Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Remove the top six cards of your library from the game, if they don't have suspend they gain suspend, put on each one as many time counters as the highest mana value between those cards.
 U 
Creature – Elf Cleric
When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
1/3
 U 
Creature – Faerie Noble
Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Attend Court
{b} {b}
 
 U 
Colour indicator B Sorcery – Adventure
Target player discards a card.
 U 
Instant
Attacking creatures gain hexproof until end of turn.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Sorcery
Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
 C 
Creature – Ape
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 C 
Creature – Faerie
Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
1/1
Forest
 
 B 
Basic Land – Forest

Time Bomb (rare)
Rebirth Ritualist (uncommon)
Fae Princess (uncommon)
Traverse the Thicket (uncommon)
Aerobatics (common)
Misconstrue (common)
Ambassador of the forest (common)
Palace Intruder (common)
Choice of Weapon (common)
Instigate Rivalries (common)
Battery of Wizards (common)
Ancient Curse (common)
Voracious Fishmoth (common)
Porcelain Denizen (common)
Forest (basic)