Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a card.
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add . Use this mana only to cast a spell with the chosen name. |
: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white. 2/2
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Battle cry.
Other Soldiers you control get +0/+1 2/2
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Enchant reature
Enchanted creature gains +2/+2. Sacrifice Feat of Strength: Destroy target artifact. |
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R T: Wandering Goliath explores.
5/4
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When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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Multikicker
(You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1. If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked |
Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Mana Breakthrough
(rare)
Brazen Privateer
(uncommon)
Sacrilegious Sanctifier
(uncommon)
Garrison Captain
(uncommon)
Feat of Strength
(common)
Wandering Goliath
(common)
Self-Invited Guest
(common)
Experimental Concoction
(common)
Outer-Realm Explorer
(common)
Deal with Discontent
(common)
Advice of the old guard
(common)
Assault Golem
(common)
Hide in the grass
(common)
Imperial Guardsmen
(common)
Forest
(basic)
. Use this mana only to cast a spell with the chosen name.