![Assorted] Legendary
![Assorted] Legendary: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 50 of 79 Multicolour cards
Go to section: Colourless (3) White (14) Blue (10) Black (23) Red (14) Green (10) Multicolour (79) Hybrid (8) Artifact (2) Land (4)
Show rarities: N U R M
Vanishing 3
Whenever a time counter is removed from Melchor Abatt, Crown Witness, create a Clue token.
When Melchor Abatt vanishes, create three 1/1 white Soldier creature tokens, then return it to the battlefield transformed.
Whenever a time counter is removed from Melchor Abatt, Crown Witness, create a Clue token.
When Melchor Abatt vanishes, create three 1/1 white Soldier creature tokens, then return it to the battlefield transformed.
3/3
Cumulative upkeep – Sacrifice a token and draw a card.
You have no maximum hand size.
At the beginning of your upkeep, if you have fourteen or more cards in hand, you win the game.
You have no maximum hand size.
At the beginning of your upkeep, if you have fourteen or more cards in hand, you win the game.
Other Merfolk you control get +1/+1.
Whenever a Merfolk you control becomes blocked, create a Treasure token or sacrifice two Treasures. If you sacrifice two Treasures this way, draw a card.
Whenever a Merfolk you control becomes blocked, create a Treasure token or sacrifice two Treasures. If you sacrifice two Treasures this way, draw a card.
2/2
When Temmet, Vizier Eternal enters the battlefield, amass 2.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can’t be blocked this turn.
2/2
Activitated abilities of permanents your opponents control that aren't mana abilities cost an additional
to activated.
Whenever a permanent an opponent controls becomes tapped, it doesn't untap during its controller's next untap step.

Whenever a permanent an opponent controls becomes tapped, it doesn't untap during its controller's next untap step.
2/3
Vigilance, lifelink
If you would scry during your turn for the first time that turn, you may name a card before you scry. If you do, you may reveal the named card from among the scried card and put it into your hand.
If you would scry during your turn for the first time that turn, you may name a card before you scry. If you do, you may reveal the named card from among the scried card and put it into your hand.
3/5
Scry 3, then draw three cards. Then exile the bottom three cards of your library. You gain life equal to their total converted mana cost.
Flying, ward


: Zhel, Radiant Soilspeaker gets +2/+2 until end of turn. Put two +1/+1 counters on Zhel.




4/4
Whenever a player casts a spell, tap up to one target permanent. If you do, its controller loses 1 life.
Whenever a player casts a spell, if it's the fourth spell cast this turn, gain control of up to one target permanent.
Whenever a player casts a spell, if it's the fourth spell cast this turn, gain control of up to one target permanent.
2/4
Epnokep, Vizier of Scarabs can't be blocked.
Whenever an opponent loses life, you may bury that many cards. If you do, you gain that much life.
Whenever an opponent loses life, you may bury that many cards. If you do, you gain that much life.
2/2
Whenever an opponent draws a card, note that player.
If an opponent noted with Mr. Clever would draw a card, you draw a card instead and remove the note.
: Target creature can't block this turn.
If an opponent noted with Mr. Clever would draw a card, you draw a card instead and remove the note.

2/3
When Njadi, Night's Folly enters the battlefield, each player exiles the top card of their library.
You may play cards exiled with permanents named Njadi or spells named Njadi's Trickery.

, Pay 3 life: Return Njadi to its owner's hand.
You may play cards exiled with permanents named Njadi or spells named Njadi's Trickery.


2/4
Target player exiles two cards from their hand and six cards from the top of their library. Return up to two cards exiled this way to their owner's hand.
At the beginning of your each step, if a creature an opponent controls has died this turn, create a 3/4 blue and black Fish Horror creature token with menace.
Whenever a creature you control that is a Fish, Horror and/or Minion deals combat damage to an opponent, draw a card, then discard a card.
Whenever a creature you control that is a Fish, Horror and/or Minion deals combat damage to an opponent, draw a card, then discard a card.
3/3
Haste
Whenever you draw a card, you may discard that card. When you do, add

.
Whenever you draw a card, you may discard that card. When you do, add



3/2
When this Case enters, discard two cards, then pay 3 life, then draw four cards.
To solve — You have cast three or more spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved —
: Transform this Case.
To solve — You have cast three or more spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved —




Whenever you cast a noncreature spell, untap this creature.
3/2
Whenever a creature with power 4 or greater deals combat damage to an opponent, you may exile a card from that player's graveyard. If you can't that player exiles a card from their hand. You may play that card for as long as it remains exiled.
, Pay 1 life: Add one mana of any color.

4/3
Menace
, Discard a card, Sacrifice another creature: Draw two cards.

