Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
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When Street urchin deals damage to an opponent you may return an artifact in that opponent's graveyard to the battlefield under your control.
1/1
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Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
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Buyback
(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target. |
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") |
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library. • Destroy target artifact or enchantment. |
You may cast Tavern Regulars from exile.
2/2
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Flashback
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Until end of turn when target creature dies, choose one — •create a Map token •Investigate |
Defender
![]() : Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.0/4
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When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Major Conjunction
(rare)
Street urchin
(uncommon)
Land Skiff
(uncommon)
Brazen Privateer
(uncommon)
Deal with Discontent
(common)
Battery of Wizards
(common)
Wrongful Conviction
(common)
Choice of Weapon
(common)
Dissolve into Essence
(common)
Tavern Regulars
(common)
Deathbed secret
(common)
Old Nan of the Forest
(common)
Voracious Fishmoth
(common)
Sea Wive
(common)
Swamp
(basic)
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
