Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order.
 U 
Artifact – Vehicle
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
3/3
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 U 
Artifact
Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls, Amass Humans 1.
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
{2} {u}
 
 C 
Creature – Dog Pilot
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Creature – Elf Cleric
When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
1/3
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Instant
Change the target of a spell with a single target to a creature under your control
Island
 
 B 
Basic Land – Island

Accidental Crack (rare)
Land Skiff (uncommon)
Arisen Gargoyle (uncommon)
Banner of Revolt (uncommon)
Diseased Refugee (common)
Wrongful Conviction (common)
Sea Dog (common)
Ridge Jackal (common)
Missionary of the Untainted Court (common)
Dissolve into Essence (common)
Stuck Invader (common)
Alertness (common)
Traverse the Branchpath (common)
Mistaken Identity (common)
Island (basic)