![Assorted] Enchantments
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 41 of 41 Black cards
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(If you control more than one world permanent, sacrifice one.)
When Age of Darkness enters the battlefield, each opponent discards a card and loses 1 life.
When Age of Darkness leaves the battlefield, you draw a card and gain 1 life.
When Age of Darkness enters the battlefield, each opponent discards a card and loses 1 life.
When Age of Darkness leaves the battlefield, you draw a card and gain 1 life.
Enchant Food
Enchanted Food is a black Fungus Horror creature in addition to its other types. It has base power 5/5, menace and deathtouch.
Enchanted Food is a black Fungus Horror creature in addition to its other types. It has base power 5/5, menace and deathtouch.
It doesn't involve any actual magic spell so much as poor sanitary conditions and time.
Enchant creature
At the end of your turn, if you have lost life this turn, put a +1/+1 counter on enchanted creature.
At the end of your turn, if you have lost life this turn, put a +1/+1 counter on enchanted creature.
At the beginning of each end step, if you lost life this turn, each opponent loses 1 life.
Whenever a Demon you control dies, each player sacrifices a non-Demon creature.
Whenever a Human you control dies, each opponent loses 1 life for each Demon you control.
Whenever a Human you control dies, each opponent loses 1 life for each Demon you control.
Enchant creature you control
When Cartouche of Severity enters the battlefield, enchanted creature deals 1 damage to target creature an opponent controls.
Enchanted creature gets +1/+1 and has deathtouch.
When Cartouche of Severity enters the battlefield, enchanted creature deals 1 damage to target creature an opponent controls.
Enchanted creature gets +1/+1 and has deathtouch.
Enchant creature
Enchanted creature gets -2/-2.
[Brutalize
]
Enchanted creature gets -2/-2.
[Brutalize


Whenever a creature dies, you may sacrifice Desecrated Ground. If you do, create a 2/2 black Zombie Warrior creature token.
Enchant creature
Sacrifice a creature: Put a shield counter on enchanted creature. Remove a counter from it at the beginning of the next end step.
Sacrifice a creature: Put a shield counter on enchanted creature. Remove a counter from it at the beginning of the next end step.
At the beginning of your upkeep, choose one —
• Each opponent discards a card.
• Each opponent loses 3 life.
• Each opponent discards a card.
• Each opponent loses 3 life.
When Draconic Burial Rites enters the battlefield, exile all creature cards from your graveyard in a face-down pile, shuffle that pile.
At the beginning of your upkeep, manifest the top card of that pile. If you can't, return Draconic Burial Rites to its owner's hand.
At the beginning of your upkeep, manifest the top card of that pile. If you can't, return Draconic Burial Rites to its owner's hand.
When Dread Cocoon enters the battlefield, exile a creature you control or a creature card from your graveyard.
At the beginning of your upkeep, put a +1/+1 counter on Dread Cocoon. If the number of +1/+1 counters on it is equal to or greater than the mana value of a creature card exiled with it, Dread Cocoon becomes a copy of that card except it is an Insect in addition to its types and has flying and haste.
At the beginning of your upkeep, put a +1/+1 counter on Dread Cocoon. If the number of +1/+1 counters on it is equal to or greater than the mana value of a creature card exiled with it, Dread Cocoon becomes a copy of that card except it is an Insect in addition to its types and has flying and haste.
At the beginning of your upkeep, sacrifice a creature. When you do, put a number of +1/+1 counters on target creature you control equal to the power of the sacrificed creature.
Whenever you sacrifice a creature, you gain 3 life.
Whenever you sacrifice a creature, you gain 3 life.
You don't lose the game for having 0 or less life.
When Form of Blood enters the battlefield, your life total becomes 0. Create a number of Blood tokens equal to the life lost this way.
If you would gain life, create that many Blood tokens instead.
If you would lose life, sacrifice that many permanents instead.
When Form of Blood enters the battlefield, your life total becomes 0. Create a number of Blood tokens equal to the life lost this way.
If you would gain life, create that many Blood tokens instead.
If you would lose life, sacrifice that many permanents instead.
2/1
Enchant one of the top three cards of your library (Unattach this Aura if that library gets shuffled.)
Whenever you draw enchanted card or a card above it in your library, each opponent loses 1 life and you gain 1 life.
Whenever you draw enchanted card or a card above it in your library, each opponent loses 1 life and you gain 1 life.
If you would set a scheme in motion, you may pay
instead. If you do, you become the monarch.
If you would become the monarch, you may pay
instead. If you do, set a scheme in motion.

If you would become the monarch, you may pay

When Greedy Ancestor enters the battlefield, you may put a +1/+1 counter on target creature.
Creatures you control with +1/+1 counters on them have lifelink.
Creatures you control with +1/+1 counters on them have lifelink.
1/1
Whenever a creature an opponent controls dies, its controller chooses a creature they control. If they can't, they lose 2 life. Otherwise, exchange control of this enchantment and that creature.
At the beginning of your end step, you lose 2 life.
At the beginning of your end step, you lose 2 life.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, destroy target creature.






