![Assorted] Planeswalkers
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Showing 43 of 43 Hybrid cards
Go to section: Colourless (7) White (22) Blue (31) Black (38) Red (33) Green (23) Multicolour (195) Hybrid (43) Land (1)
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Flash
When Jace, Godhead's Vassal enters the battlefield, you may activate an additional loyalty ability of a planeswalker you control.
+1: Tap up to one target creature. Scry 1.
-2: Target creature's base power and toughness becomes 1/1 until end of turn.
-7: Untap all permanents you control. They gain hexproof and indestructible until end of turn.
When Jace, Godhead's Vassal enters the battlefield, you may activate an additional loyalty ability of a planeswalker you control.
+1: Tap up to one target creature. Scry 1.
-2: Target creature's base power and toughness becomes 1/1 until end of turn.
-7: Untap all permanents you control. They gain hexproof and indestructible until end of turn.
4
+1: Reveal the top card of your library. If it’s a white card, you gain 3 life. If it’s a blue card, you may draw a card.
-1: Until the beginning of your next turn you may cast nonland cards from your hand as thought they had flash.
-6: Draw a number of cards equal to your life total, then your life total becomes equal to the number of cards in your hand.
-1: Until the beginning of your next turn you may cast nonland cards from your hand as thought they had flash.
-6: Draw a number of cards equal to your life total, then your life total becomes equal to the number of cards in your hand.
2
When Niko, Destiny's Nemesis enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controllers untap step for as long as you control Niko.
-2: Create a Shard token.
-2: Create a Shard token.
6
Whenever a permanent stops being detained, you may pay
. If you do, detain that permanent.
+1: Detain target creature or planeswalker.
-2: Create two 1/1 white bird creature tokens with flying. Scry 2.
-4: Detain each nonland permanent your opponents control.

+1: Detain target creature or planeswalker.
-2: Create two 1/1 white bird creature tokens with flying. Scry 2.
-4: Detain each nonland permanent your opponents control.
4
Prodigal ({
/
} can be paid with
,
, or
. If
was paid, this planeswalker enters with an additional loyalty counters.)
+1: Tap up to one target artifact or creature. It doesn’t untap during its controller’s next untap step.
−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that’s a copy of that card.
−7: Create Venser’s Notebook, a legendary colorless artifact token with “Spells you cast cost
less to cast” and “
: Draw a card.”






+1: Tap up to one target artifact or creature. It doesn’t untap during its controller’s next untap step.
−X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that’s a copy of that card.
−7: Create Venser’s Notebook, a legendary colorless artifact token with “Spells you cast cost


5
+1: Exile the top two cards of your library face down. Look at them. For as long as each of them remains exiled, you may cast it by sacrificing a creature that has attacked this turn and wasn't blocked in addition to its other costs.
-2: Create two 1/1 blue Bird Illusion creature tokens with flying.
-7: Each opponent exiles two cards from the top of their library for each card you own in exile that was exiled with an Estrid permanent.
-2: Create two 1/1 blue Bird Illusion creature tokens with flying.
-7: Each opponent exiles two cards from the top of their library for each card you own in exile that was exiled with an Estrid permanent.
4
Whenever a creature dies, put each card that was encoded on it into its owner's hand.
+1: You may exile an instant or sorcery card from your graveyard. If you do, create a 1/1 blue and black Horror creature token with flying.
-2: Return target instant or sorcery card from your graveyard to your hand.
-4: Mill ten cards. Shuffle any number of cards from your graveyard into your library.
+1: You may exile an instant or sorcery card from your graveyard. If you do, create a 1/1 blue and black Horror creature token with flying.
-2: Return target instant or sorcery card from your graveyard to your hand.
-4: Mill ten cards. Shuffle any number of cards from your graveyard into your library.
3
Whenever a creature with -1/-1 counter on it dies, draw a card.
+1: Move a counter from target permanent onto another permanent that shares a card type with it.
-2: Put a -1/-1 counter on a creature you control with toughness 2 or greater. If you do, draw a card.
-7: Create a 2/2 black Zombie creature token for each card in your hand.
+1: Move a counter from target permanent onto another permanent that shares a card type with it.
-2: Put a -1/-1 counter on a creature you control with toughness 2 or greater. If you do, draw a card.
-7: Create a 2/2 black Zombie creature token for each card in your hand.
5
Creatures can’t attack you or planeswalkers you control unless their controller pays 2 life for each of those creatures.
-2: Surveil 2.
-2: Surveil 2.
5
Instant and sorcery spells you control and planeswalkers you control have wither.
+1: Chandra, Bonfire of Revenge deals 1 damage to any target.
-2: Exile an instant or sorcery card from your graveyard. Add
for each black or red mana symbol in its mana cost.
-7: Chandra deals 7 damage to each opponent and each planeswalker and creature controlled by an opponent.
+1: Chandra, Bonfire of Revenge deals 1 damage to any target.
-2: Exile an instant or sorcery card from your graveyard. Add

