Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Crew 2
Sacrifice Hellburner: Choose one — • Hellburner deals 8 damage to the creature that is blocking or being blocked by it. • Hellburner deals 8 damage to target player, use this ability only if Hellburner is attacking and unblocked. 2/8
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Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying When Veil Attuned Witch deals damage to an opponent, they discard a card at random. 2/1
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A deck can have any number of cards named Legionnaire Angel . You may not play Legionnaire Angel during your first and second turns.
Flying 3/3
As Lowlands enters the battefield, you may pay 1 life. If you don't, it enters the battefield tapped.
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When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip
Equipped creature has menace. |
Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
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You may put a land card from your hand onto the battlefield.
Basic landcycling . ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column's power and toughness are equal to the number of Soldiers you control
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Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Enchant reature
Enchanted creature gains +2/+2. Sacrifice Feat of Strength: Destroy target artifact. |
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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Equip
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Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
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Hellburner
(rare)
Veil Attuned Witch
(uncommon)
Legionnaire Angel
(uncommon)
Insignia of Dread
(uncommon)
Porcelain Denizen
(common)
Frontier Ranger
(common)
Pernicious Witch
(common)
Exuberant Blooming
(common)
Break the Enclirclement
(common)
Outer-Realm Explorer
(common)
Persistent Assault
(common)
Feat of Strength
(common)
Self-Invited Guest
(common)
Regimental Flag
(common)
Swamp
(basic)

: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.