Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Crew 3
Menace
When Terror of the Seas dies, if it was a creature, return it to the battlefield transformed.
8/3
Cannibalistic Raft
 
 R 
Artifact
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Pirate or a Pilot
 U 
CREATURE – Human Cleric
Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and {t} Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
0/1
 U 
Creature – Alicorn
Flying.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
2/1
 U 
Creature – Faerie Noble
Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Attend Court
{b} {b}
 
 U 
Colour indicator B Sorcery – Adventure
Target player discards a card.
 C 
INSTANT
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Battle – Siege
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column
 
 C 
Creature – Human Soldier
Reinforced Column's power and toughness are equal to the number of Soldiers you control
 C 
Creature – Ape
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
Forest
 
 B 
Basic Land – Forest

Terror of the Seas (rare)
Revered Abbess (uncommon)
Wild Alicorn (uncommon)
Fae Princess (uncommon)
Rearguard Sabotage (common)
Rooftops Urchin (common)
Experimental Concoction (common)
Tavern Regulars (common)
Imperial Guardsmen (common)
Traverse the Branchpath (common)
Break the Enclirclement (common)
Ambassador of the forest (common)
Frontier Ranger (common)
Hinterlands Chieftain (common)
Forest (basic)