![Assorted] Planeswalkers
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 33 of 33 Red cards
Go to section: Colourless (7) White (22) Blue (31) Black (38) Red (33) Green (23) Multicolour (195) Hybrid (43) Land (1)
Show rarities: U M
Kicker
When Angrath, Weatherlight Raider enters the battlefield, if it was kicked, each player sacrifices a creature at the beginning of the next end step.
+1: Angrath deals 1 damage to each opponent and each creature an opponent controls.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

When Angrath, Weatherlight Raider enters the battlefield, if it was kicked, each player sacrifices a creature at the beginning of the next end step.
+1: Angrath deals 1 damage to each opponent and each creature an opponent controls.
-3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
4
Wolves and Werewolves you control have haste.
+1: You may discard a card. If you do, draw a card.
-2: Create two 1/1 red Human creature tokens.
0: If you both own and control Arlinn, Goldnight Slayer and a permanent named Arlinn, Midnight Hunter, exile them, then meld them into Arlinn of One Heart.
+1: You may discard a card. If you do, draw a card.
-2: Create two 1/1 red Human creature tokens.
0: If you both own and control Arlinn, Goldnight Slayer and a permanent named Arlinn, Midnight Hunter, exile them, then meld them into Arlinn of One Heart.
4
Each creature that is a Human, Werewolf and/or Wolf gets +2/+2 and has vigilance, menace and haste.
+3: Create a 1/1 red Human creature token and a 2/2 green Wolf creature token.
-X: Return any number of creature cards with total mana value X or less from your graveyard to the battlefield.
-5: Gain control of up to two target creatures until end of turn. Untap those creatures. They become Werewolves until end of turn.
+3: Create a 1/1 red Human creature token and a 2/2 green Wolf creature token.
-X: Return any number of creature cards with total mana value X or less from your graveyard to the battlefield.
-5: Gain control of up to two target creatures until end of turn. Untap those creatures. They become Werewolves until end of turn.
8
+1: Create a 1/1 red Vampire creature token. Vampire creatures gain haste until end of turn.
+0: Whenever a creature you control deals combat damage to a player this turn, put a +1/+1 counter on that creature and a loyality counter on Arnand of Erdwall.
-6: For each creature you control choose up to one target creature. Your creature deals damage equal to its power to that creature.
+0: Whenever a creature you control deals combat damage to a player this turn, put a +1/+1 counter on that creature and a loyality counter on Arnand of Erdwall.
-6: For each creature you control choose up to one target creature. Your creature deals damage equal to its power to that creature.
3
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
+1: Discard a card. If you do, draw a card and add
.
-1: Exile the top two cards of your library. You may cast an instant or sorcery card exiled this way this turn.
+1: Discard a card. If you do, draw a card and add

-1: Exile the top two cards of your library. You may cast an instant or sorcery card exiled this way this turn.
3
Each of Chandra, Blazing Aspirant's loyalty abilities costs \-1/ more to activate for each target beyond the first.
+1: Chandra deals 1 damage to any number of targets.
-1: Any number of target players create a 3/1 red Elemental enchantment creature token with haste. Add
for each Elemental on the battlefield.
-5: Cast any number of target red instant or sorcery cards from your graveyard without paying their mana costs.
+1: Chandra deals 1 damage to any number of targets.
-1: Any number of target players create a 3/1 red Elemental enchantment creature token with haste. Add

-5: Cast any number of target red instant or sorcery cards from your graveyard without paying their mana costs.
4
-3: Create two 3/1 red Elemental Shaman creature tokens. They gain haste until end of turn
-3: Return up to target two Elemental cards that were buried this turn from your graveyard to your hand.

, Discard a card: Put two loyalty counters on target planeswalker you control.
-3: Return up to target two Elemental cards that were buried this turn from your graveyard to your hand.


