Homelands Restored: Recent Activity
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Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 21:38:55)
Homelands Restored: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Skeleton |
Recent updates to Homelands Restored: (Generated at 2025-08-07 21:38:55)
Added flavor text reversing Eron's text on Merchant Scroll. Now it just sounds like they're haggling.
A companion card for Merchant Scroll. This at least makes me feel better about Merchant Scroll's color restriction... makes it kind of feel like the Red and Blue Elemental Blasts of the set.
Hm... maybe he can give -0/-1 to your flying creatures to give opponent's creatures -1/-0. Maybe for an activation of
? Still doesn't solve the problem that the ability doesn't make sense flavor-wise, though.
Also, a couple editing errors. "untapMarjhan" and "onMarjhan".
Technically, Reveka, Wizard Savant should be my Mythic blue creature. But Reveka's ability isn't mono-blue, so I promoted Marjhan to a Legendary Mythic creature. How many Leviathans can there be in Ulgrotha anyway? I always got the impression that that plane was small, and this fish is aiming to swallow a sperm whale whole.
Marjhan, as a whole, doesn't make a heck of a lot of sense. Some of this is just early stages grandfathering. Sacrficing creatures isn't a very blue thing to do. Losing Islands to your Leviathan is, and giving them to your opponent helps reduce the intense number of drawbacks this creature originally came with. Cool.
The really tricky part is that second ability. Not blue, and not particularly interesting for a giant Leviathan. I tried messing with it, and ended up with this, but I'm not too happy with it. The flavor is terrible... it just doesn't make sense.
Alternatively, I also came up with "
: The next time ~ attacks, each opponent taps an untapped non-flying creature they control." That hits the flavor well. "Giant sized Leviathan splashing through. Out of the way!" Unfortunately, I'm just designing my own ability here... it doesn't much look like the original. I guess I'll figure this one out later.
Original Card: Marjhan
- Upped from rare to mythic.
- Made Legendary
- Removed line about sacrificing if you control no Islands.
- Changed cost of untapping Marjhan from sacrificing a creature, to donating an Island to your opponent.
- Removed 'only during upkeep' restriction.
- Changed secondary ability from reducing power to ping flyers, to swallowing creatures by gaining -1/-1 counters, then returning them if Marjhan explodes.
- Decreased power and toughness by -1/-1.
Edit: Originally, I changed the ability to ping flyers to reducing their power. I wasn't thrilled with that.
Didn't really have to touch this one. Even the commonality change already happened in 8th edition. I've never been a fan of this card. Too restrictive for my tastes. And frustrating to use a sorcery to get an instant... it just encourages players to keep getting the same power instant over and over. But it's a perfectly serviceable card.
Original Card: Merchant Scroll
Mammoth Harness is weird. It's clearly intended to be a sort of rare 'green removal' spell by eliminating a creature from contention. But it's trumped by the pie-bending common Roots in the same set.
Anyways, it costs too much. To stop myself from dropping down to
, I decided it was okay to go an extra step and remove first strike from the enchanted creature, and if we're nixing that then double strike should go too. I also tossed intimidate on, since Intimidate wasn't a thing at the time but probably would have been chosen if it was. Domesticated animals aren't intimidating.
I kind of wanted to go further, but then I just be designing a new card, so I had to stop. I guess this is a passable spell now, but hard to justify. You could always run Pacifism instead. But if you're mono-green, and you want an answer to flyers that isn't a dead card against non-evasive decks, then I guess this is a reasonable enough card.
Original Card: Mammoth Harness.
- Moved from Rare to Uncommon.
- Reduced cost by
.
- Now also loses intimidate, first strike and double strike.
Yet another Infector in the timeshifted sheet. See also Twice-Bitten Wolf.
Adding some infect creatures for Leeches to interact with in the timeshifted run. Not much space for simple creatures with infect... Scars block filled out the space well. They didn't do a Rootwalla variant, though, so here's one. Unfortunately, it's got similar stats to Leaping Lizard, but I don't want this creature to have 5 power plus when activated. Will have to adjust when the set is filled out.
Leeches doesn't make any sense in Homelands, and barely makes sense in the history of Magic. Poison counters weren't a real threat in 1997, and even if they were, black could just kill the creatures instead dealing with the poison counters.
I'm adding some cards with poison counters in the timeshifted sheet to give this card relevance. But I figured it could use something else what I'm at it. 98% of the time, Murder will be a better card. But at least this card offers some options... and maybe people can even find some ways to use it on their own creatures for profit (it does, for example, remove -1/-1 counters quite nicely. And Homelands has plenty of them...) Still, maybe I should drop the cost by an additional
, just to give it some teeth? Don't know.
Also, in the file I already flipped the two modes. People should see that Leeches still does what it always did, before reading the second mode.
Oh, and yes, rare black card number six. sigh
Original Card: Leeches
- Colorshifted to black.
- Added the second mode "Remove all counters from target creature..."
- Counters lost by the player is indiscriminate. Right now, I'm pretty sure players can only get poison counters, but this leaves the door open to future cards.
- Replaced 'deals damage' with 'loses life'.
I don't think I ever saw that flavour text before. I love it.
She turned me into a newt!
Don't fuss about it, dearie. She does that sometimes.
Very sensible set of changes.