Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search your library for a card and put it into your hand, then shuffle. Each other player may put a permanent card from their hand onto the battlefield. If they do, these permanents have vanishing [2].
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Level up —
Add . This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player. |
Target noncreature, non equipment artifact is an equipment with equip X and "Equipped creature gets +X/+0 where X is that artifact's mana value. Until end of turn you may equip Fragment of Darkness with it without paying its equipment cost. |
Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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Choose one —
• Target player shuffles up to three target cards from their graveyard into their library. • Destroy target artifact or enchantment. |
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
Two target creatures that share a creature type fight each other.
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Destroy target nonartifact creature, if that creature was attacking, prevent all combat damage that would be dealt this turn.
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Buyback
(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target. |
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When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
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If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
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Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Reckless Search
(rare)
Unstable Powerstone
(uncommon)
Fragment of Darkness
(uncommon)
Land Skiff
(uncommon)
Dissolve into Essence
(common)
Advice of the old guard
(common)
Instigate Rivalries
(common)
Palace Intruder
(common)
Deal with Discontent
(common)
Battery of Wizards
(common)
Voracious Fishmoth
(common)
Rearguard Sacrifice
(common)
Mana Spark
(common)
Sea Dog
(common)
Mountain
(basic)
Add
Target noncreature, non equipment artifact is an equipment with equip X and "Equipped creature gets +X/+0 where X is that artifact's mana value. Until end of turn you may equip Fragment of Darkness with it without paying its equipment cost.