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Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 17:39:20)
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 17:39:20)
Funny how tricky the minutiae can be. I've been thinking of making this -0/-1 if it matters, Link. Still better than one damage, but it won't do anything if you got a Hill Giant and I got a Hill Giant and I want to attack.
-1/-1 is more powerful than 1 damage, though.
Nah. Nausea is just overcosted. Cf Electrickery.
Could do that. Dealing damage is within black's color pie, even if it doesn't do it to often. But, it makes sense if I want to pull this card further away from Evaporate.
Causes an odd crossover problem with Nausea, as well. This is some weird territory. Festergloom and Nausea would infer this must cost
, minimum. Infest and Drown in Sorrow would beg to differ. I know those guys are uncommons, but I don't think that means this can't be common. I know it means this is a likely candidate for uncommon, though...
Creatures get -1/-1, each player loses 1 life?
Festergloom suggests that's doable. Kinda good, though.
It's not very black though. What about -1/-1 and lose 1 life?
I wasn't sure what to do with this card at first. Logic tells me that Dry Spell could cost
... it just doesn't. But 
still costs too much. I figure this is close to fair. Possibly an uncommon, though. I marked it in the skeleton.
Also, annoys me how close this sits to Evaporate (Homelands Restored version: Evaporate. I didn't really want to turn Evaporate into a one-sided Pyroclasm, but...
It's possible the card is too strong now. I don't know. I do know that whole thing about losing your army if you lose the Drudge Spell is a bummer, though. Not everything needs an escape clause, and most definitely not a spell that, if it's about to get that crazy, would still be worse than Mortal Combat.
If it proves too much, I'll just raise the casting cost. It's what Wizards should have done in the first place.
Didgeridoo will always be judged my the minotaurs that are out there, I guess. If there aren't enough high cost Minotuars, I could always make some vanilla Minos for the timeshifted sheet. Don't know how necessary that is, though.
I remember running Didgeridoo back in the day. I don't remember being impressed by the 'can't be countered' and 'effectively gains flash' lines hidden on the card. I don't think I even knew enough to know the card was doing that. I just knew it got my Anaba Bodyguards out for cheaper.
That's some pretty crazy for
. Could you imagine how much people would fall over themselves for a card that said:
Elfdidgeridoo
Enchantment
Elves you control can't be countered.
Elves in your hand have flash.
Ah. I forgot I did that to Autumn Willow. I remember why I did that, too. I had a hard time imagining that woman being any 'larger' than a 5/5. If I kept Autumn Willow's original cost, she'd probably be a 7/7 or an 8/8 for

. Is it just my imagination that that wouldn't look right? Or would it look fine, assuming no one really thought too hard about it?
As for swapping the art instead... I don't know... she does look younger, but maybe by 5 to 10 years. Daughter of Autumn just looks kind of frumpy.
Given that the printed Autumn Willow is 6 mana and the printed Daughter of Autumn is 4 mana, I'd be somewhat surprised if the best thing to do is swap those costs over.
But then, their artwork looks like Autumn Willow is rather younger than her daughters, so... maybe it's just the names and abilities should be swapped?
Not too many changes to this one; it was close to fine as it was. I bumped it into uncommon, though, since the need for a one cost creature with protection is kind of specialized.
Original Card: Death Speakers
This card bugs me on a couple of levels. But the thing I really don't like is the off-color activation. I suppose it makes more sense than to do the opposite--make the activation cost
, and have it redirect damage from white creatures. It just... the set doesn't have a lot of off-color activations except for Beast Walkers (which was a white card with a green activation, and is now a green card with a white activation (Beast Walkers) because, you know, logic.) It would be weird if there were just two cards that off-color activated into each others' colors for no 'skeletonian' reason... but two off-colors in the same pairing really smacks my Melvin button. I feel like I should just make this a white creature... except that seems to go against the 'flavor' of this card, whatever that means. A white creature, with a white activation, that redirects damage dealt to green creatures?
Also, the edits as it stands kind of break my own rules. In theory, I either want to change the casting cost to reflect where the card belongs, or change the power level to reflect the casting cost. I didn't want Autumn Willow and this card to be at the same cost, though. And this card, if given a choice, feels like it wants to be bigger, not smaller. Still, maybe I should have gone with
. Or 
, as the case may be.
Yeah, expect this to change.