Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
As Broken Mox enters choose a color.
{t} Add one mana of the chosen color. Flip a coin, if you lose, sacrifice Broken Mox and it deals 1 damage to any target of an opponent's choice, then create a tapped treasure token.
 U 
Instant
Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay {3}.
 U 
CREATURE – Human Cleric
Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and {t} Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
0/1
 U 
Creature – Human Warlock
When Pradesh Witch enters create a 0/1 black Goat token creature. As long as you control a goat, Pradesh Witch has indestructible.
2/2
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Creature – Faerie
Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
1/1
 C 
Artifact – Food
{2}, Sacrifice Potatoes, choose one —
• Boiled — Poatoes deals 1 damage to any target.
• Mash — Create two food tokens.
• Stew — Gain 3 life . Draw a card.
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Battle – Siege
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column
 
 C 
Creature – Human Soldier
Reinforced Column's power and toughness are equal to the number of Soldiers you control
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
Swamp
 
 B 
Basic Land – Swamp

Broken Mox (mythic)
Backroom Deal (uncommon)
Revered Abbess (uncommon)
Pradesh Witch (uncommon)
Dabbling Occultist (common)
Ancient Curse (common)
Porcelain Denizen (common)
Potatoes (common)
Frontier Ranger (common)
Unsurrendered Fort (common)
Rearguard Sacrifice (common)
Break the Enclirclement (common)
Outer-Realm Explorer (common)
Battery of Wizards (common)
Swamp (basic)