Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 
 M 
Artifact
As Broken Mox enters choose a color.
{t} Add one mana of the chosen color. Flip a coin, if you lose, sacrifice Broken Mox and it deals 1 damage to any target of an opponent's choice, then create a tapped treasure token.
 U 
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Choose one, if you bargained, choose all —
• Search your library for a land card and put it into your hand, then shuffle.
• Put two +1/+1 counters on target creature you control.
• Exile this card, then cast it transformed without paying its mana cost.
Faerie Courtier
 
 U 
Creature – Faerie
Flying
Other Faerie creatures you control get +1/+1.
2/2
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
 U 
Creature – Human Citizen Warrior
Squad {2}
When Rowdy Militia leaves the battlefield it deals 1 damage to any target
2/2
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
Swamp
 
 B 
Basic Land – Swamp

Celestial Calamity (uncommon, foil)
Broken Mox (mythic)
Audience with the Faerie (uncommon)
Crossing Paths (uncommon)
Rowdy Militia (uncommon)
Self-Invited Guest (common)
Instigate Rivalries (common)
Persistent Assault (common)
Choice of Weapon (common)
Ridge Jackal (common)
Traverse the Branchpath (common)
Rooftops Urchin (common)
Generous Pilgrim (common)
Hinterlands Chieftain (common)
Swamp (basic)