Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, target creature gains “
: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.” |
Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and , Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")2/2
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: Add or then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
: Add and remove a depletion counter from Low Course. |
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed. 2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed. |
Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
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Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token · Create a tapped Clue token 1/1
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If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
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Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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Contagious Brawling
(rare)
Prize Hunter
(uncommon)
Low Course
(uncommon)
Arisen Gargoyle
(uncommon)
Ancient Cures
(common)
Crippling Accuracy
(common)
Advice of the old guard
(common)
Porcelain Denizen
(common)
Traverse the Branchpath
(common)
Outer-Realm Explorer
(common)
Frontier Ranger
(common)
Rooftops Urchin
(common)
Rearguard Sacrifice
(common)
Rearguard Sabotage
(common)
Forest
(basic)
: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.”
or
then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
and remove a depletion counter from Low Course.