![Assorted] Planeswalkers
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Showing 50 of 194 Multicolour cards
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Show rarities: N U M
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever you activate a loyalty ability of Dovin, Usurper of Orazca, copy it.
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
-1: You gain 2 life and draw a card.
-9: Each opponent returns five permanents they control to their owners' hands.
Whenever you activate a loyalty ability of Dovin, Usurper of Orazca, copy it.
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
-1: You gain 2 life and draw a card.
-9: Each opponent returns five permanents they control to their owners' hands.
4
When Kaya, Mirror-Mad Trapper enters the battlefield, tap target creature. For as long as it remains tapped, it can't untap if you control a Kaya planeswalker.
-1: Create a 1/1 blue Spirit creature token with flying. Surveil 1.
-3: For each opponent, choose a nonland permanent that player controls. Put Kaya and those permanents each into its owner's library third from the top.
-1: Create a 1/1 blue Spirit creature token with flying. Surveil 1.
-3: For each opponent, choose a nonland permanent that player controls. Put Kaya and those permanents each into its owner's library third from the top.
4
Whenever you sacrifice a token, up to one target permanent gains hexproof until end of turn.
+1: Up to one target creature you control gets +2/+2 and gains flying until end of turn.
-2: Create a 1/1 white Soldier creature token and a Shard token.
-7: Draw a card for each token you control.
+1: Up to one target creature you control gets +2/+2 and gains flying until end of turn.
-2: Create a 1/1 white Soldier creature token and a Shard token.
-7: Draw a card for each token you control.
4
You may look at the top card of your library.
+1: Create a Shard token. You gain 1 life.
-3: Create a Shard token. When you do, exile target creature for as long as you control that Shard.
-6: You get an emblem with "If you would scry, draw that many cards instead."
+1: Create a Shard token. You gain 1 life.
-3: Create a Shard token. When you do, exile target creature for as long as you control that Shard.
-6: You get an emblem with "If you would scry, draw that many cards instead."
4
Whenever you draw one or more cards during an opponent's turn, you may activate a loyalty ability of a planeswalker you control. You may do this only once each turn.
+1: Put a loyalty counter on target planeswalker.
-2: Create a 2/2 blue Bird enchantment creature token with flying.
+1: Put a loyalty counter on target planeswalker.
-2: Create a 2/2 blue Bird enchantment creature token with flying.
5
When Sharae, Benthic Seer enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
-2: You gain 1 life and draw a card.
-2: You gain 1 life and draw a card.
5
When Sirun, the Judge enters the battlefield, tap target creature.
+1: Untap target creature.
-1: Phase out target tapped creature for as long as you control Sirun.
-5: You gain 2 life and draw a permanent phased out with Sirun.
+1: Untap target creature.
-1: Phase out target tapped creature for as long as you control Sirun.
-5: You gain 2 life and draw a permanent phased out with Sirun.
3
+1: You may sacrifice a Clue. If you do, draw a card. Otherwise, investigate.
-1: Exile target creature until your next turn. Its controller investigates.
-6: You get an emblem with "Artifacts you control have '
, Sacrifice this artifact: Draw three cards.'"
-1: Exile target creature until your next turn. Its controller investigates.
-6: You get an emblem with "Artifacts you control have '

4
Whenever you cast a permanent spell from your hand, you may draw a card. If you do, that spell gains rebound.
+1: Until your next turn, you may cast spells from your hand as though they had flash.
-3: Exile target nonland permanent. Its controller may cast it for as long as it remains exiled. If they do, it gains rebound.
+1: Until your next turn, you may cast spells from your hand as though they had flash.
-3: Exile target nonland permanent. Its controller may cast it for as long as it remains exiled. If they do, it gains rebound.
5
When Teferi, Phase Master enters the battlefield, phase out target nonland permanent until Teferi leaves the battlefield.
+1: Phase out Teferi. Scry 1.
-3: Phase out target creature until Teferi leaves the battlefield.
-7: Phase in all phased out permanents and gain control of them.
+1: Phase out Teferi. Scry 1.
-3: Phase out target creature until Teferi leaves the battlefield.
-7: Phase in all phased out permanents and gain control of them.
4
Flash
When this Teferi enters the battlefield, you may activate one of his loyalty abilities. If it's your turn, put two loyalty counters on him instead.
+1: Tap up to two target creatures.
-3: Exile target tapped creature.
-4: Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
When this Teferi enters the battlefield, you may activate one of his loyalty abilities. If it's your turn, put two loyalty counters on him instead.
+1: Tap up to two target creatures.
-3: Exile target tapped creature.
-4: Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
5
+1: Up to one target creature gets +1/+0 and can't be blocked this turn.
-3: Exile target nonland permanent.
-6: You get an emblem with "Whenever one or more creatures you control deal combat damage to a player, draw a card and you gain 4 life."
Embalm

