Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
CREATURE – Giant
R T: Wandering Goliath explores.
5/4
 
 R 
Creature – Human Cleric
Whenever an opponent casts a spell or activates an ability that targets you, or your spells, permanents, hand, library or graveyard, untap Dennouncer Zealot {t}: Other creatures you control gain +1/+1 until end of turn.
1/4
 U 
Creature – Human Wizard
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
2/2
 U 
Instant
Strive — This spell costs {1}{b} more to cast for each target beyond the first. Any number of target creatures each get -3/-3 until end of turn.
For each creature that died this turn create a 2/2 black zombie creature token with decayed.
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
Creature – Human Cleric
When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Creature – Lizard Horror
If an opponent controls a Food token, Ravenous Invader costs {1} less to cast
4/2
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
Forest
 
 B 
Basic Land – Forest

Wandering Goliath (common, foil)
Dennouncer Zealot (rare)
Professor of Anti-Magic (uncommon)
Blight Attack (uncommon)
Arisen Gargoyle (uncommon)
Mana Spark (common)
Prophet of the Holy Fire (common)
Ancient Cures (common)
Tempt (common)
Imperial Guardsmen (common)
Palace Intruder (common)
Aerobatics (common)
Ravenous Invader (common)
Traverse the Branchpath (common)
Forest (basic)