Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Landmark
(If you played a basic land this turn, you may play a Landmark, or vice-versa.)
Entombed – When Funerary Stones enters put three random seals under it. At the beginning of your upkeep, if there are no seals under Funerary Stones transform it.
Forgotten Lich
 
 R 
Creature – Zombie Wizard
Hexproof
5/5
 U 
Creature – Elf Cleric
Persist
{t}, Sacrifice Healer of the Incurable: Remove all counters from target permanent.
2/2
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 U 
Enchantment – Aura Curse
Enchant Player.
At the beginning of enchanted player’s upkeep, for each creature, they might tap a basic land, if not, Lost Harvest deals 1 damage to them.
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
{u}
 
 C 
Instant
Tap target creature. It doesn't untap during its controller's next untap step. Scry 1
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Instant
Change the target of a spell with a single target to a creature under your control
 C 
Creature – Ape
When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle.
• Destroy target artifact.
2/3
 C 
Sorcery
An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn,
• Search your library for an equipment card and put it into your hand the shuffle.
• Destroy target artifact or enchantment.
 C 
Creature – Human Noble Warlock
Black creature spells you cast cost up to {2} less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.
1/1
 C 
Creature – Human Soldier
Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn.
5/5
 C 
Artifact – Vehicle
Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it.
*/10
Forest
 
 B 
Basic Land – Forest

Funerary Stones (rare)
Healer of the Incurable (uncommon)
Arisen Gargoyle (uncommon)
Lost Harvest (uncommon)
Stuck Invader (common)
Tempt (common)
Palace Intruder (common)
Rally the Auxiliaries (common)
Mistaken Identity (common)
Ambassador of the forest (common)
Choice of Weapon (common)
Dabbling Occultist (common)
Imperial Guardsmen (common)
Assault Golem (common)
Forest (basic)