When you cycle this card, destroy target creature.
When this Case enters the battlefield, create two 1/1 white Human creature tokens.
To solve — You have sacrificed a Human this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this case: Create three Food tokens.
To solve — You have sacrificed a Human this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this case: Create three Food tokens.
"It's a cook book!"
At the beginning of your upkeep and when Howls of the Lost enters the battlefield, draw a card.
At the beginning of your end step, you lose 1 life for each card in your hand.
At the beginning of your end step, you lose 1 life for each card in your hand.
When this enchantment enters, create a 1/1 black Bat creature token with flying and frenzy 1. Surveil 1.
, Exile a creature card from your graveyard, Sacrifice this enchantment: Draw a card.


If a player would search his or her library, you may search that player's library for a card instead. If you do, exile that card. Then that player searches his or her library.
Players can't cast spells with the same name as cards in their graveyard.
, Bury the top two cards of your library: Exile target card from your graveyard. Any player may activate this ability.

Whenever a Spirit enters the battlefield under your control, target opponent discards a card. If they can't, they mill six cards.
When you cast Promise, search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it for each emblem that shares a planeswalker type with it you have drafted.
Each planeswalker you control enters the battlefield with an additional loyalty counter on it for each emblem that shares a planeswalker type with it you have drafted.
Enchant permanent
When Rune of Doom enters the battlefield, draw a card.
Enchanted permanent is inscribed with "Whenever this creature attacks, defending player loses 2 life." (It has that ability and inscribes it on all permanents it is attached to.)
When Rune of Doom enters the battlefield, draw a card.
Enchanted permanent is inscribed with "Whenever this creature attacks, defending player loses 2 life." (It has that ability and inscribes it on all permanents it is attached to.)
Cumulative upkeep — Return a creature card from your graveyard to the battlefield and a death counter on it.
If a creature that has a death counter on it would leave the battlefield, exile it instead.
When Shambling Forces leaves the battlefield, exile each creature you control that has death counter on it.
If a creature that has a death counter on it would leave the battlefield, exile it instead.
When Shambling Forces leaves the battlefield, exile each creature you control that has death counter on it.
When this Shrine enters, target opponent discards a card.

, Sacrifice this Shrine: Target opponent discards a card, then loses X life, where X is the number of Shrines you control.


Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Spitecache is put into a graveyard from the battlefield, each opponent loses 2 life for each age counter on Spitecache.

When Spitecache is put into a graveyard from the battlefield, each opponent loses 2 life for each age counter on Spitecache.
When Stolen Secrets enters the battlefield, create a 2/2 black Rogue creature token with menace, then investigate.
, Sacrifice Stolen Secrets and two Clues, Pay 3 life: Draw three cards.

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, you lose 2 life.
You control enchanted creature.
At the beginning of your upkeep, you lose 2 life.
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
Enchant creature
Enchanted creature has "At the beginning of your upkeep and when this creature dies, you lose 2 life."
Enchanted creature has "At the beginning of your upkeep and when this creature dies, you lose 2 life."
Enchant player
Whenever an opponent casts a spell with mana value 3 or greater, enchanted player discards a card unless they pay 1 life. If enchanted player pays life, the other player creates a 2/1 black Nightmare creature token with shadow.
Each Nightmare must attack enchanted player each combat if able.
Whenever an opponent casts a spell with mana value 3 or greater, enchanted player discards a card unless they pay 1 life. If enchanted player pays life, the other player creates a 2/1 black Nightmare creature token with shadow.
Each Nightmare must attack enchanted player each combat if able.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
+1 Discard a card. If you do, search your library for a card and put it into your hand. Then shuffle your library.
+2 Return a creature card from your graveyard to the battlefield.
+3 You may put a Liliana planeswalker card from your hand onto the battlefield.
+1 Discard a card. If you do, search your library for a card and put it into your hand. Then shuffle your library.
+2 Return a creature card from your graveyard to the battlefield.
+3 You may put a Liliana planeswalker card from your hand onto the battlefield.
At the beginning of your end step, choose one —
• Put a poison counter on Toxicity.
• Target player gets a poison counter for each poison counter on Toxicity.
• Put a poison counter on Toxicity.
• Target player gets a poison counter for each poison counter on Toxicity.
Enchant creature
Whenever another creature dies, put an ascension counter on enchanted creature. Then, if there are twenty or more ascension counters on enchanted creature and it is the only creature on the battlefield, you win the game.
Whenever another creature dies, put an ascension counter on enchanted creature. Then, if there are twenty or more ascension counters on enchanted creature and it is the only creature on the battlefield, you win the game.
Flying
As long as no player has three or more creature cards in their graveyard, Vulturous Harpy isn't a creature.
As long as no player has three or more creature cards in their graveyard, Vulturous Harpy isn't a creature.
3/3
Go to section: White (65) Blue (49) Black (41) Red (49) Green (38) Multicolour (82) Hybrid (14) Split (3) Artifact (4) Land (3)
Show rarities: C U R M
![Assorted] Enchantments: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
[IV] You lose 5 life.
2023-02-27 11:46:21 by SecretInfiltrator