4
+1: Create a 2/2 red Gremlin creature token.
-1: Create two 1/1 colorless Thopter artifact creature tokens with flying.
-5: Chandra, Incendiary Saboteur deals X damage to each of any three targets, where X is the number of tokens you control.
-1: Create two 1/1 colorless Thopter artifact creature tokens with flying.
-5: Chandra, Incendiary Saboteur deals X damage to each of any three targets, where X is the number of tokens you control.
3
+1: Discard a card, then draw a card. You may discard another card. If you do, Chandra, Storm's Turmoil deals 3 damage to any target.
-3: Mill four cards. You may cast an instant or sorcery card from your graveyard.
0: If you both own and control Chandra and a permanent named Nissa, Storm's Calm, exile them, then meld them into Chandra and Nissa, United.
-3: Mill four cards. You may cast an instant or sorcery card from your graveyard.
0: If you both own and control Chandra and a permanent named Nissa, Storm's Calm, exile them, then meld them into Chandra and Nissa, United.
4
Whenever you cast a spell, you gain 3 life.
Whenever you play a land, Chandra and Nissa, United deals 3 damage to any target.
+2: Discard up to two cards, then draw that many cards plus one.
0: Put four +1/+1 counters on target creature or land. If it isn't a creature, it becomes a 0/0 creature that's still a land. It gains haste.
-5: You get two emblems with "You may play a card from your graveyard each turn."
Whenever you play a land, Chandra and Nissa, United deals 3 damage to any target.
+2: Discard up to two cards, then draw that many cards plus one.
0: Put four +1/+1 counters on target creature or land. If it isn't a creature, it becomes a 0/0 creature that's still a land. It gains haste.
-5: You get two emblems with "You may play a card from your graveyard each turn."
8
Chandra, Undying Flame is also named Rekindling Phoenix.
+1: Chandra deals 1 damage to each of up to one target player and up to one target battle, creature or planeswalker.
0: Create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.” Transform Chandra.
+1: Chandra deals 1 damage to each of up to one target player and up to one target battle, creature or planeswalker.
0: Create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.” Transform Chandra.
5
-1: Sacrifice up to two permanents. Draw that many cards.
-2: Target Elemental has base power and toughness 7/5 and gains trample and haste until end of turn.
-X: Exile X cards from the top of your library. You may play them this turn.
-10: Chandra, Amongst Ashes deals 10 damage to each of any number of targets. Add ten red mana.
-2: Target Elemental has base power and toughness 7/5 and gains trample and haste until end of turn.
-X: Exile X cards from the top of your library. You may play them this turn.
-10: Chandra, Amongst Ashes deals 10 damage to each of any number of targets. Add ten red mana.
Level up 
(
: Put a level counter on this. Level up only as a sorcery.)
+1: Exile two cards from the top of your library. You may play a card exiled this way this turn.
-2: Chandra, Volcanic Vortex deals damage equal to its level to target creature or planeswalker.
-6: You may cast any number of instant and/or sorcery cards cards from your graveyard with a total mana value equal to or less than twice Chandra's level.




+1: Exile two cards from the top of your library. You may play a card exiled this way this turn.
-2: Chandra, Volcanic Vortex deals damage equal to its level to target creature or planeswalker.
-6: You may cast any number of instant and/or sorcery cards cards from your graveyard with a total mana value equal to or less than twice Chandra's level.
4
+1: Up to one target creature you control gets +2/+0 and gains haste until end of turn.
-1: Discard a card unless you have one or fewer cards in hand. Chandra, the Fervent deals 2 damage to any target.
-6: Shuffle your library, then exile the top six cards of your library. As long as an instant or sorcery card remains exiled this way, you may cast it without paying its mana cost.
-1: Discard a card unless you have one or fewer cards in hand. Chandra, the Fervent deals 2 damage to any target.
-6: Shuffle your library, then exile the top six cards of your library. As long as an instant or sorcery card remains exiled this way, you may cast it without paying its mana cost.
4
Kicker 
When Daretti, Community Crafter enters the battlefield, if it was kicked, create two 1/1 red Goblin creature tokens.
+1: Create a 1/1 red Goblin creature token. You may attach an Equipment you control to it.
-2: Mill X cards, then return an artifact with mana value X or less from your graveyard to the battlefield, where X is the number of Goblins you control.