(

, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Embalm only as a sorcery.)
-3: Exile target nonland permanent.
-6: You get an emblem with "Whenever one or more creatures you control deal combat damage to a player, draw a card and you gain 4 life."
Embalm






4
Flash
When Venser, Defender of Sea Gate enters the battlefield, exile target spell or creature.
+1: Phase out target creature until the beginning of your next turn.
-X: You may cast a card with mana value X or less that has been exiled by a Venser you control without paying its mana cost.
When Venser, Defender of Sea Gate enters the battlefield, exile target spell or creature.
+1: Phase out target creature until the beginning of your next turn.
-X: You may cast a card with mana value X or less that has been exiled by a Venser you control without paying its mana cost.
3
Bestow 

Whenever enchanted creature attacks, create two tapped and attacking 1/1 white Bird creature tokens with flying and put two loyalty counters on Venser, Exfiltration Specialist.
+1: Whenever one of up to two target creatures deals combat damage to a player this turn, draw a card.
-3: Exile target creature. Its controller creates a 2/2 blue Bird creature token with flying.



Whenever enchanted creature attacks, create two tapped and attacking 1/1 white Bird creature tokens with flying and put two loyalty counters on Venser, Exfiltration Specialist.
+1: Whenever one of up to two target creatures deals combat damage to a player this turn, draw a card.
-3: Exile target creature. Its controller creates a 2/2 blue Bird creature token with flying.
4
If a creature entering the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.
+1: Exile a creature card from a graveyard. Create a 1/1 white Spirit creature token with flying.
-1: Return target creature to its owner's hand. Its controller draws a card.
-8: Put any number of creature cards you own from exile into your hand.
+1: Exile a creature card from a graveyard. Create a 1/1 white Spirit creature token with flying.
-1: Return target creature to its owner's hand. Its controller draws a card.
-8: Put any number of creature cards you own from exile into your hand.
5
At the beginning of your end step, if two or more other permanents transformed under your control this turn, transform Ashiok, Dream Stalker.
+1: Surveil 1. Each opponent loses 1 life.
-2: Return target creature to its owner's hand. That player discards a card.
-3: Mill four cards. Return a double-faced card milled this way to your hand or draw a card.
+1: Surveil 1. Each opponent loses 1 life.
-2: Return target creature to its owner's hand. That player discards a card.
-3: Mill four cards. Return a double-faced card milled this way to your hand or draw a card.
5
If two or more other permanents transformed under your control this turn, you may activate loyalty abilities of Ashiok, Awoken Nightmare an additional time this turn.
+2: Surveil 2. Each opponent loses 2 life.
-2: Draw two cards. You gain 2 life.
-X: You may cast target nonland card with mana vale X or less from a graveyard without paying its mana cost.
+2: Surveil 2. Each opponent loses 2 life.
-2: Draw two cards. You gain 2 life.
-X: You may cast target nonland card with mana vale X or less from a graveyard without paying its mana cost.
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
+2: Scry 1. Each opponent loses 1 life.
-X: Create a X/X black Zombie Horror creature token.
-6: Draw two cards. Each opponent discards two cards.

