Hizoria

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Mechanics | Set Description | Skeleton

Showing all 75 cards

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 C 
Creature – Spirit
Flying, Defender
Blessed Vanguard can block any number of creatures.
1/3
 C 
Creature – Human Warrior
Prepared (If you did not attack with a creature last turn, this creature enters the battlefield with a +1/+1 counter on it..)
As long as Enclave Spear Artist has a +1/+1 counter on it, it has first strike.
1/1
5 comments
last 2015-01-18 19:11:49 by Alex
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
 R 
Sorcery
Destroy all creatures. They can't be regenerated.
 M 
Legendary Creature – Spirit Knight
Creatures can't be removed from graveyards.
{1}{u/b}{u/b}: target player reveals cards from the top of their library until they reveal a land card. that player discards those cards.
In life, Leros protected others as best he could, in death, he has found new ways to protect others. for a price.
2/2
5 comments
last 2015-03-24 18:43:33 by kixleart
 U 
Creature – Human Cleric
Whenever a creature enters the battlefield under your control, tap target creature an opponent controls.
2/2
 C 
Creature – Spirit
Whenever a creature enters or leaves the battlefield, you gain 1 life.
0/3
 R 
Creature – Spirit
When Spectral Guide enters the battlefield, you put a 1/1 white Spirit creature token onto the battlefield for each creature card in your graveyard
2/2
 C 
Creature – Spirit
When Spectre of the Hallow enters the battlefield, reveal the top card of your library. if it’s an enchantment, you may put it in your hand. otherwise, discard it.
1/1
1 comment
2015-01-13 10:51:50 by Alex
 U 
Creature – Spirit Wall
Defender, flying, protection from White
1/4
1 comment
2015-03-25 10:57:08 by Alex
 U 
Sorcery
Draw a card, then discard a card. if you control a spirit, you may draw two cards instead. if you do, discard two cards.
 C 
Instant
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
 U 
Instant
Change the target of target instant spell you don’t control.
 U 
Creature – Human Wizard
Whenever a creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
Leaders shall reveal their agendas to the masses or I shall reveal those secrets for them.
2/2
 R 
Enchantment
Whenever you cast an instant or sorcery spell, put a Plot counter on Grand Scheme.
Sacrifice Grand Scheme: Add {u}, {r}, or {b} to your mana pool in any combination equal the the number of Plot counters on Grand Scheme.
 C 
Creature – Faerie
Flying, Prowess(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a player casts a spell, Manaspark Fae gets +1/+1 until end of turn.
2/2
 U 
Instant
Counter target instant.
 C 
Creature – Faerie
Whenever Menacing Cluster deals combat damage to a player, you may prevent all damage Menacing Cluster would deal this turn. if you do, you may cast an instant spell with mana cost X from your hand without paying it's mana cost, where X is the amount of damage prevented this way.
1/3
1 comment
2015-04-16 22:36:04 by Alex
 C 
Creature – Spirit
When Mysterious Messenger enters the battlefield, draw a card.
2/2
 R 
Enchantment
Noncreature spells you cast from your hand have Cascade.
3 comments
last 2015-01-20 01:15:13 by Link
 M 
Planeswalker – Balos
+1 Exile a card at chosen random from target player's graveyard.
0 Each opponent loses X life, where X is the number of cards exiled with Balos, One with nothing
-8 You get an emblem with "Whenever one or more creatures attacks you, you may exile one attacking creature."
4
 U 
Creature – Human Rogue
Whenever a creature enters the battlefield under your control, target creature gains intimidate until end of turn.
when i'm around, you best learn to step aside and blend into the shadows.
2/2
 C 
Creature – Zombie Warrior
Defender
whenever Guardians of the Rift blocks target player discards a card.
0/7
 U 
Creature – Demon
at the beginning of your upkeep, if no player lost life last turn, put a +1/+1 counter on Hungering Demon.
Pay any amount of life: remove X +1/+1 counters from Hungering Demon, where X is the amount of life payed. any player may activate this ability.
2/2
2 comments
last 2015-01-14 20:21:57 by Alex
 R 
Instant
Lure of the Rift deals 4 damage to each attacking or blocking creature. When a creature damaged this way is put into a graveyard from the battlefield this turn, return it to the battlefield under your control.
Exile Lure of the Rift.
 C 
Creature – Devil Insect
When Rift Crawler enters the battlefield, each opponent discards a card.
1/1
 C 
Creature – Devil
When Rift Fiend enters the battlefield, each player exiles a card from their graveyard.
1/2
 U 
Creature – Devil
Rift Rager’s power is equal to the number of creatures in each opponents graveyard and in exile.
*/1
 C 
Creature – Devil Eye
Whenever Rift Watcher blocks, each opponent discards a card.
0/2
 R 
Instant
Exile all cards in target player's graveyard. you gain 1 life for each creature exiled this way.
 C 
Sorcery
Target player draws two cards and loses 2 life.
a little blood goes a long way.
 C 
Creature – Elemental
Defender
Whenever Ancient Vanguard blocks, it deals 3 damage to target creature.
2/4
2 comments
last 2015-01-18 19:14:18 by Alex
 C 
Instant
Blade Frenzy deals 1 damage to target creature chosen at random. if that creature dies, repeat this process.
 C 
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
{1}{r}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
 U 
Instant
Attacking creatures you control get +X/+X and trample until end of turn, where X is the number of noncreature cards in your graveyard.
1 comment
2015-01-10 01:30:15 by Link
 U 
Creature – Human Soldier
Whenever a creature enters the battlefield under your control, target creature gets +1/+0 until end of turn.
if we are to survive what will come soon, we must take up arms now.
2/2
 C 
Creature – Human Shaman
Ancestry (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, this gets +1/+1.)
0/1
 C 
Sorcery
Put a +1/+1 counter on target creature. if that creature already has a +1/+1 counter on it, put two +1/+1 counters on it instead.
 C 
Creature – Spirit
The Souls in the rift don't always take forms as sightly as decaying corpses, those who were particularly twisted in life tend to become gnarled masses of flesh, constantly hungering for the gold they once hoarded.
3/3
 R 
Enchantment – Aura
Enchant Land
Enchanted land is a 4/4 Elemental creature with Trample and reach.
 U 
Creature – Human Monk
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on target creature you control.
"While i try to spread as much knowledge as i can, not all will have a chance to drink in my wisdom."
2/2
1 comment
2015-02-05 15:01:01 by Alex
3 comments
last 2015-01-11 03:11:31 by Link
1 comment
2015-01-14 19:51:08 by Link
 M 
Legendary Creature – Avatar
Flash, flying.
If Sly Ancestor is in your opening hand, you may exile it. if you do, Blue and Black Creatures you control get +1/+1. (This effect doesn't end.)
4/4
5 comments
last 2015-01-28 17:32:35 by Link
 U 
Creature – Faerie Rogue
Flying, protection from green
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
2/2
1 comment
2015-01-21 17:27:43 by Alex
 R 
Instant
Choose one—
• Each player discards a card at random
• target player shuffles a card from their graveyard chosen at random into their library.
 U 
Creature – Devil
Intimidate, protection from green
Madness – {b}{r} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
2/2
3 comments
last 2015-01-12 19:35:27 by LivesByProxy
3 comments
last 2015-01-12 20:39:57 by Link
1 comment
2015-01-14 19:41:07 by Link
1 comment
2015-01-14 19:18:42 by kixleart
1 comment
2015-01-28 16:35:05 by Alex
 R 
Sorcery
Exile a creature from your graveyard, then put a X/X Black and White Spirit creature token onto the battlefield, where X is the exiled creature's toughness. if the exiled creature had flying, the spirit token has flying. The same is true for intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
2 comments
last 2015-02-04 23:26:34 by kixleart
7 comments
last 2015-01-29 20:07:43 by Link
 M 
Planeswalker – Zhach
Whenever a creature dies, put a loyalty counter on Zhach, Collector of Wealth and gain 1 life.
-2
Each opponent loses 1 life.

