![Assorted] Planeswalkers
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing 31 of 31 Blue cards
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Show rarities: U M
When Fblthp, Lost not Wandering has exactly one loyalty counter on it, put it into its owner's library third from the top.
-1: Scry 2, then shuffle the top two cards of your library.
-1: Name a card, then mill a card. If the named card is milled this way, put it into your hand instead of your graveyard.
-1: Scry 2, then shuffle the top two cards of your library.
-1: Name a card, then mill a card. If the named card is milled this way, put it into your hand instead of your graveyard.
5
If you have dealt combat damage with an Illusion or Rogue to an opponent this turn, loyalty abilities of Jace in the Shadows cost +1 more.
0: Create a 1/1 blue Illusion Rogue creature token. Scry 1.
-3: Draw two cards, then discard a card.
0: Create a 1/1 blue Illusion Rogue creature token. Scry 1.
-3: Draw two cards, then discard a card.
4
When Jace, Ascended Mentalist enters the battlefield, exile the top seven cards of your library.
+1: Draw a card, then exile a card from your hand.
-2: Exile the top two cards of your library. Each opponent chooses a card you own exiled with Jace. Put them into your hand.
-7: Put all cards you own exiled by Jace into your hand. You get an emblem with "You have no maximum hand size."
+1: Draw a card, then exile a card from your hand.
-2: Exile the top two cards of your library. Each opponent chooses a card you own exiled with Jace. Put them into your hand.
-7: Put all cards you own exiled by Jace into your hand. You get an emblem with "You have no maximum hand size."
4
Whenever a creature you control leaves the battlefield, each opponent exiles the top two cards of their library.
+1: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
-2: Return target creature to its owner's hand. If you controlled it, draw two cards, then discard a card.
-8: You get an emblem with "Illusions you control get +2/+2 and have hexproof."
+1: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
-2: Return target creature to its owner's hand. If you controlled it, draw two cards, then discard a card.
-8: You get an emblem with "Illusions you control get +2/+2 and have hexproof."
5
You and planeswalkers you control have hexproof as long as you control an Illusion.
+1: You may exile an Illusion you control. If you do, draw a card and each opponent exiles the top card of their library.
-2: Create a 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn’t untap during its controller’s next untap step."
-X: Put up to X cards your opponents own from exile into their owners' graveyards. Draw that many cards.
+1: You may exile an Illusion you control. If you do, draw a card and each opponent exiles the top card of their library.
-2: Create a 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn’t untap during its controller’s next untap step."
-X: Put up to X cards your opponents own from exile into their owners' graveyards. Draw that many cards.
5
Jace, Mind-Mage can't be blocked.
Whenever you draw one or more cards except the first card you draw during your draw step, draw a card. This ability triggers only one each turn.
Whenever you draw one or more cards except the first card you draw during your draw step, draw a card. This ability triggers only one each turn.
Jace prefers not to get physical. Luckily his mental magic aids him well in avoiding confrontation.
2/2
Creatures and planeswalkers you control have ward
.
+1: Draw a card.
-6: Each player draws five cards. Each opponent puts seven cards from their hand on the bottom of their library in a random order.