When Daretti, Community Crafter enters the battlefield, if it was kicked, create two 1/1 red Goblin creature tokens.
+1: Create a 1/1 red Goblin creature token. You may attach an Equipment you control to it.
-2: Mill X cards, then return an artifact with mana value X or less from your graveyard to the battlefield, where X is the number of Goblins you control.
4
When Daretti, Furnace Fabricant enters the battlefield, create a 3/3 colorless Golem artifact creature token.
+1: You may discard a card. If you do, draw a card.
0: Golems you control gain haste and double strike until end of turn.
-4: For each artifact you control, create a 3/3 colorless Golem artifact creature token.
+1: You may discard a card. If you do, draw a card.
0: Golems you control gain haste and double strike until end of turn.
-4: For each artifact you control, create a 3/3 colorless Golem artifact creature token.
3
+1: Each player discards a card, then draws two cards.
-3: Glada Demea deals 4 damage to any target.
-6: You get an emblem with “Whenever an opponent plays a card, this emblem deals 4 damage to that player.”
-3: Glada Demea deals 4 damage to any target.
-6: You get an emblem with “Whenever an opponent plays a card, this emblem deals 4 damage to that player.”
3
+1: Exile up to two cards from your graveyard. Add
for each card exiled this way.
-1: Exile two random card from target player’s graveyard. You may play one of them this turn.
-6: Exile all graveyards. You may cast up to six cards exiled with Ingerimm, Forgemaster without paying their mana cost.

-1: Exile two random card from target player’s graveyard. You may play one of them this turn.
-6: Exile all graveyards. You may cast up to six cards exiled with Ingerimm, Forgemaster without paying their mana cost.
2
Whenever a creature attacks an opponent, its controller creates a 1/1 red Elemental creature tokens that is tapped and attacking. At the beginning of the next end step, exile it.
+1: Jaya, Burning Sun Evoker deals damage to target player equal to the number of creatures that have been attacking them this turn.
-X: Sacrifice up to X Elementals, then draw that many cards.
+1: Jaya, Burning Sun Evoker deals damage to target player equal to the number of creatures that have been attacking them this turn.
-X: Sacrifice up to X Elementals, then draw that many cards.
5
Kicker 
When Jaya, Inferno Monk enters the battlefield, if it was kicked, it deals X damage to any target.
Whenever you cast a historic spell, Jaya deals 1 damage to any target.
+1: Add
. Spend this mana only to cast instant or sorcery spells.
-1: Exile the top card of your library and a random card from your graveyard. You may cast an instant, sorcery or Saga exiled this way this turn.


When Jaya, Inferno Monk enters the battlefield, if it was kicked, it deals X damage to any target.
Whenever you cast a historic spell, Jaya deals 1 damage to any target.
+1: Add

