Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Elf Assassin
You may cast Hand of the Untainted Court as though it had flash, if an opponent controls three or more artifacts and enchantments.
Deathtouch, protection from Humans.
2/1
 U 
Creature – Human Rebel
Dash — {1}{r}.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
 U 
Creature – Human Warlock
When Pradesh Witch enters create a 0/1 black Goat token creature. As long as you control a goat, Pradesh Witch has indestructible.
2/2
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Creature – Human Warlock
Defender
{2/b}{g}: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0/4
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
INSTANT
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Artifact – Food
{2}, Sacrifice Potatoes, choose one —
Boiled — Poatoes deals 1 damage to any target.
Mash — Create two food tokens.
Stew — Gain 3 life . Draw a card.
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
Island
 
 B 
Basic Land – Island

Hand of the Untainted Court (mythic)
High Sierra Bandit (uncommon)
Pradesh Witch (uncommon)
Crossing Paths (uncommon)
Ancient Cures (common)
Sea Wive (common)
Diseased Refugee (common)
Old Nan of the Forest (common)
Choice of Weapon (common)
The tune of the plague doctor (common)
Unsurrendered Fort (common)
Potatoes (common)
Imperial Guardsmen (common)
Mana Spark (common)
Island (basic)