Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Rogue
Squad {r/w}
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.
0/1
 U 
INSTANT
You may pay 1 life and exile a blue card from your han rather than pay this spell's mana cost, if in this turn an opponent has casted a spell or activated an ability that targets you, or your spells, permanents, han, library or graveyard. Counter target spell.
 U 
Creature – Human Noble
Squad {u}
Defender
Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you.
0/3
 U 
Creature – Human Soldier
Squad {1}
At the beginning of your upkeep pay {1} or sacrifice Mounted Mercenary Company.
3/2
 C 
CREATURE – Jackal
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
 C 
Creature – Human Citizen
Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1{u} Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.
1/1
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
 C 
Creature – Elf Cleric
When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
1/3
 C 
Artifact – Food
{2}, Sacrifice Potatoes, choose one —
Boiled — Poatoes deals 1 damage to any target.
Mash — Create two food tokens.
Stew — Gain 3 life . Draw a card.
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 C 
INSTANT
Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Plains
 
 B 
Basic Land – Plains

The orphans from Cobbler's St. (rare)
Ward of Will (uncommon)
Lady-in-Waiting (uncommon)
Mounted Mercenary Company (uncommon)
Ridge Jackal (common)
Sea Wive (common)
Dabbling Occultist (common)
Missionary of the Untainted Court (common)
Potatoes (common)
Experimental Concoction (common)
Rearguard Sabotage (common)
Imperial Guardsmen (common)
Hamlet Militia (common)
Unsurrendered Fort (common)
Plains (basic)