Homelands Restored: Recent Activity
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Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 23:56:43)
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 23:56:43)
Personal art challenge number two. That guy in the back reminds me of Urza, but I sure ain't using that.
Homelands is a really hard set to design for. No mechanics to speak of, except for a smattering of tribal and a few -1/-1 counters. In theory, design should be top down... but creating whole new storylines for Homelands feels weird. I'm trying to honor the set, not fanfiction it.
Ah, well, this one seems to work, even if I had to struggle for it.
Man, I got a lot of art challenges ahead of me. Also of note: I have 6 total unused Ulgrotha Ferret pieces of art to use. MTG salvation has a much nicer version of all 4 Heather Hudson ferrets together, so expect the crop on this to look better when I get back to it.
Hmm. Not sure about this version. Mostly, I just wanted Murat to be a real pain in the derriere. Ignorable at first. But the more he rouses the people, the more problematic he gets. By that point, though, it may be even more dangerous to kill him.
I may have overshot in the amount of life he gets, though. Really wish he could grant 1.5 life for each counter. 1 life seems too slow.
Also, this version does nothing to address his job. An alternate version I was thinking of included an ability that looked like this:
Creatures can not leave the graveyard.
Whenever a creature dies, put a +1/+1 counter on all Clerics you control.
Or something along those abilities. I don't know. I like the 'no leave graveyard clause'. He shouldn't be happy about creatures dying, though. Something more subtle.
Ug. I'm not a fan of 'up to that many targets' in the graveyard, but you're right. It should target if it can. Changes to be made.
He probably wants a creature type.
Also, this wording might be confusing to some players: what happens if you don't have enough cards in your graveyard? And for that matter, the original targeted the cards, where this version doesn't. That's a slightly undesirable change.
How about "exile up to that many target cards from that player's graveyard"? "up to that many" is a rather clunky phrase, but it already appears on Scapeshift and Cephalid Constable.
Rysorian Badger is very close to being useful, and I know he's got a decent star rating (probably, because he's a badger using a skull for a drum...) But what a bummer it is when you actually want to use his ability.
So, I made the ability good, and potentially great with a surprise Giant Growth. As an aside, this guy really wants to be white. If it wasn't for the artwork, I would have moved it there already. Maybe I still will, depending on the needs of the set.
Original Card: Rysorian Badger
- Moved from rare to uncommon.
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Changed "attacks and is not blocked, you may deal no combat damage" to "when ~ deals combat damage to a player."
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Number of cards exiled, and amount of life gained is now tied to amount of damage dealt.
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Increased toughness by +0/+1.
Good point, thank you and edited. I'm probably going to be changing this version of banding to another one suggested in another post, though. I do like this version, but it's bound to inspire a thousand and one questions when I finally get around to drafting with it.
Interesting take on Banding. Just pointing out that for templating purposes it should probably be 'guard' and not 'Guard'.
Classic abilities. Also a cool take on the planeswalker card type. I wonder if we'll ever see a real 'Walker A + Walker B' together in the same card. Neat idea.
True that. I would rather have me some Vampire Bats, but there was never anything really wrong with Rotero. Just a little underpowered nowadays, but nothing major.
It's annoying when Melvin and Vorthos fight.
:) But no, I don't see a problem either. I think "costs 0" is just ornithopter itself, and any other thopters are fine as "fragile and small flier" not "actually 0".
For that matter, even the original version of this card looked plausible to me: not constructed playable, but midrange in limited: I flier blocker in any colour that can potentially attack for two could easily close out a game.
Never bothered me that this doesn't cost
. This is precisely an Ornithopter with an upgrade bolted on to allow it to deal damage (presumably the engine from a Dragon Engine). Seems fine to increase the cost in order to address that notable downside to Ornithopter.
Change flavor text to: "Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold."
Also, is a man who uses zombie pirates for his crew to unsettle those he raids blue or black? Zeki seems to act black, but his zombies are blue... does that mean he's blue? Or does he just happen to have blue zombies? Weird. I'm guessing he's probably blue because his emotions are disconnected? Living among zombies is just a practical choice for Zeki.
Hmm. two mana seems too much for a Legendary Creature, but one mana seems bonkers. Maybe I should let Zeki give a bonus to zombies or pirates or something. Also wonder if I should make this an activation of
. Hmm...