Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 
 R 
Creature – Human Advisor
At the beginning of your upkeep pay{lns} {1} for each Hostage you are protector of, or sacrifice.
{t}: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls; you become its protector.
2/3
 U 
Artifact
When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip {1}
Equipped creature has menace.
 U 
Enchantment
At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
 U 
Artifact – Equipment Powerstone
Level up — {2} {t} Add {1}. This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add {2} This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature {1} Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player.
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Battle – Siege
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column
 
 C 
Creature – Human Soldier
Reinforced Column's power and toughness are equal to the number of Soldiers you control
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Creature – Human Performer
Soldiers, Citizens and Peasants can join Warbands.
{w}{w}: Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.
1/1
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
Plains
 
 B 
Basic Land – Plains

Alertness (common, foil)
Guardian of the Revolution (rare)
Insignia of Dread (uncommon)
Eve of Revolt (uncommon)
Unstable Powerstone (uncommon)
Outer-Realm Explorer (common)
Deal with Discontent (common)
Diseased Refugee (common)
Experimental Concoction (common)
Break the Enclirclement (common)
Frontier Ranger (common)
Rallying Drummer (common)
Ancient Cures (common)
Regimental Flag (common)
Plains (basic)