Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Peasant Revolt enters create 0/0 red Rebel Army token that must attack if able, put an amount of +1/+1 counters on it equal to the number of basic lands you control. At the beginning of your second main phase if there is a tapped Rebel Army token in play, double the amount of +1/+1 counters on it, or sacrifice Peasant Revolt if there isn't.
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Squad
When Rowdy Militia leaves the battlefield it deals 1 damage to any target 2/2
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Squad
:Winged Hussar gains flying until end of turn.2/1
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: If you control two or fewer lands, add 1 mana of any color.
: Add . |
Put target tapped creature on top of its owner's library.
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Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
Squad
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![]() ![]() : If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.2/1
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
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Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every un he mana cost of cards in your graveyard counts towards yur blck traditon) |
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Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
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Peasant Revolt
(rare)
Rowdy Militia
(uncommon)
Winged Hussar
(uncommon)
Narrow Valley
(uncommon)
Confounding Mists
(common)
Hit in the magazine
(common)
Garrison Regular
(common)
Hinterlands Chieftain
(common)
Voracious Fishmoth
(common)
Ancient Curse
(common)
Generous Pilgrim
(common)
Prophet of the Holy Fire
(common)
Persistent Assault
(common)
Unsurrendered Fort
(common)
Swamp
(basic)
: If you control two or fewer lands, add 1 mana of any color.
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