Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
 U 
Enchantment – Aura
Enchant Island you control.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield.
{u}{u}{w}, Exile Isolated Banishment from the graveyard to create a token copy of it. Use this ability only as a sorcery.
 U 
Creature – Human Noble
Squad {u}
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
 U 
Instant
Target player mills cards according to your black tradition. (Every {b} in the mana value of cards in your graveyard counts towards your black tradition.)
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Sorcery
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Creature – Human Artificer
When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with "{t}: Add {c}. This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
1/2
 C 
Creature – Human Soldier
When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
 C 
INSTANT
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
 C 
CREATURE – Human Soldier
Ward {2}
2/2
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
Mountain
 
 B 
Basic Land – Mountain

Traumatic Amnesia (rare)
Isolated Banishment (uncommon)
Lady-in-Waiting (uncommon)
Plunder of Codices (uncommon)
Hinterlands Chieftain (common)
Whim of the Fae Queen (common)
Rally the Auxiliaries (common)
Frontier Ranger (common)
Lonesome Inventor (common)
Brutal Forager (common)
Rearguard Sabotage (common)
Highborn Cadet (common)
Wrongful Conviction (common)
Assault Golem (common)
Mountain (basic)