Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures that share a creature type with a creature you control cannot attack you or planeswalkers you control unless their controller pays
for each of those creatures. Defense 6Indestructible
Crew 2 10/9
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Flying
When Fae Princess enters each player's current hand size becomes its maximum hand size until Fae Princess leaves the battlefield. 2/1
Target player discards a card.
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Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)0/1
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Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof 2/2
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
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Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
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Flashback
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Until end of turn when target creature dies, choose one — •create a Map token •Investigate |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Creatures you control get +1/+1 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Enchant reature
Enchanted creature gains +2/+2. Sacrifice Feat of Strength: Destroy target artifact. |
Inscribed Ring enters tapped.
Equip
Equipped creature has ward
, Sacrifice Inscribed Ring: Add one mana of any color. |
Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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Resistance at the Mole-Hill Barn
(rare)
Fae Princess
(uncommon)
Revered Abbess
(uncommon)
Wizard's Domestic
(uncommon)
Sea Dog
(common)
Pernicious Witch
(common)
Ridge Jackal
(common)
Deathbed secret
(common)
Unsurrendered Fort
(common)
Persistent Assault
(common)
Feat of Strength
(common)
Inscribed Ring
(common)
Hide in the grass
(common)
Advice of the old guard
(common)
Forest
(basic)

for each of those creatures. Defense 6
Sorcery – Adventure
Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)