial Calamity (uncommon)
Self-Invited Guest (common)
Ambassador of the forest (common)
Rearguard Sabotage (common)
Old Nan of the Forest (common)
Rally the Auxiliaries (common)
Assault Golem (common)
Porcelain Denizen (common)
Alertness (common)
Hinterlands Chieftain (common)
Rallying Drummer (common)
Forest (basic)