Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When Peasant Revolt enters create 0/0 red Rebel Army token that must attack if able, put an amount of +1/+1 counters on it equal to the number of basic lands you control. At the beginning of your second main phase if there is a tapped Rebel Army token in play, double the amount of +1/+1 counters on it, or sacrifice Peasant Revolt if there isn't.
 U 
Artifact – Food
{2}, sacrifice Warm egg : Flip a coin, if you win , return Warm egg to the battlefield transformed, if you lose gain 3 life.
Tamed Firebird
 
 U 
Creature – Phoenix
Flying
When Tamed Firebird dies, return it to its owner's hand
3/2
 U 
CREATURE – Human Cleric
Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and {t} Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
0/1
 U 
Artifact – Vehicle
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat.
3/3
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Creature – Kraken
Veilripper Kraken costs {1} less to cast according to your blue tradition.
2/2
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Sorcery
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
 C 
Enchantment – Aura
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice Feat of Strength: Destroy target artifact.
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
Plains
 
 B 
Basic Land – Plains

Peasant Revolt (rare)
Warm egg (uncommon)
Revered Abbess (uncommon)
Land Skiff (uncommon)
Aerobatics (common)
Veilripper Kraken (common)
Frontier Ranger (common)
Whim of the Fae Queen (common)
Feat of Strength (common)
Instigate Rivalries (common)
Pernicious Witch (common)
Experimental Concoction (common)
Advice of the old guard (common)
Regimental Flag (common)
Plains (basic)