Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Starting with you, you and target player may reveal a creature. If both players do, treat those creatures as if they were in the battlefield, then they fight each other. If a creature is destroyed this way put in the controller's graveyard, if not in their hand. If your opponent doesn't reveal a creature, you may put the revealed creature in the battlefield.
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(If you played a basic land this turn, you can play a landmark and vice-versa.)
When Terminus enters you may return an untapped land to your hand, if you do search your library for a land card with a different name, put it into play then shuffle. "One day at the station, the station master couldn't recognize any of the names of the time table."
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Level up —
Add . This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player. |
: Until end of turn gain control of target vehicle, it gains haste. Activate only as a sorcery and only once each turn.2/2
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Exile target creature, its controller creates a Relic token. (It’s an artifact with exalted, and
: Sacrifice this: Gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.") |
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Inscribed Ring enters tapped.
Equip
Equipped creature has ward
, Sacrifice Inscribed Ring: Add one mana of any color. |
You may cast Tavern Regulars from exile.
2/2
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Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every un he mana cost of cards in your graveyard counts towards yur blck traditon) |
Flashback
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Until end of turn when target creature dies, choose one — •create a Map token •Investigate |
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Gain X life where X is your green tradition.(Every
of the cards in your graveyard counts towards your green tradtion.) |
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Enchant reature
Enchanted creature gains +2/+2. Sacrifice Feat of Strength: Destroy target artifact. |
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Duel of Champions
(rare)
Terminus
(uncommon)
Unstable Powerstone
(uncommon)
Brazen Privateer
(uncommon)
Wrongful Conviction
(common)
Inscribed Ring
(common)
Tavern Regulars
(common)
Ancient Curse
(common)
Deathbed secret
(common)
Hinterlands Chieftain
(common)
Ancient Cures
(common)
Advice of the old guard
(common)
Palace Intruder
(common)
Feat of Strength
(common)
Swamp
(basic)
Add