Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a card and put it into your hand, then shuffle. Each other player may put a permanent card from their hand onto the battlefield. If they do, these permanents have vanishing [2].
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When Public Executioner enters destroy target creature with a sentence counter on it.
: Destroy target creature. 2/2
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
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When Wand-Making Wood enters, choose a color.
: Add one mana of the color of your choice. |
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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Choose one —
• Target player shuffles up to three target cards from their graveyard into their library. • Destroy target artifact or enchantment. |
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1 Construct artifact creature token. 1/2
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
Squad
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![]() ![]() : If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.2/1
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Reckless Search
(rare)
Public Executioner
(uncommon)
Wand-Making Wood
(uncommon)
Land Skiff
(uncommon)
Dissolve into Essence
(common)
Imperial Guardsmen
(common)
Lonesome Inventor
(common)
Hide in the grass
(common)
The tune of the plague doctor
(common)
Assault Golem
(common)
Unsurrendered Fort
(common)
Crippling Accuracy
(common)
Garrison Regular
(common)
Sea Wive
(common)
Swamp
(basic)
: Destroy target creature.

. This mana can't be spent to cast a nonartifact spell.")