Hizoria: Card List

Hizoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Description | Skeleton

Show frames: W U B R G H A L

Show rarities: N C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blessed Vanguard White Common 4{3}{w} Creature – Spirit 1 3 Flying, Defender
Blessed Vanguard can block any number of creatures.
0
2 Enclave Spear Artist White Common 2{1}{w} Creature – Human Warrior 1 1 Prepared (If you did not attack with a creature last turn, this creature enters the battlefield with a +1/+1 counter on it..)
As long as Enclave Spear Artist has a +1/+1 counter on it, it has first strike.
5 1421368936 on 16 Jan 2015 by Link
3 Indomitable Will White Common 2{1}{w} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +1/+2.
0
4 Leros's Call White Rare 4{2}{w}{w} Sorcery Destroy all creatures. They can't be regenerated. 0
5 Leros, Protector of the Slumbering White Mythic 4{3}{w} Legendary Creature – Spirit Knight 2 2 Creatures can't be removed from graveyards.
{1}{u/b}{u/b}: target player reveals cards from the top of their library until they reveal a land card. that player discards those cards.
5 1424797401 on 24 Feb 2015 by kixleart
6 Mediator of the Masses White Uncommon 3{2}{w} Creature – Human Cleric 2 2 Whenever a creature enters the battlefield under your control, tap target creature an opponent controls. 0
7 Overseer of Mortality White Common 3{2}{w} Creature – Spirit 0 3 Whenever a creature enters or leaves the battlefield, you gain 1 life. 0
8 Spectral Guide White Rare 6{4}{w}{w} Creature – Spirit 2 2 When Spectral Guide enters the battlefield, you put a 1/1 white Spirit creature token onto the battlefield for each creature card in your graveyard 0
9 Spectre of the Hallow White Common 1{w} Creature – Spirit 1 1 When Spectre of the Hallow enters the battlefield, reveal the top card of your library. if it’s an enchantment, you may put it in your hand. otherwise, discard it. 1 1421146310 on 13 Jan 2015 by Alex
10 Wall of Spirits White Uncommon 2{1}{w} Creature – Spirit Wall 1 4 Defender, flying, protection from White 1 1427281028 on 25 Mar 2015 by Alex
11 A Spirited Conversation Blue Uncommon 2{1}{u} Sorcery Draw a card, then discard a card. if you control a spirit, you may draw two cards instead. if you do, discard two cards. 0
12 Consign to Dream Blue Common 3{2}{u} Instant Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. 0
13 Cruel Trick Blue Uncommon 3{2}{u} Instant Change the target of target instant spell you don’t control. 0
14 Friend of the Masses Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 Whenever a creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. 0
15 Grand Scheme Blue Rare 4{2}{u}{u} Enchantment Whenever you cast an instant or sorcery spell, put a Plot counter on Grand Scheme.
Sacrifice Grand Scheme: Add {u}, {r}, or {b} to your mana pool in any combination equal the the number of Plot counters on Grand Scheme.
0
16 Manaspark Fae Blue Common 4{3}{u} Creature – Faerie 2 2 Flying, Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a player casts a spell, Manaspark Fae gets +1/+1 until end of turn.
0
17 Master's Grasp Blue Uncommon 1{u} Instant Counter target instant. 0
18 Menacing Cluster Blue Common 5{4}{u} Creature – Faerie 1 3 Whenever Menacing Cluster deals combat damage to a player, you may prevent all damage Menacing Cluster would deal this turn. if you do, you may cast an instant spell with mana cost X from your hand without paying it's mana cost, where X is the amount of damage prevented this way. 1 1429223764 on 16 Apr 2015 by Alex
19 Mysterious Messenger Blue Common 3{1}{u}{u} Creature – Spirit 2 2 When Mysterious Messenger enters the battlefield, draw a card. 0
20 Plots in Motion Blue Rare 5{3}{u}{u} Enchantment Noncreature spells you cast from your hand have Cascade. 3 1421608842 on 18 Jan 2015 by Alex
21 Balos, One with nothing Black Mythic 4{2}{b}{b} Planeswalker – Balos 4 +1 Exile a card at chosen random from target player's graveyard.