-1: Exile the top card of your library and a random card from your graveyard. You may cast an instant, sorcery or Saga exiled this way this turn.
3
Whenever a legendary spell you control resolves, draw a card.
+1: Jaya, Inferno Monk deals 1 damage to any target.
-2: The next time you cast an instant or sorcery spell this turn, copy it.
-X: Exile the top X cards of your library. You may play them until the end of your next turn.
+1: Jaya, Inferno Monk deals 1 damage to any target.
-2: The next time you cast an instant or sorcery spell this turn, copy it.
-X: Exile the top X cards of your library. You may play them until the end of your next turn.
4
+1: Tap target land. It doesn't untap during its controller's next untap step.
-1: Create a 3/3 red Giant creature token.
-6: You get an emblem with "Whenever a creature you control attacks, it gets +1/+1 until end of turn for each attacking creature."
-1: Create a 3/3 red Giant creature token.
-6: You get an emblem with "Whenever a creature you control attacks, it gets +1/+1 until end of turn for each attacking creature."
3
Creatures with mana abilities you control get +2/+1 and have haste and menace.
+1: Search your library for a card named Mountain or Wastes, reveal it, and put it into your hand. Then shuffle.
+1: Untap target land. It becomes a 3/2 Eldrazi Drone creature until end of turn. It's still a land.
-6: For each name among lands, if you control at least two lands with that name, create a 10/10 colorless Eldrazi creature token.
+1: Search your library for a card named Mountain or Wastes, reveal it, and put it into your hand. Then shuffle.
+1: Untap target land. It becomes a 3/2 Eldrazi Drone creature until end of turn. It's still a land.
-6: For each name among lands, if you control at least two lands with that name, create a 10/10 colorless Eldrazi creature token.
4
+1: Add 

.
-2: Koth the Mighty deals damage equal to the number of Mountains you control to target creature.
-6: You get an emblem with “Mountains you control are 5/5 red Elemental creatures with indestructible and haste in addition to their other colors and types.”



-2: Koth the Mighty deals damage equal to the number of Mountains you control to target creature.
-6: You get an emblem with “Mountains you control are 5/5 red Elemental creatures with indestructible and haste in addition to their other colors and types.”
4
Whenever a land enters the battlefield under your control, put a +1/+1 counter on a land you control.
-1: Put a +1/+1 counter on target land you control. If it's a Mountain it becomes a 2/2 red creature with haste until end of turn. It's still a land.
-1: Put a +1/+1 counter on target land you control. If it's a Mountain it becomes a 2/2 red creature with haste until end of turn. It's still a land.
4
Whenever a Mountain card is put into your graveyard from anywhere, you may pay
. If you do, Koth, Iron-Wrought Hero deals 2 damage to any target.
+1: Discard a card, then draw a card.
-2: Sacrifice a land. Create a 3/3 colorless Golem enchantment artifact creature token.
-6: Koth deals damage equal to the total number of Mountains you control and Mountain cards in your graveyard to any target.

+1: Discard a card, then draw a card.
-2: Sacrifice a land. Create a 3/3 colorless Golem enchantment artifact creature token.
-6: Koth deals damage equal to the total number of Mountains you control and Mountain cards in your graveyard to any target.
5
Kicker 
When Koth, Mountain King enters the battlefield, if it was kicked, search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle.
+1: Target land you control becomes a 3/4 red Mountain Elemental with haste in addition to its types.
-2: Target land creature you control fights target creature you don't control.