+2: Scry 1. Each opponent loses 1 life.
-X: Create a X/X black Zombie Horror creature token.
-6: Draw two cards. Each opponent discards two cards.
Y
Whenever you cast a copy of a card, draw a card. This ability triggers only once each turn.
+1: Draw a card, then discard a card. When you discard an instant or sorcery card this way, each opponent loses 1 life.
-2: You get an emblem with "At the beginning of your upkeep, exile the top card of each player's library."
-6: You get an emblem with "At the beginning of your upkeep, copy target card in exile. You may play it."
+1: Draw a card, then discard a card. When you discard an instant or sorcery card this way, each opponent loses 1 life.
-2: You get an emblem with "At the beginning of your upkeep, exile the top card of each player's library."
-6: You get an emblem with "At the beginning of your upkeep, copy target card in exile. You may play it."
4
When you cycle or discard Kaito, Crop of One or another card, each opponent loses 1 life and you gain 1 life.
+1: Target nonland permanent phases out until your next turn.
-2: Draw a card. You may discard a card. If you do, scry 2.
Cycling

+1: Target nonland permanent phases out until your next turn.
-2: Draw a card. You may discard a card. If you do, scry 2.
Cycling


3
+1: Draw a card. Then discard a card unless you attacked this turn.
-3: Destroy target creature. If it isn't tapped or blocking, it deals 2 damage to Kaito, Graceful Slayer.
Morph

When Kaito is turned face up, you may activate one of his loyalty abilities.
-3: Destroy target creature. If it isn't tapped or blocking, it deals 2 damage to Kaito, Graceful Slayer.
Morph



When Kaito is turned face up, you may activate one of his loyalty abilities.
4
Raid — At the beginning of your end step, if you attacked this turn, scry 2.
+1: Up to one target creature can't block or be blocked this turn.
-2: Return a creature you control that attacked this turn to your hand. If you do, draw two cards.
-7: Destroy up to three target creatures.
+1: Up to one target creature can't block or be blocked this turn.
-2: Return a creature you control that attacked this turn to your hand. If you do, draw two cards.
-7: Destroy up to three target creatures.
3
+1: Up to one target creature you control gets +1/+0 and can't be blocked this turn.
-2: Surveil 1, then draw a card.
-6: You get an emblem with "
, Return an unblocked creature you control attacking a player to its owner's hand: Return a creature card from your graveyard to the battlefield tapped and attacking the same player. Activate only once each turn."
-2: Surveil 1, then draw a card.
-6: You get an emblem with "

