Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add . Use this mana only to cast a spell with the chosen name. |
When Resurgent Node enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
![]() , : You may put an Equipment card from your hand onto the battlefield. |
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
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, sacrifice Warm egg : Flip a coin, if you win , return Warm egg to the battlefield transformed, if you lose gain 3 life.Flying
When Tamed Firebird dies, return it to its owner's hand 3/2
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Multikicker
(You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked |
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Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every un he mana cost of cards in your graveyard counts towards yur blck traditon) |
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
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Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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Two target creatures that share a creature type fight each other.
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Equip
.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
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Mana Breakthrough
(rare)
Resurgent Node
(uncommon)
Crossing Paths
(uncommon)
Warm egg
(uncommon)
Experimental Concoction
(common)
Ancient Curse
(common)
Boon from the divine
(common)
The tune of the plague doctor
(common)
Imperial Guardsmen
(common)
Frontier Ranger
(common)
Instigate Rivalries
(common)
Regimental Flag
(common)
Ancient Cures
(common)
Diseased Refugee
(common)
Swamp
(basic)
. Use this mana only to cast a spell with the chosen name.
: You may put an Equipment card from your hand onto the battlefield.