Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Flash
When Traumatic Amnesia enters counter target spell.
Entombed If a spell was successfully countered this tis way, the spell's controller exiles all cards from their hand face down, then gains control of Traumatic Amnesia an puts three random seals under it. Whenever there are no seals under Traumatic Amnesia sacrifice it. When Traumatic Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
 U 
Creature – Human Citizen Rogue
When Street urchin deals damage to an opponent you may return an artifact in that opponent's graveyard to the battlefield under your control.
1/1
 U 
Sorcery
Choose one —
• Target player sacrifices a creature.
• Destroy target creature.
• Target creature gets -2/-2.
 U 
CREATURE – Human Soldier
Squad {2}
{1}:Winged Hussar gains flying until end of turn.
2/1
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
Sorcery
Gain X life where X is your green tradition.(Every {g} of the cards in your graveyard counts towards your green tradtion.)
 C 
INSTANT
Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
 C 
Instant
Change the target of a spell with a single target to a creature under your control
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
Mountain
 
 B 
Basic Land – Mountain

Traumatic Amnesia (rare)
Street urchin (uncommon)
Poisoner's Reach (uncommon)
Winged Hussar (uncommon)
Pernicious Witch (common)
Stone-Engine Golem (common)
Rally the Auxiliaries (common)
Imperial Guardsmen (common)
Protector of the Portals (common)
Choice of Weapon (common)
Ancient Cures (common)
The tune of the plague doctor (common)
Mistaken Identity (common)
Tempt (common)
Mountain (basic)