Ravages in Swilften: Virtual Booster

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Mechanics | Design document
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {1}.
{2}, {t}, Sacrifice Inescapable Alley: Exile a creature that is attacking alone
 U 
Instant
Leave Nothing deals X damage to all attacking creatures where X is the number of tapped lands you control. Lands you control don't untap at the beginning of your next untap phase.
 U 
Creature – Insect Horror
Squad — {1}{b} or sacrifice a Food or Nonhorror creature
3/1
 U 
Creature – Human Peasant
As long as you control a basic Plains, Woodlands Refugee has “{1}, {t}: Create a Food token.”
As long as you control a basic Mountain, Woodlands Refugee has “{t}: Create a tapped Treasure token.”
1/1
 C 
Sorcery
Suspend 2 — {w}{w}.
Whenever you remove a time counter from Peaceful Harvest you may create a Food token, if you do, you cannot attack this turn.
Create 2 1/1 white Human tokens.
 C 
Battle
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
4
Remember the Fort
 
 C 
Enchantment – Saga
I Amass Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
 C 
Enchantment – Aura
Enchant Creature
Target creature gets -x/-x where X is your black tradition (Every {b} un he mana cost of cards in your graveyard counts towards yur blck traditon)
 C 
Enchantment Creature – Human Warlock
Instill Creature — When you cast Pernicious Witch you may have it become an aura spell with "Enchant creature you control" and " When enchanted creature deals combat damage to a player, they discard a card at randdom."
Undying
Illus. Flux.D
2/2
 C 
ENCHANTMENT – Aura
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
{r}, Sacrifice Vagrancy: Draw a card, then discard a card.
 C 
Instant
Change the target of a spell with a single target to a creature under your control
 C 
Enchantment Creature – Horror
When Stuck Invader enters, choose a random seal and place it under it.
As long as there is a seal under it, Stuck Invader is not a creature.
4/4
 C 
Creature – Elf Cleric
When Missionary of the Untainted Court enters choose one —
• Destroy target artifact.
• Create a Powerstone token.
• Create a Food token.
1/3
 C 
Enchantment – Aura
Enchant creature you contol.
Enchanted creature has +X/+X where X is your white tradition (Your white tradition is equal to the number of white mana symbols in your graveyard.)
 C 
Artifact – Equipment
Equip {1}.
Equipped creature has battle cry. (Whenever equipped creature attacks, each other attacking creature gets + 1/+0 until end of turn.)
Swamp
 
 B 
Basic Land – Swamp

Inescapable Alley (rare)
Leave Nothing (uncommon)
Swarm of Gobblers (uncommon)
Woodlands Refugee (uncommon)
Peaceful Harvest (common)
Unsurrendered Fort (common)
Ancient Curse (common)
Pernicious Witch (common)
Vagrancy (common)
Mistaken Identity (common)
Stuck Invader (common)
Missionary of the Untainted Court (common)
Advice of the old guard (common)
Regimental Flag (common)
Swamp (basic)