Ravages in Swilften: Virtual Booster
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Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
If an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
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Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof 2/2
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Eager Scavenger enters with a +1/+1 counter if a creature died this turn; instead, if a creature hasn't died this turn, Eager Scavenger fights target creature
2/3
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Suspend 1 —
![]() Vanishing 3 At the beginning of your upkeep create a Food token. |
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
![]() ![]() Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
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Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
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When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
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Buyback
![]() ![]() Battery of Wizards deals 2 damage to any target. |
Veilripper Kraken costs
![]() 2/2
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Preserver of Secrets
(rare)
Wizard's Domestic
(uncommon)
Eager Scavenger
(uncommon)
Harvest moon
(uncommon)
Advice of the old guard
(common)
Generous Pilgrim
(common)
Mana Spark
(common)
Whim of the Fae Queen
(common)
Traverse the Branchpath
(common)
Unsurrendered Fort
(common)
Pernicious Witch
(common)
Battery of Wizards
(common)
Veilripper Kraken
(common)
Imperial Guardsmen
(common)
Plains
(basic)