Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Suspend 5 —
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When a time counter is removed from A Tear in the Silver Veil create a Horror token with power and toughness each equal to five minus the number of time tokens remaining on A Tear in the Silver Veil, it gains haste until end of turn. Create a 0/0 Horror token with indestructible and sacrifice all other creatures under your control then put as many +1/+1 counter as the sum of the powers all the creatures you have sacrificed this turn on that token. |
A deck can have any number of cards named Legionnaire Angel . You may not play Legionnaire Angel during your first and second turns.
Flying 3/3
As Lowlands enters the battefield, you may pay 1 life. If you don't, it enters the battefield tapped.
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Squad —
![]() or sacrifice a Food or Nonhorror creature3/1
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Squad
Defender Creatures can't attack you unless their controller mills a card for each creature they control that's attacking you. 0/3
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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Create a Warband token, all creatures you control are able to join it until end of turn.
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Equip
.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
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Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.1/1
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When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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Enchant creature.
Enchanted creature has flying. Sacrifice Aerobatics: target creature you control gains flying until end of turn. |
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A Tear in the Silver Veil
(mythic)
Legionnaire Angel
(uncommon)
Swarm of Gobblers
(uncommon)
Lady-in-Waiting
(uncommon)
Hide in the grass
(common)
Stuck Invader
(common)
Rally the Auxiliaries
(common)
Regimental Flag
(common)
Unsurrendered Fort
(common)
Advice of the old guard
(common)
Porcelain Denizen
(common)
Dabbling Occultist
(common)
Self-Invited Guest
(common)
Aerobatics
(common)
Forest
(basic)



: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.