Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target one creature and choose up to five Ø worth of modes. You may choose the same mode more than once.
Ø — Tap that creature.
ØØ — Paralyzing Bolt deals 1 damage to that creature.
ØØ — Add a stun counter to that creature.
 U 
Enchantment
When Dire Warning enters, name a card. Whenever a spell with that name is played, you may sacrifice Dire Warning to counter it.
 U 
Creature – Elf Cleric
Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
2/2
 U 
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Faerie Courtier
 
 U 
Creature – Faerie
Flying
Other Faerie creatures you control get +1/+1.
2/2
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Sorcery
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Enchantment – Aura
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
 C 
Sorcery
Target creature deals damage to its controller equal to its power.
Overload {5}{w}{r} (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
Forest
 
 B 
Basic Land – Forest

Paralyzing Bolt (rare)
Dire Warning (uncommon)
Healer of the Incurable (uncommon)
Audience with the Faerie (uncommon)
Sea Wive (common)
Confounding Mists (common)
Boon from the divine (common)
Generous Pilgrim (common)
Imperial Guardsmen (common)
Feat of Strength (common)
Diseased Refugee (common)
Regimental Flag (common)
Mutiny of Discontents (common)
Wandering Goliath (common)
Forest (basic)