When Koth, Mountain King enters the battlefield, if it was kicked, search your library for two basic land cards and put them onto the battlefield tapped. Then shuffle.
+1: Target land you control becomes a 3/4 red Mountain Elemental with haste in addition to its types.
-2: Target land creature you control fights target creature you don't control.
4
Battle cry, indesructible, haste
+1: Discard a card, then draw a card. When you discard a Mountain this way, Koth, Siege Breaker deals 2 damage to target player.
0: Koth becomes a creature with power and toughness each equal to the number of Mountains you control until end of turn.
-7: Mountains you control becomes 2/2 red Elemental creatures with battle cry, indestructible and haste. They are still lands.
+1: Discard a card, then draw a card. When you discard a Mountain this way, Koth, Siege Breaker deals 2 damage to target player.
0: Koth becomes a creature with power and toughness each equal to the number of Mountains you control until end of turn.
-7: Mountains you control becomes 2/2 red Elemental creatures with battle cry, indestructible and haste. They are still lands.
4
When Lukka, Pack Hunter enters the battlefield, create a 3/3 red Manticore creature token with flying and haste.
+1: Target creature gains trample, menace and first strike until end of turn.
-2: Target creature you control fights up to one target creature you don't control.
-5: Create a number of 3/3 red Manticore creature tokens with flying and haste equal to the number of creatures you control.
+1: Target creature gains trample, menace and first strike until end of turn.
-2: Target creature you control fights up to one target creature you don't control.
-5: Create a number of 3/3 red Manticore creature tokens with flying and haste equal to the number of creatures you control.
3
+1: Tap target permanent.
-2: Creatures target player controls don’t untap during his or her next untap step.
-4: Each opponent gets an emblem with “At the beginning of your upkeep, sacrifice a permanent or discard a card.”
-2: Creatures target player controls don’t untap during his or her next untap step.
-4: Each opponent gets an emblem with “At the beginning of your upkeep, sacrifice a permanent or discard a card.”
3
Whenever you cast a modal spell, create a 1/1 red Human creature token for each mode chosen.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Scry 1. Discard a card, then draw a card.
-8: You get an emblem with "At the beginning of your upkeep, you may cast an instant or sorcery card from your graveyard without paying its mana cost. Exile that spell as it resolves."
+1: Creatures you control get +1/+0 and gain haste until end of turn.
0: Scry 1. Discard a card, then draw a card.
-8: You get an emblem with "At the beginning of your upkeep, you may cast an instant or sorcery card from your graveyard without paying its mana cost. Exile that spell as it resolves."
5
Kicker 
When Ral, Spark Wizard enters the battlefield, if it was kicked, return target instant, sorcery or Wizard card from your graveyard to your hand.
+1: Create a 3/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
-6: You get an emblem with "Wizards and Elementals you control have
: This permanent deals 1 damage to any target."


When Ral, Spark Wizard enters the battlefield, if it was kicked, return target instant, sorcery or Wizard card from your graveyard to your hand.
+1: Create a 3/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
-6: You get an emblem with "Wizards and Elementals you control have

4
At the beginning of your upkeep, draw a card.
At the beginning of your end step, discard a card.
+1: Discard a card, then draw a card.
-1: Put a +1/+1 counter on each creature you control that has dealt combat damage to an opponent this turn.
At the beginning of your end step, discard a card.
+1: Discard a card, then draw a card.
-1: Put a +1/+1 counter on each creature you control that has dealt combat damage to an opponent this turn.
Kicker 
When Sarkhan, Bladewing Packmate enters the battlefield, if it was kicked, Sarkhan deals 2 damage to each creature an opponent controls.
+1: You may discard a card. If you do, draw a card.
-2: If you don’t control a creature named Karox Bladewing, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. It gains haste until end of turn.
-3: Sarkhan deals 3 damage any target.


When Sarkhan, Bladewing Packmate enters the battlefield, if it was kicked, Sarkhan deals 2 damage to each creature an opponent controls.
+1: You may discard a card. If you do, draw a card.
-2: If you don’t control a creature named Karox Bladewing, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying. It gains haste until end of turn.
-3: Sarkhan deals 3 damage any target.
5
+1: Exile the top card of your library. Until the end your next turn, you may play that card.
-2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Transform Sarkhan, Moonveil Shaman.
-2: You may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
0: Transform Sarkhan, Moonveil Shaman.
4
Flying, haste

, Put three cards you own from exile on the bottom of your library: Double Sarkhan, Moonveil Hellkite's power.
At the beginning of your end step, transform Sarkhan.


At the beginning of your end step, transform Sarkhan.
5/5
Go to section: Colourless (7) White (22) Blue (31) Black (38) Red (33) Green (23) Multicolour (195) Hybrid (43) Land (1)
Show rarities: U M
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
+1: Scry 1. When you do, Angrath, Spark of the Forge deals 1 damage to any target.
-2: Gain control of target artifact or creature until end of turn. Untap it.
-8: Create 15 Gold tokens. Exile fifteen cards from the top of your library. Until the end of your next turn, you may cast cards exiled this way.
2023-10-03 09:30:02 by SecretInfiltrator