Ravages in Swilften

Ravages in Swilften by joq100

210 cards in Multiverse

1 with no rarity, 76 commons, 69 uncommons,
51 rares, 13 mythics

3 colourless, 36 white, 34 blue, 37 black, 35 red,
36 green, 6 multicolour, 1 hybrid, 12 artifact, 10 land

29 comments total

A set about a plane where magic is rediscovered over a Napoleonic era background

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Mechanics | Design document

Cardset comments (7) | Add a comment on this cardset

Recently active cards: (all recent activity)

 M 
Enchantment
Entombed — When Primordial Rumblings enters, put three random seals under it. When there are no seals under Primordial Rumblings transform it.
Fierce Ancestor
 
 M 
Creature – Dinosaur
Trample
8/8
 R 
Enchantment – Aura
Enchant creature.
When Dubious Ancestry enters exile a card from your hand at random. If the exiled card is —
• Green: enchanted creature has hexproof.
• White: enchanted creature has first strike.
• Blue: enchanted creature has flying
• Red: enchanted creature has trample.
• Black: enchanted creature has lifelink • Colorless and not a land: enchanted creature has annihilator 1
 R 
Creature – Elf Druid Rogue
If an opponent would search their library for a land card, they draw a card instead, then you draw a card. Treasure, Map and Clue tokens are Junk tokens.
2/2
 C 
Creature – Elf Rogue
As long as defending player controls a tapped non-basic land, Palace Intruder can't be blocked.
3/2
 U 
Instant
Choose target creature you control and target tapped creature you don't control. Put a +1/+1 counter on the creature you control. Then those creatures fight each other.

Recent comments: (all recent activity)
On Confounding Mists:

Putting the card in the library rather than the hand usually adds +{2} to the cost for the card advantage it generates.

The modern best practice is Desynchronize's wording.

Analogously:

  • "Target tapped creature's owner puts it on their choice of the top or bottom of their library."
On Confounding Mists:

That seems scary af at 1 mana. Casting two of these and the opponent is way back with missing two draws and got double bounced.

7/7 sorcery D:

On Battlefield Dominion:

Kinda like giving your creatures frenzy 1 (Frenzy Sliver). It's basically a worse (and colorshifted) Orcish Oriflamme.

What's the rarity?

Is it intentionally symmetrical? Because that's extra bad.

On Sphinx of Inquiries:
On Mana Spark:

You are right, I had to check the rules of reduction. Much better

On Raid at Ostcarn:
On Mana Spark:

reducing a card's cost by {u}{u} is equivalent or better than all of the other options, making them unnecessary.

On Garrison Regular:

very unclear what this card does, also seems very powerful, compare to elite vanguard.

On Break the Enclirclement // Reinforced Column:

specify the creature type

On Eldrazi Rover :

Vanishing and Annihilator numbers should not be mana costs, but instead just numbers.

(All recent activity)
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