![Assorted] Enchantments: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Case
When this Case enters the battlefield, exchange control of two target permanents that share a card type.
To solve — Each player controls two permanents they don't own. (If unsolved, solve at the beginning of your end step.)
Solved — Exile this Case: Gain control of all permanents you own.
 U 
Enchantment Creature – Hydra Beast
Bestow {5}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever God-Favored Hydra or enchanted creature is bestowed Aura, put a +1/+1 counter on both.
Enchanted creature gets +3/+3.
3/3
 U 
Enchantment
Creatures can't attack during turns a creature entered the battlefield.
 U 
Enchantment
When Love's Turbulence enters the battlefield or leaves the battlefield, discard a card. If you do, draw two card.
Discard a card: Sacrifice Love's Turbulence.
 C 
Enchantment – Aura
Enchant creature
When this Aura enters, put a -1/-1 counter on a creature you control.
Enchanted creature gets +4/+4.
 C 
Enchantment Creature – Soltari Mystic
Umbra Mystic can't be blocked except by enchantment creatures or creatures that are enchanted.
2/2
 C 
Enchantment
When Zealot's Inquisition enters the battlefield, if you have attacked with a creature this turn, draw a card.
Whenever you attack with three or more creatures, sacrifice Zealot's Inquisition. If you do, draw a card.
 C 
Enchantment – Shrine
When this Shrine enters, exile the top two cards of your library. You may play one of them this turn.
{2}{r}, Sacrifice this Shrine: Exile the top X plus two cards of your library. You may play one of them this turn. Add X red mana. X is the number of Shrines you control.
{b}
 
 C 
Enchantment – Aura
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Constellation — Whenever Glimmer of Hope or another enchantment enters the battlefield under your control, enchanted creature gets +1/+1 until end of turn.
 C 
Enchantment – Omen
Flash
When Omen of Deception enters the battlefield, the base power of creatures you opponents control becomes 0 until end of turn.
{u}{b}, Sacrifice Omen of Deception: Scry 2.
"My time will come, when every oath is broken and not law rules, but profit."
 C 
Enchantment Creature – Elemental Cleric
Protection from Auras you don't control
3/2
 C 
Enchantment – Omen
Flash
When Omen of Horizons enters the battlefield, put target permanent on top of its owner's library.
{g}{u}, Sacrifice Omen of Horizons: Scry 2.
"My time will come, when no mind is closed any longer to the vastness of reality."
{2}{b}
 
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-2.
[Brutalize {2}{b}]
Forest
 
 B 
Basic Land – Forest

Case of Mistaken Idenities (rare)
God-Favored Hydra (uncommon)
Tempers Restrained (uncommon)
Love's Turbulence (uncommon)
Dominant Strength (common)
Umbra Mystic (common)
Zealot's Inquisition (common)
Stormpeak Path Shrine (common)
Taint (common)
Glimmer of Hope (common)
Omen of Deception (common)
Forbidding Essentialist (common)
Omen of Horizons (common)
Cripple (common)
Forest (basic)