Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target nonland card from an opponent’s graveyard. Search target opponent’s graveyard, hand, and library for all cards with the same name and exile them. Then that player shuffles.
You may cast all those cards until end of turn without paying their mana cost. |
Dash —
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If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash. 3/1
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Counter target spell unless its controller chooses 1 —
• You create 2 tapped treasure tokens and return Backroom Deal to your hand. • They pay . |
Celestial Calamity deals 3 damage to each creature. Tap all creatures
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Buyback
(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Battery of Wizards deals 2 damage to any target. |
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Enchant creature you control. Enchanted creature has hexproof and can't attack. Sacrifice Hide in the grass: target creature gets +2/+2 until end of turn.
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Change the target of a spell with a single target to a creature under your control
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Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Defender
Put a -1/-1 counter on Imperial Guardsmen: Imperial Guardsmen loses defender until end of turn. 5/5
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When Ambassador of the forest enters choose one —
• Search your library for a forest card, put it in your hand then shuffle. • Destroy target artifact. 2/3
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An opponent chooses to remove one option, then you choose one from the remaining two —
• Creatures you control have +2/+1 until end of turn, • Search your library for an equipment card and put it into your hand the shuffle. • Destroy target artifact or enchantment. |
This spell costs
less to cast if you control a Powerstone.
When Stone-Engine Golem enters, sacrifice a Powerstone if you control at least one. When Stone-Engine Golem dies create a Powerstone token. 5/4
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Humbled by Faeries
(rare)
High Sierra Bandit
(uncommon)
Backroom Deal
(uncommon)
Celestial Calamity
(uncommon)
Battery of Wizards
(common)
Hide in the grass
(common)
Mistaken Identity
(common)
Outer-Realm Explorer
(common)
Imperial Guardsmen
(common)
Ambassador of the forest
(common)
Choice of Weapon
(common)
Stone-Engine Golem
(common)
Sea Dog
(common)
Hinterlands Chieftain
(common)
Mountain
(basic)

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