Ravages in Swilften: Virtual Booster

Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
When Self-Assembled Automaton enters, you may exile any number of permanent cards with different types from all graveyards, then put a +1/+1 counter on Self-Assembled Automaton for each type of permanent card exiled in this way.
0/1
 U 
Enchantment
Forests you control have "{g}, {t}: Target creature you control phases out."
 U 
Creature – Elf Cleric
When Rebirth Ritualist enters, shuffle target creature card from your graveyard into your library.
Adamant — If at least three green mana was spent to cast this spell, put that card on top of your library instead.
1/3
 U 
Creature – Human Warlock
Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying
When Veil Attuned Witch deals damage to an opponent, they discard a card at random.
2/1
 C 
Enchantment Creature – Dryad
Instill land — When Protector of the Portals is cast, you may have it become an aura spell in addition to all of its types with "Enchant land" and "When the enchanted land becomes tapped for mana, its controller adds an additional {g}."
2/1
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Creature – Human Artificer
When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with "{t}: Add {c}. This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1
Construct artifact creature token.
1/2
 C 
Creature – Human Warrior
Vanishing {2}
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player.
4/1
 C 
Creature – Ape
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
 C 
Enchantment – Aura
Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand."
 C 
Creature – Kraken
Veilripper Kraken costs {1} less to cast according to your blue tradition.
2/2
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Creature – Human Rebel
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike.
4/3
Island
 
 B 
Basic Land – Island

Self-Assembled Automaton (rare)
Forest Refuge (uncommon)
Rebirth Ritualist (uncommon)
Veil Attuned Witch (uncommon)
Protector of the Portals (common)
Frontier Ranger (common)
Lonesome Inventor (common)
Outer-Realm Explorer (common)
Ambassador of the forest (common)
Alertness (common)
Veilripper Kraken (common)
Imperial Guardsmen (common)
Stuck Invader (common)
Hinterlands Chieftain (common)
Island (basic)