Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may put an additional land in play at the beginning of your turn, if The Field of the Hundred Battles was under your contol at the beginning of the turn. Whenever a player attacks that player gains control of The Field of the Hundred Battles.
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Flying, Vigilance.
When Arisen Gargoyle dies return it to the battlefield transformed. 2/3
Indestructible.
Whenever a permanent you control becomes the target of a spell or ability controlled by an opponent, put a charge counter on Guarding Gargoyle then if Guarding Gargoyle has 3 or more counters on it exile it and return it to the battlefield transformed. |
Level up —
Add . This mana can't be spent to cast a nonartifact spell.
Level 1-3 — Add This mana can't be spent to cast a non artifact spell. Equip artifact creature. Equipped artifact creature has +2/+2.
Level 4+ — Equip artifact creature Equipped creature has +5/+5 and frist strike when equipped creature dies, sacrifice unstable powerston, it deals 5 damage to each creature and player. |
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
Choose one —
• Target player shuffles up to three target cards from their graveyard into their library. • Destroy target artifact or enchantment. |
This spell costs
less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one. When Stone-Engine Golem dies create a Powerstone token. 5/4
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Two target creatures that share a creature type fight each other.
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Choose one — • Target creature gets -2/+2 • Target creature gets +2/-2
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When Self-Invited Guest enters, look at the top two cards of target player's library. Put one of them into their graveyard and the other on top of their library. Whe
n Self-Invited Guest deals combat damage, exile it. Return it to the battlefield under its owner's control at the beginning of the next end step. 1/2
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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When Lonesome Inventor enters, choose one —
• Create a Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
• Sacrifice an artifact: Create a 1/1 Construct artifact creature token. 1/2
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The Field of the Hundred Battles
(rare)
Arisen Gargoyle
(uncommon)
Unstable Powerstone
(uncommon)
Leave Nothing
(uncommon)
Palace Intruder
(common)
Advice of the old guard
(common)
Dissolve into Essence
(common)
Stone-Engine Golem
(common)
Instigate Rivalries
(common)
The tune of the plague doctor
(common)
Self-Invited Guest
(common)
Hinterlands Chieftain
(common)
Imperial Guardsmen
(common)
Lonesome Inventor
(common)
Mountain
(basic)

Add
. This mana can't be spent to cast a nonartifact spell.")