Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Multikicker {g} (You may pay an additional any number of times as you cast this spell.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
If Experimental Concoction was kicked, at the beginning of the end step, put a + 1/+1 counter on target creature for each time Experimental Concoction was kicked
 
 R 
Creature – Human Advisor
At the beginning of your upkeep pay{lns} {1} for each Hostage you are protector of, or sacrifice.
{t}: Create a Hostage role token under an opponent’s control and attached to target creature that opponent controls; you become its protector.
2/3
 U 
Instant
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
 U 
Creature – Gargoyle
Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed.
2/3
Guarding Gargoyle
 
 U 
Artifact
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed.
 U 
Sorcery
Celestial Calamity deals 3 damage to each creature. Tap all creatures
 C 
Instant
Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by {u}{u}.)
Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard.
 C 
Instant
Create a Warband token, all creatures you control are able to join it until end of turn.
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
Creature – Human Rogue
When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step.
1/2
 C 
Sorcery
Put target tapped creature on top of its owner's library.
 C 
Creature – Elf
Basic landfall — Whenever a basic land you control enters, gain 2 life.
2/2
 C 
CREATURE – Human Citizen
You may cast Tavern Regulars from exile.
2/2
 C 
Sorcery
Target creature you control explores. Fuel (Discard this card when casting a spell that shares a type with it, tis reduces the casting cost by {1} or {g}. That spell gains all effects above Fuel. No new targets can be chosen for that effect.)
 C 
CREATURE – Human Soldier
Ward {2}
2/2
Forest
 
 B 
Basic Land – Forest

Experimental Concoction (common, foil)
Guardian of the Revolution (rare)
Leave Nothing (uncommon)
Arisen Gargoyle (uncommon)
Celestial Calamity (uncommon)
Mana Spark (common)
Rally the Auxiliaries (common)
Pernicious Witch (common)
Self-Invited Guest (common)
Confounding Mists (common)
Generous Pilgrim (common)
Tavern Regulars (common)
Traverse the Branchpath (common)
Highborn Cadet (common)
Forest (basic)