Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add one mana of any color, City of crime deals 2 damage to you.
{untap}, Sacrifice City of crime: Create two tapped Treasure tokens |
Consorts with Horrors (You may cast {cardname} from outside the game once, if you control a Horror.)
Flying When Veil Attuned Witch deals damage to an opponent, they discard a card at random. 2/1
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When Wand-Making Wood enters, choose a color.
: Add one mana of the color of your choice. |
Squad
At the beginning of your upkeep pay or sacrifice Mounted Mercenary Company.3/2
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Target player discards a card, if the discarded card's mana value was less than the amount of mana paid for misconstrue, they discard another card.
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Change the target of a spell with a single target to a creature under your control
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Soldiers, Citizens and Peasants can join Warbands.
![]() : Create a Warband token. Use this ability only once per turn. Rallying Drummer must attack if a warband is attackig.1/1
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Crew 3
When Assault Golem attacks its power becomes the sum of all the powers of the creatures that crewed it. */10
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Enchant creature you control.
Enchanted creature has "When this becomes the target of a spell or ability an opponent controls, return it to its owner's hand." |
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Choose one —
• Hit in the magazine deals 3 damage to any target. • Destroy target vehicle. |
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token · Create a tapped Clue token 1/1
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You may put a land card from your hand onto the battlefield.
Basic landcycling . ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
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City of crime
(rare)
Veil Attuned Witch
(uncommon)
Wand-Making Wood
(uncommon)
Mounted Mercenary Company
(uncommon)
Hide in the grass
(common)
Misconstrue
(common)
Mistaken Identity
(common)
Rallying Drummer
(common)
Assault Golem
(common)
Alertness
(common)
Hit in the magazine
(common)
Rooftops Urchin
(common)
Exuberant Blooming
(common)
Unsurrendered Fort
(common)
Plains
(basic)
: Add one mana of any color, City of crime deals 2 damage to you.
