Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Battle – Siege
Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. Defense 6
Emptied Brood Queen
 
 R 
Artifact – Vehicle
Indestructible
Crew 2
10/9
 U 
Creature – Human Wizard
Flash
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)
{pu}: Counter target spell targeting this creature.
2/2
 U 
CREATURE – Human Rebel
You may cast Fallen Hussar without paying its mana cost and as though it had flash if two or more creatures you control died this turn.
Reinforce 2 — 2{w} ({2}{w},Discard this card: Put two +1/+1 counter on target creature.)
2/2
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
 C 
Instant
Change the target of a spell with a single target to a creature under your control
 C 
Creature – Human Peasant
When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
 C 
Creature – Human Warlock
Defender
{2/b}{g}: Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.
0/4
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
 C 
Sorcery
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library.
• Destroy target artifact or enchantment.
 C 
Creature – Human Soldier
Squad {3}.
{w}{w}{w}: If you control three or more Soldiers, search your library for a card named Garrison Captain and put it into the battlefield, then shuffle.
2/1
 C 
Sorcery
Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and {t}: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")
Plains
 
 B 
Basic Land – Plains

Resistance at the Mole-Hill Barn (rare)
Professor of Anti-Magic (uncommon)
Fallen Hussar (uncommon)
Celestial Calamity (uncommon)
Battery of Wizards (common)
Mistaken Identity (common)
Diseased Refugee (common)
Old Nan of the Forest (common)
Rally the Auxiliaries (common)
Rooftops Urchin (common)
Regimental Flag (common)
Dissolve into Essence (common)
Garrison Regular (common)
Wrongful Conviction (common)
Plains (basic)