Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Starting with you, you and target player may reveal a creature. If both players do, treat those creatures as if they were in the battlefield, then they fight each other. If a creature is destroyed this way put in the controller's graveyard, if not in their hand. If your opponent doesn't reveal a creature, you may put the revealed creature in the battlefield.
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When Pradesh Witch enters create a 0/1 black Goat token creature. As long as you control a goat, Pradesh Witch has indestructible.
2/2
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Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all — • Search your library for a land card and put it into your hand, then shuffle. • Put two +1/+1 counters on target creature you control. • Exile this card, then cast it transformed without paying its mana cost. Flying
Other Faerie creatures you control get +1/+1. 2/2
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When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies.
1/2
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
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Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.) , Sacrifice Vagrancy: Draw a card, then discard a card. |
Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Target creature deals damage to its controller equal to its power.
Overload ![]() ![]() (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”) |
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
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Duel of Champions
(rare)
Pradesh Witch
(uncommon)
Audience with the Faerie
(uncommon)
Imperial Sorcerer
(uncommon)
Advice of the old guard
(common)
Mana Spark
(common)
Hide in the grass
(common)
Rearguard Sabotage
(common)
Vagrancy
(common)
Crippling Accuracy
(common)
Assault Golem
(common)
Mutiny of Discontents
(common)
Persistent Assault
(common)
Tempt
(common)
Swamp
(basic)
