Ravages in Swilften

Ravages in Swilften by joq100

210 cards in Multiverse

1 with no rarity, 75 commons, 70 uncommons,
51 rares, 13 mythics

3 colourless, 36 white, 34 blue, 37 black, 35 red,
36 green, 6 multicolour, 1 hybrid, 12 artifact, 10 land

29 comments total

A set about a plane where magic is rediscovered over a Napoleonic era background

Ravages in Swilften: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Design document

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Sorcery
Starting with you, you and target player may reveal a creature. If both players do, treat those creatures as if they were in the battlefield, then they fight each other. If a creature is destroyed this way put in the controller's graveyard, if not in their hand. If your opponent doesn't reveal a creature, you may put the revealed creature in the battlefield.
 R 
Enchantment
Cumulative upkeep {w}
Creatures become citizens instead of any other types and lose all abilities.
 R 
Creature – Human Cleric
Whenever an opponent casts a spell or activates an ability that targets you, or your spells, permanents, hand, library or graveyard, untap Dennouncer Zealot {t}: Other creatures you control gain +1/+1 until end of turn.
1/4
 R 
CREATURE – Human Noble
Other creatures you control [with mana value 2 or less] gain +1/+1.
Improve — When a creature you control deals damage to an opponent put a charge counter on Inexperienced Ruler if it has less than 4 counters. If Inexperienced Ruler has 4 or more charge counters on it ignore the words in square brackets.
0/2
 U 
SORCERY
Destroy all auras you don't control attached to permanents you control. Destroy all permanents you don't control that target cards you own in exile.

Recent comments: (all recent activity)
On Confounding Mists:

Putting the card in the library rather than the hand usually adds +{2} to the cost for the card advantage it generates.

The modern best practice is Desynchronize's wording.

Analogously:

  • "Target tapped creature's owner puts it on their choice of the top or bottom of their library."
On Confounding Mists:

That seems scary af at 1 mana. Casting two of these and the opponent is way back with missing two draws and got double bounced.

7/7 sorcery D:

On Battlefield Dominion:

Kinda like giving your creatures frenzy 1 (Frenzy Sliver). It's basically a worse (and colorshifted) Orcish Oriflamme.

What's the rarity?

Is it intentionally symmetrical? Because that's extra bad.

On Sphinx of Inquiries:
On Mana Spark:

You are right, I had to check the rules of reduction. Much better

On Raid at Ostcarn:
On Mana Spark:

reducing a card's cost by {u}{u} is equivalent or better than all of the other options, making them unnecessary.

On Garrison Regular:

very unclear what this card does, also seems very powerful, compare to elite vanguard.

On Break the Enclirclement // Reinforced Column:

specify the creature type

On Eldrazi Rover :

Vanishing and Annihilator numbers should not be mana costs, but instead just numbers.

(All recent activity)
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