Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 
 R 
CREATURE – Wurm
Burrowed Wurm has hexproof if it hasn’t attacked.
9/7
 U 
Land – Landmark
(If you played basic land this turn, you can play a landmark and vice-versa.)
{t}, Sacrifice Auriferous Creek, Tap an untapped land you control: create two tapped Treasure tokens. Draw a card.
 U 
Creature – Spirit
{3} Target noncreature, non equipment artifact is an equipment with equip X and "Equipped creature gets +X/+0 where X is that artifact's mana value. Until end of turn you may equip Fragment of Darkness with it without paying its equipment cost.
 U 
Creature – Human Citizen
When Public Executioner enters destroy target creature with a sentence counter on it.
{7} {t}: Destroy target creature.
2/2
Arbitrary Court
{w}
 
 U 
Sorcery – Adventure
An opponent chooses one create three tapped trasures You may put a sentence counter on target creature
 C 
Artifact Creature – Golem
This spell costs {2} less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one.
When Stone-Engine Golem dies create a Powerstone token.
5/4
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has +2/+0.
Exile Crippling Accuracy: Return Crippling Accuracy to the game transformed. Use this ability only if enchanted creature attacked during this turn, and only as a sorcery.
Incurable Wound
 
 C 
Enchantment – Aura
Enchant creature.
Whenever enchanted creature attacks, activates an ability or has an ability triggered, Incurable Wound deals 1 damage to the enchanted creature's controller.
 C 
Creature – Faerie
Flying
{u}, {t}: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
1/1
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
Forest
 
 B 
Basic Land – Forest

Self-Invited Guest (common, foil)
Burrowed Wurm (rare)
Auriferous Creek (uncommon)
Fragment of Darkness (uncommon)
Public Executioner (uncommon)
Stone-Engine Golem (common)
Unsurrendered Fort (common)
Aerobatics (common)
Rally the Auxiliaries (common)
Pernicious Witch (common)
Hamlet Militia (common)
Crippling Accuracy (common)
Porcelain Denizen (common)
Palace Intruder (common)
Forest (basic)