Homelands Restored
Homelands Restored by jmgariepy
205 cards in Multiverse
62 commons, 69 uncommons,
47 rares, 10 mythics, 17 basics
56 colourless, 25 white, 24 blue, 25 black, 23 red,
24 green, 8 multicolour, 9 artifact, 11 land
711 comments total
'Fixing' Homelands for Modern Magic play.
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The set creator would like to draw your attention to these comments:
On Broken Visage (reply):
on 06 May 2016
by
Alex:
Templating note: creature types are always capitalised, and get a hyphen in their "non-" forms. See Call to the Grave, Rend Flesh etc. I was surprised to see this turn gold, but it makes sense (Nemesis Trap was pretty weird), and I do love the flavourful almost-trinket "non-Vampire" exception :) |
On Sengir Enforcer (reply): | On Share the Kill (reply): | On Typhoon Djinn (reply): | On Sea Titan (reply): |
On Cherished Ascension (reply): | On Dwarven Gate (reply): |
On Baki, Wizard Attendant (reply):
Note to self: I need to make some value auras if this card and Baki's Curse are to make sense in the same set. I know I put Flight of Fancy in this set for that purpose, but I could use some variety over here. Something to think about in the uncommon spot. |
On Reysan, Samite Alchemist (reply):
I will say, though, that I like how this creature, Reveka, and Samite Alchemist all seem to work together. I might need to stick another card in this mechanic. Maybe a creature that taps to grant vigilance but doesn't untap next turn? Or make a blue creature that untaps creatures, but skips... |
On Serra Inquisitor (reply): |
On Murat, Death Speaker (reply):
On the flavor: Stolen from Aysen Highway. Seemed appropriate here, so I moved it here. I suppose I will have to choose which card I want it on, and make flavor for the other. |
On Ripened Fireshot (reply):
on 09 Jun 2015
by
Jack V:
I agree, it almost certainly wants to target the player as well. And ideally it would follow the further constraints of allowing the damage to sent 6 to either, but not targeting something not damaged. Could it be, "Ripened Fireshot deals 6 damage to target creature or target player, or 6 damage divided as you choose between target player and target creature they control"? The current wording is 24 words including reminder text, and spelling out all three options like that is 26 words. |
On Winter Sky (reply): | On Veldrane of Sengir (reply): |
Recently active cards: (all recent activity)

piper perri
Another options if this proves tooo powerful. I could make the token an X/2. I know that doesn't sound like much, but first strike, direct damage, and all these toughness matters things in the set might help balance the card in the end.
Original Card
I need a creature that cost 4 and both fed into the 'lands in your graveyard' theme, as well as taking advantage of that theme. I made it a wall because... well, why not. The set could use another wall for the anti-wall stuff to make sense with, and being able to attack with this creature would have made it more nuts. As it stands, I probably should have made this a 1/3... but I'm willing to playtest as is.
Me too. But if Falkenrath Reaver exists, then I have to assume that 'uncommon with common stats, plus upside' is just a little down the road.
Really? This (correctly) reads like niche upside to me, with the occasional really high upside. Plus I'm still suspicious of red bears
Original card.
Red's kind of a hodgpodge of ideas, with no real direction. Ah well. Mostly, I'm making sure that minor themes that do exist are supported. The dwarves seem to like to put land in the graveyard. Let's help that out, and maybe tomorrow I'll make an uncommon that keys off of it.
This isn't a drawback. But it kind of reads like one. I tried 2/1, and I know that was good enough, but I could just imagine people thinking that this card would be worse than a 2/1 with trinket text. 1/3 is kind of nice. And that extra toughness helps keep the card around so you can sacrifice a land to trade with a 2/2 and you don't have to throw away your creature too. But I didn't want the card to be a defensive rattlesnake.
So 2/2 it is. Blame power creep. I always thought card with 'drawbacks' should be overpowered, though, because otherwise they just look like a waste of cardboard.
Original card. I really want to work on a new project around here, but I should finish my old project first. Uh huh, uh huh.
This card was already in the file, I just hadn't officially made it yet. The set needed something to turn on Dwarven Pony. I mean, no, it didn't really. I just don't like to see narrow answer cards without other cards that can help make it not so narrow.
Original card Continuing the uncommon red mechanic I started working on from Koskun Keep Rampartier.
I suppose a mechanical identity isn't really anything unless I have some build around me cards, though. Will have to brainstorm something. I presume it's a little too awkward to have a mechanic be 'Bloodthirst, but requiring two damage.'
I like the name "Rampartier" :)
Original card.
Originally, I planned to make a bunch of booby trap cards that deal damage when they die. I finally got around to playing Shadows Over Innistrad, though, and found out that the devil tokens beat me to the punch. How random.
So I'm going to try a bit of damage coming and going instead, to put a little distance in there. The theme comes from a combination of Orcish Mining and Ironclaw Curse (which will be dealing damage shortly). I suppose that means these cards should be Orcs... but meh. Set could use more Minotaurs.
Also, there's no such word as 'rampartier', so I wouldn't suggest using it in conversation. ;) I thought about calling this card a 'Bull's Eye Bowman'... but couldn't figure out if that name sounded like an insult to a minotaur?