Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Battle – Siege
Ransom — 2{u}: Defeat this battle. {t}: Add {1}. Only the protector of this battle may use this ability, and only as a sorcery.
Captive at Ostcarn
 
 R 
Creature – Faerie
When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 U 
Creature – Human Wizard
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
2/2
 U 
Artifact
When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip {1}
Equipped creature has menace.
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
 C 
Creature – Kraken
Veilripper Kraken costs {1} less to cast according to your blue tradition.
2/2
 C 
Creature – Human Bard
{t}, Sacrifice Pastoral Poet: Destroy target artifact.
Basic landcycling {2}
1/1
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
INSTANT
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Island
 
 B 
Basic Land – Island

Raid at Ostcarn (rare)
Celestial Calamity (uncommon)
Professor of Anti-Magic (uncommon)
Insignia of Dread (uncommon)
Hinterlands Chieftain (common)
Aerobatics (common)
Stone-Engine Golem (common)
Wandering Goliath (common)
Veilripper Kraken (common)
Pastoral Poet (common)
Hamlet Militia (common)
Confounding Mists (common)
The tune of the plague doctor (common)
Unsurrendered Fort (common)
Island (basic)