Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
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: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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Multikicker
. Prize Hunter gets +1/+1 until end of turn for each time it was kicked. When Prize Hunter enters it fights target creature. If a creature damaged by Prize Hunter dies, create a Relic token.(It's an artifact with: "Exalted and , Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")2/2
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When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white. 2/2
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You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
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Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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This spell costs
less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one. When Stone-Engine Golem dies create a Powerstone token. 5/4
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1 Construct artifact creature token. 1/2
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Major Conjunction
(rare)
Brazen Privateer
(uncommon)
Prize Hunter
(uncommon)
Sacrilegious Sanctifier
(uncommon)
Whim of the Fae Queen
(common)
Prophet of the Holy Fire
(common)
Generous Pilgrim
(common)
Persistent Assault
(common)
Choice of Weapon
(common)
Misconstrue
(common)
Sea Wive
(common)
Stone-Engine Golem
(common)
Stuck Invader
(common)
Lonesome Inventor
(common)
Swamp
(basic)
, Sacrifice this: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
. This mana can't be spent to cast a nonartifact spell.")