Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets. 0/2
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Target player mills cards according to your black tradition. (Every
in the mana value of cards in your graveyard counts towards your black tradition.) |
When a basic Island enters the battlefield, roll a six-sided die. On a six create six treasure tokens, then sacrifice Lost Hoard. If you control a Pirate roll twice.
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Squad
:Winged Hussar gains flying until end of turn.2/1
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Put target tapped creature on top of its owner's library.
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Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Enchant reature
Enchanted creature gains +2/+2. Sacrifice Feat of Strength: Destroy target artifact. |
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column's power and toughness are equal to the number of Soldiers you control
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Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
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When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
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Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Inexperienced Ruler
(rare)
Plunder of Codices
(uncommon)
Lost Hoard
(uncommon)
Winged Hussar
(uncommon)
Confounding Mists
(common)
Ancient Cures
(common)
Outer-Realm Explorer
(common)
Feat of Strength
(common)
Break the Enclirclement
(common)
Generous Pilgrim
(common)
Diseased Refugee
(common)
Traverse the Branchpath
(common)
Persistent Assault
(common)
Sea Wive
(common)
Mountain
(basic)