![Assorted] Enchantments: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura Rune
Enchant permanent
When Rune of Doom enters the battlefield, draw a card.
Enchanted permanent is inscribed with "Whenever this creature attacks, defending player loses 2 life." (It has that ability and inscribes it on all permanents it is attached to.)
 
 R 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack your or block creatures you control.
Tap three untapped creatures you control: Gain control of enchanted creature.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes tapped or an ability of enchanted creature triggers, Chains of Lightning deals 2 damage to that creature's controller.
 U 
Enchantment Land
At the beginning of your upkeep, put a charge counter on Tidepool.
Remove a charge counter from Tidepool: Target land becomes an Island or Swamp until end of turn.
 U 
Enchantment – Class
When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.
{2}{r/g}: Level 2
When this Class becomes level 2, target creature gets +4/+2 and gains trample until end of turn.
{1}{r}{g}: Level 3
Whenever a creature dies, if it has been dealt damage by a source you control this turn, create a Blood token, a Food token and a Treasure token.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
When enchanted creature dies, create a 1/1 white Bat creature token with flying and lifelink.
 C 
Enchantment – Aura
Enchant creature
When On Trial enters the battlefield, tap enchanted creature and put a stun counter on it.
{w/b}, Sacrifice two Clues: Exile enchanted creature.
 C 
Enchantment
When Inevitable Impetus enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever one or more creatures with a +1/+1 counter on them you control attack, you gain that much life.
 C 
Enchantment Creature – Elemental Archer
Reach (This creature can block creatures with flying.)
{r}: This creature gets +2/+0 until end of turn. Activate only once each turn.
3/3
 C 
Enchantment – Aura
Enchant permanent
When enchanted permanent is put into a graveyard from the battlefield, draw two cards.
 C 
Enchantment – Shrine
When this Shrine enters, put a +1/+1 counter on target creature you control. Untap it.
{2}{g}, Sacrifice this Shrine:Put a +1/+1 counter and a vigilance counter on target creature you control. Untap it. It gets +X/+X until end of turn, where X is the number of Shrines you control.
 C 
Enchantment
When Visions from the Stars enters the battlefield, you gain 1 life, scry 1 and draw a card.
{1}{w}, Sacrifice this enchantment: You gain 1 life, scry 1 and draw a card. Activate as a sorcery and only if you control another brilliant permanent. (Anything that is an enchantment, enchanted or legendary is brilliant.)
 C 
Enchantment – Omen
Flash
When Omen of Victory enters the battlefield, creatures you control get +2/+0 until end of turn.
{r}{w}, Sacrifice Omen of Victory: Scry 2.
"My time will come, when all have passed the gauntlet of war and acknowledged its glory."
 C 
Enchantment – Shrine
When this Shrine enters, target opponent discards a card.
{2}{b}, Sacrifice this Shrine: Target opponent discards a card, then loses X life, where X is the number of Shrines you control.
Swamp
 
 B 
Basic Land – Swamp

Rune of Doom (common, foil)
Conversion (rare)
Chains of Lightning (uncommon)
Tidepool (uncommon)
Archer's Talent (uncommon)
Flight of the Fruitbat (common)
On Trial (common)
Inevitable Impetus (common)
Cinder Sniper (common)
Hope's Seed (common)
Deepwood Trail Shrine (common)
Visions from the Stars (common)
Omen of Victory (common)
Shrouded Mire Shrine (common)
Swamp (basic)