Ravages in Swilften: Virtual Booster

Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost.
 U 
Instant
Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand.
• They pay {3}.
 U 
Instant
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
 U 
Enchantment
At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
INSTANT
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Instant
You may put a land card from your hand onto the battlefield.
Basic landcycling {2}. ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
Swamp
 
 B 
Basic Land – Swamp

Humbled by Faeries (rare)
Backroom Deal (uncommon)
Leave Nothing (uncommon)
Eve of Revolt (uncommon)
Alertness (common)
Rooftops Urchin (common)
Stone-Engine Golem (common)
Frontier Ranger (common)
Rearguard Sabotage (common)
Ancient Curse (common)
Persistent Assault (common)
Exuberant Blooming (common)
Unsurrendered Fort (common)
Crippling Accuracy (common)
Swamp (basic)