Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Entombed — When Dreams of Sanctity enters, put three random seals under it. At the beginning of your upkeep if there are no seals under Dreams of Sanctity transform it.
Elevated Angel
 
 R 
Creature – Angel
Flying, hexproof, exalted
5/5
 U 
Enchantment – Aura Curse
Enchant Player.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, Lost Harvest deals 1 damage to them.
 U 
Enchantment Creature – Spirit
Instill Artifact — When you cast Confiscatory Geist you may have it become an aura in addition to all its other types, with "Enchant Artifact and "You control enchanted artifact."
Flying
1/2
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
 C 
Creature – Human Cleric
When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
 C 
Creature – Ape
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
 C 
INSTANT
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
Plains
 
 B 
Basic Land – Plains

Dreams of Sanctity (rare)
Lost Harvest (uncommon)
Confiscatory Geist (uncommon)
Crossing Paths (uncommon)
Prophet of the Holy Fire (common)
Ambassador of the forest (common)
The tune of the plague doctor (common)
Diseased Refugee (common)
Stone-Engine Golem (common)
Advice of the old guard (common)
Self-Invited Guest (common)
Rooftops Urchin (common)
Aerobatics (common)
Palace Intruder (common)
Plains (basic)