Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
As an additional cost to cast this spell sacrifice an artifact. Search your library for a creature with mana value equal to the sacrificed artifact's mana value, put that card into the battlefield, then shuffle your library.
 U 
INSTANT
Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
 U 
Creature – Human Soldier
Battle cry.
Other Soldiers you control get +0/+1
2/2
 U 
Creature – Human Soldier
Squad {1}
At the beginning of your upkeep pay {1} or sacrifice Mounted Mercenary Company.
3/2
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Instant
Flashback {1}{u}
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 C 
Enchantment – Aura
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
Mountain
 
 B 
Basic Land – Mountain

Pareidolia (rare)
Point of Honor (uncommon)
Garrison Captain (uncommon)
Mounted Mercenary Company (uncommon)
Hamlet Militia (common)
Deathbed secret (common)
Stone-Engine Golem (common)
Tavern Regulars (common)
Crippling Accuracy (common)
Wrongful Conviction (common)
Stuck Invader (common)
Dissolve into Essence (common)
Tempt (common)
Hide in the grass (common)
Mountain (basic)