Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature.
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
 U 
CREATURE – Human Cleric
Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and {t} Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
0/1
 U 
Creature – Human Peasant
Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof
2/2
 U 
Instant
Kicker — Tap a Powerstone token you control {cardname} deals 4 damage to target creature, if it was kicked, copy this spell, you may choose new targets for the copy.
Channel — {3}, Discard Powerstone Canonade: Create a Powerstone token
 C 
Creature – Insect
When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
 C 
Creature – Human Soldier
When Brutal Forager deals combat damage to an opponent create a Food token then that player discards a card.
3/2
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Creature – Human Rogue
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token
· Create a tapped Clue token
1/1
 C 
Creature – Human Rebel
Basic landfall -When a basic land enters under your control, Frontier Ranger explores, if it's the second land that entered the battlefield under your control this turn, Frontier Ranger deals damage equal to its power to target creature you don't control.
2/2
 C 
Enchantment – Aura
Enchant creature.
Enchanted creature has flying.
Sacrifice Aerobatics: target creature you control gains flying until end of turn.
 C 
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target.
 C 
ENCHANTMENT – Aura
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
 C 
Instant
Destroy target creature with power 1 or less
 C 
Creature – Human Soldier
Channel — 1 {w}, Discard Hamlet Militia: Untap two target creatures you control.
2/1
Swamp
 
 B 
Basic Land – Swamp

Dubious Ancestry (rare)
Revered Abbess (uncommon)
Wizard's Domestic (uncommon)
Powerstone Canonade (uncommon)
Voracious Fishmoth (common)
Brutal Forager (common)
Unsurrendered Fort (common)
Rooftops Urchin (common)
Frontier Ranger (common)
Aerobatics (common)
Battery of Wizards (common)
Vagrancy (common)
Prey on the innocent (common)
Hamlet Militia (common)
Swamp (basic)