Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {c}. Use this mana only to cast a spell with the chosen name.
 U 
Creature – Human Pirate
{u}: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.
2/2
 U 
Creature – Human Cleric
When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white.
2/2
 U 
Creature – Human Soldier
Battle cry.
Other Soldiers you control get +0/+1
2/2
 C 
Enchantment – Aura
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
 C 
Enchantment – Aura
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
Forest
 
 B 
Basic Land – Forest

Mana Breakthrough (rare)
Brazen Privateer (uncommon)
Sacrilegious Sanctifier (uncommon)
Garrison Captain (uncommon)
Feat of Strength (common)
Wandering Goliath (common)
Self-Invited Guest (common)
Experimental Concoction (common)
Outer-Realm Explorer (common)
Deal with Discontent (common)
Advice of the old guard (common)
Assault Golem (common)
Hide in the grass (common)
Imperial Guardsmen (common)
Forest (basic)