4
Creatures you control have skulk.
+1: Whenever an opponent is dealt combat damage by one or more creatures you control this turn, that player discards a card.
-2: Each opponent loses 2 life and mills two cards, you gain 2 life and scry 2.
-7: You get an emblem with "Whenever an opponent discards a card, you draw a card."
+1: Whenever an opponent is dealt combat damage by one or more creatures you control this turn, that player discards a card.
-2: Each opponent loses 2 life and mills two cards, you gain 2 life and scry 2.
-7: You get an emblem with "Whenever an opponent discards a card, you draw a card."
4
If a player would mill, you may have each player mill that many cards instead.
+1: Target player mills a number of cards equal to your devotion to blue and black.
-3: Choose an opponent and two creature cards from your graveyard. That player exiles one of those cards, return the other to the battlefield.
-7: Create a 2/2 black Zombie enchantment creature token for each creature and/or enchantment card in each graveyard.
+1: Target player mills a number of cards equal to your devotion to blue and black.
-3: Choose an opponent and two creature cards from your graveyard. That player exiles one of those cards, return the other to the battlefield.
-7: Create a 2/2 black Zombie enchantment creature token for each creature and/or enchantment card in each graveyard.
5
When Obyra, Sleeping Fencer enters the battlefield, create a 1/1 blue Faerie creature token with flying and “This creature can block only creatures with flying.”
-1: Each opponent loses 1 life
-1: Each opponent loses 1 life
4
Flash
When Strike from the Shadows enters the battlefield, exile target spell or creature.
At the beginning of each end step, you may tranform Strike from the Shadows.
When Strike from the Shadows enters the battlefield, exile target spell or creature.
At the beginning of each end step, you may tranform Strike from the Shadows.
+2: You may exile a card buried this turn.
0: Until end of turn, Ivah, Dimir Operative becomes the copy of a creature card exiled with her except she has haste and indestructible.
-1: Copy an instant or sorcery card exiled with Ivah, Dimir Operative. You may cast it without paying its mana cost.
0: Until end of turn, Ivah, Dimir Operative becomes the copy of a creature card exiled with her except she has haste and indestructible.
-1: Copy an instant or sorcery card exiled with Ivah, Dimir Operative. You may cast it without paying its mana cost.
2
When Tezzeret, Tool of the Consulate enters the battlefield, create three tapped Etherium Cell tokens.
+1: Target artifact you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
0: Draw a card, then discard a card unless you sacrifice an artifact.
-8: Destroy all nonartifact, nonland permanents.
+1: Target artifact you control becomes an artifact creature with base power and toughness 5/5 until end of turn.
0: Draw a card, then discard a card unless you sacrifice an artifact.
-8: Destroy all nonartifact, nonland permanents.
4
+2: Return up to one target permanent you control to its owner's hand.
-2: Each player discards a card. Then draw a card for each card discarded this way.
-8: You get an emblem with "At the beginning of your upkeep, target opponent loses 1 life for each card in your hand."
-2: Each player discards a card. Then draw a card for each card discarded this way.
-8: You get an emblem with "At the beginning of your upkeep, target opponent loses 1 life for each card in your hand."
4
Whenever a Pirate you control dies, create a tapped Treasure token.
+1: You may discard a card or sacrifice a creature. If you do, draw a card.
-2: Create a 2/2 black Pirate creature token with menace.
-8: Gain control of up to six target artifacts and/or creatures. They gain haste. At the beginning of your end step, sacrifice them.
+1: You may discard a card or sacrifice a creature. If you do, draw a card.
-2: Create a 2/2 black Pirate creature token with menace.
-8: Gain control of up to six target artifacts and/or creatures. They gain haste. At the beginning of your end step, sacrifice them.
5
+1: Up to one target creature can't block this turn. It attacks during its controller's next turn if able.
0: Create Ragavan, a legendary 2/1 red Monkey creature token.
-2: Return target Vehicle card from your graveyard to your hand.
-6: You get an emblem with "Whenever a creature you control becomes tapped, each opponent loses 1 life."
0: Create Ragavan, a legendary 2/1 red Monkey creature token.
-2: Return target Vehicle card from your graveyard to your hand.
-6: You get an emblem with "Whenever a creature you control becomes tapped, each opponent loses 1 life."
4
At the beginning of combat on your turn, you may discard a card. When you do, target creature you control gets +2/+0 until end of turn.
+1: Discard a card. If you can't, each opponent loses 4 life. Otherwise, draw a card.
-1: Creatures you control gain first strike and menace until end of turn.
-3: You may cast target card that has been put into your graveyard this turn.
+1: Discard a card. If you can't, each opponent loses 4 life. Otherwise, draw a card.
-1: Creatures you control gain first strike and menace until end of turn.
-3: You may cast target card that has been put into your graveyard this turn.
4
When Chandra, Pit Mage enters the battlefield, discard your hand.
+1: You may exile a card from your graveyard. If you do, draw a card.
-X: Creatures you control get +X/+0 until end of turn.
-6: For each instant or sorcery card in your graveyard, create a 4/4 red Dragon creature token with flying.
+1: You may exile a card from your graveyard. If you do, draw a card.
-X: Creatures you control get +X/+0 until end of turn.
-6: For each instant or sorcery card in your graveyard, create a 4/4 red Dragon creature token with flying.
4
This is a Goblin tribal in addition to its other types. (At all times.)
At the beginning of your upkeep, prove kinship. If you do, put that card into your hand.
+1: Add
. You may sacrifice an artifact or Goblin. If you do, add another 
.
-7: For each Goblin and/or artifact you control, create a token that's a copy of it except it's an artifact in addition to it other types.
At the beginning of your upkeep, prove kinship. If you do, put that card into your hand.
+1: Add




