Ravages in Swilften: Virtual Booster

Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 
 R 
Instant
Until end of turn, target creature gains “{t}: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.”
 U 
Creature – Dinosaur
Quake — When Earthshaker Tyrranax enters, put a stun counter on a tapped land you control.
6/5
 U 
INSTANT
Gain 3 life.
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
 U 
Creature – Human Wizard
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
2/2
 C 
Creature – Human Soldier
Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2/1
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Enchantment – Aura
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Creature – Human Cleric
When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
 C 
Creature – Lizard Horror
If an opponent controls a Food token, Ravenous Invader costs {1} less to cast
4/2
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
Swamp
 
 B 
Basic Land – Swamp

Generous Pilgrim (common, foil)
Contagious Brawling (rare)
Earthshaker Tyrranax (uncommon)
Point of Honor (uncommon)
Professor of Anti-Magic (uncommon)
Garrison Regular (common)
Unsurrendered Fort (common)
Imperial Guardsmen (common)
Hide in the grass (common)
Rooftops Urchin (common)
Traverse the Branchpath (common)
Prophet of the Holy Fire (common)
Ravenous Invader (common)
Ancient Curse (common)
Swamp (basic)