+1: Draw a card.
-6: Each player draws five cards. Each opponent puts seven cards from their hand on the bottom of their library in a random order.
3
Whenever you sacrifice a permanent, scry 1.
+1: Investigate.
-2: Create two 1/1 blue Human Wizard creature tokens.
0: If you both own and control Jace, Pursuer of Secrets and a permanent named Liliana, Master of Ghouls, exile them, then meld them into Liliana and Jace, Veiled Champions.
+1: Investigate.
-2: Create two 1/1 blue Human Wizard creature tokens.
0: If you both own and control Jace, Pursuer of Secrets and a permanent named Liliana, Master of Ghouls, exile them, then meld them into Liliana and Jace, Veiled Champions.
4
You may activate the loyalty abilities of Liliana and Jace, Veiled Champions twice each turn rather than only once.
+2: Each opponent loses 2 life and mills 2 cards, you gain 2 life and scry 2.
+1: Each opponent discards a card. Each other player draws a card.
0: Create a 2/2 black Zombie creature token. Investigate.
-2: Exile a creature, instant or sorcery card from your graveyard. You may copy it and cast the copy.
-11: For each creature, create a token that's a copy of it, then put all creature cards from all graveyards onto the battlefield.
+2: Each opponent loses 2 life and mills 2 cards, you gain 2 life and scry 2.
+1: Each opponent discards a card. Each other player draws a card.
0: Create a 2/2 black Zombie creature token. Investigate.
-2: Exile a creature, instant or sorcery card from your graveyard. You may copy it and cast the copy.
-11: For each creature, create a token that's a copy of it, then put all creature cards from all graveyards onto the battlefield.
8
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
+2: Draw two cards, then discard two cards.
-1: Return up to one target permanent you control and up to one target permanent you don't control to their owners' hands.
-X: Draw X cards, where X is the number of cards in your hand.

+2: Draw two cards, then discard two cards.
-1: Return up to one target permanent you control and up to one target permanent you don't control to their owners' hands.
-X: Draw X cards, where X is the number of cards in your hand.
5
Jace, Sly Deceiver costs
less for each loyalty ability that has been activated by an opponent during their most recent turn.
+2: Choose an activated ability of another planeswalker that has been activated since your last turn. Activate a copy of it without paying any cost.
-7: Create a token that's a copy of each planeswalker, except the tokens aren't legendary.

+2: Choose an activated ability of another planeswalker that has been activated since your last turn. Activate a copy of it without paying any cost.
-7: Create a token that's a copy of each planeswalker, except the tokens aren't legendary.
4
Whenever a creature attacks you or a permanent you control, tap it. It doesn't untap during its controller's next untap step.
+1: Tap target creature. It doesn't untap during its controller's next untap step.
-3: Draw a card for each tapped creature target opponent controls.
-8: Gain control of all tapped nonland permanents.
+1: Tap target creature. It doesn't untap during its controller's next untap step.
-3: Draw a card for each tapped creature target opponent controls.
-8: Gain control of all tapped nonland permanents.
5
+1: Put a +1/+1 counter on up to one two target face-down creatures.
0: Shuffle Jace, Unseen Illusionist into the top two cards of your library, then manifest all three cards.
-7: Draw seven cards. Turn any number of face-down permanents face up.
0: Shuffle Jace, Unseen Illusionist into the top two cards of your library, then manifest all three cards.
-7: Draw seven cards. Turn any number of face-down permanents face up.
5
You may look at the top card of your library any time.
+1: Each player buries the top card of their library.
-1: Draw a card.
-6: You may cast the top card of your library. If you do and it's an instant or sorcery card, copy it up to three times.
+1: Each player buries the top card of their library.
-1: Draw a card.
-6: You may cast the top card of your library. If you do and it's an instant or sorcery card, copy it up to three times.
4
Whenever you cycle or discard a card, you may pay
. If you do, create a 2/2 blue Drake creature token with flying.
+1: Up to two target creatures don't untap during their controllers' next untap steps.
-2: Draw two cards,then discard a card.
-7: Draw seven cards.

+1: Up to two target creatures don't untap during their controllers' next untap steps.
-2: Draw two cards,then discard a card.
-7: Draw seven cards.
3
Kicker 
When Kasmina, Archwizard enters the battlefield, if it was kicked, it deals damage to any target equal to X plus the number of Wizards you control.
+1: Creatures you control gain hexproof and vigilance until end of turn. Wizards you control also gin flying until end of turn.
-6: Draw a card for each creature you control, then discard a card for each non-Wizard creature you control.


