Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put target tapped creature on top of its owner's library.
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When Gentleman Thief deals damage to a player, you create a number of Treasure tokens equal to the difference between the lands they control and the lands you control, and they discard a number of cards equal to the difference between the cards in their hand and yours.
2/2
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Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and , Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")2/2
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Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
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Attacking creatures gain hexproof until end of turn.
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") |
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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Equip
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Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Confounding Mists
(common, foil)
Gentleman Thief
(mythic)
Prize Hunter
(uncommon)
Crossing Paths
(uncommon)
Traverse the Thicket
(uncommon)
Sea Wive
(common)
Wrongful Conviction
(common)
Rearguard Sabotage
(common)
Crippling Accuracy
(common)
Prophet of the Holy Fire
(common)
Regimental Flag
(common)
Whim of the Fae Queen
(common)
Choice of Weapon
(common)
Hide in the grass
(common)
Forest
(basic)

, Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")