-7: For each Goblin and/or artifact you control, create a token that's a copy of it except it's an artifact in addition to it other types.
4
At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.
+1: Create a 1/1 colorless Servo artifact creature token. You lose 1 life.
0: Target creature can't block this turn.
-3: Destroy target creature. Daretti, Riot Engineer deals 3 damage to each player.
+1: Create a 1/1 colorless Servo artifact creature token. You lose 1 life.
0: Target creature can't block this turn.
-3: Destroy target creature. Daretti, Riot Engineer deals 3 damage to each player.
3
Hideaway 5
+2: Create a 1/1 black Goblin Rogue creature token and a Treasure token.
-X: You may cast the exiled card without paying its mana cost if its mana value is X or less. If its an artifact or Goblin card, copy it.
+2: Create a 1/1 black Goblin Rogue creature token and a Treasure token.
-X: You may cast the exiled card without paying its mana cost if its mana value is X or less. If its an artifact or Goblin card, copy it.
2
+3: Target player sacrifices a creature, then loses life equal to that creature’s power.
-2: Put a 2/2 red Elemental Hound creature token with double strike onto the battlefield.
-7: Each opponent loses 7 life and discards seven cards, then you gain 7 life and draw seven cards.
-2: Put a 2/2 red Elemental Hound creature token with double strike onto the battlefield.
-7: Each opponent loses 7 life and discards seven cards, then you gain 7 life and draw seven cards.
5
Whenever a creature dies, create a Gold token.
+1: You may sacrifice an artifact or creature. If you do, create a 2/3 red Minotaur creature token with haste.
-3: Target creature loses indestructible until end of turn. Destroy it.
-7: You get an emblem with "Whenever an opponent loses life, you draw a card and lose 1 life. This ability triggers only once each turn."
+1: You may sacrifice an artifact or creature. If you do, create a 2/3 red Minotaur creature token with haste.
-3: Target creature loses indestructible until end of turn. Destroy it.
-7: You get an emblem with "Whenever an opponent loses life, you draw a card and lose 1 life. This ability triggers only once each turn."
4
+1: Creatures you control get +1/+0 and gain menace until end of turn.
-2: Target player draws two cards, then loses life equal to the number of cards in their hand.
-5: Create a 2/1 black Warrior creature token and a 1/1 red Goblin creature token for each card in your hand.
Dash


-2: Target player draws two cards, then loses life equal to the number of cards in their hand.
-5: Create a 2/1 black Warrior creature token and a 1/1 red Goblin creature token for each card in your hand.
Dash



3
+1: You may sacrifice a creature and/or discard a card. Draw a card for each creature sacrificed and/or card discarded this way.
-2: Create three 0/1 colorless Eldrazi Spawn creature tokens. They have "
, Sacrifice this creature: Add
."
-7: Create a 7/7 colorless Eldrazi creature token with annihilator 1.
-2: Create three 0/1 colorless Eldrazi Spawn creature tokens. They have "


-7: Create a 7/7 colorless Eldrazi creature token with annihilator 1.
4
Whenever one or more Vampires you control deal combat damage to a player, put a loyalty counter on Sorin, Bloodcrazed.
-1: Put a +1/+1 counter on each Vampire you control and a double strike counter on one of them.
-2: Create a 2/2 black Vampire creature token with flying.
-4: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
-1: Put a +1/+1 counter on each Vampire you control and a double strike counter on one of them.
-2: Create a 2/2 black Vampire creature token with flying.
-4: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
4
+1: Target player loses 3 life unless they sacrifice nonland permanent or discard a card.
-1: Discard a card, then draw a card and draw an additional card for each opponent that has life less than half their starting life.
-6: For each opponent, exile all cards from their graveyard, then that player loses that much life.
-1: Discard a card, then draw a card and draw an additional card for each opponent that has life less than half their starting life.
-6: For each opponent, exile all cards from their graveyard, then that player loses that much life.
4
+1: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
-3: You may discard a card. If you do, draw two cards.
Madness

When Tibalt, Fanatic Fiend enters the battlefield, if its madness cost was paid, each opponent sacrifices a creature.
-3: You may discard a card. If you do, draw two cards.
Madness



When Tibalt, Fanatic Fiend enters the battlefield, if its madness cost was paid, each opponent sacrifices a creature.
4
Spectacle 

(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
+1: Tibalt, Jovial Cultist deals 1 damage to each opponent.
-3: Create two 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
-7: Each player sacrifices four creatures. You draw a card for each creature you sacrificed this way.



