Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Squad
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control. 0/1
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Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed. 2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed. |
Celestial Calamity deals 3 damage to each creature. Tap all creatures
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Multikicker — Sacrifice a basic land.
Create X 1/1 white Human tokens. If the kicker cost was paid, for each time it was paid, create an additional 1/1 white Human token. |
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Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") |
You may cast Tavern Regulars from exile.
2/2
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.1/1
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Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column's power and toughness are equal to the number of Soldiers you control
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Equip
.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
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You may put a land card from your hand onto the battlefield.
Basic landcycling . ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
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Sea Wive
(common, foil)
The orphans from Cobbler's St.
(rare)
Arisen Gargoyle
(uncommon)
Celestial Calamity
(uncommon)
Arm the peasantry
(uncommon)
Wrongful Conviction
(common)
Tavern Regulars
(common)
Sea Dog
(common)
Dabbling Occultist
(common)
Break the Enclirclement
(common)
Regimental Flag
(common)
Pernicious Witch
(common)
Exuberant Blooming
(common)
Hit in the magazine
(common)
Swamp
(basic)

: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.")