When Kasmina, Archwizard enters the battlefield, if it was kicked, it deals damage to any target equal to X plus the number of Wizards you control.
+1: Creatures you control gain hexproof and vigilance until end of turn. Wizards you control also gin flying until end of turn.
-6: Draw a card for each creature you control, then discard a card for each non-Wizard creature you control.
3
At the beginning of combat during your turn, target creature you control that has a +1/+1 counter on it gains flying until end of turn.
+1: Draw a card if you control a creature that has dealt damage to a player or planeswalker this turn.
-2: Put a +1/+1 counter on each of up to two target creatures without counters on them.
-6: Gain control of target creature. Put a +1/+1 counter on it for each card n your hand.
+1: Draw a card if you control a creature that has dealt damage to a player or planeswalker this turn.
-2: Put a +1/+1 counter on each of up to two target creatures without counters on them.
-6: Gain control of target creature. Put a +1/+1 counter on it for each card n your hand.
4
As an additional cost to activate loyalty abilities of planeswalkers you control you may exile a creature card from your graveyard and pay +1.
+1: Mill two cards. Scry 2.
-1: Create a tapped 2/2 black Zombie creature token.
-7: Return up to three target instant and/or sorcery cards from your graveyard to your hand.
+1: Mill two cards. Scry 2.
-1: Create a tapped 2/2 black Zombie creature token.
-7: Return up to three target instant and/or sorcery cards from your graveyard to your hand.
4
Flash
Kicker
When Kasmina, Superior Mage enters the battlefield, counter up to one target spell. If Kasmina was kicked, that spell deals damage to its controller equal to it mana value.
+1: Scry 1.
-5: Draw two cards, then discard a card unless you control a Wizard.
Kicker


When Kasmina, Superior Mage enters the battlefield, counter up to one target spell. If Kasmina was kicked, that spell deals damage to its controller equal to it mana value.
+1: Scry 1.
-5: Draw two cards, then discard a card unless you control a Wizard.
3
Kicker 
When Kiora, Beastmaster of Atlantis enters the battlefield, if it was kicked, put two +1/+1 counters on target creature or land.
+1: Put two +1/+1 counters on target land you control. It becomes a 0/0 blue Serpent creature until the end of your next turn. It's still a land.
-4: Draw a card for each creature you control with power 4 or greater.


When Kiora, Beastmaster of Atlantis enters the battlefield, if it was kicked, put two +1/+1 counters on target creature or land.
+1: Put two +1/+1 counters on target land you control. It becomes a 0/0 blue Serpent creature until the end of your next turn. It's still a land.
-4: Draw a card for each creature you control with power 4 or greater.
4
Whenever a creature you control deals combat damage to a player, you may draw a card.
+1: Target creature you control can’t be blocked this turn.
-2: Creatures your opponents control attack this turn if able.
-5: Create a 9/9 blue Kraken creature token.
+1: Target creature you control can’t be blocked this turn.
-2: Creatures your opponents control attack this turn if able.
-5: Create a 9/9 blue Kraken creature token.
3
+1: Draw a card, then discard a card.
+1: Draw a card, then remove a loyalty counter from Sachimir, Sage of Memories for each card in your hand.
-6: You get an emblem with “At the beginning of your draw step, draw an additional card for each opponent.” and “Each opponent’s maximum hand size is zero.”
+1: Draw a card, then remove a loyalty counter from Sachimir, Sage of Memories for each card in your hand.
-6: You get an emblem with “At the beginning of your draw step, draw an additional card for each opponent.” and “Each opponent’s maximum hand size is zero.”
3
Kicker 
When Teferi, Temporal Deliberator enters the battlefield, if it was kicked, tap up to two target creatures.
+1: Put a stun counter on each of up to two target tapped nonland permanents.
-3: Mill three cards. Put up to one historic card and another card from among them into your hand.


