Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Until end of turn, if an opponent would search their library, instead you reveal cards from the top of your library until a horror creature card is revealed, put it into play under your control. Put the revealed cards in the bottom of your library in a random order.
 U 
Land
{t}: Add {w} or {u} then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
{t}: Add {1} and remove a depletion counter from Low Course.
 U 
Creature – Human Wizard Citizen
Prowess, Ward {1}
2/1
 U 
Artifact
When Insignia of Dread enters, you may attach it to a Soldier you control.
Equip {1}
Equipped creature has menace.
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 C 
Instant
Destroy target creature with power 1 or less
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
CREATURE – Human Soldier
Ward {2}
2/2
Swamp
 
 B 
Basic Land – Swamp

Accidental Crack (rare)
Low Course (uncommon)
Street-Smart Sorceress (uncommon)
Insignia of Dread (uncommon)
Voracious Fishmoth (common)
Unsurrendered Fort (common)
Self-Invited Guest (common)
Frontier Ranger (common)
Stuck Invader (common)
Wrongful Conviction (common)
Dissolve into Essence (common)
Prey on the innocent (common)
Mana Spark (common)
Highborn Cadet (common)
Swamp (basic)