Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Traumatic Amnesia enters counter target spell. Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand. |
Eager Scavenger enters with a +1/+1 counter if a creature died this turn; instead, if a creature hasn't died this turn, Eager Scavenger fights target creature
2/3
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At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}. |
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Soldiers, Citizens and Peasants can join Warbands.
![]() : Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.1/1
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
![]() .)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
Two target creatures that share a creature type fight each other.
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
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Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
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Traumatic Amnesia
(rare)
Eager Scavenger
(uncommon)
Eve of Revolt
(uncommon)
Ward of Will
(uncommon)
Palace Intruder
(common)
Rallying Drummer
(common)
Mana Spark
(common)
Ancient Cures
(common)
Instigate Rivalries
(common)
Choice of Weapon
(common)
Traverse the Branchpath
(common)
Hit in the magazine
(common)
Sea Dog
(common)
Crippling Accuracy
(common)
Island
(basic)