Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order.
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Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed. 2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed. |
Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls, Amass Humans 1.
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When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
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Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") |
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
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When Missionary of the Untainted Court enters choose one —
• Destroy target artifact. • Create a Powerstone token. • Create a Food token. 1/3
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Choose one —
• Target player shuffles up to three target cards from their graveyard into their library. • Destroy target artifact or enchantment. |
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand." |
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
Change the target of a spell with a single target to a creature under your control
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Accidental Crack
(rare)
Land Skiff
(uncommon)
Arisen Gargoyle
(uncommon)
Banner of Revolt
(uncommon)
Diseased Refugee
(common)
Wrongful Conviction
(common)
Sea Dog
(common)
Ridge Jackal
(common)
Missionary of the Untainted Court
(common)
Dissolve into Essence
(common)
Stuck Invader
(common)
Alertness
(common)
Traverse the Branchpath
(common)
Mistaken Identity
(common)
Island
(basic)

: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")