Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
 U 
Artifact
When Wand-Making Wood enters, choose a color.
{t}: Add one mana of the color of your choice.
 U 
CREATURE – Human Rebel
You may cast Fallen Hussar without paying its mana cost and as though it had flash if two or more creatures you control died this turn.
Reinforce 2 — 2{w} ({2}{w},Discard this card: Put two +1/+1 counter on target creature.)
2/2
 U 
Instant
Target creature fights another target creature. Seek Satisfaction costs {1} less for each creature type they share.
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Instant
Flashback {1}{u}
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
Mountain
 
 B 
Basic Land – Mountain

Humbled by Faeries (rare)
Wand-Making Wood (uncommon)
Fallen Hussar (uncommon)
Seek Satisfaction (uncommon)
Hinterlands Chieftain (common)
Deathbed secret (common)
Wandering Goliath (common)
Sea Wive (common)
Instigate Rivalries (common)
Traverse the Branchpath (common)
Choice of Weapon (common)
Protector of the Portals (common)
Persistent Assault (common)
Battery of Wizards (common)
Mountain (basic)