-7: Chandra deals 7 damage to each opponent and each planeswalker and creature controlled by an opponent.
4
As long as an opponent has lost life this turn, spells you control cost
less to cast.
+1: Create two 1/1 red Goblin creature tokens. They gain haste until end of turn.
-2: You may cast target artifact card from your graveyard. It enters the battlefield with a finality counter on it.
-3: You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
-10: Destroy all lands you don't control.

+1: Create two 1/1 red Goblin creature tokens. They gain haste until end of turn.
-2: You may cast target artifact card from your graveyard. It enters the battlefield with a finality counter on it.
-3: You may cast target instant or sorcery card from your graveyard. Exile it as it resolves.
-10: Destroy all lands you don't control.
6
Whenever you sacrifice a nontoken permanent, create a tapped Treasure token.
-2: Each player sacrifices a permanent.
-2: Each player sacrifices a permanent.
5
Creature tokens you control have unleash.
+1 Add
or
. If that mana is spent on a creature spell, it gains unleash.
+1: Create a 1/1 black Rat creature token.
-8: Create three 6/6 red Dragon creature tokens with flying.
+1 Add


+1: Create a 1/1 black Rat creature token.
-8: Create three 6/6 red Dragon creature tokens with flying.
4
At the beginning of each end step, if no player cast a spell this turn, put a loyalty counter on Arlinn, Howl of the Old Gods.
0: Create a 2/2 green Wolf creature token.
-3: Target creature you control deals damage equal to its power to target creature you don't control.
-7: You get an emblem with "Whenever you attack with a creature, create a tapped and attacking token that's a copy of that creature. Exile it at the beginning of the next end step."
0: Create a 2/2 green Wolf creature token.
-3: Target creature you control deals damage equal to its power to target creature you don't control.
-7: You get an emblem with "Whenever you attack with a creature, create a tapped and attacking token that's a copy of that creature. Exile it at the beginning of the next end step."
4
When Garruk, Bringer of Calamity dies, create a 4/4 red and green Giant creature token with haste.
-1: Target creature gets +2/+2 and gains wither until your next turn.
-2: Creatures you control get +1/+1 and trample until end of turn.
-4: Destroy target land.
-1: Target creature gets +2/+2 and gains wither until your next turn.
-2: Creatures you control get +1/+1 and trample until end of turn.
-4: Destroy target land.
5
Whenever you discard a card, attacking creatures you control get +1/+1 until end of turn.
+1: Put a +1/+1 counter on each of two target creatures.
-2: Target creature you control deals damage equal to its power to target creature you don't control.
-8: Create six 4/4 green Rhino creature tokens with trample.
+1: Put a +1/+1 counter on each of two target creatures.
