![Assorted] Enchantments: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Curse
Enchant player
Whenever enchanted player casts a spell, they may pay {2}. If they don't, each other player investigates.
 U 
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Meticulous Manhunt enters the battlefield, investigate three times.
Tap an untapped creature you control: Add {c}. Spend this mana only to activate abilities of artifact tokens you control.
 U 
Enchantment Land
Drifting Island and other lands you control have ":symtap:, Pay 1 life: Add {u} to your mana pool."
 U 
Enchantment
At the beginning of your end step, choose one —
• Surveil 1.
• Return target artifact card with mana value 1 from your graveyard to the battlefield.
 C 
Enchantment Creature – Elemental Cleric
Protection from Auras you don't control
3/2
 C 
Enchantment – Omen
Flash
When Omen of Passage enters the battlefield, each opponent loses 2 life and you gain 2 life.
{w}{b}, Sacrifice Omen of Passage: Scry 2.
"My time will come, when everyone is called to settle their final debt."
 C 
Enchantment – Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
When Awareness enters the battlefield, untap enchanted creature.
Enchanted creature has vigilance.
 C 
Enchantment – Shrine
When this Shrine enters, exile the top two cards of your library. You may play one of them this turn.
{2}{r}, Sacrifice this Shrine: Exile the top X plus two cards of your library. You may play one of them this turn. Add X red mana. X is the number of Shrines you control.
 C 
Enchantment – Aura
Enchant artifact
When Rust Away enters the battlefield, tap enchanted artifact.
Enchanted artifact doesn't untap during its controller's untap step.
{r/g}: Destroy enchanted artifact.
 C 
Enchantment Creature – Spirit
Ghost of Karpol enters the battlefield with a flying counter and a vigilance counter on it.
{1}{w}: Move a counter from Ghost of Karpol onto target creature.
1/1
 C 
Enchantment – Aura
Enchant artifact, creature and/or enchantment
Abilities of enchanted permanent can't be activated or triggered. If it is a creature, it can't attack.
When enchanted permanent is attached to another permanent, unattach it.
 C 
Enchantment
When Rotfarm Surplus enters the battlefield, create a 1/1 green Saproling creature token.
{2}, Sacrifice Rotfarm Surplus: You gain 3 life.
 C 
Enchantment – Aura
Enchant permanent
When enchanted permanent is put into a graveyard from the battlefield, draw two cards.
 C 
Enchantment – Shrine
When this Shrine enters, target opponent discards a card.
{2}{b}, Sacrifice this Shrine: Target opponent discards a card, then loses X life, where X is the number of Shrines you control.
Island
 
 B 
Basic Land – Island

Curse of Investigation (rare)
Meticulous Manhunt (uncommon)
Drifting Island (uncommon)
Gearwork Automation (uncommon)
Forbidding Essentialist (common)
Omen of Passage (common)
Awareness (common)
Stormpeak Path Shrine (common)
Rust Away (common)
Ghost of Karpol (common)
Tampered Essence (common)
Rotfarm Surplus (common)
Hope's Seed (common)
Shrouded Mire Shrine (common)
Island (basic)