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CardName: Serra and Feroz Cost: 3WU Type: Planeswalker - Serra Feroz Pow/Tgh: /4 Rules Text: [+1]: Up to one target creature becomes a 4/4 Angel with flying and vigilance until end of turn. [-3]: Tap up two three target permanents. They don't untap during their controller's next untap step. [-8]: Target opponent gains an emblem which reads "You can't cast creatures." Flavour Text: Set/Rarity: Homelands Restored Mythic |
Code: MA03 History: [-] Add your comments: |
First ability makes Serra Angels, but in a more blue-ish way. Second ability is just something white and blue can readily agree on (while not being a complete lock... you got to keep charging it up), and the third ability is just an extension of Feroz's Ban. There will be games that will just drag out because of it... but at least you know where you stand, as opposed to slowly losing to white-blue the normal way. (Also, I can't help but think it would be really funny to force a player in an EDH game to play without creatures.)
Man, timeshifted slots are weird. This is going to be a heck of a pull, compared to the guy who got a Barony Vampire.
Also, the art looks like Rebecca Guay, but I can't be sure. I'll have to do the research when I'm making the card for reals, and the internet isn't as buggy.
Classic abilities. Also a cool take on the planeswalker card type. I wonder if we'll ever see a real 'Walker A + Walker B' together in the same card. Neat idea.