-2: Target creature you control deals damage equal to its power to target creature you don't control.
-8: Create six 4/4 green Rhino creature tokens with trample.
5
At the beginning of each combat, put a +1/+1 counter on up to one target creature controlled by the player whose turn it is. Goad that creature.
-2: Put a +1/+1 counter on target creature. Goad that creature.
-2: Put a +1/+1 counter on target creature. Goad that creature.
5
At the beginning of your upkeep, remove a -1/-1 counter from a permanent you control. If you do, put a loyalty counter on Ajani, Dusk Wanderer.
-1: Untap target permanent.
-3: Create three 0/1 white Goat creature tokens. You gain 3 life.
-6: Any number of players of your choice gain an emblem with "Creatures you control get +2/+2."
-1: Untap target permanent.
-3: Create three 0/1 white Goat creature tokens. You gain 3 life.
-6: Any number of players of your choice gain an emblem with "Creatures you control get +2/+2."
4
Whenever you cast an enchanmtent spell, you gain 1 life and draw a card. Triggers only once each turn.
-2: Return target enchantment card from a graveyard to its owner's hand.
-2: Return target enchantment card from a graveyard to its owner's hand.
5
Whenever an opponent casts a spell during your turn or Elspeth, Tender of Unity dies, draw a card.
+1: Create a 1/1 white Soldier creature token. You gain 1 life.
-2: Populate twice.
-6: Create three green and white Elemental creature tokens with "This creature’s power and toughness are each equal to the number of creatures you control."
+1: Create a 1/1 white Soldier creature token. You gain 1 life.
-2: Populate twice.
-6: Create three green and white Elemental creature tokens with "This creature’s power and toughness are each equal to the number of creatures you control."
4
+1: Up to two target creatures each get +3/+3 until end of turn.
+1: Create a 3/3 green Centaur creature token.
-9: You get an emblem with "Each creature you control gets +1/+1 for each other creature you control."
+1: Create a 3/3 green Centaur creature token.
-9: You get an emblem with "Each creature you control gets +1/+1 for each other creature you control."
6
Whenever a creature dies, you gain 2 life.
+2: You lose 2 life. Create a 1/1 white and black Spirit creature token with flying.
-2: Target creature card in a graveyard gains retrace until end of turn.
-10: Each opponent loses 10 life. You gain 10 life.
+2: You lose 2 life. Create a 1/1 white and black Spirit creature token with flying.
-2: Target creature card in a graveyard gains retrace until end of turn.
-10: Each opponent loses 10 life. You gain 10 life.
6
+1: Create a 1/1 white and black Cleric creature token. It has "


,
, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
-2: You may sacrifice a creature. If you do, create a 4/4 white Angel creature token with flying.
-8: Choose up to one target Angel, up to one target Cleric and up to one target Vampire. Exile each other creature.