+1: Tibalt, Jovial Cultist deals 1 damage to each opponent.
-3: Create two 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
-7: Each player sacrifices four creatures. You draw a card for each creature you sacrificed this way.
4
Creatures you control have "
,
, Discard a card: Draw a card."
+1: Creatures you control that you haven't controlled since the beginning of the turn get +2/+0 and gain haste until end of turn.
-2: You may cast a card from your graveyard that has been buried since your last turn.
-7: You get an emblem with "Whenever you draw a card, each opponent loses 1 life."


+1: Creatures you control that you haven't controlled since the beginning of the turn get +2/+0 and gain haste until end of turn.
-2: You may cast a card from your graveyard that has been buried since your last turn.
-7: You get an emblem with "Whenever you draw a card, each opponent loses 1 life."
4
As Tibalt, Pitiless Jester enters the battlefield, an opponent chooses Khans or Dragons.
+1: Add
or
. Each opponent loses 1 life.
-2: Khans — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-3: Dragons — Each opponent sacrifices a creature.
-8: Each opponent exiles their hand, then loses life equal to the total power of creature cards exiled this way.
+1: Add


-2: Khans — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
-3: Dragons — Each opponent sacrifices a creature.
-8: Each opponent exiles their hand, then loses life equal to the total power of creature cards exiled this way.
4
Whenever a Rat you control is blocked, it deals 1 damage to any target.
-1: Create a 1/1 black Rat creature token with “This creature can’t block.”
-1: Create a 1/1 black Rat creature token with “This creature can’t block.”
5
Whenever a permanent you control transforms, Arlinn, Blood Hunter deals 1 damage to each opponent.
+1: Target creature you control gets +X/+X until end of turn, where X is its mana value.
-2: Search your library for a card with a face that is a land, reveal it and put it into your hand. Then shuffle.
-6: You get an emblem with "At the beginning of or first combat phase each turn, untap all lands you control."
+1: Target creature you control gets +X/+X until end of turn, where X is its mana value.
-2: Search your library for a card with a face that is a land, reveal it and put it into your hand. Then shuffle.
-6: You get an emblem with "At the beginning of or first combat phase each turn, untap all lands you control."
4
+1: Up to two target creatures each get +1/+0 and gain first strike until end of turn. If Arlinn, Moon's Thrall has transformed this turn, they must be blocked this turn if able.
-3: Create a 1/1 red Human creature token with haste and a 2/2 green Wolf creature token.
At the beginning of each upkeep, if no spells were cast last turn, transform Arlinn.
-3: Create a 1/1 red Human creature token with haste and a 2/2 green Wolf creature token.
At the beginning of each upkeep, if no spells were cast last turn, transform Arlinn.
4
+2: Up to one target creature you control fights up to one target creature you don't control.
-6: Exile any number of target Humans and/or Wolves. For each permanent exiled this way its controller creates a 6/6 red and green Werewolf creature token with trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Arlinn, Moon Beast.
-6: Exile any number of target Humans and/or Wolves. For each permanent exiled this way its controller creates a 6/6 red and green Werewolf creature token with trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Arlinn, Moon Beast.
+2: Discard a card or pay 

. If you do either, draw a card.
0: Add
. You get 
.
-1: Target creature you control fights target creature you don't control.
-10: Create four 6/6 colorless Beast artifact creature tokens.



0: Add




-1: Target creature you control fights target creature you don't control.
-10: Create four 6/6 colorless Beast artifact creature tokens.
5
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Show rarities: N U M
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
+1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.
-1: You gain 2 life and draw a card.
-5: Until end of turn, artifacts and creatures you control gain "
2023-11-26 09:04:42 by SecretInfiltrator