Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Landmark
(If you played a basic land this turn, you may play a Landmark, or vice-versa.)
Entombed – When Funerary Stones enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Funerary Stones transform it.
Forgotten Lich
 
 R 
Creature – Zombie Wizard
Hexproof
5/5
 U 
Instant
Attacking creatures gain hexproof until end of turn.
 U 
Creature – Devil Dog
Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
5/1
 U 
Land – Landmark
(If you played a basic land during your turn, you may play a Landmark and vice-versa.)
{1}, {t}: Deserted Hamlet deals 1 damage to target attacking creature.
Sacrifice Deserted Hamlet: if a creature damaged by Deserted Hamlet died this turn Deserted Hamlet deals 1 damage to all creatures.
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Lizard Horror
If an opponent controls a Food token, Ravenous Invader costs {1} less to cast
4/2
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Swamp
 
 B 
Basic Land – Swamp

Funerary Stones (rare)
Traverse the Thicket (uncommon)
Rampaging Fiend (uncommon)
Deserted Hamlet (uncommon)
Imperial Guardsmen (common)
Ravenous Invader (common)
Diseased Refugee (common)
Alertness (common)
Voracious Fishmoth (common)
Tempt (common)
Ancient Cures (common)
Protector of the Portals (common)
Experimental Concoction (common)
Unsurrendered Fort (common)
Swamp (basic)