2015-03-16 04:03:49:
Mal
commented on the cardset Dorado
First draft completely finished as of now. Looking for more cohesion/variety in themes and how they play together, but I'm happy with the different strategies right now. Looking for interesting common ideas to replace some of the more boring ones, or suggestions as to how to make cards read better/more interesting. Some things to note while I was designing:
Capitalism is very easy to trigger in this set. Because of that, every noncreature spell that has Capitalism should not have a Capitalist mode that is strictly better than the noncapitalist mode. I'm afraid this might cause some confusion if the stack gets rough and people forget if they spent artifact mana on it, or people might receive an unintended affect because they accidentally spent artifact mana on it.
Didn't explore too much design space with buyback. That's too be expected, I think - there wasn't too much design space in it initially, I just intended it to be an extra way to spend a bunch of mana generated in this set.
Halfway through design, I started being more wary of "gold inflation", i.e. tacking on Invest to every card that was otherwise simple. It doesn't help that the reminder text for Invest is extremely long, which limits the amount of text that can be on invest cards. This is why most of the invest cards are either repeatable effects or at common, so that people can reliably have gold tokens, but still have to invest in specific cards that utilize them.
A lot of the W/B "As long as you control an artifact named Gold..." cards have very little counterplay, and are pretty much sure to be on during this set. Because of that, I tried to not make them too undercosted for it's "Gold-on" effect.
Changed the capitalist effect to be NWO friendly
Hm. Looks pretty bad, but I guess it's something of a discount on Cumber Stone.
Blue doesn't really do vigilance.
First draft completely finished as of now. Looking for more cohesion/variety in themes and how they play together, but I'm happy with the different strategies right now. Looking for interesting common ideas to replace some of the more boring ones, or suggestions as to how to make cards read better/more interesting. Some things to note while I was designing:
Capitalism is very easy to trigger in this set. Because of that, every noncreature spell that has Capitalism should not have a Capitalist mode that is strictly better than the noncapitalist mode. I'm afraid this might cause some confusion if the stack gets rough and people forget if they spent artifact mana on it, or people might receive an unintended affect because they accidentally spent artifact mana on it.
Didn't explore too much design space with buyback. That's too be expected, I think - there wasn't too much design space in it initially, I just intended it to be an extra way to spend a bunch of mana generated in this set.
Halfway through design, I started being more wary of "gold inflation", i.e. tacking on Invest to every card that was otherwise simple. It doesn't help that the reminder text for Invest is extremely long, which limits the amount of text that can be on invest cards. This is why most of the invest cards are either repeatable effects or at common, so that people can reliably have gold tokens, but still have to invest in specific cards that utilize them.
A lot of the W/B "As long as you control an artifact named Gold..." cards have very little counterplay, and are pretty much sure to be on during this set. Because of that, I tried to not make them too undercosted for it's "Gold-on" effect.