Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ransom — 2
: Defeat this battle. : Add . Only the protector of this battle may use this ability, and only as a sorcery. When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
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Flying
Channel UU — Scry 3. Draw a card
Illus. Flux.D
1/2
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(If you played a basic land this turn, you can play a landmark and vice-versa.)
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle. "One day at the station, the station master couldn't recognize any of the names of the time table."
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Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand. • They pay . |
: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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Soldiers, Citizens and Peasants can join Warbands.
![]() : Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.1/1
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Create a Warband token, all creatures you control are able to join it until end of turn.
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Raid at Ostcarn
(rare, foil)
The Green Fairy
(rare)
Terminus
(uncommon)
Backroom Deal
(uncommon)
Brazen Privateer
(uncommon)
Rallying Drummer
(common)
Hinterlands Chieftain
(common)
Traverse the Branchpath
(common)
Unsurrendered Fort
(common)
Brutal Forager
(common)
Choice of Weapon
(common)
Rally the Auxiliaries
(common)
Sea Wive
(common)
Palace Intruder
(common)
Plains
(basic)
: Defeat this battle.
: Add
. Only the protector of this battle may use this ability, and only as a sorcery.
.