Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Major Conjunction enters, each player may exile a card from their hand face down, then reveal those cards. Spells with mana value equal to the sum of the mana values of all the exiled cards can be cast without paying their mana cost.
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Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
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Squad —
![]() or sacrifice a Food or Nonhorror creature3/1
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Target noncreature, non equipment artifact is an equipment with equip X and "Equipped creature gets +X/+0 where X is that artifact's mana value. Until end of turn you may equip Fragment of Darkness with it without paying its equipment cost. |
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token · Create a tapped Clue token 1/1
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When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
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If an opponent controls a Food token, Ravenous Invader costs
less to cast4/2
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Put target tapped creature on top of its owner's library.
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Equip
.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
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R T: Wandering Goliath explores.
5/4
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Major Conjunction
(rare)
Leave Nothing
(uncommon)
Swarm of Gobblers
(uncommon)
Fragment of Darkness
(uncommon)
Rooftops Urchin
(common)
Prophet of the Holy Fire
(common)
Ravenous Invader
(common)
Confounding Mists
(common)
Hinterlands Chieftain
(common)
Regimental Flag
(common)
Wandering Goliath
(common)
Choice of Weapon
(common)
Imperial Guardsmen
(common)
Hide in the grass
(common)
Forest
(basic)
