![Assorted] Enchantments: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, you lose 2 life.
 U 
Enchantment – Aura
Enchant creature with power 4 or greater
When Swallow the Hero Whole enters the battefield, exile target creature until Swallow the Hero Whole leaves the battlefield.
"Fortunately a Lhurgoyf's stomach is always larger than its eyes."
-Saffi Eriksdotter, to Hans
 U 
Enchantment – Aura
Enchant permanent
Each permanent and player has protection from enchanted permanent.
 U 
Colour indicator B Artifact
Cycling {3}{b}{b} ({3}{b}{b}, Discard this card: Draw a card.)
When you cycle this card, destroy target creature.
 C 
Enchantment – Omen
Flash
When Omen of Horizons enters the battlefield, put target permanent on top of its owner's library.
{g}{u}, Sacrifice Omen of Horizons: Scry 2.
"My time will come, when no mind is closed any longer to the vastness of reality."
 C 
Enchantment Creature – Soltari Mystic
Umbra Mystic can't be blocked except by enchantment creatures or creatures that are enchanted.
2/2
 C 
Enchantment – Aura
Enchant creature
When On Trial enters the battlefield, tap enchanted creature and put a stun counter on it.
{w/b}, Sacrifice two Clues: Exile enchanted creature.
{b}
 
 C 
Enchantment – Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
 C 
Enchantment – Shrine
When this Shrine enters, put a +1/+1 counter on target creature you control. Untap it.
{2}{g}, Sacrifice this Shrine:Put a +1/+1 counter and a vigilance counter on target creature you control. Untap it. It gets +X/+X until end of turn, where X is the number of Shrines you control.
 C 
Enchantment – Aura
[Wizardry] — You may tap an untapped Wizard you control rather than pay Word of Friendship's mana cost.
Enchant creature
Enchanted creature can't attack you or planeswalkers you control.
 C 
Artifact Creature – Construct
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
Whenever this creature deals combat damage to an opponent, you may rummage. (To rummage, discard a card. If you do, draw a card.)
5/5
 C 
Enchantment – Aura
Enchant permanent
Whenever a permanent that shares a card type with enchanted permanent enters the battlefield, you gain 1 life.
 C 
Enchantment – Aura
Enchant creature
Creatures enchanted or blessed by Words of Instinct get +2/+2 and have vigilance.
{1}{g}: Spread the word. (Note enchanted creature's name. This enchantment stops being an Aura and blesses each creature with that name you control.)
 C 
Enchantment
When Banish the Unholy enters the battlefield, exile target black, red and/or colorless nonland permanent until Banish the Unholy leaves the battlefield.
Plains
 
 B 
Basic Land – Plains

Subjugate (rare)
Swallow the Hero Whole (uncommon)
Mark of Taboo (uncommon)
Hexed Simulacrum (uncommon)
Omen of Horizons (common)
Umbra Mystic (common)
On Trial (common)
Taint (common)
Deepwood Trail Shrine (common)
Word of Friendship (common)
Study Disturbomaton (common)
Light's Presence (common)
Words of Instinct (common)
Banish the Unholy (common)
Plains (basic)