Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Battle – Siege
When The Clogging of the Veil enters, and at the beginning of your upkeep, The Clogging of the Veil's protector and you may search for a creature card and put it into play, then shuffle. Those creatures have haste until end of turn.
9
The Emperor's Crown
 
 M 
Artifact
You can't lose the game and your opponents can't win the game.
 U 
SORCERY
Destroy all auras you don't control attached to permanents you control. Destroy all permanents you don't control that target cards you own in exile.
 U 
INSTANT
Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
 U 
Enchantment
Suspend 1 — {g}
Vanishing 3
At the beginning of your upkeep create a Food token.
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 C 
ENCHANTMENT – Aura
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
Plains
 
 B 
Basic Land – Plains

The Clogging of the Veil (mythic)
Profound Purification (uncommon)
Point of Honor (uncommon)
Harvest moon (uncommon)
Palace Intruder (common)
Vagrancy (common)
Battery of Wizards (common)
Mana Spark (common)
Traverse the Branchpath (common)
Advice of the old guard (common)
Self-Invited Guest (common)
Rally the Auxiliaries (common)
Crippling Accuracy (common)
Rearguard Sacrifice (common)
Plains (basic)