3/3
Whenever a player discards another card, add 
and lose 2 life.
Madness




Madness



Without the will of their creator to lead them, the eternals awakened to the dread of their own existence.
5/3
Haste, menace
When The Butcher Clowns enters the battlefield, target player reveals their hand. You may name a card from it. If you do, that player discards a card at random, then draws a card. Repeat this process until that player discards the named card.
When The Butcher Clowns enters the battlefield, target player reveals their hand. You may name a card from it. If you do, that player discards a card at random, then draws a card. Repeat this process until that player discards the named card.
4/2
Vigilance, haste
You may play an additional land each turn.
Whenever you play a land, draw a card. If it is the second land you play this turn, create a 2/5 red and green Elemental Treefolk creature token with vigilance and haste.
You may play an additional land each turn.
Whenever you play a land, draw a card. If it is the second land you play this turn, create a 2/5 red and green Elemental Treefolk creature token with vigilance and haste.
2/5
Whenever you cast your third spell of the turn, copy it. (A Copy of a permanent spell becomes a token.)
2/3
Add 


. Exile up to one target nonland card from your graveyard. You may copy it and cast the copy.







4/3
Vigilance
Each spell you cast costs
less to cast for each colored mana symbol in its mana cost.
Each spell you cast costs

3/4
When Ion Cameron enters the battlefield, if you create three or more other creatures, create three 1/1 white Peasant creature tokens.
2/2
All artifacts and enchantments have "At the beginning of your upkeep, sacrifice this permanent unless you pay
."
Korvo the Collector gets +1/+1 for each other permanent you control that isn't an artifact and/or enchantment.

Korvo the Collector gets +1/+1 for each other permanent you control that isn't an artifact and/or enchantment.
0/0
Basic land cards in your hand have cycling
.
Partner with Imi of Tah Crop

Partner with Imi of Tah Crop
3/1
When Pandeus enters the battlefield, choose a creature type.
Creatures of the chosen type you control get +1/+1 for each other creature of the chosen type you control.
Creatures of the chosen type you control get +1/+1 for each other creature of the chosen type you control.
5/5
[Recruit]
Cohorts of Captain Almirec get +1/+1.
Sacrifice a cohort of Captain Almirec: You gain 2 life.
Cohorts of Captain Almirec get +1/+1.
Sacrifice a cohort of Captain Almirec: You gain 2 life.
2/3
Whenever a nontoken creature with first strike and/or vigilance dies, create a 2/2 white Human Knight creature token with first strike and vigilance.
Whenever a nontoken creature with menace and/or deathtouch dies, create a 2/2 black Human Rogue creature token with menace and deathtouch.
Whenever a nontoken creature with menace and/or deathtouch dies, create a 2/2 black Human Rogue creature token with menace and deathtouch.
3/4
At the beginning of your end step and whenever The Child that Sees attacks, if the number of Graveborn you control is less than the number of creature cards in your graveyard, create a 1/1 black Graveborn Wraith creature token with menace.
Whenever a Graveborn leaves the battlefield, exile a creature card from a graveyard.
Whenever a Graveborn leaves the battlefield, exile a creature card from a graveyard.
2/2
Creatures you control have trample.
At the beginning of combat on your turn, each opponent sacrifices an artifact,creature or land. Creatures you control get +3/+3 until end of turn for each opponent who doesn't.
At the beginning of combat on your turn, each opponent sacrifices an artifact,creature or land. Creatures you control get +3/+3 until end of turn for each opponent who doesn't.
6/6
Eminence — At the beginning of each player's upkeep, if Legarch, Reaper of Bounty is in the command zone or on the battlefield, that player creates a Food token.
Flying, vigilance
, Sacrifice a Food or creature: Put two +1/+1 counters on Legarch.
Flying, vigilance

2/2
Nassor of Tah Crop enters the battlefield with two -1/-1 counters on it.
You may exert Nassor of Tah Crop as it attacks. When you do, Nassor of Tah Crop fights target creature an opponent controls.
Whenever a creature an opponent controls dies, remove a counter from Nassor of Tah Crop.
You may exert Nassor of Tah Crop as it attacks. When you do, Nassor of Tah Crop fights target creature an opponent controls.
Whenever a creature an opponent controls dies, remove a counter from Nassor of Tah Crop.
5/5
Commander creatures you control get +2/+2 and have hexproof.
As long as you control no commander, Vhati, the Ambitious gets +2/+2 and has hexproof.
Lieutenant —

, Discard a card: Destroy target commander. Activate this ability only if you control your commander.
As long as you control no commander, Vhati, the Ambitious gets +2/+2 and has hexproof.
Lieutenant —



2/2
When Axos, Tide of Teeth enters the battlefield, if Axos isn't a token, create a token that's a copy of Axos except its not legendary.
Whenever you draw your second card each turn, populate.
Whenever you draw your second card each turn, populate.
2/2
Whenever a creature dies, if it fought a creature you control this turn, draw a card.


