Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace, Flying
: Rampaging Dragon gets +1/+0 until end of turn.4/4
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Battle cry.
Other Soldiers you control get +0/+1 2/2
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Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
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, sacrifice Warm egg : Flip a coin, if you win , return Warm egg to the battlefield transformed, if you lose gain 3 life.Flying
When Tamed Firebird dies, return it to its owner's hand 3/2
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
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Flying
, : Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.1/1
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If an opponent controls a Food token, Ravenous Invader costs
less to cast4/2
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Defender
![]() : Until end of turn, Old Nan of the Forest can attack as it didn’t have defender, and gains +4/+4. Use only once each turn and only as a sorcery.0/4
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Two target creatures that share a creature type fight each other.
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You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
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When Diseased Refugee enters, it deals damage to target opponent equal to the number of non-basic lands they control.
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Consorts with Pirates and Pilots.(You can play Sea Wive from outside of the game once if you control a Pirate or a Pilot.)
Squad 1 Pirates and pilots you control have renown X where X is the number of creatures named Sea Wive that you control.1/1
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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When Voracious Fishmoth enters, sacrifice it unless you sacrifice an untapped land.
4/6
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Rampaging Dragon
(rare)
Garrison Captain
(uncommon)
Crossing Paths
(uncommon)
Warm egg
(uncommon)
Choice of Weapon
(common)
Porcelain Denizen
(common)
Ravenous Invader
(common)
Old Nan of the Forest
(common)
Instigate Rivalries
(common)
Whim of the Fae Queen
(common)
Diseased Refugee
(common)
Sea Wive
(common)
Imperial Guardsmen
(common)
Voracious Fishmoth
(common)
Forest
(basic)
: Target non-creature artifact you control becomes a 4/4 artifact creature until end of turn. Sacrifice it at the end of turn.
