Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Citizen Warrior
Squad {2}
When Rowdy Militia leaves the battlefield it deals 1 damage to any target
2/2
 
 M 
Enchantment
Entombed — When Primordial Rumblings enters, put three random seals under it. When there are no seals under Primordial Rumblings transform it.
Fierce Ancestor
 
 M 
Creature – Dinosaur
Trample
8/8
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 U 
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Faerie Courtier
 
 U 
Creature – Faerie
Flying
Other Faerie creatures you control get +1/+1.
2/2
 U 
Enchantment
When Dire Warning enters, name a card. Whenever a spell with that name is played, you may sacrifice Dire Warning to counter it.
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Enchantment – Aura
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Sorcery
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Forest
 
 B 
Basic Land – Forest

Rowdy Militia (uncommon, foil)
Primordial Rumblings (mythic)
Celestial Calamity (uncommon)
Audience with the Faerie (uncommon)
Dire Warning (uncommon)
Tavern Regulars (common)
Alertness (common)
Frontier Ranger (common)
Imperial Guardsmen (common)
Sea Wive (common)
Feat of Strength (common)
Protector of the Portals (common)
Misconstrue (common)
Self-Invited Guest (common)
Forest (basic)