: Target creature you control that entered the battlefield this turn, fights target creature an opponent controls.



Indestructible
As long as Kruphix, Encompassing has been paid tribute less than twice, it isn't a creature.
Whenever a player plays a land, Kruphix demands tribute 1 from that player. (They may place a +1/+1 counter on this creature.)
Whenever a player pays tribute to Kruphix, that player draws a card.
As long as Kruphix, Encompassing has been paid tribute less than twice, it isn't a creature.
Whenever a player plays a land, Kruphix demands tribute 1 from that player. (They may place a +1/+1 counter on this creature.)
Whenever a player pays tribute to Kruphix, that player draws a card.
2/5
When Masika of Tah Crop enters the battlefield or dies, mill 4. You may put a creature card milled this way into your hand.
"I don’t know what’s ahead, but we can more easily lose Masika than Tausret."
2/2
Each colored spells you cast costs
less to cast unless its mana cost contains
.


3/4
Whenever a nontoken creature with toughness 4 or greater enters the battlefield under your control, create a token that's a copy of that creature except it isn't legendary and it is a Plant in addition to its other types.
1/4
Eminence — Whenever you play a land, if The Old One is in the command zone or on the battlefield, you get a time counter.
Vanishing 2
At the beginning of your end step, you may move a counter from a permanent or player onto another permanent or player.
Vanishing 2
At the beginning of your end step, you may move a counter from a permanent or player onto another permanent or player.
10/10
Whenever you activate an ability, if you discarded a card to activate it, copy that ability. You may choose new targets for the copy.

, Discard a card: The Xenosphere deals 1 damage to any target. Create a Blood token.


2/5
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
You may cast an instant or sorcery card from your graveyard without paying its mana cost. If this spell was cast from your graveyard, cast any number of instant or sorcery cards from your graveyard instead.
Flashback




You may cast an instant or sorcery card from your graveyard without paying its mana cost. If this spell was cast from your graveyard, cast any number of instant or sorcery cards from your graveyard instead.
Flashback





Flash
While you cast Hermione, Wizard Talent, artifacts you control have "
, Sacrifice this artifact: Add
."
During each turn you may cast an instant card or card with flash from your graveyard if you aren't the active player.
While you cast Hermione, Wizard Talent, artifacts you control have "


During each turn you may cast an instant card or card with flash from your graveyard if you aren't the active player.
2/4
At the beginning of your end step, you may discard a card or sacrifice a Clue. If you do, draw a card or investigate twice.




, Sacrifice seven permanents: Draw seven cards.





3/2
Whenever you cycle a card, you may discard a card. If you do, draw a card.
Partner with Meris of Tah Crop
Partner with Meris of Tah Crop
1/3
Whenever you cast an instant or sorcery spell, if it is the first spell you cast this turn, copy it.

: Until end of turn, Ood, Walking Echo becomes a copy of target creature that entered the battlefield under your control this turn.


4/4
Flying
Whenever you cast a spell, if you didn't cast it from your hand, bury the top card of your library. If an instant or sorcery card is buried this way, it gains flashback until end of turn. The flashback cost is equal to its mana cost.
Whenever you cast a spell, if you didn't cast it from your hand, bury the top card of your library. If an instant or sorcery card is buried this way, it gains flashback until end of turn. The flashback cost is equal to its mana cost.
4/7
Artifact creatures you control and creatures you control that are equipped have trample and ward
.


: Target artifact you control becomes a 3/5 Construct artifact creature with first strike, lifelink and vigilance until end of turn. Activate only as a sorcery.




2/2
Partner with any Elemental (When this creature enters the battlefield, target player may put any Elemental into their hand from their library, then shuffle.)

,
: Copy target activated or triggered ability of an Elemental you control.



2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the end of combat, draw a card for each player or planeswalker that has been dealt damage by a creature with flying you control this combat.
At the end of combat, draw a card for each player or planeswalker that has been dealt damage by a creature with flying you control this combat.
1/4
Whenever you draw a card, you gain 1 life.
Whenever you discard a card, Ido, Eon Watcher deals 1 damage to any target.


, Discard a card: Draw a card.
Whenever you discard a card, Ido, Eon Watcher deals 1 damage to any target.



3/4
Go to section: Colourless (3) White (14) Blue (10) Black (23) Red (14) Green (10) Multicolour (79) Hybrid (8) Artifact (2) Land (4)
Show rarities: N U R M
![Assorted] Legendary: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
2020-07-26 16:37:20 by SecretInfiltrator