Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ransom — 2
: Defeat this battle. : Add . Only the protector of this battle may use this ability, and only as a sorcery. When this transformes into Captive at Ostcarn, target opponent skips their next untap phae. Flying
3/1
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A deck can have any number of cards named Legionnaire Angel . You may not play Legionnaire Angel during your first and second turns.
Flying 3/3
As Lowlands enters the battefield, you may pay 1 life. If you don't, it enters the battefield tapped.
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(If you played basic land this turn, you can play a landmark and vice-versa.)
, Sacrifice Auriferous Creek, Tap an untapped land you control: create two tapped Treasure tokens. Draw a card. |
: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Squad
.
![]() ![]() : If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.2/1
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle. • Destroy target artifact. 2/3
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When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1 Construct artifact creature token. 1/2
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Raid at Ostcarn
(rare)
Legionnaire Angel
(uncommon)
Auriferous Creek
(uncommon)
Brazen Privateer
(uncommon)
Hinterlands Chieftain
(common)
Sea Dog
(common)
Voracious Fishmoth
(common)
Imperial Guardsmen
(common)
Garrison Regular
(common)
Stuck Invader
(common)
Ridge Jackal
(common)
Hide in the grass
(common)
Ambassador of the forest
(common)
Lonesome Inventor
(common)
Island
(basic)
: Defeat this battle.
: Add
. Only the protector of this battle may use this ability, and only as a sorcery. 
. This mana can't be spent to cast a nonartifact spell.")