Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
 
 R 
Enchantment
Entombed — When Dreams of Sanctity enters, put three random seals under it. At the beginning of your upkeep if there are no seals under Dreams of Sanctity transform it.
Elevated Angel
 
 R 
Creature – Angel
Flying, hexproof, exalted
5/5
 U 
Artifact – Vehicle
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
3/3
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 U 
Artifact
Whenever a spell or permanent you control is targeted by a spell or ability an opponent controls, Amass Humans 1.
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Instant
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Instant
Change the target of a spell with a single target to a creature under your control
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
Swamp
 
 B 
Basic Land – Swamp

Whim of the Fae Queen (common, foil)
Dreams of Sanctity (rare)
Land Skiff (uncommon)
Arisen Gargoyle (uncommon)
Banner of Revolt (uncommon)
Tavern Regulars (common)
Frontier Ranger (common)
Advice of the old guard (common)
Hit in the magazine (common)
Assault Golem (common)
Crippling Accuracy (common)
Mistaken Identity (common)
Persistent Assault (common)
Diseased Refugee (common)
Swamp (basic)