0 Each opponent loses X life, where X is the number of cards exiled with Balos, One with nothing
-8 You get an emblem with "Whenever one or more creatures attacks you, you may exile one attacking creature."
0
22 Enemy of the Masses Black Uncommon 3{2}{b} Creature – Human Rogue 2 2 Whenever a creature enters the battlefield under your control, target creature gains intimidate until end of turn. 0
23 Guardians of the Rift Black Common 6{4}{b}{b} Creature – Zombie Warrior 0 7 Defender
whenever Guardians of the Rift blocks target player discards a card.
0
24 Hungering Demon Black Uncommon 4{3}{b} Creature – Demon 2 2 at the beginning of your upkeep, if no player lost life last turn, put a +1/+1 counter on Hungering Demon.
Pay any amount of life: remove X +1/+1 counters from Hungering Demon, where X is the amount of life payed. any player may activate this ability.
0
25 Leave to Rot Black Common 1{b} Instant Destroy target damaged creature. 2 1421265571 on 14 Jan 2015 by Link
26 Lure of the Rift Black Rare 6{3}{b}{b}{b} Instant Lure of the Rift deals 4 damage to each attacking or blocking creature. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
Exile Lure of the Rift.
0
27 Rift Crawler Black Common 1{b} Creature – Devil Insect 1 1 When Rift Crawler enters the battlefield, each opponent discards a card. 0
28 Rift Fiend Black Common 2{1}{b} Creature – Devil 1 2 When Rift Fiend enters the battlefield, each player exiles a card from their graveyard. 0
29 Rift Harvester Black Uncommon 3{2}{b} Creature – Devil Wizard 2 2 Intimidate
Whenever a creature you don’t control dies, put a 1/1 black Horror token creature on the battlefield.
0
30 Rift Rager Black Uncommon 3{1}{b}{b} Creature – Devil * 1 Rift Rager’s power is equal to the number of creatures in each opponents graveyard and in exile. 0
31 Rift Watcher Black Common 1{b} Creature – Devil Eye 0 2 Whenever Rift Watcher blocks, each opponent discards a card. 0
32 Riftsnare Black Rare 3{2}{b} Instant Exile all cards in target player's graveyard. you gain 1 life for each creature exiled this way. 0
33 Sign in Blood Black Common 2{b}{b} Sorcery Target player draws two cards and loses 2 life. 0
34 Ancient Vanguard Red Common 4{3}{r} Creature – Elemental 2 4 Defender
Whenever Ancient Vanguard blocks, it deals 3 damage to target creature.
2 1421443214 on 16 Jan 2015 by Link
35 Blade Frenzy Red Common 2{1}{r} Instant Blade Frenzy deals 1 damage to target creature chosen at random. if that creature dies, repeat this process. 0
36 Blazing Salvo Red Common 1{r} Instant Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. 0
37 Bravado Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
0
38 Manasparked Charge Red Uncommon 3{1}{r}{r} Instant Attacking creatures you control get +X/+X and trample until end of turn, where X is the number of noncreature cards in your graveyard. 0
39 Oathless Axeman Red Common 3{2}{r} Creature – Dwarf Warrior 2 2 As long as Oathless Axeman is equipped, it gets +1/+1. 1 1420853415 on 10 Jan 2015 by Link
40 Rallier of the Masses Red Uncommon 3{2}{r} Creature – Human Soldier 2 2 Whenever a creature enters the battlefield under your control, target creature gets +1/+0 until end of turn. 0
41 Blood Ascendant Green Common 1{g} Creature – Human Shaman 0 1 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) 0
42 Extensive Training Green Common 3{2}{g} Sorcery Put a +1/+1 counter on target creature. if that creature already has a +1/+1 counter on it, put two +1/+1 counters on it instead. 0
43 Gnarled Mass Green Common 3{1}{g}{g} Creature – Spirit 3 3 0
44 Maw of the earth Green Rare 6{4}{g}{g} Enchantment – Aura Enchant Land
Enchanted land is a 4/4 Elemental creature with Trample and reach.