-2: You may sacrifice a creature. If you do, create a 4/4 white Angel creature token with flying.
-8: Choose up to one target Angel, up to one target Cleric and up to one target Vampire. Exile each other creature.
5
Attacking creatures you control have lifelink.
-3: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
-3: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
6
At the beginning of each end step, if you have gained 3 or more life this turn, put a loyalty counter on The Wandering Soul.
+1: You gain 3 life. If you have gained 3 or more life already this turn, you may draw a card instead.
-2: Create two 1/1 white Soldier creature tokens with lifelink.
-10: Exile up to for target creatures and/or planeswalkers.
+1: You gain 3 life. If you have gained 3 or more life already this turn, you may draw a card instead.
-2: Create two 1/1 white Soldier creature tokens with lifelink.
-10: Exile up to for target creatures and/or planeswalkers.
4
Each creature you control with a -1/-1 counter on it gets +2/+2.
+1: Up to one target creature gets +3/+0 and gains persist until end of turn.
-1: Create a 2/2 green Wolf creature token. Put a -1/-1 counter on it.
-5: For each counter on a creature you control, create a 2/2 green Wolf creature token and move that counter onto that token.
+1: Up to one target creature gets +3/+0 and gains persist until end of turn.
-1: Create a 2/2 green Wolf creature token. Put a -1/-1 counter on it.
-5: For each counter on a creature you control, create a 2/2 green Wolf creature token and move that counter onto that token.
4
Whenever a creature dies, you gain 1 life.
-3: You may sacrifice a creature. If you do, draw two cards.
-3: You may sacrifice a creature. If you do, draw two cards.
7
Whenever a creature or planeswalker card leaves your graveyard, put a loyalty counter on Liliana, Queen of Rot.
+2: Mill two cards. You gain 2 life.
-2: Create a 2/2 black and green Plant Zombie creature token. You lose 2 life.
-8: Creatures you control and creature cards in your graveyard get +4/+4 until end of turn.
+2: Mill two cards. You gain 2 life.
-2: Create a 2/2 black and green Plant Zombie creature token. You lose 2 life.
-8: Creatures you control and creature cards in your graveyard get +4/+4 until end of turn.
3
If you would create a token, you may exile a number of cards equal to its power from your graveyard. If you do, create two of those tokens instead.
+1: Put a +1/+1 counter on each Ooze you control.
-2: Create a 2/2 green Ooze creature token.
-7: You get an emblem with "Each Ooze you control has all activated abilities of all creature cards in all graveyards."
+1: Put a +1/+1 counter on each Ooze you control.
-2: Create a 2/2 green Ooze creature token.
-7: You get an emblem with "Each Ooze you control has all activated abilities of all creature cards in all graveyards."
4
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
+1: Creatures you control can't be blocked this turn by creatures with power 2 or less.
-2: Create a 2/2 green and blue Illusion creature token with hexproof.
+1: Creatures you control can't be blocked this turn by creatures with power 2 or less.
-2: Create a 2/2 green and blue Illusion creature token with hexproof.
4
Whenever a creature enters the battlefield under your control, if it has greater power or toughness than Nissa, Steward of Evolution's loyalty, put a loyalty counter on Nissa.
0: You may return a creature you control to its owner's hand. If you do, draw a card.
-3: Create a 3/3 green Frog Lizard creature token.
-6: Draw a card for each +1/+1 counter on a creature you control.
0: You may return a creature you control to its owner's hand. If you do, draw a card.
-3: Create a 3/3 green Frog Lizard creature token.
-6: Draw a card for each +1/+1 counter on a creature you control.
3
Creatures you control can't be blocked by creatures with power 2 or less.
-2: Until end of turn, target creature has base power and toughness 4/4.
-2: Until end of turn, target creature has base power and toughness 4/4.
5
Tokens you control and permanents you control with counters on them have ward
.
+1: Mill a card. If it's a land card, put it into your hand. Otherwise, put a +1/+1 counter on a creature you control.
-3: Exile target noncreature permanent. Its controller creates a 3/3 green Frog Lizard creature token.
-8: Exile any number of permanents you control, then draw that many cards and put up to that many permanent cards from your hand onto the battlefield.

