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CardName: Dark Maze Cost: 4U Type: Creature - Wall Pow/Tgh: / Rules Text: When Dark Maze attacks, sacrifice it at end of combat. Flavour Text: “Stray not onto the path of darkness, or be lost forever.” —Baki, wizard attendant Set/Rarity: Homelands Restored Common

Dark Maze
{4}{u}
 
 C 
Creature – Wall
When Dark Maze attacks, sacrifice it at end of combat.
“Stray not onto the path of darkness, or be lost forever.”
—Baki, wizard attendant
Updated on 15 Apr 2016 by jmgariepy

Code: CU02

History: [-]

2014-09-03 23:52:11: jmgariepy created and commented on the card Dark Maze

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Original Card: Dark Maze ­

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  • Changed activated ability to attack trigger
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  • Increased power and toughness by +2/+1.
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  • Changed exile" to sacrifice.
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  • Technically, the defender ability goes away forever. It's a conservation of words thing. I mean, you're going to sacrifice it at end of turn anyway, and there's no reason to stack the end of turn ability seeing it costs {0}. I suppose if you have a Stifle this is relevant. But 99.9% of the time, it does the same thing.
  • ­

There's no real reason to wait until the end of your turn and forget to pitch the Maze you attacked with. Likewise, there isn't a real flavor justification for exile. If you want to Disentomb Dark Maze, I don't see why shouldn't be able to.

I suppose it could get a boost in power, but Dark Maze is a defensive card, and I don't want to reward them. Otherwise, I always liked Dark Maze. It does a simple job well.

2014-09-03 23:54:01: jmgariepy edited Dark Maze

Yes, it's very solid. Only question is... from the art, name, and mechanic, this looks a lot more like a black card than a blue one...

That's a good point. I don't think it needs to be moved, since it's still a creature that kills you by your not being smart enough to get out of the maze in time (in theory.) But if I need to switch a card into black, this makes a good candidate. Or if a black common looks like it would be a good flavor match for blue, I could make a switcheroo there.

I'm starting to realize that I should build a skeleton. Not to figure out the holes and fill them, but to document all the potential swaps I can make. It's going to be much more difficult if this info isn't all in one place...

2014-09-11 23:50:37: jmgariepy edited Dark Maze
2015-03-17 23:42:59: jmgariepy edited Dark Maze

Moved into black just to get a feel for what it would look like there. I also removed the "{0}: Dark Maze may attack as if..." to an attack trigger. Although, that creates a weird conundrum. Dark Maze would be the only wall in the history of Magic to not have Defender. I'm not sure which is worse: Funky wording, or the thing that the funky wording is dancing around.

Also pumped the power by one. I mentioned I didn't need to do that, but I guess I'd rather pique people's curiosity in the set by increasing the power level marginally all-around.

Moved back to blue. Blue needs something 'Serpent-y', and this is the closest thing in set.

2015-05-06 00:36:20: jmgariepy edited Dark Maze

Kind of bugged me, realizing that the 'Serpent' in common could only attack once. So I buffed it. And re-added the {0}.

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