Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Advisor
At the beginning of your upkeep pay{lns} {1} for each Hostage you are protector of, or sacrifice.
{t}: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls; you become its protector.
2/3
 U 
Land – Landmark
(If you played a basic land this turn, you can play a landmark and vice-versa.)
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle.
"One day at the station, the station master couldn't recognize any of the names of the time table."
 U 
Instant
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
 U 
Artifact – Food
{2}, sacrifice Warm egg : Flip a coin, if you win , return Warm egg to the battlefield transformed, if you lose gain 3 life.
Tamed Firebird
 
 U 
Creature – Phoenix
Flying
When Tamed Firebird dies, return it to its owner's hand
3/2
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
Forest
 
 B 
Basic Land – Forest

Guardian of the Revolution (rare)
Terminus (uncommon)
Leave Nothing (uncommon)
Warm egg (uncommon)
Dabbling Occultist (common)
Tempt (common)
Imperial Guardsmen (common)
Rooftops Urchin (common)
Hamlet Militia (common)
Unsurrendered Fort (common)
Frontier Ranger (common)
Wandering Goliath (common)
Stone-Engine Golem (common)
Stuck Invader (common)
Forest (basic)