Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets. 0/2
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Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
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Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed. 2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed. |
Celestial Calamity deals 3 damage to each creature. Tap all creatures
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When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle. • Destroy target artifact. 2/3
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Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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Defender
![]() : Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.0/4
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Create a Warband token, all creatures you control are able to join it until end of turn.
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand." |
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Soldiers, Citizens and Peasants can join Warbands.
![]() : Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.1/1
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Inexperienced Ruler
(rare)
Crossing Paths
(uncommon)
Arisen Gargoyle
(uncommon)
Celestial Calamity
(uncommon)
Self-Invited Guest
(common)
Ambassador of the forest
(common)
Rearguard Sabotage
(common)
Old Nan of the Forest
(common)
Rally the Auxiliaries
(common)
Assault Golem
(common)
Porcelain Denizen
(common)
Alertness
(common)
Hinterlands Chieftain
(common)
Rallying Drummer
(common)
Forest
(basic)

: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.