Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Amass Orcs X, where X is your red tradition.
At the end of your next turn, sacrifice two creatures, if you don't you lose the game.
 U 
Creature – Human Citizen Rogue
When Street urchin deals damage to an opponent you may return an artifact in that opponent's graveyard to the battlefield under your control.
1/1
 U 
Enchantment
Suspend 1 — {g}
Vanishing 3
At the beginning of your upkeep create a Food token.
 U 
Creature – Human Warlock
Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying
When Veil Attuned Witch deals damage to an opponent, they discard a card at random.
2/1
 C 
Sorcery
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Instant
Change the target of a spell with a single target to a creature under your control
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
 C 
Creature – Human Warlock
Defender
{2/b}{g}: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0/4
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
Swamp
 
 B 
Basic Land – Swamp

Favor of the Fae Queen (rare)
Street urchin (uncommon)
Harvest moon (uncommon)
Veil Attuned Witch (uncommon)
Whim of the Fae Queen (common)
Ridge Jackal (common)
Mistaken Identity (common)
Alertness (common)
Stuck Invader (common)
Ancient Curse (common)
Dabbling Occultist (common)
Old Nan of the Forest (common)
Traverse the Branchpath (common)
Imperial Guardsmen (common)
Swamp (basic)