Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 
 M 
Sorcery
Suspend 5 — {2}{r}{b}
When a time counter is removed from A Tear in the Silver Veil create a Horror token with power and toughness each equal to five minus the number of time tokens remaining on A Tear in the Silver Veil, it gains haste until end of turn.
Create a 0/0 Horror token with indestructible and sacrifice all other creatures under your control then put as many +1/+1 counter as the sum of the powers all the creatures you have sacrificed this turn on that token.
 U 
Creature – Human Cleric
When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white.
2/2
 U 
Creature – Elf Archer
Multikicker {2}. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and {t}, Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
2/2
 U 
Creature – Human Rebel
Dash — {1}{r}.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
 C 
Creature – Human Bard
{t}, Sacrifice Pastoral Poet: Destroy target artifact.
Basic landcycling {2}
1/1
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Sorcery
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Artifact – Equipment Treasure
Inscribed Ring enters tapped.
Equip {0}
Equipped creature has ward {1}
{t}, Sacrifice Inscribed Ring: Add one mana of any color.
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
Swamp
 
 B 
Basic Land – Swamp

Voracious Fishmoth (common, foil)
A Tear in the Silver Veil (mythic)
Sacrilegious Sanctifier (uncommon)
Prize Hunter (uncommon)
High Sierra Bandit (uncommon)
Pastoral Poet (common)
Rooftops Urchin (common)
Boon from the divine (common)
Pernicious Witch (common)
Rally the Auxiliaries (common)
Inscribed Ring (common)
Rearguard Sacrifice (common)
Crippling Accuracy (common)
Ancient Cures (common)
Swamp (basic)