Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Imprint — When Isochron Resonator enters exile target instant card from target opponent's graveyard. Whenever a card named like the exiled card is played, you may copy it. You may choose new targets for the copy.
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Enchant Player.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, Lost Harvest deals 1 damage to them. |
Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying When Veil Attuned Witch deals damage to an opponent, they discard a card at random. 2/1
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Celestial Calamity deals 3 damage to each creature. Tap all creatures
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1 Construct artifact creature token. 1/2
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Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
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When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle. • Destroy target artifact. 2/3
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
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Isochron Resonator
(rare)
Lost Harvest
(uncommon)
Veil Attuned Witch
(uncommon)
Celestial Calamity
(uncommon)
Assault Golem
(common)
Sea Wive
(common)
Lonesome Inventor
(common)
Deal with Discontent
(common)
Ambassador of the forest
(common)
Prophet of the Holy Fire
(common)
Choice of Weapon
(common)
Frontier Ranger
(common)
Imperial Guardsmen
(common)
Hit in the magazine
(common)
Forest
(basic)
: Add
. This mana can't be spent to cast a nonartifact spell.")