-8 You get an emblem with “Whenever an opponent casts a spell, that player loses life equal to that spells converted mana cost, and you gain that much life.”
3
3 comments
last 2015-01-13 21:06:29 by kixleart
 U 
Artifact
{t}: add {1} to your mana pool.
Whenever you tap Ancient Ingot for mana, flip a coin. if you win the flip you may draw a card.
 U 
Artifact – Equipment
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
Equip {3}
Equipped creature has Prowess.
3 comments
last 2016-04-08 09:24:34 by KeresAcheron
 R 
Artifact
At the beginning of each upkeep, put a knowledge counter on Scroll of Ages, then draw cards equal to the number of knowledge counters on Scroll of Ages. each other player then draws a card.
While most of the scroll's information goes to the one who holds it, the knowledge still frees itself to enter the minds of others.
 R 
Artifact
At the beginning of your upkeep, put a charge counter on Volatile Bottle, then target opponent gains control of it then that player, flips a coin. if tails, sacrifice Volatile Bottle. it deals X damage to that player, where X is the number of charge counters on it.
never accept gifts from a trickster.
1 comment
2015-02-03 06:58:46 by Link
 U 
Artifact – Equipment
Equipped Creature gets +1/+0

If equipped creature has an ancestor, it gets +2/+2 instead.
Equip {2}
1 comment
2015-01-10 01:27:23 by Link
Token Creature – Spirit
1/1
1 comment
2015-02-04 14:44:55 by kixleart
Token Creature – Spirit
X/X
1 comment
2015-02-04 14:43:42 by kixleart
Token Creature – Horror
1/1
1 comment
2015-02-04 14:45:47 by kixleart
Emblem – Balos
Whenever a one or more creatures attack you, you may exile target attacking creature.

Show frames: W U B R G H A L

Show rarities: N C U R M

Or view by sections


Hizoria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Set Description | Skeleton