Ravages in Swilften
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Showing 35 of 35 Red cards
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Celestial Calamity deals 3 damage to each creature. Tap all creatures
Until end of turn, target creature gains “
: This creature fights target creature. Any excess damage is redirected to that creature’s controller. Each player that receives excess damage may copy this spell and choose a different target creature, that creature receives the excess damage instead.”

At the beginning of your upkeep add a time counter to {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
Sacrifice {cardname}: Amass X rebels as many times as time counters were on {cardname}.
Amass Orcs X, where X is your red tradition.
At the end of your next turn, sacrifice two creatures% if you don't you lose the game.
At the end of your next turn, sacrifice two creatures% if you don't you lose the game.
Enchant reature
Enchanted creature gains +2/+2.
Sacrifice {cardname}: Destroy target artifact.
Enchanted creature gains +2/+2.
Sacrifice {cardname}: Destroy target artifact.
Entombed – When Hedonistic Puzzlebox enters put five random seals under it. At the beginning of your upkeep, if there are no seals under Hedonistic Puzzlebox transform it.
Flying
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
At the beginning of your upkeep, exile the top card of target opponent's library. Until end of turn, you may cast spells from among those exiled cards, without paying their mana cost.
1/1
Crew 2
Sacrifice {cardname}: Choose one —
• {cardname} deals 8 damage to the creature that is blocking or being blocked by it.
• {cardname} deals 8 damage to target player, use this ability only if {cardname} is attacking and unblocked.
Sacrifice {cardname}: Choose one —
• {cardname} deals 8 damage to the creature that is blocking or being blocked by it.
• {cardname} deals 8 damage to target player, use this ability only if {cardname} is attacking and unblocked.
2/8
Dash — 
.
If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.


If a creature is attacking you and you control an untapped basic Mountain, you may cast High Sierra Bandit without paying its mana cost and as though it had flash.
3/1
Choose one —
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
• Hit in the magazine deals 3 damage to any target.
• Destroy target vehicle.
When {cardname} enters, you may search your library for a {cardname} card, then shuffle. Equip
: when {cardname} equips a creature, put a member counter on that creature. Creature qith member counters can join warbands. Sacrifice {cardname}: create a warband token.

Two target creatures that share a creature type fight each other.
Squad
At the beginning of your upkeep pay
or sacrifice {cardname}


Target creature deals damage to its controller equal to its power.
Overload

{i}(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”){/i}
Overload



Each player exiles their hand, then they draw seven cards.
When {cardname} enters, search your library for a battle and put it into play.
Other soldiers have haste.
Other soldiers have haste.
2/4
Vanishing 
When {cardname} leaves the battlefield, it deals 2 damage to each player.

When {cardname} leaves the battlefield, it deals 2 damage to each player.
4/1
When Peasant Revolt enters create 0/0 red Rebel Army token that must attack if able, put an amount of +1/+1 counters on it equal to the number of basic lands you control. At the beginning of your second main phase if there is a tapped Rebel Army token in play, double the amount of +1/+1 counters on it, or sacrifice Peasant Revolt if there isn't.
Kicker — Tap a Powerstone token you control {cardname} deals 4 damage to target creature, if it was kicked, copy this spell, you may choose new targets for the copy {i}Channel{/i}
, Discard {cardname}: create a Powerstone token

When Prophet of the Holy Fire attacks or blocks you may reveal the top card of your deck, if it is a Sorvery or Instant card, you may cast it as if it were in your hand until end of turn.
1/1
Create a Warband token, all creatures you control are able to join it until end of turn.
Menace, Flying
: Rampaging Dragon gets +1/+0 until end of turn.

4/4
Haste, Trample.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
At the end of combat, if an opponent was damaged by Rampaging Fiend, they gain control of it.
5/1
Ridge Jackal can't attact alone unless an opponent has lost life this turn.
2/2
Squad
When {cardname} leaves the battlefield it deals 1 damage to any target

2/2
Target creature fights another target creature. {cardname} costs
less for each creature type they share.

Prowess Ward 1
2/1
You may cast Tavern Regulars from exile.
2/2
Squad
Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.

Sacrifice all creatures named The orphans from Cobbler's St.: for each two unblocked creatures that attacked this turn, put one artifact card in an opponent's graveyard in the battlefield under your control.
0/1
Sorceries and Instant in your graveyard with mana value lesser than your Red tradtion have flashback
When Unsurrendered Fort enters, you become its protector. Oponents can attack it. When it's defeated, destroy it. If it's exiled cast it transformed if it didn't have time counters on it.
Vanishing 4
I Create a red Rebel
Army. Amass
Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Vanishing 4
I Create a red Rebel
Army. Amass
Rebels 2.
II Creatures you control gain indestructible until end of turn
III Creatures you control gain +2/+2 and haste until end of turn. At the end step, destroy all creatures you control that didn't attack this turn.
Enchant creautre.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)
, Sacrifice Vagrancy: Draw a card, then discard a card.
Enchanted creature has sneak (Blockers for this creature cannot be declared while there are unblocked creatures without sneak.)

R T: Wandering Goliath explores.
5/4
You and target player reveal the top card of your library, if the revealed cards have the same mana value, those cards may be played this turn without paying their mana cost and as though they had flash.
Squad
:Winged Hussar gains flying until end of turn.


2/1
Go to section: Colourless (3) White (36) Blue (34) Black (37) Red (35) Green (36) Multicolour (6) Hybrid (1) Artifact (12) Land (10)
Show rarities: C U R M
Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design document |
{cardname} deals 2 damage to any target.