Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Giant
When Roving Titan enters, it explores.
When Roving Titan attacks, search your library for a basic land and put it into play, then shuffle.
6/6
 U 
INSTANT
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
 U 
Creature – Human Rebel
Eager Scavenger enters with a +1/+1 counter if a creature died this turn; instead, if a creature hasn't died this turn, Eager Scavenger fights target creature
2/3
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Sorcery
Choose one, if you control less lands than target opponent, choose both — Search your library for a Plains card or search your library for an enchantment card, put them in your hand, then shuffle.
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
Instant
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
 C 
Creature – Human Soldier
When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
 C 
Instant
Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Sorcery
Suspend 2 — {w}{w}.
Whenever you remove a time counter from Peaceful Harvest you may create a Food token, if you do, you cannot attack this turn.
Create 2 1/1 white Human tokens.
Island
 
 B 
Basic Land – Island

Roving Titan (mythic)
Ward of Will (uncommon)
Crossing Paths (uncommon)
Eager Scavenger (uncommon)
Confounding Mists (common)
Boon from the divine (common)
Ancient Cures (common)
Hit in the magazine (common)
Brutal Forager (common)
Deal with Discontent (common)
Generous Pilgrim (common)
Regimental Flag (common)
Unsurrendered Fort (common)
Peaceful Harvest (common)
Island (basic)