Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1}.
{2}, {t}, Sacrifice Inescapable Alley: Exile a creature that is attacking alone
 U 
Land – Landmark
(If you played basic land this turn, you can play a landmark and vice-versa.)
{t}, Sacrifice Auriferous Creek, Tap an untapped land you control: create two tapped Treasure tokens. Draw a card.
 U 
Enchantment
Forests you control have "{g}, {t}: Target creature you control phases out."
 U 
Creature – Human Soldier
Battle cry.
Other Soldiers you control get +0/+1
2/2
 C 
Enchantment – Aura
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
 C 
Creature – Human Soldier
Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2/1
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
 C 
Creature – Lizard Horror
If an opponent controls a Food token, Ravenous Invader costs {1} less to cast
4/2
 C 
Creature – Human Cleric
When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Forest
 
 B 
Basic Land – Forest

Inescapable Alley (rare)
Auriferous Creek (uncommon)
Forest Refuge (uncommon)
Garrison Captain (uncommon)
Hide in the grass (common)
Garrison Regular (common)
Assault Golem (common)
Ravenous Invader (common)
Prophet of the Holy Fire (common)
Dabbling Occultist (common)
Unsurrendered Fort (common)
Confounding Mists (common)
Wrongful Conviction (common)
Self-Invited Guest (common)
Forest (basic)