+1: Mill a card. If it's a land card, put it into your hand. Otherwise, put a +1/+1 counter on a creature you control.
-3: Exile target noncreature permanent. Its controller creates a 3/3 green Frog Lizard creature token.
-8: Exile any number of permanents you control, then draw that many cards and put up to that many permanent cards from your hand onto the battlefield.
4
Whenever you overload a spell, exile it as it resolves. At the beginning of your next upkeep, cast it without paying its mana cost.
+1: Scry 1. Draw a card, then discard a card.
-2: Create two 1/1 red Goblin creature tokens.
-7: Exile your graveyard. You get an emblem with "At the beginning of your upkeep, you may cast an instant or sorcery card exiled with Chandra, Boilerwork Revolutionary."
+1: Scry 1. Draw a card, then discard a card.
-2: Create two 1/1 red Goblin creature tokens.
-7: Exile your graveyard. You get an emblem with "At the beginning of your upkeep, you may cast an instant or sorcery card exiled with Chandra, Boilerwork Revolutionary."
4
Whenever you cast a blue spell, scry 1.
Whenever you cast a red spell, it deals 1 damage to any target.
+1: Draw two cards, then discard two cards.
-1: Target instant or sorcery card in a graveyard gains retrace until end of turn.
-6: Gain control of up to one permanent each other player controls.
Whenever you cast a red spell, it deals 1 damage to any target.
+1: Draw two cards, then discard two cards.
-1: Target instant or sorcery card in a graveyard gains retrace until end of turn.
-6: Gain control of up to one permanent each other player controls.
4
Whenever you attack, draw a card, then discard a card.
-2: Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
-2: Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
5
At the beginning of each end step, if you have cast two or more noncreature spells this turn, create a 2/2 blue Wizard creature token and a Treasure token.
+1: Draw a card, then discard a card unless you sacrifice a permanent.
-2: The next time you cast an instant or sorcery spell this turn, copy it, then return it to its owner's hand.
-2: Exile two cards from your graveyard and the top two cards of your library. Until the end of your next turn, you may cast a instant or sorcery card exiled this way.
+1: Draw a card, then discard a card unless you sacrifice a permanent.
-2: The next time you cast an instant or sorcery spell this turn, copy it, then return it to its owner's hand.
-2: Exile two cards from your graveyard and the top two cards of your library. Until the end of your next turn, you may cast a instant or sorcery card exiled this way.
3
When Ajani Belligerent enters the battlefield, create two 1/1 red and white Goblin Soldier creature tokens.
+1: Creatures you control gain first strike until end of turn.
-1: Sacrifice a land. If you do, draw two cards.
-3: Ajani Belligerent deals damage to target creature or planeswalker equal to the number of creatures you control.
+1: Creatures you control gain first strike until end of turn.
-1: Sacrifice a land. If you do, draw two cards.
-3: Ajani Belligerent deals damage to target creature or planeswalker equal to the number of creatures you control.
4
Chorma – As long as it is your turn, Gideon, Siegebreaker is a creature with power equal to the number of red mana symbols and toughness equal to the number of white mana symbols in mana costs of permanents you control and prevent all damage that would be dealt to it. He's still a planeswalker.
+1: Tap target creature.
-2: Target creature gains double strike until end of turn.
+1: Tap target creature.
-2: Target creature gains double strike until end of turn.
3
Battalion — Whenever Gideon, Sunhome Sentinel and at least two other creatures attack, put three loyalty counters on Gideon.
Prevent all damage that would be dealt to Gideon by blocking creatures.
0: Until end of turn, Gideon becomes a Human Soldier creature with "Gideon's power and toughness are each equal to the number of loyalty counters on it."
-4: Creatures block this turn if able, and you choose how those creatures block.
Prevent all damage that would be dealt to Gideon by blocking creatures.
0: Until end of turn, Gideon becomes a Human Soldier creature with "Gideon's power and toughness are each equal to the number of loyalty counters on it."
-4: Creatures block this turn if able, and you choose how those creatures block.
5
Whenever one or more cards leave your graveyard, scry 1.
-2: Exile target creature card from your graveyard. Create a 3/2 red and white Spirit creature token.
-2: Exile target creature card from your graveyard. Create a 3/2 red and white Spirit creature token.
5
Whenever Serra the Fervent is dealt damage, it deals that much damage to any target.
+1: Up to two target creatures can't block this turn.
-3: Create a 4/4 white Angel creature token with flying and vigilance.
-3: Untap target creature that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
+1: Up to two target creatures can't block this turn.
-3: Create a 4/4 white Angel creature token with flying and vigilance.
-3: Untap target creature that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
5
Go to section: Colourless (7) White (22) Blue (31) Black (38) Red (33) Green (23) Multicolour (195) Hybrid (43) Land (1)
Show rarities: N U M
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
+1: If target creature is tapped, put a stun counter on it. Otherwise, tap it.
-7: Each opponent gets an emblem with "Spells you cast and nonmana abilities you acitvate cost
2024-01-28 20:05:38 by SecretInfiltrator