Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Crew 3
Menace When Terror of the Seas dies, if it was a creature, return it to the battlefield transformed. 8/3
At the beginning of each player's upkeep they sacrifice a a creature unless they control a Pirate or a Pilot
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Squad
:Winged Hussar gains flying until end of turn.2/1
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When Imperial Sorcerer enters, exile it and the top card of your library. Put them in a face-down pile, shuffle that pile, manifest those cards as 0/0 Human Armies with “When this creature blocks or becomes blocked turn it face up, then sacrifice it if its name is not Imperial Sorcerer.”; put X +1/+1 counters in each of those armies.
1/2
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Squad
When Rowdy Militia leaves the battlefield it deals 1 damage to any target 2/2
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Channel — 1
, Discard Hamlet Militia: Untap two target creatures you control.2/1
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Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
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This spell costs
less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one. When Stone-Engine Golem dies create a Powerstone token. 5/4
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When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
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Put target tapped creature on top of its owner's library.
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Terror of the Seas
(rare)
Winged Hussar
(uncommon)
Imperial Sorcerer
(uncommon)
Rowdy Militia
(uncommon)
Hamlet Militia
(common)
Ancient Cures
(common)
The tune of the plague doctor
(common)
Stone-Engine Golem
(common)
Self-Invited Guest
(common)
Prophet of the Holy Fire
(common)
Imperial Guardsmen
(common)
Hide in the grass
(common)
Deal with Discontent
(common)
Confounding Mists
(common)
Mountain
(basic)
:Winged Hussar gains flying until end of turn.