Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Opportunistic Marshal enters, search your library for a battle and put it into play.
Other soldiers have haste. 2/4
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At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}. |
Strive — This spell costs
![]() more to cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn.
For each creature that died this turn create a 2/2 black zombie creature token with decayed. |
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.) , Sacrifice Vagrancy: Draw a card, then discard a card. |
When Missionary of the Untainted Court enters choose one —
• Destroy target artifact. • Create a Powerstone token. • Create a Food token. 1/3
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Equip
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Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
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Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Ward
![]() 2/2
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
![]() .)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
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Opportunistic Marshal
(mythic)
Eve of Revolt
(uncommon)
Blight Attack
(uncommon)
Land Skiff
(uncommon)
Deal with Discontent
(common)
Choice of Weapon
(common)
Sea Wive
(common)
Vagrancy
(common)
Missionary of the Untainted Court
(common)
Regimental Flag
(common)
The tune of the plague doctor
(common)
Unsurrendered Fort
(common)
Highborn Cadet
(common)
Mana Spark
(common)
Forest
(basic)
