Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
 
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 R 
Enchantment
At the beginning of your end step, draw a card, then you may choose to sacrifice Ancient Regime, if you don’t, tap all permanents you control.
 U 
Creature – Faerie Noble
Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield.
2/1
Attend Court
{b} {b}
 
 U 
Colour indicator B Sorcery – Adventure
Target player discards a card.
 U 
Creature – Human Citizen
When Public Executioner enters destroy target creature with a sentence counter on it.
{7} {t}: Destroy target creature.
2/2
Arbitrary Court
{w}
 
 U 
Sorcery – Adventure
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
 U 
Instant
Attacking creatures gain hexproof until end of turn.
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Sorcery
Two target creatures that share a creature type fight each other.
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Instant
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
Forest
 
 B 
Basic Land – Forest

Crippling Accuracy (common, foil)
Ancient Regime (rare)
Fae Princess (uncommon)
Public Executioner (uncommon)
Traverse the Thicket (uncommon)
Self-Invited Guest (common)
Instigate Rivalries (common)
Tavern Regulars (common)
Advice of the old guard (common)
Persistent Assault (common)
Generous Pilgrim (common)
Regimental Flag (common)
Experimental Concoction (common)
Pernicious Witch (common)
Forest (basic)