Ravages in Swilften: Virtual Booster
| Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost. 1/1
|
Strive — This spell costs
![]() more to cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn.
For each creature that died this turn create a 2/2 black zombie creature token with decayed. |
Prowess, Ward
![]() 2/1
|
Battle cry.
Other Soldiers you control get +0/+1 2/2
|
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
|
|
Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.1/1
|
Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
Enchant creature.
Enchanted creature has flying. Sacrifice Aerobatics: target creature you control gains flying until end of turn. |
You may put a land card from your hand onto the battlefield.
Basic landcycling . ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Change the target of a spell with a single target to a creature under your control
|
|
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
|
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
|
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every un he mana cost of cards in your graveyard counts towards yur blck traditon) |
|
Hedonistic Puzzlebox
(rare)
Blight Attack
(uncommon)
Street-Smart Sorceress
(uncommon)
Garrison Captain
(uncommon)
Ridge Jackal
(common)
Dabbling Occultist
(common)
Hit in the magazine
(common)
Aerobatics
(common)
Exuberant Blooming
(common)
Mistaken Identity
(common)
Palace Intruder
(common)
Assault Golem
(common)
Choice of Weapon
(common)
Ancient Curse
(common)
Swamp
(basic)