0
45 Mentor of the Masses Green Uncommon 3{2}{g} Creature – Human Monk 2 2 Whenever a creature enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1 1423148461 on 05 Feb 2015 by Alex
46 Valgoruth, Nature's Maw Green Mythic 7{5}{g}{g} Legendary Creature – Hydra 5 5 Whenever Valgoruth, Nature's Maw attacks, Put a +1/+1 counter on each creature you control. 0
47 Waking the Beast Green Rare 2{x}{g}{g} Sorcery Search your library for a creature with power X or less and put it on the battlefield tapped. Target creature you don’t control chosen at random fights that creature. 3 1420853504 on 10 Jan 2015 by Link
48 Glow in the Distance Hybrid Mythic 6{4}{u/w}{u/w} Enchantment When Glow in the Distance enters the battlefield, exile all other non-land permanents.
{w/u}{w/u}{w/u}{w/u}, Sacrifice Glow in the Distance: Return all permanents exiled with Glow in the Distance to the battlefield under their owner’s control.
1 1421265068 on 14 Jan 2015 by Link
49 Sly Ancestor Hybrid Mythic 5{3}{u}{u/b} Legendary Creature – Avatar 4 4 Flash, flying.
If Sly Ancestor is in your opening hand, you may exile it. if you do, Blue and Black Creatures you control get +1/+1. (This effect doesn't end.)
5 1422056951 on 23 Jan 2015 by ttt3142
50 Trickster Voyager Hybrid Uncommon 5{4}{u/b} Creature – Faerie Rogue 2 2 Flying, protection from green
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
1 1421861263 on 21 Jan 2015 by Alex
51 Crazed Invocation Hybrid Rare 4{2}{r/b}{r/b} Instant Choose one—
• Each player discards a card at random
• target player shuffles a card from their graveyard chosen at random into their library.
0
52 Rift Champion Hybrid Rare 5{3}{r/b}{r/b} Creature – Devil Knight 4 4 Intimidate, haste
Whenever a Devil enters the battlefield under your control or a creature you don’t control dies, put a 1/1 black Horror creature token on the battlefield.
0
53 Rift Voyager Hybrid Uncommon 3{2}{r/b} Creature – Devil 2 2 Intimidate, protection from green
Madness – {b}{r} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
3 1420853564 on 10 Jan 2015 by Link
54 Blade of Bloodlines Hybrid Common 2{1}{r/g} Creature – Human Barbarian 2 2 Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.) 3 1421091472 on 12 Jan 2015 by LivesByProxy
55 Pit Fight Hybrid Common 2{1}{r/g} Instant Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) 0
56 The Will to Fight Hybrid Uncommon 4{2}{r/g}{r} Instant Target creature you control has Double Strike and Indestructible until end of turn. it fights target creature you don’t control chosen at random. 1 1421264467 on 14 Jan 2015 by Link
57 The Will to Fight Further Hybrid Rare 5{3}{r/g}{g} Instant Target creature you control has Deathtouch and Indestructible until end of turn. it fights target creature you don’t control with highest power or tied for the highest power chosen at random. 1 1421263122 on 14 Jan 2015 by kixleart
58 Savior of the Waking World Hybrid Rare 6{4}{g/w}{g/w} Creature – Angel Knight 4 4 Flash, Flying
When Savior of the Waking World enters the battlefield, prevent all combat damage that would be dealt this turn and untap all creatures that attacked this turn.
