Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
 
 R 
Battle – Siege
Ransom — 2{u}: Defeat this battle. {t}: Add {1}. Only the protector of this battle may use this ability, and only as a sorcery.
Captive at Ostcarn
 
 R 
Creature – Faerie
When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
 U 
Sorcery
Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
 U 
Land
{t}: Add {w} or {u} then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
{t}: Add {1} and remove a depletion counter from Low Course.
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 C 
Instant
Flashback {1}{u}
Until end of turn when target creature dies, choose one — •create a Map token
•Investigate
 C 
Creature – Elf Cleric
When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
1/3
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
Mountain
 
 B 
Basic Land – Mountain

Wandering Goliath (common, foil)
Raid at Ostcarn (rare)
Poisoner's Reach (uncommon)
Low Course (uncommon)
Celestial Calamity (uncommon)
Deathbed secret (common)
Missionary of the Untainted Court (common)
Voracious Fishmoth (common)
Experimental Concoction (common)
Instigate Rivalries (common)
Unsurrendered Fort (common)
Pernicious Witch (common)
Imperial Guardsmen (common)
Self-Invited Guest (common)
Mountain (basic)