Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creauture – Human Rogue Noble
When Gentleman Thief deals damage to a player, you create a number of Treasure tokens equal to the difference between the lands they control and the lands you control, and they discard a number of cards equal to the difference between the cards in their hand and yours.
2/2
 U 
Creature – Human Warlock
Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying
When Veil Attuned Witch deals damage to an opponent, they discard a card at random.
2/1
 U 
Enchantment Creature – Spirit
Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact."
Flying
1/2
 U 
Instant
Target player mills cards according to your black tradition. (Every {b} in the mana value of cards in your graveyard counts towards your black tradition.)
 C 
Instant
You may put a land card from your hand onto the battlefield.
Basic landcycling {2}. ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
 C 
Artifact – Equipment Treasure
Inscribed Ring enters tapped.
Equip {0}
Equipped creature has ward {1}
{t}, Sacrifice Inscribed Ring: Add one mana of any color.
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Sorcery
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
INSTANT
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
Mountain
 
 B 
Basic Land – Mountain

Gentleman Thief (mythic)
Veil Attuned Witch (uncommon)
Confiscatory Geist (uncommon)
Plunder of Codices (uncommon)
Exuberant Blooming (common)
Inscribed Ring (common)
Tavern Regulars (common)
Mana Spark (common)
Generous Pilgrim (common)
Ancient Curse (common)
Imperial Guardsmen (common)
Boon from the divine (common)
Deal with Discontent (common)
The tune of the plague doctor (common)
Mountain (basic)