1 1422462905 on 28 Jan 2015 by Alex
59 Rouse From Slumber Hybrid Rare 5{3}{w/b}{w/b} Sorcery Exile a creature from your graveyard, then put a X/X Black and White Spirit creature token onto the battlefield, where X is the exiled creature's toughness. if the exiled creature had flying, the spirit token has flying. The same is true for intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance. 2 1423064189 on 04 Feb 2015 by Alex
60 Savior of the Dreaming Dead Hybrid Rare 6{4}{w/b}{w/b} Creature – Spirit Knight 4 4 Flash, Intimidate
When Savior of the Dreaming Dead enters the battlefield, exile all creatures that died this turn. each player draws cards cards equal to the number of creatures they control.
7 1422463103 on 28 Jan 2015 by Alex
61 Zhach, Collector of Wealth Hybrid Mythic 4{2}{w/b}{w/b} Planeswalker – Zhach 3 Whenever a creature dies, put a loyalty counter on Zhach, Collector of Wealth and gain 1 life.
-2
Each opponent loses 1 life.

-8 You get an emblem with “Whenever an opponent casts a spell, that player loses life equal to that spells converted mana cost, and you gain that much life.”
3 1421180419 on 13 Jan 2015 by Link
62 Ancient Ingot Artifact Uncommon 2{2} Artifact {t}: add {1} to your mana pool.
Whenever you tap Ancient Ingot for mana, flip a coin. if you win the flip you may draw a card.
0
63 Runic Blade Artifact Uncommon 3{3} Artifact – Equipment Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Equip {3}
Equipped creature has Prowess.
3 1448377636 on 24 Nov 2015 by Link
64 Scroll of Ages Artifact Rare 4{4} Artifact At the beginning of each upkeep, put a knowledge counter on Scroll of Ages, then draw cards equal to the number of knowledge counters on Scroll of Ages. each other player then draws a card. 0
65 Volatile Bottle Artifact Rare 3{3} Artifact At the beginning of your upkeep, put a charge counter on Volatile Bottle, then target opponent gains control of it then that player, flips a coin. if tails, sacrifice Volatile Bottle. it deals X damage to that player, where X is the number of charge counters on it. 1 1422946726 on 03 Feb 2015 by Link
66 Warrior's Inheritance Artifact Uncommon 2{2} Artifact – Equipment Equipped Creature gets +1/+0

If equipped creature has an ancestor, it gets +2/+2 instead.
Equip {2}
0
67 Lutescent Dreamscape Land Rare 0 Land T: Add {1} to your mana pool.
T: Add {g} or {w} to your mana pool. activate this ability only before you attack. creatures you control can’t attack this turn.
1 1420853243 on 10 Jan 2015 by Link
68 Nightmarish Wastes Land Rare 0 Land T: Add {1} to your mana pool.
T: Add {b} or {r} to your mana pool. activate this ability only before you attack. creatures you control can’t attack this turn.
0
69 Peaceful Waterway Land Rare 0 Land T: Add {1} to your mana pool.
T: Add {w} or {u} to your mana pool. activate this ability only before you attack. creatures you control can’t attack this turn.
0
70 Retiscent Isles Land Rare 0 Land T: Add {1} to your mana pool.
T: Add {u} or {b} to your mana pool. activate this ability only before you attack. creatures you control can’t attack this turn.
0
71 Surreal Bluffs Land Rare 0 Land T: Add {1} to your mana pool.
T: Add {r} or {g} to your mana pool. activate this ability only before you attack. creatures you control can’t attack this turn.
0
72 Spirit token White None 0 Token Creature – Spirit 1 1 1 1423061095 on 04 Feb 2015 by kixleart
73 Spirit token Hybrid whiteblack None 0 Token Creature – Spirit X X 1 1423061022 on 04 Feb 2015 by kixleart
74 Horror token Black None 0 Token Creature – Horror 1 1 1 1423061147 on 04 Feb 2015 by kixleart
75 Emblem: Balos, One with nothing token Colourless None 0 Emblem – Balos Whenever a one or more creatures attack you, you may exile target attacking creature. 0
Hizoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Description | Skeleton