Hizoria: Virtual Booster
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Mechanics | Set Description | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of each upkeep, put a knowledge counter on Scroll of Ages, then draw cards equal to the number of knowledge counters on Scroll of Ages. each other player then draws a card.
While most of the scroll's information goes to the one who holds it, the knowledge still frees itself to enter the minds of others.
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Flying, protection from green
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.) 2/2
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Attacking creatures you control get +X/+X and trample until end of turn, where X is the number of noncreature cards in your graveyard.
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Whenever a creature enters the battlefield under your control, target creature gets +1/+0 until end of turn.
if we are to survive what will come soon, we must take up arms now.
2/2
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Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
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When Mysterious Messenger enters the battlefield, draw a card.
2/2
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Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
0/1
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Flash
Enchant creature Enchanted creature gets +1/+2. |
Defender
whenever Guardians of the Rift blocks target player discards a card. 0/7
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Defender
Whenever Ancient Vanguard blocks, it deals 3 damage to target creature. 2/4
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The Souls in the rift don't always take forms as sightly as decaying corpses, those who were particularly twisted in life tend to become gnarled masses of flesh, constantly hungering for the gold they once hoarded.
3/3
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When Rift Fiend enters the battlefield, each player exiles a card from their graveyard.
1/2
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When Spectre of the Hallow enters the battlefield, reveal the top card of your library. if it’s an enchantment, you may put it in your hand. otherwise, discard it.
1/1
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Oathless Axeman
(common, foil)
Scroll of Ages
(rare)
Trickster Voyager
(uncommon)
Manasparked Charge
(uncommon)
Rallier of the Masses
(uncommon)
Blazing Salvo
(common)
Mysterious Messenger
(common)
Blood Ascendant
(common)
Indomitable Will
(common)
Guardians of the Rift
(common)
Ancient Vanguard
(common)
Gnarled Mass
(common)
Rift Fiend
(common)
Spectre of the Hallow
(common)
Island
(basic)