Ravages in Swilften: Virtual Booster
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| Mechanics | Design document |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost. 1/1
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Consorts with Wizards. (You may cast Wizard's Domestic from outside the game once if you control a wizard.)
Hexproof 2/2
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Celestial Calamity deals 3 damage to each creature. Tap all creatures
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Crew 2
Whenever Land Skiff attacks create a 2/2 artifact creature token tapped an attacking. Exile it at the end of combat. 3/3
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If two or more creatures were put in your graveyard at the same time, you may sacrifice Rearguard Sacrifice to put one of those creature cards in your hand instead.
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When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature. 4/4
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As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
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Combust — (Discard this card when casting a spell that shares a card type with it. If you do,, it reduces that spell's mana cost by
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Counter target spell. If that spell is countered this way put it into its owner`s hand istead of into that player's graveyard. |
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.) , Sacrifice Vagrancy: Draw a card, then discard a card. |
Vanishing
When Outer-Realm Explorer leaves the battlefield, it deals 2 damage to each player. 4/1
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Sea Dog crews Vehicles as though its power were 2 greater.
1/3
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Equip
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Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.) |
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.) |
When Hinterlands Chieftain enters, untap up to four basic lands.
If it’s not your turn Hinterlands Chieftain has first strike. 4/3
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Hedonistic Puzzlebox
(rare)
Wizard's Domestic
(uncommon)
Celestial Calamity
(uncommon)
Land Skiff
(uncommon)
Rearguard Sacrifice
(common)
Stuck Invader
(common)
Palace Intruder
(common)
Mana Spark
(common)
Vagrancy
(common)
Outer-Realm Explorer
(common)
Sea Dog
(common)
Regimental Flag
(common)
Advice of the old guard
(common)
Hinterlands Chieftain
(common)
Forest
(basic)