Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant Island you control.
When Isolated Banishment enters, exile target creature an opponent controls until Isolated Banishment leaves the battlefield. ![]() ![]() , Exile Isolated Banishment from the graveyard to create a token copy of it. Use this ability only as a sorcery. |
Tap 3 target permanents controlled by an opponent. Create 3 2/2 blue Pirate tokens.
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Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it. 5/1
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Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying When Veil Attuned Witch deals damage to an opponent, they discard a card at random. 2/1
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: If you control two or fewer lands, add 1 mana of any color.
: Add . |
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When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token · Create a tapped Clue token 1/1
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle. • Destroy target artifact. 2/3
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When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
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Isolated Banishment
(uncommon, foil)
Renegade Raid
(rare)
Rampaging Fiend
(uncommon)
Veil Attuned Witch
(uncommon)
Narrow Valley
(uncommon)
Rooftops Urchin
(common)
Prophet of the Holy Fire
(common)
Frontier Ranger
(common)
Tempt
(common)
Advice of the old guard
(common)
Stuck Invader
(common)
Imperial Guardsmen
(common)
Ambassador of the forest
(common)
Voracious Fishmoth
(common)
Mountain
(basic)

: If you control two or fewer lands, add 1 mana of any color.
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