Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player skips all combat phases of their next turn. Each player draws a card.
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When Wand-Making Wood enters, choose a color.
: Add one mana of the color of your choice. |
As long as you control a basic Plains, Woodlands Refugee has “
, : Create a Food token.”
As long as you control a basic Mountain, Woodlands Refugee has “ : Create a tapped Treasure token.”1/1
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Forests you control have "
, : Target creature you control phases out." |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
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Ward
![]() 2/2
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You may put a land card from your hand onto the battlefield.
Basic landcycling . ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Squad
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![]() ![]() : If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.2/1
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Enchant creature
Enchanted creature has +2/+0. Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery. Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller. |
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Buyback
(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target. |
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
![]() .)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by
or . That spell gains all effects above Fuel. No new targets can be chosen for that effect.) |
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Heartfelt toast
(rare)
Wand-Making Wood
(uncommon)
Woodlands Refugee
(uncommon)
Forest Refuge
(uncommon)
Unsurrendered Fort
(common)
Highborn Cadet
(common)
Exuberant Blooming
(common)
Garrison Regular
(common)
Crippling Accuracy
(common)
Hide in the grass
(common)
Sea Dog
(common)
Battery of Wizards
(common)
Mana Spark
(common)
Traverse the Branchpath
(common)
Island
(basic)

: Add one mana of the color of your choice.