Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace, Flying
: Rampaging Dragon gets +1/+0 until end of turn.4/4
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When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip
Equipped creature has menace. |
You may cast Fallen Hussar without paying its mana cost and as though it had flash if two or more creatures you control died this turn.
Reinforce 2 — 2 (![]() ,Discard this card: Put two +1/+1 counter on target creature.)2/2
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Dash —
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If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash. 3/1
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Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
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Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") |
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.) , Sacrifice Vagrancy: Draw a card, then discard a card. |
Put target tapped creature on top of its owner's library.
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand." |
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Rampaging Dragon
(rare)
Insignia of Dread
(uncommon)
Fallen Hussar
(uncommon)
High Sierra Bandit
(uncommon)
Crippling Accuracy
(common)
Wrongful Conviction
(common)
Rearguard Sabotage
(common)
Vagrancy
(common)
Confounding Mists
(common)
Unsurrendered Fort
(common)
Palace Intruder
(common)
Alertness
(common)
Self-Invited Guest
(common)
Assault Golem
(common)
Plains
(basic)
(
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")