Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may put an additional land in play at the beginning of your turn, if The Field of the Hundred Battles was under your contol at the beginning of the turn. Whenever a player attacks that player gains control of The Field of the Hundred Battles.
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Attacking creatures gain hexproof until end of turn.
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: Add or then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.
: Add and remove a depletion counter from Low Course. |
: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
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Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Flashback
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Until end of turn when target creature dies, choose one — •create a Map token •Investigate |
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
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You may put a land card from your hand onto the battlefield.
Basic landcycling . ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
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Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.1/1
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Destroy target creature with power 1 or less
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Ward
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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The Field of the Hundred Battles
(rare)
Traverse the Thicket
(uncommon)
Low Course
(uncommon)
Brazen Privateer
(uncommon)
Tempt
(common)
Outer-Realm Explorer
(common)
Assault Golem
(common)
Deathbed secret
(common)
Frontier Ranger
(common)
Exuberant Blooming
(common)
Dabbling Occultist
(common)
Prey on the innocent
(common)
Highborn Cadet
(common)
Imperial Guardsmen
(common)
Swamp
(basic)
: Add
or
then add a depletion counter to Low Course. You may only use this ability if there are no depletion counters on Low Course.