Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Soldier
Battle cry.
Other Soldiers you control get +0/+1
2/2
 
 R 
Artifact – Vehicle
Crew 3
Menace
When Terror of the Seas dies, if it was a creature, return it to the battlefield transformed.
8/3
Cannibalistic Raft
 
 R 
Artifact
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Pirate or a Pilot
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 U 
Creature – Alicorn
Flying.
If you control a Mountain, Wild Alicorn has haste; if you control a Plains Wild Alicorn gets +1/+2.
2/1
 U 
Creature – Devil Dog
Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
5/1
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Creature – Human Soldier
Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2/1
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
ENCHANTMENT – Aura
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Instant
Change the target of a spell with a single target to a creature under your control
Swamp
 
 B 
Basic Land – Swamp

Garrison Captain (uncommon, foil)
Terror of the Seas (rare)
Celestial Calamity (uncommon)
Wild Alicorn (uncommon)
Rampaging Fiend (uncommon)
Rearguard Sacrifice (common)
Protector of the Portals (common)
Outer-Realm Explorer (common)
Hinterlands Chieftain (common)
Garrison Regular (common)
Generous Pilgrim (common)
Vagrancy (common)
Crippling Accuracy (common)
Mistaken Identity (common)
Swamp (basic)