Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
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Celestial Calamity deals 3 damage to each creature. Tap all creatures
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Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.
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Exalted.
When Revered Abbess dies, create a Relic. (It's an artifact with Exalted and Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)0/1
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Look at the top car of target player's library. You may pay 1 B to put that card on the botton of their library, if you don't draw a car.
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
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Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
Create two 1/1 white Soldier creature tokens. Defense 4
Reinforced Column's power and toughness are equal to the number of Soldiers you control
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Target creature deals damage to its controller equal to its power.
Overload ![]() ![]() (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”) |
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4 4
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn. |
When Rooftops Urchin deals combat damage to a player, choose one —
· Create tapped treasure token · Create a tapped Clue token 1/1
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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, Sacrifice Potatoes, choose one —
• Boiled — Poatoes deals 1 damage to any target. • Mash — Create two food tokens. • Stew — Gain 3 life . Draw a card. |
Black creature spells you cast cost up to
less to cast. When you successfully cast a black creature spell, sacrifice Dabbling Occultist.1/1
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Preserver of Secrets
(rare)
Celestial Calamity
(uncommon)
Crossing Paths
(uncommon)
Revered Abbess
(uncommon)
Rearguard Sabotage
(common)
Mana Spark
(common)
Break the Enclirclement
(common)
Mutiny of Discontents
(common)
Unsurrendered Fort
(common)
Rooftops Urchin
(common)
Imperial Guardsmen
(common)
Hide in the grass
(common)
Potatoes
(common)
Dabbling Occultist
(common)
Forest
(basic)
Sacrifice this artifact: gain 2 life, or prevent the next 2 damage that would be dealt to target creature this turn.)