When Teferi, Temporal Deliberator enters the battlefield, if it was kicked, tap up to two target creatures.
+1: Put a stun counter on each of up to two target tapped nonland permanents.
-3: Mill three cards. Put up to one historic card and another card from among them into your hand.
5
Whenever you cast an instant or sorcery spell from your graveyard, exile it as it resolves, then put a history counter on it.
+1: Surveil 2.
-2: You may cast target instant or sorcery card from your graveyard. If you do, it costs
less to cast.
-3: Put a card you own in exile on the bottom of your library. If it has a history counter on it, put it into your hand instead.
+1: Surveil 2.
-2: You may cast target instant or sorcery card from your graveyard. If you do, it costs

-3: Put a card you own in exile on the bottom of your library. If it has a history counter on it, put it into your hand instead.
4
Kicker 
When Tezzeret, Relic Corrupter enters the battlefield, if Tezzeret is kicked, put target artifact card from a graveyard onto the battlefield under your control.
+1: Put a +1/+1 counter on up to one target artifact. You may have it become a 3/3 creature that's still an artifact until end of turn.
-3: Surveil 2. You may return an artifact card from your graveyard to your hand.


When Tezzeret, Relic Corrupter enters the battlefield, if Tezzeret is kicked, put target artifact card from a graveyard onto the battlefield under your control.
+1: Put a +1/+1 counter on up to one target artifact. You may have it become a 3/3 creature that's still an artifact until end of turn.
-3: Surveil 2. You may return an artifact card from your graveyard to your hand.
4
+2: Each player mills two cards. You surveil 2 instead.
-X: Exile X target cards from among graveyards. Create two X/X black Zombie creature tokens.
-10: Mill thirteen cards. Return all artifact cards from among them to the battlefield.
-X: Exile X target cards from among graveyards. Create two X/X black Zombie creature tokens.
-10: Mill thirteen cards. Return all artifact cards from among them to the battlefield.
5
Kicker
When Venser, Aether Shaper enters the battlefield, if it was kicked, phase it out at the beginning of the next end step.
+1: Phase out target artifact or enchantment.
-1: Target creature can't be blocked this turn.

When Venser, Aether Shaper enters the battlefield, if it was kicked, phase it out at the beginning of the next end step.
+1: Phase out target artifact or enchantment.
-1: Target creature can't be blocked this turn.
4
Kicker
— Flash
As long as you haven't activated any of Venser, Aether Shaper loyalty abilities since your most recent turn began, you may activate his loyalty abilities any time you could cast an instant.
+1: Exile target artifact, creature or enchantment until end of turn.
-4: Return target spell or other permanent to its owner’s hand.

As long as you haven't activated any of Venser, Aether Shaper loyalty abilities since your most recent turn began, you may activate his loyalty abilities any time you could cast an instant.
+1: Exile target artifact, creature or enchantment until end of turn.
-4: Return target spell or other permanent to its owner’s hand.
5
Metalcraft – As long as you control three or more artifacts, you may activate the loyalty abilities of planeswalkers you control an additional time each turn.
+1:Up to one target creature can't be blocked this turn.
-3: Create a 3/3 colorless Golem creature token.
+1:Up to one target creature can't be blocked this turn.
-3: Create a 3/3 colorless Golem creature token.
5
Whenever you cast a spell from exile or a permanent enters the battlefield from exile under your control, scry 1.
-1: Exile target permanent you own until your next turn. Draw a card, then discard a card.
-1: Exile target permanent you own until your next turn. Draw a card, then discard a card.
4
+2: You may tap or untap target permanent.
-3: Gain control of target creature.
-9: Choose up to nine target artifacts and/or creatures. For each of those permanents, gain control of it, then create a token that is a copy of it.
-3: Gain control of target creature.
-9: Choose up to nine target artifacts and/or creatures. For each of those permanents, gain control of it, then create a token that is a copy of it.
4
Whenever you cast a noncreature spell, investigate.
-2: Until your next turn, target artifact you control becomes 4/4 Construct artifact creature and gains vigilance.
-2: Until your next turn, target artifact you control becomes 4/4 Construct artifact creature and gains vigilance.
7
Go to section: Colourless (7) White (22) Blue (31) Black (38) Red (33) Green (23) Multicolour (195) Hybrid (43) Land (1)
Show rarities: U M
![Assorted] Planeswalkers: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
-2: Put target permanent on the top of its owner's library.
-5: Each player shuffles their hand and graveyard into their library. You draw seven cards.
2017-06-12 11:16:59 by SecretInfiltrator