Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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Cast this after attackers have been declared and before blockers have.
Untap all attackers controlled by a player, tap the same number of creatures controlled by the same player, they become attackers. 2/1
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(If you played a basic land this turn, you can play a landmark and vice-versa.)
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle. "One day at the station, the station master couldn't recognize any of the names of the time table."
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Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof 2/2
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Squad
:Winged Hussar gains flying until end of turn.2/1
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
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Equip
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Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
Create a Warband token, all creatures you control are able to join it until end of turn.
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Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Defender
![]() : Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.0/4
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Stuck Invader
(common, foil)
Intercepted Orders
(rare)
Terminus
(uncommon)
Wizard's Domestic
(uncommon)
Winged Hussar
(uncommon)
Unsurrendered Fort
(common)
Pernicious Witch
(common)
Regimental Flag
(common)
Rally the Auxiliaries
(common)
Boon from the divine
(common)
Imperial Guardsmen
(common)
Self-Invited Guest
(common)
Sea Wive
(common)
Old Nan of the Forest
(common)
Forest
(basic)
