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Recent updates to Code Geass: (Generated at 2025-06-21 11:53:06)
Another riff on Jack's "Plan" above:
> Set in Motion (
: Exile this card facedown from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter from it. While it has exactly one time counter on it, you may cast it without paying its mana cost. Set in Motion only during your precombat main phase.)
Unpleasantly wordy, for the same reason as suspend. But it allows you to set up big turns where you get to attack with one instant Set in Motion and mana up for another. If you don't cast the card before it ticks down to 0, it's lost, but still not visible.
The key to making this work would be to have multiple SiM cards in each of three categories: 1) combat tricks to make blocking dangerous, 2) saboteur effects to make not blocking dangerous, and 3) defensive tricks like untap effects to make the return attack dangerous.
In order to maintain the colour pie, most SiM cards would have things like "If you control a Forest, untap target creature"... hmm... any enemy colour hybrid cycle? "If you control a Forest or an Island, untap target creature and it gets +1/+1 UEOT"... . "If you control a Mountain or a Plains, target creature gets +1/+1 and first strike UEOT" (or Fire at Will)... (wb) lifelink, (bg) deathtouch or regenerate, (ru)... doesn't have creature combat keywords but could have saboteur effects like a powerful loot.
Thing is, I'm planning on having commons for named characters. E.g. the current design of Holy Sword Asahina. I don't know what it'd do to gameplay to have Legends at common.
Hmm, wasn't there one of the Masters Editions when they had a bunch of the Legends legends at common? searches Aha, yes, Masters Edition III had ten legends at common - Ramirez DePietro, Sivitri Scarzam, and the rest of their two cycles. Although ISTR hearing that they were actually half as common as the other commons.
Hmm... Googling around, it's hard to tell what people thought of the drafting experience of ME3. This guy certainly enjoyed it. So... okay, maybe it would be viable to have every creature in a set be Legendary. It's not like this set is actually going to be drafted hundreds of times.
You should absolutely include Legendary in the typeline of named characters. That's exactly what the type is for. Seeing named characters without the Legendary supertype is jarring. How you'll handle characters with multiple personas is up to you, but I would just ignore the wonky flavor and make a card for each one.
I really like this design for reflecting Suzaku's character. Only problem is that it's an uncommon, and it feels weird for the series's deuteragonist to not be rare/mythic.
My rough feeling for power and toughness in this set goes:
Most combat tricks will only grant +1/+1 or less. No Giant Growth in this set.
As mentioned on Japanese Traditionalists Faction, Bushido makes a lot of sense as a mechanic for several Japanese traditionalists, especially the Four Holy Swords and Tohdoh.
Not sure whether I should give the Four Holy Swords (this, Holy Sword Asahina, Holy Sword Chiba and Holy Sword Urabe) some other abilities, trinket text or otherwise low-impact. I primarily want them to be efficient creatures that are fearsome in combat.
Turn to Frog -> Betrayal
Ooh... or a Betrayal, since that's got great flavour - Lelouch Geassing an enemy member to unknowingly inform on enemy movements to him.
yeah, Phytotitan is better. still needs another ability.
placeholder name
"Infiltrate" sounds like a saboteur mechanic: "Whenever this creature attacks and isn't blocked / deals combat damage to a player, [something]". What are the options for [something], considering this will mainly go on red cards?
So far a candidate is looking like keywording Skirk Commando's ability: "Infiltrate 2 (Whenever ~ deals combat damage to a player, it deals 2 damage to target creature that player controls.)"
Yes, this one wants a better name.
art
"Damage to itself" has been in three colours as I mentioned above: black has the most precedent with both Kiku's Shadow and Kiku, Night's Flower, but it was white before that twice (Repentance, Wave of Reckoning) and red after, but only once (Wrack with Madness). I think it certainly can still be black if there's good flavour justification for it. And the flavour here is both very black (overriding someone's will to make them kill themselves) and very iconic (the moment at the end of the first episode when we first see what Geass does and what Lelouch is willing to do). In fact, let me add the art now.
This moment is perhaps the most memorable Geass to Die, with the image of all those soldiers shooting themselves (along with Lelouch's grin afterwards). And pointing a pistol at yourself is very much not a slow lingering death. I do like the way that even in Magic terminology it sounds like the creature that's dying is the one doing the killing: "deals damage... to itself".
Link's confusion indicates part of why I wanted to keep Geasses that are kill spells out of common.
Yeah, I like the design of this, but I agree it's slightly odd. I guess, part of the purposes of geasses in this set is to protect creatures against negative geasses, so there have to be some fairly good removal geasses for that to matter.
I thought "damage to itself" was usually red, but obviously the flavour of "geass to die" is very black. I'm not positive which way I'd go.
You're right, I love the flavour of this, how it's superficially positive but actually really dangerous. It could be scarily effective if you can get it on an opponent's "attack each turn if able" creature.
But then, that's hard to arrange, I don't know if it's too swingy or ok as a niche hoser; I'm not sure if it's a problem if it ends up as a choice between clunky-regeneration or clunky-removal but completely either.