Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 U 
Sorcery
Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
 U 
Instant
Attacking creatures gain hexproof until end of turn.
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Enchantment – Aura
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
 C 
Sorcery
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
Mountain
 
 B 
Basic Land – Mountain

Humbled by Faeries (rare)
Arisen Gargoyle (uncommon)
Poisoner's Reach (uncommon)
Traverse the Thicket (uncommon)
Confounding Mists (common)
Feat of Strength (common)
Whim of the Fae Queen (common)
Voracious Fishmoth (common)
Dabbling Occultist (common)
Rearguard Sacrifice (common)
Sea Wive (common)
Ridge Jackal (common)
Hamlet Militia (common)
Palace Intruder (common)
Mountain (basic)