Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human Cleric
When Sacrilegious Sanctifier enters, you may exile a creature card from a graveyard. If you do create a Relic token.
Protection from white.
2/2
 
 R 
Sorcery
You may reveal an instant or sorcery card you own from outside the game and put it into your graveyard, it has flashback; the flashback cost is equal to its mana value. When you successfully cast that spell return Spellcraft Revival from your graveyard to your hand.
 U 
Creature – Human Rebel
Dash — {1}{r}.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
 U 
Creature – Human Wizard Citizen
Prowess, Ward {1}
2/1
 U 
Creature – Elf Cleric
Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
2/2
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
 C 
Enchantment
If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
Plains
 
 B 
Basic Land – Plains

Sacrilegious Sanctifier (uncommon, foil)
Spellcraft Revival (rare)
High Sierra Bandit (uncommon)
Street-Smart Sorceress (uncommon)
Healer of the Incurable (uncommon)
Hinterlands Chieftain (common)
Rearguard Sacrifice (common)
Protector of the Portals (common)
Sea Wive (common)
Unsurrendered Fort (common)
Dissolve into Essence (common)
Outer-Realm Explorer (common)
Hamlet Militia (common)
Tempt (common)
Plains (basic)